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implementing gamified lesson plans, and April is the month where I will implement a gamified
unit.
Description of Final Products
The final product I will leave behind at my school is a resource of reading materials for
teachers to build their own gamified units in their classrooms, supporting research, and my
complete unit plan as an exemplar. I will also provide links and descriptions of the games I
implemented in the classroom along the way for teachers to use in the future. This final product
will be left in the library for school use.
Outline of How the Project Findings Will Be Shared at the School
I would like to introduce my project at the April staff meeting to prompt teachers to
reflect on a new pedagogical and planning tool and to engage school interest in the project. I will
carefully reflect on the progress of the unit so I can express success and/or failure. If the project
goes well - and if the school staff are interested - I would attend the May staff meeting to report
on the project.
PIP
Project
Related
KSA
Strategies
Goal: To
familiarize
myself with
game theory
and
implement
games as a
pedagogical
tool in my
teaching.
KSA 4:
Teachers
know there
are many
approaches
to teaching
and learning.
-Research game
theory
-Incorporate
meaningful
learning games
into lesson
plans.
-Incorporate
interdisciplinary
themes into
games
-Create
gamified lessons
and units.
-Create
interdisciplinary
year plans, unit
plans, and
lesson plans that
incorporate
games
-Create lesson
plans using
game theory
-Create a unit
plan using game
theory
-Create
interdisciplinary
year plans and
lesson plans that
incorporate
games
-Create lesson
plans using
game theory
-Create a unit
KSA 5:
Teachers
engage in a
range of
planning
activities.
Guiding
Question:
How do
games as
pedagogical
tools impact
student
engagement
and learning
in the
KSA 7:
Teachers
translate
curriculum
content and
objectives
into
meaningful
learning
activities.
Resources Evidence
of
Success
-Moving
Ideas:
Multimodality
and Embodied
Learning in
Communities
and Schools
Katz
-Institute of
Play PDF
from Quest to
Learn
Website
-Alberta
Learning
Curriculum
-Scholarly
Articles
-Internet
Resources:
Webpages
Online-Games
-Teacher-made
Resources
Timeline
-Year Plans,
Ongoing
Unit Plans,
and Lesson
Plans with the
incorporation
of games.
-Reflections
-Year Plans,
Ongoing
Unit Plans,
and Lesson
Plans with the
incorporation
of games.
-Reflections
-Completed
plans with
adequate
reflection
-Student
feedback on
the
incorporation
of games
-Evidence of
Ongoing
classroom?
KSA 8:
Teachers
apply a
variety of
technologies
to meet
students
learning
needs.
-Create
interdisciplinary
year plans, unit
plans, and
lesson plans that
incorporate
game use using
technology in
innovative
ways.
student
engagement
-Evidence of
student
learning
-Year Plans,
Ongoing
Unit Plans,
and Lesson
Plans with the
innovative
incorporation
of
technology.
-Reflections