Professional Documents
Culture Documents
Title
Pokkart
Genre
Racing
Platform
Wii U and 3DS
Game Overview
Hook Gotta Race Em All
Objectives, Storyline and Themes
There is no storyline in Pokkart but the theme is a racing competition between
Pokmon and the objective is to win 1st place on all 6 cups plus the DLC which will
include a new cup with 6 additional tracks to race on
Characters, NPCs and Environment
My game has a total of 54 playable characters split into their relative types 3 for
each of the 18 types which I will now show in a table:
Pokmon Types
Normal
Flying
Fighting
Ghost
Dark
Steel
Rock
By Michael Weyman
Pokmon Names
Persian
Linoone
Furfrou
Pidgeot
Swellow
Talonflame
Machamp
Hariyama
Hawlucha
Gengar
Dusclops
Gourgeist
Houndoom
Mightyena
Yveltal
Skarmory
Jirachi
Aegislash
Onix
Regirock
Tyrantrum
Page 2 of 9
Ground
Marowak
Flygon
Zygarde
Bug
Pinsir
Illumise
Vivillion
Grass
Venusaur
Sceptile
Chestnaught
Water
Blastoise
Swampert
Greninja
Fire
Charizard
Blaziken
Delphox
Electric
Pikachu
Manectric
Heliolisk
Fairy
Sylveon
Aromatisse
Xerneas
Dragon
Dragonite
Salamence
Goodra
Ice
Dewgong
Glalie
Avalugg
Psychic
Alakazam
Gardevoir
Meowstic
Poison
Arbok
Swalot
Dragalge
The Environment that my game is set in is The Pokmon World and is set across the
6 regions currently known Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos. In
addition there will be 6 battle maps for Balloon Battle, Pokkart Knockout and
Coin Battle. Each Region has its own cup and the DLC has 6 new tracks one from
each region and is the Pokkart World Cup. The Cups will be laid out like this:
Cup Name
Kanto Cup
Johto Cup
By Michael Weyman
Tracks In Cup
Pallet Town Circuit
Mt Moon
Viridian City Loop
Cerulean City Water Park
Saffron City Stadium
Goldenrod City Park
Cianwood City Beach
Page 3 of 9
Hoenn Cup
Sinnoh Cup
Unova Cup
Kalos Cup
Battle Maps
Audience
My audience is going to be aimed at families but anyone can play the game
Languages and Territories It Will Be Available in First
The Game will be available in Japan first followed by America, Europe and
Australia 2 days after
By Michael Weyman
Page 4 of 9
Interaction Mechanics
The following are the controls for the Wii U gamepad:
Ste
Rear
Accelerate/Rocket
Brake/Rever
Pause/Resu
Display/Remove TV
Home
Hop/Drift/Tri
The Following are the controls for the Wii Remote and Nunchuck:
By Michael Weyman
Page 5 of 9
Accelerate/Rocket
Ste
Pause/Resu
Home
Hop/Dri
The Following are the controls for the Wii Remote Held Sideways and Wii Wheel:
Use Item/Stop Item
Pause/Resu
Accelerate/Rocket
Brake/Rever
Home
Rear
Hop/Dri
By Michael Weyman
Page 6 of 9
Accelerate/Rocket Start
Steer/Auto
First-Person
Brake/Rever
Pause/Resu
Second-Person
Home
Hop
Use
Market Research
This is the questionnaire I created for my Market Research of Pokkart:
By Michael Weyman
Page 7 of 9
By Michael Weyman
Page 8 of 9
By Michael Weyman
Page 9 of 9
By Michael Weyman