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SUITABLE FOR CHARACTERS OF ANY RACE OR CLASS (INCLUDING MULTICLASS CHARACTERS)

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CHARACTER NAME

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PLAYER NAME

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CLASS AND LEVEL
__________________
ALIGNMENT

_________________________________________________ ________________
RELIGION/PATRON DEITY
HEIGHT

ABILITY SCORES
TOTAL

BASE SCORE +
RACIAL MOD.

_______________
WEIGHT

ENHANCEMENT
BONUSES

MISC.
BONUSES

MISC.
PENALTIES

DEX ___________ = ________ + ______________ + _____________ - __________________


TOTAL

BASE SCORE +
RACIAL MOD.

ENHANCEMENT
BONUSES

MISC.
BONUSES

MISC.
PENALTIES

CON ___________ = ________ + ______________ + _____________ - __________________


CONSTITUTION

TOTAL

BASE SCORE +
RACIAL MOD.

ENHANCEMENT
BONUSES

MISC.
BONUSES

MISC.
PENALTIES

INT ___________ = ________ + ______________ + _____________ - __________________


TOTAL

BASE SCORE +
RACIAL MOD.

ENHANCEMENT
BONUSES

MISC.
BONUSES

MISC.
PENALTIES

TOTAL

BASE SCORE +
RACIAL MOD.

ATTACK BONUS

RANGE INCREMENT

TYPE

ENHANCEMENT
BONUSES

MISC.
BONUSES

CONSTITUTION
MODIFIER

TOTAL

BASE SCORE +
RACIAL MOD.

ENHANCEMENT
BONUSES

MISC.
BONUSES

MISC.
PENALTIES

Hit Die

CRITICAL

NOTES/AMMUNITION

ATTACK BONUS

DAMAGE

Current HP

CRITICAL

________________________________________________ _________________ __________________________________


TYPE

NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________

INTELLIGENCE
MODIFIER

WEAPON

ATTACK BONUS

DAMAGE

CRITICAL

________________________________________________ _________________ __________________________________


RANGE INCREMENT
WISDOM
MODIFIER

MISC.
PENALTIES

CHA ___________ = ________ + ______________ + _____________ - __________________

DAMAGE

_______________________________________________ ______________________________________________ _______________________ __________


WEAPON

TYPE

NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________


WEAPON

CHARISMA

HIT POINTS

Maximum HP

________________________________________________ _________________ __________________________________

DEXTERITY
MODIFIER

WIS ___________ = ________ + ______________ + _____________ - __________________


WISDOM

___________________
GENDER

____________________________________________________________
LOOKS

_______________________________________________ ______________________________________________ _______________________ __________

RANGE INCREMENT

INTELLIGENCE

__________
SIZE

BASE ATTACK BONUS _________________________________________


STRENGTH
MODIFIER

WEAPON

DEXTERITY

______________________________
RACE/TEMPLATE

COMBAT OPTIONS

STR ___________ = ________ + ______________ + _____________ - __________________


STRENGTH

_____________
ECL

ATTACK BONUS

DAMAGE

CRITICAL

________________________________________________ _________________ __________________________________

CHARISMA
MODIFIER

RANGE INCREMENT

TYPE

NOTES/AMMUNITION

SPEED _______________________________________________________________________ INITIATIVE MODIFIER __________________________


GRAPPLE MODIFIER

__________ = ___________ + __________ + __________ + __________


TOTAL

BASE ATTACK
BONUS

STRENGTH
MODIFER

SIZE
MODIFIER

MISC.
MODIFIER

SAVING THROWS
BASE
SAVE

TOTAL

FORTITUDE

ABILITY
MODIFIER

MAGIC
MODIFIER

MISC.
MODIFIER

CONDITIONAL MODIFIERS

TEMPORARY
MODIFIER

(CONSTITUTION)

REFLEX
(DEXTERITY)

WILL
(WISDOM)

ARMOR CLASS
AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________
TOTAL

ARMOR
BONUS

TOUCH AC _______________

SHIELD
BONUS

DEX
MODIFIER

SIZE
MODIFIER

NATURAL
ARMOR

DEFLECTION
MODIFIER

MISCELLANEOUS
MODIFIERS

FLAT-FOOTED AC _________________

ARMOR WORN

MAX DEX

ARMOR CHECK PENALTY

WEIGHT

SHIELD CARRIED

MAX DEX

ARMOR CHECK PENALTY

WEIGHT

SPECIAL DEFENSES
__________________________
__________________________
__________________________
__________________________
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__________________________

GEAR

EXPERIENCE
POINTS

ON PERSON
Current Exp. POSSESSIONS
ITEM

LOCATION

WEIGHT

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Next Level Exp. __________________________________________________________________

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POSSESSIONS NOT ON PERSON


ITEM

LOCATION

WEIGHT

__________________________________________________________________

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_______________________

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_______________________

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MAGIC ITEMS WORN

CARRYING
CAPACITY
LIGHT
LOAD:_____________________
MEDIUM
LOAD:_____________________
HEAVY
LOAD:______________________

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HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY)

____________________________________________________________________________________
HANDS (GLOVES OR GAUNTLETS)

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EYES (EYE LENSES OR GOGGLES)

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ARMS/WRISTS (BRACERS OR BRACELETS)

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NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB)

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BODY (ROBE OR SUIT OF ARMOR)

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SHOULDERS (CLOAK, CAPE, OR MANTLE)

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TORSO (VEST, VESTMENT, OR SHIRT)

____________________________________________________________________________________
RING #1

____________________________________________________________________________________
WAIST (BELT OR GIRDLE)

____________________________________________________________________________________
RING #2

____________________________________________________________________________________
FEET (BOOTS, SHOES, OR SLIPPERS)

MONEY

MAGIC

SPELLS
SPELL SAVE __________________ DC
MOD

DOMAINS (CLERIC ONLY)


______________________ __________________________________________________________
DOMAIN NAME

CONDITIONAL MODIFIERS

GRANTED POWER

______________________ __________________________________________________________
DOMAIN NAME

GRANTED POWER

SPELLS
KNOWN

SPECIALTY SCHOOL (WIZARD ONLY)

SPELL
SAVE DC

___________________________ __________________________________________________________ __________________________________________________________


SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)

PROHIBITED SCHOOL

TURN/REBUKE UNDEAD
TURNING CHECK

BONUS
SPELLS

SPELLS
KNOWN

SPELL
SAVE DC

LEVEL

5th

1st

6th

2nd

7th

3rd

8th

4th

9th

SPELLS/
DAY

BONUS
SPELLS

TURNING DAMAGE

___________________________ __________________________________________________________ __________________________________________________________


3 + CHA MODIFIER
(+4 WITH EXTRA TURNING FEAT)

SPELLS/
DAY

PROHIBITED SCHOOL

ARCANE SPELL FAILURE ____________ %

TIMES PER DAY

LEVEL

1d20 + CHA MODIFIER

2d6 + CLERIC LEVEL +


CHA MODIFIER

PSIONICS
PSIONIC POWERS ___________________

_________________________

POWERS KNOWN

POWER POINTS PER DAY ______________

MAXIMUM POWER LEVEL KNOWN

PRIMARY DISCIPLINE ___________________________________________________

RAGE
___________________

___________________

RAGES/DAY

___________________

DURATION

STR/CON
BONUS

__________________

_________________

WILL SAVE
BONUS

AC PENALTY

RAGES USED
ROUNDS ELAPSED _______________________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL


NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________________

STR

DEX

CON

INT

WIS

CHA

HIT POINTS

INITIATIVE _________________
SPEED ________________________

AC __________ = 10 + _________ +_________ + __________ + __________


TOTAL

DEX
MODIFIER

SIZE
MODIFIER

NATURAL
ARMOR

SAVING THROWS

ATTACKS

FORTITUDE (CON)

______________

______________

WEAPON

ATTACK BONUS

______________

______________

WEAPON

ATTACK BONUS

______________

______________

WEAPON

ATTACK BONUS

REFLEX (DEX)
WILL (WIS)

TOUCH AC ____________________________ FLAT-FOOTED AC ______________________________

MISC.
MODIFIERS

______________
DAMAGE

______________
DAMAGE

______________
DAMAGE

_____________
CRITICAL

GR APPLE MODIFIER ________________________________

_____________
CRITICAL

PERSONALITY ________________________________________

_____________
CRITICAL

SKILLS

FEATS

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

SPECIAL ABILITIES

TRICKS

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

CAMPAIGN ___________________________________________________________________

CS?

SKILLS
APPRAISE
AUTOHYPNOSIS
BALANCE*
BLUFF
CLIMB*
CONCENTRATION
CRAFT ( ___________________________)
CRAFT ( ___________________________)
CRAFT ( ___________________________)
DECIPHER SCRIPT
DIPLOMACY
DISABLE DEVICE
DISGUISE
ESCAPE ARTIST*
FORGERY
GATHER INFORMATION
HANDLE A NIMAL
HEAL
HIDE*
INTIMIDATE
JUMP*
K NOWLEDGE (ARCANA)
K NOWLEDGE (ARCH/ENG)
K NOWLEDGE (DUNGEONEERING)
K NOWLEDGE (GEOGRAPHY)
K NOWLEDGE (HISTORY)
K NOWLEDGE (LOCAL)
K NOWLEDGE (NATURE)
K NOWLEDGE (NOBILITY/ROYALTY)
K NOWLEDGE (THE PLANES)
K NOWLEDGE (PSIONICS)
K NOWLEDGE (RELIGION)
K NOWLEDGE ( ________________________ )
LISTEN
MOVE SILENTLY*
OPEN LOCK
PERFORM (ACT)
PERFORM (COMEDY)
PERFORM (DANCE)
PERFORM (KEYBOARD)
PERFORM (ORATORY)
PERFORM (PERCUSSION)
PERFORM (STRING INSTRUMENT)
PERFORM (WIND INSTRUMENT)
PERFORM (SING)
PERFORM ( ________________________)
PROFESSION ( ________________________ )
PROFESSION ( ________________________ )
PSICRAFT
R IDE
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND*
SPELLCRAFT
SPOT
SURVIVAL
SWIM*
TUMBLE*
USE MAGIC DEVICE
USE PSIONIC DEVICE
USE ROPE

+ Int. Modifier

RACIAL TRAITS/CLASS FEATURES


KEY
ABILITY

SKILL NAME

Skill Points Per Level:

SKILL
MODIFER

RANKS

ABILITY
MODIFER

MISC.
MODIFER

INT ______________________ = _____________________ + ______________________+ ______________________


WIS ______________________ = _____________________ + ______________________+ ______________________
DEX ______________________ = _____________________ + ______________________+ ______________________
CHA ______________________ = _____________________ + ______________________+ ______________________
STR ______________________ = _____________________ + ______________________+ ______________________
CON ______________________ = _____________________ + ______________________+ ______________________
INT ______________________ = _____________________ + ______________________+ _______________________
INT ______________________ = _____________________ + ______________________+ _______________________
INT ______________________ = _____________________ + ______________________+ _______________________
INT ______________________ = ______________________ + ______________________+ _______________________
CHA ______________________ = ______________________ + ______________________+ _______________________
INT ______________________ = ______________________ + ______________________+ _______________________
CHA ______________________ = ______________________ + ______________________+ _______________________
DEX ______________________ = ______________________ + ______________________+ _______________________
INT ______________________ = ______________________ + ______________________+ _______________________
CHA ______________________ = ______________________ + _____________________ + ________________________
CHA ______________________ = ______________________ + _____________________ + ________________________
WIS ______________________ = ______________________ + _____________________ + ________________________
DEX ______________________ = ______________________ + _____________________ + ________________________
CHA ______________________ = ______________________ + _____________________ + ________________________
STR ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + ______________________+________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
INT ______________________ = ______________________ + _____________________ + ________________________
WIS _______________________ = _____________________ + ____________________ + _______________________
DEX _______________________ = _____________________ + ____________________ + _______________________
DEX _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = _____________________ + ____________________ + _______________________
CHA _______________________ = ______________________+ ____________________ + _______________________
WIS _______________________ = _____________________+ ____________________ + _______________________
WIS _______________________ = _____________________+ ____________________ + _______________________
INT _______________________ = ______________________ + ___________________ + __________
DEX _______________________ = ______________________ + ___________________ + __________
INT _______________________ = ______________________ + ___________________ + __________
WIS _______________________ = ______________________ + ___________________ + __________
DEX _______________________ = ______________________ + ___________________ + __________
INT _______________________ = ______________________ + ___________________ + __________
WIS _______________________ = ______________________ + ___________________ + __________
WIS _______________________ = ______________________ + ___________________ + __________
STR _______________________ = ______________________ + ___________________ + __________
DEX _______________________ = ______________________ + ___________________ + __________
CHA _______________________ = ______________________ + ___________________ + __________
CHA _______________________ = ______________________ + ___________________ + __________
DEX _______________________ = ______________________ + ___________________ + __________

Skills in italics are psionics-related.


Mark this box with an X if the skill is a class skill for the character.
Denotes a skill that can be used untrained.
* Armor cleck penalty, if any, applies. (Double penalty for Swim.)

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FEATS
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LANGUAGES
Initial languages = Common + automatic languages + Int bonus

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SKILL SYNERGIES
5+ RANKS IN ...

GIVES A +2 BONUS ON . . .

Autohypnosis
Bluff

Knowledge (psionics) checks


Diplomacy, Intimidate, and Sleight of Hand checks;
Disguise checks to act in character
Autohypnosis checks
Related Appraise checks
Use Magic Device checks involving scrolls
Use Rope checks involving bindings
Ride checks and wild empathy checks
Tumble checks
Spellcraft checks
Search checks involving secret doors and
similar compartments
Survival checks when underground
Survival checks to avoid getting lost and avoid hazards
Bardic knowledge checks (class feature)
Gather Information checks
Survival checks in aboveground natural environments
Diplomacy checks
Survival checks when on other planes
Psicraft checks
Checks to turn or rebuke undead
Use Psionic Device checks involving power stones
Survival checks when following tracks
Diplomacy checks
Use Magic Device checks involving scrolls
Knowledge (nature) checks
Balance and Jump checks
Spellcraft checks to decipher scrolls
Psicraft checks to address power stones
Climb and Escape Artist checks involving ropes

Concentration
Craft
Decipher Script
Escape Artist
Handle Animal
Jump
Knowledge (arcane)
Knowledge (arch/eng)
Knowledge (dungeon)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nbl/royal)
Knowledge (the planes)
Knowledge (psionics)
Knowledge (religion)
Psicraft
Search
Sense Motive
Spellcraft
Survival
Tumble
Use Magic Device
Use Psionic Device
Use Rope

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