You are on page 1of 26

Literature in the Old World

Literature in the Old World


Compiled by Michael Andersen
Book Description Contributors:

Andreas Forsberg

Jim

Garett Lepper

Michael Andersen
Last content update: 4/8-98
Look for updates at: http://rpgcuro.blogspot.dk/
I havent included the following books from Dungeon Rooms:
The history of slaughtering little Gobboes by Julius Kaiser
Master of the universe be one, Earthrobics by Jan Fodna
Making people believe you by Erich Von Dunnekin
You too can have a body like mine teachings of Nurgle
Chaos Gods are all girly by Johann Weiss.
Feel free to add them if you wish!

Introduction
As a game master you may well find yourself in a situation where the players wants to examine some library of no importance to the story
itself. Rather than tell them this, you can use some of the following books. Some of the information will reefer to a "Personal timeline". This is
a piece of paper you can make for characters with the history skill, which contains information, in the form of a timeline, showing what a
character has learned knowledge about. Just skip this rule if you don't like it, and instead tell the player what happened on a specific year, when
they read some of the books.
The entry information in the following list of books is to be read like this: Name of book, Author, Availability, year, price, and language/
languages. Shortcuts/abbreviations are as follows:
C-Common
U-Uncommon
R-Rare
V-Very rare
E-Extremely rare (only 1-4 versions of the book).
Unless otherwise stated, the player must pay 100 EP, and make an INT test, in order to teach skills from books. How long it takes to learn a
skill is individual for each GM campaigns, so go with whatever you normally use.
In these rules the theology skill has been divided into several skills, like the specialist weapon, Secret language, and so on. This means that
normal theology skill only covers the religion from the player's homeland (e.g. Old World religion). The proscribed cults have been further
divided into the specific gods. So 'Theology - Tzeentch' skill grants the player knowledge of the Tzeentchian religion and understanding of the
different Tzeentch cults, who also have different aims and translations of the Tzeentch religion. Alternatively you can have the EP cost lower,
but even 100 EP will do just fine. You can also judge that the specialist Theology tests gives a +20 bonus, instead of Theology's normal +10.
'Normal' under a books language description simply means the normally spoken language of the Author (e.g. Empire = Reikspiel, Bretonnia =
Breton)
The tables below are meant to be used with penalties and bonuses. For example a merchant's townhouse library may receive a -15 modifier
while a huge Verena temple might receive a +10 modifier.
Use the name table in the character pack rule additions for quick names of the books author (unless one is mentioned), and also the place of
origin table when you have to randomly determine a country or city.
In White Dwarf issue 108 - The WFRP adventure Terror in the darkness, the author Carl Sargent made use of a bestiary title with a Latin
name. In my personal opinion this gives an ancient atmosphere to the book. The Warhammer world parallel to Latin would be Classical, which

Literature in the Old World


combines a Greek and Latin like language. Classical is thus likely to have been the language of the old Human civilizations like that of ancient
Remas.
Below are some guidelines, or rather words, for generating Latin names. Don't worry about grammatical correctness, if one of your players
complaint about it State the obvious, that this is the Old World, not a historical depiction of the actual world.
Bestiis: Animals
De "something": About something
In aenigmate: Mysterious
Liber "something": Book about Something
Literatura: Literature or writing
Mors: Death
Mundi: The world
Pictura: Picture
Secretum: The secret
Speculum: Mirror or the opposite
Stellatis: Stars
Terribilis: Terrible
All books have been divided into the following major categories, each holding sub-categories when appropriate:
Novels and fiction
- As described
Propaganda
- As described
Biographies and memoirs
- As described
Poems and songs
- As described
Art and theatre
- Plays, and everything else related to art and theatre
Miscellaneous
- If it doesnt fit in anywhere else, then
The World
- Geography
Books of skill and trade
- Books detailing skills that can belearned
Folklore
- Religion and Folklore
Historical
- Historical events
Bestiaries
- Creatures
Races and cultures
- As described
Philosophy and science
- Non theological philosophy and books concerning science
Foreseens/Prophesies & mysticism
Books of magic
- Strait forward, grimoires, scrolls, etc.
Traps for the unwary
- Various cunning traps present in libraries of importance
Evil and banned books
- Severe punishment exist for possessing these books, be prepared to alter results here if it doesn't fit your
library.
Abbreviation keys:
RoDM
RoSM
SoB
SRiK
WD
DotL
RoC
DDS
TEW
CoWW / CoC
WS
WFRP
DotR
MAR
EiF
PbtT

- Ken Rolston's Realm of Divine Magick


- Ken Rolston's Realm of Sorcerous Magick
- Shadows Over Bgenhafen
- Something Rotten in Kislev
- White Dwarf
- Dying of the Light
- Realm of Chaos, with SD denoting Slave to Darkness, and LD denoting Lost and the Damned
- Deaths Dark Shadow
- The Enemy Within
- City of the White Wolf (Warhammer City) and City of Chaos
- Warpstone Magazine
- Warhammer Fantasy Roleplay Rulebook
- Death on the Reik
- Marienburg sourcebook
- Empire in Flames
- Power Behind the Throne

Literature in the Old World

Random Literature Table (D100)


D100 Type of Book
<0-18 Novels and fiction
1-38 -Love stories, Various, C, ?, 2-10 gc, Normal
Trivial love stories. Description: Man meets girl can't get each other because of a complication, usually a tragic ending.
Alternatively a character reading one of these books, should make a T test midway in the book to stay awake J.
39-40 Drachenfels, a Romance, Master Yeovil, U, 2508, 15 gc, Normal
Source: WD#130
Well Drachenfels.
41-42 - "Argenis", Ciceros, U, 24th cent., 20 gc, Normal
"Lives of silver" a moralizing novel about virtue and wisdom
43-44 - "The Two-Tongue-Talk of creatures", Nicolas Pergamentus, C, 25th cent., 15 gc, Normal.
Moralizing stories (fables) in which animals play various human roles.
45-47 - "Du ballad de Villon", Gabrial dOrgeval, C, 25th cent., 20 gc, Breton/Normal
A novel, featuring a famous speech by a noble highwayman.
48 - "Raguess!" or "Treachery!", Guy Manasse, U, ?, 18 gc, Breton/Normal
Guy Manasse is a revered Bretonnian general who fell from grace and was exiled to Tilea.
This novel is heavy with exiting intrigues and brave Bretonnian soldiers.
49 - "Journey to Morrslieb", Julius Werner, R, 2403, 25 gc, classical/Normal
A very confusing book about an expedition to Morrslieb in a flying ship. The reader gains 1D3-1 insanity points.
50-96 -Realistic stories (find an appropriate name), - , C-R, - , 5-20 gc, usually Normal
These books contains fictional stories, but an INT should be secretly rolled (History +10, good literate insight +10). Failure
indicates that the reader believe that the contents of the book is true (a historical book). Add something false to the player's
personal timeline. Ex. "2311 - Dieter the beggar was crowned as Emperor".
Example:
- "Spectulum Historiael" by the Wastlandich poet, Jacob van Maerlant (2102 - 2205? IC)
A huge and largely incorrect volume describing the creation of the world by Sigmar and Manaan. Started in 2135 IC at the
request of Flois V, count of ? and still unfinished at Jacobs death.
97-98 -"Dark Dreams and Forbidden Pastimes", Mordecai Thandos, U, 2342, 30-50 gc, Reikspiel
Source: Death rock, pg. 28
Although somewhat perverse, the book has nothing to do with anything evil or chaotic. Mainly a volume of erotic verse, which
concerns some historical figures.
99-00 -"Arabian nights"
, Unkown, U, 23th cent., 15 gc, Arabic/Classical/Normal
A collection of histories from Araby. Some bears elements of erotic writing. The book is renowned for the history of Al-nadim
and the Djinn in the bottle, Ali-Kebab and the 40th Bandits, and others. Basically the same as the Arabian nights in our world,
just change the names. The reader will get a slight insight in the culture of Araby, and also learn about the existence and natures
of Djinn and Efreets.
19-22 Propaganda
- "Sons of the soil" by Yevgeny Yefimovich
Source: Jack Yeovil, Beast in Velvet
Yevgeny Yefimovich is a Kislevite demagogue who has lived an unnatural long life due to his secret status as high priest of
Tzeentch. He is a notorious agitator, capable of rousing strong passions in crowds, strongly encouraging the fall of the nobility,
and the power transferred to the common people of the Empire. All of his books and pamphlets focus on this same subject.
- "Arise!" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
See Sons of the Soil above
- "Casting Asunder the chains" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
See Sons of the Soil above
- "You and your betters" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
See Sons of the Soil above
- "Come the revolution" by Yefimovich
Source: Jack Yeovil, Beast in Velvet
See Sons of the Soil above
- "Beasts in green velvet", Yefimovich, -, 2506, -, Reikspiel
Source: Jack Yeovil, Beast in Velvet
An analysis of the misdeeds of the ruling classes, a kind of gazetteer of the noble families and their crimes down through the
centuries.

Literature in the Old World


- "The ashes of shame", Kloszowski the Poet, -, 2506, -, Reikspiel
Source: Jack Yeovil, Beast in Velvet
This Pamphlet is a poem about the recent beast murders in Altdorf (see Beast in velvet), and the suspicion that the murder is of
noble breed. The pamphlet describes how the authority burned an important piece of evidence at a scene of crime: A piece of
green velvet worn by the courtiers of the royal palace.
23-30 Biographies and memoirs
01-26 Noble Family Biography, Various, C-U, 10-20 gc, Normal
Choose or generate one of the many Noble families mentioned in the Warhammer Background, eg. Todbringer, von Liebwitz,
von Raukov etc. These books describes a noble family, its history, and it's more notable family members.
27-45 Renown heroes biography, Various, C-U, 10-20 gc, Normal
Choose or generate one of the many NPC heroes of the Warhammer world mentioned in the Warhammer Background, eg.
Aldred Felblade, Johann Zauberlich, Joseph Bugman, Prince Ulther, etc.
46-49 - "Memoares la Marchausse", Judge Gaspard de Salux, U, ?, 19 gc, Breton/Normal
An ironic and sarcastic memoir of the well-known judges memories from the Noble court of Parravon.
50-54 - "Sacre Regal Solidus" or "Sacred King of the Sun", Tourenne dCond the poet, U, ?, 19 gc, Breton/Normal
A revoltingly glorifying biography of the Bretonnian king
55-61 - "Traditore!" or "Traitor!", General Guy Manasse., U, 25th cent., 20 gc, Breton/Normal
A bitter novel about a strong and charismatic Bretonnian soldier who is exiled by envious and scared nobles, to Tilea....
62-68 - "Mariscalus Regis", Connetable Richelieu de Lesdigures., U, ?, 22 gc, Breton/Normal
Stories and lies from his life in the service of the King of Bretonnia.
69-71 - "The house of von Konigswald"
Source: Jack Yeovil Drachenfels
A book describing the family members of the line of the Von Konigswalds
72-77 - "A life"., Genevieve Sandrine, R, 2502, 18 gc, Reikspiel
Source: Jack Yeovil Drachenfels
The life (and un-life) of Genevieve Sandrine, up to 2502
78-79 - "My years as a bounty hunter in Reikwald, Bretonnia and the grey mountains" , By Anton Veidt as told to Joachim
Munchberger
Source: Jack Yeovil Drachenfels
80-85 - "Sven Haslefresian - The unofficial biography" by Erik Haslefresianson
Source: WD#100
86-91 - "Constant Drachenfels: A study in evil". By Helmholtz
Source: Jack Yeovil - Drachenfels
92-96 - "The downfall of Drachenfels" .by Matrac
Source: Jack Yeovil - Drachenfels
97-00 - "Prince Oswald". By Dorian Diessl (drama professor at the universitae of Nuln)
Source: Jack Yeovil - Drachenfels
31-38 Poems & songs
This section is in need of much more fleshing out.
01-20 -"Beautiful tunes from the Moot", Various Musicians, U, Printed 2446, 40 gc, Reikspiel and notes
Merry Folk music from the Moot.
WHQ song title source: She was only a Halflings daughter.
An example song I stumbled upon by Anthony (devoted Halfling slayer) on the WFRP mailing list:
"Early in the morning,
As the sun was shining,
Once I saw a pretty bird upon a thorn bush singing.
Once I saw a pretty bird upon a thorn bush singing.

Happy little singer,


Hop onto my finger,
Sing your song the whole day long, and let the thorn bush linger.
Sing your song the whole day long, and let the thorn bush linger."
21-41 -"Songs of Liadriel", various, R, ?, 40 gc, Elthrin + Elven notes
This book contains elven songs with quick dancing rhythms. The music is among the harder pieces to play and a -10
musicianship modifier should be imposed. The reaction for a successful performance should, however, be higher - Be careful
with busking, it's already possible to gain wealth with those rules!
42-44 - Ogrish Folksong
Horrible poetry and songs.

Literature in the Old World


45-55 - Children Rhymes and songs
Source: DotL
Ex.: The Marienburg nursery Rhyme From DoTL:
Whisperer, Whisperer, will she come soon,
The one who lives in the Chaos moon?
Whisperer, Whisperer, are we undone
When Morrslieb's face eats up the sun?
Whisperer, Whisperer, can it be true?
Oh yes, my child, now I'll eat you!
56-65- "Of Wolf and Man"
A collection of poems concerning shapechanging, mans inner beasts, lycantropi and suicide. Not counting plain old madness. It
is a very depressing book
66+ Eehrm, well for hopefully future expanding
39-43 Art & theatre
D20
1 - "The Desolate Prisoner of Karak-Kadrin"
Source: Jack Yeovil
[Unknown, any suggestions? The play is mentioned by Jack Yeovil and the lead role is
supposedly a man named Baron Trister]
2 -"The loves of Ottokar and Myrmidia". By Tarradasch
Source: Jack Yeovil
A play about Ottokars love for the goddess Myrmidia. Tarradasch claims to have been
divinely inspired when he wrote it. Ottokar is a haughty tyrant brought to the grave by an
obsessive love, dragged into bloody deeds by the most noble of intentions and only now
conscious that the persecution of the gods will extend beyond his death and torment him
for an eternity.
3 -"Der Jederman" by Peterus Dorlaan
A Wastelandich play about an immortal man named Elckerlijc. 900 lines of dark poetry. The work gives certain insight in
dubious matters...
4 - The Dr. Ziekhill & Mr. Chaida plays:
1 -"The Strange Story of Dr. Ziekhill and Mr. Chaida", Detlef Sierck, U, 2503, 50 gc, Reikspiel
(medieval Dr.Jekyll and Mr.Hyde)
Source: Jack Yeovil, Stage blood, Beast in velvet
This book is a play by the famous playwright Detlef Sierck. Originally by the Kislevite dramatist V.I. Tiodrov, but now
adapted by Detlef. The story takes action in Kislev and is about a young cleric of Shallya named Dr.Zhiekill who
experiments with a potion that turns him into the evil Mr.Chaida.
2 -"The Strange case of Dr. Ziekhill and Mr. Chaida" , V.I.Tiodrov , U, 2474, 50 gc, Kislevite
(medieval Dr.Jekyll and Mr.Hyde)
Source: Jack Yeovil, Stage blood, Beast in velvet
This book is a play by the Kislevite dramatist V.I. Tiodrov. The story takes action in Kislev and is about a young cleric of
Shallya named Dr.Zhiekill who experiments with a potion that turns him into the evil Mr.Chaida.
5 -"The Wise Children", Johann Bart, U, 2500, 70 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
A Modern play in which the children of an important noble family depose their parents and adopt a uniquely childish attitude to
local political struggles.
6 -"The treachery of Oswald", Detlef Sierck, U, 2503 , 50 gc, Reikspiel
Source: Jack Yeovil, Stage blood
(As described in the Warhammer fiction book "Drachenfels"),
[***STORY SPOILER***]
The real story about Detlef's attempt to stage Oswald von Knigswald's adventure, about how he killed Constant Drachenfels,
in Castle Drachenfels itself. After a series of intrigues, Drachenfels emerges during the play and tries to kill the Emperor and
everyone else. Oswald himself hasn't killed Drachenfels but instead made a pact to save his life. Instead it is Detlef who kills
Drachenfels in the holy name of Sigmar (the Ulric cult has already tried to ban the play, but haven't succeeded).
7 -"Drachenfels", Detlef Sierck, R, 2502, 100-200 gc, Reikspiel,
Source: Jack Yeovil, stage blood & Drachenfels
As described in parts of the book Drachenfels. This is the original play script by Detlef Sierck, about Oswald Von Konigswald,
Genevieve, Anton Veidt, Erzbeth, And Rudi's adventure in Castle Drachenfels.
This play was made under the instructions of Oswald von Konigswald who freed Detlef Sierck from the Mundsen keep in order
to make this play. It is known today that the play itself doesn't describe the situation as it actually was, since the traitor Oswald
and Drachenfels was the only one to know it by that time.

Literature in the Old World


8 -"The world of theater."
, U, 2492, 50 gc, Reikspiel
Source: Jack Yeovil, Stage blood
A dictionary of famous playwrights.
Here is the Malvoisin part (from the story Stage blood):
Malvoisin Bruno (2440 - ?)
The author of the banned play "Seduced by Slaaneshi", followed by more perverse and sick plays which was never played on
stage. After an anonymously play script, where the Emperor has intercourse with a She-Goat, was traced back to him, the watch
showed up to arrest him but found him totally altered. It is said that he escaped him and was never seen again.
9 -"The fate of fair Florence" - Von Diehl
Source: Jack Yeovil
[Unknown, any suggestions? The play is mentioned by Jack Yeovil, and Von Diehl plays an interesting part in Wolf Riders}
10 -"To my unchanging lady", By Detlef Sierck - to Gennevieve
Source: Jack Yeovil
Sonnets dedicated to Genevieve Sandrine
[Unknown, any suggestions? Mentioned by Jack Yeovil]
11 -"Barbenoire: The Bastard of Bretonnia"
Source: Jack Yeovil
By Detlef Sierck, to Gennevieve
[Unknown, any suggestions? The play is mentioned by Jack Yeovil and one character is named Guillaume]
12 -"A farce of the fog", By Detlef Sierck
Source: Jack Yeovil
[Unknown, any suggestions? The play is mentioned by Jack Yeovil. Apparently very relevant to the superstitions of the Altdorf
fogs]
13 -"Strange flowers" By Detlef Sierck
Source: Jack Yeovil
By Detlef Sierck, to Gennevieve
[Unknown, any suggestions? The play is mentioned by Jack Yeovil and features a Daemon prince main character]
14 -"A knight's Mid-summer dream"
Source: PBtT
See PBtT. [Shakespeare rip-off]
15 -"The Bloody Chambers", Will Pikewaver, U, ?, 75 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
16 -"The Knights at the Circus" or "Acharniazusoi", Aristides, U, 80 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
This play is a farcical misadventure of mistaken identity, bawdish sauciness and the low habbits of high citizens.
17 -"The Infernal Machinery of Desire or Love" , Will Pikewaver, U, ?, 85 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
18 -"The Merchant of Sorcery", ?, U, ?, 75 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
19 -"Companions to Wolves", Sinclair, U, ?, 75 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
20 -"Taking a Cat to Wife", Gregory Hoggis, U, ?, 75 gc, Reikspiel/Breton
Source: The Dying of the Light page 80-88
41-45 Miscellaneous
D6 roll
1 -Blank Note Book, -, C, -, 10 gc, A blank notebook with D10X3 pages
2 -Written notebook, -, -, -, ?, A notebook found in a library can either be blank, or it can contain some written notes. In this
way you can introduce handouts with clues concerning your campaign. Typically the notebook
will have been written by the owner of the library, containing notes from books and other
research.
Notebooks by other persons can also be found. They tend to have information on researches,
which has been of interest to the library's owner, and thus obtained by him.

Literature in the Old World


3 Diary
Like the written notebooks, a diary can also be used to introduce clues in a campaign, or just be boring scholars day by day
events.
Diaries of famous persons are rare but not totally impossible to find. In a larger library you can allow a 10% chance that the
diary are the memoirs of a historical person.
Ex. 1: Journal of Ilich Meinbach, Ilich Meinbach, U, 2399, 70 gc, Reikspiel
Source: WS pg. 6 + 19
This journal is much used within siege tactics. Ilich Meinbach was a Duke of the Grand Principality in the Border Princes
from 2396 to 2399. The journal tells of the siege warfare where Meinbach's domain was besieged and razed by Orcs.
"Marktag, 2nd Pflugzeit 2399. As we were warned, the Orcish host arrived before the walls of Zakgrape this morning. They
have plundered the countryside here about, and will now - surely - attack this castle. I count there to be at least 500 of
them, not including camp followers. My defenders number about 200, although I shall press some of the women and old
men into service if required. This morning, the Orcs have contented themselves with pillaging the village outside, though
they mounted a strong guard beyond the gate to prevent us making an ill-adviced sally. I have ordered my men to maintain
a high visibility, so that our numbers appear greater than they are, and have kept my strongest number on the south gate
and in the flanking towers."
Other Ex.: Heinrich Kemlers dark diary, Magnus the Pious warfare diary, etc. There should be lot of personalities to choose
from in the Warhammer setting.
4 -Personal Sketchbook
This book is a notebook containing drawings by some unknown person or perhaps the library's owner. The drawings can be
some irrelevant drawings of nature areas, cities, or persons, or perhaps drawings to illustrate different subject in books studied
by the drawing's author.
5 -Hollow book.
This book has been hollowed to make it contain a hidden item.
D100 Item
.
1-50 Empty
51-55 D10 Gold pieces and D6 Silver shillings.
56-61 A silver necklace worth D3X10 GC
62-66 Pieces of paper containing an erotic short story in a webery writing.
67-71 Pieces of paper with drawings of erotic motives.
72-77 a small dagger (could be a bloodstained murder weapon!)
78-86 A religious token/ symbol (roll a random deity on the Religion chart further below)
87 A random gem.
88-91 A random vial of a alchemist compound
91-94 A random vial of poison
95-98 D3 random spell ingredients (may have rotten away!)
99-00 A magical scroll (reefer to scrolls below)
6 -False book.
This book has a false cover. Roll a new book (ignoring this result and any other like this), this is the front cover. Roll
another book, adding +10 to your roll - This is the real content of the book.
46-55 The world
Other continents, Cultures, Geography, Bestiary, flora, maps, Places in the World, etc.
D3 roll
1 -Cities of the Old World
Books about cities in the Empire can contain a lot of different informations. To randomly determine a specific
city, you should roll on the appropriate "Place of Birth" table in the character pack rule addition.
Information about the cities will depend on how informative the book is (GM's choice). City information of
the Reikland cities can be found in DotR. Parravon area: WFRP page 276. Middenland: CotWW/COC.
Descriptions of cities are spread out among different WFRP volumes:
Nuln: WFRP p.285
Altdorf: WFRP p.285, DotR, EiF
Marienburg: MAR, WFRP p. 280
Middenheim: CotWW/CoC, WFRP p.285.
Ex. 1: - Tale of Artur and the holy gale, ?, E, around 0 IC, original versions are priceless, Old Reikspiel
Source: CotWW pg. 7
An epic poem ascribed to a tribal loremaster of the time of Sigmar. This is the accepted version of the earliest
founding of the City of the White Wolf: Middenheim. Artur was the chief of the Teutognens who was led to the
pinacle of rocks by their God Ulric, to build a city on the rock named Fauschlag.
A copy exist at the Lore Haus of the temple of Ulric in Middenheim.

Literature in the Old World


Ex. 2: - Middenheims Rise, Fall and Stumble, Sigismund Strechel, U, around ?, 75 gc, Classical/Reikspiel
Source: CotWW pg. 9
This book describes Middenheim and Middenlands squabbles in the period from the age of War in 1152, to the
age of the three emperors in 1550 to the great siege of Middenheim in 1812
Ex. 3: - The Wars of the Poses, Enstst Gibbonstein, U, around ?, 75 gc, Classical/Reikspiel
Source: CotWW pg. 9
Describes the same events as Middenheims Rise, Fall and Stumble.
Major cities of the Old World: WFRP p.274-286
Couronne: WFRP
Bgenhafen: SoB
Kemperbad: DotR
Grissenwald: DotR
Pfeildorf, Wuppertal, Loningsbruck, Agbeiten, and Hochsleben: EiF
Norsca cities: Norse supplement at Warhammer archives
Albion cities: Albion supplements at warhammer archives
By reading a book of a specific city, the character will be more likely to find his way in the city when he arrives as a newcomer,
and will probably also have learned the right etiquette's, etc. All this depends, of course, on the reliability of the book. Remember
also that the book's information may not be "up to date".
2 -Land, continents and areas
Like the books about cities, these books contain information of a foreign country or area.
Ex.: - River life in the Old World by Graeme Davis Esq.
Source: a WD#100 joke
Well a detailing of River life in the Old World. It is unknown if it shares anything described in River life in the
Empire detailed in DotR.
D100
01-56 The Old World
1 The Empire
2 Bretonnia
3 Norsca
4 Albion
5 Estalia
6 Tilea
7 The Border Princes
8 Switzer (Just an idea, a proposal exists in the acrhive)
9 The Grey Mountains
10 The Vaults
11 The Worlds edge mountains
12 The Wasteland
13 Kislev
14 Remean Empire
57-60 The New World
1 Lustria
Ex. 1: - A hundred and one uses of a dead pygmie by Zeno Phobe
Source: WD#100
Although it may be questioned how serious this book details Lustria, it may be argued that books about the
new world is scarce, and this is one of the few books describing the Pygmy race, and the prejudice of the Old
Worlders.
Ex. 2: - Steppe Gardening in the Tropics by Juri Dibber
Source: WD#100
2 Naggaroth
3 Ulthuan
61-75 Araby
1 Land of the Sultan
2 Land of the Pirate king
3 Land of the Dead
76-88 Southlands

Literature in the Old World


1 New coast
2 Ivory coast
3 Gold Coast
4 Savage Coast
89-93 The Dark lands
1 The Plain of Zharr
2 The desolation of Azghorh
3 The Howling wastes
4 The mountains of Mourn
5 The plain of bones
94-96 Badlands
97-00 The Far East
1 Nippon
2 Cathay
The book will also have information of the D10-5 major settlements in the area, and perhaps also some important sites.
ex.: Naggaroth, Banadl Anwesu, R, ?, 200 gc, Eltharin
This book is represented in White Dwarf magazine #108 In the article Witchelves of Naggaroth. Article available on Scribd
(https://www.scribd.com/doc/155319441/Witch-Elves)
3 -Maps
Maps can also be found frequently in a library. These maps are usually detailed maps of specific areas. Two maps of the same
areas can contain different information. For instance one of two maps of the Empire have, as an addition, marked spots of
major Skaven lairs, while the other only have the human settlements. This can be a good situation for introducing various maps
for you campaign, of which there is numerous to choose from online. The maps might also be included in the books above.
56-66 Books of skill and trade
These books generally follows these statistics:
(Pick a title), (pick a name or roll one at random ), C-U, ?, 30-120 gc, depends on contents but usually Normal
These books contains information about a skill or trade. The appropriate skill can be learned in the normal
way by reading the book. The following skills can be learned from a book
D100
1-3 Arcane Language. Books about Arcane languages are both a dictionary of words and also contain
various informations about the language. Books about Arcane Languages differ from each other in
quality. See Rolstons RoSM for more details about Arcane Languages.
D100 Language
1-50 Modern
51-65 Druidic
66-78 Arcane Dwarf
79-87 Arcane Elf
88-91 Daemon tongue
92-99 Elemental tongue
00
Old Slannish
4-10 Brewing.
Ex. Names: "Fine ales of the Empire/moot/etc.", "The art of Brewing."
11-19 Cooking
20-21 Etiquette
Ex.: "Lecture for an Insignificant Princeling" by Inuendo Machiavenni.
One of the most famous Tilean authors, and one of the most well known books in the Old World. A
must read for all aspiring and ambitious young noblemen.
22-25 Herb Lore
Ex.: "Book of Herbs", Claus Johanson, C, 2423, 50 GC, Reikspiel
For 100 EP and a successful INT test, the reader gains the skill Herb lore.
Other names: "Healthy By Herbs", "Fiddling with Fungi", "A Treaty On Woodland Herbs"
26-27 Manufacture Drugs
Typically covered in medical books (see 98).
28-31 Medical book/Physician book.
By reading these books, the reader will be able to learn skills like Heal Wounds, Manufacture Drugs,
Cure disease, and/or Prepare Poison. Apart from this the book contains description of various
diseases - of which the reader will be able to cure by using the cure disease skill (except from special,

Literature in the Old World


almost, incurable diseases), a chapter on human anatomy (a theoretic start on learning surgery).
Ex. 1: "Regimen Sanitatis" by Doctor Johannes de Westfaachlia (junior)
A remarkable insightful book about health and the importance of strict hygiene (rarely
considered in other medical books!).
Ex. 2: "Tregement der Gesontheyt" by Jrg and Sara Prosit.
A newly printed, outstanding medical work, with wonderfully colored images of various skin
diseases.
Ex. names: "Bones Make Or Break", "I'l Magnifia Perpetua", "Discoveries Of The Body"
Here is an example of a variant from the above example:
Ex. 3: "Speculum Amoris", Massimo (of Bologna) (Source: Il Nome Della Rose)
Sort of medical book about the disease 'Love sickness'. The book contains various quotes from
other writers and books, about the subject.
Ex. quotes: Abu Bakr-Muhammed Ibn Zakariyya ar-Razi from Liber Continens: Love is
paralleled with Lycantropi, making the affected act like a wolf. His sight will faint, his body will
shrink, and he will become very dry and thirsty. At last the affected person will roam the
cemeteries like a Wolf.
32-34 Metallurgy.
35 - Lecture for an Insignificant Princeling by Inuendo Machiavenni
A book containing much wisdom for aspiring tyrants and kings.
36-37 Prepare Poisons
38-39 Secret Signs
40-43 Backing
Ex.: "Longfoot's bakery", S. Longfoot, R, 2499, 20 GC, Reikspiel
This book can teach the reader Backing skill, which is very similar Cook skill. The skill can't be
used in the Wilderness, as an oven, flour, water, sugar, at least is required. But in a city,
employment is fairly easy. As well as bread, the character is also able to make pastries. In game
terms you should allow Halflings to have this skill already, in addition to their cook skill.
44-46 Super Numerate
47-50 Astronomy.
Ex. names: "Sternschau's Astronomical Records" (dotR-33), "Liber Zodiak", or "Secretum Stellatis"
51 Astrology.
Ex. Names: "Liber Stellatis"
52-54 Cartography
55-57 Chemistry
58-60 Cryptography
61 Hypnotise
62-65 Heraldry
66-70 History (reefer to the historical section)
71-73 Strategy and warfare
These books describes various aspects of warfare and war strategy. Since WFRP has no such skills, it is up to you as a GM to
decide what benefit can be gained from them.
Ex. 1: "The Art of Siege" by Albrecht of Tisenbreck
Source: WS
A book detailing siege warfare and strategies during sieges.
Extract: "If the battlements are carried, throw all your strength there! Such an advantage is always dearly won."
Ex. 2: "The Dwarven art of War" by Berndt Lavaspear.
Source: WS pg. 61
A book detailing the specialties of Dwarven warfare, mainly detailing siege and tunnel war.
Ex. 3: "Elven war studies" by Allurian
Source: WS
A book detailing the specialties of Elven warfare.
Ex. 4: " A Treatise For the Deliverance Of Cities ", Giovanni Marmalodi, C,2420, 75 gc
Source: WS
Giovanni is not known to have ever been present at any siege, and yet this book - a work of pure imagination on his part is one of the foremost texts on the subject of siege warfare. Rumour has it he discovered a journal kept by Duke Ilich
Meinbach (Duke of the Grand Pricipality in the Border Princes. 2396-2399).
Extract 1: "Issa stupido to builda a wall iffa you ain' agonna hide behind it."
Extract 2: "Whena you are defending a castillo, retreat issa not a worda you canna use. You still gotta capitulation,
surrender, submitta, yield, crappa da pantsa, be a doormat, wava the white flag"

10

Literature in the Old World


Ex. 5: Often used quote credited to Magnus the Pious from WS pg. 25: Remember - When you build a wall to shelter behind,
you are also building a trap. If the wall is strong, and flanked by towers, the enemy will be trapped. But if the wall is
carried, then the other walls will hem in your defenders, and leave them ripe for massacre.
74-78 Identify Plant. Might be mix with herb lore.
79-80 Law (of a specific country or region, or even religious or trade laws. I know the rulebook doesn't consider this)
Ex. 1: - "The faith and dedication in a thousand processes of Baynard Moyees" by Jacobus de Theramo,
A lawyers work about a judge well versed in law, and verenan scripture, in the case of a difficult passage.
Ex. 2: - "Justitcia im memorandum"
A central work on the laws of the Empire. Some may be outdated and some may be wrong, but its still a must read for
new rookie lawyers.
81-84 Musicianship.
A guide to a specific instrument or node system, typically with various tunes:
D100 Subject
1-25
Flute
26-50
Lute
51-54
Harpsichord
55-67
Violin
68-75
Percussion
76-94
Human node system
95-96
Elven node system
97-00
Other primitive node systems (Ex.: Norse)
85 Secret Language
86-92 Other languages
Dictionaries or smaller guides in other languages.
Ex.: - "Breto nnische lehnswort" by Gottfried DBovillion.
A boring but luckily thin pamphlet-showing tables of the use of Bretonnian words in the Empire.
93-94 "Navigating the Navigationable Waters of the World" by Henrik Navigatore
Charts, maps and instructions on the sailability of different ships and waters.
95-98 Theology *
99-00 "Magic" book.
This book is about magic tricks, not real magic, but about palming and other entertainer tricks. It is possible to learn Palm object
skill, sometimes Hypnotise or Pick pocket, and various tricks which simulate Petty magic tricks (e.g. Pulling a rabbit out of a hat
= Produce small creatures, except that preparations and Palm object are used). All these tricks also require long practical
training.
* = A religious book containing a random god or god group (e.g. The law siblings Solkan, Arianka, Alluminas).
You should reefer to page 10 in Apocrypha Now, called Skills and Careers (Also found in The Restless Dead Campaign or White
Dwarf #90), for further and more detailed rules.
67-77 Folklore.
Books about folklore will not necessarily be true, but may have something to do with real events. As GM you should feel free too
improvise on stories from the timeline. This roll could also be a good way to introduce a local earth spirit, or maybe a specific daemon.
If you want too, you can reefer to the historical section, and add elements of folklore to the result.
1-50 Religion
These books contains informations about religion. Either a specific cult or the gods in a specific area. When you roll a specific
area below you should add a 10% chance that the book is non-devoted and instead contains informations about the different
religions in that area - normally without the secret or outlawed religious cults. When rolling a single god, there will be 50%
chance that the book is written by an author, which is devoted to the religion. 01-25 means that it will be a copy of the main
religious book of that religion (Bible) - This will affect the description of the cult, which will be very optimistic. If the roll falls
between 50-70 the book will cover the whole pantheon you will roll up.
D100 Religion type
.
01-15 Random common deity of area
16-30 General Old World religion:
D100 Relgion
01-02 Ecate (f). Patroness of Bitter Truths, Vengeance, Dark Knowledge and Black Magic
03-10 Rhya (f). Called Arya in the Border Princes. The Mother-Goddess, Mother-Earth, Goddess of Nature, Fertility,
Childbirth, and Family, Goddess of Agriculture
11-15 Old faith

11

Literature in the Old World


01-80 Old faith - The mother godess
81-00 - Antlered God (m), druid diety (Taal)
16-18 Ranald (m). God of thieves and tricksters.
Aspects:
1 Ranald the Gamester
2 Ranald the Deceiver
3 Ranald the Night Prowler
4 Ranald the Protector
19-26 Taal
27-47 Verena
48-58 Manann
59-69 Morr
Ex.: - "Aeon Morte Silencium", Virgilius, U, 1786 (although still printed today), 20-500 gc (depending on version)
The title translate as " The death of tranquil souls" and contains stories supposedly told to this cleric of
Mrr during the long winter of 1786 IC. by the souls of many great and heroic men. It is a sad but inspiring
book.
70-79 Myrmidia
Ex.: - "Salva uap" or "Protect Us", Unkown, C, ?, 60-500 gc (depending on version)
Central work in Myrmidian theology.
80-90 Shallya
Ex.: - "Legenden den Heiligen", Jens Wijk, U, 25th cent., 50 gc.
Facts and stories about the Painbearers, the Couronne'an most holy order of Shallyan priestesses. Each year
one new initiate is voluntary imprisoned in a tower to "heal the wounds of the city" and "take upon
themselves the burden of sorrow" to ease the life off all within the city. After a year they are led away and a
new one takes their place, in turn sacrificing their youth and faith to "care and to protect, to soothe and to
preserve".
90-93 - Daora (f), Patroness of Ultimate Wisdom & Enlightenment (Verena)
94 - Darah (f), Goddess of Illusion and Revenge. Ranalds wife
95 - Deanosus (m), God of Wine and Vineyards (Liadriel) (minor)
96 - Grabasch (m?), warrior diety
97 - Haleth (f), Goddess of Hunting (Rhya) in Northern Empire
98 - Panasia (f), Goddess of the Arts (Liadriel) (minor)
99 - Toranam (m), God of Mighty Rivers (Manann)
00 - Yaatha (f), Goddes of Protection, Mistress of the Silver Guardians, Matron of Keeping
31-39 Brettonia specific religion:
Jeanne du Lac
40-51 Empire specific religion:
01-42 Sigmar
See: TEW pg. 8 & 19-21
Ex: - See the history of sigmar further below in the table
43-59 Ulric
60-72 Handrich
73
Stromfels (m)
See: TEW pg. 21
- God of reefs and Currents (outlawed aspect of Manann, worshiped by Pirates & Wreckers)
74-84 Forsagh (m)
See: TEW pg. 21
- God of Prophecy (Aspect of Moor, worshiped by Seers & Fortune Tellers)
85-90 Karog (m)
See: TEW pg. 21
- God of Rivers (Aspect of Taal, worshiped by some Fishermen)
91
Kharnos
See: TEW pg. 21 and AN pg. 67
- Lord of Beasts (Aspect of Taal, Primarily an elven god - worshiped mainly by Beastmasters but also worshipped
by Hunters & Trappers)
92-93 Haleth
See: TEW pg. 21
- The Goddess of hunting (Aspect of Rhya)
94-95 Dyrath (f)
See: TEW pg. 21
- The Fertility Goddess (Aspect of Rhya worshipped in the Reikland)

12

Literature in the Old World


96-00 Bogenauer
Source: SoB
- Primary God of Bogenhafen (or a saint as suggested on the mailing list - I prefer this one!)
40-52 Tilea:
01-45 Madonna Of the Marshes
- Aspect of Rhya
46-87 Mercopio
- god of trade (Aspect of Handrich)
88-96 Remean Religion(Solkan, Myrmidia, etc.)
97-00 Jean the Pios (m)
- Guide to the Way of the White Path, in Tilea
53-58 Norse/Norrans
D100
01-30 Olrik (Aspect of Ulric) (m) - Father of War
31-60 Valdin (m) - The All-Seeing Master of Fate
61-79 Helena (f)- Godess of death
80-00 - Norrans specific
D100
01-20 Helenir (m),
Norran God of the Dead, Ruler of Doedigard (Morr)
21-40 Halni the Deceiver (f),
Goddess of Deception, Fire and Desire
41-60 Malor (m),
God of the Sea, Fjords, Rivers, Lakes and their Creatures (Manann)
61-80 Sylra (f),
Mother of All Things, Goddess of Earth, Fertility, Motherhood, Childbirth and the Family (Rhya)
81- 00 Taldur (m),
God of the Forests, Mountains and their Creatures (Taal)
59-64 Albion (The Norse/Norrans gods aren't inluded)
See: Albion net-sourcebook
D100
01
Crom-Cruarch (m) - Great Worm of War, Dark god
02-30 Danu (f), the Earth Mother
31-39 Lugh (m), the Sun God
40-47 Hu (m), the god of warriors
48-66 Bila (m), the God of Death
67-70 Ayrin (f), the Goddess of Love and Beauty
71-00 Ogmios (m), the God of Literature and Poems
65-69 Araby
See: RoDM
D100
01-80 Ormazd (m), Al-Alnon ("The One")
currently sole Arabian god; once the Sun God and ruler of the pantheon of Kemet.
81-00 The perished children of Ormazd
D10
1 - Besta (f), Goddess of Cats and Stealth
2 - Horanam the Vengeful (m), God of War and Retribution
3 - Innuli (f), Rhasneth's consort
4 - Kleamanta (f), Goddess of Rivers and Fertility
5 - Nefarini (f), Goddess of Beauty and Protectress of the Family
6 - Orierus (m), God of the Night and the Underworld
7 - Thebias (m), God of Knowledge, Magic, and Music
8-10 All the children
70-75 Dwarfs gods/ancestor gods:
- Krignar (m) - God of war and racial purity & pride
- Morngrim (m)- God of war
- Gazul - Lord of undeearth (Dwarf aspect of Morr)
- Rukh (m)- God of Smiths (Dwarf aspect of Ringil)
- Hrungnor (m), God of Death and Lost Causes, God of Dreams, also Keeper of the Doors to the Halls of Passage
- Kehledar (f), Protectress and Nurturess of Home and Hearth
- Smednir (m), Shaper of Ore, the Great Smith,

13

Literature in the Old World


- Valaya (f), Protectress of Hearth, Home (Homeland) and Clan city-diety of Karaz-a-Karak, the only dwarven
goddess(?). (also called Noroma, Goddess of the Fire & Hearth, by some)
- Grimnir - The fearless. Ancestor slayer
- Grungni (m), Ancestor God of Mining, God of Mines and Smiths, God of Metalwork and Stonework, Master of the
Forge, Lord of the Runes, God of Underground Places, Lord of the Underearth
- Mordred von Draco (m), Patron of Weapons (sub-cult of Grungni)
- Llabella Amethyst (f), Ancestor?
- Thorgils the Handsome, Ancestor (Founder) of the Thorgils clan, by others: Thorgils the Peacock
- Throrin the Slayer (m), Ancestor of Dwarven Slayers
76-80 Gnomes:
D100
01-40 Ringil (m) - God of Smiths & Jesters
41-67 Randandil (m) - The Raven
68-89 Gandargil (m) - Youthful, adventourous
90-00 Melith (f) - Godess of lightning and electricity
81-88 Elves:
D100 Elf type
01-50 Wood Elves
- Adamnan-na-Brionha (m),
The First Being, The First, The Lord of the Dance, God of the wild dance Divine Spirit of the Dancing
Death
See: AN pg. 76
- Ariel (f), immortal avatar of Isha
- Isha (f), Mother Goddess, Goddess of Birth
- Kharnos (m), Lord of Beasts (Elf & human aspect of Taal)
- Kurnous (m), Wild Hunter, Lord of the Forest, Lord of Beasts, Horned God, Lord of the Hunt (aspect of
Karnos?)
- Liadriel (m/f), Patron of Music, Song, Poetry, Dancing and Wine
- Old Faith -- see Human
- Orion (m), immortal avatar of Kurnous
- Sarriel (m), God of Dreams (Elf - Morr Aspect in his dream aspect) (Lileath)
- Sho'sarrah (m/f), the Great Provider, Diety of All Living Plants
- Torothal (f), Mistress of Rain and Rivers , Goddess of rain & rivers (female Taal aspect)
51-63 High Elves
- Asuryan (m), the Phoenix King
- Hoeth (m), God of Knowledge and Learning
- Khaela Mensha Khaine (m), God of War (Khaine)
- Lileath the Maiden (f), (also called Lilaeth and Lilieth) Goddess of Dreams and Fortune (Sarriel, Morr in his aspect
of God of Dreams)
- Vaul (m), God of Smithing
64-80 Sea Elves
- Mathlann (m), God of Storms, Father of the Winds and Seas (Manann)
- Rota-Himmel (Glowing Sky) (f), Spirit friend of the Night, Stars and Navigation. Also spirit friend of knowledge.
- Senparae (m), Spirit friend for Negotiation (conversation), dealing (relationships) and Trade as well as the Land
Humans see him as God of Trade, but God of the Clan, even perhaps God of Life would fit better.
81-97 General
- Ayvi (f), Goddess of Healing (Shallya?)
- Azverse (f), Goddess of Music
- Great Harlequin (m), the Laughing God
- Morai-heg (f) (ugly old crone keeping all mortal souls in a pouch)
98-00 Dark Elves
D100
01-60 - Khaela Mensha Khaine (Aspect of Khaine)
61-00 - Meneloth (Aspect of Slaanesh)
89-94 Halflings:
D100
01-40 - Esmeralda (f), Goddess of Hearth and Home
41-48 - Findol (m), the Warden of the Fields
49-58 - Gangee (m), the Protector of the Pantry
58-63 - Landrani (f), Mistress of Wine & Beer
64-67 - Merrill (m), the Defender

14

Literature in the Old World


68-82 - Pilgrim the (Tartelance?)(m), God of the Traveller, The Wanderer
83-89 - Praseeda (f), Lady of Herbs & Spices
90-00 - Samortha (f), Guardian of Children, Families & Desserts
95 Nippon & Cathay
D100
01-20 - Annu-Minato
21-40 - Ashinga
41-60 - Oshiki
61-80 - Shinto.
81-00 Chaos
D100
01-30 - Airu-Kazro (m), Father of the Dark Light, Master of Spring and Winter, God of Battle Fury and Blossom
Peace
31- 00 - Tsien-Tsin (m), Lord Tsien-Tsin, Lord of the Invisible Empire, Lord of the Orchestra of the Fiftheen
Devils (Tzeentch)
96-97 Law:
D100
01-10 Illuminas (m), master of light, lord of morning
11-40 Arianka (m), of law and discipline
Ex.: - "Book of Ancients", unkown
Source: SJsp87 (Kaleb Daark)
A tome of prophecy concerning Arianka. It speaks of a Doomed one who would help free the goddess. It is
kept in Praag by Walpurgis. As foretold in the tome, a hero named the Doomed One, will free Arianka.
And the doomed one shall ride out from Praag, across the gushing Lynsk and thence into Norsca. And
there, the forces of Chaos will close around him.
41-88 Solkan (m), Vengeance and Retribution
89-99 Sormophia (f), of eternal beauty
00
Olmek (m)
- God of Banthrils
See Banthril article in the archive
98 Chaos:
01-11 Khorne the Blood God (m), the Lord of Skulls (the Skull Lord)
12-26 Nurgle (m), Lord of Pestilence, (Great) Lord of Decay, Plague God, Lord of Disease,
Lord of All, Master of Plague and Pestilence, Lord of All Things Corrupted, also Father
Nurgle
27-47 Slaanesh (h)/Meneloth, Prince of Chaos, Lord of Pleasure, God of Debauched
Decadence, Master of Perverse Vices
48-69 Tzeentch (m), Changer of the Ways, Lord of Fortune and Intrigue, the Great Mutator,
the Great Sorcerer (of Chaos), the Great Master, the Great Conspirator, Master of Plots,
Lord of Deceit, Architect of the Fates (also (Lord) Tsien-Tsin, Lord of the Invisible
Empire, Lord of the Orchestra of the Fiftheen Devils, as he is known in the Orient)
70-73 Zuvassin (m)- the undoer, Renegade god
See SRiK pg. 97
74 Necoho (m) - the doubter, renegade god
See SRiK pg. 98
75-76 Malal (m)- The Doomed One, renegade god
77-79 The Horned rat (m) - Gnawer at the Fabric of the World, The Horned One, Spreader of Decay (Skaven Diety)
80 - Airu-Kazro (m), Father of the Dark Light, Master of Spring and Winter, God of Battle Fury and Blossom Peace
81 - Aurohx (m), Master of the Warp, Lord of Destruction, Father of Havoc
82 - Atagro (m), Lord of Beasts, The Beast God, Master of Rampaging Doom, Lord of Daemon Rage, Grand Patriarch of
the Beast Masters
83 - Blazzach (f), Goddess of Agony, Mistress of Pain, Matron of Screams, Queen of Twisted Glee
84 - Dharghyran (m), Akhash-Akhshami, Khar-Khaos, Ksyphaos, Qhayshleth, Prophecy of Blood, Rage of Chaos, Key of
Souls, Lord of the Colours
85 - Hashut (m), Father of Darkness (Chaos Dwarven Diety)
86 - Javate (m), The Champion God, Lord of Warriors, Patron of Deadly Grace
87 - Khakkekk (m) (resembling Khorne) (Goblinoid Diety)
88 - Obscuras (m)- Master of Darkness, Lord of the Shadows
89 - Moab (m), God of Silence, Master of Bondage, The Slave Lord, The Assimilant Horror
90 - Othrekon (m), Chaos God of the Sea, Tyrant Lord of Ocean, Master of Hurricanes, Mercurial Father of the Black
Waves

15

Literature in the Old World


91 - Pharathos (m), God of Souls
92 - Rhasneth (m), God of Insanity
93 - Sarleela (f), the Hunger
94 - Shagraunt (m), God of the Warp
95 - Thain (m), Lord of Darkness, Father of Chaos, God of Oblivion
96 - Tristaris (f), Goddess of Misery, Mother of Endless Lamentations, Queen of Depthless Sorrow
97 - Veraeliara (f), Goddess of Beauty, Matron of Divine Loveliness, Queen of All Things Beautiful, Goddess of Exquisite
Form
98- Vymm (m), God of Vengeance, Judge of Chaos, Patron of Mortal Punishment
99 - Xouahva (f), Goddess of Corruption, Queen of Deceit, Mistress of Deadly Beauty
00 - Ziradd (f), Goddess of Fear, Dark Queen of Dread, Mistress of Living Terror
99 Ogrish
The great marv
00 Obscure gods
- Slann/lizardmen
D100
01-30 - Quetzalcotl - The winged serpent
31-38 - Chotek (m)
39-45 - Huanchi (m)
46-50 - Itzl (m)
51-57 - Sotek (m), the Snake God
58-64 - Quatl (m), aspect of Quetzakeotl ?
65-70 - Querchi (m)
71-77- Tepoc (m)
78-85 - Tlaxcotl (m)
86-92 - Tzunki (m)
93-00 - Xapati (m)
- Pygmy
These two pygmy gods are typical throughout the various pygmy tribes, although their names differ.
See WD# 100
01-50 - Beesbok(m), (eating, drinking and generally having a good time)
51-00 - Brobat(m), (work, suffering, disease and death, plotical intrigue and the acquisition of power for its own
sake)
- Old Kislev Nature Spirits (look in SRiK)
D8
1 - Domovoy, Grandfather Spark
2 - Dvalha, powerful Water Elemental
3 - Heama, powerful Fire Elemental
4 - Leshy, lord of the forest (including father bear)
5 - Father bear
6 - Maciew, Grandfather barn
7 - Polevik, the Grain fathers
8 - Vodyanoy, father drowner
(By the way, it's very creative with all the new developed gods on the Internet, but how about some creative Saints and avatars
instead, there are so many gods, some of which looks more like aspects of other gods!)
51-52 Halfling war heroes (All eight pages), Anonymous, U, 2420, worth nothing, Reikspiel
Source: Dungeon Rooms
Worth nothing except for some Halfling academics who might pay up to 5 GC.
53-57 The history of Sigmar, ?, C, ?, 100 gc, Classical or Reikspiel
This history starts from Sigmar's birth and goes no further than to the point where Sigmar returns the hammer. Add the Sigmar
events to the reader's personal timeline. Theology - Sigmar skill can be gained for 50 EP.
58-80 Other
Descriptions can be found in timelines.
1 Imperial Hero Magnus the Pious (2302+)
2 The war between Arabia and southern Old World.
3 Horror about Drachenfels
81-82 De Vermis Gicanticus, Sard Smethelm, U, 24th cent., 75 gc.
Source: Death Rock pg. 28
Purportedly a first-hand account of the great World Serpent that some (especially the Norse) claim encircles the world.

16

Literature in the Old World


83-84 Lives of the Depraved, Konrad Steinhoff - Talabheim Schnuffler & Son publishers, S, 2099, 80 gc, Reikspiel
Source: Drachenfels
A large book, detailing numerous dark and evil creatures and men throughout the ages.
Part of this book about Drachenfels is represented in the handout section.
85 - A Theory of Chaos, Ludwig Mandelbrot, R, 2285, 225 GC, Classical
Source: DotL
Speculations about Chaos as well as folklore. Different subjects about Chaos are briefly mentioned. A part about Zahnarzt the
Bodiless - mentioned under the subject The Eclipse of the Chaos Moon is represented In DotL
86-89 Archaelologia Maledicta or A compendium of places wicked and vile, Gunther Laubrich, U, 613 IC (first version), 100 gc,
Classical or Reikspiel
Source: Drachenfels
This book represents the section in Annals of Sigmar XXXVII Libram CXX (located in Nuln) - chapter of the same name. It
describes places and areas in the Old World renowned of their wickedness and/or curses (before the year 613 IC!! This means
that Barony Witgenstein isn't described). No doubt this book contains a detailed section about castle Drachenfels. The more
interesting part in this section is described in the adventure book Castle Drachenfels.
89-90 The Commentary
Source: Story: Hammer of the Stars
Huge dictionary of Folklore and Legends, with scholar commentaries.
Ex. Article from The hammer of the stars:
Do you know 'Honorius'? The 'Riddle Song of the Seals'? In most cities they have verses which are not sung elsewhere. We
would love to hear yours.
The Commentary: Scholars call the riddle song a parable of the soul's path to perfection. But the old view has not been refuted,
namely that the seal were real sacred objects of great mage-ic power, not symbols, and the riddles refer to their location."
"Some say the whole riddle song has a greater secret woven into it - the way to an even older and more sacred item: The
Hammer of the Stars. Its use cannot be attained without the mastery of the Seven Seals. It is protected by the mesmeric
influence of the song: one cannot hear it and remember it all.
91-92 Ovidius Metamorphoses or Ovidius Moralis by Collard Manssion
A who's who in mythology. With moralizing comments.
93-94 The Yuleteme feres of Albeon
One of few Albionian books ever published in the Empire. The Albionian dialect is very hard to understand properly, though
the tales of local folklore told within makes it an important work. Most famous is the ancient poems telling of ritual bonfires in
the sky, and the daily struggle against the "Devels 'n Derklengs"
95 - The Poison feast and other legends. By Claudia Wieltse
Describes, among other Old World legends, the Drachenfels Poison Feast of 1937.
96-00 Sagas
Ex. 1: -Marvin the Conqueror, By his son, E, 2468, Worthless, Norse
The print says "In memory of the great Marvin, by his son".
The book describes the life long adventure of Marvin Brutalticos' search of his father. It also
describes how he slew Praznagar, demon prince of the horned rat, while the cowardly sorcerer
Bernard Philip de Garson lay wounded and unconscious.
There aren't many persons in the Old World that wants this fairy tale book; its not even complete because the last pages
is torn out. Highest bid is a couple of pennies.
Ex. 2:-Hagmar Wyrmslayer, Unkown, R, ?, 100 gc., Norse/Normal
A legendary hero who appears in the folklores of Norsca and the Wasteland. He slew a dragon that was laying waste to
the Forest of Shadows/Southern Coast of Norsca. Hagmar, son of a blacksmith, volunteered to go and slay the beast.
He filled a gutted carcass of a deer with stones and set it to roast. The dragon swallowed the carcass and the stones
shattered inside the furnace-hot belly of the dragon, killing it instantly. Hagmar looted the dragon's cave and became
rich. He forged several items of note, see The Dagger of Hagmar, The Chainmail of Hagmar, the Talisman of Hagmar,
and The Buckle of Hagmar.
Ex. 3:-Mortens Saga, Unkown, R, Ca. 2020 IC. (The saga was told orally), 50 gc., Norse/Normal
The story of a Norseman Jarl, Morten One-Eye, who in 1992 IC founded a city Mortensholm in the Border Princes.
From the oral tradition.
78-84 Historical
01-34 -Historical Events, -, C-R, (After the event!), 30+ gc, Normal/Classical
These books contain details about some events in the Old World (or outside it as you prefer). As well as the appropriate story,
you can also add events to the characters personal timeline. There a lots of material to be found.
D100 Event
1-10 Siege of Praag
11-18 Drachenfels
19-29 Magnus the Pious. See CotWW: Magnus and the year of shamming in Middenheim

17

Literature in the Old World


30-41 Sigmars life (see Folklore: The history of Sigmar). -30 to 50
42-49 The Dwarf/elf war . -2005, -2000 /The war of the beard. -1997, -1974, -1948, (-1600), -1560, -1501
50-59 The Goblin wars. -1499, -1498, -1457, -513, -469, -370, 0
60-62 The fall of Carag Eight Peaks. -513, 2473
63-64 Ariankas imprisonment and Solkan hunt for vengeance
65-66 Malekith the Witch-king. -4458, -4164, -2751, -2736
67-68 Prophet Mulhaed al-quyat. 996, 1050, 1060, 1065
69-79 Emperors of the Empire
80-88 The Religious war between Araby and The Southern Old World
89-90 Naggash (Citadels Kinder egg surprise! God that model is ugly)
91 Warfare of the Skavens
92 Battles and tactics of the Errantry wars by Claude Coyet
93+ Still to be invented!
35-40 - Famous Mass Murderers, by Johann Biedenkopf
Details not only the murderers themselves but also all of their deeds.
41-48 - Fasiculus temporum by Werner Carthusi
A chronicle of old times, from about 1700 to his present day (1950) featuring incidents occurring in the northern Empire. (see
timeline)
49-52 - La Grande Arme by General Guy Manasse.
The general's great work about Bretonnias Errantry wars. ?
53-62 - Weltgesichte Vol III by Delbrck Ranke.
The only surviving volume of what Herr Delbrck considered to be the truths in world history. Volume III covers the time
period of GMs choosing.
63-68 - La Bataille des Suisses by Palice Bayard.
A detailed description of the Switzers mercenary traditions and history.
Contains the only truthful portrait of the Battle at Barsel 1944, also called the Battle by Jakobi-Hosbital an der Birs. 200 Switzer
mercenaries were abandoned by their Imperial allies but still refused to capitulate to the 3000 man strong Tilean army that had
them caught. They charged the Tileans across a ford and tried to cut their way through. They were surrounded and formed a
hedgehog in the grounds of a leperhospital, where they at last fell to the last man, taking more than 800 of Tileas finest with
them.
69-79 -The Lost Elves of Moredhel
What caused the Dwarf-Elf wars? Was it the incident with the Dwarven ambassador's beard? Or was it the proclaimed attacks
on northern dwarf -settlements by mysterious elves? Was it all a horrible misunderstanding? Or was it caused by Darkelven
infiltrators, or was it a result of even more sinister secrets. This tome is a fascinating work by an otherwise unknown Kislevite
Norseman.
80-82 - My Travels With Gotrek, by Felix Jaegar (Altdorf press), U, 2505, 100 gc, Reikspiel
Source: Undead 4th ed. army book pg. 24
A large multi-volume set describing the travels of Felix and Gotrek. Volume IV describes their travels in Sylvania.
83-85 - The Rites of Beltachte
A heavy, ancient tome on the rites and history of far-gone Kemet. It is mostly a collection of older books written by Hellenite
and Remean eyewitnesses describing several cultural events and religious rites, and more importantly, the process and materials
needed to mummify corpses. It also contains a quite exact section on the rise and fall of Kemet, Araby and the god Ormazd.
86-90 - Sergei von Daragor's Tales of Terror
The horrifying stories of the vicious pirate and his raiding on the ship, Harpy's Fury. Their reign if terror and murder, and with a
climatic ending with daemonic cataclysm. (Reader must test CL or be so scared of these true tales that the next time the he fall
asleep, will be visited by the nightmare of the vile pirate himself.

Sergei von Daragor's Phantasmal Killer


Clad like a typical pirate captain and armed with a heavy cutlass.
(CL-test each round or receive 1 Insanity Point)
Skills and Trappings: as the GM se as necessary
M WS BS S T W I A INT WP
4 40 40 4 4 15 45 2 55 75
One random night each week, Sergei will visit the readers mind for d10 rounds until either he or the reader is "killed"
91-00 - The Great Book of Despair
Source: RoC + SJsp86 pg. 51
an ancient tome about the rise of chaos on the Warhammer World. This black tome is held sacred by the worshippers of Chaos.
The following is an example passage from the tome, about Malal the renegade:
And he that went before now came last, and that which was white and black and all directions was thrown against itself.
Grown mightily indignant at the words of the gods, Malal did turn his heart against them and flee into the chambers of space. ...
And no man looked to Malal then, save those that serve which they hate, who smile upon their misfortune, and who bear no
love save for the damned. At such times as a warrior's heart turns to Malal all gods of Chaos grow fearful, and the laughter of

18

Literature in the Old World


the Outcast God fills the tomb of space ...
96-00 - Von Carstein: Three and a half Centuries of Terror , by Alexander Bortschova
Source: Undead 4th ed. Army book
Much of the book is based on the Journals of Mannfred Von Carstein found in Drakenhof Castle after the battle of hel Fenn.
This is a history of the Von Carsteins, including names descriptions deeds, and accounts of many of the battles of the vampire
wars.
85-90 Bestiaries, - , U-E, - , 30-100 gc, Usually Classical
Bestiaries contain information of a variety of creatures. You can determine the number of creatures
by rolling a D10+4. Some bestiaries might have more at your discretion. Remember that the
creatures don't have to be true creatures since many of these books have information about
imagined creatures, probably just to attract the readers. You can use the information in the WFRP
bestiary. Following creatures contains more information: Dragon ogres (ROC-LD pg. 154, see hand
out section), Minotaurs (ROC-LD 146), Beastmen (ROC-LD pg. 128). For other creatures, you can
roll up a chaos spawn, and make it a hybrid between two creatures. GM's with copies of
Warhammer 40K could also use creatures from other planes and worlds (one of these creatures
could have entered the warhammer world via a chaos vortex and been encountered by the author),
using the WFB to WFRP rules in the bestiary in the WFRP rule book.
Names of Bestiaries could essentially be something like Liber Monstrorum de Diversis generibus
(Latin:Book about different kinds of monsters), or Bestiis, or De Bestiis (Latin: About animals,
basically the same meaning as bestiary) type
Ex. 1: - De Beastiis Chaotis
Source: WD# 108
A bestiary containing creatures of Chaos, an arcane tome of knowledge, written in Classical, it
is the condensed version of Libram Libris Bestiis Chaotis.
Ex. 2: - Homines Monstruosi by unknown author/authors.
Describes in ancient writing and scary pictures, the strange human races found dwelling in the
great northern forest by Remean Imperial armyscouts.
Ex. 3: - Den Untier dem Ocean by Rudolf von Pufendorf
This book contains a collection of sketches of many a strange beast from the sea. Part zoology, part fiction
Ex. 1: - Libram Libris Bestiis Chaotis
Source: WD# 108
an arcane tome of knowledge, written in Classical, it details many evil and unnatural beasts of chaos.
91-93 Races and cultures
-Skaven Society, Bargriam master of La Maisontaal, R, 100 gc, Classical, 2491
This book describes the society of the Skavens. Although the player may actually already know it, his
character should obtain knowledge of the different Skaven clans, and the council of the thirteen. The
clans described in this book are Clan Scruten, Moulder, Skryre, Pestilens, And Eshin and also how they
are positioned in the society.
The player can recognize a Skavens clan on a successfully Int check, if it is a clan from the ones
mentioned above. For more information of the Skavens, you should reefer to the book of the rat in the
warhammer archives (Its good!).
Also you can let the player read the section about Skavens in the WFRP bestiary.
The following can be added to a players personal Timeline:
IC 2491 Bagrian Master of La Maisontaal, infiltrates Skavenblight and discovers the Black Arc. You can also add various skaven
events from the timeline (ex. 2387).
- Ogrish Standards of Etiquette, Translated by Professor Werner Bermann university of Nuln, S 100 gc, Reikspiel, 2476
This book describes the Ogres and how to deal with them without being eaten. First part of chapter one is represented in the
Doomstone adventure Blood in Darkness, or Hogshead's Fire and blood. Other informations can be found in the WFRP
bestiary - such as phrases, physique, and so on.
94-96 Philosophy (non Theological) and science
01-15 - Epistolae by Johannes de Westfaachlia (senior)
A collection of letters by the humanist Aeanas Sylvius Piccolomini (1704-1764 IC).
Aeanas later became the first Shallyan male highpriest.
16-28 - Expectation of matter transformation by Cornelius Napos.
An inspired work on physics.
29-38 - Temporal Research by Cornelius Napos.
Dr. Napos work and opinions in the matter of time.

19

Literature in the Old World


39-42 The Vital Force, Francois Enfertier of Mousillon, R, 25 th cent., 100 gc (But as many other books: likely to be deemed
worthless by most scientists), Reikspiel
See DDS page 86
Book that describes the stimulation of lifelike movements in dead frog by means of a strange apparatus consisting of strong acid,
slabs of lead, and copper wire. Generally speculation on the use of electricty to enable corpses to act (i.e. Frankenstein's
monster).
43-59 - The spherical earth, Von Haldstadt, R, 2475,150 GC, Reikspiel
This book described the theory that the earth is round, a theory believed and spoken off by a small number of people in The
Old World. The book mocks other writers description of the end of the world, and claims that the earth has no end, as it is
spherical.
Players with different opinions will have an opportunity to roleplay some amusing discussions.
60-71 - The non-existent Gods (Front cover reads: "Your Gods have perished!"), Anonymous, R, 2432, 50 GC, Reikspiel
This book is about the theory of atheism and it tries to convince the reader that the Gods doesn't exist with different examples
and explanations. The author declares himself a follower of the Chaos God Necoho, not because he believes he exist but
because of the ideas the name symbolizes.
It will be hard for a player whether to denounce the book Chaotic or not. Most of the Old Worlds religious cults (Especially
Ulric, Sigmar, and the more uncommon Law cults) have banned the book as being blasphemous and many copies have been
burnt (including the Print house in Carroburg), while others is preserved and kept away from the public in the larger Verena
temples.
72-76 -Alternative Dimensions, Leonardo of Remas, R, 2378, 250 GC, Classical
This book describes the theory of planar dimensions, and warpspace.
A description of the Old Slann and their ability to travel through dimensions is contained within the unsorted pages, but it is
more theory than actual facts.
77-84 - Ana Apan'onar
A book in the beautiful script of Eltharin, discussing the origin and development of The Later-born. Humans that is
85-87 - Lectures of Acrasotrus Boehme of Altdorf, Acrasotrus Boehme of Altdorf, R,
25th Cent., 50 gc, Reikspiel
A professors lectures on the nature of magic and chaos.
88-89 - The Codex Arunde
The notebook of Leonardo da Vinci
90-99 - Hostem, cui bono est? or Enemies, who has use of them? by Ovidius.
A very philosophical book containing several well-used lines. Like for example
"Vivitur ex rapto; It (mankind) live by rapine" and "Non hospes ab hospite tutos;
Guests are not safe from his host"
00 - The philosophies of Morlum Necksnapper, Morglum necksnapper, E, ?, ?, Orrakh
This book contains different writtings by the marauding Orc Morglum Necksnapper,
who was believed - by his fellow orcs, to be a great thinker, but most important of all
- could belt other Orcs who opposed him into a pulp. Three of his philosophies are
represented in the handout section. [This one bring us back to the question, whether Orcs have script langauges or not]
97-98 Foreseens/Prophesies and mysticism
(More of these would be good, helps to bring forth the grim atmosphere)
- Selbstbeherrung by Isaak Traurig
A thick and heavy book about mind and emotional control.
It is very instructive (Test INT, a success gives +D6 WP, +D6 CL and +D3 Insanity Points)
-Lieber Malific, Marius Hollseher, R, 2325, 250 GC, Reikspiel/ Arcane Classical Source: RoC
See the two RoC volumes
The books main parts can easily be read by a player, by showing him specific pages of the Realms of chaos books (represented in
the handout section without illustrations). The part "The book of chaos foreseen" can be found in ROC-SD page 12, 38, and 68.
The part "The book of hated Khorne" can be found in ROC-SD page 110, and 210.
The part "The book of contemptible Slaanesh", can be found in ROC-SD page 106. An INT test is made for each of the last
two parts. Failure means a gain of 1D3 insanity points, and success means that for the cost of 100 EP, a special Khorne, or
Slaanesh theology skill can be gained.
-Omens and Prophecies of the Seer Unserfrau
See DotR-33
- Der Grose Buch von Wiedergeburt by Mathias Ahrrenius
A very confused tome about reincarnation and rebirth. Many of these pages are disfigured by grinning and gloating faces.
-Thang - The Dweller in darkness
A rather detailed description of the appearance of a Daemon. It may be all a creation of the unknown writer's imagination.
- Archaeologica Maledicta: A compendium of places wicked and vile , by Gunther Laubrich
Much as the title says, however the book originate from 613 and is much out of date.

20

Literature in the Old World


99-02 Books of magic
01-08 Grimoire
Grimoires will typically contain only one type of magic (eg. Necromantism or Elementalism). Determine the type on this table.:
1D10 Type
01-25 Petty
- "Yoff boke yon Magikk Alberto Malichio"
A small grimoire in Tilean and magick about cantrips of daily use. Contains several small petty, petty spells.
26-60 Battle
61-75 Elementalism
76-90 Illusionism
91-96 Necromantic
96-00 Daemonology
If you play with the color colleges, you might want to use the following table, when rolling a petty or battle result:
1D8 College
1
Amber
2
Amathyst
3
Celestial
4
Gold
5
Jade
6
Light
7
Bright
8
Grey
The Grimoire will normally contain 2D4 spells which should be randomly determined individually.
D100
01-55
56-85
86-95
96-00

Spell level
1
2
3
4

Ex.:- The grimoire of Influence


A large tome, bound by thick brainmatter grey leather where the title is written in black and gold colored runes. The pages
are made of extremely thin, but quite sturdy paper. It holds 10 battlemagic spells that attack the mind.
Cause animosity (bm1, Steal mind(bm1), Despirit (bm1), Enthuse (bm1), Hold flight (bm2), Rally (bm2), Cause frenzy
(bm2), Cause Hatred (bm2), Cause panic (bm2), Zone of steadfastness (bm2)
09-14 Magic Scrolls
Determine which spell a scroll contains, using the above rules for Grimoires. There is a 5% chance that the
scroll contains 1+1D3 spells rather than only one.
15-16 Books on spellcasting
Books about spell casting are rare indeed, since magic is usually learned by a tutor, but they do exist. When
found they will typically be combined with a minor grimoire (The grimoire will always be in Arcane language
due to the spell pronouncing).
D100 Magic concerned
1-24 Petty magic (no spells)
25-50 Petty magic (D3 spells)
51-70 Petty magic (D6 petty spells)
71-80 Petty and battle lvl.1 (D6 spells)
81-90 Daemonologist lvl.1 (D3 spells).
Novice readers of this book gains D3 insanity points
91-00 Necromancy lvl.1 (D3 spells).
Novice readers of this book gains D3 insanity points.
17-23 Books about Undeads
These books concerns the studying of magical Undead creatures.
Some can be like a bestiary, while others can be stories about Undead creatures. The view points can be neutral - boring dry
facts!, or bear the stamp of religious viewpoints - being more like a warning or apocalyptic prophecies. It can of course also be
an evil viewpoint, written by a Necromancer, telling more about how to use Undeads than warn against them. Depending on the
contents, the reader will be able to acquire Identify Undead/Necromantic Lore skill from this book.

21

Literature in the Old World


Look in SRiK for good inspiration about animated deaths.
Ex. Names: De Bestiis Necronomica, Liber Secretum Mors, Beyond the Grave, The Restless dead (I know!), Physical
death and the after life, The living dead, The dark revenge below.
Ex. 1: - Wampyrr A book in a old dialect containing "facts" about Vampires.
The book is almost useless thanks to its strange language.
Ex. 2:- Fiends of Misery
About Vampires, but contains nothing new.
Ex. 3:- The Unforgiven
About a cult of Vampire-worshippers in Gisoreux.
Ex. 4:- Le Vampir du treMort
A thick book in Breton about Vampires (what else) as the ruling power of the Empire anno 1945IC.
Ex- 5:- Ascencion to Lichedom, by Johann Adenaur
Describes the spells rituals and ingredients necessary to become a liche
What actually is required is left up to the GM. Some guide lines could
be that the ritual itself is a high level Necromantic spell (or ritual as
stated in the unofficial RoS). If using RoS, the ritual should of course
not be one of those D6+4 rounds ritual, but a longer termed ritual.
The ingredients should be exotic (of Arabic origin perhaps) and/or
quite expensive. The prosess of becoming a Liche should also not be
painless, or without risk. A successful ritual would be at the cost of
numerous complications and insanity points.
Ex. 6:- The Book of the Dead - by Abdul Ben Raschid, translated by Heinrich
Kemmler
Source: WFB Undead Army list 4th ed.
A book describing the lands of the dead, its cities, and politics, etc.
Also tells the tale of Nagash.
Ex. 7: - The Liber Mortis - by Frederick Van Hal (only 1 full copy is known to exist)
Source: WFB Undead Army list + WD#173
A Book describing the lands of the dead, undead creatures, necromancy, it is also a grimoire containing all
necromantic spells (in the wfrp book). It is essentially a handbook on how to be a necromancer, and one of the main
forbidden books from which this art can be learned.
Ex. 8: - Creatures of Twighlight , by unknown
A Book describing undead creatures.
Ex. 9: - The Tale of the Redeemer, -unknown, based on the diary of Helmut Van Hal,
A book commonly found in Temples of Morr, describing the deeds of Saint Helmut the Redeemer. The book is an
epic tale of how Helmut Van Hal sought to redeem his name by hunting vampires. Contains descriptions of how to
kill Vampires. The perfect manual for starting Vampire hunters.
Ex. 10 - In Honor of Morr, by Lazro Vargas
Describes the necessary sanctifying rituals and procedures used both in creating new cemetaries, and in proper burials.
Ex. 11 - The hand of Glory and its properties, by Anonymous
Source: Death rock pg. 28
Anonymous treatise on necromancy and the undead.
24-27 Books about Daemons
Basically the same as Books about Undeads above, except that, of course, they tell about Daemons, and that their viewpoint are
rarely neutral. The reader can obtain Daemon Lore skill.
Ex. Names: De Beastiis Daemonica, Liber Secretum Daemonica, Beings of the Void, Beyond the barriers of the Void,
The avengers from hell.
Ex. 1: TEW pg. 42 shortly describes The secret life of Demons written in classical, which lets the reader read the Lesser
Daemon bestiary section.
Ex. 2: De Natura Daemonium
Source: WD#104
A foul book concerning daemonkind.
Ex. 3: Codex Daemonica
Source: WD#140 pg. 35)
An arcane tome holding many insights into the nature of daemons and chaos.
28-30 Scroll Lore/Manufacture scrolls
31-34 Manufacture Potions
35-41 Magick lore.
These are books, that gives a theoretical insight into the secret arts of magic. See description of Magick Lore skill in RoSM.
Ex. Names: The secret art of magick, Liber Secretum Arcana Macicka, Arcana Macicka, De Magicka

22

Literature in the Old World


42-49 Alchemical Lore
These are books which gives a theoretical insight into the secret arts of Alchemy. See description of Alchemical Lore skill in
RoSM.
Ex. 1: - The Alchemicon
Source: The hammer of the stars:
Dictionary about the different effects of compounds and substances (on Humans!).
Ex. From the Hammer of the Stars: " Alas, it's as I feared! The Silver Wine of Fallerion!
This wine is more portent than any other. A man who has drunk deeply of it shall
succumb swiftly to hypnotic chants or mesmeric songs", "Protection can be got from
herbs and seeds, most notably the Brown Pepper of Achillesia."
Ex. 2: - Untitled by Nemo of Nuln.
Source: Death rock pg. 28
An uncompleted work about alchemy and the philosophers stones. Regretfully his most
famous experiment resulted in him turning himself to gold before he could do more than
outline his book, which has been compiled from his notes by his son.
Ex. Names: De Lapis Philosphorum, Rudiments of Alchemy
50-54 Enchant Lesser Artifact/manufacture magical items
55-58 Enchant Lesser Spirit Artifact
59-69 Prepare common Reagents
70-73 Prepare extraordinary Reagents
74-75 Prepare True Elemental Reagents
76 Manufacture Gas bombs
77-79 Thaumaturgic forms.
General or more throughout information on the Thamaturgic forms in the art of magic. GM should reefer to the Thamaturgic
section in RoSM.
80-82 Elementals
For general or more throughout information on Elementals and Elementalism, the GM should Reefer to the Elementals section
in RoSM. The reader will be able to obtain the Elemental Lore skill (practically the same as Daemon lore, but concerning
Elementals and Elemental magic). Add viewpoints like the books about Undeads and Daemons above.
Ex. Names: The Royal spirits of the Void, Elementals - Spirits or just a Daemonic aspect, The four elements
Ex.: - De Natura Materiae
Source: WD#107
A treatise on elemental magick.
83-89 Manufacture Alchemical compounds
These books are the Alchemist's "spellbooks". They contain information about various compounds' effects and how to
manufacture them.
As well as being able to learn the different compounds, the reader can also learn the Manufacture Alchemical Compound skill.
Remember, however, that the reader must have pretty good insight in the subject (eg. Being a alchemist aprentice, etc.).
ex. names: Liber Arkana Alchemy, De Lapis Philosphorum, Rudiments of Alchemy
The book will normally contain 2D4 compound recepies, which should be randomly determined individually.
D100 Mastery level
01-55
1
56-85
2
86-95
3
96-00
4
90-94 Books about Magic artifacts
Books on this subject contains general information about the signs and inscriptions on magical items. The books will also
contain examples of runes and the more common artefacts. Apart from this, most books also contains information about
infamous and historical Artifacts.
The reader will be able to learn the Identify Magic artifacts skill, from this book.
95-98 Rune Lore
These books contain information and some translations of the ancient lore of the runes - Powerful inscriptions of the words
spoken by gods. The reader will be able to learn the Rune Lore skill (see RoSM for more details).
99-00 Extremities
Some subjects about magic are very rare indeed Books about these subjects are typically held by a powerful sorceror and not
available for the public. It is however possible for an adventure to stumble upon these ancient volumes, and they should handle
them with care, because many powerful villains want's to get their hands on them.
D100 Subject
01-10 Runemastery!
11-20 Spawn Homunculi!!
21-26 Information on the Old Slann

23

Literature in the Old World


27-30 Information of planar dimensional worlds (40k)
31-56 Enchant Greater Artifact!
57-79 Enchant Greater Spirit Artifact!
78-00 Enchant Daemon Artifact!
103-104 Traps for the Unwary
1-50 Poison sting trap
Roll a new book (just for the cover identity!) adding -10 or so. This book is not a real version of the book, but instead contains a
device, which springs up and stings the reader with one dose of a random poison (Typically manbane in human areas).
51-65 Guardian spirit
Roll a new book (ignore any non book result). This book is protected by a guardian spirit (see doomstone campaign - Death
Rock).
66-82 False Scroll/Grimoire
This grimoire or scroll actually has a real spell in it. However it does not have the same effect as the description states. Roll a
random spell like normally, but let the spell actually function like some malign spell instead. Welcome Possession (RoSM) is a
good one!
83-00 Guardian Daemon
Roll a new book adding +20 to the roll(ignore any non book result). This
book is protected by a guardian Daemon (see the "Summon Guardian
Daemon spell").
Standard profile (feel free to improvise on details)
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 50 42 4 3 5 60 2 89 89 89 89 89 14
Fly as Swooper, Subject to instability, cause fear in living creatues under 10
feet tall.All other rules for lesser Daemons apply.
105+ Evil and banned books
1-4 - The Nine Books of Nagash - by Nagash (translated by various people, few full versions)
Each book details one of Nagash's spells, in additon it describes the fundamentals of necromancy and raising the dead.
5-6 - The Cursed Book, by Har-Ak-Iman (1 known full copy)
Source: CoWW/CoC
This book describes the foul deeds of the vile arabian necromancer Har-Ak-Iman, it is also a grimoire of his spells. numerous
partial versions are belived to be used by arabian necromancers.
7-9 Darkhold
An arcane book about violence, bloodshed and Khorne worship. Bound in black leather, it was once in the possession of
Darkhoth - a leader of the Red Redemption. The Red Redemption is a khornate cult born during the religious war with Arabia.
Their members hides their faces behind iron masks and dress themselves in black robes to hide the scars of initiation.
Darkhoth was said to have been initiated by the Master of the Redemption himself, Eroneus Balbadron. A warrior priest,
Darkhoth was one of the most feared of the Redemption. The book itself is said to be a transcript of the very book discovered
by Eroneus Balbadron, originally a member of The Brotherhood of monks and priests fighting in the crusades, and later the
founding father of the Red Redemption Khorne cult. After the capture of some ruined, Arabian temple, Eroneus came upon a
book hidden in the dust. He picked it up and read it, slowly finding himself agreeing with every word. It was a book of Khorne
worship and the words mirrored his hatred of the Arabians. In a religious ecstasy, Eroneus smashed his face repeatedly off one
of the temple walls. Then seeing an ancient mask and some black robes upon the wall, he donned them and went out to slay his
brothers as they slept. He spread his gospel amongst the other bands of the Brotherhood and became the Master of the
Redemption, his battle cry was "Be redeemed through blood, saved through slaughter". The cult he founded spread even
amongst the Empire.
10-11 Ye Describ'd Werkes of Chaos
Source: WD#103 pg. 33
A foul tome about all manner of things chaotic. A copy exists in the Monastery of Gottschalk.
12-16 Don't know (empty space for later development, send your idea today!!!)
17-19 Proscribed grimoire of Khaine
20-21 Ye Describ'd Werkes of Chaos a foul tome about all manner of things chaotic.
23-24 Extracta - Alorri Zrokros by G.A. Wissenschaft
An outlawed book discussing the Forbidden tome of Ecate. It contains several dangerous secrets and hidden meanings. Or does
it?
25-27 Nigh Relics by Carolus Ryssenstein.
An outlawed book in the Empire. Very critical against the Imperial government.
Ryssenstein is said to be a Solkanite cleric by some, a Tzeencthian cultist by other. Facts on this are sketchy. An example of the
texts follows; "The Empire must change its course, or it is doomed to fall. The rotten, weak heart of this culture cannot support

24

Literature in the Old World


its own weight much longer, and like a tree with a rotten core, it will collapse under it's own weight. There are things among us,
things of which I cannot speak. A great change must come"
28-36 Pox Vobiscum, no author, E, 2340, N/A, Reikspiel
Source: The doomstones campaign - Death rock
Claiming to have been written by a high priest of Nurgle, this is a declaration of a thousand-year
campaign to overwhelm the world, and destroy it in an orgy of disease and corruption. This may infact
have been written by a witch-hunter for propaganda purpose. Reading this book gives the reader 1D3
insanity points. The book is highly illegal, and the owner risk finding himself at the wrong end of a rope.
Nurgle followers would rather kill and steal the book, than pay for it.
37-42 A lifetimes research on warpstone, Sufdilp Gyhr, E, 2449, 500 gc, Classical
This book is written on a pretty high level, making it completely impossible to understand without good
knowledge on the subject (unlikely). If someone try an experiment from the book, it will end in a
horrible disaster. If someone however is able to understand the book, there is nearly no restriction to what he can learn about
the use of warpstone.
The book is highly illegal, and death is the penalty of possessing it. A wizard, who has interest in the study of forbidden
knowledge, will be willing to pay 500 gc for it but will start at a far lower price. "Well I don't know. Its pretty ragged isn't it. I'll
give you 25 crowns for it, probably the best offer you can get.". You can also show the player "Skaven armies" page 10+11.
43-58 Demonic names and correspondences, Treaster, E, ?, 500 gc, arcane language - Magick + demonic
Source: The doomstones campaign - Death rock
The book claims to reveal the true names of a number of lesser and mid-range daemons, as well as the use names of many
others, including a few of the greater variety. It also contains a number of disguised mistakes, designed to trip up anyone not
conversant with the theory, and able to spot the errors (apprentices for instance). The book is highly illegal and the owner can
expect nothing less than hanging or burning by the authorities. A person with interest in demonology will start with a price of 50
gc (like the book a lifetime research on warpstone). If you wish, you can show the reader ROC-SD 41(right side), and ROC-SD
53. For sample daemon names, look at ROC-SD 23.
59-64 Physical Death and its Implications, Anonymous, E, 150+ gc, Classical, ?
Source: The doomstones campaign - Death rock
Supposedly dictated from beyond the grave by a sorceress to her apprentice. This book deals with the survival of the spirit and
the realms it may encounter. The reader gains 1D3 insanity points. The owner can get into serious trouble with religious cults.
65-66 The Book of Transmutation, Anonymous, E, 200 gc, Classical, ?
This book comprises of prophecies about the coming of Tzeentch. The reader can get an insight into the Theology and
philosophy of Tzeentch.
67-68 Daemon books
Daemon books are books with a life of their own. A evil or chaotic Daemon has been bound into a
book bound in human skin - and typically, also with pages of human skin, and inscribed with unholy
symbols in Human blood, to fulfill some unknown task. These books have a life of their own, and a
person does not choose to own the book, but the book chooses its owner
The Daemons can add passages in the book to influence the reader, and can also remove them again. It
is also able to move (crawl) and does so at M 1/2 (halve the travel time for M 1), but only does so
when no one can see it, since it prefers discretion and secrecy about its identity and presence.
If it is necessary the Daemon can try to control the owner who will have to make a successful WP test
in order to keep control of himself. The Daemon may not try to control again after 24 hours.
The person who owns, or who is owned by, the book will become addicted to the book like a drug (see
CotWW), and upon long isolation from the book (typically when it has found a new and better owner)
he is, usually, driven crazy. Players with this book in their possession are in for a nasty surprise and a lot
of insanity points.
Normal Daemon warding rules apply, but the book never tests for instability unless the Daemon has been freed.
There are always a secret way to unbound the Daemon (some obscure ritual or merely a word) that the Daemon isn't aware of
himself.
Ex.: - The book of Ashur (10% chance of this one), Unknown - Dark elf origin, E(1), Priceless, Various - mostly Dark tongue
(but the Daemon chooses), ?
This ancient, and very huge, book has been told to hold all spells in the world. Though lost and stolen many times, it has
always found its way back into the hands of those who can be corrupted by the knowledge it contains.
This book has a life of its own. Long time before the humans began to write books themselves, a mighty Daemon of
Tzeencthian origin was bound into the book - its true name now long forgotten. The Daemon can teach the slave of the
book spells, by adding passages in the book, referring to the spell the readers wants to learn, or the spell the Daemon
wants the reader to learn. There is a 60% chance (-10% per level) that the reader will find the spell his looking for (at
GM's discretion it will turn out to be another one when first used. Even magicks of another class can be learned in this
way). Any spell learned from the book will always turn out to have devastating evil effect, and never benefit other than
maybe the caster, and surely the Daemon.

25

Literature in the Old World


The reader will also gain D6 insanity points when learning a spell.
The EP cost for learning spells is halved when learning a spell from
this book.
Each 24th hour, the bound Daemon may attempt to take control of
the books slave (usually only when necessary). The owner must make
a WP test in order to keep control of himself.
There is a cumulative -5 modifier for each week the book has been in
the character's possession.
Each week there is a 30% chance that a Chaos attribute start
developing, and additionally the subject's mind becomes more dark
and sinister. All other rules for Daemon books apply (see above).

The following 6 books are from Eric Oppen's Forbidden Books in WFRP
article from the WFRP Archive. Actual descriptions can be read in the
Article.
69-73 Claws of Darkness: Khaine Cult: De Tenebris Mysteriis (On the Secrets of
Darkness)
76-81 Slaanesh Cults (Various), Grimoire of Pleasure
82-89 Khorne Cults: Der Blutbuch (the Book of Blood)
90-97 Horned Rat cults: Der Kaufer auf der Weltwurzelen
98-99 Nurgle Cults: Pestbuch (The Book of Plague)
99-00 Malal Cults: Handbuch der Verbotene Kulten den Alten Welt
(Handbook of Forbidden Cults in the Old World)

26

You might also like