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Event Rules and Regulations

Spring Sports Spectacular 2015


Friday, April 10 @ 7:00 p.m. - Saturday, April 11 @ 7:00a.m.
PLEASE NOTE: No house moms or house dads may
participate in any events. Participants may be BU students
ONLY.
Additionally, you can participate for your assigned team ONLY.
Any questions or comments can be directed to:
Allie Isaac, Arielle Noel, Sam Thomas, Austin Bange, Anne LeClere
aisaac@butler.edu; anoel@butler.edu; sjthoma1@butler.edu;
abange@butler.edu; aleclere@butler.edu

Kickball with the Special Olympics


The two participants from each house will be placed, in random
assignment, on teams with Special Olympic Athletes and other team
participants. Points will be awarded on attendance, not score; just play
along! The rules are as follows:

1. Each team will have a maximum of 11 players (a mix of Special


Olympians and Butler students) on the field at one time.
2. The offensive team the team at bat - will supply the pitcher.
3. The pitcher will roll the ball to the batter from the pitchers plate,
with a maximum of 2 pitches.
4. The batter is out if:
- He/she fails to hit the ball fairly in 2 pitches
- A kicked ball is caught in fair or foul territory.
- A ground ball is fielded to a base for a force-out.
- The defense tags the runner not in contact with a base.
- The defense throws the ball and contacts the runner BELOW the
shoulders who is not in contact with a base. (NOTE: A ball hitting
the ground before the runner does not constitute an out)
5. Each half inning consists of 3 outs.
6. The game will consist of 7 innings or 50 minutes, whichever
happens first.
7. No leading off or stealing is allowed.

Mens and Womens Whiffleball


1. 8 participants per team
2. Play will consist of three innings. Extra innings will take place in
the event of a tie
3. 3 outs per inning or 5-minute innings, whichever happens first.
4. Home and visitor teams will be decided by a coin toss.
visitor team will hit first

The

5. A player may be considered out if the following occur: (1) batter


hits three foul balls during their at bat, (2) batter hits a foul ball
and it is caught by the opponent, (3) batter bunts, (4) batter hits
a fair ball and it is caught by the opponent, (5) batter swings and
misses three times, or (6) fielding team throws the ball to the
base in which the offensive player must advance to
6. No automatic homeruns, but inside the park homeruns are
allowed
7. Slow pitch umpire will decide if pitch is suitable or not
8. No bunts or walks
9. No steals
10.
You can catch the ball off the wall, but you cannot catch it
off the curtain divider or nets.
11.
Any unsportsmanlike behavior will result in one warning
and a second offense will result in ejection from the game, with
no substitution
12.
Participants who are running the clock down and killing
time will first be given a warning and after runs will be taken
away.

Mens and Womens Four Square


1. Each player rolls the die to reveal positions. The player with the
highest number gets the king position (A). Positions Queen (B),
Jack (C), and Ace (D) are given to the next highest number.
2. The server is in Square A. During the game, players try to
advance into square A and stay there. To start the game, the
player in Square A serves the ball by bouncing it in his square

once and hitting it into another square. The player in the


receiving square must hit the ball into another square, and so on.
The only legal way to hit a ball is with open-palmed, underhand
shots. Fist shots, overhand shots, and hitting the ball with any
other part of the body are ILLEGAL. These missteps are called
"fouls"
3. Play stops when a player hits the ball before it bounces once in
his or her square, doesn't hit the ball before it bounces twice, hits
the ball so it lands out of bounds, or commits a foul. The line is
in bounds. The lines between squares are in bounds and they
are connected to the square into which the ball is traveling
(therefore, that person must hit the ball before it bounces again).
The volunteer will be the ruling party and this persons decisions
are final if ruling is in accordance with these rules.
4. When play stops, the player who committed the foul must move
to the lowest square (D) or to the back of the line, causing all the
other players to move up (or stay put). Then, play must continue
as soon as players B, C, and D are ready (King cannot delay start
if time is close to 15 minutes). If play is not started before time
runs out (according to the volunteer in charge), king will be
moved to square D and player B will be declared the winner (B
and C will move up accordingly).
5. After 10 minutes of playing, the player in position A wins after
the next foul is committed.

Mens and Womens Karaoke


1. Each Team will have one participant or group of singers
2. The judges will determine who wins
3. Songs must be less than five minutes in length and on file with DJ
4. No songs containing profanity

Mens and Womens Scooter Race


1. 1 team (2 participants per team)

2. Fastest time wins the race


3. This is a single elimination tournament
4. Player A pushes player B to the first cone. When they reach the
first cone they switch and player B pushes player A back to the
start. They must go around the cones
5. If a team falls before the first cone they must return to the
starting line. If a team falls after passing the first cone they must
return back to that cone
6. The clock stops when the scooter crosses the line

Mens and Womens Rock, Paper Scissors:


1. Opponents make fists with right hand and tap it three times on
the left fist
2. Opponents both count strokes out loud.
3. After the third tap, players "throw" characterizations (one, two,
three, throw)
4. The throws consist of making rock with closing your fist, scissors
with your index and middle finger, and paper by laying your hand
flat, palm down
5. Winner is awarded one point
6. The first person to 7 points wins and advances to the next round
(single elimination)
7. Ties neither create nor remove points
Mens and Womens 3-Point Contest:
1. One participant per team.
2. There will be three spots, five balls at each spot, with one spot in each corner and
one spot at the top of the key. The top score possibility is 15
3. Time limit: 1 minute per shooter.
4. The winner will be determined by the highest score. There is only
one round so there is a potential for ties and the same points will
be given to each participant who ties

Mens Slam-Dunk Contest:


1. There will be one participant from each team.
2. There will be two rounds. The first round each participant will
have two successful dunks or three tries total (whichever comes
first). The top two scores per player will be added together. The
players with the highest two dunk total (plus ties) will advance to
the final round.
3. The final round will consist of a dunk off. Each contestant will
have one dunk or two attempts to dunk the basketball. The
player with the highest final round dunk will be the champion. If
there is a tie then another dunk off will occur

Mens and Womens Volleyball:


1. Each team is granted a 3-minute warm-up.
2. 2 games will be played to 20 points, last game to 15 points with
rally scoring
3. See the official BU Intramural Rules
(http://www.butler.edu/media/250231/volleyball.pdf). Especially
note these specific sections:
a. Basic Policies
b. Game Regulations
c. Sport Specifics Rules
d. The Protests section does not apply.
4. Championship games do not have a time limit.
5. Only 6 on a court at a time

Mens and Womens Euchre


1. 2 people per team play as team
2. Standard Euchre rules apply, not bid euchre rules

3. Games will be played to 10, and the winning team must win two
out of three.
4. Any team caught cheating will be automatically disqualified.
5. Single Elimination

Mens and Womens Track Sprint


1. One person per team.
2. Timed event 2 runners per heat
3. One lap around indoor track
4. Only one false starts allowed
5. Timer will call out time as runners cross the finish line, before
writing it down.
6. Best three times place

Mens and Womens Track Relay


1. Four people per team (from each Team).
2. Timed event 1 team at a time
3. Half a lap per runner (two full laps as a team).
4. Runners will exchange in the southeast and northwest corners of
the track.
5. Hand-off must take place between white lines.
6. Start with Ready, Set, then Whistle Blow.
7. Only one false starts are allowed.
8. Timer calls out time as participants cross the finish line, before
writing it down.
Mens and Womens One-Mile Run
1. One person per team.
2. Timed event 2 runners per heat

3. Six indoor laps will be completed.


4. Only one false starts allowed.
5. Timer will call out time as runners cross the finish line, before
writing it down.
6. Best three times place.
Mens and Womens Shuffle Board
1. 2 participants from each team.
2. Standard shuffleboard rules apply
3. Games are played to 75.
4. Coin toss will determine who goes first.
5. On each end of the neutral area is a triangular scoring zone,
behind which is a rectangular shooting area. Players will slide
disks across the neutral zone into the farther triangular scoring
area. Each triangle is divided into three sections designating 10
points, 8 points and 7 points respectively. Opposing players will
stand side by side and alternately shoot four disks each to the
opposite triangle, attempting to score points and also to block
the path of each others shot or to knock disks into a penalty
area, which represents minus 10 points.
6. Unsportsmanlike conduct will not be tolerated, and will result in
point deduction from the team.

Mens and Womens Dance Of


1. One participant per team
2. All participants will be instructed for ten minutes on an advanced
choreographed routine
3. After the ten minutes is completed, each participant will be given
the opportunity to individually perform the routine in front of a
panel of judges
4. The top three males and top three females will then move to the
finals

5. Each of the top three participants will then be given 45 seconds


to perform a freestyle routine of their choice not replicating the
routine that has just been performed
6. Top placing will be determined by combined judges score in the
categories of style and creativity
7. Males and females will be judged independently

Mens and Womens Texas Holdem


1. Unbiased dealers will be used for the Texas Holdem tournament.
2. These dealers have authority over all matters concerning the
tournament.
3. 1 contestant per team.
4. Lowest chip is the ante each hand.
5. No small or big blinds.
6. Last player left with chips wins.
7. Game can last up to 2 and a half hours or until game space is
needed for another event.
8. Standard Holdem process rules apply.
9. If there is a misdeal, that hand is scratched, shuffled, and dealt
again.
Mens and Womens 5 on 5 Basketball Tournament
1. See the official BU Intramural Rules
(http://butler.edu/media/470782/basketball.pdf). Especially note
these specific sections:
a. Basic Policies
b. Game Regulations with the following changes:
i. Two 15-minute halves
ii. 3-minute half time intermission
iii. Overtime will take place for all games (3 minutes).

c. Sport Specifics Rules


d. The Protests section does not apply.
2. Minimum team size = 5 players
3. Maximum team size = 10 players

Mens and Womens Catch Phrase


1. 4 players per team
2. Once the button has been pressed the first person must begin
describing the shown word
3. You may not
a. use any type of the word or words to be mentioned
b. give the first letter of the word
c. stall with the catch prase
4. If a teammate says the word, the person may pass the catch
phrase on to the next person on the opposite team and the
process is repeated
5. Play continues back and forth until the timer sounds
6. When the timer sounds the team not holding the catch phrase
scores a point
7. The team stuck with the disc begins the next round
8. The firs to 7 (become the overall winner) will move on to the next
round.

Mens and Womens Oreo Stacking


1. Each participant must stack one Oreo on top of another as high
as possible until it falls.
2. Keep track of the number of Oreos the participant has before
they fall.

3. The three towers with the most Oreos will receive points for the
place they received. If there is a tie, there is stack-off between
those involved in the tie.
4. If someone else knocks over an opponents tower, they will be
disqualified.
5. Once an oreo is placed on the tower it cannot be removed, if
removed, the current number of oreos will be counted.
6. NO LICKING!!!!!!

Mens and Womens Checkers


1. Single Elimination.
2. General Checker rules apply.
3. Winner proceeds to next round.
4. One participant per team.
Mens and Womens Chess
1. Single elimination.
2. Individuals win by putting their opponents in checkmate
standard chess rules apply
3. One participant per team.
4. Winner proceeds to next round.

Mens and Womens Tetherball


1. Single Elimination
2. One player serves, and must let the ball pass them once before
they can hit it again
3. Immediately after the server hits the ball, then other player can
hit the ball from that point on.
4. A game is won when one player has wrapped the rope as far as it
can go in her own direction.
5. An immediate loss will be given for any of the following violations

a. Stepping off sides.


b. Touching the rope.
c. Carrying or throwing. Serves must be hit, not thrown.
d. Double hitting
6. Best of three games wins

Mens and Womens Dodgeball


1. 7 Participants per team (as a team).
2. The object of the game is to eliminate all opposing players by
any of the following:
a. Hitting an opposing player below the shoulders with a ball.
b. Catching a ball thrown by an opponent before it touches
the ground
3. Game begins by placing the dodge balls on the center line.
Players then take a position behind their end line. Following a
signal by the official, teams may approach the centerline to
retrieve the balls.
4. The first team to legally eliminate all opposing players will be
declared the winner.
5. An 8-minute time limit has been established for each contest.
6. Each match will consist of three contests max. (Best two out of
three wins).
7. Players will be called out if a ball in their hands is knocked to the
floor from an opposing ball
8. The ball is live if deflected by a body or ball held by a player
provided it doesnt hit the ground or surrounding scenery.
9. If two people are hit by the same ball before it hits the ground,
both players are out.
10.
If hit by a ball, and the ball is caught before becoming
dead, the player who was just hit is NOT out.

11.
If a ball is caught by an opposing team member, the
catching player can bring one teammate back into the game (in
the order that they were rejected from play.)
12.
If one team is not completely eliminated after 8 minutes,
the team with more members wins the round.
13.
If there is an equal number, then the boundaries increase
to the three-point line and the first team to eliminate ONE player
from the other team wins.
14.
Individuals that illegally hit other players (above the
shoulders) will be warned once and then they will be removed
the second time from the entire match. Also, players who
intentionally try to hit themselves in the face will be warned then
disqualified.

Mens and Womens Badminton


1. A coin is tossed before the first game, and the winner of the toss
may serve first or pick an end of the court.
2. Rally format (Dont need to be serving to score)
3. The winning team needs 21 to advance (no win by 2)
4. A rally is won when a shuttle is hit over the net and onto the floor
of the opponent's court.
5. A rally is lost if the shuttle is hit into the net, or over the net but
outside of the opponent's court.
6. A rally is also lost if the shuttle touches the player's clothing or
body, or if it is hit before it crosses over the net.
a. A shuttle on the line is "in".
7. The server and receiver stand in the diagonally opposite service
courts (always right side of the court.)
8. Underhand serves only, and the receiver must stand still until the
service is struck

Mens and Womens Minute-To-Win-It Tournament


1. Teams of 2.

2. Bracketed play.
3. Specific challenges will be randomly chosen from a pool of
possible events to be announced at the second captains
meeting.
4. If only one participant is needed, they will have 1 minute to
decide who will complete the challenge.
5. The participants will have a maximum of one minute to complete
the challenge.
6. The team who completed the challenge with the quickest time
wins.
7. If neither team completes the challenge, the team that more
closely completes the challenge wins (specifics depends on the
challenge to be determined by judge).
8. Judges ruling is final.

Mens and Womens Razor Scooter Race


1. There will be 2 participants per team.
2. Two teams will race at one time.
3. The event will be done by time trials, and the fastest four times will
race in the finals. The top two times will race for the championship,
and the other two will race for 3rd place.
4. When transferring scooters it must be done between the designated
markers, otherwise the team will be disqualified.
5. There will be no interference with other racers, one warning will be
given before disqualification.

Mens and Womens Twister


1. There will be 2 players per mat, start at opposite ends near the
word Twister
2. Follow the directions of the caller.
3. Once hand or foot is placed on a circle it cannot be lifted unless
directed to by the caller.

4. Players will be eliminated if they fall or any part of the body


touches the mat other than your hand or foot.
5. Players will be disqualified for deliberately pushing over another
player.
6. If two players reach for the same circle then the player with their
hand or foot on the bottom gets to stay there, the other player
must find a different circle.
7. The last person who remains on the mat and is stable wins.

Mens and Womens Hula Hoop


1. Two heats will be run, one for the males and one for the females
2. Participants will begin hula hooping, keeping the hoop around the
waist area
3. The hoop may not come in contact with the hands after the
hooping begins
4. After 1 hour, each competitor left must stand on one leg
5. Last person still hooping wins

Mens and Womens Knockout


Objective: To knock everyone out of the game by making a basket
before the person in-front of you. Likewise, if the person behind you
makes the basket before you do, you are out.
1. The first shot must be taken from behind the 3-point arc at the
top of the key
2. Follow up shots can be taken anywhere on the court
3. There will be no touching of an opponents ball unless it is with
the other ball (no intentionally hitting balls)
4. The ball that goes through the cylinder of the hoop first is the
ball the counts first
5. Once ball is made through the hoop, the person who made the
shot must return the ball to the next person in line.

6. Last one left wins!


Mens and Womens Jenga
1. One person from each team
2. A coin toss will determine who goes first.
3. Single elimination
4. Each participant must carefully remove a block from anywhere
below the highest completed story. The block is then stacked on
the top of the tower, perpendicular the story preceding it.
5. One block will be removed and stacked per turn.
6. Participants may only use one hand when removing a block.
7. While stacking, always complete a three block story before
starting a higher one.
8. A player wins when his/her opponent knocks down any part of
the tower.
9. Unsportsmanlike conduct will not be tolerated; this includes
bumping the table.

Mens and Womens Foosball


1. Two participants from each team.
2. A coin flip shall precede the start of the match. The individual
that wins the coin flip has the choice of tableside or first serve.
3. The match officially starts when the ball has been put into play.
4. Matches will be 10 minutes long no stalling.
5. Once the server puts a ball into play, it shall remain in play until
the ball is hit off the table, a dead ball is declared, or a point is
scored.
6. A ball shall be declared dead when it has completely stopped its
motion and is not within reach of any player figure. It shall be put
back into play by placing the ball in the corner nearest the spot
of the dead ball and releasing it into play from rest.

7. A ball entering the goal shall count as a point, as long as it was


legally scored. A ball which enters the goal but returns to the
playing surface and/or leaves the table still counts as a goal.
8. Any jarring, sliding or lifting of the table is illegal.
9. No spinning of the foosball handles. Hands on handles at all
times.
10.
It is illegal for a player to reach into the play area while the
ball is in play.
11.

All general foosball rules apply.

12.
Unsportsmanlike conduct will not be tolerated and will
result in loss of points.

Mens and Womens MarioKart


1. One participant from each team.
2. Bracketed play in Versus mode.
3. Unsportsmanlike conduct will result in disqualification.

Mens and Womens Bench Press


1. 2 participants per team
2. Participants: Check in at front desk and report to scale to be
weighed in.
3. Only participants are allowed in the lower level competition area.
4. No lifting straps or wraps are allowed to be used.
5. Participants should keep their hands off the plates. Spotters are
the only ones allowed to put the weights on and off.
6. Participants will be given 10 minutes to warm up however they
so choose
7. Lifters will perform one set of bench press at their chosen weight.
This weight, times the number of reps up to three, divided by the
lifters body weight.
8. The top six scores will advance to the final round and compete
again. Top three scorers will receive points for their place.

9. Participants are not allowed to bounce the weight off their chest.
10.
Participants must let weight bar rest on chest for 2 seconds
before pushing back up. Good reps will be judged by BUWC
members.
11.
The spotter will secure the bar on anyone that bounces the
weight off his or her chest.
12.
The weight room manager/ BUWC member will have the
final say in the competition.
13.
If there is a tie after the final round, there will be an
additional tie breaking match run in the same matter as the first
set.
14.
Unsportsmanlike conduct will not be tolerated and will
result in disqualification. This authority rests upon weight room
assistants and other SSS officials.

Mens and Womens Leg Press


1. 2 participants per team
2. Participants: Check in at front desk and report to scale to be
weighed in
3. Only participants are allowed in the lower level competition area
4. No lifting straps or wraps are allowed to be used
5. Participants should keep their hands off the plates. Spotters are
the only ones allowed to put the weights on or off.
6. Participants will be given 10 minutes to warm up however they
so choose.
7. Lifters will perform one set of Leg Press at their chosen weight.
This weight, times the number of reps up to five, divided by the
lifters body weight will give the lifter his/her score
8. The top six scores will advance to the final round and lift again.
Top three scorers will be awarded points.
9. A good rep consists of touching the weight bar to the rubber
stopper at the bottom. The touch should be a soft touch and then

pushed back up off the stopper. No resting on the rubber stopper


is allowed.
10.

Good reps will be judged by BUWC members.

11.
The weight room manager/BUWC members will have final
say in the competition.
12.
If there is a tie after the final round, there will be an
additional tie breaking match run in the same matter as the first
set.
13.
Unsportsmanlike conduct will not be tolerated and will
result in disqualification. This authority rests upon weight room
assistants and other SSS officials.

Mens and Womens Musical Chairs


1. Only two heats will be run of this event (male and female)
2. Participants will begin standing in a circle around the chairs
which are facing outward (one less than the number of
participants)
3. The judge will stand by the radio and serve as the person to
start and stop the music
4. Music will be started for a random amount of time to be
determined by the judge
5. Upon the stopping of the music, participants will try to sit in
any open seat
6. The person left without a seat at the end is out
7. A chair is removed and the process is repeated until one
winner remains
8. Use discretion. Any excessive physicality will be subject to
disqualification by the judge

Mens and Womens Ping Pong


1. Games will be played to 21, win by two
2. 1st server will be determined by a coin toss
3. 5 points will be served by a server, then switch for five, etc
until game is complete

4. Serve must be released from hand a minimum of 6 inches, and


then struck with paddle onto servers side. Ball then must
bounce on returnees side before being returned.
5. If a serve fails to adhere to rule 4 (hits the net, inadequate
toss, doesnt bounce properly) then the guilty party will lose that
point.
6. Serves that hit the net, and then proceed to the returnees
side will be deemed a let and then re-served.
7. Shots must hit on the opposing side inside, or on the line. A
shot that hits the table is in.
Mens and Womens Swim Medley (200x)
1. 4 participants per team
2. Each participant will complete one of the 4 standard swim
strokes for a lap down and back: freestyle, backstroke,
breaststroke, & butterfly
3. Standard swimming rules apply for each stroke

Mens and Womens 100x Freestyle


1. 2 heats will be run per male/female and then a finals will be run
with the top 2 from each heat
2. Upon the sounding of the buzzer, the participants will all jump
into the pool stomach and face first
3. Standard freestyle rules apply for the remainder of the race
4. Participants are completed when they complete a down and back
lap two times

Mens and Womens Mini-Triathlon


1. Three participants per team, 1 participant per leg of the event
2. Each participant will have a certain amount of time to cover as
much distance as possible:
a. Swimmers will have 15 minutes to swim as far as they can
in the lap pool
b. Bikers will have 15 minutes to ride as far as they can on a
stationary bike

c. Runners will have 15 minutes to run as far as they can on


the HRC track
d. Only laps fully completed will be counted. Participants will
be warned with 30 seconds left in their event.
3. Time spent changing events will not count as part of the time for
the next event
4. Total distance covered will be added for all 3 legs of the event,
and the team with the farthest distance (in miles) will be the
winner.
5. There will be three heats, with teams divided up evenly between
the heats.
6. The order of events will be swimming, biking and running.

Mens and Womens Raft Relay


1. 4 participants per team
2. Teams will be evenly divided amongst heats
3. Each team will start on one end of the pool on the deck with two
participants, one raft, and two noodles to split between them
4. After the start has been sounded, participants must all jump on
their raft while still maintaining contact with the wall (no jumping
out and chasing the raft)
5. When both participants are stable on the raft, they must use the
noodles and/or their feet to propel them across the, pool without
using hands
6. If one participant falls off the raft, the partner must stop rowing
until the raft again has both participants on it
7. When two participants make it down and back, they must get out
of the pool and pass the raft on to the other two participants who
must repeat the same process.
8. First team back to the starting wall wins the heat
9. Winning teams will participate in finals
10.
Finals will consist of only one time down, and one time
back total (teammates must wait at opposite end of pool, each
team only goes one length)

11.

Failure to follow rules will result in disqualification

Mens and Womens Cup Stacking


1. Cups will start in three stacks of (3-6-3 cups)
2. Participant must build each stack in a pyramid (2-1, 3-2-1, and
2,1)
3. Then participant must collapse all three stacks and then rebuild 2
(3,2,1) pyramids
4. Finally participant must collapse the two stacks and build one
stack of (4-3-2-1) leaving the two remaining cups on the opposite
sides of the pyramid
5. Timer will stop when final pyramid is collapsed into base stacks
of 3-6-3
6. Fastest time doing it correctly will win
7. If you make a mistake, you must go back to where you made the
mistake and continue from the beginning of that build

Mens And Womens Timed Sudoku


1. Each participant will be given the same Sudoku
2. Fastest person to finish correctly will take first place
3. A wrong Sudoku, or looking at Sudoku before permitted will result
in disqualification

Mens and Womens Super Smash Brothers (N64)


1. One participant per team
2. Participants will be divided amongst heats
3. Each player will be given 5 lives
4. Any competitor can be used
5. Hyrule castle level
6. Item appearance will be set to low

7. Last competitor standing moves on to the finals

Mens and Womens Water Volleyball


1. Three participants per team, with two subs available
2. Winner of the one game moves on.
3. Rally scoring to 21 points, must win by 2, or whoever scores 25
points first.
4. One game per match
5. Normal volleyball rules apply regarding legal hits, however no set
rotation will be enforced. Players must alternate serving.
6. SSS Exec or Referee will determine boundaries.

Mens and Womens Jeopardy


1. Jeopardy game will appear on screen in front of participants.
2. 1 player per team, four players per game.
3. Participants will choose subject and dollar amount.
4. The first participant to buzz in (using bell) will attempt to answer
the question.
5. If the answer is incorrect, contestants will continue to buzz in
until the correct answer is found. If no answer is given correctly,
the answer will be revealed and no points will be awarded. The
same contestant will choose again.
6. Winner is the player with the most money at the end of the
game.
7. There will be 2 rounds of 4 contestants, with top 2 performers
from each round advancing to the final round, where 1st, 2nd and
3rd place will be awarded

Mens and Womens Tennis


1. Match will begin after ten minute warm up.

2. After warm ups are over the participating teams will spin a
designated racquet, by volunteer, to determine the first team
serving.
3. New balls will be given at the beginning of each match.
4. Single elimination tournament.
5. One set match (6 games win by 2). Tie break at 6-6. 30 Minute
time limit
10.
A one minute break will be assessed during each
changeover as designated by the USTA rules.
6. Once that is determined the team will immediately begin serving.
7. Standard scoring applies, points go 15, 30, 40, game
8. if game is tied at 40-40 then deuce follows, team must win two
points in a row to win game
9. the outside lines are the out of bounds lines and a ball landing on
the lines counts as in
10.
Serve: first hit of the ball must be in the box opposite the
service/server; if the ball first bounces on servers side it is
considered a fault
11.
Server is allowed 1 fault but a double fault results in a
point for the opponent
12.
The player may hit the ball when it is in the air or when it
has hit on their side 1 time
13.
If it bounces more than 1 time on your side before hitting
it, the point is to the opponent
14. The volunteers decision is final on line calls.

Mens and Womens Soccer


1. Regular intramural soccer rules will be followed.
2. Seven individuals will play on a team at a time (6 fielders, 1
goalie)
3. This includes the goalkeeper who can play the entire field but
only use his/her hands within his/her goal box, a designated area
that will be marked off with tape.

4. All general soccer rules apply.


5. Goals are worth one point.
6. Games are 12 minutes long.
7. 3 Minute overtime.
8. Each team will receive a 5 minute warm-up for their first round
game.
9. After 15 minutes, if the score is tied a shootout will determine the
winner; 5 shots per team, alternating, coin flip will determine
who goes first.

Mens and Womens Ultimate Frisbee


1. Each point begins with both teams lining up on the front of their
respective end zone line. The defense throws (pulls) the disc to
the offense.
2. Five players per team as a team.
3. Scoring each time the offense completes a pass in the
defenders end zone, the offense scores a point. Play is initiated
after each score.
4. Movement of Disc- The disc may be advanced in any direction by
completing a pass to a teammate.
5. Players may not run with the disc.
6. No person may hold the disc for more than 10 seconds.
7. Defenders will count their opponents stall count.
8. Change of Possession: When a pass is not completed (ex. Out of
bounds, drop, block interception) the defense immediately takes
possession of the disc and becomes the offense.
9. Substitution: Players not in the game may replace players in the
game after a score and during an injury timeout.
10.
This is a non-contact sport, no physical contact will be
tolerated. This includes picks and screens, fouls will be called.
11.
Fouls When a foul disrupts possession the play resumes
as if the possession was retained. If the player committing the
foul disagrees with the foul call, the play is redone.

12.
Self-Refereeing: Players are responsible for their own foul
and line calls. Players will resolve their own disputes or may
consult the specified volunteer official for the game.
13.
Spirit of the game Ultimate stresses sportsmanship and
fair play. Competitive play is encouraged, but never at the
expense of respect between players.
14.
Time Limit The game will last 12 minutes. If a tie occurs,
play will continue until tie is broken.

Mens and Womens Punt, Pass and Kick Competition


1. One participant per team
2. Each participant is allowed one punt, one pass and one placekick
as part of their competition.
3. Scores are based on distance. Scores are based on exact feet
and inches (partial inches are rounded to nearest inch). No
participant receives a negative score, but they may receive a
score of zero.
4. A participant's final score is their cumulative total for the three
individual events.
5. If a participant goes over the line prior to or before releasing or
making contact with the ball, they are penalized five feet. The
only exception is in kicking, where a participant may go over the
line without penalty, provided the tee is placed on or behind the
line.
6. There is no violation if the kicking tee is kicked with the football
during the kicking event.
7. Scores are determined from where a participant's punt/pass/kick
first makes contact with the ground. Bounces or rolls do not add
to the score.
8. If a participant tries to punt, pass or kick and misses the ball
completely, it does not count as an attempt, and another
attempt is allowed.

Mens and Womens Bocce Ball


1. This game will be played with 2 players per team.

2. At random, choose a player to throw the pallino. After the pallino


is thrown, the same player will throw his first bocce ball.
3. The purpose of the game is to get your bocce balls as close as
possible to the pallino.
4. After the first player has thrown his first bocce ball, he is
considered "inside" because his ball is closer to the pallino than
any of the competitors balls.
5. All other players are considered "outside." Whenever a player is
considered "inside," he will forfeit his turn throwing bocce balls.
All "outside" players will take turns throwing their bocce balls
until one of theirs gets closer to the pallino than the "inside"
player. His or her teammate may still throw.
6. After all players have thrown their bocce balls, the player that is
"inside" will be awarded points for their team. One point will be
awarded to this player for every ball that is closer to the pallino
than his closest competitor's ball. After the points are awarded,
the frame is completed. Start a new frame by electing a new
person to throw the pallino and to throw the first bocce ball.
7. A game is won when a team reaches 13 points.

Mens and Womens Ladder Golf


1. Golf racks will be set apart between 20 to 25 feet (approx. 10
paces)
2. 2 players play per team, each getting 3 Bolas of the same color.
3. 2 players on opposite teams would be on one side and the other
2 players will stand at the other rack. One side would toss all
Bolas, alternating between the opponents, and then the other
side will do the same.
4. One player at a time tosses their bolas getting them to wrap
around and hang on the bars.
5. You may try to knock opponents Bolas off.
6. If a Bola bounces off the ground or anything else and then wraps
around a bar, the points are still counted
7. After both players on one side have played, the points are totaled
for that round. Opposing points cancel out, so that only one team

can earn points in a round: the team with more points than the
other team records the difference in points to their score.
8. The team with the higher difference in net points will score points
for that round
9. The winner of each round tosses first.
10.

All games will be played to 15 pts

11.

Points will be awarded as follows:


a. After all have played, only the Bolas still left on the bars
are counted.
b. Top Bar - 3 points
c. Middle Bar - 2 points
d. Lower Bar -1 point

12.

To win, you must score exactly 15 points


a. Scoring points over 15 will reset your score to 7
Mens and Womens Cornhole

Objective: First team to get 21 points wins


1. Team members stand across from one another, each in a pitchers
box
2. When players are pitching they alternate, so the player on Team
A throws and then the player for Team B throws on the same
side. This continues until that half of the inning is over.

3. A corn bag that is pitched in the hole or is knocked in the hole is


worth 3 points
4. A corn bag that lands on the board and is not touching the
ground (it can be hanging off) is worth one point.
5. Scoring is counted when all bags from that half of the inning
have been tossed.
6. However, teams can cancel each other out. So if Team A gets
one in the hole and so does Team B then neither get any points.

Scattergories:
1. Play to the normal rules of scattegory.
2. Play one full card for each game (IE a full card, means four games or four sides
of the letter spelling).
3. Top two teams in terms of points move on to the finals

Mad Gab:
1. Play to the normal rules of Mad Gab.
2. Play back and forth twice, winning team moves on.
3. If there is a tie, you play the next round to break the tie, etc.

Ring Diving:
1. Divers will start with their backs to the pool while the lifeguards
distribute the rings
2. On three the players will be allowed to turn around and GO!
3. There will be three rounds of this (Keep count- VOLUNTEERS THIS IS
YOUR JOB)
4. After the three rounds the person who has collected the most rings wins!

Trivial Pursuit:
1. Follow the rules of the game.
2. The game ends when the first person completes their circle. The person with the
full circle is the winner and the person with the next most pieces places second. In
the case of a tie, the volunteer will ask run off questions.
3. The top two from each of the first games will advance to the championship game.

4. The same rules apply in the championship game.

Spelling Bee:
1. You can ask for the definition and/or for the word to be repeated.
2. Once you start spelling the word, you cannot backtrack and change your
spelling.
3. You are only allowed a pause of 10 seconds between letters once you have
started spelling.
4. Spell-off until you have 1st, 2nd, and 3rd places.

Limbo
1. Knocking the bar off or if you touch the bar, you are disqualifier
2. Going under the bar:
a. You must have your back arched
i. Legs first, head second
ii. Not sideways
iii. Not crawling
iv. Not on their hands and knees
v. No hands on the ground
b. Once you start you must continue through. Or you will get
one warning.
3. After one warning, if another offense occurs you will be kicked
out.
4. Play until 1st, 2nd, and 3rd
5. The bar will lower after every remaining individual in the round
has made it through the
current height.

Plasma Car Races:


1.
2.
3.
4.

No hands or feet may be used to propel the vehicle.


No running starts (or pushing)
No false starts (Race will just be restarted)
Each participant must go down AND back.

Water Battleship:
1. Canoes will start at opposite ends of the pool (IE the 4 corners if possible) Or at
least just not right next to each other
2. The object of the game is to be the last canoe not sunk.

3. No jumping on or into other boats


4. No leaving your canoe
5. May use hands, buckets, or other items given out to soak the teams and sink the
canoes
6. Last two canoes in each round move on to the final round.
7. Lifeguards reserve the right to move the canoes closer due to times.

Cranium
1. Follow the rules of the game.
2. The top two from each of the first games will advance to the championship game.
3. The same rules apply in the championship game.

RowingMachineRace/Relay
1.
2.
3.
4.
5.

2rowersperteam.
Resistancewillbesetatthemiddleresistanceonrowingmachine.
Eachrowerisrequiredtorow1,000meters.
Theteamwiththefastesttimewins.
Placingisbasedonoveralltime.

MadGab:
1. PlaytothenormalrulesofMadGab.
2. Playbackandforthtwice,winningteammoveson.
3. Ifthereisatie,youplaythenextroundtobreakthetie,etc.

Hungry Hungry Hippos


1. Two players per team
2. One person will lay down on scooter while other hold ankles
3. Must grab one ball at a time, and place in designated basket.
4. Top two teams will advance after cumulative balls are counted after
5 rounds of play

Mystery Events: TBA Night of SSS!!!


People with food allergies should not sign up for the mystery events!

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