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DEPARTMENT OF EDUCATION
Building together for excellence in education
Lesson Planning Document
Grade level: 9 - 12
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INSTRUCTIONAL OBJECTIVES:
I.O. #1 Given: Jeopardy Review Game (www.jeopardylabs.com)
By; working in groups to formulate the correct questions for the statements
At (performance level): 9 - 12
TASK ANALYSIS:
Prerequisite Knowledge
Desired Knowledge/Learning
Enrichment/Extended Knowledge
Accommodations/
Differentiation
PRE-PLANNING
Assessment (based on objectives)
Formative
Summative
Assessment accommodations:
Materials: The only materials needed for this assignment are a computer, a Promethean or
SmartBoard to show the questions and answers and a chart or whiteboard to take score.
Integration of Technology
Teacher Use:
Adaptive Technology:
Computer
Promethean or SmartBoard
Chart or Whiteboard
Student Use:
LESSON DESIGN
Time
Accommodations/
Differentiation
Anticipatory Set
Access/Review
Prior Knowledge:
Time
Topic presentation
Accommodatio
ns/
Differentiation
UDL
Recognition:
15mins
Explaining the rules and tempo of the game starts the lesson. The rules
should be written so that all students can see them and they should be
explained or taught until all students have an understanding of the
expectations.
Information is
delivered in 3
different ways.
1. Written
15mins
Start the game by arranging students into teams of four or five players or
half the students into two teams. Determine the sequence in which teams
will play. Have each team appoint a captain who will act as the team's finaldecision maker and spokesperson. The teams will write their answers on a
small dry erase white board or on sheets of notebook paper to prevent
cheating. If the students answer correctly the opposing teams have an
opportunity to answer.
After the teams are organized, prepare to pose the first question of the
game (or appoint a student emcee to pose questions). The captain of each
team will be the only one who can answer the question. Read aloud the first
question and allow the timer to run out. When the timer runs out ask all
captains to turn show their answers simultaneously. To earn points, that
captain must correctly answer the question. Members of the teams are
encouraged to talk quietly among themselves, then they must agree on the
correct answer. The captain serves as spokesperson for the team and will
annotate the answer on the white board or notebook paper. If the captain
says the correct answer, his or her team earns the points. If the answer is
incorrect, the opposing team has the opportunity to answer for the same
amount of points.
The team that correctly answers the question earns the first chance to
answer the next question. An incorrect answer passes the question to the
next team. A correct answer earns more points for the team and the first
chance to answer the next question. The team can keep earning points until
team members get a wrong answer or do not respond within the time limit.
At the end of the game, the team with the most points is the winner of
"Classroom Jeopardy."
The jeopardy game is made using www.jeopardylabs.com
Guided Practice (Monitoring Learning): Learning will be monitored by my
with-it-ness.
Checking for Understanding: (Formative) Correctly answered questions
Independent Practice: Homework (In-class or out-of-class)
Feedback and Evaluation: Formative (checking to see if learning
objectives were met)
Blooms Taxonomy
Knowledge - factual and conceptual
2. Verbal
3 Visual
UDL Strategy:
Students can
work together to
answer the
questions during
the game.
UDL: Affective
Networks:
60mins
Modifications:
Modifications are
not needed for
this assignment.