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Morse High School

6905 Skyline Dr. San Diego, 92114


Tel. (619) 262-0763
Teacher Name: Mrs. Adams
Email: badams@sandi.net
Voicemail extension: 4654
Classroom Number: 654 Computer Lab #2
Help available by appointment.
Course Description: Web Design
While you are in our web design computer lab, consider yourself an employee of an
exciting new design company. Ill train you and evaluate your learning, but
sometimes youll train yourself or another student.
You will learn how to be a professional. You will work hard, but expect to have fun
too! My goal is for everyone to find something inspiring, interesting, fun, or new. I
look forward to learning from and being inspired by you too.
Web Design is intended to give you an understanding of the web design process and
how to successfully use it in a professional setting. The next time you read your
favorite blog or go through your latest favorite websites, stop for a moment and
think about how that publication came to be. Writers, editors and designers all
participate in the creative process.
In this class you will learn the theories of web design while designing and producing
several real-world projects. You will learn basic and advanced techniques for
designing and creating a dynamic website.
Course Intent
You will be expected to meet the entire course goals listed and be able to
demonstrate an understanding of the underlying web design concepts. The
instructions will be application-based with a minimum of lectures and
demonstrations. The course requires student research and completion of all
projects. Some assignments will have you work individually to complete an
assignment but the emphasis will be on teamwork projects. This will enable you to
learn how to work independently and as a valuable member of a team to
accomplish a project. Assignments will require you to draw upon academic skills in
mathematics, science, and language arts to successfully complete assigned tasks.
You will be assessed based on the completion of projects, written reports, and a final
portfolio. You will also be required to take several quizzes to measure your
knowledge of important design concepts necessary to successfully accomplish

projects. You will be expected to be able to explain how you worked through an
assignment.

Course Outline
1. Getting To Know Your Windows Machine
1. Log in
2. Create your own folders
3. System Preferences
4. Windows 7 Operating System
2. Organizing your files
1. Create a file hierarchy in your documents folder using appropriate naming
convention

Naming, copying and organizing files

2. Properly safe files to correct folder


3. Using flash drives
4. Transfer a file from your flash drive to other computers
3. Computer Technology
1. Familiarize yourself with computer hardware and software components.
Demonstrate various computer operations using appropriate software.
4. Computer Ethics and Copywrite Law
1. Know proper online etiquette
2. Name three elements of a copyright law
3. Identify elements of the U.S. copyright law
4. Identify fair use of copy written material, both published and electronic
5. Select items that may or may not be copyrighted
5. Applying for a job
1. Write a resume using technical skill
2. Prepare a personal portfolio

6. Safety
1. Apply safety rules, regulations, and procedures.

Personal

Computer

Fire

Electricity

Equipment

Environmental Protection Agency (EPA)

Occupational Safety and Health Administration (OSHA)

7. Layout and Design


What do you want your website to do? What are your main objectives? This may
seem simple, but many websites fail because their objectives are not reflected in
their design. In general, most companies use a website to:
1.
2.
3.
4.

Establish their brand


Sell a product
Build their customer base
Communicate information

Use these key objectives to prioritize so that your site can be designed around
them. Understanding your business objectives is key to designing a successful,
effective site that helps achieve your goals.
8. Key Objectives for designing the website:
1. Make the site user friendly for the core audience to achieve the desired
objectives.
2. Improve the visual design and content structuring Reduce clutter.
3. Ensure brand is leveraged to establish positive recall with the visitor.
4. Make it an important, easy, and usable platform to market the companys
products.
5. Make it easy for the users to navigate to every section of the site.
6. Make core information available with reduced number of clicks.
7. Make the core business/products more visible to the first time users and easily
available to
the repeat users.
8. Improve the site content and giving contextual reference to the business.

9. Explore the possibilities of effective revenue models.


10. Overall make the site look sleeker to give an edge over competitors.
COMPETENCIES
Web Design grading uses a competency based educational approach by moving
control of learning from the instructor to the learner. A competency is simply a
statement of learning outcomes for a skill or a body of knowledge. When students
demonstrate a competency, they are demonstrating their ability to do something.
They are showing the outcome of the learning process. Lots of the things that
people do in their lives can be defined as different competencies job skills, living
skills, etc. Mastery levels are determined by course project rubrics. Students must
meet the criteria and demonstrate the competencies for each project.
QUALITY PRODUCER
ADVANCED Learner Grade Level 100-90(A+A-) Did research, designed,
planned, and completed projects on time; applied academic skills; evaluated work
and made adjustments; did quality work; needed little help from the teacher; sought
and found resources independently; demonstrated knowledge with a grade of 93%
or higher; produced a quality portfolio.
PROFICIENT Learner Grade Level 89-80(B+B-)Did research, designed and
planned; needed some help from the teacher; did quality work with a few flaws;
needed feedback from the teacher to realize work did not meet standards; redid
work to meet standards; demonstrated knowledge with a grade of 85% or higher;
produced a better-than average portfolio.
BASIC LearnerGrade Level 79-70(C+C-) Needed help to research, design and
plan or had to be given a plan; relied a great deal on the teacher; had to be given
procedures for performing tasks; required significant help to produce a quality
product; needed help to evaluate a product; final product stall did not meet
standards; demonstrated knowledge with a grade of 74% or higher; produced an
average portfolio.
BELOW BASIC LearnerGrade Level 69-60(D+D-)Required a great deal of help in
completing research, designing, planning and completing projects was unable to
evaluate projects; required step-by-step instruction; competencies not mastered;
demonstrated knowledge with a grade of 66% or higher; produced a poor or partial
portfolio.
FAR BELOW BASICGrade Level 59-0(F)Did not complete projects; if projects were
completed, they were of such low quality that they did not pass; failed to document
procedures; did not show criteria for determining quality; scored 65% or lower;
produced a poor portfolio or none at all.
Resources: Materials needed for this Class: USB flash drive 2 GB
Grade Weights:

Projects: 50% of students grades are hands on everything will be done on the
computer.
Participation: 25% of students grades are, Quizzes, Clean up after self, on task
during class and keeping up a flash drive of projects.
Final Portfolio: 25% of students grades are their final Portfolio and other related
projects
Makeup Work (late, missing, or incomplete assignments):
Many assignments in this class will be graded at the students computer or will be
printed out and placed in a folder. If a student is absent, it is the students
responsibility to talk to the teacher what he/she had missed. Also, if the student is
not able to make up assignments during class time, the student needs to be
prepared to spend time after school to make up any missing assignments.
All projects are due on the due date. Each day the project is late, 10 points will be
taken off and after 3 days a 0 will have to be given. Being on time with projects is
the students responsibility.
Expected Classroom Rules
1.
Always go straight to the classroom and log into your computer. You are not
allowed to log on to other computers or use other logins at your computer.
2.

Wait for attendance call before asking for any passes.

3.
Class ends at the bell; it takes two sec. to log out of the computer. Remain by
your computer until you are dismissed.
4.
If you have a question about the assignments, please ask 2 students before
me, this will help in getting to know your fellow classmates.
5.
Try to go to the bathroom before class. Obviously emergencies will occasionally
happen, but it is important that everyone be here to participate in the work of the
group.
6.
NEVER, EVER intentionally hurt someone else. This means no hitting, pushing,
etc., but it also means no name-calling, teasing or bullying.
7.
Someone elses point of view-whether or not you agree with it, is important
and must be respected.
8.

When someone is speaking, listen respectfully.

10.
Use your common sense. There are many ways in which we know what is
expected of us. We have classroom rules, we have the Morse High School handbook

and school-wide expectations, and we have the accepted norms of our society. Most
of the time, we know whether our behavior is appropriate or not.
11.
No electronic devices of any kind in my classroom. If I see your electronic
device or hear it you will not get it back until the end of the day in the front office.
12.
Only go to Internet Web sites that have something to do with the
assignments. You are in this class to learn how to use computers to be productive in
the work world. If you are on non-assigned Web sites, games, music, or videos; the
following special discipline plan applies:
a. 1st Infraction Loss of Internet Time
b. 2nd Infraction Referral to Office and Phone Call to Parent/Guardian
c. 3rd Infraction Referral to Office Note: Steps 1-3 may be skipped if the infraction
is severe enough (at teachers or office discretion).
13.
There is ABSOLUTELY NO EATING OR DRINKING IN THE COMPUTER LAB
DURING CLASS TIME (only bottled water with solid lids) No passes will be given to
eat somewhere else.
Whenever possible, I will provide rubrics for each design project that tell you what I
expect for Exemplary, Proficient, Partially Proficient, and Incomplete work. I consider
three main things in evaluating students design work:

Effort (visible in the work and/or demonstrated in class; spend quality time on
your work!)

Creativity (how original your work is)

Following Directions (did you explore the assignment as given?)

How Will My Behavior in Class Affect My Grade?


Professional Conduct is worth ten percent of your grade! Each student starts with
50 points per week. If your behavior in class is a problem, it will reduce your
Professional Conduct grade for the week.
How Do I Make Up Missing or Incomplete Work?
You are expected to keep up with lessons and projects in class. You will be given a
generous amount of time to finish them. Late or incomplete work can be turned in
during the same quarter for a lower score. If the work is late due to an excused
absence, you will have one extra school day per day of excused absence to
complete it without a reduction in grade. On occasion I will have an open lab after
school to allow for the completion of class work.
What Are My Responsibilities?

Since everyone learns about design here, everyone is considered a designer. Get
used to thinking of yourself that way! My job is to teach you professionalism in
addition to web design skills.

For Parents/Guardians
Please, sign and have your student return this portion of the syllabus the next day
to let me know that you have read and understand the Course Syllabus.

I have read and I understand the requirements for Foundations of Information


Technology.
Student Name:
Parent Name:
Date:

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