Professional Documents
Culture Documents
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-"-""- -
"",," "
MASSACHUSETTS Wanted: An
AD&D game group. I have played the
game for three years . I have played
many other RPGs, but I am mainly
interested in the AD&D game. I'm a 15year-old OM . Please write to: Josh
Paulson, 67 Ridge R, Upton, MA 01568.
Indiana I need AD&D game playe rs. I
a m willi ng to play others. I am a 15
year-old OM. All ages are welcome.
Contact C huck North at 1207 Riley Ct.,
LaPorte, IN 46350.
Texas Serious and dedicated 15year-old
AD&D game playe r looking for a group
dran'
Paly
NEWSZINE
FEATURES
6
16
24
25
26
The ABCs
Acronyms - by Rob Nicholls
What's in a na me? Or, rathe r, what docs a name sta nd for? With a little effort
Game Masters can put a meaning behind NPC organizations.
27
Editor
,Jean Rabc
30
Fantasy Photos
Winter Fantasy attendees weren't left out in the cold at the first gaming
convention sponsored by the Network.
AHsociate Editor
Skip Williams
31
A Magical Contest
Get out your typewriters and word processors. Another contest is headed yo ur
way.
Publishe r
Jack Beuttcll
Cltrlographer
Guy McLimore
0'
EDITORIAL
4 Notes From HO -
Production Staff
Angelika Lokolz
Paul H anchette
Sylvia DeeringSharon Simonis
Debbie Poutsch
by J ean Rabe
See your work in print! The Network Coordinator discusses writing for the
Newszine a nd reminisces about the decor at Winter Fantasy.
DEPARTMENTS
2
21
f!Jvl1l. Re'Clved
Notes From HO
A Call To Typewriters And Word Processors
Ravens Bluff, The Living City, continues to grow. So do the number of
Living City submissions which occupy a
good portion of the POLYHEDRON'"
Newszine file cabinet. Many of the
submissions will see print this August
W inter Fantasy
Winter is a passing memory to most of
us now, but I want to take t ime to reflect on Winter Fantasy, which was the
first convention sponsored wholly by the
RPGA'" Network .
The convention was a success, drawing aboul 240 garners when we expected
200 or fewer. It was held at the Ramada
Inn Airport Convention Center in Mil
waukee and featured a plethora of Network events.
A convention highlight for me was
watching grand-master.player Steve
J ean
Letters
Newszines And Network Tournaments
In response to yo ur recent call for
Closing Tournaments
Regard.i ng your reply to Aaron
Goldblatt's letter in issue 150, I am very
much in favor of your proposal to revive
the old policy for nonmember s who
qua lify for prizes in Network events. I
firmly believe that this will provide an
additional incentive for active role play
ers to become Network members and
will help to make members feel that
they have some privileges that non
members do not enjoy.
You also point ou t in that reply that
those nonmembers who play in Network
events may want to join 80 that they
may qualify for Masters and Grand
Masters events. Along that line, may I
suggest that the Network begin to in
362!:1
POLYHEORON Ne,vsz"'le
ad ....~'('j .
~1all1pM
aro
lilt)
Ifl
by Wayne Stralton
Torrand's
Tribulations
,L
IlL
Players' Introduction
When you were hired by Thrl'and , the
famed adventurer. you thought he
was goi ng to train you as adve nturers by sendi ng you oIT to perform
some importa nt task. Thrrand is
- - ~- - - --
10
------ - -
II
!r
- ---
If the PCs have not cut off the "leprechaun" yet, he now begins to dance a
jig, wildly flyin g through the air-well,
as far as the wires will take him-in an
effort to catch their attention. Now t he
kobolds strike, gaining surprise.
Ir, however, t he PCs caught on to the
leprechaun, roll normally for surprise.
Kobolds (22): AC 7; HD lh; hp 3 each;
MV 6; NAT 1; Dmg 9@ 14 (dagger), 13
@ 16 (spear); THACO 20; Int Ave, (8.10);
SZ S; AL LE; XP 7 each
If a dozen of the kobolds arc killed, the
rest attempt to flee into the woods.
Remember that only one of the kobolds
speaks Common, 80 it is unlikely that
he will be among any survivors. If the
PCs catch any of the koholds, the kobolds will talk in their own language
and in Orcish. The kobolds, fearing for
their lives, reveal that they have been
ambushing merchant caravans for the
past several months. (And they promise
to quit if the PCf! let them go,)
If the PCs arc able to track the ko
holds to their lair, where they will have
to deal with any of the remaining koholds who prev iously escaped, they can
find:
Three hand-woven rugs, worth 100 gp
each; a set of four red crystal goblets,
worth 30 gp each; a large ruby, a fake
worth 1 gp; a gold and topaz bracelet,
worth 2,000 gp; two silvered daggers,
worth 8 gp each; two bronze dagger s,
ornamental, worth 10 gp each; 100 gp;
300 sp; and 50 cpo
Garet decides to stike afl.er this
encounter. During the fight with the
kobolds, Garet sticks to fi ghting only
those kobolds attacking him, and fights
slowly so he doesn't have to assist any
PCs. He wants the PCs damaged so they
don't put up much of a fight when it's
time to do them in.
He begins by calling one of the fighters to his side, claiming he saw a kobold
12
Riverton
The PCs a rri ve a t Riverton . They can
either go a round Ri verton to the baron's
estate a nd deliver the healing ba lm or
they can go into the to wn .
The town is small and is not detailed
for the purpose of this adventu re. Enter
ing the tow n leads the PCs into a fig ht.
Rive rto n
As yo u clear the rise of the next hill
you see the town of Riverton. The
!:ima U road that you have been travel
ing on widens at the bottom of the
hill to become the tow n's t horough.
fare and ends a t the river. Across the
rive r you see farm land. The baron's
estate m ust be just beyond the far ms.
13
14
Anvil
Flechette
Tanner
S1'R:
tNT:
WIS:
OEX:
STR:
17
INT:
14
WIS:
15
DEX: 16
CON: 16
CHR: 15
A C Normal: :.I
AC Rear: 5
Hit Points: 15
THACO: 20
Alignment: Neutral Good
Height: 5'8"
We ight: 1;)3 Ib!!.
Hair/Eyes: Red/Blue
Age : 57
Weapon Profic iencies: Bow, spear,
STR:
INT:
18/77
12
10
15
CON: 18
eHR: 14
AC Normal: 0
AC Rear: 2
Hit Points: 14
THACO: 20
A lignment: Neutral
Height: 4'5"
We ight: 169 Ibs.
Hair/Eyes: BlackIBlack
Age: 162
Weapon Proficicncics: Hand axe,
s pear, hammel', battle IIXC
Nonweapon Proficiencies: Master
armorer (12)
Languages: Common, Owarvish,
Gnome, Goblin , Kobold, On:, Elvigh ,
Lizardman
d~ gger
11
13
WIS:
18
DF.X:
16
CON: 15
CHR: 15
AC Normal: 2
AC Rear: 5
Hit Point.s: 10
THACO: 20
Alignment: Lawful Good
Height: 5'5"
Weight: t 16 Ibs.
Hair/F:yes: Brown/Brown
Age: 18
Weapon Proficiencies: Staff, hammer,
las!:!o
Nonweapon profieiencies: Lealher
worke r (l3), weavc.r (12), r ()pc use (16)
Language: Common
Spells/day: 4 fir!:!t level from t he
spheres of Combat, Divination, a nd
Healing
Deity: Heimdall
Possessions: Chain mail (made by
Anvil), shield, stotT, 25' !'I ilk rope, dag.
ger, !!cven changes of clothes, boots,
comb, brush, perfume, rouge, small
wooden chest containing leather work
ing tools, wooden holy symbol, 25 gp
Religion is a very iml>ortant pa rt of
your life. You remember your mot her
and rather laking you to a t emple when
you were only a few years old. It was a1\
very impressive. Your father was a
leather worker, and yon divided your
time between the tem ple and his business. You learned hi!:! trade, and find
sutisfaction in making items out of
leather. It keeps your hands busy and
yourself productive; you a lways have to
be doi ng somethinK. You enjoy the shop.
The smell or new leather is appealing.
By the time you were 14, your father
often left you in charge of the business
while he went ofT to solicit m ore CURtomcrll.
YiJU studied at the templ e of Heimdall.
You broadened your interests and
learned more about your father's
leath er business wh ile learning weaving and ropemaking from you r mother.
A rew weeks ago it happe ned. You got
your calling from a solar w ho appeared
to you in a dream and told you that
Heimdal1 wished yo ur assi stance.
What's more, it seems like you are be
ing grunted spells.
15
Quill
Cutter
Harper
5TH:
tNT:
WIS :
DEX:
STR;
16
INT:
11
WIS:
13
DEX: 18
CON: 15
CHR: 14
AC Normal: 4
AC Rear: 8
Hit Points: 8
THACO: 20
Alignme nt: Neutral Good
Height : 5' 9"
Weig ht: 17ll bs.
H air/Eyes: Blond/H azel
Age: 45
Weopon Proficiencies: Dagger, long
sword, garrot
Nonweapon P r ofieien c ies: Gem cut
ting (Hi ), blind fig hting, sound anil lysis
STH:
17
lNT:
WIS:
DEX:
CON:
14
15
L7
8
17
l6
17
to
CON:
C HR: 18
AC Normal: 7
AC Rear: 10
Hit Point s: 8
THACO: 20
A lignment: Chaotic Good
Height: 5 '
Wci~ht: 100 lb!:i.
HairlEye s : Aubu l"lt/Oreen
Age: 48
Wea pon Prolicie n c ies: Dugger
Nonweapon Pro ficien c ies: Car toj,'l'!lphy (17), d irection sense (17), readi ngl
writing (17)
14
16
(9)
AC Norma l: 5
AC ReM: 8
Hit Points : 9
TBACO: 20
A lignme nt: Neutral Good
Height: 6' 1"
Weight: 180 los.
HairfE yes: Bro wnlBrown
Age: 2 1
Weapo n Proficiencies: Busta rd sword,
spear, sap, dagger
Nonwenpon Proficiencies: 'lbnmster
(9), m usicia n (16) nnimal t rainer
(hol'se) ( 5). lund riding (1 S), unimnl lore
( 14)
T hief Skills:
Hobgoblin, Sprite
Possessions: Dagger, five c hanges of
li ne cloth es, fin e leather boots, small
wooden chest contai ning u dozen scroll
cases, ink, parchmc llt, quills, m anicur e
Ne t, nail polis h, scented floap, ivory
brus h, silver comb, silver -fra med m ir
ror, four vials of cologne, hair orname nts, rouge, 200 gp necklace , 50 gp
ri ng, 100 gp ankle bracelet, 100 b'P
earrings, and 10 platin um pieces, (a nd
more wea lth than mOl;t people think
about is in safe kee ping)
eHR:
pp OL IT MS HS HN C W RL
25 20 15 10
5
8 80
Possessions : Leather armor, four dag.
gers, garrot, t ..... o cha nges of clothes,
boots, comb, small wooden chest con,
ta ining gem cUlter's blades, hammers
and ch isels, und 35 b'"P
You grew u p the re negade of a weulthy
fam ily. You were al ways ru nning on the
street, gett ing into trouble , and bri nging tho wrong kind of attention to your
parents. It started when you were only
seven years old. Your friends, w ho were
from poor fa m ilies, would take you
along t.o steal fresh ba ked pies fTom
wi ndow sills, apples from merchants,
and purses from elderly people. They
also taught you how t.o swindle the
people in the street . You did these
things beca use they made you accepted
in the group, and because yo u were the
you ngest you got the dirtiest tasks .
Your fa the r was a jeweler by t rade,
and he taught you how to cut gems. He
hoped the sk ill would keep you out of
trouble. And, as you bTfew older, it did.
You keep a low profile, trying to a void
people you 're uns ure about, and staying
away from crowds if possible.
16
American Steel
The Dreadbot Comes To Life In The GAMMA WORLD Game
by Rob Nicholls
Baron Throken was a (anatical believer
in the Doctrines orOene/ic Purity, who
began a campaign to eliminate several
Orlen seltlemenls bordermg hlsiallds.
The Orlen.~ defended their homes the
besl they could, but they were helpless
before Teroken's superior numbcr.9.
Wh en Orlen Silruiuor,q fled into the
,90uthern Deathlonds, Thruken assembled a vanguard of his best knights and
begml marching south.
After nine days they came upon a
ruined place of the Ancients. The few
Or/ens defendillg it qU Ickly {ell to the
murderous knights' more adool/ced
weaponry. Yet, when 7erokcn's me"
nlO/Jf!d into the ruins proper; a series of
ominous thumping soumis, like heavy
(()()tfalls, filled the air: From behind a
Jagged hill came a metallic litOll in human form. It cut through '!Croken 's men
as a child squashes insects.
One oflhe surviuors claimed to have
seen 'l'eroken die: " The thing just
marched up and stepped on him, crying
ill a tinny voice, 'For our families alld
all Orleft8 everywhere. We are avenged: "
MN
ND
Brakes
PS
DX
MS
Weapon Systems
Crew/Passengers
HIV
12 (-60)
600
2000
Spceial
H,T,IU,R,C
N
8
100
10(x5)
1500( +6)
14( + I)
12
PR
Speed
Size
62+4
2 legs - 200
10 meters tall,
humanoid
s hape
Varied plus
s tandard
2 (pilot and
gunner)
17
18
"The Eye of Drulit, name in the dcVaucouleur Ste llar catalog of anum
3,000, is a red giant star in the quad.
ra nt of...."
The man turned, his furry green robes
embroidered with black skulls swirled
gently aro und him; the skulls gleamed
satiny smooth in the fading light.
" Quiet, cube. I do not need your r epeti.
tious re nd itio n from obscure, ancient
tomes. Provide data of value when reo
quested, not when you desire!'
The box replied with another chirp,
"Sir, you d id ask to be informed of the
secrets of the sun. Be thankful my mi
crowa ve termina ls continue to funct ion
and th at the water has not corroded
thro.ugh the ;,aul t holding my data
retrieval. ...
"Enough," snapped Fairfern. "I have
had you for 30 years, and 1 have heard
all of t his before. Next you'll spout
about th e pressure sensors a nd your
main "computer" and other t hings
you've never been able to clearly explain. Maybe some day I'll rescue those
items for a lark, but now I intend to
visit a dear fri end, an d 1 must prepare
to leave."
Fairfern believed that any user of the
magical a rts is an enterprising fellow .
So when his spur of t he moment visit to
his fellow sorcerer turned up an empty,
unguarded mansion, F airfern's
thoughts turned to profit and he began
to search the home and grounds. He was
most interested in the strong sense of
19
20
into ashes.
Level O ne Spells
ESP
Hold PenwfI
In uisibility
STR:
INT!
WIS:
DEX:
9
18
16
16
CON:
10
Clairaudil'TlCe
Dispel Magic
Hold Undeud
Spedral Fort'e
Water B reathing
CHR: 15.
COM: 12
AC Normal: 4
AC Rear: 6
Alignment: Neutral
Age: 50
Wea pon Proficiencies: Dagger, Dart,
Staff, Scimitar, Long Sword, Lasso
No nweapon Proficie ncies: Ancient
History (l7), Ast rology (18), Ancient
Languages (18), Reading/\Vriting ( 19),
Hea ling (14), Local History (15), Reli
gion (16), Spellcraft (16), Ab'Ticulture
(18), Brewing (18), Etiquette ( 5), Rid
ing, Landbased (1 9)
Languages: Common, Gnomis h,
ElviRh, Treant, Crow
Charm Mon,~lcr
Dimcnsion Door
Minor Creation
Shado w MonNlers
A nimale Dead
Chaos
DismiSllal
Magic Jar
Telekinesis
Anti-Magic Shelf
Death Spell
E.'nslluremenl
Clone
Sillk
Resist Fire
Slow Poison
Warp Woolf
Plant Growth
Deled Serying
Encrvation
Plant Growth
Solid Fog
Charm Plan/II
Limited Wi.'lh
A uoidance
Cloudkill
Contad Other Plane
SllmrrwTl Shadow
Teleport
Death Fog
Enchant an Item
Reincarnation
Blur
Scare
J)ark"JlS
Strength
Duo-Dirnerl-Sion
Phose Door
Demand
Trap the Soul
Jump
FrielHls
Magic Mi,~sile
Light
Phantasm al Fort'e Shie/(l
5TR:
18/25
INT:
13
WI S:
15
DEX: 10
CON: 17
C HR: 11
COM: 17
AC Normal: 4
AC Rear: 4
Hit Points: 25
Alignment: Lawful Neutral
Agt!: 23 (this body)
Wenp o n Profieiencies: Sci mitar, Lonl{
Sword, Short Bow, Spear, Dugger
Nonweapon Proficiencies: Endura nce
(I 7), Ru nning (1 7), Swim ming ( 181,
Agriculture (13), Animal Hu ndli ng (l4),
Riding, Landbased (18 )
La nguages: Common, Gnome, Elvish,
Trcant
Spells/Day: 2 1
Mlll,ric Ite ms: Chain mail +2, spear +2
S ptJIl Books
Clairwyance
/laid Person
NonDetec/ion
Thnglles
Wraithforrn
Detect Poison
Entangll!
Pass Without Truce Lacate Plalltl)
B lllr
Detect Im ,i:,;ibilit,v
Fog CWlld
Irn,mwed Phanta s
mal Force
Web
Druidica l SpellsfDay: 4 3 2 1
Wizard SpellS/Day: 5 5 5 5 5 3 2 1
Magic Items:Thrnwing dagger +2,
wond ufpulymorphing (20 charges),
brucenl of defCl18e AC 6
Alarm
Charm Persoll
Erase
[lend j'l,[agic
Unseen Seruant
21
u[}Q@
[1DVDOUW
@mOm~
by Roger E. Moore
As adventurers in your science fiction
role-playing campaign travel across
their local galact ic empire, they will
walk the streets of a hundred different
futuristic cities. The city is the focu s of
a nation's culture and society. It reflects
its people and their customs, including
their dreams, fears, vices, and
strengths. Cities can make a powerful
impression on the players in your cam
paign if they are properly described a nd
played. But if you were to sit down right
now and describe what makes anyone
futuristic city in your campaign unique,
22
about Novatown? Why does the KingPriest have to deal with the Cortez
family to sell his goods ofTplanet?A lot
of the tension in this setup is lost if the
two sides do not have to deal with each
other. Find a way to keep the rivalry
str ong. It guarantees m any future adventures that way.
A second example: Ultima is a sma ll ,
multinational world with many independent nations and cultures. On t he
day you start thinking about Ultima's
major city, you heard a news report
about the fighting in Beirut, Lebanon.
Within moments, you begi n writing
down what little you know about Beirut
as a potential model for the city of UI
tima Prime, and perhaps you scan the
newspapers or the library for more
information (first step). The dominant
images are of civil strire, urban warfare,
and terrorism. The starport has escaped
most of the destruction because it has
been regarded as neutral territoryuntil now.
After more thought, you decide that
the world or Ultima was settled by colonists rrom severallongestablished
worlds (second step). It was inte nded to
stand as an example or what interstella r cooperation could achieve. It cnded
as a nightmare of treachery, violence,
and bigotry. The different colonial
groups found the world's resources too
lim ited to support them all, and rival
;nwrest b'TOUPS fueled the fire by sending guns and aid to the different fac
tions. Attempts to mediate the disputes
ended when an outbreak of food poisoning spread through sever al of the armed
camps. Fighting broke out almost im
mediately.
As in Beirut, Ultima Prime is now
divided into several hostile a reas, each
patrolled by its own defense force (back
to first step). Much of the cily has been
reduced to rubble by intense fighting
t hat has lasted for more than two decades. Almost no starship captain will
consider going to Ultima unless offered
enormous prices, since there is no guarantee that a ship will not h e attacked by
a ny side. Military warlords rule from
their bunkers, civilians scurry about
the city on their daily routines, a nd
every block has a fresh body from the
previous night's snipers and firefights.
The religious and political !'Jymbols and
slogans of the world's ractions decorate
every re maining wall in Ultima Prime,
most having lines of bullet holes and
laser scars splashed across t he paint.
With no strong central government left
on the world to control the factions, the
23
24
dents and bad weather), and for becoming lost. You might add some morc
at it.
One important note: Under no circumstances should you feel that you
have to map out any part of a city if it
isn't relevant to an adventure. Your
ver bal descriptions a lone will do more
to bring t he city to life than 150 sheets
of graph paper covered in pen scribbles
with every street and alley named. Who
cares? A vague sketch ofthe city will
serve well to hold particular details in
mind so that certain landmarks don't
start to wander around from adventure
to adventure because you forgot where
you placed them. Certain buildings
The Skorpio
This New Monster Is Tough In the Clinch
SPECIAL DEFENSES: Surprised
by Costa Valhoull
CLiMATErI'ERRAIN:
FREQUENCY:
ORGANIZATION:
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE:
ALIGNMENT:
NO. APPEARING:
ARMOR CLASS:
MOVEMENT:
HIT DICE:
THACO:
NO. OF ATTACKS:
DAMAGE/ATTACK:
SPECIAL ATI'ACKS:
Deserts
Very rare
Tribal
Any
Carnivore
Low-average
(4-8)
O,P
Neutral evil
28
9
3
17
2
By weaponJ
16
Poison
only on a 1
MAGIC RESISTANCE: Standard
M (5-6' tali)
SIZE:
XPVALUE:
175
Skorpio are a vicious breed of bipedal
scorpions believed to have been created
by a magical experiment. They have
large, compound eyes, a tan to dark
brown axoskeleton, and very dextrous
humanlike hands_
Combat: Skorpio do not take time to
develop battle plans, rushing blindly
upon a nything they come across. They
attack with weapons recovered from
previous victims, favoring spear s and
swords. Every three minutes they 8.180
can attack with their long, flexible tails.
At the end of a skorpio's tail is a sharp,
venemous stinger fed by two poison-
25
Character Adjustments
Unflatten Your Cardboard Characters
by Paul Jaquay.
Does a character really need anything
more th an his basic statistics? Why
bother personalizing a character? Why
g ive him a history? Why load the char
acter up with personal problems?
Answer: Why do yOIl think they call
this role playing? Role play ing games
are about characters a nd how they
interact with t hei r worlds, not just how
well the players roll t he dice.
" Flat" characters are still commonplace because many players rarely go
beyond generating statistics. Warriors
26
27
A Magical Contest
May Th e Best Enchanted Items Win
Many DMs and pluyer.q of t he
ADVANCED DUNGEONS & DRAGONS
game can't seem to get enough new
mugic items_ And we here at HQ like to
run s uch magic items in the
POLYHEDRON' NewlJzine fr om time
to time. However, since we have very
few magic items in t he files to pri nt, we
thought it was time to come up with a
contest to help fill those file s.
The Rules
Each entry must be typed, double
spaced. Computer printouts are acceptuble if the printing can be cosily read .
Include your name, address, and membership number in the upper right hand
corner of the first page.
Each e ntry (a m agic item d escription) should not exceed one page.
Further, each entry should be on its own
page. In other words, if you come up
with three magic items with short descriptions, make sure each one is on a
separate page.
Each entry must be (or the AD&D-"
ganle.
The Categories
Apparel. This includes a ny item!.> a
character might wear except jewelry
and armor. For example. apparel could
be cloaks, cupes, boots, shirts, panls,
belts, hats, etc.
Jewelry/Adornments. This covers
rings, bracelets, clasps. and other m agical orn amentations.
Consum a bl e~. This category includes
potions, scrolls, foodstuffs, and other
items that are consumed when they
release a magical effect .
Equipment_ This covers practically
The Prizes
Grand Prize is an AD&D 2nd Edition Player's Handhook autographed by
several of the pL'Ople in"liol ved with the
pruject; a one-year lIubscription to
DRAGON'" Magazine, a nd a one yea.r
renewal to the RPGA Network.
First Prize is a one-year subscription
to DRAGON- Magazine and a one-year
renewal to the RPGA'" Networ k . Second Prize is a one-year subscri ption to
DUNGEON- Magazine and a one-year
renewal to the RPGA Nelwork. And
Third Prize is a one-year re newal to
the RPGA Network.
The Deadline
All entries must be postmarke d by
June 30, 1990. The winners will be
announced in a future issue of the
POLYHEDRON Newszine_ The beRt
entries witI be published in the
Newszine.
0
28
Darra Winn
71h U Uf!i Female Hum a n WIzard
STH:
14
INT:
17
WIS :
16
DE X: 14
CON: 11
C HA: 17
COM: 13
AC Normal: 10
AC Rear: 10
Hit Points: 21
Alignment: Neutral Good
Weapon Proficiencies: Dagger, Sling
Nonweapon Proficienc ie8: Knowledge of Ice Formation (17), Dowsing
Spell Books
Level One Spells:
CUlllrip
Enlarge
Light
Shield
Chillllmch
Fea lher Fall
Magic MiSsile
'hnser's Floating
D,sc
ESP
Glillerdust
Locate Object
uvitate
Shatter
Web
Slow
ClmrlJOyaflce
Gust of Wind
Thllgues
Ice Storm
29
Allston Salk
2nd l.-eve/ Male /falf Elf7'hirf
8TH:
16
CHA:
13
16
15
17
13
16
IN'!'!
WIS:
DEX:
CON:
12
13
14
18
COM:
16
Iva Durston
2nd uvel Mole HU/TI.Clfl Fighter
CHA:
14
COM,
10
STH:
INT:
WlS:
DE X:
CON:
AC Normal : 10
AC Rear: 10
Hit Points: 12
A lignment: Neutral Good (Lawful
tendencies)
Wcapon Proficie ncies: Dagger, C lub,
Sl ing. Unarmoo Combat
Nonweapon Proficicncies: WOl'king
With Ice (12)
AC Normal: 10
AC Rear: 10
Hit Points: 9
Alignment: Neutrul (som e Good te n
dencies)
Weapon Proficiencies: Dagger, Sling,
Ice Pick (treat as dagger)
Nonweapon Proficiencies: Alertness
(I6), Fast.-Thlking
Languages: Common , Elvish
Thief Skills:
PP OL F1' MS HS ON CW HL
50 35 20 45 40 20 70
Languages: Common
Ivo is a black-haired, f,"recn .eyed , st.rong
looking 17-year.old, who nt. 6 '1- and 165
pounds has not. yet. stopped growing. He
looks stronger and older t.han bis years.
Ivo was orphaned at the age of eight.,
and he kept himsel f alive and fed by his
wits, speed, a nd Willingness to work
m ~n i a l jobs. I-Ie wandered into Ra vens
Bluff at the abte of 14 and was fortunate
that the first. place he looked for work
was l he Ice House. He looked strong,
but. sk inny, dirt.y, and ill fed . Darra
decided to give him a chance, and took
lhe opportunity to clean him up and fill
him up. The struggle over his first bath
in t.hree years was monumental, but. t he
e nticing smell of two hot apple pies and
a roast chicke n beside the bathtub was
more than he could resist .
Sincc Ivo came under Darra's wing, he
has grown six inches and gained 50
pounds, all of it muscle acquired by
wrestli ng wi th the ice. During his wan
dering yout.h, he acq uired street. fight
ing skills and a wary suspicion of
strangers. Ivo speaks little, but listens
intently and has learned to be courteous
to customers no matter how rude or
demand ing t hey may be. He gets along
.......
. .....
j po~ch
T"
,
.'
..
IIIIII!FriI'
~ .
.~
' T!
Stairs
"T
.J.
Ii
Sack bin
Sliding doors
IIIIl
Col
... :.
..... !
.... 1
r-
~.i~- +-I(.~I
+. . . . 1:I. .~. .,.:. :. .. . ~;:
..
i. \
Chair
Table
Ice barrel
i\.
L. . .
o-i"
Vi
r.
......
T"
, ... I. .. +. . . ,! ...
.~
Ceiling
.1...
.L
tL.
,
'...
...
.L
'T"
l",....
'!L."
.......
COME JOIN
THE EXCITEMENT
OF THE BEST!
The GEN CON'" Game Fair III the world's oldest and largt!it game
cnn\'en tlon In tlN: workl! Held tach yHo r in Milwa ukee, Wlst:onsln,
the GF.l' l CON Game Fair has bKome a phenomenon In lbe
$:amlng Industry.
'\s II gaming ran and enthusiast, orany level or skill, you clln
spe nd up 10 rour full days testing your gaming prowess against
fellow garners In thousand! of dlrrerent gaming evenlS spanning
ever}' Interelil:
Computer gamH
Role-playing gRrnes
StratexY hoardgamt!!
Play-by-mal! games
lIls torkal lind fantllSy miniature Climes
Mili ta ry slmula llon a;ames
OI!N CON;,
31
Dreadbot
Continued {rom page 17
OH BOY'! I SURE
~oPE I GtT T~'S
RIGHI .. . " .
~0111.'1'~ >tl'\<:>~'"
~~"P '(~b- f'oQlI 1t~lo
S:l~ ~~;AI;.I()~
10 <1M
V"A,,p ~VO~ 1oI't.lw L __
LUCKY WE CAME
IN WI4E N W E
DI D !
Ae,oucr
~OW
HOUI-
",SMONEY
SOON ?AR'TEO!
'( submit my materials volu ntarily and on a non-confidential basis. I understand that this submission by
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I warrant that the submission (has never been published) (has been published by
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_ _ _ _ _-1),
Phone: _ _ _ __
National Meeting August 10, 1990, at the GEN CON 23 Game Fair in
Milwaukee, WI.
You may vole for onc product in each cllwgory. You need not vote in all
categorics. Only NE Wproduct.ll or MA JOR RBVfSIONS of existing produ~u.
Belt Fantasy Role Playing Came ..... ... . Gurp5, Third Edit ion
SleVil Jacltson Carnes
Best Scionce Fiction Role Playing Came . .. Cyberpunk
R. 'Thlsorian Came9
Best Other Category Role Playing Game . . BULLWINKLE AND ROCK Y
TSR, Inc.
Beat Role- Playing Adventu.e
..... Castle Greyhawk
TSR, Inc.
Best Role,Pl aying Acceuory " .......... . Lords of Darkn.TSR, lnc.
Beat Hi!StOrical Sl.I'ategy Game ...
. .. .. THE II UNT FOR RED OCTO,
BE'
TSR, Inc.
Best Science f.'iction Strategy Game
. BUCK ROGERS
TSR, Inc.
AD&~ Came Series
Ral Partha Enterprige,
Beal Computer Game
.. Pool of Radiance
SSI, Inc.
Best Play,By,Maii Game
.. ...... Heroic Fantasy
~'lying Ruffalo , Inc.
Beat Profe!lllional GaminK M .. gatine . ..... POLYHEDRON MNewszi ne
TSR, Inc .
Bellt RPGA Notwork Thurnament
. . . . Scrap of Paper
by Skip Williams and Jean Rabe
. ..... ..
Ple_ indicate on your ballot the name mthe manufacturer of each product
you VOle for. The manUflicturer'a name ia not required to validate tlK! ballot,
but it will prove helpful in the t.a lly ing.
BailoUn, Rule.: PleaM Read Carefully
I. If . ballot violatea any of thelle rule. , it wi!! be disqualified.
2. You mUlt uM thi' ballot or a photocopy mthis ballot.
3. Your name and address mua! appeaT on the ballot.
4. You may only vote oncel lf if you send more than one ballot, all your
ballot.ll will be disqualified.
5. VOTE for ONE (I) product in each category. You may not add new categori es, but your C<)mment.s will be oonsidered for next year', balloting.
CATEGOR IES:
I. Be.t Family Gllme: Thia may include any mass market board, dice,
card, video. or abBtract atratellY lIame.
2. Role PlaylniC Gam .... Ii AccelllOrlea: This category has been been
subdivided by genre: (Solitaire gaming books also may be oomidcred In
their appropriate thema.)
Fllnl ..y: Thl. genre includes gam"" in which magical or mythological
creaturea and world! predomi nate. Awarda in this genre hllvc been
further ",bdivided lnt(! game rulell, playing aids & rule supp lement.s, and
role playing adventures.
Science Fiction: This genN! ineludes lICience fiction futuris tic themes
Including time travel , outer apace, future worlds. sliens & mutant&, etc.
Others: This genre includes gam"" that do not. fall under the above
categories. including high adventure, espionage. pulp heroes,
I Upe. herou, and humoroul theme:!l.
3. Hob by Game~ 'MIi. incL udea sl.I'alegic battle and diplomaey games. Thi'
can include wargamOl, card gSme:!I, and other ty""" ofgames not. in
eluded In another caugo.y. A l ubeaugory ofhobby gam .... includes
MiniatUn! Figurellueed by atratellY gaming enthusiallt.ll or by roleplaying gamen.
4 . Co mpu ter Game~ 'MIil includea gaming ..,ftWIln! specifically d""igned
for home oomputen. There are two awards, one fOf' adventure gamea
including oomp uteri~ roleplaying games, strategic games (which
includell computer ve .... ion. of hobby games), and simulator programs
luch a, ai rpl sne flight. The AeCOnd sward ia for play,by,mail computer
auisted game. in whiCh turns li re processed through the msil.
5. Gaming Mligazine l' Th qualify, a gaming magazine must h.ve a sub,
IICription base in exce" of I ,000 copies.
6. RPGA Network Tournamenl: This category includes single-and multi round tOUrDBmcnt.IJ for a variety of role-playing game systems that were
run at conventiona during 1989.
Product: -;;;;:- = = = = = = = = = = = =
Manufacturer:
~~:-;;;;:===========
Manufacturer:
Produc~-;;;;-==============
Manufacturer:
Product: -;;;;:-== = = = = = = = = = =
Manufllcturer:
4. Beat Fa ntasy AccessorylSupplemenl
l'reduct:
:=============
Manufacturer:
5 . Best Science Fiction Rol o Pl lI,ving Game
Product:
-;;;;;-======::.
Manufo cturer:
f'
~uct:-;;;;:-============
Manufacturer:
~uct:-;;;;:-============
Manufacturer:
/I
Product:
-;;;;-== = = = = = = = = = =
Man
ufacturer:
Product:-;;;;-==============
Manufacturer:
13. Best RPGA Network TOurnament
TOurnamu,:"~'~,==============
Author:
The followin g information is requ ired to
validate your ballot:
-:==========
Addre~s:
Name:
CitylStateftip:
'TinDi
'lJaf[o,
1m- tfu
Signature: _ _ _ _ _ _ __ _ __ _ __
Address: _ __ _ _ _ _ _ _ _ _ _ _ __
These are the final nominees for the Origins Awards lor 1989. Vote
for only one nominee per category by checking or marlting the line
preceding your choice. Fill in your address and sign your ballot.
Mail the completed ballot to: Origins Awards Final Ballot, PO Box
3727, Hayward, CA 94544.
Ma.
Of
The deadline lor retum 01 the ballot is June 8, 1990. Ballots postmarked ahor the deadline w~1 not be counted. The Origins Awards
will be presented at Origins '90 in Allanta, June 28.July " 1989.
The awards ceremony will be Friday, June 29th. Members 01 the
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the Academy, please write: Origins Awards, PO BOll 3727, Hayward,
CA 94544.