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JESSEJLARSEN

119 Freedom Way


Madison, AL 35758

jessejlarsen@gmail.com
(801) 369-5313

Portfolio: www.jessejlarsen.com

Education

B.F.A., Animation, Brigham Young University

Cumulative GPA: 3.83/4.0;

Skills

A.A.S., Multimedia Communications, Utah Valley University

Cumulative GPA: 3.94/4.0;

Deans List December 2005 August 2007


Skilled Traditional and Digital Artist
Skilled in Maya, Zbrush, 3D Coat, Topogun,
Photoshop, Illustrator, Unreal, Unity
Language: English and Spanish
Consistently able to set and meet deadlines

Experience

Highly reliable, passionate, loyal self-starter; hardworking, goal-oriented team player.


Resourceful, efficient, well-organized, and flexible.
Exceptional communication and interpersonal skills;
easily develop rapport with peers

Concept Artist, Army Game Studio, Madison AL Jan 2014 Present


Americas Army: Proving Grounds

Developed look and feel for the Americas Army: Proving Grounds video game

Created assets in multiple stages of development from concept, to modeling and texturing

Rapidly iterate and complete assets due to frequent design requirement changes

Artist, Microsoft studios, Redmond WA June 2012 June 2013


Microsoft Hololens

Researched and planned opportunities for apps on Microsoft Hololens

Ensured quality look and feel of product for user experience

Designed technical and artistic prototypes for future research


Artist, Microsoft Games Studios, Redmond WA - Jan 2011 June 2012
Halo 4 by 343 Industries
Fusion: Genesis by Starfire Studios
Kinect: Star Wars by Terminal reality
Fusion: Sentient by Wahoo Studios

Worked as a consultant on several titles and contributed to needed areas during development

Environment Artist on Halo 4


o Quickly learned the engine and pipeline used by 343 industries
o Created and optimized in game environmental assets

Prototype animator on Star Wars: Kinect


o Animated multiple characters for prototype of the Duels of Fate mode

Concept and UI artist on Fusion: Genesis and Fusion: Sentient


o Created concept art and in game assets for Fusion :Genesis
o Collaboratively designed UI layout and UI assets for Fusion: Sentient
Art Intern, Microsoft Games Studios, Redmond, WA - June 2010 August 2010
Unreleased Microsoft Games Studios title

Created every visual element of an unreleased Microsoft video game title

Organized and coordinated schedules with 9 interns to complete project in 10 weeks

Coordinated with mentors and other directors on the process of creating a professional title
Environment Artist Intern, Disney Interactive Studios, Salt Lake City, UT - June 2009 April 2010
Toy Story 3: The Game by Avalanche Software

Responsible for layout, design, modeling and texture application of assigned scenes, environments, and
assets for Toy Story 3: The Video Game

Communicated effectively with project leads and coordinate efforts to meet strict deadlines

Worked on and finished project goals

with minimal supervision

Awards/Activities: Eagle Scout Award

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