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Technology Integration Matrix

Colorado
Academic
Standards
1. Number
Sense,
Properties,
and
Operations

2. Patterns,
Functions,
and
Algebraic
Structures

NETS
T

NETS S

Blooms
Taxonom
y

Constructi
vism

Student
Use

Mathematics
Students
can play
games to
practice
operation
s where
they can
solve
different
variations
of math
problems
in limited
time to
work on
quickness
with their
skills
Memory
games
would be
a good
idea for
this
standard.
An
example
is where
students
are given
a pattern
of
numbers
and then

Direct
Instructio
n

Instructio
nism

Behavioris
m

3. Analysis,
Statistics,
and
Probability

4. Shape,
Dimension,
and
Geometric
Relationship
s

1. Oral
Expression
and
Listening

the
example
is taken
away and
they have
to
complete
the
original
pattern
Dice
games or
spinning a
wheel
games
are great
ideas for
probabilit
y
Students
can use
computer
software
to form
shapes,
using
dimension
Reading, Writing, and Communicating
Students
can listen
to a story
online
and have
questions
asked to
them
about the
story and
they will

2. Reading
for All
Purposes

3. Writing
and
Composition

4. Research
and

have to
express
their
opinion
on
different
topics
Online
book club.
Students
can read
ebooks
and
discuss
them with
other
members
through a
chat
Students
can have
pen pals
and write
them
letters
throughou
t the year.
Or
students
could
have an
online
note book
and have
writers
workshop
online.
Computer
s are

Reasoning

1. History

2.
Geography

3.
Economics

always
very
useful for
researchi
ng, online
education
al
databases
are
reliable.
Social Studies
Students
can use
Microsoft
software
to make a
historical
timeline
on the
topic
Students
can use
google
maps to
create a
geographi
cal google
trek to
share
with other
students.
There are
various
tycoon
games
that
student
play that
teach a

4. Civics

1. Physical
Science

lot about
economic
s and let
students
do their
own
financing
and make
their own
financial
decisions.
There are
also
numerous
games
that teach
governme
nt and let
the
student
be
mayor
of a town
and are
faced
with real
life
situations
to deal
with in
their
simulated
towns.
Science
There are
interactiv
e games
where
students

2. Life
Science

3. Earth
Systems
Science

Learning
Disabilities EEOs

can learn
about
different
parts of
the
human
body.
Games
where
students
learn
about
different
parts of
the
human
body,
zoology,
ect.
Games
that deal
with
weather,
weather
mapping,
different
simulatio
ns of
different
natural
disasters.
Differentiation
Games
can have
different
settings
or
different
levels to

Gifted/
Talented
Other

either
adjust up
or down
to fit
students
needs

Reflection: Games can often times serve educational purposes. However, before teachers allow students to play games, they
must evaluate the game based on certain criteria. Games should be based on a skill or concept of the curriculum. It should
support learning standards. Games should also provide feedback so if students and teachers can evaluate the progression of
learning. Games should also be able to adjust up or down based on different students needs. Also, the games needs to be user
friendly. The student should just be focusing on learning the content rather than how to push the buttons or actually play the
game. Effective games should motivate students to want to play. They should be equally balanced between fun and educational.

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