Professional Documents
Culture Documents
Chosen 2 examples:
The Desolation of Smaug Bilbo encounters Smaug
Glossary of terms:
Acousmatic sound:
Sound someone hears, but cannot see where it originates.
Acousmetre:
This is a type of sound, given to an unknown character/object. The
audience does not know where it lies, but can imagine for themselves where it might be.
The sound gives anonymous personae to the character. The
audiences therefore, cannot depict any possible weaknesses etc.
from the character.
Added value:
This is where sound helps to enrich an image.
Audiovisual contract:
This is when audiences agree to forget that sound is coming from
speakers and the picture. They instead consider the sound to
actually exist in the films world/entity.
Chronography:
Music/sound effects, which have a matching mood to the mood of
the visual scene/action.
External logic:
Non-diegetic sound effects, which have a discontinuity tone,
implying interventions. The sounds may change in tempo or break.
Internal logic:
The sound/music naturally flows into the scene itself. The images
connect with the sounds. Thusly the sound/music flexibly and
naturally grows and varies according to the happening in the scene.
The sound acts on visual cues also. For example the music may die
or reappear, dependent on a certain line, or characters facial
expression.
Rendering:
Using sounds to convey feelings/effects associated the scenario on
screen.
For example, rendering sounds can be used to convey a bears size.
Such as large Foley made footsteps, which were synched with the
bears movement. This implied the bear to be of a massive size.
(For example, when Smaug awakens, we hear large amounts of
coins dropping. These convey the stupendous size of Smaug.
Additionally, the coin dropping sound is slowed down, conveying the
dragon has slept for a long time.).
Pitch:
The number of sound vibrations or perceived highness and
lowness.
Low-pitched sounds such as thumps can spark audiences minds
into thinking of a hollow object (something with a hole, space or
cavity within).
High-pitched sounds (e.g. finger nails scratching a blackboard) can
imply a smoother or harder surface and denser objects.
Timbre:
Components of sound, which give a particular color or tone. They
give a texture and feel to the sound.
Sometimes, clich based elements may be used. For example in a
seductive scene, saxophone tones maybe used.
In the hobbit, Chinese based music is used, which relates to the
scene, as China is often associated with dragons.
Dialogue:
effect.
Pitch:
The frequency of the sound, which varies, from low (e.g. thunder),
mid-range to high.
Article 1:
The Hobbit the Desolation of
Smaug, Directed by Peter Jackson
and released in Cinemas on the
13th December 2013.
When Bilbo comes face to face with Smaug, it
is not only the engaging motion capture and
acting, which enforces the scene.
All elements of sound and music play a vital
role, in creating fidelity and a truly dramatic
reveal for the antagonist.
My source will come from the D.V.D I own.
Unfortunately, I could not find a full clip on
YouTube
USA 2013
Certificate 12
161 minutes approx.
Director Peter Jackson
Cast
Martin Freeman as Bilbo
Baggins
Benedict Cumberbatch as
Smaug
The dialogue (when Bilbo talks to himself) has mild echo effects
establishing Bilbo to be fully alone.
Audiences will feel pitiful and fearful for him.
When Bilbo says Hello, the violin turns to a brief high pitch and
rather quick pace, indicating slight tension.
This renders well, as the audience will suddenly think that Smaug
may come out of nowhere.
However, when the music slowly fades to a quieter piece, the
audience will believe nothing to be there, putting them of guard for
Smaugs later appearance.
When Bilbo knocks on the wall, the knocking sounds have a highpitched tone, indicating the walls high density and fine quality,
implying a rich tone to Erebor.
Next the knocks echo occurs, implicating it to go around the walls.
This conveys the vast size and emptiness of Erebor. Additionally, it
has a loud crackling tone, to unsettle audiences slightly.
This is known as an ambience track, as the knocking sounds
originate from the location.
When Bilbo hides away from the sound, a high pitched quick paced
violin like tune occurs, creating a tense mood, foreboding Smaugs
possible entrance.
The tune suddenly fades out to a slow paced mellow tone,
reassuring audiences of peace and there is nothing in the kingdom
after all.
When Bilbo nervously continues walking through the kingdom, the
music rises to a slightly quick paced and slowly rising tone,
indicating mild tension. This renders effectively with Bilbo still being
tense with worry. This helps to increase audiences edged feeling,
fearing Smaug may suddenly appear.
When Bilbo turns to face
something, we cannot see, a
mildly sharp and low toned
violin piece occurs, indicating
growing tension and
foreboding Bilbo has possibly
seen Smaug.
This renders effectively, as we
see Bilbo only and nothing else, increasing mystery for the audience
in wanting to know what Bilbo has seen.
When Bilbo sees the vast gold in the kingdom, a choir piece occurs,
playing at a slow pace and high pitch.
The rendering effectively worked, as the high-pitched choir helped
metaphorically emphasize the high amount of gold.
Timbre too, was used. A choir is often associated with wealth and
amazing sights, making it a good choice for the shot.
Its richness helps to remind audiences of the vast and wealthy
setting and enhance their amazement. Additionally it conveys a
mental perception to Bilbos reaction.
Thusly a rich and beautiful mood is created.
A low deep rumbling tone occurs, metaphorically conveying the
immense quantity of gold.
This changes to a low toned but high-pitched violin piece, conveying
a glorious mood. With shots of Bilbos amazed reaction and the
gold, added value, emphasizes the settings rich quality.
When Bilbo walks across the gold,
diegetic sounds of the footsteps are
used, as well as the gold scrunching
against each other and the gold
sliding away.
This helps audiences establish the
high amount of gold.
The music slowly fades out, indicating a break from the suspense,
reassuring audiences nothing bad may happen.
When Smaugs eye is revealed, a slow paced, but deep music tone
occurs.
This conveys a negative mood and the deep tone can add value to
the shot of Smaugs massive eye, metaphorically depicting Smaugs
large size in general.
This fidelity helps unsettle audiences, in response to seeing Smaugs
large size and hearing the low rumbling piece, thus feeling
intimidated by him. It
may also give audiences
a mental perception of
Bilbos reaction to
Smaug.
When Bilbo decides to
walk away, the music
transitions to a quickly
rising high pitch,
creating a very tense
mood, making us wonder
if Bilbo will be able to escape Smaug.
The piece connotates a mental perception to Bilbos quickly racing
and tense set of mind, as he tries escaping, which audiences
hopefully feel too.
However, when Bilbo sees the tail on the other side, the music rises
to a higher pitch and then returns to its deep and slow tone. This
conveys a perilous mood and that Bilbo may not escape from
Smaug.
The piece also connotes a mental visualization of distraught, at
having seen no chance of escape.
Diegetic sounds of Smaugs tail moving through the gold use a
piercing tone, indicating large numbers of coins rubbing against
each other, as they slide down. Ultimately conveying Smaugs
massive size.
The sound has a slightly undermining tone, making audiences more
unsettled and fearful of Smaug.
When Smaugs nostrils snort, a high frequency attack is used,
making the sound more sudden, thusly creating a jump scare. A
sound designer, whom selected and mixed different animal noises
well, possibly created the sound.
The heavy toned and realistic qualities of the sound make audiences
feel like Smaug is an actual living creature, engaging the audiences
into believing how much of a real threat Smaug poses.
The music rises to a higher pitch and eventual fast pace, creating
added value in enhancing the Smaugs superior size, in comparison
to the helpless Bilbo.
This conveys danger growing closer, gradually increasing the
audiences unsettlement and tension from how Bilbo will be able to
sneak away.
Shortly after, the music
quickly cuts allowing for a
brief break in tension.
This helps the audience to
calm from their tense
response and be led into
thinking, danger may not
occur after all.
When Smaug slides down the gold, the music sharpens in tone and
rises up and down. This creates an uncertain tone of doubt, on
whether Smaug will wake up or not, putting audiences on edge.
The music turns to a sharp high pitch, which at times, fades to a low
toned section and then back to a high pitch, indicating the tension
growing more and increasing audiences uncertainty of what may
happen.
When Smaugs eye opens and Bilbo ducks down the music deepens
in tone, with a slow pace, bringing back the tension and increasing
audiences suspense once more.
It can unsettle audiences, creating a shed of belief that Smaug will
see Bilbo. But when the music fades, it suspends audiences belief
that Bilbo may have a chance of surviving.
When Bilbo takes out the ring and Smaugs eye continues scouting,
the music raises higher in pitch and quicker in pace.
This tone has a suspenseful mood, making audience wonder what
will happen. It connotates Smaug being very close to getting up
from the gold and that Bilbo has little time to put the ring on.
Audiences will have a driving fear for Bilbo to hide.
When Smaug begins to move his head out from the gold, the music
turns to a quicker and high-pitched pace conveying more tension
and the peril Bilbo may face.
This holds audiences in anticipation, wanting to see the glorious
appearance of Smaug, as well as wanting Bilbo to quickly put the
ring on.
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Article 2:
11
Certificate PG-13
152 minutes
(approximately)
12
Commissioner Gordons
dialogue mostly uses a low
frequency, which is
legitimate. Being a member
of the police, he would have
to sound calm and in control.
His official, but calm tone can
make audiences feel
comforted that he may be
able to get through to the
joker.
When the Joker continues speaking, a high frequency is used. This
made the dialogue seem more present and life like, conveying a
sudden disruption to the quiet from earlier. It also makes the
audience feel as though the Joker is in control.
When Commissioner Gordon uses the keys to unlock the handcuffs,
a high frequency is used. This helps to obviously display its
significance, as the scene does not show this with a cut in.
It also creates a suspicious mood, as audiences will suddenly
wonder why the Joker is being let loose from his handcuffs.
The diegetic sounds (I.e. dialogue and keys rattling) use an echo
effect, to create an audiovisual contract, making it seem like the
characters are genuinely speaking in the room.
When Commissioner Gordon unlocks the door, a buzz sound occurs.
It uses a high frequency, and another technique called Envelope of
Sound. This describes a sounds arrival, from the attack, sustain and
decay (its exit).
It uses a fast attack, as the sound occurs instantly. Thusly audiences
cannot pre precedent the sounds occurrence and will be disrupted
from the calm tone earlier. The sustain lasts for approximately 1.5
seconds and immediately decays.
The door opening and closing uses a fast attack too. The loudness of
the door closing is louder than the door opening. This enforces how
trapped the Joker is, implicating he may be defeated after all. It also
makes the audience feel like the police may now be in control of the
Joker.
When the light comes on, a slow attack is applied, allowing
audiences to precedent the light about to come on. Audiences will
therefore become shocked when they see Batman to be standing
behind the Joker. If the sound attack was fast, then it would be two
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attention to
distracted by any other sound.
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The tone connotates a conclusive mood, that the Joker has made a
point about why he commits his crimes, making us feel the Joker has
a strong purpose to destroy Gotham and strong willingness to do so.
Thusly making us fear him more.
When Batman suddenly stands up
and grabs the joker, the diegetic
sounds, from getting of the chair to
the Joker being grabbed used a high
frequency to make the sound
realistic as well as to immediately
transition away from the peaceful
mood seconds ago.
The deep rumbling and thunder clap
piece occurs again, conveying things to have
turned tense once more, as
Batmans aggression has come back. It
also makes the audience feel that the Joker is slowly deteriorating
Batmans control over him, making us feel annoyed for his
character and fear the Joker is beginning to win.
When Batman hits the Joker against the window, a high frequency is
used. Additionally the piece becomes louder, enhancing a more
aggressive mood to Batmans actions, making us feel unsettled by
him.
The piece then slowly fades out, as Batman tries holding his anger,
establishing the mood to lower in aggression.
This connoates the Joker to have finally beaten Batman, in
psychological terms and Batman is finding it hard to try and conquer
his anger and aggression.
Audiences may start doubting Batmans superior power over the
Joker, whom may be starting to win.
When the Joker tells Batman how
he will have to play his game to
save one of his friends, the music
fades out, to give a brief break
from the tension and for
audiences to pay key attention to
the dialogue spoken.
This connotates the Joker now
having control over Batmans
aggression, making audiences more fearful of what the Jokers
scheme is.
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Bibliography:
Film sound terminology
17
(14th April 2015) The Dark Knight (film) - Wikipedia, the free
encyclopaedia, Available at:
http://en.wikipedia.org/wiki/The_Dark_Knight_(film) (Accessed: 19th
March).
The Dark Knight: Batman interrogates Joker clip
() Batman Interogates the Joker - Youtube, Available at:
https://youtu.be/RWgyKDfFC_U (Accessed: 19th March).
Desolation of Smaug Pictures:
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