Professional Documents
Culture Documents
NEWSZINE
Oklahoma Seeking AD&D game adventurers in the Tulsa, OK area. I prefer older players, you need not be
experienced. OM has to years of experi.
ence, fellowship of three players have
11 years combined. The campaign is in
the true D&D game fash ion . Call: J'lall
at 4796427 and leave a message.
ron'
NEWSZINE
To sa tisfy a town's sweet tooth, a band of brave adventurers must face the
forces that lurk within the sugar mines in t his scenario for the AO&~ game
or the O&D'" game.
Ill ustrated by James Holloway.
FEATURES
7 The BOOT HllL@l Game -
a
16
by Steve Wjnter
Get ready to d.uw, pardner, th is Wild West role-p layi ng game is being
re-released in a bigger, better fo rmat.
On A Roll
Dice manufacturer Lou Zocchi wanLS to make a 24 -sided die, and he wanLS
RPCA" Network members to g ive h im a reason to do it.
The Living City - by Wes Nicholson
18
T his fantasy language based on J a panese will fit into any oriental
role'play ing game.
22
23
27
Publisher
Jack Beuttell
Agents attending the O"ion Academy can learn new skills under the
direction ofcr8ck Orion operaLives.
Editor
J ea n Ru be
EDITORIAL
4 Notes From HO -
Associate Editor
Skip Williams
by Jean Rabe
The Network is kicking ofT the New Year-and the beginning of its 10th year
in operation-wit h a membershi p dr ive_
Cartographer
Guy McLi more
DEPARTMENTS
2 Classified Ads and Convention Announcements
9 With Great Power - by William Tracy
Production S taff
Angelika I.okotz
Paul Hanchette
Sylvia Deering
Sharon Simonis
Debbie Pou tsch
~
~
Notes From HQ
Th.
POLYHEDRON
,-,---,
-"
~
5
1_\/\
""'!"""'"
Letters
Memberships, Money. And Missives
Every time I rend this magazine r feel
guilty because I don't send you submissions. So, I am sending you th is letter.
Maybe some of the rolc-players in the
U.S. don't know that in Spain we playa
lot of games, and that some games are
translated into Spanish, such as the
D&D game, MERP, RUNEQUEST, and
CALL OF CTHULHU. In fact, there are
people here who have played roleplaying games s ince the begi nning, and
we even have the original 0&0 game
first edition rules.
The reason for the absence of Spanish
members in the RPGA '~ Network is that
in the Spanish ed itio n orthe 0&0
game, th ere isn't any publicity about
the association.
Xavier Garriga
Ba rcelona , Spain
The Network has members throughout
the world and is be8inning to set up
Region al Directors in other countries.
The Network even sponsored an international tourlla ment for members at last
summer's GEN CON'J Game Fair. But
you're right, Xa vier, we hovell't been
publicized enough outside of the United
States.
We 're working to change that, however,
through our adverti,~ements in
DRAGOND Magazine, by sponsoring
Network lourflaments through TSR
distributors in. many COllfl/ries, and
setting up overseas branches. Such
branches already exist in Finland and
Norway.
During the next several months you
will see more of our efforts to get noticed
around th e globe. And we'd be happy to
receive publicity s uggestion s from our
members.
'!bny Pace
Canada
7b begin with, U.S. Network memberships always have been lower priced
because we mail bulk, that is a U.S.
postal rate that is about the equivalent of
fourth-class and requires the sender to
haue a minimum of2oo pieces of mail. III
addition, international rates vary baRed
on distance. For example, a Calladian
one-year membership is $22, while a
membership sent surface mail to other
countries is $25. Renewal rates are a little
Lower because we do flot haue to contend
with the price of/he membership kit that
each new member gets. Further, you must
consider that it costs more {or us to mail
a membership kit-complete with pin,
card, certifical.e, and other materials,
than it costs to mail one Newszille, which
is another reason why postage costs alld
membership costs vary between renewalR
and new memberships.
The membership form on the inside of
the mailer couer of/hi s iSS lle lists a variety of plans with different prices, which
we hope will be more accommodating 10
our members.
In addition, we mentioned in response
10 Xavier's letter above that we are working to set up Network branches in CO W ttries. We hope this is One way to bring
down the cost of iniernatiOlwl memberships.
Needing An Incentive
I just finished reading Alan Block 's
letter in issue 149 , and I would like to
put in my two cents on the topic of the
past RPGA Network membership dr ive.
Every state seems to have local conventions of some type, a nd for most me mo
bers GEN CONS Game Fair is only a
couple of days away by car. Tha t is,
unless, you live somewhere like ...
Hawaii.
For the past three years I have been
stationed in Hawaii , and for the past
two years I have tried earnestly to form
a Network club. The response has been
abysmal. My fault? I think not.
Consider that most ofOhau is mili
..
seIIaoor~.
"",hot
A~
""
o
N
On A Roll
A Dicey Contest for the Membership
Th e Prizes
There will be up to 100 winners (Zocchi
makes lots of dice a nd we want to give
away lots of prizes). So, while multiple
entries increase your chances to win
they won't garner you m or e tha n on~
24-sided die.
In addition, the first, second, a nd
third place winners will rece ive a
"gem" loo-sided Zocchihedron, which is
not yet in production. And, the RPGA
Network will give the first place winner
a year's extension of his or her Network
members hip, and will give the second
and third place winne rs a s ixmonth
extension .
Send all entries to: Dice Contest,
RPGA Network, P.O. Box 515, Lake
Geneva, WI, 58147.
0
by William Tracy
FASERIP
and Mockingbird.
Big Bertha
a.k.s. Ashley Crawford
A
TY
TY GD RM TY
GD TY
(6)
(6)
(!O)
(30)
(10)
(6)
Health:
Karma:
R
(6)
52
22
Resources:
Great Lakes
RM (30)
Talents: Unknown .
Powers: Alter Ego. Through some as of
yet unknown means, model Ashley
Crawford is able to increase her body in
density and size. As Big Bertha, she has
a weight and body size that rivals the
Blob. While in this larger form, she has
Amazing Body Armor against physical
attacks and Good Leaping Ability.
As an established power stunt, Big
Bertha can catch bullets or blunt weapons that are thrown at her in the fatty
folds of her dense flesh. She can then
expand her muscles, causing the caught
projectiles to fly back at her assailant.
Th hit her assailant she must make a
successful FEAT roll on the Good
column. This attack only does a maxi
mum of Good blunt throwing damage.
Background: Very little is known
about Big Bertha's background except
that she is a successful model in her
Ashley Crawford identity. She has contacts in the fashion world. She has not
demonstrated the use of any partieu lar
Talents.
Doorway
EX
GD
EX
TY
GD
PR
GD TY TY
(30)
(20)
( 10)
(2 0 )
(6)
( 10)
(4)
(10)
(6 )
EX
TY
IN
(20)
GD
(6)
(10)
(40 )
RM
(6 )
Health:
80
Karma:
20
Popularity: 110 outside the
Great Lakes
Resources: Unknown
Health:
42
Karma:
56
Popularity: 110 outside the
Great Lakes
Resources: Unknown
Talents: Unknown
Flatman
Dinah Soar
F
GD
A
RM
S
TY
TY
TY
GO
GO
TY
GD TY EX EX GD GD
(10)
(30 )
(6)
( 10)
(6)
(6)
(10)
(6)
(0)
(6)
Health:
56
Karma:
22
Popularity: 110 outside the
Great Lakes
Resources: Unknown
Health:
42
Karma:
40
Popularity: 110 outside the
Great Lakes
Resources: Unknown
Talents Unknown.
Talents: Unknown.
10
by Rick Reid
The Caves
of Confection
Introduction
Even the most stalwa rt ba nd of ad
venturers must stop sometimes for
rest and provisioning, and according
to you r maps, the nearest city is the
Keep at Ongoin.
The Keep at Ongoin is much like
every other heavily fort ified city that
you have encountered in your trav
cis. The standard high, thick stone
walls surround the town , a nd the
only e ntrance is a pair of barred
wooden gates.
Following standard procedure, you
a pproach the gates and s hout for
entrance. After a wait of aeveral
minutes, you shout again. Still no
response. Getting impatient. you
dismount and bang on t he gates.
Almost immediately, a muffled voice
from the other side replies, " What's
t he password?"
II
-- --- l
I~-----------~_C 10; HD 1; MV 12; .;'AT 1; Dmg
Pummel/wre;;tre; THACO 2/); rnL Ave.
(810); SZ 1\1; AL NC (but cfUzed); Xi>
L5 eacb
J
---- - .
._.---- --After several minutes of this mayhem, a
shrill whistle bl ows and a troop of
guards rushes into t he melee, pulling
the villagers otT the character s and
berating them: "Leave them a lone;
they're tourists!" When the guards have
succeeded in disentangling the last
vi llager from t he rnckus, a portly gen
tleman with a long-, cu rling white mus
t ache approache!; the party. Turning to
the villagers, now shnffiing a round with
downcast eyes :tnd guilty looks on their
faces , he says, " Is this any way to treat
guests? I'm ashamed of you! Now I want
you to apologize to these nice people
right now!" Several of the villagers
mumble insincertJ apologies whi le the
guards help the PCs up, d ust ofT their
clothing, and help t hem gather up their
belongings. While this is goi ng on, the
villagers slink away, occasionally giving
the pes a hungry glance.
When order has been restored , the
portly gentleman introduces himself as
Farfel, mayor of Ongoin, and a pologizes
to the group for the actions of the towns
people. Theil with a wistrullook ill h is
eyes, he asks, "Ah, you don't happen to
have any gumdrops, do yo u?"
When the party has replied in the
negative, t he mayor gives a loud sigh
and says:
__
--- -----~ -
Confeaion
A. The Entrance
After a journey of about a half hour,
th rough roc ky t errain dotted with
growths of thick shrubbery, you ap
proach the race of a to wering cliff. At
t he clifT's base is a dark, roughly
circular entrance about 12 reet in
diameter. 'l\vo vaguely humanoid
figures stand to either s ide of the
entrance, ba rely concealed by
scraggly bushes. An overpoweringly
sweet smell fill s the air.
As til(' PCs approach the entrance, they
see that the figures are nothing more
than wooden cutouts, pa inted to resem
ble fierce goblins, and propped up
against the clifT. They will a lso see,
directly above the entrance, a crudely
painted wooden sign reading "Cave of
C<lod Eats-Monsters WelcomeHumans Co Home." Looking into the
entrance, t he characters see a 12foot by
12foot cave extendi ng 30 feet north and
end in g in a "T " inter section. Walls,
floors, and cei ling are hard and rocky.
Closer examination reveals a sprinkling
of sugar covering the cavern floor.
B. Equi p m ent
Approximately 10 feet into the ca
vern , a ser ies of two doze n spikes are
dri ven into the west wall at eye
level. Twelve battered metal helmets
and 12 lanterns hang from the
spikes.
The helmets were worn by the suga r
miners as protection in the event of
fall ing rock candy. They are painted
with names such as "Stinky:' "Shorty,"
"\Vaffieears," and " Fred." The lanterns
are filled with oil and still usable.
C. Billy
After a distance of 40 feet , the cavern
takes a bend to the easl. As yo u
approach the bend, you hear a loud
slurping noise coming rrom a round
the corner.
Silting on the cave floor, suck ing on a
piece of rock candy is a young boy with
red hair and freckles. When the boy
nolices the party, he hides his candy
12
D. Chocolate Stream
After several feet, the passage
branches off to the north lind con
tinues cast. From the east passage
yC;)U pick up faint sou nds of digging,
picks bangi ng, and occasional voices.
Th. the north, you detect a sweet, but
faint , odor.
If the PCs. take the north passage, read
t he followmg:
A thick, cloying odor of chocolate
wafts from the entrance of this cham
ber. Inside the 40foot diameter room
an 8foot wide stream of thick, brown'
flu id flaw s sluggishly from a n open
ing in the east wall, runs across the
chamber, and disappears into a simi
lar open ing in the west wall. Several
buckets a nd ladles lie on t he floor.
Propped up against the south wall
a rc 12 humanoid figures, apparently
composed of the same brown mate
rial, wra pped in red bows. Across
from the stream, there is an opening
in the north wall.
-]
CAVES OF
CONFECTION
E. Sugar Mine
The passage opens into a huge cav
ernous area, almost 120 feet in diam
eter. The r ough rock walla are
impregnated with thick veins of a
clear crystaline substance with a
very sweet odor. A dozen lar ge, hairy,
dogfaced creatures work the veins
with picks and shovels, a nd load the
debris into wheelbarrows. T he the
biggest creature wheels the wheel
barrows out an opening in the north
wall.
Until the party takes !!Ome action, the
creatures (gnolls>will not be aware of
their presence. The sound of digging
II",
.. 1
,,'
Straw
/l)/l)",
/l)')/l.
!t~~
-->1=1
"Chocolate" atream'
I.
"
Rock
'Uiar.:~
Marshmallow ~
ieYler ~
Ledie ok ntlt ~
Shrubbery . . . .
1 square. 10 Ceet
13
F. Kitchen of Doom
A b last of inten se heat emina tes
from this room, accompa n ied by
clanging and banging sounds.
This 80foot diameter room was used as
a hakery, with heat provided by natu
redly occuring veins of magma which
flow a long the walls. Several large iron
doors were built into the walls, and the
items to be baked were placed into cav i
ties behind the doors and heated by the
magma. Two 40foot long and 20foot
wide wooden tables, covered with bowls,
spoons, and baking pans, are situated in
the cente r of t he room.
The room is currently occupied by
eight bakery zombies wearing white
hats and aprons r eading " Ki ss the
Cook." As they are able to work 24
hours a day and can withstand t he
G. Gramps
A bobbing yellow light can be seen in
the north passage. The light seems to
be m oving in your direction, but
before you can take a ny action, the
stillness is shattered by a gravelly
voice yelling, "Billy! Billy!"
The voice belongs to Billy's (area C)
gTandfather, who is looking for the
wayward lad. He carries a thick cane in
one hand and a lan tern in the other. H is
eyesight is very poor, and if approached
by the PCs, he lashes out at t hem with
his cane, mistaking them fo r monsters.
Gramps' hearing is just as bad as his
eyesight. He carries an earhorn tucked
in his belt, which he uses only if reo
minded of its presence. Anything the
H. M a r s hmallow Fluff
The walls, floor and ceil ing of this
40foot diameter cavern a re covered
with a thick , gooey white substa nce.
There is a 12inch diameter hole in
the center of the floor a nd a n exit
directly across the chamber in the
north wall. A 6-foot wide stone ledge
jutts from t he east wall, about 12 feet
above the ground.
A large p ile of sticks and small
rocks sits on the ledge; it resembles a
nest of som e type. An undistinguish .
a ble lump squats in the nest 's center.
The entire affair is covered with the
gooey white substance.
The PCs are in the cavern containing
t he marshmallow geyser. Thick veins of
sugar, heated by bubbling underground
pools, simmer under the surface u ntil
the ir consistancy is that of thick marsh
mallow . Periodically, the bubbling mass
erupts from the hole in the fl oor, spraying the room and its contents with a
thick coating of marshmallow.
The lump in the nest is a m arshma l
low harpy, which has grown quite fond
of the taste of marshmallow. She at
tempts to lure the characters into the
room with her song. If she is successfu l,
she waits for t he geyser to erupt a nd
coat her h apless victims in mar sh mal
low, rendering them immobile. She can
then eat them at her leis ure.
Once the PCs have entered the room ,
check each round for an e ruption. A l or
2 on Id6 means the geyser has erupted,
14
6; Save as Fighter 6; ML 7; AL C; XP
50; SA song causes saving t hrow 'IS.
spell or victim is charmed.
AC i ; lID 7; hp 21; j\IV 0, FI15 (C);
liAT3: Umg 1:1/ 1:1/ 16; THA CO 1:3 :
rot Low (57); SZ M; AI. CJ<':; XP 14.00:
SA can sing in COnluut, SOllK casues
saving- throw vs. s pell or victim is
cIJarmcd- clwrf/!p<I victims immedi
ately pl"Oceed toward the har p}" and
allow themselves to be s la in. t he
charm lasts until the sfl n)!" s tops,
touch causes s avc vs. s pell or victim
is charmcd fOI" 20 + 1d 10 hours, the
charm is broken when the hurpy is
sillin.
I. JinSll Orcs
After a distance of several fee t, t he
northern passage c ur ves towa rd the
west. The western passage is litte red
wit h butter knives, for ks , and soup
spoons. Ahead you notice several
openings carved into the north and
f'Quth walls.
--" ..
--- -- .-. -- -~ -- -
15
causing him to lose his appetite or desire for sweets and possibly vacate the
cave.
If the PCs attack Twink, he uses his
breath weapon in an attempt to encase
them in a tough candy shell. A strength
of 18 or better is needed to break out of
the shell. Twink does have one weak
spot, his stomach. There is a 5% chance
that any successful attack will hit his
stomach, causing him to double over in
pain for Id6 rounds.
-- - -- -
.. ~ . - . - ----.--- - - -
Ravens Bluff
Ravens Bluff, The living City, is an ever<hanging city
nestled In the Forgotten Realms. It is a city filled with
memorable characters, fascinatrng shops and
businesses. politkal lntrigue, and, of course, adventure.
Ravens Bluff and the lands around it belong to the
ROLE PLAYING GAME ASSOCJATI()I\f" Network, an
international organIzation of role playing game
enthusia~s. The characters. bulkllngs, ancl adventures
in this Gateway rack are created by RI'GA'" Network
members.
Enter the gates of Ravens
Bluff, a city that Is evCfchanging and growing, a
city you can be a part of
in the Forgotten Realms.
This new accessory. Gateway
to RAVENS BLUff"', The Living
City is available only through
the RI'GA Networl<. Call
' 800-558-5977 to o rder
)'OW copy today!
roo<;orrtN .,ALMS. oo., . ",-~,..c; c.AMt AWlCW","" OI'GJ\ _
"
... _' .... ' ... "'ao ... "........... .-." ..., ... ,""", .........
.. . T" ..........
16
- - - - - - - . - - --
--- ---
- -- - - - - ,
- -- - - - - _. -- - by Wes Nicholson
Downunda
Patisserie
th~
........!. ....
Legend
1 sq. =5ft.
--0--
..
Door
Warded Door
6
"""""""
0::::0
Couch
Oven
ill
Lounge Chair
Bread Bins
(j
Bsthtuh
Cooling Rack
I Bench
10 0 01 Cake Cabinet
p
Beds
Window
Mirror
EjCD
@)
Bookcase
Linen Press
H
17
Jemima Chisolm
CHR:
13
17
COM:
AC Normal: 10
AC Rear: 10
Hit Points: 4
Alignment: Neutral Good
Weapon Profil:ie nc ies: None
Special Abilities: Cooking
Languages: Common, Elv l1<h, Dwnrv
ish, HaIning
,rcmima is 39 years old, 5'4" lall. and
weighs l29 pounds . She has bright blue
eyes which are always twinkling and
!<lrawherry bl ond hair th ut i:; going
slightly b'Tay, She enme to Ravens OI utT
with her three children a few years ago.
1'he only item they brough t with th em
was a gem wh ich J emi ma used to buy
the shop. No one k nows where she ca me
from or why, and unyone rude enough to
ask will be boiven t.he cold shoulder. She
docs not speak of her dead hw;band.
Apart from this, she is a bright, friendly
per:;on who has a kind word for every
one except adventurerll. She is well
known in the poor quarter, which is
surprising since poor peopl(l cannot
anord her wurel!. Perhaps the rumors
that she onen cooks a few extra batches
of cakes a nd ~ nd :; them to the poor
quarter are true . J emima loves hcr
three chi ldren a nd will do anything to
protect them fro m "undesirable types."
Derek and Allison lire kept as busy m~
po:;sible to preven\. a ny silly notions of
running away to b<.'Come udventu rcrs.
Karl goes to school, and Jemima has
high hopeI! that he will hecome a clois
tered cleric when he is old enuugh.
Jemima's cooking is her only other
interest in life, and she keeps the family
well fed . The children are rationed to
three small cakes a week :;0 t hey don't.
get fat..
Derek Chisolm
o Level Male Hu man
8TH:
lNT:
wrs:
DEX:
CON:
CHA:
COM:
15
12
13
16
16
13
15
AC Normal: 8
AC Rear: 10
Hit Points: 6
Alignment: Neutral Good
Weapon Proficiencies: None
12
15
16
12
cos:
Allison Chisolm
a Level Female Huma n
STH:
INT:
WIS:
DEX:
CON:
CHA:
COM:
12
17
13
17
12
17
18 (20 to men under age 25)
AC Normal: 7
AC Hear: 19
Hit Points: 3
Alignment: Chaotic Good
Weupon proficiencies: None
Special abilities: None (yet)
Languages: Common, Elvish , Dwarv
ish, Halning
Allison is 17 years old, 5'1l ~ tall, and
weighs III pounds. She h as bright blue
eyes and fiery red hair. Allison is stun
ningly beautiful and she k nows it , but
she is not snobbish about it . She love:;
her fa mily, but craves adventure, especially with attractive young men . Alii
son does not have a mean bone in her
body and is friendly to everyone she
meets. It is likely she will sneak IIWOY
and join a band of young a dventure rs,
Magic fascinates her, but with t he
" right" teaching, she would make an
accomplished thief. Like Derek, Allison
spoils her younger brother. Allison is
the only fa mily member who will speak
of her father, but only if no other fa mily
me mbers are present and s he is sure the
story will go no further.
Arvend Chisolm was a mercenary who
got drunk once too often an d killed a
noble by mistake. He was executed, and
C')1!tinued on page:n
18
The Grammar
Pronunciation
Since orientals write in pictograms, as
opposed to a phonetic alphabet, their
19
Mean ing
Positive
Negative
masu
masen
mashita masen deshita
masen deshoo
mashoo
Oriental Numbers
Vocabulary
Unfortunately, many unre la ted oriental
words sound very similar. Many words
ha ve two pronunciations, one fo r nor
mal use, and the other for formi ng
larger words. For example, the word for
"east " is " higashi." When it is used as
part of anot her word, it becomes "to;' as
in "Thkyo," which means "eastern
capitol ." These compound fragm ents
have been included to hel p GMs make
up new oriental words.
20
Word List
English
Compound
Fragment
English
advance/move okuru
advice
kokoruzuke
altllf
,h,
,~ ha
forbidden
fore st
fricnrl
ancient
furui
hltn
.;hoojoo
ko
h,"
from
frulL/result
kawars
anti
Togo
,.
ape
arrow
kawars
takt>
,.
Togo
Compound
English
Togo
Compouni
kin
Fragment
kin
power
private/me/l
profit
chikara
walashi
,;
Fragment
riki
shi
,;
ram
arne
Hme
ra nk/grade
r a ys
dal
kai
mOri
mod
torno
k,H"I)
t.omo
ka
ka
gas
girl
give
kiwi
s hoojo
kudasaiu
kitai
nee
he;
..
rice paddy
ddiculc
hancda
d;1
tisc
LBtSll
river
room
rooL'source
kawa
Hhitsu
hUll
osshllru
sayings
scribe
sheep
si rH
!<elf
,uu
ji
~II
moo
"'0
shop
'"hooseki
limull
mise
chiiliui
rikoo
red
reflection
'"
bumhuo
burrier
dai
j,wl)c~ume
inl>;sh:Jmu
Stlki
big
k."
(IOkii
dai or 00
gold
good
guard
kin
ii
kin
ii
mamoru
b;
hand
' ha
be
j{OUlru
beautiful
utsukUlihi
best
ichiban
aida
tori
kuroi
between
bird
blllCk
blue/wee n
bow (wea pon)
build
burellucrllt
ba,
cannibal
city ward
chariot.lcart
chiefllong
child
<I""""
color/erotic
concentrate
contains
cooperate
<ow
I;owardly
I;remarorium
crossroads
dangerous
death
deity
disguise
du
"'koo
hiku
k"
kau
harmonious
ma
tori
koku
'"
;"
koo
k,o
hai
shokujin
ku
ku
kuruma
nagai
sha
ko
~jinl
,eo
chuu i
hairu
,hoo
ko
hei
iro
ch uui
nyu
;n
ku~uri
mou~h/ope n
to
mUlllC
name
nation
nenr
neutral
k,o
shi
s hin
,hu
, ha
gyuu
koo
k;
nasaru
d,.
d"",
inu
down/hclow
dragon
drink
dru g
dual Muicide
'"
earth
east
eldest girl
eldest tlOn
cmerlo(ency
end/winter
enter
e\'ery
evil
exi~t
exit
inu
"
s hila
lung
nomu
ku~uri
::;hinjull
mimi
tsuchi
higashi
choojo
choonan
itlOl-:u
owari
ireu
mai
warui
niku
deguchi
m,
'"fast
fire
fish
nood
flower
food/eat
fooVleg
hayai
kaji
sakana
oomizu
hana
tahero
ashi
.'"
to
nyu
man
aku
k,
hana
shoku
ashi
juu
..,
!lei
b.
onsen
00
,"a
SUIl
lIuku
kat.:>u
ii
kal.Su
deo
d,n
na rau
tadarlhii
hoka
owko
hlJkaru
niku
kai
Ilhuu
00
go
rei
gai
dan
kef
niku
kai
,.
,U
suigi n
nak n
gun ....
galsu
""
ongaku
mei
koku
kin
no'"
ocean
offmy
oil
kuni
chikai
chullrilsu
atarllshi
kita
hana
shin
hoku
hana
,00
,00
uo
,U
abllra
akeru
out!)ide
palace
pig
plate/disht
pleasure
poem/spell
poison
posseS8
waruguchi
daishoya
hilsuji
"'0
eo
y uki
shakui
its
toku
ki
irome
ritsu
kawa
s hitsu
hoo
,au
,00
AAO
ji
bat
ten
ko
""
yuki
shakai
loku
k;
k,o
ishi
to>narll
urasou
shiki
hi
~"'u
h.
!)cki
s hi
'00
shiki
nichi
setsu
wa
'm
ji
terti
jikan
(ichi-jikan means 1:00, etc.)
town
murn
k;
tree
moku
trust
shin
shin
up/above
jo
valley
ta n t
tani
vault
kinko
volcano
kazan
warrior
gurU in
water
mizu
sui
water pot
jooro
west
nishi
white
shiroi
haku
wings
hane
hane
with/attach
tsuku
ts uku
woman
onna
jo
you
anata
"'
ton
bula
k;
he;
,00
kai
gai
gu
jin
o-miya
"""
hito
scki
,;
"""
"n
koo
no
utsuru
ku\\'nru
hanusu
teeth
temple
time
t . ;uk i
oknsan
yama
ku chi
ougll.ku
smart
s moke
snow
society
south
!lpeciul
spir it
sture
start.ling
stone
stop
struggle
style
sun
tale/opinion
tolk
naka
!,'Un*
north
omoi
urn.
per~on
sakana
'"shin
wa
(>nsen
jochuu
yudo
kiku
lihimu
hooseki
o,..n
m,
'"shin
w.
I11CIJIn
sili
"Ow
kyuu
owari
r~place
ji g~ ~u
'ow
likellove
lilD/cncrg-y
lightning
learn
lcgit _imate
mUKlc
mun
lIleMlUre
meat
m(....,ting
merchant
mercury
middle
military
mind/psyche
muon
mother
mountnin
kyooryoku
IIshi
shoshin
yakiba
iku
nbunfli
shi
kami
doctur
h~ 'art
hCll vy
hell
hero
hoi v
hor-se
hot spr ing
housemaid
inn
inttlrrogale
islund
jewel
kinlol
JUllguage
hikuru
aka
ta noshii
shi
doku
ki
tanoshii
shl
doku
",u
,u
21
Roll
"sama-karoi: '
Chinese Names
Most garners have an insatiable need
fo r names. People, places, items , and
times need titles, and in a prope r orien
tal world, th is requ irement increases
manyfold. Oriental people can have
dozens of names, indicating family,
rank, political alliance, occupation ,
religion, and even status as alive or
dead. This leads shameful numbers of
roleplayers to stringi ng random sylla
bles together in imitation of oriental
words, and prompted DRAGONIII Mags
zine to publish a list of J apanese na mes
titled "Wuddya Mean, 'J ack The Samurai,''' by Barbara Curtis, in issue '121.
However, many oriental fa ntasies are
based on Chinn, and Chinese names
sound quite different from J a pancse
ones. A table of com mon Chinese names
is below. Each character will have two
of these, the family name (which comes
first) and a personal one .
Chinese Names (Roll d%)
Roll
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Name
Bang
Biao
Chang
Chao
Chen
Che ng
Chi
Chich
Ching
Chiu
Chou
Roll
15
16
17
18
19
20
21
22
23
24
25
26
27
28
Chu
Chuan
Fei
Nam e
Feng
Fu
Fung
Keng
Han
Hang
Hao
Hean
Heng
Ho
Hsi
Hsiang
Hsl u
Hsun
Roll
Name
Ping
Ka i
Kong
65
66
67
68
69
70
71
72
Su i
Shinagawa
Shimoda
Shimojima
Shirokiya
Taishoo
Ku
73
Sun
Takamatsu
Kuang
Sung
Ssu ma
Yamaichi
Yoyogi
Lung
74
75
76
77
78
79
80
81
82
83
84
Ma
85
Manchu
86
87
88
89
Name
Hu
29
30
31
32
Jang
33
Jen
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
JUng
54
55
56
57
58
59
60
61
62
63
64
Huang
Hung
Lan
Lao
Lien
Liang
Ling
Lin
Liu
10
Lu
Mao
Maspero
Mei
Meng
Min
Ming
Mu
Nai
Nao
Nieh
Nien
Quiang
Pan
Pang
90
91
92
93
94
95
96
97
98
99
100
Oomiya
Oota-ku
Ootaini
Po
Pu
Sanmon
Shang
Shaqui
Shek
Shih
Thi
Tung
Tho
Ti
Tien
Too
T, u
Furukawa
Furuta
Hayashi
Ishida
Ishikawa
Kawakami
Kimura
Koizumi
Komori
Kuroda
Miyakawa
Miyamoto
Miyashita
Motomura
Mori
Moriyama
Nakamura
Ogawa
Oobayashi
Ooizumi
Ookawa
Ooki
Oomori
Shimoura
Shorik i
Thchikaway
Tamura
Thramoto
Wang
Wei
Wen
Wu
Xian
Yao
Yen
Ying
Yu
Yung
Vuan
Zhen
Meaning
H igh Pine
First Mountain
Many Generations of
Trees
Yuurakuchoo Have-Pleasurc-'Ibwn
Tsung
Tu
Tuan
Tung
Thu
Cities, Places
Asahi
Morning Su n
Chiyoda
Field of One Thousand
Generations
White Eyes (city ward)
Chome
Chuuooku Lord Choouu's ward
Daito
Big Paddy
Kochi
Lotl.y Wisdom
Komatsu
Small Pine
Kyo
Capitol
Matsuda
Pinetrec Paddy
Matsumoto Pine Origin
Matsumura Pine Village
Matsushita Below the Pine
Matsuzakaya Pine H ill Shop
Meguro
Black Eye
Nlkkoo
Sunshine
Ninomiya
Second Shrine
Great Righteousness
Natural Features
Oaiyama
Big Mountain
Yamanaka
Amidst the Mountains
(a lakel
Yamamoto
Original Mountain
Thieu
Big Shrine
Lord Data's ward
Big Valley
Mountain Gate (temple)
Things-River
Lower F ield
Lower Island
White Tree Shop
Old River
Old Field
Wood,
Thda
'Ibyama
Ueda
Yamadera
Yamakawa
Vamashita
Stone Field
Stone River
Upper R iver
Tree Vi llage
Small Spring
Little Forest
Black Field
Shrine River
Shrine Origin
Below the Shrine
Original Village
Forest
Forest Mountain
Middle Village
Small Rivel'
Big Woods
Big Spring
Big River
Big Tree
Big Forest
Lower VjJlage
Righteous Power
Rising River
Paddy Village
Thmple Origin
Door to the Paddy
Door to the Mountai n
Upper F ield
Mountain Temple
Mountain Stream
Below the Mountain
Swords
Arne Lung
Rain Dragon
Kan
Chiang'"
Male Bla de
Kiden
Lightning Vessel
Female Blade
Mo Yeh*
"'Indicates a Chinese name .
D
N
22
STR:
INT:
I sn7
WI S:
DEX:
17 (magically raised)
17
16
CON: 18
eHA: 16 (magically raised)
COM;
B
AC Norma l: -4
AC Rear: -1
Hit Points: 89
Alignment: Lawful Good
Age: 146
Weapo n Proficiencies: Dagger, Axe,
Ha mmer, Broad Sword
Special Abilities: Blind-fighting, Endura nce, Survival, Tracking, Mountaineering
Magic Ite ms: HolJOC, the mystical war
hammer"', helm of alignment detection"',
girdle of invisibility, boots of speed,
scarab of defense"', tran sparent plate
armor
"'New item
Languages: Common, Dwa rvish, Elvish, Halfling, Gnomish, Goblin
Sandor is a proud king, s tanding 4 '3"
tall and weigh ing 135 pounds. Unlike
others of his r ace, he keeps his graysteaked black beard trimmed short.
However, he wear!> hi.<;jcl blnck hair
long. His piercing black eyes and
scarred, rudy complexion attest to his
rough , warrior's life. He has one nota ble
scar running from the top of his head,
down his front to h is navel and down
his back to his waist. He received this
when he was cleaved by a great sword
head to waist for a cr ime he did not
commit. Sandor was subsequently
raised by a mysterious de ity who
watches over him. Sandor asked the
deity to leave the scar, as it reminds
The Smasher of his unending fight for
justice.
The Smasher was horn Sandor
Breakenrock in the settlement of Deep
mine in the Iron Mountains and soon
became known fo r his strength and
stamina. He spent long hours in the
23
UUU@
[1D\VD[]lJ~ @mDm~
BIG TREASURES."
" Uhhh ..." says the GM, who made
up the advent ure on the spur of the
m oment, and now must decide how
much information to give out. How can
he make the adventure work n ow?
1. The more information that's available to the PCs, the harder it will be to
find th e part of it that they need.
2. The more obscure the information
being sought, t he harder it will be to
find it anyw here.
3. The more important a piece of information is, the harder it is t o find it.
(Thi s is one ofthe many versions of
Murphy's Law.)
4. If a particular piece of information
is especia lly important to the PCs, but
is on a sensitive topic, som eone may
have elim inated or sabotaged many
databases' references to that particular
topic. Deliberately created false information ("m isin formation") exists and
for ma ny reaso ns, not the least of which
are national or corporate security,
greed, criminal inte nt, and paranoia.
5. No matter how up.ta-d a te a data
base is, it is always out of da te. If a
world does not have instantaneous
trave l or comm unication with the rest
of the galaxy, the particular da tabases
found on thu t world will be relatively
complete ollly concerning t h at world.
GOW's Traveller game often played up
on this outdated-data them e in its adventur es. ("But the computer said this
world didn't HAVE nuclear weapons
yet! How can it use them against u s?")
6. Incorrect data exists in euery database. Humans and aliens create libraries and program computers, and to
err is not only human, it is u navoidable.
7. Some data is simply not availa ble
on any computer system or in any li
brary fil es. This information , of course,
is almost always the most critica l information in the adventure. I t is the " big
secret " that the PCs are going to find
out at the end of their quest , and this
knowledge may well destroy the PCs if
t hey aren't careful. This da ta isn't in
the files because no one knows about it
yet (and GMs don't want to spoil the
surprise).
Think a bout these proble ms when you
are designing your scenario. You don't
want to totally frustrate the players as
ifthey were playing in an a lternate
version of West End Games' Para noia
game, being driven to distraction by
The Computer at every t urn . But you do
want to keep a r ealistic grip on how
much useful data the PCs get at each
step of the game.
24
25
26
27
Spy School
Espionage Classes For Agents
by David Myhre
The TOP SECRETIS. I. '~ game syste m
docs not provide for all types of agents
to acqu ire S pedalty Sk ill s which could
be essential to the c<lmplction of espio.
nage missions. However, game masters
can make that provision by sending the
a gents to spy school.
Undercover Campus
New agent train ing at the Orion Acade my lasts s ix weeks.
Its operation falls under the control of
the Ganymede Bureau's G4 Branch .
The Academy is in the Southeastern
United States and ser ves the needs of
t he Capricorn (North America), Aqua rius (Central A merical, and Aries (South
America) Bureaus. The Ganymede Bureau operate!! additiona l agent train ing
centers in other Orioll Bureau areas.
The Academy is known locally as
Langford Seminary Colle ge for Indepen.
dent St.udy. It. resembles a small, r ural
CAmpus.
The largest campu s bu ilding is " The
Mansion," which houses the dining
area, kitchen , admin ist.rative offices,
library, communications center, a nd a
small armory. Meals are served in the
mans ion's combination cafeteria and
dining room. In the eve ni ng, the dining
room doubles as a movie theater where
espionage and detective films are shown
nightly.
Ot.her, nondescript buildings arc used
for classrooms. The largest is a gymna
sium. Beyond it are living quarters for
Academy staff members.
Because the school is next to a quarry
and not. far from a hunting lodge (both
owned and covertly operated by Orion),
demolition and fi rearm classes arc held
without fear of the noise attracting t he
attention of nearby residents. Survival
classes are held in the woods surround
ing t he Academy.
The Staff
The Academy's director is codenamed
Headmaster. He has been at t he Acad
emy longer than any of the instructors.
No one at t he Academy k nows h is real
name or exactly when he arrived at the
28
The Students
For security reasons, no new agent
knows the location of the Academy.
Each agent is transported to the school
in a private, windowless jet. The age nt
can make a n educated guess about the
school's location, based on the nora and
fauna, but even this would be difficul t ,
as plants and animals from other parts
of the U_S. and from other countries are
placed on the grounds to confm;e CUriOllS
rookie agents. Agents who actually
decipher the Academy's position gl-aduate from spy school with top ho nors.
When new agents arr ive, t hey are
assigned codenames based on a particular theme_ For example, one class was
named fo r melee weapons; Stilletto,
Switchblade, Dagger, and Dirk. Students are instruc ted to use on ly their
Orion codena mes and not reveal the ir
real names and back!,'TOltnds to a nyone
in the Academy_ Students disregarding
the order are dismissed.
When classes begin the students are
given "Treen jum psui ts, modified Orioncomm S W-l watches. 10 cards, and card
cases, which they are requ ired to wear
and cany. The S W 1 watches only have
the low power setti ngs. The 10 cards
have a non-removable red stripe running do wn the center. The card ( ase
docs not have the explos ive charge.
The Curriculum
Basic curricul um, some of which is
elective, includes operation of Orion
Foundation equ ipment, weapons use,
Orion procedures and history, u narmed
combat, WEB methods and procedures,
and various other espionage trlldecrall
s kills not normally learned as part of a
regular profession. Graduates are given
a O-level skill in these areas.
The three mandatory classes arc First
Aid, Orion Prucedures"' , and WEB Procedures"'_ An agent who does not have
the First Aid skill when he arrives at
the Academy will learn the s kill at 0
level; an a gent who al ready has the
skill at 0 or 1. raises it nne level.
In addition to the mandatory courses,
student agents must study two ranged
weapon s kills and two close combat
skills from the followin g lists.
Ranged Weapons
Basic Firearms/Pistol
Rifle
Shotgun
SMG
Knife Throwing
Close Combat
Basic Melee
Knife
Club/Blackjack
Fencing
SpearlStaff
Specialty 2
Pi c kpocket
Shadowing
Stealth
S u rveillance
Su r vival
'I'l-acking
Technical!
Basic Heavy Weapons
Btibery *
Demolitions
Electronics
Escape Artistty*
Fingerprinting
Technical 2
Gu nsmithing*
Oriental
Martial Arts
Security
Systems*
Seduction '"
Stree t~m ar ts*
Tinkering'"
,. Denotes new s kill
The fol low ing are new skills not listed
in the TOP S ECRET/S. !.'" game set.
ORION PROCEDURES
COST: 2/3/5
AT'l': I NT
PRE: -
wlm PROCEDURES
ATI: lI2 INT
COST: 2/5/9
PRE: -
BRIBERY
A'IT: WIL
COST: 31214
PRE: -
29
ESCAPE ARTISTRY
AT1': REF
COST: 4/5/6
PHI!;: 9
PRK9
PRE: -
PRE: -
PRE : I
NIT:
SECURITY SYSTEMS
ATT: INT
COS1': 4/3/6
STREETSMAHTS
ATT: PRE
COST: 3/2/5
TINKERING
NIT:: 112 INT COST: 5/3/6
PHE: 3,5,7
Bolas
War Boomera ng
Plastic Chakram
Metal Chakram
ChuKoNu
C HAKRAM
A1'1': MOV
PHE:-
DAMAGE
50
25
15
25
3000
20/35/50
20/40/60
20/4sno
20/40f60
40/ 100/200
Spec .
11.16 B
Id4 W
Id6 W
Id4W
PRE: -
COST: 3/416
PRE: -
COST($)
1
2
12
WT.
2
PRI~ :
COST: 514/5
BOOMERANG, WAR
A1'1': MOV
COST: 3/4/6
WEAPON
BOLAS
/\'n : r.,'lOV
CCV
10
5
10
25
30
Notes from HO
C()ntinued {rom page 4
Prizes
'rhe Grand Prize is the original piece of
artwork used as the cover of
POLYHEDRON'" Newszine '50. Th is
piece or art-the Newszine's first. color
cover- will be matted and rramed a nd
mailed to the Grand Prize Winner in
April. This is a rare opportunity to
acquire an original piece of art by Jeff
Easley, the TSR, Inc. staff artist whose
work graces t he covers ohhe AD&DS
2nd Edition Game books and other
prodUcts. The piece is a collector's item
"
"So he said, Jr yo u're so powerful,
make me a dancing sword."
Welcome Aboard
I'm pleased to announce tha t the Network has hired an a ddi tio n al staff memo
ber. Skip Williams, associate editor or
the New!;zine, has come on board to edit
tournaments, Newszine submissions,
and perform a my riad of other tasks to
help keep the Network running
smoothly. During the past fe w years the
Network expanded its tour nament pro
gram, improved the Newszine, began
offering more services, revamped the
club prOb'Tam, and incrC06ed the offer
ings a t GEN CON Game Fair and
othe r conventions. Bul we hadn't in
creased the stafTto help keep up with
the workload. Fortunately, t hat situa
t ion has changed, and S kip and I will
work to keep up wit.h th is increased
workload, while still trying to improve
services and remain sane.
Skip has worked as a freelance editor
for t he Network for nearly t he past
three years, and has served as an editor
fo r the Newszine s ince issu e 140. In
addition, he has volunteered uncount
able hours to help the Network at can
ventions throughout the midwest and
with other projects.
Skip has co-authored several Network
tournaments. is DRAGON Magazine's
"Sage Adv ice" columnist, and will be
the author of next month's Notes From
HQ column, where he will discuss submitting articles to the New szine and ror
consideration for ruture Living City
products.
Next Issue
In POLYHEDRON Newszine 152 , we
will re lease a list of our RPGA Network
Regionll l Directors and the ir a ddresses,
along with the states and countries they
are responsible for. Al so featured will be
an AD&D 2nd Edition game New
Rogues Gallery and an advent ure for
West End Games' Paranoia game.
Take Care,
J ea n
31
Karl Chisolm
9
13
10
18
11
13
14
DEX:
CON:
CHA:
COM:
AC Normal: 6
AC Rear: 10
Hit Points: 2
Align ment: Chaotic Neutral
Weapon Proficiencies: None
Special Abilities: None
Lan guages: Common, El vish
~~~~~~~~~~~~~~~~~~~~~~~~~~
RPGA'" Network
~
~
,,
Be a sharp dresser and show your gaming colors at the same time by
wearing one of the Network's new T-shirts. The shirts, which are a
calion/polyester blend, display the Network's blue and green logo on a
black field. And best of all . th ey are only $8 each.
They are designed by Network member and artist Ray VanTilburg .
..
W 0
Don 't delay another moment! Make your fashion statement now by filling out the order
Make sure you stale the size yo u want.
N8me: _____________~~~-----------------
1...... _1
.-.
Address: ____________-;;:::::;;::;-_________________
Membership Nu mber: _ __ _ _ _ _ _ _ _ _ _ __ _
Size ___ Large _ _ _ X-L81'ge _ __ XX.Large
S ubtotal:
Check
Money Order
Visa
MasterCard
{$3.00l
Grand Total:
s.nd lhis lorm to:
APG ... Notiworio. po. eo. 51 5. lake G_VI. WI S3 147
_I'LLGIT "'''nlH
Of' Y !
0'
Limitations
Conventions which attract fewer than 200 garners are usually limited to four Network tournaments. Exceptions will
be made if those conventions provide some of their own Network-sanctioned events. large conventions are nollim
itcd to four tournaments; use a dditional forms and include a page number in the upper left corner of each form to
request more scenarios . The Network cannot guarantee that a ll tournament requests will be filled due to limited
ava ilability of some scenarios. All requests should be made at least six months in advance of the convention.
Tournament Fees
The Network will provide onc complete copy of a tournament fo r a fee of $5 a round. For example, a three-round
AD&DS game tournament carries a fee of$15. If the convention provides some of its own tournaments, which must
be approved by HQ before sanct ioning is granted, t hi s fee is waived. Convention organizers should submit tournamenls six to eight months prior to the date oftheir convention. The Network reserves the right to use submitted
tournaments for one year at conventions throughout the world, and will frequently use them longer if the authors
permit.
Additional fees: Convention organizers requesting morc than one copy of a tournament will be charged $2 per round.
For exa mple, an additional copy of a three-round AD&D game tournament carries a fee of $6. These fees are necessary to help HQ cover postage costs.
Prizes
The Network provides gift certificates for tournaments it sponsors at conventions. For a three-round tournament. we
provide $15. $10. and $5 gift certificates for lst, 2nd, and 3rd places. respectively. For a two-round tournament, we
provide $10 and $5 give certificates for 1st and 2nd places. And for a one-round tournament, we provide $5 gift certificates for 1st place. These certificates can be redeemed through the Mail Order Hobby Shop or at the TSR booth at
conventions.
Tournaments Avai lable
The Network has tournaments for a variety of game syste ms. Here is a list of many of the systems:
AD&Dgame, D&Dgame, GAMMA WORLDgame, BOOT HILLgame, TOP SECRETIS. I. '" game,
MARVEL SUPERHEROES'" game, all produced by TSR, Inc., Paranoia by West End Games, Runequest by Avalon
Hill, GURPS by Steve Jackson Games, James Bond by Victory Games, 1\vilight 2000 by GDW, 2300 by GDW, Mega
Traveller by GDW, Space 1889 by GDW, Thenagers From Outer Space by R. Thlsorian Games. Teenage Mutant Ninja
'furtles by Palladium Books, Revised Recon by Palladium Books, Warhammer by Games Workshop. Champions by
Iron Crown Enterprises. Chill by Mayfair, DC Heroes by Mayfair, Harnmaster by Columbia Games, Star Trek by
FASA, Ars Magica by Lion Rampant, and more.
Sanctioning
All sanctioned tournaments must use the Network's scoring and a dvancement system-No Exceptions. Further, scor
ing sheets, which are provide by the Network, must be properly completed and returned within a few weeks after
the convention. All Network members who participate in sanctioned tournaments are awarded points in the Network's international ranking syste m of players and judges.
Send this form to: RPGA' Network, P.O. Box 515, Lake Geneva, WI 53147
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