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Alignment
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18
Table of Contents
Preface - About the Kodable Common Core
Alignment
Chapter 1 - Smeeborg
10
13
17
Preface
About The
Kodable
Common
Core
Alignment
Kodable
Lesson
1,2,3 Roll
If Fuzz, Then
Roll
Level
Number
1.1.1-1.1.3
1.2.1-1.2.15
Loopy
Lesson
1.3.1-1.3.12
Test Your
Skills
1.4.1-1.4.15
Functions
101
2.1.1-2.1.3
Function Pro
2.2.1-2.2.11
Functions +
Buggy Basics
Loopy Bugs
Funky Bugs
Infestation!
2.3.1-2.3.16
3.1.1-3.1.4
3.2.1-3.2.8
3.3.1-3.3.8
3.4.1-3.4.10
Anchor Standards
RF.K.1.A
CCRA.R.1
CCRA.R.6
CCRA.R.7
3.OA.A.3
3.OA.D.8
4.OA.C.5
2.NBT.A.1
CCRA.R.1
CCRA.R.6
CCRA.R.7
3.OA.A.3
3.OA.D.8
4.OA.C.5
2.NBT.A.1
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RP.A.1
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RP.A.1
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.EE.B.5
6.EE.B.6
6.EE.B.5
6.EE.B.6
6.RP.A.1
6.EE.B.5
6.EE.B.6
2.OA.A.1
2.OA.B.2
2.MD.A.1
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
Page Number
10
10
10
CCRA.SL.2
13
3.OA.A.3
3.OA.D.8
4.OA.C.5
5.OA.A.1
5.OA.B.3
2.NBT.A.1
5.NBT.A.1
6.RPA.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
5.OA.A.1
5.OA.B.3
5.NBT.A.1
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RPA.1
6.EE.B.5
6.EE.B.6
6.RPA.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
14
14
14
Chapter
Smeeborg
Lessons on Sequence,
Conditions, Loops,
pattern recognition,
counting, and more.
CCSS.MATH.CONTENT.K.CC.A.2
Count forward beginning from a given number within the known sequence (instead
of having to begin at 1).
Geometry
Identify and describe shapes.
CCSS.MATH.CONTENT.K.G.A.1
Describe objects in the environment using names of shapes, and describe the
relative positions of these objects using terms such as above, below, beside, in
front of, behind, and next to.
Print Concepts
CCSS.ELA-LITERACY.RF.K.1.A
Follow words from left to right, top to bottom, and page-by-page.
Anchor Standards
Key Ideas and Details:
CCSS.ELA-LITERACY.CCRA.R.1
Read closely to determine what the text says explicitly and to make logical
inferences from it; cite specific textual evidence when writing or speaking to support
conclusions drawn from the text.
Craft and Structure:
CCSS.ELA-LITERACY.CCRA.R.6
Assess how point of view or purpose shapes the content and style of a text.
Integration of Knowledge and Ideas:
CCSS.ELA-LITERACY.CCRA.R.7
Integrate and evaluate content presented in diverse media and formats, including
visually and quantitatively, as well as in words.1
CCSS.MATH.CONTENT.1.OA.B.4
Understand subtraction as an unknown-addend problem. For example, subtract 10
- 8 by finding the number that makes 10 when added to 8.
and observe that the terms appear to alternate between odd and even numbers.
Explain informally why the numbers will continue to alternate in this way.
Chapter
Function
Junction
Lessons on Functions,
pattern recognition, and
variables.
10
11
CCSS.MATH.CONTENT.6.EE.B.6
Use variables to represent numbers and write expressions when solving a realworld or mathematical problem; understand that a variable can represent an
unknown number, or, depending on the purpose at hand, any number in a
specified set.
12
Chapter
Bugs Below
Lessons on debugging
code, self-correction,
algebraic thinking, and
more.
13
14
CCSS.MATH.CONTENT.3.OA.A.3
Use multiplication and division within 100 to solve word problems in situations
involving equal groups, arrays, and measurement quantities, e.g., by using
drawings and equations with a symbol for the unknown number to represent the
problem.1
Solve problems involving the four operations, and identify and explain
patterns in arithmetic.
CCSS.MATH.CONTENT.3.OA.D.8
Solve two-step word problems using the four operations. Represent these
problems using equations with a letter standing for the unknown quantity. Assess
the reasonableness of answers using mental computation and estimation strategies
including rounding.3
Generate and analyze patterns.
CCSS.MATH.CONTENT.4.OA.C.5
Generate a number or shape pattern that follows a given rule. Identify apparent
features of the pattern that were not explicit in the rule itself. For example, given the
rule "Add 3" and the starting number 1, generate terms in the resulting sequence
and observe that the terms appear to alternate between odd and even numbers.
Explain informally why the numbers will continue to alternate in this way.
Write and interpret numerical expressions.
CCSS.MATH.CONTENT.5.OA.A.1
Use parentheses, brackets, or braces in numerical expressions, and evaluate
expressions with these symbols.
Analyze patterns and relationships.
CCSS.MATH.CONTENT.5.OA.B.3
Generate two numerical patterns using two given rules. Identify apparent
relationships between corresponding terms. Form ordered pairs consisting of
corresponding terms from the two patterns, and graph the ordered pairs on a
coordinate plane. For example, given the rule "Add 3" and the starting number 0,
and given the rule "Add 6" and the starting number 0, generate terms in the
resulting sequences, and observe that the terms in one sequence are twice the
corresponding terms in the other sequence. Explain informally why this is so.
CCSS.MATH.CONTENT.5.NBT.A.1
Recognize that in a multi-digit number, a digit in one place represents 10 times as
much as it represents in the place to its right and 1/10 of what it represents in the
place to its left.
16
Kodable Lesson
Level Number
1,2,3 Roll
1.1.1-1.1.3
K.CC.A.1
K.CC.A.2
If Fuzz, Then
Roll
1.2.1-1.2.15
1.OA.A.1
1.OA.B.4
2.OA.A.1
2.OA.B.2
Loopy Lesson
1.3.1-1.3.12
3.OA.A.3
3.OA.D.8
4.OA.C.5
2.NBT.A.1
CCRA.R.1
CCRA.R.6
CCRA.R.7
Test Your
Skills
1.4.1-1.4.15
3.OA.A.3
3.OA.D.8
4.OA.C.5
2.NBT.A.1
CCRA.R.1
CCRA.R.6
CCRA.R.7
Functions 101
2.1.1-2.1.3
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RP.A.1
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RP.A.1
K.CC.B.4 a,b,c
K.CC.B.5
K.MD.A.1
K.G.A.1
1.MD.C.4
2.MD.A.1
6.EE.B.5
6.EE.B.6
Anchor
Standards
RF.K.1.A
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.R.1
CCRA.R.6
CCRA.R.7
Function Pro
2.2.1-2.2.11
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
Functions +
2.3.1-2.3.16
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RP.A.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
Buggy Basics
3.1.1-3.1.4
2.OA.A.1
2.OA.B.2
2.MD.A.1
Loopy Bugs
3.2.1-3.2.8
3.OA.A.3
3.OA.D.8
4.OA.C.5
5.OA.A.1
5.OA.B.3
2.NBT.A.1
5.NBT.A.1
6.RPA.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
Funky Bugs
3.3.1-3.3.8
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RPA.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
Infestation!
3.4.1-3.4.10
5.OA.A.1
5.OA.B.3
5.NBT.A.1
6.RPA.1
6.EE.B.5
6.EE.B.6
CCRA.R.1
CCRA.R.6
CCRA.R.7
CCRA.SL.2
17