Professional Documents
Culture Documents
Guest Editor
Fredricka K. Reisman, PhD
President, American Creativity Association
Papers are solicited in most topics or fields within the following and related themes:
Knowledgeincluding knowledge management,
comparative knowledge, indigenous knowledge,
Knowledge & Education, Knowledge Transfer Partnerships, Knowledge Utilisation, Patents & Copyrights and Business & Information Systems.
Innovationincluding Science Innovation, Technology Innovation including Big Data Analytics and
Management/Organisation and Open Innovation.
Creativityincluding Themes & Concepts, Business/Organisational Creativity, Arts, Media & Digital
Creativity, Creative Industries & Enterprise, Digital
Design & Architectures, Craft & Animation.
Enterpriseincluding entrepreneurship, Marketing
& Strategy, HR, Talent & Development, Servant/
Leadership in Enterprise, SME Business Finance,
Supply Chain Management, International Business
& Management & Ethnic Minority Entrepreneurship.
Confirmed Speakers:
Professor Abhishek Das, Central University, India, and formerly of the Indian Institute of Space Science
& Technology, speaks on science innovationspecifically visual analytics/medical image processing and
computer vision.
Professor Ruth Alas, ViceRector for Scientific Affairs at the Estonian Business School. Professor Alas,
a recipient of CEEMAN Champions Award 2011 for Academic Research, presents findings from a panEuropean comparative study on entrepreneurship.
Professor Fredricka K. Reisman, President of the America Creativity Association and Drexel/Torrance
Centre for Creativity and Innovation, Drexel University, Philadelphia, USA. Professor Reisman speaks
on the application of creativity in business.
Professor David Turner, Faculty of Business and Society, University of South Wales, UK, and Treasurer of the World Councils of Comparative Education Societies, speaks on comparative knowledgeeducation and innovation.
Dr Dom Heger, Founder & CEO of DHTechnologies, Texas, USA and Dr Alain Beim, Senior Scientist
and Project Lead at IBM Research, New York, USA, will speak on Big Data and Enterprise Computing.
Free Seminars for PhD Students & New Academics
Big Data & Predictive Analytics
Papers will be published by in the KIE
Becoming Smart Entrepreneurial Academics
Conference Book Series and selected
papers will be published in the associated Discussing Your Research Findings
Publishing Your Workhow to get editors on your side
journal of the conferencesee ijkie.org.
For details of registration including deadlines, please visit: www.kiecon.org
Guest Editor
Fredricka Reisman, PhD
ISBN 978-1-85924-202-5
CONTENTS
Preface
JAMES OGUNLEYE. Strengthening the links in the knowledge, Creativity,
Innovation and Enterprise Chain, 6
Chapter 1
FREDRICKA REISMAN. Introduction to Creativity: Process, Product, Personality,
Environment & Technology, 9
Chapter 2
SANDRA I. KAY. Designing Elegant Problems for Creative Thinking, 28
Chapter 3
MICHAEL BROWN & CHRIS WILSON. Between Possibilities and Places: Cognitive
Metaphor, Creativity, ART and Education, 37
Chapter 4
CHIMAE CUPSCHALK. Assessing the Reconnection to Creative Strategies in Nontraditional Learners, 47
Chapter 5
MARGARET MURPHY. Generation Z and Media & Arts Entrepreneurship Education: An Investigation of Creative Learning Issues and Opportunities, 58
Chapter 6
NATHAN M. SACHRITZ. Application of Creativity in Enterprise: Risky Creativity,
70
Chapter 7
JAMIE LEITCH & LARRY KEISER. Creativity as a Bridge for Synergizing the Goals
of Business and Academia, 77
Chapter 8
CHRIS WILSON & MICHAEL BROWN. Extending Realities: Creativity, Artistry
and Technology, 84
Chapter 9
CASSANDRA COSTE & TARA GREY COSTE. The Culturally Competent Creative in
Complex Environments, 94
4
CONTENTS
Chapter 10
TERRI ZOBEL. Empowering Functional Creativity through Creative Lifetime
Learning Environments, 103
Chapter 11
DENNIE L. SMITH. Blending Creativity and Problem Solving, 113
Chapter 12
VALERY KEIBLER. The Transformational Decision to be a Creative, 122
Chapter 13
KUAN CHEN TSAI. Creative Teaching and Teaching Excellence, 131
Chapter 14
DIANE ROSEN. What You DONT Know Can Help: The Role of Uncertainty in
Creativity, 140
PREFACE
References
Amabile, T. M. (1983) The social psychology of creativity. New York: Springer-Verlag.
Guilford, J. P. (1950) Creativity. American Psychologist, Vol. 5, pp. 444-454.
Guilford, J. P. (1987) Creativity research: Past, present and future. In S. G. Isaksen (Ed.),
Frontiers of creativity research: Beyond the basics (pp. 33-65). Buffalo, NY: Bearly.
Ogunleye, J. (2009) College leaders conception of creativity and its application to English
further education, Occasional Papers in Education and Lifelong Learning: An International Journal,
Vol. 3, Nos1-2, pp.165-188.
Ogunleye, J. (2008) Innovation and creativity in the curriculum: An American study, Occasional Papers in Education and Lifelong Learning, Vol. 2, pp.131-153. London: Middlesex
University, ISBN 978-85924-241-4.
Ogunleye, J. and Tankeh, A. (2006a) Creativity and innovation in IT Industry: an assessment of trends in research and development expenditures and funding with particular reference to IBM, HP, Dell, Sun, Fujitsu and Oracle, Journal of Current Research in Global Business,
vol. 9, 14, pp 75-85, Fall 2006.
Ogunleye, J. (2006b). A review and analysis of assessment objectives of academic and vocational qualifications in English further education, with particular reference to creativity.
Journal of Education & Work, 19(1), 95-104.
Ogunleye, J. (2006c) Creative training techniques and their benefits, in Reddy, S (ed)
Creativity in Training: Ideas with Impact, ICFAI University Press: Hyderabad, India.
Ogunleye, J. (2002a) Creative approaches to raising achievement of adult learners in English
further education, Journal of Further and Higher Education, Vol. 26 [2] pp173-181.
Ogunleye, J. (2002b) Teachers perceptions of constraints to creativity in the further education curriculum, LSRN Conference Proceeding CD-ROM. London: Learning Skills Development Agency.
Ogunleye, J. (2001) Creativity training techniques: how to spell success in creative organisations, Training Journal, January, pp21-23.
Ogunleye, J. (2000) Facilitating creativity in further education: A key to improving Retention in 16-19 full-time courses, Goldsmiths Journal of Education, Vol. 2, No. 2, pp 13-24.
Tankeh, A. and Ogunleye, J. (2007) The Server Market: Innovation, Competitive Performance and Optimal Strategy in the face of Disruptive Innovation, Conference Proceedings (PeerReviewed), 19th Annual Conference of the Association for Global Business, Nov 15-18, 2007, Washington DC, USA.
FREDRICKA REISMAN
1 FREDRICKA REISMAN
ability to come up with a new idea, process, or product. The people and companies that are innovative are able to harness those creative ideas and bring them to
market in a profitable manner. However, many well paid innovation consultants
and organizations focus initially on innovation (e.g., 2010 World Innovation Forum held in New York City with headquarters in New York, London, Manchester
and Singapore) demonstrating the need for consultant education. These consultants are supposed to be leading, coaching and creating what Florida refers to as the
Creative class.
According to Richard Florida, Professor of Business and Creativity at the Rotman School of Management, University of Toronto., a visiting fellow at the Brookings Institution and a columnist for Information Week, there is a rise in the creative
class in America, a class he defined as a fast-growing, highly educated, and wellpaid segment of the workforce on whose efforts corporate profits and economic
growth increasingly depend. Florida asserts that the creative class includes
creative professionals who work in a wide range of knowledge-intensive industries
such as high-tech sectors, financial services, the legal and healthcare professions,
and business management. These people engage in creative problem-solving,
drawing on complex bodies of knowledge to solve specific problems.
On the other hand, in an interview for a Newsweek article entitled The Creativity Crisis, Kyung Hee Kim at the College of William & Mary, after analyzing
almost 300,000 scores of children and adults on the Torrance Tests of Creative
Thinking, asserted that since 1990, creativity scores have consistently inched
downward (Bronson and Merryman, 2010).
For years there has been an interest by universities to offer, at least, one course
dealing with creativity (e.g., a course in creativity studies offered at universities in
North America, Europe, Japan, and China that occur in a variety of disciplines).
However, only one other university offers a masters degree in creative studies;
namely, Buffalo State. The Drexel University online Masters of Science degree in
Creativity and Innovation expands masters level work from the idea-generating
phase to the implementation phase (the innovation phase), and prepares participating students to think and act as creative professionals.
J. P. Guilfords 1950 presidential address to the American Psychological Association inspired resurgence in the field of creativity research. It is now 63 years
since that call for creativity research in which Guilfords delineation of creativity
attributes moved the field from vague notions of creativity to distinct constructs
that describe creative thinking. These constructs included fluency, flexibility, novelty, synthesis, analysis, reorganization and redefinition, complexity, and elaboration. Guilfords address provided the vague concept of creativity with scope,
depth, and breadth that could be measured and studied, and led to exploration of
Personal Creativity Characteristics shown in Table 1. Although we have come a
long way, the path is still open to new and challenging research studies and applica11
tions.
Table 1: Four Categories of Personal Creativity Characteristics and Examples
Creativity Characteristic
Example
Divergent Thinking
1 FREDRICKA REISMAN
Creativity Definition
Amabile
Erich Fromm
Howard Gardner
William J. J. Gordon
Emphasizes the use of metaphor and analogy for "connection-making, coining the
Greek word synectics, which refers to the
joining together of different and apparently irrelevant elements.
Emphasized that "problem solving and
J. P. Guilford
13
Donald W. MacKinnon,
Abraham H. Maslow
Sarnoff A. Mednick
Mel Rhodes
Carl R. Rogers
14
1 FREDRICKA REISMAN
Graham Wallas
15
Example
Teresa Amabile, Edsel Bryant Ford Professor of Business Administration at Harvard believes that exploration of team-level creativity can deepen our understanding of both creativity and teamwork. These include internal motivation, broad
interests, and attraction to complexity, intuition, aesthetic sensitivity, toleration of
ambiguity, risk taking, perseverance, and self-confidence (Amabile,1983; Oldham
16
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
The Future
Creativity and innovation are strategic tools that allow us to overcome the many
difficulties in preparing for the future. In The New Division of Labor: How Computers
are Creating the Next Job Market, the authors (Levy & Murnane, 2004) argue that
computers are:
better at deriving solutions than people when the problems can be described in
a rules-based logic that provides a procedure for any imaginable contingency.
What a rules-based system cannot do, however, is deal with new problems that
come up, problems unanticipated by the program of rules; that is to say, problems
of the future. Most importantly, computers cannot capture the remarkable store
of how-to or tacit knowledge that we all use daily but would have a lot of trouble
18
1 FREDRICKA REISMAN
articulating.
Levy and Murnane go on to say, In the absence of predictability, the number of
contingencies explodes as does the knowledge required to deal with them. As
smarter and faster computers increasingly replace service-oriented jobs, the most
creative problem solvers will emerge as leaders. The chief export of postindustrial economies will be the creativity and innovation of its companies and
organizations, government agencies, and academic centers. We are moving from
the information age to the conceptual age, and workers and organizations that can
continuously innovate and apply principles of creativity to their work will be in the
best position to succeed (Pink, 2005).
Increasingly, capacities such as cognitive flexibility, knowledge transfers, and
adaptability the core characteristics of creativity are emerging as the new basic
skills of an educated generation. In its 2003 report, The Business-Higher Education Forum urged higher education to adopt new approaches to learning with emphasis on: leadership, teamwork, problem solving, time management, selfmanagement, adaptability, analytical thinking, global consciousness, and strong
communication skills. The message is clear: it matters not only what we know but
also how we know it, how we use what we know, how we work with others who
have different expertise than our own, and how well we respond to unexpected
challenges that we encounter (AAC&U, 2002).
Correspondence
Fredricka Reisman, PhD
Professor, School of Education
Program Director, Creativity and Innovation
Director, Drexel Torrance Center for Creativity and Innovation
Drexel University
3001 Market Street
Philadelphia, PA 19104
President, American Creativity Association
Ph: 215-895-6771. Fax: 215-895-0555
19
References
Aleinikov, A., Kackmeister, S., & Koenig, R. (Eds.). (2000). Creating creativity:
101 definitions. Midland, MI: Alden B. Dow Creativity Center, Northwoods
University.
Amabile, T. M. (1983). The social psychology of creativity. New York: SpringerVerlag.
American Educational Research Association. (1999). Standards for educational and
psychological testing. Washington, DC: Author.
Anderson, H. H. (1959). Creativity as personality development. In H. H. Anderson (Ed.), Creativity and its cultivation (pp. 119-141). New York: Harper & Row.
Baer, J. (1993). Creativity and divergent thinking. Hillsdale, NJ: Lawrence Erlbaum.
Barron, F. (1969). Creative person and creative process. New York: Holt, Rinehart,
and Winston.
Bloom, B. S. (Ed.). (1956). Taxonomy of educational objectives: Cognitive domain.
New York: David McKay.
Buhler, E. O., & Guirl, E. N. (1963). The more able student: Described and
rated. In L. D. Crow & A. Crow (Eds.), Educating the academically able (pp. 47-52).
New York: David McKay.
Callahan, C. M., & Caldwell, M. S. (1993). Establishment of a national data bank
on identification and evaluation instruments. Journal for the Education of the Gifted,
16, 201-219.
Callahan, C. M., Lundberg, A. C., & Hunsaker, S. L. (1993). The development of
the Scale for the Evaluation of Gifted Identification Instruments (SEGII). Gifted
Child Quarterly, 37, 133-137.
Carroll, H. (1940). Genius in the making. New York: McGraw-Hill.
Clark, B. (1983). Growing up gifted. Columbus, OH: Charles E. Merrill.
Cramond, B. (1995). The coincidence of attention deficit hyperactivity disorder and
creativity (RBDM 9508). Storrs, CT: The National Research Center on the
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Gordon, W. J. J., Poze, T., & Reid, M. (1966). The metaphorical way of learning and
knowing. Cambridge, MA: Porpoise Books.
Gowan, J. C. (1977). Some new thoughts on the development of creativity. Journal of Creative Behavior, 11(2), 77-90.
Gowan, J. C., & Demos, G. D. (1964). The education and guidance of the ablest.
Springfield, IL: Charles C. Thomas. 73
Gross, R. B., Green, B. L., & Gleser, G. C. (1977). Manual for the Gross Geometric
Forms Creativity Test for Children (Preliminary Ed.). Cincinnati, OH: University of
Cincinnati Medical Center.
Guilford, J. P. (1950). Creativity. American Psychologist, 5, 444-454.
Guilford, J. P. (1959). Traits of creativity. In H. H. Anderson (Ed.), Creativity and
its cultivation (pp. 142-151). New York: Harper & Row.
Guilford, J. P. (1967). The nature of human intelligence. New York: McGraw-Hill.
Guilford, J. P. (1977). Way beyond the IQ. Buffalo, NY: Bearly.
Guilford, J. P. (1987). Creativity research: Past, present and future. In S. G. Isaksen (Ed.), Frontiers of creativity research: Beyond the basics (pp. 33-65). Buffalo,
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IBM Institute for Business Value, "Capitalizing on Complexity: Insights from the
Global Chief Executive Officer Study" May, 2010.
Hollingworth, L. S. (1942). Children above 180 IQ. Yonkers, NY: World Book.
Isaksen, S. G. (Ed.). (1987). Frontiers of creativity research: Beyond the basics.
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Isaksen, S. G., Puccio, G. J., & Treffinger, D. T. (1993). An ecological approach
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Khatena, J., & Torrance, E. P. (1973). Thinking creatively with sounds and words:
Technical Manual (Research Ed.). Lexington, MA: Personnel Press.
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Renzulli, J. S., Smith, L., White, A., Callahan, C., & Hartman, R. (1976). Scales
for rating the behavioral characteristics of superior students. Mansfield Center, CT:
Creative Learning Press.
Rhodes, M. (1961). An analysis of creativity, Phi Delta Kappan, 42, 305-310.
Rimm, S. M., & Davis, G. A. (1976). GIFT: An instrument for the identification
of creativity. Journal of Creative Behavior, 10, 178-182.
Rogers, C. (1959). Toward a theory of creativity. In H. H. Anderson (Ed.), Creativity and its cultivation (pp. 69-82). New York: Harper & Row.
Rothney, J. W., & Koopman, N. E. (1958). Guidance of the gifted. In N. D.
Henry (Ed.), Education for the gifted. Yearbook of the National Society for the Study of
Education (Part II, pp. 346-361). Chicago: University of Chicago Press.
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Runco, M. A. (1991). Divergent thinking. Norwood, NJ: Ablex.
Runco, M. A., & Chand, I. (1994). Problem finding, evaluative thinking, and creativity. In M. A. Runco (Ed.), Problem finding, problem solving, and creativity (pp. 4076). Norwood, NJ: Ablex. 75
Simonton, D. K. (1987). Genius: The lessons of historiometry. In S. G. Isaksen
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Smith, G. J. W., & Faldt, E. (1999). Self-description or projection: Comparison of
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Starko, A. J. (1995). Developing creativity in the classroom: Schools of curious delight.
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SANDRA I. KAY
SANDRA I. KAY
haus, Hudson River School). Traditionally, artists and scientists have collaborated
to address issues regarding theories of perception (Kubovy 1982).
A closer look at elegant solutions
You know it when you see it. Elegant solutions have an aesthetic quality. In
mathematical terms, it is qualitative something is or isnt elegant. An example of
an elegant solution can be recognized without precisely knowing the problem
posed.
For a visual example, imagine if you will, the entrance door of an elementary
school adorned with a sculpture in the shape of a Greek temple pediment that displays a collaged mosaic form that reads, What do you need to Know? Taking one
of the major guiding questions built into all curriculum design (What do you need
to know?) and transposing it to a visual greeting that exclaims the buildings purpose is elegant. This particular piece also provides the visual paradox of converting
the spontaneous or quick medium of collage into the ancient, meticulous art form
of mosaic (new and old, past and present). Thanks to the Chicago Public Art
Group, Lowell Elementary students, staff and administration are enjoying the visual and intellectual stimulation of this elegant solution (Gude 2007). One does not
need to know the precise problem posed to this community arts group to appreciate the solutions architectural elegance.
In technology, the interface between early Internet technology and applications
deemed safe for K-12 school systems was elegantly resolved by Bernie Dodges
creation of WebQuests. By designing a controlled yet creative environment, students explorations were limited to pertinent and appropriate sites as determined
by the teacher. This invention overcame the legal and moral obstacles that prevented so many schools from immediately embracing the new technology. Yet
decades later, creative teachers and students continue to find this tool quite useful
for designing safe environments for open-ended investigations.
Although these examples of elegant solutions are from creative experts in each
field, these solutions may not receive the same degree of appreciation as the work
of a Poincare or Nobel Laureate because they are not responses to problems surrounding big ideas (Whitehead 1929) or the powerful ideas that entertain a mind
interested in redefining the field of computer technology (Kay A. 2009). Where
Alan Kays work may be categorized as Emergentive Creativity, the highest level
of creativity (Taylor 1975), the technological example would likely be considered
Innovative whereas the architectural Inventive Creativity. Reflecting on the
relationship of aesthetic sensibilities and elegant solutions, I wondered if elegant
solutions were only associated with expertise or was it possible for beginners to
attain elegant solutions through aesthetic knowing?
As an educator I know learning occurs when you meet the learner where s/he is
30
SANDRA I. KAY
to guide them to the next level whether that level is a step or a leap. But what
invites the leaps? Reviewing past experiences at the K-12, college, and staff development levels, yielded instances when an assignment consistently evoked elegant
solutions from at least a few students. In a sudden realization, I knew that if I
want my students to strive toward elegant solutions as they develop their creative
thinking skills, then my role is to inspire with Elegant Problems (Kay 1995).
The next question What is an Elegant Problem? has engaged my imagination,
thoughts, research and teaching for some time.
Types of problems
How one solves a problem depends, among other conditions, on the type of problem at hand. The transition between closed and open-ended problems has been
highlighted in much of the literature on problem solving. Closed problems
(sometimes called well-defined) have one correct answer. On the other side of
the continuum are open-ended problems (or ill-defined) where the process is as
open-ended as the amount of satisfactory answers. In between these two extremes
are degrees of open-endedness. An art question that asks the name and date of a
particular painting is a closed problem. Typically, the artist working in the studio
or scientist in the lab are the examples given of open-ended, problem finding. Yet
the most open-ended directive I have seen is a desktop sign given to IBM employees long ago that simply stated: Think. Without advanced creative thinking skills,
this level of open-endedness might paralyze. The problems posed to students
even post-docs - can fall anywhere along the closed-open continuum depending on
their prior preparation, their own and their mentors perceptions. Each of these
problem conditions (closed to open) invites Elegant Problems.
Characteristics of Elegant Problems
There are six characteristics of an Elegant Problem. Beyond the fact that an Elegant Problem provides the potential for elegant solutions, they are also quite
clearly, creative problems. Guilfords (1964) four characteristic behaviors found
in creative thinking: fluency, flexibility, originality, and elaboration characterize
Elegant Problems. Elegant problems or challenges gain strength from their ability
to render many different solutions (fluency of responses), appeal to a variety of
problem solvers (flexibility of problem space), provide opportunities for unique
(original) responses, and invite elaboration (or reduction of it) in details or concept. Perhaps most importantly, an Elegant Problem has a worthiness factor.
Each of these characteristics requires some further explanation illustrated by the
simplest concrete example:
1.
The defining element of an Elegant Problem is its ability to elicit a multi31
2.
3.
4.
5.
tude of elegant solutions across time and place. However, one can only
identify an Elegant Problem in hindsight by the amount of elegant solutions
it evoked over time.
An elegant problem provides FLUENCY in responses. Fluency applies
broadlyit has length, if you will. The question or problem statement
accepts many answers. At best, each problem solver will find ones own
answer(s). This doesnt mean there are no wrong answers. It also doesnt
mean that all right answers are equally good. Much like brainstorming or
sketching, the idea/solution selected for further development by the problem-solver is a different step for discussion elsewhere. Here we are looking
at the purposeful design of the problem (issue/challenge/assignment) to
make sure that the problem invites many responses.
FLEXIBILITY of problem space means that the way an elegant problem is
defined must include an entry point for those uninterested or unable to go
beyond developing basic skills yet also extend wide enough to encourage
delightful surprises you did not see as possible. It reaches all levels of engagement, satisfying disinterest to passionate emersion. An Elegant Problem is also flexible in that it applies universallyappealing across age span,
level of ability or expertise, culture, or conceptual sophistication.
An Elegant Problem provides room for ELABORATIONit applies
expansively and/or deeply. At first glance, elaboration could simply
mean adding complex or entertaining details to a solution is a welcome
contribution. This is an especially useful stretch for learners talented in a
particular domain who complete a challenge quickly. One might also
elaborate on an idea by removing extraneous details. Elaboration can also
mean communicating to others by providing the necessary details for
others to follow ones path to the selected solution. For example, many
scientists, mathematicians, artists and other thinkers, will develop an
analogy or metaphor to help outsiders understand the new concept or
idea by associating it with something familiar to the audience members.
This is particularly important if the new idea is very creative so viewers
require a safety line to comfortably reach the new summit. A metaphor
elaborates with details needed for understanding.
An elegant problem encourages ORIGINALITY. Originality is the characteristic most often imagined when one uses the term creativity. (Yet
least often measured in tests of creative thinking.) An Elegant Problem
must set an environment for novel, inventive explorations and solutions.
It permits problem interpretation. It engages the imagination. It also
invites personal aesthetic inquiryan important area of development for
creators and for audiences of appreciators. The problem invites possibilities that surprise.
32
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6.
SANDRA I. KAY
Describing an Elegant art Problem might solidify the abstract idea with an example
of basic or expressive creativity. Asking participants to Draw your shoe invites
possibilities that range from learning scientific observation skills to creating metaphoric self-portraits. One could present this in an elementary class as easily as an
advanced high school or college course. It can work as a staff development exercise as well. There are many shoe drawings by renowned artists, but the fact that
ones shoe continues to inspire current post postmodern work strengthens the example (Shiota 2008). Lets look at the six characteristics through this exemplar:
Personally relevant and meaningful solutions from experts to novices are encouraged in this simple problem and have been across time. With regard to Guilfords creative behaviors: By definition, the problem requires fluency with individual responses. Flexibility is exhibited in the Draw your shoe challenge as it appeals
to elementary students to adults; beginners to the artistically talented, and novices
who need help with a specific technique to experts such as Michelangelo who identify new techniques are intrigued. Originality has emerged often, but a favorite
was drawn by a young man who drew his sneaker with absolute realism then depicted cartoon characters as a team of miniature workmen in hard hats using tools
to repair holes with needles/thread or buffing out scuffs. Another who drew her
shoe, capturing it before drawing her leg exiting the page on one side with detailed
background covering the rest of the page, demonstrated elaboration. Understanding
this drawing of a shoe as a visual metaphor for self-portrait invites elaborations of
object and background from other problem solvers.
A three - word problem using simple tools has inspired endless possibilities
across time, cultures, age levels, and expertise. Elegant problems yield elegant
solutions in any field.
Creativity and Aesthetics
Creative thought encourages, perhaps requires, aesthetic sensibilities. Exposing
problem solvers to different creative thinking strategies through Elegant Prob33
SANDRA I. KAY
35
36
BETWEEN POSSIBILITIES AND PLACES: COGNITIVE METAPHOR, CREATIVITY, ART AND EDUCATION
Creativity: 'The process of having original ideas that have value' (Ken Robinson,
2009)
Introduction
Art emerges when every facet of sensory experience is channeled through the creative process. Artists may not exclusively draw from the visual domain when applying brush to canvas or musicians from the sonic world alone when developing new
compositional ideas; the expression of the whole self is integral to the discourse of
artistic practice and reception. The senses being the only available form of information, all creativity therefore stems from the processing of personal sensory experience and cognition. Art exists as a metaphorical and representation process of
communicating ideas and experiences drawing from immediate experience, and
memory of touch, sight, and sound, framed by culture, historical context, and
materials, and driven by exploration and inventiveness. Bernbachs insight1 coming
up with an idea is a process, informed by the new combination of old elements was born
out of the world of commercial advertising, but does exemplify the typical view of
creative endeavour; if all forms of creativity ultimately involve the reorganization
of experiential information and the development of new patterns and combinations
within the bounds of discipline, how can we tame this knowledge to render it
meaningful and applicable for creative artists and is there virtue in further exploring the dialogue between different creative domains given the myriad of evolving
technological conduits?
A Problem Defined
In arts education, personal expression and the development of craft and technical
expertise, tends to emphasize creativity as an integral and valuable part of the
world rather than simply a response to the world. Arguably discussed most openly
1
Taken from Webb Young, J,.1965, A Technique for Producing Ideas, Thinking Ink Media
37
in the arts (Wilson & Lennox, 2012), creativity is more routinely the objective of
pedagogic practice and the focus of learning. The consequence of history is however for a level of segregation between artistic practices to have become entrenched. Whilst technology continues to inaugurate new multimedia domains and
open new opportunities for integrated approaches to creative practice, specialization in either textual, visual, or auditory domains predominates in education curricula around the world.
The precepts of this text are that integrated approaches to arts practice and the
understanding of the creative process, as expressed through common theoretical
models, can facilitate, stimulate and enrich creativity, and that creativity itself is
fundamentally a process involving integrated sensory experience and recall; the
recombination and recontextualisation of experiences. Challenging the specificity
and security of artistic domain classifications, the boundary between visual and
auditory realms when collapsed, through technology, provides for new approaches
to collaboration, artistic practice and creative process and creative outcomes.
Creative stimulation and provocation can provide structure and increase fluency
of ideas within a creative process, and significant opportunity exists for the enrichment of arts education and wider development of creativity through the arts. Exploring the role of cognitive metaphor in artistic creativity when working across
auditory and visual domains, this chapter presents practical insights about the application of creativity in the arts, models of educational practice for the development
of artistic creativity, and explores more general questions of creative thinking and
thought processes. As a point of departure this chapter will explore musical creativity from the perspective of nurturing creative activity within an English undergraduate programme.
The Creative Musical Process
What does it mean to be creative musically? To what extent is coherence in structure a necessity that constrains expression with a stylistic boundary, within which
musicians may establish identity and consistency facilitating commercial appreciation and artistic longevity? As Mehldau states a truly creative musician is one
who is simultaneously rooted in the past and expressing something new2. Where
does the new reside? If novelty is a motivating factor, what would the consequences be for musical expression and the maintenance of performer/
compositional identity? Musicians are very firmly rooted in the past; it is ingrained
within the disciplined rehearsal regimes and within long established listener expectations. Very often within tightly bound stylistic constraints musicians strive for
individual expression and commercial recognition through adaptive interpretation,
and sometimes subtle, nuances of individual muscle memory, performers establish
a sense of expressive ownership. Compositions may largely follow structural exMehldau, Brad (2010)Jazz Pianist, Jazzman Magazine http://www.carnegiehall.org/BlogPost.aspx?
id=4294973887 <accessed 30 July 2013>
2
38
pectations to comply with stylistic definition but the boundaries offer enticing
motivation within which a variety of invention prospers. Boundaries can stretch,
break, and merge to form new styles but this is often not the jumping-off-point
within musical expression; coherence within a largely abstract system, as music is,
is a primary concern commercially and individually.
The Contextual Gatekeepers
Creativity within a very limited pallet of expression, and frequently with a limited
set of tools, steered towards specific commercial outlets, has its risks. Who decides
when a creative artifact is original, the student, the teacher, the artist, the audience? In the commercial world of music production, ownership is secured and
protected through copyright regulation and there are a number of relatively high
profile cases in which copyright ownership is deemed infringed3 which could be
costly on more ways than one. There may be a case here for the development of
copyright verification software to function as an electronic gatekeeper in a similar
form as the hit song science database technology that has appeared in recent years
on the WWW4.
In many ways then originality within a musical context is an increasingly difficult activity because of the established habits of behaviour governed by stylistic
context; Byrne (2012) expresses this well: I had an extremely slow-dawning insight
about creation. That insight is that context largely determines what is written, painted,
sculpted, sung, or performed. I believe that we unconsciously and instinctively make work to
fit pre-existing formats. How then is novelty within music ever achieved without
surrendering to the whims of intuition and how can creativity, musical or otherwise, be encouraged outside of a traditional musical educational framework which
depends more often upon musical analysis to develop craft skills than upon creativity itself? Early undergraduate compositional artifacts are generally re-creative
facsimiles of earlier successes.
Colourful Language and Noisy Pictures
Clearly one answer would be to integrate educationally, insights into the creative
process to facilitate favourable environmental conditions within which creative
thinking may be more easily provoked. Familiar stylistic habits may also be broken
through the implementation of strategies within a creative toolkit, which could include the use of metaphor and cross-modal strategies to stimulate shifts in musical
perception5.
The concept of tone colour being perhaps the most obvious use of visual metaphor to describe aspects of musical experience, there are numerous intercessions
between the scientific and artistic consideration of perception. The interrelation3. For example: BBC News http://news.bbc.co.uk/1/hi/8497433.stm <accessed 30 July 2013>
4. musicxray: http://blog.musicxray.com/tag/hit-song-science/ <accessed 30 July 2013>
5. Brown, M and Wilson, C ,. 2013, presentation at ACA Maine 2013: http://prezi.com/phfbu-5yhani/?utm_campaign=share&utm_medium=copy
39
ship and commonality of terminology to describe aspects of auditory, visual, physical and emotional experience is a common feature of most languages. Newtons
careful calibration of the optical spectrum to map to the seven-note Western diatonic scale leading Rimington (2002) and others to produce devices to express
more formal interrelationship of music and colour are well documented.
In the arts, the synaesthesia of many practitioners is also explored and a general
interest in cross-domain creativity more common still. Scriabin was the first to
include a notational staff in the manuscript score for colour in his work Prometheus:
The Poem of Fire (1910) following prolonged work with the Western cycle-of-fifths
to which he allocated spectral colours. In the visual arts, Kandinsky has a welldocumented interest in the relationship between the arts and as Expressionistic
painters in the early 19th century were coming to terms with Abstract artwork,
many turned to music.
Paul Klee, Frantiek Kupka, Roy De Maistre are other notable examples of
artists that have explored translation or transference; capturing aspects of time,
rhythm and form in sculptural and visual arts, the terminology itself revealing
more musical thinking, they recognised that the direct visualisation of music itself,
when expressed graphically, to be aesthetically satisfying stimulating new patters of
personal expression.
Music also became the inspiration to underpin and inform temporal and structural progression for experimental film makers, necessitating the utilisation and
development of emergent technologies to facilitate abstract communication; Oskar
Fischinger, Len Lye, Norman McLaren being significant exponents of this emerging art form leading John and James Whitney to advance the language into the
digital domain finding new audio-visual correspondences. Studies of synaesthesia,
stemming from the work of Galton who coined the term in 1880, demonstrate
clear potential for the development of greater understanding of imagination. As
argued by Cytowic and Eagleman (2009), synaesthesia may even hold the key to a
more fundamental understanding of creativity and insight. Simner, C. M. et. al.
(2006), Schlewitt-Haynes, L. D. et. al. (2010), Dailey, A., et. al. (2010),
Ramachandran and Hubbard (2001), Kadosh & Terhune (2011), Eagleman, D. M.,
et. al. (2006), and, most notably, Ward, J., et. al. (2008), all identify the creative
significance of cross domain sensory experience and the potential for the bisociation of perceptual matrices to enrich experience and potentially stimulate creativity.
The Sound Canvas
As musicians and academics, it is a responsibility to provide learning, teaching and
practice opportunities most capable of producing the most creative output. Given
the predominant requirement for exclusively auditory output from musicians, and
40
to promote and to facilitate interaction, exhibition and further research. Perceptual Research in Image, Sound and Music (PRISM: www.prism.gb.net) was
launched in September 2012 to enable; a) the interaction of artistic practitioners;
b) access to auditory and visual arts stimulus for creative practitioners; c) a forum
for interaction and collaboration using social media. The aim in the coming year
will be to encourage interaction between students of different subject disciplines
and to incorporate techniques developed through the practice-based element of
this work in undergraduate learning and teaching.
As is clearly evident in early childhood, creativity in multiple and combined
forms and formats is commonplace in many cultures. The point at which people
either paint, write stories, make music, dance, or do none of these things, tends to
occur after childhood in most cultures. The reasons for this are numerous. Progressive specialisation or ultimate abandonment of creative arts practice has been
driven most widely by socio-political factors including education systems, professional and socio-economic conditions. Technology is at the heart of dynamic
changes in each of these spheres of which each of these changes provide significant
context to appreciate a shifting dynamic in creative practice experience. The accessibility of mobile and wider computing technology has resulted in the proliferation
of photographic, graphic design and music production experience. Interaction with
creative arts practice has been extended geographically, socially and culturally. The
implications of this for higher education are significant. Whilst universities will
continue to adapt and refine course designation and provision, there may be a need
to reconsider the classifications of creative arts practice more fundamentally.
Were not creative for one of our senses; we need to be creative with all our
senses.
Correspondence
Michael Brown & Chris Wilson
Creative Technologies Research group
School of Technology
Faculty of Arts, Design & Technology,
University of Derby, England, United Kingdom
teaching in higher education, Chris has presented and published widely on the
subjects of creativity, artistry, technology and education, and is an active member
of the American Creativity Association, associate and Fellow of the Higher Education Academy, principle researcher of the Creative Technologies Research Group,
and associate of the Digital and Material Arts Research Centre in the UK.
Michael is Senior Lecturer in Music and Programme Leader for the BA (Hons)
Popular Music with Music Technology degree in the Faculty of Arts, Design and
Technology at the University of Derby, UK. He holds diploma's in both Art and
Music, a BSc (Hons) degree in Software Engineering, Mathematics and Music, and
Masters degree in Contemporary Composition which combine to fuel his interest
in computer creativity. He is a principle researcher for CTRG (Creative Technologies Research Group) with over twenty five years of teaching experience in the FE
and HE sector, and an active digital artist, virtual art practitioner, composer, musician and sound designer with international professional experience in media production. As well as maintaining his professional role, he is an active member of the
ACA (American Creativity Association), is published and has presented his research in multimodal creativity internationally.
44
References
Byrne, D (2012). How Music Works, Canongate Books Ltd, Edinburgh
Cytowic, R. E, & Eagleman, D. M (2009) Wednesday is Indigo Blue: Discovering-37(D)the Brain Of
Synaesthesia, The MIT Press.
Dailey, A, Martindale, C., & Borkum, J (1997) Creativity, Synesthesia, and Physiognomic Perception
45
46
CHIMAE CUPSCHALK
CHIMAE CUPSCHALK
framework to gauge the success, progress and application of the creative process.
Problem solving skills and taking risks are two components equally critical in
developing creative processes in the classroom and work environment. Both of
these elements comprised 60% of what nontraditional learners used as a foundation for the other creative process components. Self-reflection and developing a
vocabulary for expression were ranked at 10% each and exploring interconnectedness was weighted at 20%. Successfully re-connecting with creative processes utilized 40% of the Instructors time to provide concise feedback. Project guidance
amounted for 33% of the classroom time. 15% of studio time was used to provide
clear project demonstrations and 12% of class time focused on providing examples
of how the creative process could be applied on the job. This research has taken
responsibility for expanding awareness along with providing as much detail about
the processes, procedures, challenges and successes as possible. In addition, data
findings provided in this evaluation offers a complete picture and includes any contrasting perspectives. Finally, the resulting action plan garnered the commitment
from the CCC Art Department Chair and faculty and included a living, comprehensive activities list and Creative Strategies Instructional Plan that has been applied throughout Art electives courses. Use of a creative strategies rubric in classes
has provided measureable and achievable objectives for the CCC Art Department,
faculty and nontraditional learners. In addition, policy changes within the Art Department reflected updates made to instructional plans, rubrics and class activities
designed for each Art electives class.
Purpose of Evaluation
The purpose of this evaluation was to determine if nontraditional learners have
successfully reconnected with creative strategies introduced in a classroom setting
and could transfer these skills to their professional work environment. In addition,
the evaluation measured the value Studio Art classes lend in assisting nontraditional
learners explore how and why decisions about problems and challenges are
made in conjunction with what, where and when allowing for a greater depth
of self-discovery, reflection and exploration.
Evaluation Matrix
An evaluation matrix assisted in the consideration of the most appropriate and
useful data collection methods and information sources for the guiding questions
identified in the reconnection to creative strategies evaluation plan. Three key
questions guiding this evaluation design included:
48
Questions
1.
2.
3.
How has the creative process affected the nontraditional learner professionally?
What are the nontraditional learners perceptions of Structures in Book Arts
course in terms of what has been enhanced due to the creative process?
How are the nontraditional learners applying the creative process in their
professional lives?
Methods
This evaluation included four types of data collection methods: observations in a
natural setting, pre and post class survey, archival data and an optional interview.
The qualitative data sources collected for this evaluation provided invaluable insight and understanding into the behaviors of the nontraditional learners creative
process strategies.
Information Sources
Twelve nontraditional learners enrolled in the Structures in Book Arts class served as
the primary information source for evaluation. Work samples collected captured
each students creative strategies progression throughout the course.
Data Collection
The Instructor was responsible for observing, documenting, guiding students and
collecting data from the appropriate information sources beginning the first day of
class. In addition, individual interviews resulting from the 90 day post class survey
were administered. Collected data showed the progression in students self- expression and involvement in the creative process when facing challenges normally
unfamiliar to them. Nontraditional learners classroom comments showed an understanding of parallels and similarities found in creative and work processes. Observable high levels of project engagement and collaboration signified the attainment of a flow experience when it came to designing, problem solving and creating their books (Csikszentmihalyi, 1990).
Observations in Natural Settings
The purpose of qualitative observations in natural settings was to capture students
interactions and application of creative strategies within the classroom. An obser49
CHIMAE CUPSCHALK
vation form was used to collect information about the student, classroom environment and efficacy of coursework. Metiris Rubric on Creativity (Metiri Group,
2009) was used as a gauge to measure the progress of each student.
Surveys
The Instructor conducted two surveys for the class using a Likert-type scale design
with options ranging from: strongly disagree, somewhat disagree, undecided,
somewhat agree and strongly agree. The initial survey was filled out by the student
the first evening of class to establish a base line of the students understanding of
creative strategies. The Instructor distributed and reviewed Metiris Rubric on
Creativity, explaining the purpose of the pre class survey and collected it for review. The 90 day post class survey assisted in determining whether or not the reconnection to creative strategies transferred to the nontraditional learners work
environment and offered an option for an informal interview with the course Instructor.
Individual Interviews
Nontraditional learners had the option to take part in an informal phone interview
with the course Instructor. Specifically, the phone interview allowed the Instructor
to gain insight as to whether or not there had been a successful reconnection to
creative strategies after Structures in Book Arts class ended.
Archival Data
Student papers, project photographs, models and final projects comprised the list
of artifacts collected and reviewed for evaluation. This data provided additional
qualitative information and determined whether or not the class had afforded students the opportunities needed to successfully progress through projects requiring
the application of creative strategies.
A two-page narrative was submitted at the end of class and captured what inspired the student along with an explanation of how reconnecting with the creative
process had affected them personally and professionally. Project photographs provided visual documentation of students progress throughout the course as they
incorporated creative strategies to work through individual projects.
The use of models to rough out book projects encouraged nontraditional learners to step through the process of bookbinding. Creating a perfect book was not
the goal, instead, mistakes were encouraged and used as a tool to strengthen and
expand on creative strategies. Projects eliciting high levels of engagement or flow
were documented for further exploration (Csikszentmihalyi, 1990).
50
CHIMAE CUPSCHALK
thing fell into place. I wasnt afraid to make mistakes and I began to see
other possibilities with my projects. It was OK not to have to know everything up front and I really wanted all the details right away but I can see I
feel more comfortable not having to control every detail.
Question: How are you applying the creative process in your
professional life?
Response: Im much more willing to take risks and trust my instincts
than I had been before class. Im also more comfortable making judgment
calls at work. Probably the biggest change is accepting ambiguous situations
and knowing Ill make the right choices.
Additional Comments: I feel much more confident about the choices
I make at work and being able to think about different possibilities has
afforded me more responsibilities. My manager sees my confidence and she
trusts my decisions. If there was something Id like to be able to do more
easily I wish I could implement more creative strategies in my daily life or
just revisit a creative space.
The creative strategies action plan proposed can be used in conjunction with individual studio art curriculums. In other words, professors are able to augment their
studio art class with an action plan on creativity. The results from this evaluation
along with the implementation of a creative strategies action plan allowed nontraditional learners to reconnect with creative strategies yielding positive results.
Providing a new way to approach current classes, with the added focus on creativity, helps professors show adult non-Art majors how they can successfully incorporate creative strategies in their professional lives.
Utilization and Action Planning
The CCC Art Department Chairperson has helped faculty understand the importance of including creative strategies in their existing curriculum. An outcome of
this research has resulted in the Art Department faculty incorporating a rubric to
gauge creative strategies, content, and abilities of their non-Art major adult learners. The rubric measures the creative strategies from novice to advanced allowing
professors to measure students progress. In the future, faculty may engage in brief
weekly meetings to share ideas, offer suggestions, discuss what went well in class
and what changes they can make to address creative learning areas of opportunity.
Collecting and discussing data, as demonstrated in Structures in Book Arts course,
could assist in establishing changes within existing traditional classroom environments where nontraditional learners begin their holistic journey interconnecting
53
CHIMAE CUPSCHALK
54
Metiri Group. (2009). Dimensions of 21st Century Learning. Retrieved from http://
creativity-innovation.metiri.wikispaces.net/Rubric
Sternberg, R. J. (2007). A Systems Model of Leadership: WICS. American Psychologist, 62
(1), 34-42. doi:10.1037/0003-066X.62.1.34.
Sternberg, R. (2002). Creativity as a Decision. AMERICAN PSYCHOLOGIST, 57(5), 376-376.
Appendix
Continuum of Progress: Creativity
Creativity is the act of bringing something into existence that is genuinely new, original, and
of value either personally (of significance only to the individual or organization) or culturally (adds significantly to a domain of culture as recognized by experts)
55
4
Continuum of Progress: Creativity
56
CHIMAE CUPSCHALK
57
MARGARET MURPHY
Abstract
Generation Z, Post Millennials, Post Gen, Gen Wii: call this generational cohort
what you will, they are reshaping the world around us, including future business
enterprises. Born in the early to mid or late 1990s (Ife, 2013), many of these
digital natives are very interested in entrepreneurial undertakings, despite (or perhaps because of) the economy (Ernst & Young, 2013). According to Harris Interactive, nearly 40% would like to start their own business some day (2010). Current educational and community outreach efforts most often focus on business
and/or technology driven endeavors. However, a review of literature and analysis
of current published interviews with young entrepreneurs reveals young Gen Z
media and arts entrepreneurs are motivated by somewhat different factors, as compared to more traditional entrepreneurs and thereby facing some different challenges ahead. This paper concludes with recommendations for future research
and an implications discussion for the development of creative young entrepreneurs.
Introduction
Entrepreneurship is critical to economic growth and job creation, especially with
the financial times faced worldwide. The United States Small Business Administration (SBA) reported 28 million small businesses (2013), a 4% increase versus
2011. More importantly, these small businesses represent 60-80% of all new jobs
created in tough economic times (SBA, 2011). Continued entrepreneurial interest
and growth is part of a global phenomenon, despite the economic concerns worldwide. Small and Medium Enterprises (SMEs) with 250 or fewer employees provided two-thirds of G20 employment, created jobs at twice the rate of their bigger
58
MARGARET MURPHY
competitors and were more likely to recruit the unemployed (Ernst & Young,
2011). Unemployment and underemployment among teens and young adults are
two more bleak side effects of the global financial crisis. Within the U.S., teens are
facing a record level of unemployment at 24%; equaling levels achieved the Great
Depression (BLS, 2013). Globally, the International Labour Organization (ILO)
reported almost 13% of the worlds youth (representing nearly 75 million young
people) as unemployed (2013). Some economists feel the real youth unemployment is much higher, estimating rates of economically inactive young people
(those neither working or studying) at nearly 290 million (Economist, 2013).
Therefore, entrepreneurship is critical not only to global growth of the world
economy; but, also, the employment and future of todays youth. In fact, a study
for the SBA, points to a direct correlation between entrepreneurship, positive
economic growth and decreased unemployment (Plehn-Dujowich, 2012). Additionally and perhaps more importantly, a Harris Interactive Youth Pulse study for
the Kauffman Foundation for Entrepreneurship found entrepreneurship to be a
desired activity for 40% of those ages 8 to 24 years old in 2007 and again, three
years later, despite the economy (Harris, 2010). In the same study, 25% of 18 to
21 year olds and those aged 13 to 17 years old surveyed saw starting a business as
more desirable than other career opportunities. More recently, a 2011 Gallup
Hope Index Student Poll documented even more pronounced entrepreneurial
aspirations stating nearly 8 in 10 students (77%) in grades 5 through 12 want to
be their own boss; 45% want to start their own business and 42% believe they
will invent something that will change the world (Calderon, 2011).
Entrepreneurship motivations obviously extend beyond economic issues for
young people. Pop culture personalities, the media and startup events are nurturing the growing interest in entrepreneurial endeavors. In fact, entrepreneurship
has become a pop culture hot button, creating a start up nation frenzy. Television programming such as Dragons Den, the top rated (especially among young
people) Shark Tank, Crowd Rule, the new Supermarket Wars, and the soonto-debut DormBiz (among others) have created heightened interest and appeal
for entrepreneurship. Additionally, entrepreneur superstars such as Mark Zuckerberg, Sergey Brin, or the late Steve Jobs have given entrepreneurship a quasi- rock
star cool status. Additionally, events like hack-a-thons, start up weekends,
and other often technology based activities (frequently sponsored by assorted business incubators, accelerator programs and more) attract young entrepreneurs interested and excited by the intense, high-energy experience. Entrepreneurship is
widely covered by the media and a phenomenon that young potential entrepreneurs have literally grown up amidst all of the excitement.
A final overriding force influencing young people to consider entrepreneurship
is the technology-driven world they have been immersed in, since very young
childhood. Pew Research Center, in conjunction with The Berkman Center for
59
Internet & Society at Harvard Society, produced a study showing that 95% of teens
are online which is consistent with 2006 findings (Pew, 2013). However, teens
internet usage behaviors have changed as they have moved from stationary desktops to a laptop or even a tablet, 24/7. Per Nielsens The Teen Transition report, 71% of teens now own a tablet and 61% own a smartphone and have increased their monthly data usage 256% versus a year ago, giving them even greater
access to instant information and solutions as they google it or turn to a YouTube
tutorial (Nielsen, 2013). These young people have never known a world without
the internet, without instant access to information or without the ability to quickly
find the answer themselves.
Entrepreneurial education
Current entrepreneurial educational efforts are primarily concentrated within
higher education and the private sector focused on adult learning. A passive study
by Saint Louis Universitys John Cook School of Business resulted in a combined
list (mining data from the Entrepreneurship Compendium, the National Consortium of Entrepreneurship Centers, the GWU/SBA Survey and other sources) reported some 224 higher education U.S. institutions with majors in entrepreneurship or small business. However, data from the United States Report for the
Global Entrepreneurship Monitor (GEM) 2012 found that of entrepreneurs aged
18 to 64 years old, only 31% had trained for their entrepreneur endeavors at a
college or university course, 8% had adult training and less than 1% received
training at grade school or youth programs (Kelly et al. 2012). Presumably the
number of higher education students majoring and benefiting from entrepreneurship coursework will grow as the programs proliferate.
Within the United States, the Gallup Hope Index 2011 survey reports that 64%
of students in grades 9 through 12 believe my school offers classes in how to start
and run a business (Calderon, 2011). Yet, very few of these Gallup surveyed
students had any actual entrepreneurial experience as 96% of those in grades 5-12
then responded no to the question do you run your own business now? (2011).
Similarly, in a 2006 National Federation of Independent Businesses (NFIB) and
VISA survey, 90% of high school teachers and guidance counselors surveyed believed their students had interest in becoming their own bosses; but, 75% of respondents felt students didnt know where to turn for assistance (NFIB, 2006).
Additionally, the GEM Global Report (Xavier et al., 2013) survey of 69 participating countries found entrepreneurship training for elementary and secondary school aged
students to be the least adequate factor.
Therefore, GEM recommendations globally were to increase entrepreneurial
training efforts within these youth segments, for a variety of reasons (employment
growth, economic development, innovation, etc.). For example, 66% of the
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MARGARET MURPHY
among the youthful potential entrepreneurs in the Harris study included: money
(26%); building something for the future (18%), being my own boss (16%), using
my skills and abilities (14%) and seeing my ideas realized (12%). Themes of financial reward, autonomy and personal achievement are sentiments frequently voiced
by traditional entrepreneurs.
In comparison, when exploring the motivations of media arts and arts entrepreneurs, impetuses begin shifting. As Ruth Bridgstocks so aptly entitled paper, Not
a Dirty Word: Arts Entrepreneurship and Higher Education implies and discusses, there is a seemingly inherent discomfort with any potentially crass
commercial aspect associated with artistic endeavors (Bridgstock, 2012). Young
artists (often as well as their educators and mentors) frequently are very committed to fulfilling internal needs such as personal artistic fulfillment and a passionate
desire to innovate. Arguably, art entrepreneurs can also be seeking external rewards such as validation via appreciation from others, community connections through
shared visions, etc. Based on published interviews with entrepreneurs who began
as teens and interviews with current teen entrepreneurs, the following preliminary
analysis begins to illustrate the similarities and differences between more traditional entrepreneurs (involved in business, science and/or technically driven efforts) versus media and arts entrepreneurs as youthful business beginners.
Young entrepreneurs interested in more traditional business models and technology driven businesses repeated consistent themes of profits, autonomy, maximizing
investments and sometimes, people management. As the quotes provided indicate,
although these motivations may seem a bit cold and rational, the language and sentence structures reveal strong emotional connections highlighting passion, drive,
pride and excitement.
In elementary school, I was trying to sell not only my toys but also, for example, my uncles
products to friends and family for a profitit was a continuous quest for autonomy.
Christopher Pruijse, letslunch.com
When I was youngI found out you can make a lot of money as an entrepreneur I was
hooked at that point! Nick Friedman, College Hunks Hauling Junk
At the age of 4I realized I could make moneyI wanted more of it. I continued to brainstorm and create new opportunities every year since then! Charles Gaudet, Predictable
Profits
I started my first business in middle school, when I was 11 years old, by partnering with an
artist friend of mine... He was the manufacturer, and I was the salesman. We made
enough to pay for our lunches every day Chad French, Peerfly (Young Entrepreneur
Council, 2012).
62
MARGARET MURPHY
are
at
least
130
universities
and
colleges
that
have
arts
64
MARGARET MURPHY
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NATHAN M. SACHRITZ
NATHAN M. SACHRITZ
Street had a lot of faith. Three months later, Facebook was trading below $20, and
at this writing the closing price near $24 per share gives Facebook a market capitalization just under $60-billion.3 That means in March of last year the market
had faith enough to see twice the value that it no longer has faith to see now.
And then there are the smoke and mirrors types of things not seen. In 1985,
after several very large, very public business failures, five accounting organizations
sponsored a study of financial reporting fraud in publicly traded companies, and
made recommendations to companies, auditors, the U.S. Securities and Exchange
Commission, and other regulators. This Committee of Sponsoring OrganizationsCOSOcontinues to study fraud; but has expanded its focus to include
other risk, too.4
This is the world of Enterprise Risk Management, or ERM.
ERM combines:
Enterprise
What is the purpose of your organization?
What is your mission?
What are your goals?
What is your method of trying to accomplish that?
Risk
What could keep you from getting there?
What is the likelihood of that happening?
Management
How much risk are you willing to take?
What are you willing to take a chance on not happening?
How much effort are you willing to spend to prevent it or prepare for it?
In terms of managing risk, lets use an example that will be familiar to everyone.
Insurance. Risk management is making a conscious effort to figure out:
Where is the risk of a fire?
How big could that fire get?
What could that fire do to you?
What would it take to put it out?
How likely is it to happen?
71
Regulatory RiskNot just the money spent for a noncompliance fine. Possibly losing tax-free status. A church could lose affiliation with its denomination
because of a censure.
NATHAN M. SACHRITZ
Operational RiskThe risk of loss from a bad process. Basically lack of excellence in all you do.
Reputation Risk The risk of loss because of peoples opinion of you. A bad
report.
And all are related. If a charitys computers are stolen, what is the most important
thing they would lose? A pastors sermons and sermon notes? The clubs membership list? What would happen if a charity could not give contributors their
giving statements when they needed to file their tax returns? What would happen
if they lost members because of this? So you have both Operational Risk and
Reputation Risk at play in the one place.
And Reputation Risk is everywhere. Which is why I submit that Reputation
Risk is connected to all others.
If a church has operational problems on Sundaybad musicians in the service;
the lights go out; the heat or A/C goes out; they have wrecks in the parking lot it
will leave an impression. Likewise, if someone speeds through rush hour with the
organizations bumper sticker on his car, or shows up on the evening news after
getting picked up on a DUI on his way home from a meeting, it will affect the organizations reputation.
It can even come from your technology. We automate processes for efficiency;
to free us up for the important stuff. So we can do things without thinking. But
even that requires thought.
I recently got an e-mail from a car dealer. Happy one-year anniversary of buying your new car Ann. Come get a free car wash. They left a voice mail message, too. Now, I did buy a new vehicle a year ago. But, I am not Ann. They sent
the e-mail to the right place. But addressed me by my wifes name. They called
her cell phone to leave the message, too. And they told me a couple years ago they
do not run pick-up trucks through their car wash.
They thought they were being efficient, when they were actually showing they
put no thought into their dealings with me. Which affected their reputation.
This is key. After your message, your good name is the greatest asset you have
got. What would happen to funding if it were discovered that the American Cancer Society could not account for $100-million of donations? That the American
Red Cross spent 80% of contributions on administration and fund raising? That
the IRS spent billions on employee parties?
So, what am I saying here? Im saying any business or non-business ignores risk
at its own risk. You need to think about it. And it takes a conscious effort. It
requires thinking about things that have not happened yet.
73
This is why it is vital that creative thinking be a part of ERM. Because ERM requires envisioning things that you cannot see yet. The only way to see something
that has not happened is with vision. Without sight, a person can get by. But
Where there is no vision, the people perish (Proverbs 29:18).
And where there is no risk management, enterprise value perishes. Investors
know there is a risk/return tradeoff. The New York Stock Exchange now requires
audit committees of listed corporations to discuss risk management. Credit rating
agencies such as Standard and Poors include enterprise risk management processes
in their analysis.5 Effective 2/28/10, Securities and Exchange Commission Regulation S-K Rule 229.407(h) requires publicly traded companies to disclose in
proxy statements how the board of directors oversees the risk management process.6
The challenge is that people do what they are paid to do. In a business, the pay
is obvious. In a non-business they may get a pay-check or satisfaction or recognition or some other type of warm fuzzy. But in any case, people do what they are
compensated for.
It is managements job to get the people to want to think about risk. And if, as
George Kneller is quoted as saying, Creativity consists largely of rearranging
what we know to find out what we do not know, 7 where could there be a greater
need for creative thinkers than in Enterprise Risk Management?
Correspondence
Nathan M. Nate Sachritz
4497 English Oak Court
Mason, Ohio, USA 45040
Email: n8sakss@netscape.net
Authors brif bio
Nathan M. "Nate" Sachritz is the Loan Review Officer for a community bank in
the Cincinnati, Ohio area. He has had 3 articles published by RMA-The Risk Management Association, with his "'Top 10' Rules for Credit Analysts" having won 3rd
Place in the RMA Journals 2011 Journalistic Excellence Awards. He advocates
creative thinking in risk managementfor businesses and non-businesses
and can be reached at the above address.
74
NATHAN M. SACHRITZ
Notes
1
Prospectus filed with the SEC pursuant to Rule 424(b)(4), Registration No. 333179287, dated 5/17/12, Page F3, [Online], Available: http://www.sec.gov/
Archives/edgar/data/1326801/000119312512240111/d287954d424b4.htm, [7
July 2013].
2
Notice on Final Rule of Proxy Disclosure Enhancements, Securities and Exchange Commission, Page 39, [Online], Available: http://www.sec.gov/rules/final/2009/339089.pdf [7 July 2013].
6
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that net the greatest gain. Their primary goal is to minimize cost and maximize
benefit. Members from academia on the other hand wish to forward time-tested,
deliberate, scientific creative methodologies as well as to create new ways of theorizing, assessing, and applying creativity in order to build new knowledge; however, the minimization of cost is not so critical an issue. The schism between these
two mindsets can promote feelings of frustration and mistrust. This, in fact, is
ironic as more and more businesses and organizations are recognizing the important and pivotal role that creativity has within in the corporate sector. In the May
2010 published report, Capitalizing on Complexity, a survey conducted by IBM of
over 1,500 CEOs worldwide, found that creativity was considered the most
important leadership quality.
Creative leaders expect to make deeper business models
changes to realize their strategies. To succeed, they take
more calculated risks, find new ideas, and keep innovating in
how they lead and communicate. (p. 8)
It is important to note that the behaviors of creative leaders cited in the report are
in line with 6 of the 11 creativity factors of the Reisman Diagnostic Creativity Assessment (RDCA), a mobile self-assessment app that scores an individuals perception of their own creative strengths and weaknesses based on a 40 item Likert-type
questionnaire. Specifically, take more calculated risks aligns with1) Risk
Taking (taking smart risks), find new ideas aligns with 2) Originality
(coming up with new ideas), 3) Fluency (generating many ideas), and keep
innovating in how they lead and communicate aligns with 4) Tolerance of Ambiguity (being comfortable with the unknown), 5) Resistance to Premature Closure (keeping an open mind) and 6) Flexibility (generating many categories of
idea). The other 5 creativity factors are touched upon in the statement, but not
overtly, i.e., Elaboration (adding details verbally or to a drawing), Convergent
thinking (analyzing and evaluating solutions to come to closure), Divergent Thinking (thinking of multiple, new solutions), Intrinsic Motivation (acting upon a situation due to inner drive or self-satisfaction), and Extrinsic Motivation (acting upon a
situation to obtain an external reward).
In order to provide a supportive atmosphere for its members, the American
Creativity Association takes great care to not be didactic in its view of creativity. In
general, the organization operates on the basic consensus that creativity is the generation of new ideas and innovation is the ability to implement new ideas. There
also seems to be apparent agreement between the business members and the academic members that institutional processes put in place to encourage and improved innovation should be research-based. From the authors experiences, friction seems to develop between the business members need and want for immedi78
ate solutions and academic members view that an innovators understanding of the
theoretical underpinnings of creativity and innovation is crucial in order for the
innovator to take full advantage of creative theories and practices.
In embracing a more open philosophy toward creativity, it may seem that the
American Creativity Association has created a structure that promotes a continual
friction which impedes the ability for business and academia to team together to
accomplish both individual and shared goals. Gratton and Erickson (2007) indicate
that this may indeed be the case as they relate:
although teams that are large, virtual, diverse, and composed of highly
educated specialists are increasingly crucial with challenging projects,
(these) same four characteristics make it hard for teams to get anything
done. To put it another way, the qualities required for success are the
same qualities that undermine success. Members of complex teams are
less likelyabsent other influencesto share knowledge freely, to learn
from one another, to shift workloads flexibly to break up unexpected
bottlenecks, to help one another complete jobs and meet deadlines, and
to share resourcesin other words, to collaborate. They are less likely
to say that they sink or swim together, want one another to succeed, or
view their goals as compatible. (p. 3)
In order to obviate these challenges and enable members from business and academia to better team with one another to accomplish shared business goals, the
American Creativity Association has turned to creativity itself as a vehicle to promote increased collaboration trust, and commitment. Creativity has taken the
form of creative collaboration, ideation, and creative problem-solving and work
practices. An excellent illustration of these practices in action can be drawn from
the organizations methodology employed during meetings between its board
members. Frequently board members from academia will employ creative ideation
and creative problem-solving techniques such as divergent and convergent thinking
exercises, i.e., generate as many different solutions/ideas as possible in a brainstorming-type session to solve the issue and then cull the ideas down to the best.
The divergent/convergent process (aka the Creative Problem Solving method)
process can then be repeated on the best ideas over several iterations to see if
better ideas are generated until the group is satisfied with a final solution or idea.
This practice allows the group to forward shared goal accomplishment and relieve
fixation during these meetings. As related by Paulus and Nijstad (2003):
The term fixation, in the present context, refers to something that
blocks or impedes the successful completion of various types of cognitive
operations, such as those involved in remembering, solving problems,
and generating creative ideas (e.g., Dodds & Smith, 1999; Smith, 1994b,
79
1995b; Smith & Blankenship, 1989, 1991; Smith & Vela, 1991). For
example, fixation can obstruct memory retrieval of well-learned names
or words, such as the names of famous celebrities or politicians. The
same fixating forces can likewise block solutions to puzzles or math
problems, such as Luchins and Luchinss (1972) famous water jar problems or common anagrams. The ways that fixation can cause such blocks
can also limit the directions taken in creative idea generation in such
tasks as divergent thinking and brainstorming (p. 16.).
Other strategies employed include temporarily diverting group thinking to another
activity and then revisiting the issue at a later time thus allowing the group to return to the issue with fresh thoughts (Reisman & Hartz, 2011). Reisman and
Hartz (2011) emphasize the importance of providing adequate time for incubation
of ideas and that when not allowed, these organizations are less innovative.
The American Creativity Associations business and corporate members bring a
sense of urgency and real-world adaptation to these creative practices. As they say,
Time is money. These members provide the tension and helpful balance that
keeps the creative process moving. At some point, analysis and discussion must
end and action taken. The business members are able to assist academic members
in streamlining extraneous processes in order to maximize benefit and minimize
cost. The resulting solutions are a more effective and efficient accomplishment of
shared goals obtained through the contribution and collaboration of both factions.
Through its employment of these practices, the American Creativity Association has enabled its members to effectively team together to accomplish shared
goals. As an added benefit however, these practices have also enabled the organizations members to more effectively accomplish individual goals. One example of
this phenomenon is the adoption of creativity practices initiated by academic members, utilized within American Creativity Association meetings, and then ultimately utilized by business members within their work operations. Another example is applying a more real-world business focus to creativity practices within the
academic environment. This continual practice of creative collaboration between
members of the American Creativity Association has also created a synergy where
the goals of each entity actually complement vs. conflict with one another. Members look to one another to bring a specific mindset or focus to the entire creative
process; this results in better and more well rounded solutions. The goals of the
business members and the academia members have become more holistic in nature; taking on more of a strategic focus with a shared purpose. As such, each
group is able to more effectively accomplish its own goals and to work together to
enhance the common good.
It is the opinion of the authors of this chapter that creative synergy is realized
through creative practices that cause the release of cognitive dissonance. When
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Foreword
The story of human creativity is indivisible from the history and evolution of tools
and technologies. Whilst by no means an exclusively human endeavour, the capacity for tool making is nevertheless regarded as a defining feature of human achievement and, in utilitarian terms, arguably the most recognisable indicator of human
creativity. Technology is inaugurating fundamentally new patterns of human experience, understanding and meaning. With a generation emerging with increasingly ubiquitous screen-based media experience and exposure to information on a
scale unprecedented in human history, new questions emerge about creative capacity, craft, imagination, and the technical knowledge necessary to create.
The nature of artistic expression when virtualised, and the parallel role of technology as both the tool and the medium, also present challenges of interpretation
and understanding. At the forefront of innovation for all of recorded human history, the arts continue to play a significant role in interrogating the possibilities and
the implications of new technology for creative practice, human expression and
cultural interpretation. Beyond mere documentation of events, art continues to be
simultaneously redefined by technology as practices as well as operating as active
cultural spaces in which new realities are investigated and meanings negotiated.
84
opment of artistic expression as tools that mediate how creative activity occurs (Burnard, 2007).
Art, technology and craft
As observed by Anati (2009), it is through the archaeology of art that we are able
to study the most ancient forms of artistic creativity and therefore of human creativity itself. The archaeological evidence for the ubiquity of artistic practice in all
human cultures is clearly significant and whilst the record of human artistic creativity is fragmentary (Bell, 2007)with the majority of artistic expression and decoration being lost through biodegradation and the ephemerality of momentthe
records of what remains are precious and extraordinary.
Debate continues about the interpretation of ancient human art with particular
uncertainty about the point of emergence of truly non-utilitarian decoration
(DErrico, 1997); with difficulties inherent in determination of characteristics of
behavioural modernity (Henshilwood & Marean, 2003). Zilho (1997) identifies
dating of human decorative ornaments to approximately 73,000 BCE and figurative art to 30,000 BCE, which includes examples demonstrating clear consideration of proportion, symmetry, form and the cognitive expression of mythology
(Bell, 2007). The origins of art will most probably remain subject to speculation as
the power of art remains a mystery (Funch, 1997), but the power of art as an
agent of social and political manipulation is clear. Inferences can be drawn for
how tool making emerged and gradual refinement led to increasing sophistication
of craft but as observed by Bell (2007), whatever the biological motivation behind
such actions, it shows that attraction to the strange, the bright and the shapely is a
common possibility in many visual systems.
In all key respects, the art is inherently technological. Beyond exclusive focus
on human body, movement and voice, the vast majority of artistic practice involves
some manipulation of materials using increasingly more sophisticated secondary
objects and devices. Perhaps fulfilling more utilitarian function, the invention and
development of tools reveals glimpses of the same cognitive insights that drove the
development of artistic expression. Indeed, an aesthetic sense of possibility or
drive towards manipulation that resulted in the refinement of cutting tools and
arrowheadsthemselves objects of symmetry and beauty as well as functionalitymay indeed have emerged through more artistic processes of fashioning or
altering. The broad scope of history in the arts is littered with technical innovation and wider impact on scientific understanding. From incremental change in
painting to the incredible sophistication, codification and mechanisation of music, a
symbiosis between tools and techniques has evolved over certainly tens and most
possibly hundreds of millennia.
87
designed, the unexpected is the only thing that can be expected. No play is predicated on reaching a specific outcome but is more profoundly rooted in the moment
-to-moment operation of adaptable procedure. After all, whilst creativity may be
achievable through planned activity, originality will only ever be the achievement
of the unforeseeable.
Echoes of the same sensibility can be identified through the many other adaptations or interventions with technology both within the artistic sphere and in other
contexts. The principle current application of samplers, vocoders, drum machines,
and turntables in music, for example, all deviate significantly from their original
designed intentions thanks to experimentation and play by users and practitioners.
The arts are fundamentally predicated on the realisation of often loosely defined
end goals and anticipated deviation in creative process and direction. Indeed, as
observed by de Bono, memory systems can not be creative except by mistake (1992, p. 37) and as cartoonist Scott Adams famously said, Creativity is
allowing yourself to make mistakes. Art is knowing which ones to keep.
In any process of applying technology in the pursuit of artistic expression, be that
in the digital arts, or indeed traditional craft and physical interaction with materials, there remains a barrier between intention and expression in the resources being applied. Technology most certainly has the capacity to disrupt or to distract in
ways counterproductive to creative endeavour, but the journey of refinement in
digital tools is one operating at a faster and more significant rate that any other
comparable human technology and the accumulated experimentation involved in
the decoding of the products of engineering is so diverse and increasingly interconnected so as to become almost organic. The barriers will continue to fall. Art,
technology and imagination share an increasing potential to extend realities, experiences and the fundamental meaning of creativity, practice and expression.
Perhaps, as Terry Pratchett said, Its still magic even if you know how its
done (2005).
Correspondence
Chris Wilson & Michael Brown
Creative Technologies Research group,
School of Technology.
Faculty of Arts, Design & Technology,
University of Derby,
Derby, United Kingdom
Email: c.j.wilson@derby.ac.uk. Email: m.brown2@derby.ac.uk
89
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counter the dilemma of finding a sense of self when functioning within two cultures concurrent existence. It is not that the hybrid culture is invalid, but rather
that it is a bastardization of both culture A and culture B, which means that border
identities are unlikely to fit neatly into a box of predefined categories.
The observation of this anomaly in cultural studies resulted in the genesis of
border theory. An emerging challenge, resulting from the diminishing boundaries
of nations and the rise of the cultural nomad, is that society as a whole now exists
in a border culture of sorts. Might this greater social diversity act as a catalyst for
creative thinking? Can the feeling of being other function not as a thing to overcome, but as a cognitively distinct space? Arguably, encounters with the culturally
unfamiliar, and the need to reorient, could make for the most possibility saturated
environments because they necessarily break the status quo.
For the purposes of our discussion, culture should be understood as the way
individuals orient themselves to the spaces and people surrounding them. It is the
shared part people refer to when they define culture as a shared set of beliefs and
values. Ahmed (2006) writes about orientation as being situated in a space, history,
and (of particular interest in terms of cultural complexities) disorientation. Disorientation, to be not oriented, may sound lost or lacking, but these are instances of
rich cognitive possibility. These are moments in which you lose one perspective,
but the loss itself is not empty or waiting; it is an object thick with presence (Ahmed, 2006, p. 158). Thus, the way we respond to disorientation is up to
us. In reorienting, we might end up facing an entirely new direction. Jill Johnston,
a critic for The Village Voice, observes that the solution to the problem of identity
is, get lost (1998, p. 148). Similarly, the solution to the problem of conventional
thinking may be to become disoriented.
The cognitive and physical space of creativity must allow the individual to get
lost and to come back changed. As a caution, however, Ooi and Stber (2011)
argue that creativity can be viewed as destructive or destabilizing when it appears
unmanageable. Thus, disorientation on its own does not produce desirable outcomes unless it is channeled, managed, into productive creativity. Ooi and Stber
note that creatives who thrive in their environments are those that are culturally
vibrant, tolerant of diversity, and technologically advanced (2011, p. 114). We
suggest that creatives need less training on generating and recognizing difference
and more knowledge of how diversity needs to be harnessed to achieve full creative potential.
Research on negotiated cultural difference usually focuses on overcoming diversity; lacking in these discussions is how culturally complex spaces can act as a catalyst for new outcomes. The trick to developing a setting that is producing measurably enhanced creative productivity is in nurturing the right environment to foster
this borderland, where unique experience is almost certainly without fear or
hostility. Pluut & Cureu (2013) examine the role of demographic diversity on
95
much more accessible, we must also contend with the fact that the information we
receive may be much more homogenized. Hokanson & Karlson (2013) argue that
creativity and grit will be the distinguishing character strengths for the global
workforce of our new knowmadic world.
Bilton (2010) notes that perception of creativity has shifted from that which is
deviant to that which is manageable in mainstream management theory and practice. He argues that the individualistic heroic model of creativity is being replaced
by a more collective structural model that highlights the systems and infrastructure around individual creativity rather than focusing on one persons raw talent.
And this is good news. It is only when organizational infrastructures enable creativity and celebrate difference that the sparks found on the borderlands of culture
can ignite and stay lit.
Correspondence
Tara Grey Coste
Leadership Studies
University of Southern Maine
51 Westminster St.
Lewiston, ME 04240
207/753-6596 (work phone)
207/415-4636 (mobile phone)
207/753-6555 (fax)
tcoste@usm.maine.edu
Cassandra Coste
MSW Program Services - Practice Area
NYU Silver School of Social Work
1 Washington Square North, Rm 406
New York, NY 10003
212/998-5935 (work phone)
207/671-8315 (mobile phone)
212/995-4173 (fax)
Cassandra.Coste@nyu.edu
Authors brief bios
Tara Grey Coste is a Leadership and Organizational Studies professor at the University of Southern Maine. Her work focuses on refining the training processes that
enhance creativity in teams and on teaching business professionals techniques to
99
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Glaveaneu, V., 2010. Creativity as cultural participation. Journal for the Theory of
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dation of whether the new offering is creative and timely (Csikszentmihalyi, 1999).
The four stages include:
The outcomes of the functional creativity process are realized in three distinct
elements.
Societies need active markets to progress. We will never reach a point where every
idea becomes a successful new venture; so the market feasibility should be tested
early and repeatedly with each new development to ensure that human and capital
resources that are being applied to the fruition of this idea are utilized appropriately. The vetting that occurs in the ideation stage is very important so that time
and resources are not wasted, particularly in already distressed economic climates.
We must be particularly cognizant that ideas that are funded with government
grants and subsidies that never reach the market successfully are actually a net
drain on societal wealth and opportunity. Of course, there is the educational value
of developing the creative entrepreneur for future success, but that, unfortunately,
doesnt decrease the global debt in the near future. Respectful and ethical practices, not just financially opportunistic ones, must be instilled to sustain the earth,
individuals and future societies. Ideally, countries across the globe should take a
socially responsible approach in their utilization of resources by deciding on the
best opportunities to pursue in the most efficient and honorable manner.
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Raising Awareness
Many homes, classrooms and organizations do not foster cultures of creativity; and
without practice and an intentional investment of time and resources, future generations may not be prepared to create, elaborate, pivot and adapt in the face of
this ever-changing world. Parents and teachers are often so concerned with test
scores and conforming behavior that they do not realize that their children may not
be learning to think, just to repeat.
Raising awareness of the need to cultivate creative thinking skills in children, in
young adults, in adults, in homes, classrooms and workplaces is a great first step.
Although this need may be apparent to researchers and educators, we all have a
responsibility to communicate this and campaign for reform. Creativity must be
seeded through all aspects of our educational curriculum and steps taken to combat
the effects of formulaic and other current teaching practices that intentionally or
unintentionally suppress creativity. Success measures must be revised. Awareness
to the masses is important so that interested parties can be advocates for change
and ambassadors for establishing creative cultures for personal expression and societal improvement.
Start with the Children
Creativity is revealed in many levels ranging from mini-c or personal creativity, to
little-c or everyday creativity, to Pro-C where professionals may begin to emerge
as leading creators, and finally to BIG C (Ward & Kolomyts, 2010)the eminent
creators such as Einstein, Mozart, Cezanne and Steve Jobs. Expecting all children
to become BIG C adults is unrealistic; but we can expect all to perform creatively.
It is a healthy part of everyones life to survive and evolve, showing our potential
for originality and meaningfulness in work and play.
Creativity requires nurturing, practice and time. Many children have very busy
schedules, leaving limited free time to stretch and explore their worlds independently, imaginatively, and creatively. People need some completely unstructured
time to experience their worlds with no expectation of performance or deliverable.
Parents who experience life fully and provide opportunities for children to
travel and experience the world, offer learning experiences that promote skill
development and accomplishment, and enable overall supportive home environments and stimulating childhoods are more likely to raise children who become
adults who attain creative achievement. Children who witness parents in flow
states (Csikszentmihalyi, 2003) and who practice creativity learn to be creative.
Prodigies are not born as developed creative geniuses; they come from cultivation,
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practice and parental involvement (Howe, 1999). Incorporating youth into our
worlds in a more holistic manner with kindness and patience, instead of filling all
of their time with structured activities, would provide opportunities to model
creativity in preparation for real-world adult life. Asking children for input in
solving everyday problems can lead to valuable discussions and teaching opportunities.
It is important that we nurture the inner creator in each and every child. Television does not accomplish this goal; however, if you must watch TV, do it mindfully. People who make program selections that contribute to growth, dissect the
programs with children to identify the plot and analyze the characters, and turn the
set off when it becomes a waste of time have been shown to perform better on
creativity tests (Kubey & Csikszentmihalyi, 1990). Hosting birthday parties that
give kids a chance to build something and routinely taking the rigidity out of play
by allowing kids to mix and match game pieces and toys, as they are individually
inspired, and praising individuality rather than conformity fosters confidence.
Since J. P. Guilfords 1950 Presidential Address to the American Psychological
Association, which implored psychologists to study issues of creativity, substantial
work has been done to bring creativity to the classroom (Smith and Smith, 2010).
Creativity is valued by teachers as a general rule; however, it often get pushed
down on the list due to time constraints, opportunity costs and tradeoffs that are
necessary to complete the requirements of current curriculums. Additionally, in
our quest for peaceful, mainstream classroom environments, we medicate the
outliers with Ritalin to avoid disruption, which may contribute to the decline of
those young minds ability to elaborate on their ideas (Runco, 2010).
Classrooms are conducted using IRE methodology (initiate, respond, evaluate).
Although it is easier for teachers to teach for memorization and recall, children
must be prepared to lead the world and should be trained to conceptual combine
concepts, generate and explore ideas, develop analogies and communicate their
thoughts. Emphasis should be placed on incorporating 1) open-ended questions
that have multiple answers, 2) more play and fewer rules, 3) more imaginative
solutions; not considering only what is practical, 4) ambiguity tolerance, 5) accepting mistakes as failing forward, 6) stepping outside of ones own areas of experience, 7) the belief that everyone is creative.
If children practice creativity, they will learn to be creative. In short, we need to
train our children to think, not just to parrot back the single correct answer.
Creative teachers will help produce creative students. Changing the way we
measure success in the classroom will be necessary. Minimizing the emphasis on
standardized test results will allow teachers to stop teaching to the test and use the
time to provide opportunities for students to express their creativity through projects and activities, etc.
Exposing teachers to creativity research and providing training for implement106
ing creative curriculum will enhance classroom and lifetime experiences. Ultimately, parents, governments and higher educational environments must support
this so that everyones goals align to praise individuality and place less value on
conformity.
Leaders, Teams and Cultures
Creative leadership is essential to support cultures of creativity. If parents, teachers and workplace leaders are squelchers, ideas that could lead to innovation will
be silenced. Establishing a culture that allows for failure without ridicule is paramount to creative learning environments. In the words attributed to Mother
Teresa, Kind words can be short and easy to speak, but their echoes are truly
endless. (Mother Teresa, n.d.). Without kindness, trust is impossible; without
trust, freedom of expression is stunted. Our competitive world makes this element
extremely challenging.
In a world where people are trained to provide the one correct answer, there
leaves little room for unconventional problem solving approaches. Setting up
space for the gray area to emerge, to be explored and elaborated upon, allows new
ideas to surface and grow. Great leaders motivate people to be the best they can
be, give permission to others to be creative and nurture a culture of creativity in
the family or organization. Allowing people to exercise control over their work
and play environments, to find and develop their talent, to encourage risk-taking
and to provide opportunities for fresh perspectives will help to seed a creative
environment. Stretching people and allowing them to find their own areas for
stretching without imposing too many rules that inhibit the ability to openly express ideas and become completely immersed in ones work is conducive to creativity. Avoiding too much specialization in employees and allowing for flexibility
and autonomy will help sustain happy workplaces, which will be strong contributors to the common good in our future world.
Children and adults should not just be given group work experiences; they
should be taught how to build creative teams. Steps for building teams and ground
rules/activities may include:
Exercise divergent thinking and connecting thoughts while deemphasizing fluency of idea production
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eminent creations
Encourage diverse stimuli and playfulness
Limit unnecessary distractions
Focus on collective voice; do not allow an expert to surface
Avoid premature consensus
Be patient with ambiguity
Employ positive kindness; avoid negativity
Highlight creativity as a process rather than an outcome
Hypothesize, make assumptions, experiment, seek feedback, discuss,
reflect, act and repeat
Align goals; commit to initiatives; be accountable
Include everyone in discussions so the value of individual parts to the
whole are understood
Over-communicate
Avoid homogenous teams
Prepare for emotional and intellectual stress; agree to disagree
Switch roles during process or add new members to restore creative
tension
Each domain and each individual brings constraints to the creative process; however, the analogies and combinations that are made that frequently lead to creative
products are formulated through the same process of remembering and connecting
knowledge, regardless of the individual or specific domain.
We do not know where the combinations that produce creativities will occur or
by whom. The unexpected power of creativity is a result of two previously unrelated ideas or concepts finding a connection that turns into something unique and
purposeful. There is a continuum of creativity that ranges from incremental adaptation to radical aha moments. The staying power lies in the incremental progress. Creativity often occurs through the matching of old knowledge to new information and interaction across domains. Therefore, social contact and communication with others, particularly with experts from other domains with alternate
skill sets, can provide an environment for insight to occur. Diversity with opportunities to share is key to these interactions.
Lubart (2010) discusses various findings relating multi-cultural experiences to
creativity. Exposure to multiple cultures and alternate languages enhances knowledge and can foster openness to new ideas through differing viewpoints and interpretation of subjects. Bilinguals have been shown to perform higher on divergent
thinking exercises. Societies that are located close to contrasting cultures tend to
show higher creative output, as do those with multiple political parties. Multicul108
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ages to exercise and practice creativity, develop idea generation skills, learn to
avoid premature closure, adjust perceptions of risk and tolerate ambiguity. Combining these abilities with hard work, ethical approaches, intrinsic motivation and
exposure to other domains and cultures will help soulful creatives evolve to the
next level, as individuals and societies.
Correspondence
Terri Zobel
222 Cedar Avenue
Pitman, NJ 08071
USA
Tel: ++1-856-589-7136
Email: terrizobel@gmail.com
Authors brief bio
Terri Zobel is Director of Programs and Services for the Laurence A. Baiada Institute for Entrepreneurship at Drexel University. As Director, Terri Zobel combines extensive skills in program development and delivery, business start-up and
ownership, business management, customer relations, marketing, sales and
communications to assist students, aspiring entrepreneurs and emerging companies
in their entrepreneurial endeavours. Since her arrival, the Baiada Institute has enjoyed unprecedented growth and success. Terri has held positions in management,
training and sales in industries as diverse as higher education, plastics manufacturing, floor covering distribution, retail and food services. Previously, Terri was
founder and owner of McIlhenney Variety and was responsible for all functions of
the business from startup to expansion. Under her leadership, McIlhenney
Variety grew to two locations. Terri's enrollment in Drexel Universitys MS Creativity and Innovation program has increased her passion for educational environments
that
foster
creative
achievement.
References
Collins, M. A., & Amabile, T. M. (1999). Motivation and creativity. In R. J.
Sternberg (Ed.), Handbook of creativity (pp. 297-312). New York: Cambridge University Press.
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Cropley, D., & Cropley, A. (2010). Functional creativity: "products" and the
generation of effective novelty. In J. C. Kaufman & R. J. Sternberg (Eds.), The
Cambridge Handbook of Creativity (pp. 301-317). New York: Cambridge University
Press.
Csikszentmihalyi, M, (1999). Implications of a systems perspective for the study
of creativity. In R. J. Sternberg (Ed.), Handbook of creativity (pp. 313-335). New
York: Cambridge University Press.
Csikszentmihalyi, M. (2003). Good business: Leadership, flow and the making of meaning. New York: Penguin.
Howe, M. J. A. (1999). Prodigies and creativity. In R. J. Sternberg (Ed.), Handbook of creativity (pp. 431-446). New York: Cambridge University Press.
Kubey, R. W., & Csikszentmihalyi, M. (1990). Television and the quality of life, how
viewing shapes everyday experience. Hilsdale, New Jersey: Lawrence Erlbaum.
Lubart, T. (2010). Cross-cultural perspectives on creativity. In J. C. Kaufman &
R. J. Sternberg (Eds.), The Cambridge handbook of creativity (pp. 301-317). New
York: Cambridge University Press.
Mother Teresa. (n.d.). goodreads. Retrieved from http://www.goodreads.com/
author/quotes/838305.Mother_Teresa
Runco, M.A. (2010). Divergent thinking, creativity, and ideation. In J. C. Kauf
man & R. J. Sternberg (Eds.), The Cambridge Handbook of Creativity (pp. 413-446).
New York: Cambridge University Press.
Smith, J., & Smith, L. (2010). Educational creativity. In J. C. Kaufman & R. J.
Sternberg (Eds.), The Cambridge Handbook of Creativity (pp. 250-264). New York:
Cambridge University Press.
Sternberg, R. J., & Kaufman, J. C. (2010). The Cambridge handbook of creativity.
New York, NY: Cambridge University Press.
Ward, T., & Kolomyts, Y. (2010). Cognition and creativity. In J. C. Kaufman &
R. J. Sternberg (Eds.), The Cambridge Handbook of Creativity (pp. 93-112). New
York: Cambridge University Press.
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11 DENNIE L. SMITH
BLENDING CREATIVITY AND PROBLEM SOLVING
Introduction
This paper is organized around the construction of a kaleidoscope, application of a
problem-solving model, and the intersection of the two concepts to enhance creativity and discovery of new knowledge. An analogous process of transferring information or meaning from the physical construction of a kaleidoscope to a 5-step
problem solving model is described to illustrate how blending, or associations with
dissimilar objects or processes, can lead to the generation of new mental content
and solutions to problems in accomplishing goals.
The theoretical underpinnings for using problem solving models to enhance
creativity and stimulate the discovery of new knowledge are well established.
According to Gordon (1973), invention or the discovery of something new can be
facilitated with a formal problem solving approach. In addition, core literature in
the fields of psychology, education, and applied sciences maintains that the nature
of the creative process does not vary with the subject domain and can lead to the
discovery of new relationships, products, and processes through the use of a variety of problem solving models. Related to this knowledge, cognitive psychologists
have firmly established creativity as a basic aspect of learning in all content domains
(Glover, Ronning, & Reynolds, 1989). In particular, the use of metaphors in various fields enhances the creative and discovery process and helps problem solvers
understand unfamiliar problems by juxtaposing them with known situations
(McCallister, 1994). An investigation between factors of creativity and factors of
metaphors indicated that metaphors play an important role in design creativity in
many fields (Bilchev & Parrnee, 1995; Casakin, H. (2007); Duit, 1991).
In general, a metaphor is a comparison between objects, actions, or concepts to
which it is not literally applicable. This paper describes how a problem-solving
model can be used in the construction (creation) of a kaleidoscope and how metaphors that are derived through the process can enhance the ability to solve problems and expand creativity.
Kaleidoscopes
Sir David Brewster is credited with inventing the kaleidoscope in 1816 and
explicating a number of physical laws related to the behavior of light (Brewster,
1817; Groth, 2007). A kaleidoscope can be made out of a variety of materials,
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objects, and mirror configurations to make colorful and complex designs that entertain the visual senses when held to the eye and turned by hand (Baker, 2001;
Heard, 2012).
The elements of a kaleidoscope include five components: barrel, eyepiece, object cell, object cell housing, and the mirror system. Although the construction of
a wooden kaleidoscope narrows the choice of materials, the first decision involves
the selection of wood. The softer woods (e.g., western cedar, birch, poplar) or
hardwoods (walnut, oak, cherry) will determine special techniques for making and
finishing the kaleidoscope. A lathe is used to drill a 1 and inch hole in a block of
wood to make the barrel to hold the mirror system. The mirror system consists of
an equilateral (equal sides) or an isosceles (two equal sides) triangle and can be
constructed with three mirrors or two mirrors and a piece of flat, black glass. The
isosceles triangle kaleidoscope contains two 8 inches by 1 and 1/8 inch mirrors
with an 8 inch flat black glass. The mirrors and black glass are placed face down
and taped together to form a triangle that slides into the barrel. Light passing
through the object cell and traveling down the mirror creates the image when the
viewer looks through the eyepiece. The eyepiece is made by drilling a 1 inch hole
in another 2 inch diameter block of wood that will fit over the barrel. The eyepiece has a 3/8 inch hole in the end to look through the kaleidoscope. The object
cell housing is then made by drilling a 1 inch diameter hole in another 2 inch
diameter block of wood. Additional care is taken to drill 1 inch hole in the end
of the housing to hold the object cell. The object cell is made by using a small 1
inch plastic cup filled with beads and other small objects, filled with mineral oil,
and sealed with super glue. The wood components of the kaleidoscope are sanded
with 400- grit sandpaper and finished with five coats of lacquer. The final assembly
involves the insertion of a keeper wire in a small groove on the barrel to hold the
object cell housing for turning. Silicone sealant is used to hold the mirrors in the
barrel and hold the eyepiece on the barrel. The kaleidoscope is now ready for that
ah ha moment when one looks through the eyepiece and views the changing image in the object cell when the barrel is turned.
Throughout the process of construction, there are several opportunities for
problems to occur including: using the wrong speed of the lathe in relationship to
the wood and sharpness of the tools; mineral oil spilling over on the outside of the
object cell causing the super glue not to stick; the wood cracking from drilling
pressure, etc. Under any of these circumstances, the construction goal may need
to shift completely to repurposing the components and creating a candlestick,
wood vase, or paper clip holder.
Problem Solving Process
Creative problem solving is presented in scholarly literature in many forms
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(Lumsdaine & Lumsdaine, 1994-95). The processes for solving problems are used
informally and formally throughout all aspects of our lives and are generally used
from the moment we wake to when we sleep. Simple as well as complex problems
confront us daily with respect to our personal, work, and social lives. Many of
these problems are quick fixes, such as finding something, or can be long term, as
in addressing serious health issues. A vast amount of information is available on the
inter-net related to problem solving as evidenced by 15,300,000 hits recorded on a
recent web search of the topic.
The 5-Step Problem Solving Process (PSP) (Smith, 2013) described in this paper is relatively simple and can guide an individual or a group to find a solution to a
problem through five organizing questions: 1. What is the problem?; 2. Who is
impacted by the problem?; 3. How important is the problem?; 4. What are the
possible solutions?; and 5. How is the solution used to solve the problem? Not
only can the 5-step PSP guide the construction of a kaleidoscope but it also can
serve as a framework for the use of an analogous process that combines and compares concrete elements or creative solutions. The remainder of this article provides explication and an example of the 5-step problem solving model used in conjunction with kaleidoscope metaphors to demonstrate the usefulness to individuals,
as well as groups, in a multitude of areas of ones personal and professional life.
Applying the 5-Step Problem Solving Process
What is the problem?
A problem is an uncomfortable state of affairs and troubling to individuals or
groups. Problems present challenges that require changes in order to eliminate the
discomfort. Athough it may sound simplistic, one has to clearly identify the problem to initiate the 5-Step problem solving process. Often considerable time must
be used to examine the nature of the problem, its scope, and specific causes in
order to avoid an incomplete or faulty analysis that can lead to a flawed and frustrating solution.
For example purposes, we will consider Mary, a college engineering student
who is having difficulty managing her finances and having sufficient funds to pay
monthly bills that include her share of rent for an apartment and monthly tuition
installments. Marys parents have provided sufficient funds each month to pay her
rent, tuition, food, and small miscellaneous expenses. In the past, Mary had relied
upon her parents to provide for her monthly shortages, but she now has a sibling
who is starting college and will no longer be able to depend upon them to bridge
the gap.
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Who is impacted by the problem?
Conceivably, a problem could only impact an individual; however, it usually affects others also. In the work place, all stakeholders should be involved in problems that directly impact them. A family or other groups may have a problem that
requires attention by all of the members of the group in order to achieve satisfactory resolution. Given Marys problem of inability to manage her finances, let us
assume that the problem can be solved by the student. Thus, she must first acknowledge the problem, that it impacts others, and that it is within her control to
solve.
How important is the problem?
Problems come in many forms and their intensity is related to an individuals perception and the context of the issue. Although some individuals seem to be able to
handle problems better than others, it is necessary to specifically range problems
according to their perceived importance. Those judged to be intense and of high
importance to stakeholders often need to be addressed in an urgent manner. If
Marys finances as described above are not successfully managed, then her apartment friends, college status, and bill collectors could get involved. The problem
may become so intense that it distracts from her academic studies and long-term
goals of becoming an engineer.
What are possible solutions to the problem?
Possible solutions require gathering data and information from a variety of sources.
If a company is experiencing an increased number of returned products, data related to the customers and the employees who handled these returns are essential.
Research can reveal if others have experienced the same or similar problems and
perhaps, how the problem was solved. It is possible, also, to benefit from learning
about the unsuccessful solutions that others have tried. Brainstorming among directly involved constituents can also include the combination of solutions to arrive
at an innovation or new approach to the problem.
For Mary, our college student with a monthly financial shortfall, an initial step
in finding a solution would be an analysis of her previous months fixed and flexible
expenditures. The primary fixed costs would include her share of the rent and
prorated tuition. Other costs related to food, concert tickets, and the purchase of
new clothes would have financial flexibility. Possible solutions might include getting a part time job to maintain her college lifestyle, securing a loan, asking a relative to loan or give her money, applying for a credit card, or decreasing her spending to continue to work on her current goal of earning a college degree. Other
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options could involve changing her goals as Mary has talent in writing and singing
popular songs and opportunities for making music a full time career. Each of the
generated solutions would then be analyzed with respect to the impact on the
problem and Marys commitment to becoming an engineer by using a ranking and
plus-minus system to determine the best solution.
What is the plan for implementing the solution?
A detailed plan helps to identify the steps for the implementation of a solution. If
others are involved, there should be some means of assigning responsibilities and
monitoring accountability. The plan should be reviewed frequently to ensure that
all aspects of the plan are being implemented. Communicating the success of implementing the solution can be extremely useful to the perceptions and morale of
the stakeholders and can lead to future improvements and alternative solutions. In
our example, Mary chose to change her goals and to use her passion, musical talent, and opportunities as a paid lead singer in a band to develop a new direction for
her life. Mary made the decision in spite of contrary advice from her parents
(stakeholders) and will need to communicate her progress and accomplishments of
her goals to them as she changes career directions.
Blending Problem Solving with Kaleidoscope Construction
Construction of the kaleidoscope serves as a tangible object and process for thinking about and exploring various phases of the problem solving process. In the
preceding college student example, it is necessary to begin by thinking about questions that can be used to connect the abstract concept of Marys financial stability
to the concrete process of constructing a wooden kaleidoscope in order to build
the metaphors that will result in creative as well as practical solutions and outcomes. One such question might be How can constructing the kaleidoscope be
related to the financial situation of our fictitious student? This aspect of the blending process requires the problem solver to begin to look for similarities and differences and to construct metaphors that relate two completely different problem
areas while also forcing consideration of how successful outcomes can be achieved
given components of each problem. In our example, the construction of the kaleidoscopes main components demonstrates the interconnectivity of the parts in
order for it to work properly. In Marys situation, her various financial needs are
also interconnected and must be considered together in order for her to attain
solvency. Thus, a focus on the function of the kaleidoscope helps one to start
thinking about the financial situation in more than one way.
Looking through the kaleidoscope one sees various colors and design changes as
the housing of the object cell is turned to form new patterns. The metaphor here
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might be that Mary can make changes in her financial decisions to form new behavior. The kaleidoscope metaphor works well in suggesting that there are numerous
ways of solving the problem, including pursuing new goals (a musical career) as
noted in our example. The infinite number of images seen through the kaleidoscope suggests seeing things in different ways and generating new and possibly
multiple solutions. Another metaphor uses the steps (or necessary sequence) in
building the kaleidoscope as a comparison to establishing a plan for implementing
the solution(s). Finally, the silicon that holds the kaleidoscope together can be
compared to Marys developing a new financial plan for her new goals and sticking
to it, or perhaps exercising self-discipline or using an outside person or agency to
help monitor her finances. Radical changes in the overall design of the kaleidoscope
would require modifications in interrelationships of the components. The same
would be true in making significant changes in ones career goals or creating a new
product for marketing.
The author has used the kaleidoscope metaphor with groups for teaching about
and demonstrating the problem solving process outlined above. Participants have
opportunities to inspect the various components and experience views with several
types and sizes of kaleidoscopes during the sessions. They also view a short video
(Smith, 2013) of the construction of the kaleidoscope to help increase their knowledge about building and assembling the various components. These events are
followed by introduction and explanation of the 5-step problem solving process
along with examples to provide a structure for solving problems. The final activity
of the session involves participants identifying several problems that may be common among the participants, prioritizing the problems, and selecting several for
participants to apply the problem solving process and reach final conclusions about
which solutions might work best. A kaleidoscope(s) is available during the session
for stimulating metaphors and representation of various aspects of the problem or
the solutions.
Although this paper presented the construction of the kaleidoscope as a metaphor for blending creativity with the problem solving process, other metaphors can
certainly be used. For example, metaphors can be built around cars, windmills,
ships, rainstorms, football games, lawnmowers, clocks, making a cake, banquets,
the ecology of a pond, as well as many other possibilities. In addition to knowing
about the physical aspects and components of the objects being used for developing
metaphors, learning about the construction or other details about use of the objects
will enhance the metaphorical associations that can be used in the problem solving
process. The physical presence of the objects, models, and/or photos will also
impact the overall utility of the metaphor in serving as direct or indirect influence
on creativity and problem solving. Focusing on the process of constructing the
kaleidoscope takes peoples attention away from the problem and allows the possibility of the emergence of creative thought from the subconscious for forging new
118
associations that can result in new solutions to problems. The function of the kaleidoscope to produce many different views through the interconnectivity of the
components is a reminder that there are often a myriad of possible solutions and
creative approaches to solving problems when they are examined from multiple
perspectives for creative ideas.
Correspondence
Dennie L. Smith, Professor
Department Head Emeritus, Teaching Learning and Culture
Educational Administration and Human Resources
Texas A & M University, College Station, Texas 77843, USA
Tel.: ++1 979 450 0830
Email: denniesmith@tamu.edu
Authors brief bio
Dennie L. Smith is a professor in the Departments of Teaching, Learning and Culture and Educational Administration and Human Resources at Texas A&M University. He professional experiences also include being a Department Head, Director
of a Family Business Center. He has published a number of articles in the area of
education related to simulation, creativity, technology, leadership and decisionmaking. His current research includes exploring the methodology for using iPads
and other tablets for teaching problem solving.
References
Baker, C. (2001) Kaleidoscope Artistry. USA: C & T Publishing, Inc.
Bilchev, G., and Parrnee, C. (1995) The Ant Colony Metaphor for Searching
Continuous Design Spaces. Evolutionary Computing Lecture Notes in Computer Science
993, 25-39
Brewster, D. (1817) Treatise On the Kaleidoscope [online] available from <http://
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Casakin, H. (2007) Metaphors in Design Problem Solving: Implications for Crea
tivity. International Journal of Design 1 (2), 21-33
Duit, R. (1991) On the Role of Analogies and Metaphors in Learning Science.
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Science Education 75, 649672
Glover, J., Ronning, R., and Reynolds, C. (1989) Handbook of Creativity. Thousand
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Gordon, W. (1973) The Metaphorical Way of Learning & Knowing. Boston: Porpoise
Books
Groth, H. (2007) Kaleidoscopic vision and literary invention in an Age of
Things: David Brewster, Don Juan and A Ladys Kaleidoscope . ELH 74 (1),
217-237
Heard, W. (2012) Lets Make a Kaleidoscope [telephone interview by D. Smith] July
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Lumsdaine, E., and Lumsdaine, M. (1994-95) Creative Problem Solving. Poten
tials, IEEE 13, (5), 4-9
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v=lwx4hhj9Rjw>
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tives.
Creativity is not just artistic
A first step in studying creativity is to define the term. Society uses the term
creativity to apply to a wide range of fields including IT, science, math, engineering, finance, and management. Evidence of this can be seen by searching listings for
job openings using the term creativity and perusing the thousands of job listings
that appear with very few being exclusively in the field of art. This activity of
searching job listings also highlights the essential need which exists for Creatives in
the workforce. As economists and business leaders have noted, Creatives have
become a key element in many companies economic success (Florida 2012), are
catalysts to organizational adaption (Reiter-Palmon 2011) and has been credited
with being synonymous with economic productivity (Grierson 2011).
Factors for Individual Creativity
Creativity can be observed as a demonstration of behavior, but the impetus for
creativity has been studied as a cognitive function. Research has identified several
areas which must be addressed by Creatives: they must be willing to take risks to
develop their creativity (Kaufmann & Sternberg 2007), they must trust in their
own ideas (Wright 2010), and typically they demonstrate self-leadership, intrinsic
motivation and self-determination (Deci & Ryan 1985), and can also use metacognition and reflective thinking. The quality of original ideas can be influenced by the
Creatives positive attitude (Grawitch, Munz, Elliott, & Mathis 2003) as well as
the relationships (Grant & Berry 2011), leadership (Zhang & Bartol 2010), and
culture (Wilpert 2005) provided to them in both work, home, and school. While
this is not an exhaustive list, Factors for Individual Creativity (FIC) as referenced
later in this paper include risk, self-trust, self-leadership, intrinsic motivation,
metacognition, and positive attitude. Additionally, it has also been found that the
emergence of creativity is often uniquely tied to specific domains and specific individuals. With notable exceptions such as Leonardo daVinci or Benjamin Franklin, a
person who is a creative producer in one field is seldom a creative producer in an
unrelated field (Snow 1986). This connection between domain identification and
creative awareness had been personally experienced and also observed by the researcher; a connection that appeared to be a beginning point for individual creative
awareness and self-leadership in creativity development.
Methodology
Seeking to gain more understanding into the transformation of individuals into
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Creatives, this study investigated the process used by individuals to identify potential fields in which to be creative and personal self-realization of the emergence of
unique creative activity. This type of personal insight is best captured by a qualitative study in which interviews and observations made by a researcher are collected
and analyzed to better understand the individuals decisions to be Creatives. A
grounded theory design was used to organize the research process into an initial
interview, analysis, and understanding followed by a two more cycles of interviews, analysis and understanding. This cascading design allowed for hand coding
of data, and axial coding of data to reveal a theory. This theory was then tested
with two final participants to allow generalization of the theory to a larger population.
Participants
Although the decision to be a Creative is not isolated to a particular age group, the
participants for this study were between the ages of 18 and 20; an age group where
reflective thought and self-realization is stressed due to college and career path
choice decisions. Each of the ten participants had exhibited behavior that was
noteworthy due to creativity; awards for judged work in the arts and commendations for novel science and research excellence. The participants were purposefully selected to represent Creatives in various fields of study (including art, music,
science, information technology, business and engineering) to allow the researcher
to generalize the findings to a wide range of subject areas. As a test for trustworthiness and credibility, a rough draft of the transcribed interviews and the researchers insight gained from the interviews were provided to each participant.
This member-checking arrangement allowed the researcher to be confident that
the data correctly represented the participants intent and meaning.
Although this paper uses the term creativity and Creative to identify these
participants, a portion of those interviewed did not feel that these terms were appropriate descriptors. Several noted that their interests were not in the arts and
they felt that creativity was arts-biased and therefore did not describe them as
well as innovative or original. For these participants, the researcher opted to
substitute the term original thinking for creativity during their interviews. As
previously discussed, contemporary use of the term creativity seems to extend
past the arts into all fields, but as a comfort for these participants, the option of a
substitute label for creative was incorporated in the interviews.
Recognition of Areas of Creativity
By evaluating the participants individual journeys to becoming Creatives, the researcher found prominent similarities regarding their awareness of their own crea124
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tive inclinations in specific interest areas. When asked about their use of creative,
innovative, or original thinking, the participants directed the conversations toward
their unique interests and included their thoughts and accomplishments where they
had creative successes. Without the researcher knowingly prompting or directing
the dialogue, the participants had self-identified Areas of Creativity (AOC) and
continued with stories of finding mentors, organizing resources, and finding their
own ways to thrive. Conversely when asked about other subject areas, participants
expressed frustration when they recalled being required to put effort into areas in
which they did not feel creatively gifted. In these Areas of Non-Creativity
(NonAOC), the participants recalled their under-performance or even avoidance
of the subject areas. In terms of school classwork, participants described their
experiences in AOC courses with positive overtones showing evidence of engagement, ownership, self-efficacy, intrinsic motivation, and active learning while in
their NonAOC classes they conversely demonstrated disinterest and few successes.
The Decision
It was observed that these participants knowingly sought out opportunities to be
creative in specific fields or areas. Looking back on the FIC listed previously, each
of the participants took actions to become a Creative. Although no one stated that
they made a conscious decision to become a risk-taker (as is required of a Creative), their subsequent actions demonstrated that they were willing to take risks in
their pursuit of growing in their AOC. In secondary school environments, they
asked teachers for alternative assignments, challenged their peers to question their
thinking, or left traditional school settings to attend magnet-type schools in their
AOC. Outside of school settings they ventured on their own to find competitions
or experiences in which they could explore their AOC in self-determined capacities. They showed evidence that they were willing to trust in their own creative
powers, build support systems, and seek out opportunities to grow in their AOC.
The researcher observed that the transformational decision to be a Creative was
often a cognitive decision to follow a self-devised path which may not have been
voiced as a declaration to others.
Evidence of the Decision
If the decision was not voiced, what evidence supports the observations that they
made a decision? Participants stated that they found value in using creative thought
and were aware that they made conscious decisions to place themselves in environments where they could be creative. They realized their drive to be engaged in
particular fields or subject areas was different than others around them and the
need to satisfy their internal drive seemed to become a dominant influence in their
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lives. Interestingly, since these participants were all in an age group where peerinfluence is thought to be influential, these participants saw themselves as different
and did not consider themselves as having the same needs as their peers.
In school, Creatives who were engaged in AOC classes recalled that grades
were not a strong motivator for them, but found that the satisfaction or good
feelings they found in using their own creativity was a better reward. Unfortunately for education, most of the participants recalled that they created many of
their opportunities on their own time, outside of the classroom, because school
environments were not typically supportive environments for their creativity.
Expressed emotions also were indicators of the connections which developed
between participants and their identified AOC. Frustration was often mentioned
when participants were faced with required a right-or-wrong decisions in their
AOC since they frequently saw multiple workable solutions for a particular situation. They were less concerned with decisions in NonAOC; which gave further
evidence to their perceived differentiation between areas of interest and other less
important areas. Participants expressed their desire for control over their time and
effort in their AOC but were less engaged in NonAOC events. Participants expressed increased feelings of self-worth once they had been acknowledged as
achieving some level of success by using their creativity in their AOC, but not all
accolades were equally valued. Several participants stated that they only valued
feedback from others who they felt were knowledgeable in their AOC.
AOCs also were noted as catalysts for relationships between Creatives and others who they perceived as being interested in their success. Family members were
often seen as allies and Creatives valued them as supporters. Outside of family
connections, Creatives often conducted intentional searches for mentors who
could support their growth in their AOC through coaching, training, and modeling
behavior. Occasionally Creatives found that they outgrew mentors and reached
out to find other relationships which could help them grow in their AOC. Creatives also sought out peers who they felt were sincerely interested in the AOC and
would create a mutually beneficial team.
Analyzing their Awareness
The participants appeared to be aware of their specific areas of creativity and that
they acted in ways which allowed them to pursue their own unique calling, but
they differed in their understanding of the earlier identified IFC. While their actions and comments inferred their use of intrinsic motivation (IM), few referred
specifically to IM and others denied that they personally had much IM even thought
their experiences had demonstrated it. It was observed that many of these Creatives had adopted tactics to allow themselves to use their creativity, but were unaware of their cognitive practices. Their desire to be engaged in their AOC did not
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creative growth is the outcome of the Creatives engagement with the creativity
factors. The decision to become a Creative is transformational and the transformation is affected by the empowering information that the individual internalizes.
The ME-Zone Theory can promote awareness and understanding for all who
hope to create interest in creativity. Introducing the concepts of individual decisions and self-nurturing behavior may entice previously non-Creatives to use their
creativity with a potential outcome of increasing the number of Creatives available
to the workforce. For mentors and educators, the Me-Zone Theory can graphically
illustrate the ownership required of the Creative and explain their role as external
influences as opposed to the driving force. As a vehicle for awakening, educating,
and empowering, the Me-Zone Theory can be a tool for both Creatives and those
who work with Creatives and potential Creatives.
Conclusions
Creativity has a heightened awareness in our society and developing Creatives has
become an economic focal point. This study analyzed the stories of creative individuals and found that the development of creativity is a unique and personal experience that begins with a transformational decision to be a Creative and then
requires a self-directed path to nurture their own creativity. The findings from this
study have been accumulated into The ME-Zone Theory which presents a model
for Creatives to better understand their self-leadership roles and provide understanding and empowerment to the individual as the center of the creative process.
By better understanding the process of becoming a Creative, it is hoped that more
individuals are encouraged to investigate their creative callings.
Correspondence
Dr. Valery Keibler
Email: valerykeibler@gmail.com
Authors brief bio
Dr. Valery Keibler is both a Creative and a mentor to Creatives. Building on her
graphic design and marketing background, she currently is an instructor in the
humanities department at the Community College of Allegheny County and conducts ongoing research in encouraging and supporting individual creativity and
original thinking. She holds a PhD in Instructional Management and Leadership
from Robert Morris University and a masters degree in Industrial/Organizational
Psychology from Capella University. She can be reached through her website,
www.valerykeibler.com.
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References
Deci, E & Ryan, R 1985, Intrinsic motivation and self-determination in human behavior.
Plenum, New York.
Florida, R 2012, The Rise of the Creative Class Revisited. Basic Books, New York.
Grant, A & Berry, J 2011, The necessity of others is the mother of invention:
Intrinsic and prosocial motivations, perspective taking, and creativity, Academy of
Management Journal, vol. 54, no. 1, pp.73-96.
Grawitch, D, Munz, D, Elliott, E & Mathis, A 2003, Promoting creativity in temporary problem-solving groups: The effects of positive mood and autonomy in
problem definition on idea-generating performance, Group Dynamics: Theory, Research, and Practice, vol. 7, no. 3, pp. 200-213.
Grierson, E 2011, Art and creativity in the global economies of education, Educational Philosophy and Theory, vol. 43, no. 4, pp. 336-350.
Kaufman, J & Sternberg, R 2007, Creativity, Change, vol. 9, no. 4, pp. 55-8.
Reiter-Palmon, R 2011, Introduction to special issue: The psychology of creativity and innovation in the workplace, Psychology of Aesthetics, Creativity, and the Arts,
vol. 5, no. 1, pp. 1-2.
Sarri, KK Bakouros, IL & Petridou, E 2010. Entrepreneur training for creativity
and innovation, Journal of European Industrial Training, vol. 34, no. 3, pp. 270-288.
Snow, R 1986, Individual differences and the design of educational programs,
American Psychologist, vol. 41, no. 10, pp. 1029-1039.
Wilpert, B 2005, Psychology and design processes, European Psychologist, vol. 10,
no. 3, pp. 229-236.
Wright, M 2010, The secure preschooler: Nurturing creativity with courage,
wisdom with responsibility, Canadian Psychology, vol. 51, no.4, pp. 231-240.
Zhang, X & Bartol, K 2010, The influence of creative process engagement on
employee creative performance and overall job performance: A curvilinear assessment, Journal of Applied Psychology, vol. 95, no.3, pp. 862-873.
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Introduction
According to Bramwell, Reilly, Lilly, Kronish, and Chennabathni (2011), good
teaching is creative teaching (p. 228). Burnard (2012) believed that teaching per
se is a manifestation of creativity. She also emphasized that the role of teachers as
agents to catalyze this process of change requires a high level of professionalism and
expertise. To some extent, creative teaching does not necessarily mean introducing something new, but it means solidifying students ideas, attitudes, and beliefs,
that are already being formed and further maximizes the outcomes of teaching
excellence.
The practice of creative teaching is rooted in the humanistic philosophy grounds
that assume all individuals have the creative potential. Thus, educational efforts in
creativity by creative learning and creative teaching should be advocated (Esquivel,
1995). Jeffrey (2006) and Jeffrey and Craft (2004) suggested that creative teaching
and creative learning are highly correlated. In fact, Craft (2010) asserted that creative learning stems from creative teaching, which is characterized by a sense of
ownership, relevance, control, and innovation (p. 300). Indeed, the relationship
between teaching and learning is an interactive one between teachers and students,
and it requires both sides to be engaged and to shape this special discourse. Following this line of thought, Lin (2011) further proposed a framework of creative
pedagogy, which is an attempt to bridge creative teaching and learning.
The biggest difference between creative teaching and creative learning is that
the former concerns the pedagogy and the latter pertains to learning strategies.
The idea of creative learning, in fact, involves two elements: the acquisition of new
knowledge and the transformation of prior learning into new contexts (Mayer,
1989). How can a teacher help students focus on learning and transfer knowledge?
One possible solution is creative teaching. The essence of creative teaching entails
rekindling students curiosity, which somehow has been quenched in the conventional and standardized test-driven school culture. Creative teaching further provides students with teaching experiences that are rich, positive, and sustaining.
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The main purpose of this article was to survey related literature and promote creative teaching in the classroom, because it is argued that creative teaching is the
prerequisite of teaching excellence. This article discusses three topics. First, the
perspective of creative teaching is outlined. Second, modeling creative behavior is
described. Third, practical guides for creative teaching are suggested.
What is Creative Teaching?
Rinkevich (2011) defined creative teaching as a unique, customized, and meaningful exchange of knowledge among all individuals in a learning context (p. 219).
For Mayer (1989), the heart of creative teaching concerns instructional techniques
that enable [students] to transfer what they have learned to new problems (p.
205). Craft (2011) further pointed out that the focus of creative teaching is on
exciting, innovative, engaging, and often memorable pedagogy (p. 129). According to Sawyer (2010), creative teaching is an improvisational performance [that]
emphasizes the interactional and responsive creativity of a teacher working together with a unique group of students (p. 185). Similarly, Tanggaard (2011)
underlined the concept of creative teaching as being a creative teacher who is willing to experiment with new ideas and to take risks using other teaching approaches
to create best learning conditions for students. Tanggaard (2011) also contended
that the cornerstone of creative teaching is teaching itself. As he noted, teaching is
seen as a potentially creative and improvised activity, itself being the background
for continued change in the daily work of teachers (Tanggaard, 2011, p. 220). At
the basic level of creative teaching development is the connection of the learned
knowledge and the experienced context (Torrance, 1977).
A number of studies have identified several salient characteristics of creative
teachers, such as curiosity, risk-taking, independence, open-mindedness, humor,
self-confidence, flexibility, and aesthetic orientation (Burnard, 2012; Horng,
Hong, ChanLin, Chang, &Chu, 2005). Burnard (2012) suggested these personality
traits are connected to thinking styles, which include visualization, imagination,
experimentation, metaphorical thinking, reflection, analysis, synthesis, and evaluation (p. 168). Moreover, Jeffrey (2006) identified four characteristics of creative
teaching: (a) innovation, stimulating new insights and leading change; (b) ownership, concerned for teachers own ideas or an adaption of others into teaching contexts; (c) control, having a certain autonomy and pace; and (d) relevance, the main
interest of teaching in meaningful learning to impact students. He underpinned the
consequence of creative teaching on how students experience this process and what
kind of creative agency is unleashed by applying this teaching context. Mayer
(1989) also suggested three key conditions for creative teaching: the presentation
of meaningful material, the intention of an active learning process, and the evaluation of students creative problem solving ability as learning outcomes.
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Therefore, creative teaching could be defined as a behavior that teachers demonstrate when they take action and consciously use certain tactics, sometimes departing from their comfort zone and confronting ambiguity, in order to challenge
themselves and their students to seek creative ways of learning. As outlined above,
it is believed that the combination of three important elements contributes to creative teaching. A three-ring model is proposed here to demonstrate that teachers
who are willing to practice creative teaching should gear toward at least three abilities to the task of teaching excellence. This model involves instructional tactics,
creativity, and task commitment. Teachers can use a variety of stimuli (tactics) to
inspire and encourage students to experience meaningful learning and develop
their creativity. At the same time, teachers themselves should use their creativity
abilities to effectively present material and communicate the content. Motivation
and teacher attitudes also play a crucial role in the presentation of the material to
students: Teachers need to be professional, responsible, and caring.
Modeling Creative Teaching
Without a doubt, teachers play a determining role in shaping students learning.
With regard to the promotion of creativity in the classroom, teachers not only
condition certain types of creativity through their teaching, but also through the
manner in which they talk about creativity (Tanggaard, 2011, p. 220). A number
of creative teaching strategies have been reported by the practitioners in the literature, such as storytelling and personification (Irvin, 1996), ideational codeswitching (Beghetto, 2007), creative writing (Monis & Rodriques, 2012), artbased and problem-solving approaches (Tanggaard, 2011), multimedia
(Buckingham, 2013), technology (Lamb & Johnson, 2010), synergies (ConwayGomez et al., 2011), and group discussion and brainstorming (Bezrukov & Cherepanov, 2012).
Specifically, Jeffrey (2006) observed teachers who employed creative teaching
techniques, and he noted three things about those teachers: They were innovative,
they enjoyed the process, and they invested time in their discussions with students.
Bramwell et al. (2011) also found that creative teachers are hardworking, confident, flexible, nonconforming, intuitive, knowledgeable, and passionate about
their work. Bramwell et al. believed personal intelligence, creative motivation,
and personal values are important shaping factors of individuals creative teaching.
According to a synthesis of qualitative cases studies, Bramwell et al. (2011) further
concluded that the creative teaching process stems from the interplay between
personal characteristics and the professional and personal communities around
teachers, and these processes in turn contribute to a variety of products, which
reflect teachers values and communities. To some extent creative teachers share
many similar personality traits with eminent creators (Barron & Harrington, 1981;
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Batey & Furnham, 2006), but the biggest difference between them is that creative
teachers have a high level of interpersonal intelligence and relationships.
Rinkevich (2011) argued that creative teaching is not done on a whim, but
instead involves hard work (p. 222). As a result, she suggested that the promotion
of creative teaching should start with a teacher preservice education and then reinforce this concept by attending professional developing workshops for frontline
teachers. Beghetto (2007) recognized the constraints of curricula and time for
students to express their creativity in the classroom. In fact, he asserted that constraints are complementary to creativity. According to his interpretation, the definition of creativity implies the role of constraint as being guided creative expression in a proper context.
Creative teaching, therefore, is not a strategy. Nor is it a skill, a curriculum, an
attitude, or any other single process. It is an outcome of subsets of those and other
processes acting in concert to expand and stimulate students learning. Creative
teaching may even be better thought of as various efforts (motivation, approaches,
supports from all stakeholders) by which processes operate on deliberation of content to produce fruits that are meaningful and favorable to students.
Practical Guides for Creative Teaching
Horng et al. (2005) conducted a qualitative study where they interviewed three
award-wining Taiwanese teachers. These teachers used three main creative strategies to gain the momentum to accommodate the challenges in the classroom: student-centered activities, multiteaching aids, and effective class management.
Horng et al. also found that the most important factors that lead to these successful
creative instructions involve three elements: belief in education, dedication to
education, and intrinsic motivations. Because teachers cultivate positive attitudes
toward creativity, deliberate tactics, and friendly creative learning ethos, students
are instilled with more creative thinking and are supported for creativity development.
Rinkevich (2011) recommended several creative teaching strategies: (a) adding
surprise events in the daily routine of the classroom to provoke unorthodox thinking, (b) beginning a class with a fact of day to promote lifelong learning, (c) incorporating the environment to the learning space to encourage students to explore
the world around them, and (d) providing an autonomy learning opportunity to
develop students strengths and interests. Iowa State Universitys Center for Excellence in Learning and Teaching (n.d.), for example, listed a series of creative
teaching strategies in its website: brainstorming, concept mapping, role-play,
storyboarding, decision tree, brain-sketching, reversal, fishbone, and the like. In
addition, with the use of analogical models, Mayer (1989) found that these creative
teaching methods are conducive to fostering students creative problem-solving
134
skills (for more details, see pp. 207-208). In sum, these creative teaching strategies
center on ideational skills and on the rational process to expand and combine ideas.
In a sense, the rational process involves two stages: a divergent stage and a convergent stage. The former concerns the quantity of ideas, the more the better. Thus,
forcing different irrelevant elements and ideas is an attempt to generate novel and
unexpected relationships among ideas, thereby seeking unique perspectives of
problems. The latter pertains to the quality of ideas. This evaluation stage leads to
making a better choice within all kinds of possibilities.
Many scholars have underscored the importance of recognizing the variety of
students learning preferences and then adapting appropriate teaching strategies to
fit this variance in order to create an optimal learning situation for most students in
classes (Heimlich & Norland, 2002; Sternberg, 1997). Indeed, As Pratt (2002)
noted, there is no correct teaching method might be called good teaching. This
statement could legitimatiz the demand of creative teaching because the essence of
creative teaching is to ask teachers themselves to be brave and explore all possibilities. If this assumption is valid, then it should be acknowledged that there is no one
correct way but that there are many possible ways to better lead students toward
their career paths.
Stocktaking
One of the major advantages of creative teaching is based on the possibility of leading students to see a different world by challenging them to go beyond the framework of the standardized test and go beyond the existing paradigm, thereby exploring new or alternative perspectives of ideas and solutions. Most importantly,
teachers need to be successful in teaching, especially when they are faced with
solving dilemmas and are constantly improvising to handle daily-based classroom
scenarios. As Tanggaard (2011) wrote, teachers need to be creative (p. 230) by
acting as creative and reflective practitioners (p. 230). However, it is not an easy
task. In fact, Simonton (2012) admitted that teaching creativity is a difficult goal
and it demands teaching creativity creatively! (p. 220).
Creative teaching is an art (Gibson, 2010; Joubert, 2001). There is no fail-safe
recipe for teaching, but proper teaching should be suited for proper contexts. Indeed, the notion of creative teaching portrays a different picture in the classroom.
Teachers are viewed as experts and are granted creative autonomy (Sawyer,
2004, p. 12). The proverb, All roads lead to Rome, can be applied to education
because there are many ways to teach and learn, which can all lead to direct to the
ultimate goal of successfully achieving ones educational goals. As an educator, it is
ones responsibility to stir students potential, and the use of creative teaching
could justify this intention. The attitudes and values of teachers possessing toward
creativity may not only increase their repertory of skills but also impact students
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creativity development and learning (Lucas, 2001). It is hoped that this article
inspires educators and instructors to consider creative teaching, at any level,
thereby leading their students to favorable positions in this knowledge economy.
After all, the ultimate goal of creative teaching is to help students create something
new using creative learning strategies and creative problem-solving skills.
Finally, five important aspects of creative teaching should be noted: First, it is
not an extra task, but, it is an essential capability for teachers ongoing development. Second, it is not limited to special subjects, such as the arts, but can be integrated into all subjects. Third, it requires deep commitment, concentration, risktaking, and personal transformation from teachers. Fourth, it allows students to
have a more meaningful academic journey. And fifth, creative teaching is not a safe
activity; it can potentially be a threat to classroom management because of disruption and question of status quo resulting from the forces of change and personal
reorganization.
Correspondence
Kuan Chen Tsai
6900 Vandiver RD J205
San Antonio, TX, 78209
USA
Tel.: ++1 210 717 9593
Email: ktsai@student.uiwtx.edu
Authors brief bio
Kuan Chen Tsai is a Ph.D. candidate in organizational leadership from University
of the Incarnate Word, San Antonio, Texas. His major research interests relate to
creativity and adult learning. He can be reached at the above email.
References
Barron, F. and Harrington, D. M., 1981. Creativity, intelligence, and personality.
Annual Review of Psychology, 32(1), pp.439-476.
Batey, M. and Furnham, A., 2006. Creativity, intelligence, and personality: A
critical review of the scattered literature. Genetic, Social & General Psychology Monographs, 132(4), pp.355-429.
Beghetto, R. A., 2007. Ideational codeswitching: Walking the talk about support136
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Introduction
Certainty equals death for creative process: quests ended before they are begun,
imagination constrained, possibilities undermined. So why do we feel compelled
toward certainty when creativity is fueled by the uncertainty inherent in taking
risks and making mistakes? Explanations might include the structure of our ancestral brain (fear of the unknown), a psychological aversion to risk and loss (fear of
diminished status either materially or emotionally), and the bias toward right answers in our outcome-centric culture (fear of failure). Nevertheless, it is uncertainty that opens imaginal realms of emergent possibility. Akin to other complex
dynamic systems, creativity thrives on the informational disequilibrium that sparks
change and new development. This chapter explores the dynamics of creative
process, and proposes that uncertainty is a necessary condition for its generative
power to flourish. From this perspective, grounded in my own practice as an artist, various strategies are suggested for turning uncertainty to creative advantage-not just tolerating it, but cultivating uncertainty in order to enhance creative and
innovative potential. These non-methodical methods share the quality of deploying
attention in defocused, nonlinear and unexpected ways that facilitate creative
thinking across disciplines.
Uncertainty Anxiety
Knowing what doesn't work can be as useful as what does. But if people do
not perceive any "failure value" for projects that ultimately achieve no
commercial success, they'll become less and less likely to experiment [and]
explore. (Amabile, 1998, p.83)
From Pandora to Eve, to cats killed by curiosity, warnings are everywhere against
pushing beyond established limits. Such tales are compelling, in part, because they
reflect the evolutionary pedigree of fear. In the primitive brain, fear circuitry was
laid down first because survival depended less on reasoning than responding in140
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DIANE ROSEN
stantly to perceived threats, including anything unfamiliar or ambiguous. Occasionally, this uncertain state gave rise to surprising spontaneous moves-- evasive,
less predictable flight patterns, for example-- perhaps the positive expression of a
primal impulse toward inventive/creative behavior.
Uncertainty-tolerance diminished as reason ascended to dominance. Although
many people claim to value creativity, they are fundamentally uncomfortable with
novel ideas and generally prefer what is familiar (Sternberg, 1997). Since originality by definition deviates from norms, the more original an idea is the greater the
potential for discomfort: fear of the unknown stalls creative tasks; fear of losing
status materially or emotionally stifles risk-taking; fear of making mistakes undermines authentic process.
The desire to minimize such anxieties in the workplace, studies reveal, can lead
to rejecting creative solutions even when they are the stated goal (Mueller et al.,
2012), particularly in corporate environments where success is often equated with
consensus, control, and predictability. Creative problem-solving however, inevitably involves conflict, risk and unpredictability. In fact it is precisely uncertainty,
the feeling of unsure footing in unfamiliar terrain, which mobilizes the imagination.
Just as a desire for security and certainty pulls us toward stability, an equally
strong attraction to exploration and novelty pulls us toward instability. In border
regions between the two, at the edge of chaos, the known and the unexpected
collide and generate new ideas. In this regard, creativity may be seen as a paradoxical unity of order and disorder, balance and disequilibrium, chance and design; in
short, an interactive chaotic system.
Uncertainty, Chaos, Creativity
Chaotic systems are open, evolving Each carries a far-from-equilibrium
energizing potential promising new organization, complexity, change, and
a chance for creativity (Richards, 2001, p.86).
The view that disorder and aperiodicity could be a source of order and complexity
in the natural world verged on mystical, until chaos theory revealed how these
qualities give rise to many of lifes rich, coherent variations (Gleick, 1987, p.300).
In chaotic dynamics, disorder triggers reorganization of information in non-obvious
ways. Thus the uncertainty entailed in conditions of chaos animates creative process, actually enabling the emergence of creative ideas and new work. Key themes
of this conceptual synergy between creativity and chaos are briefly summarized
below, using a 5P framework that I have updated from the original 4P model
(PERSON, PROCESS, PRESS, PRODUCT) by including PARTICIPANT-VIEWER, those
outside observers whose very act of observation brings about variations in meaning
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Most artists experience chance, ambiguity and uncertainty as leverage for their
creative process. For example, consider this description by Stravinsky:
An accident is perhaps the only thing that really inspires us. A composer improvises aimlessly the way an animal grubs about, yielding to
a compulsion to seek things out So we grub about in expectation of
our pleasure. Suddenly we stumble against an unknown obstacle. It
gives us a jolt, and this shock fecundates our creative power (2003,
pp.55-6).
Creative process, though rooted in subject-knowledge, requires periods of
aimless internal wandering. Supporting this concept, Smallwood and Schooler
state that mind wandering may be the source of sudden aha moments, insights
seemingly appearing out of the blue, because it shares important similarities with
incubation processes related to creativity(2006, p.956). Defined as a shift or drift
of attention away from a primary task toward internal information, mind wandering addresses more remote goals that have eluded solving. Mason et al. conclude
that such wandering from current goals may also be functionally significant because
SIT [stimulus-independent thought], as a kind of spontaneous mental time travel,
lends a sense of coherence to ones past, present and future experiences(2007).
Liberated and adrift in this turbulent phase space of what was, is, and could be, the
imagination weaves new realities from the tension of opposites. A wandering mind
is nowhere and everywhere, has a goal yet strays, has no single way and therefore
access by all ways to emergent ideas.
Many ancient teachings endorse such wandering as a path that complements
reason. The legendary Zen koan-- What is the sound of a single hand?-- uses paradox
to demonstrate inadequacies of logical reasoning and provoke enlightenment in
other ways. After all, the sound of a single hand cannot be heard with the ear.
Quite apart from seeing, hearing, perceiving and knowing, [insight is attained]
where reason is exhausted and words are ended (Seo, 2010, p.7). Foreshadowing
the neuroscience, this eighteenth century teaching riddle ascribes to the unfettered
mind the means to intuitively store, access and transform raw knowledge into new
understandings that often arise from the paradox of balanced antinomies.
Contemporary scholars concur that imagining in paradox spurs creative leaps.
In his seminal research on eminent creativity in the arts and sciences, Rothenberg
proposed that the capacity to actively conceive of two or more coexisting opposites or antitheses, what he termed Janusian process, is the foundation of all creative thinking (1979, p.138). Janus, the two-faced Roman god of doorways, beginnings/endings and transitions after whom the process is named, perfectly embodies the ambiguous nature of creativity. Always looking simultaneously forward and
back, he reminds us that beyond the limiting dichotomy of either/or there exists
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a far more expansive both/and perspective, one that engages paradox to transcend linear thinking.
Paradox, because it ruptures habitual associations and facilitates exploration of
fresh, unlikely connections, is an ongoing focus of creativity research. A 2011
study by Miron-Spektor et al., examined how paradox drives creativity in organizational behavior. They demonstrated that paradoxical framesmental templates individuals use to embrace seemingly contradictory, non-rational statements or tasksimplicitly activate a sense of conflict that stimulates complex
integrative thinking, and enhances creative/divergent thinking (p.238).
Similar results were attained in research comparing two investment banks with
different uncertainty-management styles: the organization that amplified employees uncertainty fared better than the one attempting to reduce it (Michel 2009).
These seemingly counterintuitive findings suggest that an atmosphere of increased
uncertainty minimizes reliance on routine, thereby promoting effective problemsolving in complex, rapidly changing circumstances. Additionally, the study indicates that people are generally more successful at certain complex tasks when they
know less, i.e. venture beyond their expertise; that switching roles stimulates
flexible, multi-dimensional thinking; and that incorporating contradiction in problem-solving leads to more creative solutions.
Not surprisingly, a recent survey of CEOs by IBMs Institute for Business Value
reported creativity as the most valued corporate leadership competency (Kern,
2010). Moreover, creative disruption was seen as vital for enterprises wanting to
foster more innovative leaders: disrupting the status quo, disrupting existing business models, disrupting the emphasis on stability that can paralyze decisionmaking.
In academia as well, there is growing interest in pedagogy that proceeds at least
in part by indirection, unpredictability and not-knowing (Irving 2001, Dilks
2008). Recognizing the power of uncertainty to stimulate creative cognition, educators have begun to include non-methodical methods that destabilize standardized
information and dislodge pre-conceived ideas, encouraging exploration of those
experiences that set us off-balance. Even the staid discipline of engineering acknowledges that, along with technical skill, students must be able to see the familiar as strange, and the strange as familiar on a regular basis, without rushing to a
single correct solution (Stouffer et al., 2004).
Cultivating Uncertainty
At once it struck me, what quality forms a Man of Achievement--- NEGATIVE CAPABILITY, when man is capable of being in Uncertainties, Mysteries, doubts without any irritable reaching after fact and reason. John
Keats (in a letter, 1817)
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DIANE ROSEN
Domain-knowledge supplies necessary raw material but is not sufficient for creativity, which depends heavily on heuristics or the way knowledge is combined. If
creativity is about surprise, not predictability, and is fueled by its very indeterminacy, how might we develop those conditions that allow creative capacities to flourish? The following interactive approaches use uncertainty to increase creative potential:
1. REFOCUS ON PROCESS. Approach creativity as a fluid, open process instead
of a fixed quantity of innate talent. Visualize process not results, exploration of
new paths not exploitation of past success.
Chance/ accidents. In the arts and sciences alike, one heuristic can
breach the barrier [of the simply unthinkable]: chance, which by
definition is indifferent and beyond taste, habit and value. Harnessing
chance as part of the creative process can therefore vastly enhance the
probability for [something] truly original (Prager, 2012).
Wandering. To reignite stale thinking, turn to other interests unrelated to a current problem, allowing solutions to incubate and surface
later.
Playing with perspective, content, context, forming analogies, generates abundant alternatives (divergent thinking); logical (convergent)
thinking subsequently tests and refines.
2. HEIGHTEN UNCERTAINTY: MAKE THE FAMILIAR STRANGE.
conditionally to the rubber object thought of using it in the nonobvious way as an eraser (1989, p.120). Merely shifting from absolute statements to conditional mode led to more flexible thinking.
Counterfactuals ask what-if, shatter fixed mindsets, upend obvious scenarios, disrupt conventional understandings and branch into
new ones. Imagine extreme impossibilities then identify conditions in
which they might be realized.
Paradox. As described above, oppositional pairings liberate the
imagination, spark insight. A classic example is Einsteins development of relativity theory from the contradictory formulation of being
in motion and at rest at the same time.
Non-sense. Surreal juxtapositions of apparently unrelated elements,
e.g. images (Ernst, Magritte, Dali) or narratives (Kafka, Beckett),
violate logical expectations, subvert familiar associations, and prime
us for seeing novel, nonlinear connections. Use improbabilities; frame
open-ended, provocative questions; structure tasks only enough to
give directional clues.
Role-play in varied, decentralized, even opposite responsibility
fields brings fresh eyes to existing problems, promotes multiplicity,
flexibility, originality, encourages experts to leave their information
silos and see things in new ways.
14
DIANE ROSEN
tirely to the pull of instability/uncertainty may fail, of course, because novelty for
its own sake ignores usefulness. But yielding too soon to the pull of stability/
certainty will always fail creatively because habit stifles innovation. Heuristics that
engage with ambiguity, multiplicity and change equip us to see, and make, the
world anew. Whether corporate or personal, academic, scientific or artistic, this
open-ended stance draws freely on mutually informing, information-rich spectra in
any domain. Choosing to live the questions and embrace uncertainty deepens our
creative capacities as seekers, imaginers, and innovators. For creativity, the only certainty is uncertainty.
Correspondence
Adjunct Instructor
RCC State University of NY, USA
Tel.: Studio 001 845 358 8008
Email: curiositymatrix@gmail.com
www.rosenart.net
147
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NOTES
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