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Objec@ve 204.01 3%

Understand advanced pre-produc@on methods for digital


anima@on.
ExplorNets Centers for
Quality Teaching and Learning

Pre-Produc@on
Meet with the client to create a project plan:
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Determine the purpose of the anima@on


- What is the reason for crea@ng the anima@on
Dene a target audience for the project
- The group to which the anima@on is directed
Set the overall goals of the anima@on
- The intended or desired result; the outcome and
deliverables

ExplorNets Centers for Quality Teaching and Learning

Pre-Produc@on
Meet with the client to create a project plan:
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Agree on deadlines for phases of the project


- The dates that parts of the anima@on are due
Create a budget for the project
- The amount of money available to complete the anima@on
Set a color scheme and set of typography based on clients
current marke@ng and branding materials
- The clients specic company colors and fonts that are to be used

ExplorNets Centers for Quality Teaching and Learning

Pre-Produc@on
Choose the appropriate soUware:
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Adobe Flash
The industry standard 2D anima;on so<ware that is used to
create games, adver@sements, websites and more
Maxon Cinema 4D Studio / Autodesk Maya
The industry standard 3D anima;on so<ware that create
three-dimensional models and animate them in a virtual
environment
Adobe Edge Animate
An HTML-based 2D anima;on so<ware that specializes in
crea@ng anima@ons for the internet using HTML5 code


ExplorNets Centers for Quality Teaching and Learning

Pre-Produc@on
Gather and manage informa@on and digital assets provided by
the client
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Conver@ng les
-Make sure les are in the proper format in order to access
and edit them in the soUware
File-naming conven@on
- Come up with a consistent way to name all les to assure
proper organiza@on
File organiza@on
- Organize all les in appropriate folders for
easy and quick access


ExplorNets Centers for Quality Teaching and Learning

Storyboard
Storyboarding Graphic organizers such as a series of illustra@ons or
images displayed in sequence for the purpose of pre-visualizing a
mo@on picture, anima@on, mo@on graphic or interac@ve media
sequence, including website interac@vity
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Visual representa@on
- Sketch out each major scene or phase of the anima@on
Movement/transi@ons
- Provide the client with detailed informa@on describing whats
happening in each scene and the transi@ons in between
Other storyboard components
- Note other parts of the anima@on such as
audio, interac@ve bubons, etc.


ExplorNets Centers for Quality Teaching and Learning

Stop Mo@on Anima@on Prepara@on


Stop Mo@on A cinematographic technique whereby the camera
is repeatedly stopped and started, for example to give animated
gures the impression of movement
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Scene
- Create a scene and/or backgrounds with which the
gurines or graphics can interact
Figurines/graphics
- Make the gurines and/or graphics to be used in the
anima@on
Ligh@ng/camera setup
- Light the scene and set up the camera on a tripod to
capture each frame

ExplorNets Centers for Quality Teaching and Learning

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