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What is Constructivism?
Constructivism is the dominant learning theory of the last decade and supports
construction of knowledge by the individual.
Jean Piaget, the founder of Constructivism, considered it a theory of knowledge
in which humans generate knowledge and meaning from an interaction between
their experiences and their ideas.
According to Martin Ryder (2008), constructivism is a philosophical position
that views knowledge as the outcome of experience mediated by ones own prior
knowledge and the experience of others. (Reiser & Dempsey, 2012, p. 50).
The constructivist perspective describes learning as a change in meaning
constructed from experience (Newby et al., 1996).
Our construction of meaning is grounded in the groups to which we belong
through social interactions (von Glaserfeld, 1995; Willis, 1998).
Correspondingly, learning that focuses exclusively on individual construction of
knowledge is inadequate; our experiential world appeals as a negotiation
between individual and social knowledge, whose contributions have a dialectical
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relationship and cannot be separated.
A Historical Perspective1
How did constructivism and other learning theories evolve?
It is believed that the 1960s and 1970s witnessed the birth of instructional theories
and instructional strategies.
1980s: Witnessed the shift to cognitive learning and related instructional theories.
1990s: Witnessed the shift to constructivism and situated learning and the forming of
different theories of knowledge epistemology.
2000s: Witnessed attention to practice, engagement, and experience. The evolution
of the Internet, new media/communication tools, and Web 2.0 led to the new shift in
learning paradigm.
Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
(Page 46). Pearson HE, Inc.. Kindle Edition.
Benefits of Constructivism
Promotes a self-directed approach through engaging personal experiences and
interests allowing learner to explore and build upon their previous knowledge.
Correspondence to how people really learn.1
Promotes critical thinking & problem solving skills through linking learners
personalized experience to real life situation. Higher order learning outcomes. 1
promoting better social and communication skills leading to better collaboration and
exchange of ideas; not solely academic learning. Better integration of affect and
emotion.1
Promotes realistic real life representation life outside the academic setting. More
relevance to job and out-of-the-classroom performance.1
Merrill (as cited in Draper, 1997) points out that appropriate learner guidance will
make learning far more effective than sink or swim exploration.
Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
(Page 47). Pearson HE, Inc.. Kindle Edition.
The instructional design approach is very much top-down while the pure
constructivist approach is totally bottom-up (Hart, 1997 as cited in Draper, 1997).
Learners might construct the wrong knowledge, skills and abilities since some
students just want to be told what they need to learn (Perkins, 1999).
Most challenges stem from the fact that constructivism is an underlying philosophy
and not a strategy (Wilson et al, 1995)
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Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
(Page 47-49). Pearson HE, Inc.. Kindle Edition.
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Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
(Page 46-47). Pearson HE, Inc.. Kindle Edition.
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Constructivist designers assume that every learner has unique perspective, so the
concept of the global average learner is rejected.
Designers are interested in the learners skills of reflexivity and not on remembering
(Bednar et al., 1992).
Development Phase
In traditional instruction, this phase involves the design of a sequence to achieve specified
performance objectives (Skaalid, n.d.). 1
Karagiorgi, Y., & Symeou, L. (2005). Translating Constructivism into Instructional Design: Potential and Limitations.
Educational Technology & Society, 8 (1), 17-27.
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Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
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(Page 49). Pearson HE, Inc.. Kindle Edition.
Active Learning
Several cognitive tools can establish a partnership with the learner on the basis
of Vygotskys theory on zone of proximal development. Such tools can provide
scaffolding relevant to the learners ability level
Authentic Learning
Karagiorgi, Y., & Symeou, L. (2005). Translating Constructivism into Instructional Design: Potential and Limitations.
Educational Technology & Society, 8 (1), 17-27.
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Constructivism for
Foreign Language Training (FLT)
Task-based activities promote learning by doing with simulated and real-life
language engagements.
FLT goal is to transition students from theory to real world language practices.
FLT Instructors ensure curriculum level matches student readiness to proceed.
Use student-centric approach for more effective, autonomous learning with FLT
Instructor supporting in a learner-facilitator role.
Effective FLT requires self-motivated students that are able to learn from
mistakes in an interactive, socially engaging environment with other learners.
FLT Instructors guide students to reflect and personalize learning experiences
and then reflect upon learned activities.
FLT Instructors ensure appropriate technology is integrated into instruction in
support of project-based learning.
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A natural context is developed from students experiences with the language that is
personalized and relevant to them.
Students needs dictate what will be covered rather than a decision made by teacher
or course book.
Learner Autonomy
Synopsis / Conclusion
The primary benefit of constructivism is its closer match to how people really
learnthrough direct engagement with their worlds, generally leading to more
meaningful learning outcomes.1
Reiser, Robert V.; Dempsey, John V. (2011-03-14). Trends and Issues in Instructional Design and Technology (3rd Edition)
(Page 50). Pearson HE, Inc.. Kindle Edition.
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References
Reiser, R.A. & Dempsey, J.V. (2012). Trends and issues in instructional design and
technology. Boston: Pearson.
Newby, T. J., Stepich, D. Lehman, J. & Russell, J. (1996). Instructional Technology for
Teaching and Learning. Merrill, an imprint of Prentice Hall, USA.
Grant, M. M. (2002). Getting a grip on project-based learning: Theory, cases and
recommendations. Meridian: A
Middle School Computer Technologies Journal, 5(1). Retrieved from http://
www.ncsu.edu/meridian/win2002/514/
Brooks, J. G., Matsuoka, B. M., & Doyle, A. (2004). Constructivism as a Paradigm for
Teaching and Learning. Concept to Classroom: A Series of Workshops Retrieved July 6,
2008, from http://www.13.org/edonline/concept2class/constructivism/index.html
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