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Add to Shop. Some items when they become rank 5 can be added to shop
inventories. This can save you EP in the long run for items you will repeatedly
have to make, such as Magicians Rod and Silver Sword. For the most part you may
not use this so much.
III. Status Menu
Choosing status will bring up your party menu. Here you can micromanage you
characters. Press triangle to bring up the menu.
First option is Item. This lets you equip them or use items that boost stats.
The bottom choice shows your entire inventory. Hit start to organize them
either automatically or manually.
Second option lets you set weapon skills and spells. The icons of course will
denote what can be equipped there.
3rd option sets Auto Skills, such as Move+1 or poison resistance. These can be
equipped
as long as you have an empty slot. To remove an auto-skill from a piece of
armor, simply equip it on any character, then remove it. This will take the
auto-skill off and allow it to be equipped on anyone and any armor.
4th option lets you organize your characters, by Number, Level, or manual.
IV. Historical Point.
One of the focal points of the game, Historical Points (or HPs), let you play
out this edition of Neverland War from whichever perspective you wish. This
will alter history and your ending. Once the HP message pops up and you enter
the HP, the next move you make will play out in that armies' POV. Early on, for
example, if you advance as the Shinsei army, you will be attacking a castle,
while if you play as Neverland, you will be defending it. Along with the
other branching paths the game offers, you can make every playthrough unique.
V. Battle.
Obviously the bread and butter of the game. Every action requires AP to execute.
First option is move. Which ...allows you to move. This will always take up 6
AP regardless of how far or not so far you are moving. Be careful which
direction you end up facing, because being attacked from behind or from the
side will greatly increase damage given. Use this to your advantage, too. Since
every movement is 6 AP, always move to the enemy side or rear, if possible.
Second option is your skill pool. You can do them on their own, or use a "Hold".
Hold is essential, and new to this edition of the game. Hold lets you chain
multiple skills together in one turn, sometimes making stronger skills. Early
on you will learn that using hold with 2 Slash skills will make Triple Slash.
There are tons of combos to be found, so experiment. The general rule is, 2
level 1 skills will
make a level 2, 2 level 2s will make a 4. Combine a 1, 2, and 4 to make a level
5. There are also skills that come out when combining elemental spells with
attack, among other things. Experiment and have fun.
3rd option is Charge. This brings you back to the skill menu, where you can
choose normally. This will "charge" the action so the next time your target is
attacked, the action will trigger with a damage bonus. You can use this to make
combos between 2 characters or just add a damage boost. Manipulating chargeand
hold is the key to successful battles.
Example:
Naiz charges Slash on Enemy A. Duelers' turn comes up next, and he uses Slash
on Enemy A. This triggers Naiz' Slash, and will make a 2 person Triple Slash.
4th option lets you use items. Unlike SS1, this game uses a "party bag" system,
so every character has full access to all your items, instead of having to
carry their own.
5th option is the status screen, which shows you stats and such for both your
characters and enemies. Use it to check weaknesses and what weapons certain
strong enemies might drop for you.
6th option ends a characters turn.
VI. True Ending Route
This path will get you every single character, and the best ending. I don't
mention Ikai no Mon or Battle Points, but I do recommend clearing them to the
highest possible level in between each HP. This the is the path I took, and I
got the true ending.
Opening
After the opening, choose Neverland, and choose to go to Golden area. Clear the
battle in Milabero in under 75 turns. Switch to Shinsei.
With Shinsei choose to fight at the fort. Win in under 99 turns. Finish up with
Neverland.
Clear the HP1 with Shinsei
Start with Neverland, and do all of their battles.
Take the forest route with Shinsei. Recruit Himika. Clear the forest stage in
under 100 turns. Continue to Mazina, and defeat Hiro in the battle, don't win
by the other condition.
Choose Neverland for HP2
With Neverland choose the rebel suppression route. Advance to Lithanit, then
recruit Curme. Switch to the Roses, choose to meet Cuo, and advance to
South-West.
Switch to Shinsei and choose the detour route. Clear Rapis Beach in under 75
turns. Clear the 2 Maldar Fort battles in under 150 and 200 turns,
respectively. Recruit Yam-Ku.
Following the above, you will be able to select the Roses for HP3, do so to
recruit Arsas.
Start off as Neverland, choose the sea route. In the first battle, keep Levy
alive, so she will join. Advance all the way through their story battles. In
the last battle in Varanoir, don't kill Reinmilan. Change to the Roses. In the
first battle in Neibos, make sure at least 3 civilians survive, and last the
whole 150 turns. Finish up all their battles, winning in Dupan in under 150
turns. Finish up with Shinsei, choose the camouflage route.
Choose the Roses or Shinsei for HP4. With Shinsei make sure to kill Iraena.
Start as Shinsei, play the first battle with the Ikai characters. When
prompted, choose the sea route. Change to Neverland, choose the detour route.
Recruit Roseblod and Nail. Advance all the way through their story. (If you go
back into the desert right after clearing it and before going to the castle,
you can fight a bonus battle). Clear Shinsei, then the Roses.
Beat HP5 with Neverland.
Start with Shinsei. Take the Gaugabul route, finish all their battles. Switch
over to the Roses, clear all the way through. Choose "shingari". Finish up with
Neverland.
Beat HP6 with Neverland in Almana fort.
Beat the Roses battles in the order of: Ferias->Ashiria->Gatzo->Beminapa. Play
through Neverland, choosing the Ferias route. With Shinsei take the Shirineeg
route.
HP7 with Neverland.
Start as Shinsei in the last group stage. Clear completely in the order
Shinsei->Neverland->Roses. Make sure to recruit Shell. HP8 will be compulsive
Roses.
After the armies integrate, See the events in Kingszolfin, then finish the Ikai
no Mon to floor 25. Find and clear the Temple with no Name before proceeding to
Elentz Port to recruit Shiro. If you fight 7 battles instead of 6, you will get
the true route and ending.
VII. Tips and Secrets.
--Best skills:
Thousand Kill - QAttack x6
This can get as high as 120 chain. Highest damage I have seen from it is 450K.
Obviously this is your boss killer.
Quintuple Attack - QAttack + Triple Attack + Double Attack
Single character version of Thousand Kill. Does around 12 hits. Good for
eliminating small enemies quickly without srtting up eleborate charge chains.
Inviga - Sparkshot + Glacier
12 hit spell. Probably the best single target attack for most of the game.
Tempest - Sparkshot + Glacier + Tempera
Inviga to multiple enemies, essentially. Mick has the ability to do this using
only his innate slots, making him the best mage in the game.
Rotten Breath - Monster Skill, learned from Dragon Zombie
6 hits, 3 physical and 3 magical. It also has a high occuring poison property.
Great for Shiro and his high AP. You can fight Dragon Zombies in the last Roses
battle point.
--Hidden characters:
-Himika
Before HP3 ends. Clear Ikai no Mon through level 3 as Shinsei and Neverland.
This will open a Forest Outskirts battlefield in the Garena regions. Clear as
Shinsei, then go to Lit. Himika rules.
-Yam-Ku
Clear Shinsei Battle Point 1, which will open a battle field in the Golden
Area. Clear to that with Shinsei to get the Super Ape man, Yam-Ku
-Curme
Clear Ikai no Mon through floor 6, then Neverland Battle Point 1. Search for
and clear Bruck Valley, making sure Curme lives. The winged spearman will be
yours.
-Arsas
Clear HP3 with the Roses. This may conflict with the true ending route, because
you probably have to choose to not meet Cuo with the Roses in order to get the
option to play HP3 with them. He is outclassed by Nagi in every way, so don't
worry too much about missing him.
-Levy
With Neverland after clearing HP3, choose the sea route and make sure she
Start the story rolling with Neverland, and open up the first battlefield. Go
through floor 12 in the Ikai no Mon (3 level 40 Dragons, it can be tough at
this stage of the game). Now go to Hellphanepool to get the info. Search the
Valhalla area to the north, in the snowfield. There are to patches of brown
with seem to point to the spot in the middle, it's around there. Battle is
nothing special, but you can get 2 good daggers in the crates. Great for the
incoming Roseblod, who will join you, along with Nail, after you win.
Cave of Grief (Shinsei)
Timing: After clearing Shinsei BP4, and Jade is in the party.
Info is obtained in Marichik. Location is just to the right of Aspern Fort, in
Shurak Sea area. After you whittle the enemies down to 2 or 3, 3 Clear Dolls
will spawn, again 100EP each. Breakable had a fist weapon.
Beminapa Forest Interior (Roses)
Timing: Shortly after clearing Beminapa Forest proper.
Get the info in Noishulan, then search a little to the right of the actual
forest, near the triangle border. You will fight a boss in here (Titan), who
drops the item to make Earthquake. The crate is usually nothing good.
Eastern Dark Marsh (Neverland)
Timing: Opens between HP6 and 7, but requires unknown triggers,
Dialgo area. Search the right side of the black area after hearing about it in
Noishulan. You fight a Vampire here, who will drop the item to make Grand
Cross. I don't remember breakables. This is only available in the Neverland
route.
Forest of Light Outskirts (Shinsei)
Timing: After clearing the Forest of Light. Info is obtained in Noishulan (if
you triggered the Eastern Dark Marsh you will have to find and clear it first).
Search a little to the upper right of the forest. Depending on which route you
take, you may not have the option to clear the Forest of Light, hence making
this area inaccessible.
Dragon's Mouth (Roses)
Timing: After clearing the Forest of Light outskirts.
This appears normally as an HP area for the Roses, so memorize it's location.
Info can be obtained in Noishulan after clearing the Forest of Light Outskirts.
The battle contains 4-6 level 70 Dragons, who will probably stomp you into the
ground if you attempt it as soon as you can. It will be game over...so my
advice is to just open it, and not go there until after you beat the game. If
you clear with the Roses ending, you can come back here and level for the
post-clear madness. You can't fight here if you didn't choice the HP battle for
the Roses that takes place here.
Lake Town Mare.
Timing: After HP7, after the event on the Nameless Hill but before doing
anything else with the Roses.
The only way to open this area is to be finishing on the Roses route (best
ending). Before going on to fight the Roses series in Grana Church, search just
south of Yulid Lake in the Eiks area (on the little peninsula or thereabouts).
Shell will join in this battle...but will be level 1.
Fontinoa
Timing: Anytime after all the armies integrate.
Search the lower middle portion of the newly opened Hellphanepool area. Look
for the area where the forest and plains start to meet. The breakables will
yield one Tri-Guard apiece, which has the Counter auto-skill.
Namless Temple
status attacks and can High Heal for 34K per cast. Vermillions' main SP does
high damage to low VIT characters, so be prepared with Grooming or God Breath
to protect yourself. After this fight you will have all the ingredients to make
a Matrix armour, which is by far the best for mages. Make is ASAP.
Floor 49 Sataniel + 6x Dark Angel
This is mostly magic based opposition, so get your resists up. The boss itself
is quite easy (I took her down in 2 Thousand Kills), so don't worry too much
here.
Floor 50 Double X
Depending on your set up, this is going to be super easy, or 400 turns +
constant death. He has insane HP, somewhere up over a million or so. As with
all dragons, keep your party spread so one breath attack can't wipe you out. Be
sure to break the chest to get the armor inside.
After clearing that, regroup and restock up on items, and re-enter floor 48.
You have to do these consecutive style, so no leaving in between.
Floor 48 Vermillion + Arms 3x
Yeah, I know. Try and get 1 down at a time and you shouldn't have much problem.
Remember, you did it once before. All the parts drop rusty equipment, which is
important if you are going after Hiros' GOH. Have a few characters with maxed
out Item Drop auto skills. Nashi will spawn on turn 250 or so, so be prepared.
Floor 49 Sataniel, Strengthened Draconian. Rune Blade 2x
The 2x is misleading. After killing one pair, a second pair will pop. In
reality you are going to be killing 4 of each. I didn't find it to be too hard,
but it is a very long fight.
Floor 50 Double X 2x, Ambrosia 2x
Keep in mind that these things can't move, so you will only ever have 1
attacking you. Take out the Ambrosias' first since they will be a joke by now.
The tricky part of this fight is that the Double Xs' can now use Hellgazer.
It's instant death probability is pretty high, which can be infuriating if you
have 1 dragon left with low HP.....
The following fights can be done in any order, and can only be done once. They
are all series style, so have the appropriate supplies. All the battles that
feature regular soldiers will have 1 or 2 waves of them that appear when you
kill the first batch.
-Walans Fort1 - vs. Bazgel, Falzen, Hainel + Soldiers
Hainel has Acceleration. This is very easy.
2 - vs. Guineviera, Jeck, Gastol + Soldiers
Jeck is by far the most dangerous. Usually he will just snipe you from his
start position with Hold Break and Prison Dead while you break down the lines.
3 - vs. Minald, Kuroits, Aul Fauron
Minald has acceleration and Aul Fauron is very strong. Try and lure one down at
a time. When Aul Fauron joins the fight, keep your healers and revivers out of
the path so his Outrage SP doesn't murder them. Killing Minald and Kuroits will
spawn 2 Nashi enemies, but they are nowhere near the threat they once were.
-Granas
1 - vs.
Audried
some of
enemies.
2 - vs. Dueler, Corlia Soldiers
His SPs are very strong, so spread out when his turn is coming.
3 - vs. Lindstrum, Audried, Dueler
Audried and Dueler are identical to their prior versions. Lindstrum is
dangerous but pretty slow. This isn't as hard as it you would think because
there are no mages to deal with.
-Meikei1 - vs. Purple, Violet, Yellow, Schwartz
All but Schwartz have Accleration. Violet and Purple can be taken down in 2
turns and aren't very strong, so don't worry too much here. You don't have to
deal with any other enemies here, making it easy.
2 - vs. Sigried, Ifu, Bayard
Ifu should be your main target here, since he has Acceleration AND his normal
attacks can cause death instantly. The battlefield actually is your advantage
here, as you only have to deal with 1 at a time, and can keep them away from
your back ranks.
3. vs. Janess, Cassius, Hiro2, Jadou
Redux of the final battle. Killing Cassius, Hiro2 and Jadou will spawn a pair
of Nashi each. Janess won't use Hellgazer as much as the first time, so don't
worry too much.
After clearing all of the above, you have one last series to try.
-Spectral Tower1 - vs. Sataniel, Rune Blade, Strengthened Draconian
Similar to the Ikai no Mon fight, only 1 pair of each. Stupid easy by this
point.
2 - vs. Lestol, Li Feion, Ralion
Ok, the most important piece of advice in the game I can give is for this
fight. DO NOT KILL RALION FIRST. For every turn that ends after killing her
before the other 2, 2x Nashi will pop. Otherwise, Lestol has Acceleration and
will spam Spread Spider which does high damage and Don't Move/Don't Act. His
Soul Crash will do over 200,000 damage if he gets to do it, so take him down
first. Li Feion is easy, and Ralions' defense is so low you can kill her in 1
combo.
3 - vs. Wave
Wave is the father of Scarface, and one of the 2 most powerful beings in the
Neverland universe. The bright side is he doesn't have Acceleration. He has
monster HP, but otherwise if you keep him focused on your tank he shouldn't be
too dangerous.
I recommend a minimum of 3 playthroughs before you even attempt this, since you
will need the extra PP to max out stats. Multiple copies of the better armor
and auto skills will also be invaluable. Level 5 HP Up+, All Rounder+, Evasion
Up are musts on ALL characters. I used Hiro, Max, Naiz, Cuo, Shiro, and Mick
for these. Use whoever you like, but don't waste your PP until you have a party
you are totally comfortable with.
Beat all this and you will surely be a Spectral Souls 2 master!
Now that I have beaten every battle, this is probably the last revision unless
I feel really ambitious and start doing lists.
1) Version Log
2) "True Ending" guide
3) Troublesome battles
a) Second half of the Saulve Bastion fight before Historical Point 1
b) Fight against Hiro during Historical Point 2
4) Characters
a)
b)
c)
d)
e)
f)
g)
Basics
Potentials
Characters by weapon type
New Simba Army (coming soon)
Neverland Army (coming soon)
Rozess Army
(coming soon)
"Hidden" characters
5) Combo Skills
a) Basic
b) Special
6) Item Synthesis and Upgrades
a) Invent Item
b) Item Synthesis
c) Rare Items (Where to find them)
7) Extra Events
8) Titles
9) New Game+
10) Post-game
----------------------------------------------------------------------1) Version log
0.6: True ending walkthrough finished and confirmed to work
(props to swift412 for being the first to do so!)
Replaced more of the Japanese names with the English names
Added more invent item trees (should be essentially complete)
Added where most characters join in the walkthrough
Added the list of title requirements and EN names as known
0.5: Replaced more of the Japanese names with the English names
Added more invent item trees
Added info on New Game+ bonuses
Added the special event conditions and rewards
0.4: Fixed
Added
Added
Added
2) RA: In Varanoire, choose to go meet Cuo (Cuo and Fredrika join). Finish
the rest of the Rozess battles.
3) SA: (Nora joins) Choose to take the detour. Complete Lapis Valley in
under 75 turns. Clear Mulder Fort north gate in under 150 turns.
Clear the cellar in under 200 turns. Recruit Yamu Ku.
4) NL: Finish the North Woods and Markinson Fortress battles.
*** HP3: Play as Rozess or Simba.
IMPORTANT! You MUST start with NL and choose the sea route before
doing any of the other armies' battles!
1) NL: In King Sorfin, choose the sea route. Fight the Shurak Sea
battle, keeing Levi alive (Levi joins). Fight at Varanoir, but DO
NOT KILL Laemillan!
2) Rozess: Fight at Kazaph Forest, then go to Neipos. Fight the first battle,
but make sure at least 3 civilians survive and the battle lasts at
least 150 turns! Win the second battle (Mick joins) and then go
to Dupen and win in under 150 turns.
3) SA: Go to Armana Castle (Zhang Khan joins). Choose the false retreat
option. Win the next battle by killing all the enemies, not using
the exit. Finish the series of battles.
*** HP4: Rozess or Simba
1) SA: Visit Armana Castle. Play the first battle. Go to Marchuk (Scarface
joins). Choose "Invade the De Argo Islands" when prompted.
2) NL: At King Sorfin, choose the desert route. Finish the battle sequence.
Recruit Rosette and Nell.
3) SA: Complete their remaining battles (Jed joins).
4) Rozess: Go to Varanoire (Yen joins). Complete their battles.
*** HP5: Neverland
1) SA: At Warrence castle, choose to go the Gaugabur route. Complete their
battles.
2) Rozess: Clear their battles. Choose "Stay behind" when prompted.
3) NL: Complete their battles.
*** HP6: Choose Neverland (Armana Castle) or Rozess
1) Rozess: Go to Beminad Forest. Clear Castle Town Faeris, Assilia
Grasslands, Gattzo, and then Mountain Range, in that order.
2) NL: Finish their battles, choosing the Castle Town Faeris route when
prompted.
3) SA: Finish their battles, choosing the Shiring route when prompted.
*** HP7: Neverland or Rozess
1) SA: Finish their battles (Ankrauser joins).
2) NL: Finish their battles (Rose joins).
3) Rozess. Finish their battles. Go to Forgotten Hill (Garnet rejoins).
Make sure you recruit Shell!
*** HP8: You should be forced to use Rozess if you did everything right so far.
Clear as far as you are permitted in the Otherworld Gate and recruit Shiro
before proceeding! Failure to do so will deny you the true ending!
1) Finish all battles (linear sequence). You should have 7 battles at the port
instead of 6 as usual.
*** Watch the true ending!
[end of walkthrough]
----------------------------------------------------------------------3) Troublesome battles
a) Second half of the Saulve Bastion fight before HP 1
1) Prep for the battle by buying a Sparta sword for Naiz, a Bracelet for Niaz
and Corwin, and a Mystic for Corwin (sell other stuff to get enough money, but
NOT grass. Sell Herbs or Ore if you have any). Level up the Sparta and Mystic
to 3 each with the EP from the first battles.
2) In the first battle, try and have Niaz and Corwin kill most of the enemy,
although make sure you stay under 100 turns.
3) When you start the second battle, move Marx to the side of the battlefield
that he starts on, so that Hans has to chase him to kill him. Move Dargen
so that Anderson can't get to him in a single turn. Leave Niaz where he is,
and heal him with Corwin if you have to. Move Corwin far enough to the side so
that he can target Niaz with a healing spell next turn.
4) On the enemy turn, Anderson will charge Niaz and attack with an attack or
two. Hans should go after Marx, but if Marx is at full HP he should
barely survive the attacks.
5) Next turn, Niaz should unload everything on Anderson but KEEP 6 AP to move
to the the side of the battlefield to his right (where Corwin and Dragen
are headed). Move him so that Anderson can just barely reach him. Move Dargen
and Corwin down the narrow passage toward the portal, but keep Corwin within
healing range of Niaz (he'll probably have to heal Niaz at this point).
6) Next turn, Hans will kill Marx, and Anderson will beat on Niaz again.
Move down the narrow passage such that your characters look like this:
|C| Corwin
| |
|D| Dragen
|N|__ Niaz
|
Now Anderson will position himself at the front end of your formation. Each
round, beat on him with Niaz, heal Niaz with Dargen (grass or use revive if
necessary), and heal both Dargen and Niaz with Corwin. You should be able to
hit Anderson with an Icicle Edge every once in a while as well (Wind Shear +
Ice combo).
7) When Niaz builds up to Aura Blade, which shouldn't take long, do a chain
attack with Dargen (Purify), Corwin (Icicle Edge) and then Niaz (Aura Blade +
any other attacks you have AP for). You'll probably finish off Anderson.
8) Now you need to repeatedly use Corwin's Wind Shear and Aqua attack (lvl 1
special) to take out as many enemy soldiers and archers as possible. It
shouldn't be hard, as they are probably packed in a tight bunch behind where
Anderson was. Use Niaz and Dargen if possible to hit the mage with chains and
specials, as he has a lot of HP. You will probably need to still heal with
Corwin and Dargen. This is now a race against the turn clock. Also, make sure
you don't group such that he can hit all three characters with his dark spell,
as it has a cross-shaped area of effect. Try and keep Dargen and Niaz next to
each other so he targets them, as they have a lot of HP.
Keep trying, as this worked for me 4/6 times I tried it (the other two I ran
out of turns).
--b) Battle against Hiro during Historical Point 2
Prep work: Make sure every character has at least a Bracelet for armor, and
preferably an advanced weapon. Do runs through the first three levels of the
Otherworld Gate if you need money or EP. Try to have all your characters at
least level 10.
The goal of this battle is to down Hiro without killing all the other enemy
soldiers. The enemies will not attack you unless you get within their attack
range, so the easiest way to make sure Hiro is not the last one standing is to
ignore (and stay away from) the soldier closest to the corner here:
+------+
start ->|
|<- ignore this soldier!
|
|
|
|
|
|
|
|
|
|
|
|<-Hiro
+------+
Kill all the other soldiers without getting within 5 squares of Hiro. Arrange
your group so that she will charge one person and everyone else can surround
her in one turn. Don't group two characters side-by-side, as her scythe attack
will nail both of them. Try not to group anyone such that her Flamethrower
attack can get more than two people as well.
Then, unload everything you can on her each turn, using Corwin to Heal whoever
she targets that turn. You may loose a person or two, but you should be able
to defeat her. Make sure you are using Chain attacks for the damage bonus!
----------------------------------------------------------------------4) Characters
a) Basics:
Character stats:
STR: Strength - helps determine how much damage you do (contributes to ATT)
END: Endurance - used to determine how many HP you get when you level up.
Also plays a small role in determining your DEF.
IMPORTANT: The HP effect is NOT retro-active!
AGL: Agility - Determines how fast your turn comes up in battle, as well as
contributing to AVD. THIS IS THE MOST IMPORTANT STAT in the
game for every character!!!!!
INT: Intelligence - determines the power of your spells and defense against
enemy spells. Influences both MAG and MDF.
LUK: Luck - seems to play a role in a lot of things, but it is suspected to
help with drop rate, critical rate, chance of avoiding status
effects, and probably steal chance
Compound stats: These are determined by equipment + stat contribution
ATT:
DEF:
AVD:
MAG:
MDF:
Other stats:
Move: number of squares you can move in one turn
Jump: how much of a difference between heights your character can jump
AP: The all-important number. Every action on the battlefield takes AP to
perform. This is influenced by equipment and promotions, NOT character
stats.
----b) "Potential" abilities:
There are a list of these in the manual for the game. These are received at
different levels depending on the character.
A few characters get different potentials if they hold off certain
promotions until you get a certain potential (specifically, Hiro should not
do her second promotion until she gets Accelerate at level 46).
-----
Forest" (it's near the middle of the Golden area, kind of southwest of the
lake right in the middle). Clear it and Yaku Mu will join after the battle.
(Simba)
Commentary: Average character at best. High HP, and one of the only staff
users that is decent in melee combat (there are a lot of unique high level
melee staves). Poor AGL means I never really used him.
-Name: Kurt
Weapon Type: Spear
Starting Level: 15
How to find: (Between HP2 and HP3) Clear Battle Point 1 for the Neverland Army.
Obtain imformation in Nivea about where to find Brook Valley. Use the Search
feature in the Guild to discover it. Enter and fight the battle, but do not
kill Kurt. Kurt must survive the battle. He will join after the battle.
(Neverland)
Commentary: The fact that he can ignore height restrictions when moving is a
great benefit in certain maps. Overall solid character.
-Name: Rosette
Weapon Type: Shortsword
Starting Level: 25
How to find: (Between HP4 and HP5) Have cleared all available Battle Points
with the Neverland Army. Obtain location in Helhanpol for the Decayed
Ruins. It should be in the Valhalla area, which is the most northwest
territory you can reach (the same one as houses the Goblin Tower) Rosette
and Nell will join after you clear that map. (Neverland)
Commentary: Very good character, and the best thief in the game. Only way
to get the Steal skill for the Neverland forces. Also their only
shortsword user.
-Name: Nell
Weapon Type: Staff
Starting Level: 25
How to find: See Rosette's description. They join together. (Neverland)
Commentary: Pretty good mage, but Light and Dark never seem as good as the
elemental skills, and the components for the level 3 and 4 skills are a
pain to get (especially Dark).
-Name: Shell
Weapon Type: Breaker
Starting Level: 1
How to find: (Between HP7 and HP8) If following the True or Rozess route,
search just under [eikusueria] lake for a new battle point. Clear it and
she will join you. Note, Garnet must still be alive and well. (Rozess)
/\
/\ <----search at the peak of this mountain!
Commentary: Very good character, but again, starts at level 1 and is found in
the last chapter of the game. Recommend use for post-game only. Has
special weapon and armor piece that only it can use, which have incredible
stats!
-----------------------------------------------------------------5) Combo Skills
b) Special combo skills
These skills are formed from the special skills of specific characters. Like
the usual combo skills, they are created when one (or more) charcters uses the
hold command to set up a particular skill, and then another character uses the
complimentary skill as listed below.
Note: You cannot have other skills between the components of a combo!
At present, any name designated by a * indicates a translation of the Japanese
name. These will be replaced with the English names as they become known. The
number after the character's name indicates which level of special skill is
used, so even if you don't recognize the name, the number is accurate.
Retribution = Nora 2 (Hermit Rain)
Hera 1 (Restrict Movement)
Venom Strike = Jed 1 (Venom Shot)
Himika 3 (Strong Poison)
Vorustore(?)* = Arthus 2 (Sandstorm*)
Luca 2 (S-Dazer*)
Mu 3 (Earth s Anger)
3 (Phaser Storm*)
3 (Canyon Climb*)
3 (Dragon's Voice)
2 (L-Point*)
+ Khukuri.......... + Baselard.......
102. Corsica........... = + Pilum............ + Lance.............
+ Sarissa............
103. Lunar Wand........ = + Mystic........... + Moon Fragment.....
104. Longhorn.......... = + Dancing Breaker.. + Imp Horn..........
105. Shatterbone....... = + Handgun.......... + Shotgun...........
+ Bone...............
106. True Emblem....... = + Bracelet......... + Lucky Talisman....
107. White Frame....... = + Divine Bokutou... + Unicorn Sword.....
+ Blessed Staff......
108. Hell's Blade...... = + Long Sword....... + Sealed Soul.......
+ Demon Talisman... + Dark Crystal......
109. Reverse Blade..... = + Arc Blade........ + Hell's Blade......
+ Tsurimaru..........
110. Damascus Sword.... = + Master Rapier.... + Damascus..........
111. Dragon Killer..... = + Conquistador..... + Damascus Sword....
+ Decifist Sword... + Dragon Fang....
112. Decifist Sword.... = + Great Sword...... + Brunac............
+ Hidden Ten.........
113. Enchanted Knife... = + Shotel........... + Magician's Rod....
+ Sagestone..........
114. Flow Knife........ = + Platinum Knife... + Gladius...........
+ Fire Crystal.......
115. Lightning Edge.... = + Triple Dagger.... + Katar.............
+ Thunder Crystal....
116. Ray Blade......... = + Magic Blade...... + Holy Crystal......
117. Mist Wand......... = + Magic Blade...... + Dark Crystal......
118. Amber Knuckle..... = + Crab Shell....... + Solution..........
+ Ivy Talisman.......
119. Power Breaker..... = + Dancing Breaker.. + V-Strata..........
+ Venom Needle.......
120. Body Breaker...... = + Dancing Breaker.. + V-Strata..........
+ Solution...........
121. Quick Load........ = + Moon Crusher..... + Shatterbone.......
+ V-Strata...........
122. Beheader.......... = + Silent Wind...... + Ice Cluster.......
+ Thunder Cluster....
123. Dream's Hazard.... = + Platinum Bangle.. + Sleep Guard.......
+ Fire Guard.........
124. Marine Rouge...... = + Platinum Bangle.. + Poison Guard......
+ Ice Guard..........
125. Red Savage........ = + Platinum Bangle.. + Paralyze Guard....
+ Thunder Guard....
126. Moon Guard........ = + Platinum Bangle.. + Holy Symbol.......
+ Wind Guard.......
127. Guard Frame....... = + Platinum Bangle.. + Blind Guard.......
+ Earth Guard........
128. Stone Ring........ = + Heart Stone...... + Heart Stone.......
+ Heart Stone...... + Heart Stone....
129. Angel Wing........ = + Wing Charm....... + Heart Stone.......
+ Wind Crystal.....
130. Hercules' Ring.... = + Power Ring....... + Sage Stone........
131. Fortitude Ring.... = + Vitality Ring.... + Sage Stone........
132. Hurricane Ring.... = + Speed Ring....... + Sage Stone........
133. Sage Ring......... = + Wisdom Ring...... + Sage Stone........
134. Heaven's Luck..... = + Luck Ring........ + Sage Stone........
135. Fire Crystal...... = + Fire Cluster..... + Sage Stone........
136. Ice Crystal....... = + Ice Cluster...... + Sage Stone........
137. Thunder Crystal... = + Thunder Cluster.. + Sage Stone........
138. Wind Crystal...... = + Wind Cluster..... + Sage Stone........
139. Earth Crystal..... = + Earth Cluster.... + Sage Stone........
140. Dark Crystal...... = + Dark Cluster..... + Sage Stone........
141. Holy Crystal...... = + Holy Cluster..... + Sage Stone........
142. Conquistador...... = + Reverse Sword.... + Feather Sabre.....
+ Longsword..........
143. Meteor Sword...... = + Damascus Sword... + Zanbato...........
+ Meteoric Iron......
144. Magic Blade....... = + Calamity Spike... + Rune Wand.........
+ Enchanted Knife....
145. Anchor Horn....... = + Platinum Breaker. + Longhorn..........
+ Dragon Fang........
146. Illusion Bracelet. = + Golden Bracelet.. + True Emblem.......
+ Paralysis Pollen.
147. Resist Frame...... = + Illusion Bracelet + White Frame.......
+ Runestone........
148. Coral Bracelet.... = + Crab Shell....... + Crab Shell.......
+ Crab Shell....... + Crab Shell.......
149. Samson's Ring..... = + Royal Jelly...... + Slime Jelly.......
+ Honey............ + Crab Meat.........
150. Magic Frame....... = + Resist Frame..... + Illusion Bracelet.
+ Sagestone........
151. Flambaerke........ = + Mythril Sword.... + Fire Dragon Bag...
+ Fire Crystal....
152. Flamberge......... = + Tearfang......... + Fire Dragon Bag...
+ Fire Crystal.....
153. Spirit Sword...... = + Enchanted Knife.. + Katar.............
+ Gladius.......... + Feather Sabre..
154. Mugen Claw........ = + Hiyoko Claw...... + Poison Claw.......
+ Steel Claw....... + Sagestone......
155. Aerial Knife...... = + Flow Knife....... + Lightning Edge....
+ Wind Crystal.......
156. Hidden Ten........ = + Spirit Sword..... + Mugen Claw........
+ Crusher.......... + Quinqu Rain....
157. Trident........... = + Bardiche......... + Partisan..........
+ Ice Crystal......
158. Holy Lance........ = + Mythril Spear.... + Javelin...........
+ Holy Rod......... + Holy Crystal...
159. Mado.............. = + Zen Cane......... + Crusher...........
+ Meteoric Iron....
160. Cat's Eye......... = + Force Rod........ + Cat's Eye Stone...
161. Holy Rod.......... = + Ray Blade........ + Force Rod.........
+ Holy Crystal.....
162. Artemis Wand...... = + Lunar Wand....... + Force Rod.........
+ Mist Wand........
163. Demon's Finger.... = + Mythril Knuckle.. + Dark Crystal......
164. Saint's Hand...... = + Gatling Knuckle.. + Holy Crystal......
165. Outrigger......... = + Mythril Breaker.. + Power Breaker.....
+ Earth Crystal......
166. Nietzsche......... = + Blue Dolphin..... + Body Breaker......
+ Ice Crystal........
167. Sonic Gun......... = + Quinqu Rain...... + Quick Load........
+ Bat Wing...........
168. Blacksmith........ = + Mythril Gun...... + Sonic Gun.........
+ Dark Crystal.......
169. Liquid Fire....... = + Mythril Gun...... + Sonic Gun.........
+ Holy Crystal.......
170. Homura............ = + Mythril Bracelet. + Fire Guard........
+ Fire Crystal.......
171. Hyouga............ = + Mythril Bracelet. + Ice Guard.........
+ Ice Crystal........
172. Raitei............ = + Mythril Bracelet. + Thunder Guard.....
+ Thunder Crystal....
173. Fujin............. = + Mythril Bracelet. + Wind Guard........
+ Wind Crystal.......
174. Mogura............ = + Mythril Bracelet. + Earth Guard.......
+ Earth Crystal......
175. Wild Fang......... = + Mythril Bangle... + Beast Bangle......
+ Beast Talisman.....
176. Vacuum Bracelet... = + Mythril Bangle... + Vor Bangle........
+ Wing Talisman......
177. Dragon Scale...... = + Mythril Bangle... + Dragon Bangle.....
+ Dragon Talisman....
178. Spirit Bracelet... = + Mythril Bangle... + Ghost Bangle......
+ Spirit Trinket.....
179. Thorn Bracelet.... = + Mythril Bangle... + Ivy Bangle........
+ Ivy Talisman.......
180. Blood Emblem...... = + Mythril Bangle... + Ogre Bangle.......
+ Demon Talisman.....
181. Beast Ring+....... = + Beast Ring....... + Beast Talisman....
182. Vor Ring+......... = + Vor Ring......... + Wing Talisman.....
183. Dragon Ring+...... = + Dragon Ring...... + Dragon Talisman...
184. Ghost Ring+....... = + Ghost Ring....... + Spirit Trinket....
185. Ivy Ring+......... = + Ivy Ring......... + Ivy Talisman......
186. Ogre Ring+........ = + Ogre Ring........ + Demon Talisman....
187. Material Sword.... = + Durandel......... + Enchanted Knife...
+ Mystic........... + Rune Wand......
188. Glacial Blade..... = + Mythril Blade.... + Icicle............
+ Ice Crystal........
189. Dragonlance....... = + Dragon Killer.... + Trident...........
+ Holy Lance....... + Dragon Wing....
190. Sylpheed*......... = + Aerial Knife..... + Sylph's Sigh*.....
+ Wind Crystal.....
191. Magic Hand*....... = + Jamahadal*....... + Holdfinger........
+ Anvil Knuckle.... + Magic Blade....
192. Dragon Claw....... = + Dragon Wing...... + Dragon Wing.......
+ Dragon Wing...... + Dragon Wing....
193. Falcon Horn*...... = + Anchor Horn...... + Imp Horn..........
+ Demon Horn*...... + Hiyoku Crest...
194. Black Frame....... = + Jade Bracelet.... + Dark Heart........
+ Crystal.......... + Runestone......
195. Force Frame....... = + Magic Blade...... + Magic Frame.......
+ Crystal.......... + Runestone......
196. Gloom*............ = + Mythril Bangle... + Illusion Bracelet.
197. Dark Bracelet..... = + Black Frame...... + Falcon Horn.......
+ Dark Crystal.....
198. Holy Bracelet..... = + White Frame...... + Holy Rod..........
+ Holy Crystal.....
199. Chaos Frame....... = + Resist Frame..... + Black Frame.......
+ Gloom*........... + Evil Eye.......
200. Heaven's Kill..... = + Dark Bracelet.... + Holy Bracelet.....
201. Aura Ring......... = + Unicorn Horn..... + Mighty Ring*......
+ Sagestone........ + Lizard Tail.......
202. Triple Feather.... = + Angel Feather.... + Thunder Crystal...
203. Hermes Ring....... = + Devil Feather.... + Wind Crystal......
204. Powerless Ring*... = + Power Stone...... + Power Stone.......
+ Power Stone...... + Power Stone....
205. Angel Halo........ = + Angel Feather.... + Moon Fragment.....
+ Wing Talisman....
206. Carrot Sword...... = + Hiyoku Egg....... + Gram..............
207. Material Wand..... = + Cat's Eye........ + Holy Rod..........
+ Artemis Wand.....
208. Kaunodaki......... = + Orichal Rod...... + Katoyanga (JP)....
+ Crusher.......... + Calamity Spike.
209. Dragon Wing....... = + Falcon Horn*..... + Auto Breaker*.....
+ Mijichi (JP)..... + Dragon Heart...
210. Magic Rifle....... = + Sonic Gun........ + Blacksmith.......
+ Liquid Fire...... + Ray Gun..........
211. GoH Replica....... = + Flare Scythe..... + Beheader..........
+ Executioner......
Talisman
Helhanpol - After HP4
- 15,000G, 20PP, 150EP, Ice Lance, White Frame, STR Up, LUK Up
Nivea Fortress - After Rosette and Nell join
- 15,000G, 20PP, 150EP, Enchanted Knife, Mist Wand, INT Up, LUK Up
Nivea Fortress - After HP5
- 15,000G, 15PP, 150EP, Javelin, Double Fezer?
Norias Forest? - After Norias Forest cleared (after HP6)
- 20,000G, 15PP, 150EP, Angel Wing, STR Up, INT Up
Norias Forest? - After Norias Forest cleared
- 50,000G, 10PP, 250EP, Trident, Blacksmith, VIT Up
----Rozess:
Varanoir - After Arthrus joins (after HP3)
- 10,000G, 15PP, 150EP, Gaia Blade, Ice Dagger, AGL Up
Varanoir - Dumas cleared, Mick has joined
- 20,000G, 10PP, 150EP, Flame Rod, Ice Rod, Gale Spike
Beminaba Forest? - After HP6
- 50,000G, 15PP, 250EP, Stilleto, Blue Dolphin, Mithril Bracelet, STR Up
Noashulan - After HP6
- 20,000G, 25PP, 200EP, Ray Blade, Magic Frame, INT Up
-----------------------------------------------------------------8) Titles
Reward
Weapon Master*
Armor Master*
Ring Master*
Completist
Path of Blood
Destroyer
Bloodthirsty Soul
Death Personified
Gold Vein*
Rusty Sword
Rusty Armor
Rusty Bracelet
Keepsake*
Skill Scroll
Skill Book
Skill Mastery
Fiery Wrath
Training Book*
AGL Up
LUK Up
STR Up
VIT Up
INT Up
AGL Up
VIT Up
STR Up
LUK Up
Hellgazer
Recruit
Recruit
Recruit
Recruit
Recruit
Recruit
Recruit
Recruit
Recruit
Recruit
1)
2)
3)
4)
5)
6)
7)
8)
9)
Name
10)
11)
12)
13)
14)
15)
16)
17)
18)
19)
Demander of Food
Forest Walker
Pirate King
Flying One
Pursuer of Beauty
Treasure Hunter
Maiden of the Sea
Avenger
Perplexing Angel*
Wise Man*
Condition
Himika
Yamu Ku
Jed
Kurt
Nell
Rosette
Levi
Arthrus
Ciel
Shiro
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)
32)
33)
34)
35)
36)
37)
38)
Cold-hearted*
Forest Hunter*
Bee Killer*
Angel of Death*
Surgeon*
Demon Killer*
Crab Eater*
Shatter*
Godlike*
Dragon Buster*
Fallen Angel*
Invisible Hand*
Descendant*
Knowledge Seeker*
Slime Hunter*
Lizard King*
Ruler of the Sky*
Demon Ruler*
Immortal King*
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
Kill
39)
40)
41)
42)
43)
44)
45)
46)
Dirty Soul*
Death Beat*
Berserker*
Soul Release*
Feared by Demons*
Battle Champion*
Invited*
Apex of All*
Spiritual
Virgin's Blood
Demon Pattern?
Mobius Loop?
Auto matter
Matrix Core
Princess Blood*
Symbol of Evil?
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Defeat
Samson Ring
Aura Ring
Black Frame
CHAIN 50
CHAIN 100
CHAIN 160
50) Researcher
51) Charge Master
52) Enduring Heart*
53)
54)
55)
56)
57)
STR
VIT
AGL
INT
LUK
Arrival*
False Hope*
Symbol of Power*
Exceeding God*
Battle God*
Up+
Up+
Up+
Up+
Up+
[none]
Clear
Clear
Clear
Clear
Clear
100 Hiyoko
30 King Wolf
30 Death Bee*
30 Dead God*
30 Lafresia*
30 Greater Devil
30 Death Crab
10 Golden Doll
30 Crystal Armor*
30 White Arc*
30 Dark Angel
30 Demon Eye*
30 Grand Mummy
30 Dark Mage*
30 Kaiser Slime
30 Lizard Lord
15 Golden Bat
30 Ancient*
30 Master Skeleton
Nothing monster
Cursed Sword*
Strengthened Dragonian*
Rune Blade
Satanel*
Vermillion
Ambrosia
Double X
Items are randomly divided between the armies, and determined at the time of
the clear save (so you would have to fight the last battle again to
redistribute if you don't like the arrangement).
The synthesis chart is filled in further as a bonus.
Anything registered at the end of the game stays registered, and is available
to every army.
Profile and Gallery are carried over.
All Auto Skills are lost but each item that comes with an Auto Skill has the
skill attached again (at level 1) just like it was brand new.
-----------------------------------------------------------------10) Post-game
There are several new dungeons, new recipes, and new enemies to fight if you
continue on from a Clear Save. More details to come.
-----------------------------------------------------------------Acknowledgements:
Idea Factory for a great game!
NIS,America for bringing it across to the US
Jae for discussion and guidance when I was playing the PS2 version
PukiWiki, the Mediaworks SS2 guidebook, and New Wind of Kotoro for info on the
Japanese version
Swift412 for typing out the first 186 items in the synthesis list (thank you!)
and creating the spreadsheet to output the list easily.
The guys at Hongfire for much background info and good discussion!
GameFAQs and CJayC
FAQ Display Options: Printable Version
INDEX
A.
B.
C.
D.
E.
F.
G.
H.
------------------------------------------------------------------------------PREFACE
This is a supplementary FAQ, to be used in conjunction with DB27's General
Walkthrough, and my two other FAQS (Item Creation and Masteries List, and
Weapon/Armour/Ring data sheets).
A. BATTLE POINT DROPS
I have no idea what the chances of these items appearing are, if they will
appear, or the chance of getting and indiviual item are. Neither do I know
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
6
9
12
15
18
21
24
27
30
33
36
39
42
45
48
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
- Poison Bug
06 AP - Damage & poison
- Mirra
06 AP - Damage & burst (knock back)
- Dogman
03 AP - Damage
- Dead Wolf
09 AP - Damage
- Evil Spirit
06 AP - STR down (no dmg)
- Wraith
06 AP - AGI down (no dmg)
- Death
12 AP - STR, VIT, AGI, INT, LUK down (no dmg)
- Hanabo
06 AP - Sleep (no dmg)
- Malphasia
12 AP - Instant death (no dmg)
145. Absorb
- all Slimes
06 AP - Damage & absorb HP
146. Stomp
- Earth Lord
09 AP - Damage
154. Twirl
- Iron Lord
12 AP - Damage
155. Beatdown
- Crystal Lord
12 AP - Damage
- Green Dragon
12 AP - Attack (Wind attribute)
- Red Dragon
12 AP - Attack (Fire attribute)
- Dark Dragon
12 AP - Attack (Dark attribute)
- White Arc
12 AP - Attack (Holy attribute)
- Dark Angel
15 AP - Damage & target AP regen rate decrease
- Recruit Shiro (?)
18 AP - Damage & instant death
- All dolls
12 AP - Steal target's rate item (no dmg)
- Titan
12 AP - Damage
- Yeti
12 AP - Damage
800G
800G
1200G
2500G
3000G
3000G
4000G
5000G
/
/
/
/
/
/
/
/
120
120
120
120
240
240
240
240
EP
EP
EP
EP
EP
EP
EP
EP
GREAT SWORDS
Viking Sword....................
Silver Blade....................
Claymore........................
Kora............................
Zweihander......................
Doublehand......................
Platinum Blade..................
Great Sword.....................
Brunac..........................
610G
800G
800G
1400G
1800G
2500G
3000G
4000G
6000G
/
/
/
/
/
/
/
/
/
60
120
120
120
120
120
240
240
240
EP
EP
EP
EP
EP
EP
EP
EP
EP
SHORTSWORDS
Baselard........................
Silver Knife....................
Sword Breaker...................
Kris............................
500G
800G
800G
1000G
/
/
/
/
60
120
120
120
EP
EP
EP
EP
Rondel Dagger...................
Platinum Knife..................
Triple Dagger...................
Katar...........................
Gladius.........................
1500G
3000G
3000G
5500G
6000G
/
/
/
/
/
120
240
240
240
240
EP
EP
EP
EP
EP
SPEARS
Lance...........................
Sarissa.........................
Silver Spear....................
Poleaxe.........................
Harpoon.........................
Platinum Spear..................
Halberd.........................
Partisan........................
Javelin.........................
500G
530G
800G
800G
2450G
3000G
3000G
5500G
6200G
/
/
/
/
/
/
/
/
/
60
60
120
120
120
240
240
240
240
EP
EP
EP
EP
EP
EP
EP
EP
EP
STAVES
Silver Rod......................
Magician's Rod..................
Morning Star....................
Platinum Rod....................
Ruby Wand.......................
Zen Cane........................
Magic Blade.....................
Crusher.........................
800G
800G
2650G
3000G
3000G
4200G
50000G
11100G
/
/
/
/
/
/
/
/
120
120
120
240
240
240
240
480
EP
EP
EP
EP
EP
EP
EP
EP
KNUCKLES
Silver Knuckle..................
Gold Finger.....................
Platinum Knuckle................
Chained Knuckle.................
Jamadhar........................
Clutch Knuckle..................
800G
800G
3000G
3000G
4440G
6800G
/
/
/
/
/
/
120
120
240
240
240
240
EP
EP
EP
EP
EP
EP
BREAKERS
Silver Breaker..................
Target Lock.....................
Chakram.........................
Platinum Breaker................
V-Strata........................
800G
800G
1000G
3000G
3000G
/
/
/
/
/
120
120
120
240
240
EP
EP
EP
EP
EP
GUNS
Silver Gun......................
Buster Gun......................
Platinum Gun....................
800G / 120 EP
2680G / 120 EP
3000G / 240 EP
SCYTHES
Soul Sucker.....................
3000G / 240 EP
SHOP WEAPONS:
SWORDS
Iron Sword......................
Fleuret.........................
Short Sword.....................
Spatha..........................
200G
200G
500G
800G
GREAT SWORDS
Iron Blade......................
200G
Falux...........................
Falchion........................
200G
400G
SHORTSWORDS
Bastard Sword...................
Iron Knife......................
Shield Sword....................
Butterfly Knife.................
Mein Gauche.....................
Khukuri.........................
600G
200G
200G
400G
500G
600G
SPEARS
Iron Spear......................
Pike............................
Pilum...........................
200G
200G
400G
STAVES
Iron Rod........................
Witch's Broom...................
Mace............................
Spiked Rod......................
Holy Sprinkler..................
Mystic..........................
200G
200G
360G
500G
600G
700G
KNUCKLES
Iron Knuckle....................
Baghnakh........................
Brass Knuckles..................
Guard Knuckle...................
200G
200G
440G
640G
BREAKERS
Iron Breaker....................
Quick Turn......................
Full Moon Blade.................
Boomerang Breaker...............
Blazer..........................
200G
200G
400G
500G
600G
GUNS
Iron Gun........................
Handgun.........................
Shotgun.........................
220G
440G
660G
SCYTHES
Demon's Scythe..................
500G
1623
1564
1555
1500
1496
Great swords:
Musoufugoku.....................
Mafunshin*......................
Dragon Bender...................
Annihilation....................
Dynamo's End....................
2113
1936
1845
1774
1733
Shortswords:
Bonten..........................
Brave Hunter....................
Abner...........................
Chrome Hour.....................
Krutana.........................
1489
1418
1383
1383
1291
Spears:
Augerbrick......................
Son of the Sun*.................
Sleipnir........................
Highwind........................
Pinaka..........................
1774
1596
1543
1527
1420
Staves**:
Rodriguez III...................
Nemesis.........................
Rimlim's Hammer.................
Rune Blade......................
Material Wand...................
2065
2033
1993
1835
1514
Knuckles:
Kaiser Knuckle..................
Basaltus........................
Genbu Gauntlet..................
Glorious........................
Orichal Knuckle.................
1328
1307
1206
1190
1138
Breakers:
Siddharta.......................
Mobius Link.....................
Dragon Wing.....................
Orichal Breaker.................
Sonic Breaker...................
1678
1568
1518
1121
1016
Guns:
Argemein........................
Revolver Cannon.................
Final Arbiter...................
Orichal Gun.....................
Magic Rifle.....................
1872
1731
1437
1373
1262
Scythes:
Gates of Hell...................
Purgatory.......................
GOH Replica.....................
Executioner.....................
Silent Wind.....................
1917
1597
1453
1263
835
ALL:
Musoufugoku (Great Sword)....... 2113
Mafunshin (Great Sword)......... 1936
Gates of Hell (Scythe).......... 1917
:
:
:
:
:
Abandon
Parry
Enlightnment (Class 1)
Mind's Eye (Class 2)
Otherworld Soul
2. Ankrauser
lvl 01 : Abandon
lvl 24 : Reserves
lvl 26 : Mind's Eye
lvl 47 : Concentrate (Class 2)
lvl 47 : Enlightnment (Class 3)
3. Zhang Khan
lvl 01 : Abandon
lvl 16 : Boldness
lvl 22 : Defense
lvl 36 : Enlightenment
4. Corwin
lvl 01
lvl 10
lvl 19
lvl 39
:
:
:
:
Effort
Discovery
Defense
Limit Break
5. Jed
lvl
lvl
lvl
lvl
:
:
:
:
Luck
Thief
Absolute Resist
Certain Death
6. Scarface
lvl 01 :
lvl 09 :
lvl 28 :
lvl 32 :
Abandon
Boldness
Reserves
Perfect Barrier
7. Dragen
lvl 01
lvl 22
lvl 34
lvl 45
:
:
:
:
Boldness
Genius
Reserves
Perfect Barrier
8. Trevor
lvl 01
lvl 09
lvl 15
lvl 36
:
:
:
:
Deep Breath
Mind's Eye
Defense
Enlightenment
01
11
29
35
9. Nora
lvl 01 : Effort
lvl
lvl
lvl
lvl
32
36
48
48
:
:
:
:
Perfect Barrier
Limit Break
Reserves (Class 2)
Enlightenment (Class 3)
10. Himika
lvl 01 :
lvl 19 :
lvl 30 :
lvl 38 :
Abandon
Certain Death
Acceleration
Parry
11. Hera
lvl 01
lvl 30
lvl 45
lvl 60
:
:
:
:
Effort
Genius
Limit Break
Perfect Barrier
12. Marx
lvl 01
lvl 05
lvl 25
lvl 30
:
:
:
:
Effort
boldness
Reserves
Potential
13. Yaku Mu
lvl 01 :
lvl 17 :
lvl 34 :
lvl 44 :
Health Up
Absolute Resist
Reserves
Limit Break
14. Leila
lvl 01
lvl 20
lvl 27
lvl 39
:
:
:
:
Boldness
Good Shot
Certain Death
Anger
15. Hiro
lvl 01
lvl 28
lvl 36
lvl 46
lvl 46
lvl 46
:
:
:
:
:
:
Boldness
Anger
Limit Break
Genius (Class 1)
Accelerate (Class 2)
Enlightenment (Class 3)
16. Anderson
lvl 12 : Genius
lvl 22 : Certain Death
lvl 34 : Parry
lvl 45 : Accelerate
17. Iglaine
lvl 01 :
lvl 16 :
lvl 26 :
lvl 38 :
Boldness
Concentrate
Genius
Anger
18. Wage
lvl 01
lvl 04
lvl 18
lvl 28
Health Up
Mind's Eye
Absolute Resist
Enlightement (Class 1)
:
:
:
:
:
:
:
:
Float
Effort
Boldness
Anger
20. Klause
lvl 01 :
lvl 12 :
lvl 17 :
lvl 48 :
lvl 48 :
Concentrate
Defense
Boldness
Accelerate (Class 1)
Mind's Eye (Class 2)
21. Tal
lvl 01
lvl 18
lvl 26
lvl 47
:
:
:
:
Boldness
Certain Death
Anger
Limit Break
22. Nell
lvl 01
lvl 12
lvl 31
lvl 34
:
:
:
:
Discovery
Boldness
Limit Break
Perfect Barrier
23. Hans
lvl 01
lvl 16
lvl 39
lvl 42
:
:
:
:
Deep Breath
Absolute Resist
Limit Break
Perfect Barrier
24. Max
lvl 01
lvl 16
lvl 29
lvl 44
:
:
:
:
Effort
Good Shot
Accelerate
Anger
25. Levi
lvl 01
lvl 01
lvl 22
lvl 39
:
:
:
:
Luck
Discovery
Absolute Resist
Limit Break
26. Rosette
lvl 01 :
lvl 01 :
lvl 24 :
lvl 29 :
Discovery
Thief
Certain Death
Parry
27. Roze
lvl 01
lvl 01
lvl 39
lvl 44
Potential
Concentrate
Anger
Limit Break
:
:
:
:
28. Meu
lvl 01 : Potential
lvl 29 : Reserves
lvl 38 : Parry
lvl 48 : Concentration (Class 1)
lvl 48 : Enlightenment (Class 2)
29. Arthus
lvl 01 :
lvl 27 :
lvl 27 :
lvl 38 :
lvl 46 :
lvl 46 :
Boldness
Concentration (Class 1)
Enlightenment (Class 2)
Anger
Mind's Eye (Class 1)
Absolute Resist (Class 2)
30. Yen
lvl 01
lvl 10
lvl 19
lvl 37
:
:
:
:
Luck
Abandon
Deep Breath
Anger
31. Cuo
lvl 01
lvl 26
lvl 31
lvl 44
:
:
:
:
Effort
Potential
Accelerate
Highlain
32. Garnet
lvl 01 :
lvl 12 :
lvl 24 :
lvl 33 :
Luck
Concentration
Genius
Parry
33. Ciel
lvl 01
lvl 22
lvl 30
lvl 30
lvl 42
:
:
:
:
:
Float
Perfect Barrier
Potential
Luck
Limit Break
34. Shiro
lvl 01
lvl 01
lvl 01
lvl 46
lvl 46
lvl 46
:
:
:
:
:
:
Boldness
Anger
Limit Break
Genius (Class 1)
Enlightenment (Class 2)
Discovery (Class 3)
35. Choco
lvl 01
lvl 08
lvl 30
lvl 33
:
:
:
:
Health Up
Concentration
Limit Break
Perfect Barrier
36. Nagi
lvl 01
lvl 25
lvl 32
lvl 32
lvl 36
:
:
:
:
:
Boldness
Certain Kill
Limit Break (Class 1)
Accelerate (Class 2)
Anger
37. Vanilla
lvl 01 : Boldness
lvl
lvl
lvl
lvl
01
26
32
32
:
:
:
:
Health Up
Perfect Barrier
Anger (Class 1)
Limit Break (Class 2)
38. Fredrika
lvl 16 : Good Shot
lvl 22 : Mind's Eye
lvl 36 : Highlain
lvl 46 : Reserves (Class 2)
lvl 46 : Enlightenment (Class 3)
39. Mick
lvl 01
lvl 28
lvl 34
lvl 39
:
:
:
:
Luck
Acceleration
Potential
Limit Break
40. Yunellia
lvl 01 : Genius
lvl 22 : Parry
lvl 28 : Enlightenment
lvl 36 : Reserves
41. Luca
lvl 01
lvl 13
lvl 29
lvl 46
lvl 46
:
:
:
:
:
Abandon
Mind's Eye
Genius
Anger (Class 2)
Perfect Barrier (Class 3)
H. POTENTIAL DESCRIPTIONS
name - condition
effect
In trouble: Remaining HP is less than 1/3 of maximum HP.
Near death: Remaining HP is less than 1/8 of maximum HP.
Concentration - In trouble
Accuracy and evasion increase by 30.
Certain Death - SP rank 3
Accuracy and critical increase by 30.
Anger
- SP rank 3
Phyiscal offense increases to 125%.
Defense
- SP rank 3
Defense increases to 125%.
Limit Break
- none
Magic offense increases to 125%.
Mind's Eye
- none
Damage against non-human enemies increases (excluding bosses).
Absolute Resist - none
Resistance to all (negative?) status effects increases.
Parry
- Near death
Evade all physical attacks (excepting specials).
Perfect Barrier - Near death
Evade all magical attacks (except specials).
Effort
- none
EXP gain increases to 150%.
Luck
- none
EP gain increases to 150%.
Potential
- none
Gain (2?) extra stat points on level up.
Health Up
- none
Gain extra HP bonus on level up.
Deep Breath
- SP rank 3
"Has a chance to vid attacks up to lvl 10"
"Damage defence of Lv*10"
Accelerate
- In trouble
AP recovery rate increases.
Boldness
- none
SP heals every turn.
Abandon
- none
Avoid counterattacks.
Genius
- SP rank 2 (yes, rank 2 and not 3)
AP use decreases for everything except Move.
"AP cost of skills decreases by 25% (except Move)"
Thief
- none
"Steal" skill success improves.
Discovery
- none
Item drop rate from enemies increases.
Enlightenment - In trouble
Accuracy and evasion increases by 50.
Highlain
- SP rank 3
Accuracy and critical increases by 50.
Good Shot
- SP rank 3
Attacks always hit. (Overrides Parry?)
Reserves
- Near death
Offense and defense increase to 150%.
Accuracy increases to 100% (?)
Float
- none
Ignore height restrictions.
-------------------------------------------------------------------------------
Reference:
GameFAQs Spectral Souls (PSP) Board
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928828
Spectral Souls 2 Wiki (Japanese)
http://souls2.nm.land.to/souls2/index.php
http://ssouls2.hp.infoseek.co.jp/
New Wind of Kontaro
http://homepage3.nifty.com/new_wind_of_kontaro/PS2_GAME/SPECTRAL-SOULS2/
With thanks to map4444 and mikagami81 for effects of Potentials.
This document is (c) Copyright 2007 Travis Swift (swift412).
Spectral Souls is (c) Copyright 2006 Idea Factory.
All rights reserved.
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