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ALIENS

When an Imperial survey team discovered the planet LV426 it was


deemed to be ripe for terraforming, and a small colony was established
to maintain the atmosphere processors. A few years later, a space hulk
materialised a short distance from the planet and, remaining undetected,
crash-landed upon the planets surface. The colonists were completely
unaware of the terrible fate that awaited them.
When all contact was lost with the colony no immediate action was
taken. After all, downed transmitters and warp storms were common
occurrences, and the Imperium had many more urgent obligations. A
few years later, a Blood Angels ship passing through the system
detected the wrecked hulk on the surface of LV426. Violent storms
raging on the planets surface rendered detailed scans impossible, and
no contact could be made with the colony. A small force was
assembled to investigate. The storms made teleporting a dangerous
option, so the Terminator squads were transported to the surface by a
Thunderhawk gunship.
Entering the colony, the Terminators detected the colonists personal
data transmitters and made their way towards the massed reading. As
they neared the colonists, large numbers of lifeforms were suddenly
detected converging upon their position, and without any warning a
purestrain Genestealer appeared to emerge from out of the wall itself.
After destroying the loathsome creature, the Terminators were ordered
to fall back. Once outside, they would be picked back up by the
Thunderhawk and the entire planet would be fusion-bombed from
space. It was the only way to be sure

GENESTEALERS
FORCES: The Genestealer player has 2 blips at the start of the game,
and receives 2 reinforcement blips per turn.
BRIEFING: The Genestealer player wins by killing all the Marines
before they manage to leave the board.

SPACE MARINES
FORCES: 2 squads of Marines Squad Apone and Squad Hicks (each
squad consists of 1 Sergeant, 1 Marine with heavy flamer and 3 with
storm bolters). The squads deploy on the shaded sections on the map.
BRIEFING: The Space Marine player wins if any Marines escape the
complex. A Marine must exit via the Marine entry points on the far
side of the board to do this. Before the game begins, the Marine player
may choose to open any number of doors.
The Space Marines move first in this mission.

Note: This mission requires two sets of boards.

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