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Profile for Technology (ICT) Literate Students Grades 912 (Ages 1418)

The following experiences with technology and digital resources are examples of learning activities in
which students might engage during Grades 912 (ages 1418):
1. Design, develop, and test a digital learning game to demonstrate knowledge and skills related to
curriculum content. (1, 4)
Khan Academy, http://illuminations.nctm.org/, and FirstinMath are online math options.
2. Create and publish an online art gallery with examples and commentary that demonstrate an
understanding of different historical periods, cultures, and countries. (1, 2)
I can do this using weebly.com. In order to apply this to math, I would post pictures of
famous mathematicians from different countries and time periods. Another option would
be to gather various pictures of art and then have my students approximate the slopes of
the lines used as well as the areas of the shapes.
3. . Select digital tools or resources to use for a real-world task and justify the selection based on
their efficiency and effectiveness. (3, 6)
One digital tool that I could use in the classroom would be a digital calculator. When
doing a research project, using a digital calculator will make it easier for my students to
copy graphs, data tables, or other work into their papers.
4. 4. Employ curriculum-specific simulations to practice critical-thinking processes. (1, 4)
hoodamath.com is another good source of mathematical games that also require critical
thinking. There are divisions by grade-level.
5. 5. Identify a complex global issue, develop a systematic plan of investigation, and present
innovative sustainable solutions. (1, 2, 3, 4)
The Ebola outbreak is a complex global issue. The class would first research the topic.
Then as a class we would discuss the exponential function describing the outbreak and
brainstorm solutions and precautions needed based on the data.
6. 6. Analyze the capabilities and limitations of current and emerging technology resources and
assess their potential to address personal, social, lifelong learning, and career needs. (4, 5, 6)
The games may give students a new perspective on a type of math, possibly see it as fun
instead of drudgery. However, students may also only enjoy the games for the rewards and
consequently not develop an interest in math. Technology resources allow each student to
focus on their needs and goals. If technology had the capacity for students to collaborate
with one another on a project while remaining on their individual computers. This would
combine the teamwork and socialization of a group project while reducing the inefficiency
of everyone standing around one computer. Everyone could see what everyone else is
doing simultaneously and could comment without leaving their seats.
7.

7. Design a Web site that meets accessibility requirements. (1, 5)


This can be done on weebly.com.

8. 8. Model legal and ethical behaviors when using information and technology by properly
selecting, acquiring, and citing resources. (3, 5)
Before starting any research paper or project I will remind the students of the proper
format for in-text citations. I will also refer them to easybib.com. This site will allow the
citation process to appear as less of a drudgery. As a result they may be more likely to

remember to cite where they got their information.


9. 9. Create media-rich presentations for other students on the appropriate and ethical use of
digital tools and resources. (1, 5)
The students can use Audacity to record their own explanation of a mathematical concept
or problem. The way that the students phrase their podcast may be different from how I
would do a podcast on the same material. Other students can use these podcasts to learn
the material in their language.
10. 10. Configure and troubleshoot hardware, software, and network systems to optimize their use
for learning and productivity. (4, 6)
21things4students.net has activities that teach students about malware, viruses, and
troubleshooting. The step-by-step process involves creating flow-charts that demonstrate
the student's knowledge. The flow-charts can also be saved to be used as reference later.

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