Professional Documents
Culture Documents
America
Joniece Bayan, Kelsey Scheffer, Elisabeth Lenhart, Lauren Meyer & Adam Rini
Content
Executive Summary
4
Market Research
Target Market
Situational Analysis
IMC Strategy & Objectives
Creative Brief
IMC Deliverables
Social Media Initiatives
Media Plan
Budget
Content
2
IMC Deliverables 16
Market Research 4
Target Market 6
Media Plan 20
Situational Analysis 8
Budget 20
Evaluation Methods 21
Proposed Game
Work Cited 22
Executive Summary
12
Creative Brief
14
Executive
Summary
The Center for the Human Rights of Children, or CHRC, addresses critical issues affecting children and youth on a local and global scale. The Centers main goal is to promote
the economic, social, cultural, civil, and political rights of children by educating and encouraging activism among students, faculty, and the Loyola community at large. Specific
to the issue of unaccompanied Central American child immigrants, the Center for the
Human Rights of Children is seeking to make an impact among the Chicago community
and beyond. In order to do so, the Center has elected our creative agency to launch an
integrated marketing campaign.
This campaign has been designed around the central idea of using an
interactive choose-your-own-adventure game to educate Chicagoland
18-25 year olds about the issue. The game, Escape to America, provides an escape to the target markets hectic lives while also educating
them about the dangers Central American children face as they attempt to escape from their violent home countries as well as the injustices taking place at the U.S. border. We believe that the target market
is more apt to become involved in social justice issues if it is presented
to them in a unique and impactful way. By creating an experience
that allows a user to see first-hand the struggles Central American minors experience while seeking refuge in the United States, in a virtual
world, we hope to do just that.
Market
Research
Additional secondary research was collected to provide information regarding the popularity of online/mobile gaming among the target market as well as to identify user preferences. This knowledge
was then utilized in game design and platform distribution.
Primary and secondary research conducted
has greatly influenced campaign decisions as
we have elected to create a free mobile gaming application targeted towards 18-25 year
old casual gamers in the Chicagoland area.
Target
Market
Our target market includes 18-25 year olds that have
positive feelings towards human rights issues but are unknowledgeable about child immigration processing procedures. More specifically we are targeting casual gamers
in the Chicagoland area to ideally expand nationwide as
the game becomes more popular. Chicago will serve as
a test market for the campaign. The target market currently knows little about unaccompanied Central American minors seeking refuge in the United States.
22 year old
busy
student
He rides the L
to class and
works at night
and on the
weekends and
volunteers at
a local soup
kitchen.
Casual
Gamer
Male
balancing
school,
work, and
a social life
SITUATION ANALYSIS
GAME CONCEPT
11
3 HOURS LATER!
SCENE ONE
First decision
CBP
ocial:
Alright
kid,
Im
gonna
ask
you
some
quesIons
and
your
gonna
answer
them.
We
clear?
1st
ques.on:
Were
you
the
vic.m
of
human
tracking?
OpIon
1
OpIon 2
I
dont
know
The
man
ask
me
a
bunch
of
other
quesIons,
like
Were
you
in
a
gang?
and
Do
you
have
drugs
on
you?.
I
didnt
know
how
to
answer
some
quesIons
and
when
I
did
I
lied.
Mama
told
me
never
to
trust
the
police
when
I
was
in
Guatemala.
He
then
brought
me
to
a
room
with
a
bunch
of
other
kids.
Its
geWng
dark.
12
Where is my sister?
Second decision
OpIon
1
Ok..
(give
into
the
OpIon
2
No
(get
no
food)
Second decision
(Hunger
has
set
in)
OpIon
1
Ok..
(give
into
the
request
and
get
some
food)
OpIon
2
No
(get
no
food)
Third/Final decision
(CUTSCENE)
Im
so
Ired
because
I
couldnt
sleep.
They
are
bringing
me
to
court.
They
told
me
that
I
have
to
represent
myself,
whatever
that
means.
I
have
no
idea
what
is
going
on.
I
have
never
been
more
scared
in
my
life.
We
arrive
at
the
courthouse
and
I
am
brought
into
a
small
room.
There
arent
many
people.
The
man
in
a
black
robe
begins
to
speak
OpIon 1
OpIon 2
OUTCOME
Carlos
was
deported.
He
had
no
idea
how
to
defend
himself
in
court.
This
is
not
a
game.
This
is
what
happens
to
real
children
every
day.
They
are
trying
to
escape
violence
from
Central
America.
The
CBP
is
not
cerIed
to
be
quesIoning
these
kids
as
the
tough
line
of
quesIoning
is
traumaIzing
to
young
children.
They
are
physically
and
verbally
abused
and
dont
receive
proper
nourishment
while
they
are
held
waiIng
to
have
their
fate
decided.
Most
kids
are
deported
due
to
and
inadequate
screening
process
and
accelerated
legal
proceedings.
#playtogetaway
#supportborderkids
13
14
15
IMC
DELIVERABLES
IMC Deliverables
CTA Bus
Cta ads will be placed on the
floor of the buses. Through observation of the target market this
is the most seen place on the bus.
These ads will have a QR code in
order to make it easily accessible.
Coffee Sleeves
16
by jhon doe
incopy cs6
by jhon doe
Facebook Ad
In order to target the casual gamer
online we will implement facebook
ads. Since 62% of our target market play games on their computer or
phone. These ads will increase during the launch of the game to create
Buz.
Promotional Flyer
Promotional Flyers will be distributed during multiple occasions. These
will have the website, the name of the
game, and the tagline on them. They
will be distributed both before and
after the release of the game.
17
Post Launch:#SupportBorderKids
20
EVALUATION METHODS
21
Work Cited
FLAPPY BIRD - DONT PLAY THIS GAME! YouTube. YouTube, 27 Jan. 2014. Web. 12 Apr. 2015.
<https://www.youtube.com/watch?v=lQz6xhlOt18>
Google Trends - Web Search Interest - Worldwide, 2004 - Present. Google Trends. Web. 12 Apr. 2015.
<https://www.google.com/trends/explore#q=flappy+bird&geo=US>.
Harland, Bryant. Gamers and Gaming - US - September 2014. Gamers and Gaming - US - September 2014.
Mintel, Sept. 2014. Web. 07 Apr. 2015. <http://academic.mintel.com/display/679771/>.
Mobile Gaming - US - October 2013. Mobile Gaming - US - October 2013. Mintel, Oct. 2013. Web. 07 Apr.
2015. <http://academic.mintel.com/display/637788/>.
Ramdurai, Guatam. Think Gaming Content Is Niche? Think Again Think with Google. Think with
Google. 2015. Web. 07 Apr. 2015. <https://www.thinkwithgoogle.com/articles/think-gaming-content-isniche-think-again.html>.
Loyola University Chicago - Center for the Human Rights of Children.Loyola University Chicago. Center
for Human Rights of Children, Web. 12 Apr. 2015.
Center for Human Rights of Children-Loyola University Chicago. CHRC Letter to Senator. Letter to Deputy Secretary Mayorkas. Jan. 2015. MS. United States, Chicago, Illinois.
Center for Human Rights of Children-Loyola University Chicago. Letter to the President. Letter to President Barack Obama. Jul. 23 2014. MS. United States, Chicago, Illinois.
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