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Leighton Waitz

English 1001
Ms. Coco
19 November 2015
Annotated Bibliography
Source 1:
Briggle, Adam. "Games." Ethics, Science, Technology, and Engineering: A Global
Resource. Ed. J. Britt Holbrook. 2nd ed. Vol. 2. Farmington Hills, MI: Macmillan
Reference USA, 2015. 331-333. Gale Virtual Reference Library. Web. 19 Nov.
2015.
Video games are not only a great source of entertainment, but they are a
great way to learn. Universities are using games to teach students to learn certain
concepts such as the University of Florida. The university used a game, Grants and
Researcher, to teach students about real life situations. The students had to
manage grants using a resource and if they made unethical moves, the risked being
caught and their resources being taken and vice versa.
I can use this article to show that video games are more than just a form of
entertainment, I can show my reader that games can be used for pleasure and
enjoyment, as well as education.
This source is a credible source, because it not only is on a credible website, but
because it takes information from the University of Florida.
Source 2:
Coller, B.D., and M.J. Scott. "Effectiveness Of Using A Video Game To Teach A Course
In Mechanical Engineering." Computers & Education 53.(2009): 900-912.
ScienceDirect. Web. 19 Nov. 2015.
Students studying mechanical engineering are required to take multiple
mathematic courses. The goals of the courses are to show students how to use a
computer to do calculations that would otherwise prove to be too difficult to do by
hand. These courses are boring for many students. Professors have begun to find
new ways to teach the courses. In 2005, Northern Illinois University, began teaching
the courses through video games because they are more engaging to adolescents.
I can use this article because I can show that video games can be considered
academic because they are more engaging with students.
The source is credible because it is using direct information from a study at
Northern Illinois University.

Source 3:
"Engineering." The Gale Encyclopedia of Science. Ed. K. Lee Lerner and Brenda
Wilmoth Lerner. 4th ed. Vol. 2. Detroit: Gale, 2008. 1590-1591. Gale Virtual
Reference Library. Web. 19 Nov. 2015.
Engineering is applying science, math and creativity to solve a problem.
Engineers design many of the things we use today. They come up with solutions to
meet consumer demands that sometimes push the law of physics. There are many
types of engineers from mechanical to electrical, which each focus on a certain
subject to solve problems in.
This source will help me in my Inquiry project, because it gives me background
information on engineering that I can explain to my reader.
I know this is a credible source because it is from an online database, which is
credited by many university such as LSU. The database known as gale publishes
books and articles, written by professors and many credited writers, for students.
Source 4:
Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy.
New York: Palgrave Macmillan, 2003. Print.
Paul Gee is saying that video games, violent or not, have some sort of
learning process. Video games create fantasies but also many allow the player to
learn problem solving skill and hand eye coordination. They can also help creativity
because some games will force the player to think outside the box and come up
with a strategy to beat it.
I can use this book because it will help be to explain more in depth why video
games can help students learn better. It also gives examples of different games
having different teaching methods.
The book is a credible source because it is written by Paul Gee. He has done
research for many universities including Arizona State University and the University
of Wisconsin.
Source 5:
Gwo-Jen, Hwang, et al. "A Knowledge Engineering Approach To Developing
Educational Computer Games For Improving Students' Differentiating
Knowledge." British Journal Of Educational Technology 44.2 (2013): 183-196.
Professional Development Collection. Web. 19 Nov. 2015.
This article discusses how engineers are developing educational computer
games to help students learn and other interesting and beneficial ways. With the
advancement of computers and social networking, researchers recognize that
technology-enhanced learning is the new way to learn.
I can use this article because it talks about how video games help students learn
better. It also discusses how some of the video games would work and how the
games would grade the students.

The source is credible because it references many professors from credible


universities.

Source 6:
"Video Games & Consoles." Encyclopedia of Products & Industries - Manufacturing.
Ed. Patricia J. Bungert and Arsen J. Darnay. Vol. 2. Detroit: Gale, 2008. 10451056. Gale Virtual Reference Library. Web. 19 Nov. 2015.
Video games come in all shapes and sizes, from consoles, to computers and
even arcade games. The first arcade games were seen in the 1880s but werent
really considered video games until the 1950s with the advancement of the
computer. The competition between companies to make the best video game is still
in full fledge today, with the three main being Nintendo, Xbox 360 and PlayStation
4.
This source will help me explain types of video games, and give other statistics
about video games. This will help me describe what video games are like to a
reader who usually does not play them or someone who wants to know more about
them.
I know this source is credible because, I know a lot of the information on here to
already be true, and it is written by someone from Gale which is a credible source
for school.

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