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Amber Miknyocki

WatchamaDrawIt Drawing Game!


(Cooperative Lesson)
Duration: 55 minutes
Purpose: For students to work together and enhance their drawing and
imaginative/creativity skills while doing something memorable like playing a
game.
Materials:
Pencils
Paper
Game (cards and timer)
Projection screen, Projector, and Elmo.
Standards/Benchmarks:
VA:Re9.1.8a: Create a convincing and logical argument to support an
evaluation of art.
VA:Cr2.1.8a: Demonstrate willingness to experiment, innovate, and take
risks to pursue ideas, forms, and meanings that emerge in the process of
art-making or designing.
VA:Cr1.2.8a: Collaboratively shape an artistic investigation of an aspect of
present-day life using a contemporary practice of art and design.
Objectives:
Students will be able to use their imagination.
Students will be able to draw/sketch ideas from the game cards.
Students will be able to work well in groups to play the drawing game.
A Social Objective: Students will work in groups to play the game. Group
members will rely on each other to play the game. Each group member will have
a chance to draw and read the cards. Each group will have a chance to be the
judges as well. I will divide the students into 4 groups. The students will work
together to help the person whos turn it is to draw, by giving them ideas and
pointers to finish the drawing.
Anticipatory Set: Students will enter the room and sit in their seats. On the
projection screen will be the cover of the game. The students will see that we are
going to play a game today!
Input: Teacher will explain the rules of the game. And divide students into
groups. The teacher will explain that there will be one group to be the judges
each time. Each group will have cards, one person from the group will draw a

card, and the person whos turn it is to draw, will draw what their card says to
draw, while having input and suggestions from their group members. When the
timer is done, each group has a chance to show their drawings and read what
the card said to draw. The group judging will discuss with their group, which
group wins. Whichever group wins gets a point. The group with the most points
at the end of class wins.
Modeling: The teacher will show her drawing examples of one of the cards.
Checking for Understanding: The teacher will ask if everyone
understands how to play the game before beginning. If anyone needs help, the
teacher will explain it again, or have his or her group members help him or her.
Guided Practice: The teacher will walk the students through the first round of
the game.
Independent practice/Assessment: The teacher will let the students
play the game without helping out very much. The teacher will walk around and
see how the groups are doing and keep track of time and group points.
Face-to-Face Interaction: Students will work in groups to play the game,
and will need to communicate with their group members and the class.
Positive Interdependence: The teacher will pick the first person to draw,
and the first person to pull the cards within each group. The teacher will also pick
the first group to judge. After the first round of the game the jobs will rotate
clockwise, giving everyone in the group to have their chance at drawing and
picking the card.
Individual Accountability: Each student will need to draw or read when it
is their turn to do so. The students will need to think creatively to draw whatever
the card says to, to the best of their ability, and be able to accept input and
suggestions from their group members.
Group Accountability: The groups need to work together for the game to
work. The groups need to work together during the judging round, to pick which
group wins. And the group needs to work together to create the best drawing.
Adaptations/Differentiation: Students who are having trouble
understanding playing the game, will get a one on one explanation, and be asked
to sit out a round to watch how things go. Students who have trouble reading will
get help from their group members.
Closure: The teacher will tally up the points and announce the winners. The
teacher will have a short discussion asking the students how they liked the game
and talk about how it enhances creativity and drawing skills.

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