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Date:
Year Level: 2
Lesson: 3
Key Learning Area: Technologies / Science / History
Curriculum Outcome: Generate, develop and record design ideas through describing, drawing
and modeling (ACTDEP006)
Explore how technologies use forces to create movement in products (ACTDEK002)
How changing technology affected peoples lives (at home and in the ways they worked, travelled,
communicated and played in the past) (ACHASSK046)
Learning Intention (WALT): Research and plan for a purpose
Success Criteria (WILF):
I can explain what makes a toy move
I can explain why some toys are better for different aged children
I can identify different parts of a toy and how they are joined
Time
Introduction
5 min
and WILF:
I can explain what makes a toy move
I can explain why some toys are better for
different aged children
I can identify different parts of a toy and how they
are joined
Time
Main Content
10 min
Resource Sheet 3
Design Brief
Begin research
Allow students some discussion time in their groups
What ideas do they have at this point?
How will their toy move?
Record some ideas from their discussion in their
journals.
10 min
Technology Journal
15 min
Toy
Truck
Push
Boat
Push
Technology Journal
Time
Conclusion
5 min
Notes