Professional Documents
Culture Documents
Soul Release: (x1) While not usually in the deck it's handy to get rid of an
y utility cards my opponent wants to pluck out of the graveyard.
Card Advance: (x3) Not going to lie, I just found out about this card today
and WOW I'm surprised I didn't hear about this sooner. While digging and knowing
that the next 5 turns have in store and choosing how to stack them is good I al
so have to be careful about how many I run. This still needs to be put through t
he ringer to see if it's main deck worthy at all.
Nobleman of Crossout: (x1) Some face down monsters are a hassle when they fl
ip up.
Magical Mallet: (x1) For changing the number of mallets I have in the deck
Pot of Duality: (x2) For changing the number of dualities in the deck.
Book of Moon: (x1) For when I just want to turn a monster down. No effects,
no attacks.
De Fusion: (x2) Finding A LOT of really annoying fusion monsters coming out.
Would be nice to send them back where they came from without putting them in th
e graveyard for later.
Prohibition: (x3) Because being able to post a new ban list mid match is rea
lly handy. If I know the linchpin in the deck it makes it really hard to keep ah
ead of my own combo.
Dimensional Fissure: (x1) For all the times I want monsters to leave the gam
e and cripple any plans of them coming back.