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D OCUMENTATION FOR THE D ECKTET [February 17, 2010]

[p. 1] Contents & Instructions [p. 2] Biscuit [p. 3] Chicane [p. 4] Emu Ranchers [p. 5] Jacynth [p. 6] Quincunx
[p. 7] Varg Bid
This file contains the rules for over several games that you can play with the Decktet, along with a guide to card interpretation.
Most of the items are laid out as eight-page mini-books; with some cutting and folding, a single printed sheet turns into a pocket-sized
rulebook. If you want the same text formatted for on-screen reading, visit http://www.fecundity.com/decktet

Step B: Fold along all of the lines.

Step C: Cut along the dotted line


in the middle.

5
2

Step E: Push in the ends, allowing


the pages on either side of the
central cut to fold in opposite
directions.

Step D: Flatten the sheet and fold


it in half along the long dimension.

8
back
cover

8
back
cover

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TL
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g
pa

TITLE
page 1

8
back
cover

TITLE
page 1

Step A: Cut along the outside


dotted lines.

2
3

8
back
cover

Step F: Push until the center pages


come together, and then fold pages
flat.

E
TL
TI e 1
g
pa

Step G: Fold the


resulting packet
in half.
Tada! Its a
booklet.

8
back
cover

TITLE
page 1

8
back
cover

2008 P.D. Magnus. Some rights reserved.

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PLAYING LAST CARD: 5 points,


plus bonus for opponents hands:
1 per Ace/Crown, 2 per number
card, 3 per Pawn

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STRAIGHT: Two or more cards in


a row, scores the length of the run
ELEVENSIES: Two ends of the line
add to 11, each opponent must draw
a card
CROSS CARD: Same rank as
starting card, opens cross line
MATCHING ENDS:
1 Biscuit [different line]
2 Hot Biscuit [main line]
4 Hot Cross Biscuit [cross line]

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Starting Configurations: The


Razeway is the simplest of the
starting boards. The Towers the
Old City allow for more strategic
and aggressive play, at the cost
of making the grid less obvious.


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POWER PLAY

Quincunx !"#$%&'(!)**+$,

BASIC SCORING

STRAIGHT

Ace and Crown of the same suit:


Score the total of other
matching cards

+20 points

For each adjacent card, add its


rank to the rank of your card.
2!9 minus points
10 zero points
11 draw a card
12!19 plus ten less
20 draw a card

THREE OF A KIND

ACE MATCHING
+30 points
If either card is an Ace, and if
AFTER THE HAND:
suits match, then points are
added rather than subtracted. Lose points equal to the total
ranks of remaining cards.
Aces are -15. Pawns are -10.
PAIR

+5 points

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