Professional Documents
Culture Documents
To understand the modes of thinking commonly associated with critical thinking (left-brain),
creative thinking (right brain) as well as holistic (whole brain) thinking.
To implement divergent and convergent thinking methods in researching, developing and
presenting ideas and conclusions in the form of tangible statements.
To understand, improve, elaborate and refine the chosen game through series of brainstorming
session (to improve the games physical look, instructions, rules etc.)
To plan and organize the Game Board Carnival which include preparing the props and items,
to plan out the layout and setting up the display for each game board.
To prepare and present the followings:
a. A finalized game board with manual instruction booklet and proper packaging
b. A promo-video which includes the instructions on how to play the game.
c. A proper display booth with A2 size poster for your board game. Best display will be
awarded!
d. To document the process in planning and making the game board in A4 booklet format
The Board Game Carnival will be treated as the final project presentation. The assessment will focus on
how the group successfully plan and manage their final board game presentation. The idea is for
everyone in the class to try out all the games created by each group. It will require the whole class to
organize a well planned carnival.
Submission Requirement
PART A (INDIVIDUAL)
You are required to document your findings, in A4 booklet format (refer individual task for content)
which includes:
Sketches, diagrams and doodles of ideas
Annotations and descriptions
May include photographs (to show process and experiments)
There is no limitation on page but it should not be less than 5 pages. The complete A4 booklet should
Include a cover page, table of content and bind (black plastic bind). Students are required to scan their
work and upload it onto their E-Portolio.
PART B (GROUP)
1.
2.
Assessment criteria
The assessment for this assignment will be based on:
demonstrated understanding of brief
appropriateness and creative application in designing and refining the 3d board game
originality and quality of the idea
team collaboration
individual documentation
Marking criteria
Marks shall be distributed as follows:
Work will be assessed based on:
TGC
Acquired
Assessment Criteria
PART A: Individual Component
Demonstrated understanding and meeting the brief requirements
Marks %
10 %
40%
20%
30%
100%
30%
20%
30%
10%
100%
10 %
NOTE: PLEASE BE INFORMED THAT INVIDUAL COMPONENTS IN GROUP WORKS IS EVALUATED BASED ON PEER
EVALUATION AND INSTRUCTURS EVALUATION ON INDIVIDUAL PERFORMANCE OF A GROUP MEMBER.
Suggested References
1. de Bono, Edward, 1994, De Bonos Thinking Course, BBC Books
2. Igor Byttebier, Ramon Vullings, G. Spaas, 2009, Creativity Today,
3. Wolfgang, Kramer http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml