Professional Documents
Culture Documents
VSAR 405-01
Dr. Hutton
The Influence of Digital Technology
The advancement of digital technology has had a profound
influence on art and media. It has expanded the capabilities of artists
and users alike. The advantages allow consumers to transcend the
limits of time as well as the constraints of geographic distance. Along
with the advantageous developments, they inevitably create
unintended consequences. Extensive use of these technologies has
instilled and even elevated our constant desire for company, which has
in turn prevented the individual from self-reflecting in a state of
solitude. These opposing consequences call into question the merits of
expanding the use of digital technology.
Prior to the expansion of the Web, people were limited to
communication within the confines of their immediate proximity. Artists
utilized specific locations to showcase their work to an audience. Since
then, the Web has improved and has allowed artists to showcase their
work online, thus eliminating the boundary of physical space. This, in
turn, has expanded the breadth of an artists influence across a virtual
space. Along with the advantages to an artist, the Web has proved to
expand the abilities of its users. Now more than ever, users are
creating their own pieces of work through the use of various online
platforms. These platforms, however, collect, sort, and store data from
its users. All of this data, collectively, becomes convoluted in the
virtual space we call the Web. Examples of these platforms include
Tumblr, Facebook, and YouTube. Even though this data may seem
insignificant, many artists have seized the opportunity to shape this
data into something that evaluates a culture.
Aaron Koblin is an artist that explores this idea of recycling data.
Some of his work includes crowdsourcing, which requires user
participation as described by Tim OReilly and John Battelle in The
Digital Divide. Specifically, his piece called The Johnny Cash Project
asks participants to create their own rendition of an image presented
on the site. This image is then stored in a database that could be
viewed by users. The most interesting aspect of this project is the
product, which is essentially individuals working together to create one
main piece. Each component that makes up the project holds value to
an individual, but the collaborative effort is more meaningful. It
examines the nature of a technologically inclined culture. This culture
includes both digital immigrants and digital natives, uniting them
together through one project.
Another piece by Koblin that utilizes data collection is called,
Flight Patterns. This artwork is categorized as code art. His piece
collects data about aviation flight patterns and transforms it into one
image. The product of this piece is an aesthetically pleasing,
yet a great number of media users are unaware of the gravity of the
issue. Lev Manovich pointed out that these companies share a direct
interest in the extensive use of their platforms. This is due to the fact
that users inadvertently expose a
Figure 1
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Citations
1. Hutton,Lisa."VSAR405."Web.06May2015.http://artisnice.net/
2. Bauerlein,Mark.TheDigitalDivide:Argumentsforandagainst
Facebook,Google,Texting,andtheAgeofSocialNetworking.New
York:JeremyP.Tarcher/Penguin,2011.Print.
3. Hutton,Lisa."TheVirtualBody."Artisnice.net.Web.
http://lisahutton.net/reading/THEVIRTUALBODY.pdf
4. Manovich,Lev."ThePracticeofEveryday(Media)Life."(2008):n.
pag.Web.06May2015.
http://lisahutton.net/reading/manovich_social_media.pdf
5. Hutton,Lisa.CultureJamming.Web.06May2015.
http://www.artisnice.net/week91.html
6. Hutton,Lisa.TheFutureandCyborgs.Web.06May2015.
http://www.artisnice.net/week121.html
7. Hutton,Lisa.TrendsinHumanComputerInteractionandthePost
Human Experience. Web. 06 May 2015. http://www.artisnice.net/week13-1.html