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Game Design Document

Title
Pokkart
Genre
Racing
Platform
Wii U and 3DS
Game Overview
Hook Gotta Race Em All
Objectives, Storyline and Themes
There is no storyline in Pokkart but the theme is a racing competition between
Pokmon and the objective is to win 1st place on all 6 cups plus the DLC which will
include a new cup with 6 additional tracks to race on
Characters, NPCs and Environment
My game has a total of 54 playable characters split into their relative types 3 for
each of the 18 types which I will now show in a table:
Pokmon Types
Normal

Flying

Fighting

Ghost

Dark

Steel

Rock

By Michael Weyman

Pokmon Names
Persian
Linoone
Furfrou
Pidgeot
Swellow
Talonflame
Machamp
Hariyama
Hawlucha
Gengar
Dusclops
Gourgeist
Houndoom
Mightyena
Yveltal
Skarmory
Jirachi
Aegislash
Onix
Regirock
Tyrantrum

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Ground

Marowak
Flygon
Zygarde
Bug
Pinsir
Illumise
Vivillion
Grass
Venusaur
Sceptile
Chestnaught
Water
Blastoise
Swampert
Greninja
Fire
Charizard
Blaziken
Delphox
Electric
Pikachu
Manectric
Heliolisk
Fairy
Sylveon
Aromatisse
Xerneas
Dragon
Dragonite
Salamence
Goodra
Ice
Dewgong
Glalie
Avalugg
Psychic
Alakazam
Gardevoir
Meowstic
Poison
Arbok
Swalot
Dragalge
The Environment that my game is set in is The Pokmon World and is set across the
6 regions currently known Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos. In
addition there will be 6 battle maps for Balloon Battle, Pokkart Knockout and
Coin Battle. Each Region has its own cup and the DLC has 6 new tracks one from
each region and is the Pokkart World Cup. The Cups will be laid out like this:
Cup Name
Kanto Cup

Johto Cup

By Michael Weyman

Tracks In Cup
Pallet Town Circuit
Mt Moon
Viridian City Loop
Cerulean City Water Park
Saffron City Stadium
Goldenrod City Park
Cianwood City Beach

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Hoenn Cup

Sinnoh Cup

Unova Cup

Kalos Cup

Pokkart World Cup DLC

Battle Maps

Blackthorn City Square


Cherrygrove City Highway
Azalea Town Speedway
Mt Chimney
Slateport City Docks
Lilycove City Mall
Fortree City Jungle
Sootopolis City Falls
Oreburgh City Mine
Snowpoint City Pass
Mt Coronet
Hearthome City Road
Solaceon Town Station
Nimbasa City Boulevard
Castelia City Circuit
Skyarrow Bridge
Floccesy Town Farm
Striaton City Stadium
Santalune Forest Trail
Lumiose City Raceway
Aquacorde Town Square
Pok Ball Factory
Laverre City Treeway
Indigo Plateau Raceway
Mt Silver
Ever Grande City Loop
Floaroma Town Meadow
Mistralton City Airport
Couriway Town Falls
Kanto Pokmon League
Johto Battle Frontier
Hoenn Battle Frontier
Sinnoh Battle Frontier
Unova Pokmon League
Kalos Pokmon League

Audience
My audience is going to be aimed at families but anyone can play the game
Languages and Territories It Will Be Available in First
The Game will be available in Japan first followed by America, Europe and
Australia 2 days after

By Michael Weyman

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Interaction Mechanics
The following are the controls for the Wii U gamepad:

Ste

Rear
Accelerate/Rocket
Brake/Rever
Pause/Resu
Display/Remove TV
Home

Hop/Drift/Tri

Use Item/Stop Item

The Following are the controls for the Wii Remote and Nunchuck:

By Michael Weyman

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Brake/Reverse (B Button on Back of Wii


Rear
Use Item/Stop Item

Accelerate/Rocket
Ste

Pause/Resu
Home
Hop/Dri

To Do a Trick Flick Wii

The Following are the controls for the Wii Remote Held Sideways and Wii Wheel:
Use Item/Stop Item

Pause/Resu

Accelerate/Rocket

Brake/Rever
Home

Rear
Hop/Dri

Steer (Tilt Wii Remote or Wii

To Do a Trick Flick Wii Remote or Wii

The Following are the controls for the Nintendo 3DS/2DS:

By Michael Weyman

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Accelerate/Rocket Start

Steer/Auto

First-Person

Brake/Rever
Pause/Resu

Second-Person

Home
Hop

Use

Tap Touchscreen to Switch

This will be a picture of 4


This will be a picture of 1

This will say


This will be a picture of 2

This will be a picture of Pikachu

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Market Research
This is the questionnaire I created for my Market Research of Pokkart:

By Michael Weyman

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Below is a summary of the results:

By Michael Weyman

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By Michael Weyman

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By Michael Weyman

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