Professional Documents
Culture Documents
Gangster City
- Compelling animation w/ voice over
- Redemption/Revenge motive
- Chapter 1 -> interactive map -> Click on building -> See missions
This could be made more interesting by showing the entire mini map first
and then zooming into the beginner area to give idea of the larger goals at
hand: explore and conquer entire area. There can also be other areas that
are dangerous to travel to and require hiring bodyguards (could have
temporarily available areas to visit)
YakuzaLords
- Beginning story (redemption/revenge motive), no animations
Gangster City
- Clicking on building icon takes you to the list of missions available
(sometimes have the word ‘new’ available’
Could also show future missions but not be able to access them.
- Ability to do job (description, payout, xp, money and energy reqts. listed)
- Mission mastery indicated by green bar progression (no % compl. Listed)
- In beginning, you have to complete a job multiple times before you level
up, and don’t see the part of the game where you can add points to stats
this could be supplemented by a message that encourages players to master
a job and offer a bonus, so they keep going and level up
- Jobs are listed through diff. characters (GTA style) creating a more diverse
narrative style game play which provides players options
Yakuza Lords
- Realms are unlocked in a linear manner with descriptions
- All jobs in that realm are visible on the 1st page
this could be made more interesting by maybe having a hierarchy of jobs or
some kind of map
GangsterCity
- Requires energy
Does not require stamina. It seems though that doing missions yields better
XP and money than robbing so I’m not sure why someone would want to
rob. Robbing needs to be made more exciting
Yakuza Lords
- Requires stamina
I like the distinguishing stamina and energy because you can then optimize
the game better that way but I don’t like having to worry about stamina and
energy at the expense of each other
Gangster City
- Appear on maps as icons
This is a good function as it creates a visual experience
- Have to come back after a certain time to collect money (each property
has max # of money)
YakuzaLords
- Similar to GangsterCity in a way without the ability to have anyone guard
the property
Gangster City
- 3 diff stores (one regular, one for cars, and one blackmarket (which is the
store for virtual currency). All 3 stores can be visited and display items that
can be bought along with their attack/defense stats. Those that are un yet
available are only displayed as shadows but you can tell by the outline what
kind of weapons they are.
This could be more exciting if you add a level of difficulty or risk to accessing
the blackmarket store. Also the ability to tie-in missions or achievements
with unlocking certain weapons could add an extra appeal to the scarcity
element.
Yakuza Lords
- Buy/sell
- No equipping necessary
Gangster City
- All friends in application are known as associates
- Ability to turn them into family members and upgrade them (hierarchy
tree)
I really like this because it creates a connection between some of my many
associates (people adding each other to get more associates dilutes the
connection people have with each individual associate)
Theres room for innovation here as family members could have specific
issues that come up with them that require you to perform certain missions
that have to be done in certain times. For example, your Capo finds himself
having beef with a loan-shark so you have to help him out or risk losing
money.
Yakuza Lords
- All friends in application known as family
Gangster City
-
1/24/2010 10:07:00 PM
1/24/2010 10:07:00 PM
1/24/2010 10:07:00 PM
1/24/2010 10:07:00 PM