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Our Vision
Our vision is for our game to be aesthetically appealing to the eye. Since our
project surrounds VR we want it to be all about the experience. We want to keep
Game Feel high and to introduce the player to an open simulated functional
dock.
There will be no HUD for our game, instead the player will start inside the cockpit
of the crane itself. The player will be sleeping, to wake the player up you must
wiggle the joystick. When the player wakes he will be in a beautifully textured
cockpit which is cluttered with assets including joysticks, TV's, mileage counters,
radios, notice boards, cans and bottles.
Overlooking the player will be the dock. In plain view of incoming boats which
the player must stack via the incoming side controller cranes. Lorries will bring
shipping containers into the dock, the side controller cranes will then
automatically move the shipping crates into the playable area. The player must
then use a joystick to control the main crane to move the crates from the loading
bays onto the boats.
The player will gain Points (see Points System section) for each different
Setdown they achieve. The points will be awarded as dollar icons on a mileage
counter which the player can physically see within the cockpit.
Notice boards will indicate what is going on to the player along with showing
them the controls. A number of televisions will also be visible which will show
different camera angles of the dock. These different angles will be helpful for the
player to see things that are outside of the First Person Virtual Reality view such
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Programmers
Alex Levick
Philip Wilson
Jolyon Stone
GDPM
Daryl Shields
Control
The player will be in control of a large crane. The crane will be capable of moving
from left to right along with moving a clamp up and down. The player will also be
able to increase and decrease the height of the clamp in order to pick up
shipping containers and move them where indicated.
Joystick Controls:
Controls clamp:
Up & Down
Joystick Controller
Up
Left
Right
Crane Movement:
Left & Right
Down
5 Main Buttons:
Button 1: To Increase the clamp height.
Button 2: To Decrease the clamp height.
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Lose Conditions
Player will lose if they crash too many
ships
If players points reach -100
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Once game starts, Lorries drop off containers into main DUMP.
Alternative crane moves crates from DUMP to side cranes.
Side controller cranes move crates into Loading Bay [playable area].
(Where the player can reach with the crane).
Side controller cranes run on tracks which allow them to move a certain
distance along with being able to clamp objects.
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At the end of our deadline the maximum we are hoping to deliver will be a full
working prototype which:
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