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NAVY FOOTBALL Triple Ootion Rules : BSWR — Cutoff BSA — Tail Motion BST - Scoop BSG - Scoop Center - Scoop to “Double” (makes all calls at LOS) PSG - Base (in-on-out-PSLB) to Down PST - Veer {if PSG covered) Loop (if PSG uncovered) PSA — block Run Support PSWR — Block Near-deep-defendar QB - Veer steps FB - Mesh track q | Blood stunt Cc > q 4 3-3 Stack, Cover 1 © = 4 c J Aad Scaieeeeae — iy { ies) E 7 4 9 OF @/d O: on Se cm 5 = o = by 4 6-EBover 2 : = SF = Soe = ss 4 fA F A 5 q @ CO DO. ae Os gy E qf 52 = es 4 > 7 $5 218 jms PSA and tokes pon, S 4-2, Cover 3 = q 3] | Rages borne OLB ana darts ine fr ; Few q = ej : fa 4 [ Squeeze/Scrape Ss > - = e q Bf i % ia tf e+ eo ., L ' | q a TF O49 8 Oo 4 T Eu a S & q ° 8 mw = d 7 q ° 3 ait z : a ; ° sea 48, Cover 1 = : J a ky ss SI 4 = 7 7 4 © Midline Option Rules BSWR- Cutoff BSA- Tail Motion, pitch path, or LEAD BST- Anchor down BSG- BSLB C- Base PSG- Veer for PSLB {to BSLB) PST- Veer for PSLB to backside chase HPC ##2 on Twirl, White, and Lead PSA- Arc #3 PSLB on Twirl and White, Base ##3 on Lead PSWR- Stalk Block inside run OB- Midline footwork, Read #1 FB- Midline track, Read DL inside #1 * , Play Action Rules — Inside Veer Pass BSWR- Take-off or Route called BSA- Tail Motion; becomes the safety valve If QB indicates at the LO.S., block ##2 playsida BST- Anchor down BSG- Base to out-for-edge rusher Center- Base to out-for-edge-rusher PS6- Base {in-on-out-PSLB) to down; out for edge rusher PST- Base PSA- Sell the perimeter blocking scheme and run called route PSWR- Route called QB- Vear steps, three step drop off mesh (if needed) FB- Mash track, block PSLB misiae veer Play Action Protection and Routes 2). | Spread a 5 Bivipiris G vel bre Bese 1 £ covert] ir 3 oO o a K Weeretoceitiras ad es fortiviittisiitiiyy trridiverhivag o a) to m a, | Heretivay — an [} ° bl Kuatitisistisr tiv ey tobias Es o hiitvins COUNTER OPTION RULES ~ Counter Speed © Counter Opt. © ‘Trap Option Trap BSWR- CULDET >>>>>>>>>>>>>on>noa2>>z>nnoneanannnnazzzznnnnn7772 279227 BSA- Cutoff Pitch Path Tail Motion >>>>>>>>>>>> BSI- Anchor down >>>>>>>>>>>2>>>>>22>>>2>22>22> Scoop BSG- Pull, log #1>>>>>>>>>>>>2>>>>>>2>>2>>2>2>2>> Pull, trap #41 Canter- Back t0 3 tbh >>>>>>>>>>>>>>>>>>>>>>>222>>> Back to a 4 PSG- Base {in-0N-OUt-PSLB) to DOWN >>>>>>>>>>>>>>>>> Base to PSLB PST- Veer for PSLB >>>>>>>>>>>>>>2>>>>>>>2>2>02>>> Loop vs. i PSA- Twirl and ar #3 >>>>>>>>>>>>>>> Arc #3 0M PSWR- Stalk >>>>>>>>>>>>>202>2>2>2>>2>2>0222>222> inside Corner QB- Rev. pivot, Veer steps opposite, Veer steps, whirl around pitch off #2 counter out, #2 FB- Jab opposite, Fillfor BSG, 2ito4i Trap footwork, Trap track, Pitch path block BSLB follow BSE | if f i ; | | | i | | i Ko ceer Foss Polen Rate tobias pe ie Sirvag Balt Uke slob ys ty /S bap ley jean | awe Blue | nee er tele Hiel pi te cati reins ecanen og FE G1 ORG thea B-hag- (lesy-78 Slor fa) Mars cgpe’- ye torheip on PiEIF re ae Pon tru (lee) VE there ete | loud’ STUN ty jStusts on Te | Peymeter y I! Cowl on Gouine - Cheuc uty ine - Sead Away Fen tops Pipe aehex Prac te G& PB feds ow tay Ploy Thrvbaucte (oh- Faire Tes (Previn LE OFX Muir Ulage -

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