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Organisation/ Layout
Organisation/ Explanation
In a fairly large rectangular area, set out four goals, two each end (Approximately 2 + metres wide each).
Pupils will be in equal teams of four, and where there may be odd numbers floating players may be
used. Each team will defend and attack two goals (2 goals at one end of the set area).
For this activity a supply of footballs per area may help to keep the games flowing, with regular breaks
to allow pupils to collect stray balls and bring them back.
Defending should become particularly challenging in this game as the defending team has two goals to
defend, this could essentially be progressed into a 6 vs 4 game as a progressive option.
Teams should be allowed planning and thinking time.
Encourage channelling, to gain possession, can they apply enough pressure on the ball to limit the first
attackers options and make play predictable.
The goals on the end line can be moved, however having them in this position makes the game more
realistic as it forces the attacking team to have more of a direction to their attack (like full 11 vs 11
gameplay).
Differentiation
Add a floating optional player- who can play for either team, providing an overload either way.
Change the position and number of goals if applicable.
Goals may alter in size according to ability, or as a condition, if one team appears to be dominating
heavily, after each goal, their goals get slightly smaller, while the oppositions goals get equally larger.
Scoring idea may be done in multiples etc. for a cross curricular link.
Goals may be colour coded, with the teacher calling/showing a specific colour goal to attack/ defend.
This may assist with making channelling and blocking more obvious and making play predictable.
Goal colours/ sizes may be worth different points.
When attacking teams may have to make a set number of passes/ touches prior to finishing. Or for
example, each member of the team must touch the ball at least once each time.
Defending teams may gain extra points if they are able to gain possession before the attackers have
made a set number of passes/ touches (e.g. 4/5).
Playing area may be made bigger or smaller to suit ability and change focus slightly, for example long
distance plays or small close quarter passing etc.