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The
3. Games will be played to 10, and the winning team must win two
out of three.
4. Any team caught cheating will be automatically disqualified.
5. Single Elimination
3. The three towers with the most Oreos will receive points for the
place they received. If there is a tie, there is stack-off between
those involved in the tie.
4. If someone else knocks over an opponents tower, they will be
disqualified.
5. Once an oreo is placed on the tower it cannot be removed, if
removed, the current number of oreos will be counted.
6. NO LICKING!!!!!!
11.
If a ball is caught by an opposing team member, the
catching player can bring one teammate back into the game (in
the order that they were rejected from play.)
12.
If one team is not completely eliminated after 8 minutes,
the team with more members wins the round.
13.
If there is an equal number, then the boundaries increase
to the three-point line and the first team to eliminate ONE player
from the other team wins.
14.
Individuals that illegally hit other players (above the
shoulders) will be warned once and then they will be removed
the second time from the entire match. Also, players who
intentionally try to hit themselves in the face will be warned then
disqualified.
2. Bracketed play.
3. Specific challenges will be randomly chosen from a pool of
possible events to be announced at the second captains
meeting.
4. If only one participant is needed, they will have 1 minute to
decide who will complete the challenge.
5. The participants will have a maximum of one minute to complete
the challenge.
6. The team who completed the challenge with the quickest time
wins.
7. If neither team completes the challenge, the team that more
closely completes the challenge wins (specifics depends on the
challenge to be determined by judge).
8. Judges ruling is final.
12.
Unsportsmanlike conduct will not be tolerated and will
result in loss of points.
9. Participants are not allowed to bounce the weight off their chest.
10.
Participants must let weight bar rest on chest for 2 seconds
before pushing back up. Good reps will be judged by BUWC
members.
11.
The spotter will secure the bar on anyone that bounces the
weight off his or her chest.
12.
The weight room manager/ BUWC member will have the
final say in the competition.
13.
If there is a tie after the final round, there will be an
additional tie breaking match run in the same matter as the first
set.
14.
Unsportsmanlike conduct will not be tolerated and will
result in disqualification. This authority rests upon weight room
assistants and other SSS officials.
11.
The weight room manager/BUWC members will have final
say in the competition.
12.
If there is a tie after the final round, there will be an
additional tie breaking match run in the same matter as the first
set.
13.
Unsportsmanlike conduct will not be tolerated and will
result in disqualification. This authority rests upon weight room
assistants and other SSS officials.
11.
2. After warm ups are over the participating teams will spin a
designated racquet, by volunteer, to determine the first team
serving.
3. New balls will be given at the beginning of each match.
4. Single elimination tournament.
5. One set match (6 games win by 2). Tie break at 6-6. 30 Minute
time limit
10.
A one minute break will be assessed during each
changeover as designated by the USTA rules.
6. Once that is determined the team will immediately begin serving.
7. Standard scoring applies, points go 15, 30, 40, game
8. if game is tied at 40-40 then deuce follows, team must win two
points in a row to win game
9. the outside lines are the out of bounds lines and a ball landing on
the lines counts as in
10.
Serve: first hit of the ball must be in the box opposite the
service/server; if the ball first bounces on servers side it is
considered a fault
11.
Server is allowed 1 fault but a double fault results in a
point for the opponent
12.
The player may hit the ball when it is in the air or when it
has hit on their side 1 time
13.
If it bounces more than 1 time on your side before hitting
it, the point is to the opponent
14. The volunteers decision is final on line calls.
12.
Self-Refereeing: Players are responsible for their own foul
and line calls. Players will resolve their own disputes or may
consult the specified volunteer official for the game.
13.
Spirit of the game Ultimate stresses sportsmanship and
fair play. Competitive play is encouraged, but never at the
expense of respect between players.
14.
Time Limit The game will last 12 minutes. If a tie occurs,
play will continue until tie is broken.
can earn points in a round: the team with more points than the
other team records the difference in points to their score.
8. The team with the higher difference in net points will score points
for that round
9. The winner of each round tosses first.
10.
11.
12.
Scattergories:
1. Play to the normal rules of scattegory.
2. Play one full card for each game (IE a full card, means four games or four sides
of the letter spelling).
3. Top two teams in terms of points move on to the finals
Mad Gab:
1. Play to the normal rules of Mad Gab.
2. Play back and forth twice, winning team moves on.
3. If there is a tie, you play the next round to break the tie, etc.
Ring Diving:
1. Divers will start with their backs to the pool while the lifeguards
distribute the rings
2. On three the players will be allowed to turn around and GO!
3. There will be three rounds of this (Keep count- VOLUNTEERS THIS IS
YOUR JOB)
4. After the three rounds the person who has collected the most rings wins!
Trivial Pursuit:
1. Follow the rules of the game.
2. The game ends when the first person completes their circle. The person with the
full circle is the winner and the person with the next most pieces places second. In
the case of a tie, the volunteer will ask run off questions.
3. The top two from each of the first games will advance to the championship game.
Spelling Bee:
1. You can ask for the definition and/or for the word to be repeated.
2. Once you start spelling the word, you cannot backtrack and change your
spelling.
3. You are only allowed a pause of 10 seconds between letters once you have
started spelling.
4. Spell-off until you have 1st, 2nd, and 3rd places.
Limbo
1. Knocking the bar off or if you touch the bar, you are disqualifier
2. Going under the bar:
a. You must have your back arched
i. Legs first, head second
ii. Not sideways
iii. Not crawling
iv. Not on their hands and knees
v. No hands on the ground
b. Once you start you must continue through. Or you will get
one warning.
3. After one warning, if another offense occurs you will be kicked
out.
4. Play until 1st, 2nd, and 3rd
5. The bar will lower after every remaining individual in the round
has made it through the
current height.
Water Battleship:
1. Canoes will start at opposite ends of the pool (IE the 4 corners if possible) Or at
least just not right next to each other
2. The object of the game is to be the last canoe not sunk.
Cranium
1. Follow the rules of the game.
2. The top two from each of the first games will advance to the championship game.
3. The same rules apply in the championship game.
RowingMachineRace/Relay
1.
2.
3.
4.
5.
2rowersperteam.
Resistancewillbesetatthemiddleresistanceonrowingmachine.
Eachrowerisrequiredtorow1,000meters.
Theteamwiththefastesttimewins.
Placingisbasedonoveralltime.
MadGab:
1. PlaytothenormalrulesofMadGab.
2. Playbackandforthtwice,winningteammoveson.
3. Ifthereisatie,youplaythenextroundtobreakthetie,etc.