Professional Documents
Culture Documents
Frame numbers
You will need to label your images as frames
The first 24 frames will be written as;
0_1
0_2 etc etc
Dope sheets
A dope sheet is an animation tool which helps an animator organise the animation
shot-by-shot.
This gives the camera operator instructions on each shot type and how many frames
this will be used for.
A dope sheet is usually split into 5 different sections.
For
example;
Because you will be working with video, you will be using 30fps. You will need to
complete a dope sheet for EVERY SECOND of your animation.
i.e, if you make a 30 second animation, you will need to complete 30 dope sheets.
This will be a time-consuming task, but it will help you understand what will need to
happen in each of the shots you take. The higher marks will come from a detailed
and careful collection of dope sheets. For example, if your characters speaks, you
will need to show the mouth forming every shape in order to look effective.
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Every Teardrop
is a waterfall
Camera
instructions
0_1
Shoes standing on
pathway
Close up
0_2
Shoes standing on
the pathway
Mid shot of
shoe
0_3
Shoes standing on
the pathway
Long shot of
shoe
0_4
Shoes standing on
pathway
Words appear
on screen (2)
Wide shot of
shoes
0_5
Shoes standing on
pathway with words
Words appear
on screen (2)
Wide shot
0_6
Shoes standing on
pathway with words
Words appear
on screen (2)
Wide shot
0_7
Shoes standing on
pathway with words
Words appear
on screen (3)
Wide shot
0_8
Shoes standing on
pathway with words
Words appear
on screen (3)
Wide shot
0_9
Shoes standing on
pathway with words
Words appear
on screen (4)
Wide shot
0_10
Shoes standing on
pathway with words
Words appear
on screen (4)
Wide shot
0_11
Shoes standing on
pathway with words
Words appear
on screen (4)
Wide shot
0_12
Shoes standing on
pathway with words
Words appear
on screen (4)
Wide shot
0_13
Shoes standing on
pathway with words
Words appear
on screen (4)
Wide shot
0_14
Words appear
on screen (3)
0_15
Words appear
on screen (4)
0_16
Word appear
on screen (4)
0_17
Word appear
on screen
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
1_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
1_2
1_3
1_4
1_5
Section ends
1_6
Person standing
1_7
Person standing
1_8
Person standing
1_9
5 symbols
1_10
5 symbols
1_11
5 symbols
1_12
Person turning
around
5 symbols
1_13
5 symbols
1_14
Animation
Camera
instructions
1_15
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29
1_30
Frame
2_1
2_2
Path of action
Dialogue /
Soundtrack
cue
Every teardrop
is a waterfall
2_3
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
2_18
2_19
2_20
2_21
2_22
2_23
2_24
2_25
2_26
2_27
2_28
2_29
2_30
Changes angle of
person walking
2 symbols and
beginning of
thought cloud.
Long shot
Frame
Path of action
2_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Every teardrop
is a waterfall
2_2
2_3
Long shot
2_4
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
2_16
2_17
Angles changes as
she is walking
towards the camera
2_18
2_19
2_20
2_21
2_22
2_23
3 words on the
screen.
Long shot
2_24
2_25
2_26
2_27
3 words on the
screen
2_28
2_29
2_30
`
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
2_1
2_2
2_3
2_4
Returns to a close up
as she is walking
down the street.
Close up
2_5
2_6
2_7
2_8
2_9
2_10
2_11
2_12
2_13
2_14
2_15
It changes angle to
then being a long
shot of her shoes
2 words on
screen
Long shot/close
up on certain
part.
walking.
2_16
2_17
2_18
2_19
2_20
2_21
2_22
Changes back to a
close up of her face
laughing
Close up
2_23
2_24
2_25
2_26
2_27
2_28
Angle changes to
long shot filming
behind her.
1 word on
screen
2_29
1 word and
developing
word
2_30
1 word and
developing
word
Frame
2_1
Path of action
Dialogue /
Soundtrack
cue
Every teardrop
is a waterfall
Animation
1 word and
developing
word
2_2
1 word and
developing
word
2_3
1 word and
developing
word
Long shot
Camera
instructions
2_4
1 word and
developing
word
2_5
1 word and
developing
word
2_6
1 word and
developing
word
2_7
1 word and
developing
word
2_8
1 word and
developing
word
2_9
1 word and
developing
word
2_10
1 word and
developing
word
2_11
1 word and
developing
word
2_12
1 word and
developing
word
2_13
1 word and
developing
word
2_14
1 word and
developing
word
2_15
2 words
2_16
2 words
2_17
2 words
2_18
2 words
2_19
2 words
2_20
2 words
2_21
2 words
2_22
2 words
2_23
2 words
2_24
2 words
2_25
2 words
2_26
1 symbol
Long shot
2_27
2_28
2_29
2_30
Frame
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_15
2 symbols on
the screen
3 symbols on
screen
2 symbols and
word
Long shot
taken from a
slanted right
angle.
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
Girl walking
0_28
0_29
0_30
Frame
0_1
0_2
0_3
0_4
Path of action
Dialogue /
Soundtrack
cue
Animation
1 gradual
movement of
word and 2
symbols
Camera
instructions
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
Gradual word
leaves page. 2
symbols
another word
gradually
occurs letter
by letter.
Gradually
word coming
off screen. 2
symbols.
Wide shot
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
Change in
symbols 3
symbols and 1
word
Wide shot
0_25
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
3 symbols and
a word
4 symbols
Wide angle
from the right
hand side
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
circling round.
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
3 symbols
1_1
1_2
1_3
1_4
1_5
1_6
1_7
1_8
1_9
1_10
1_11
1_12
1_13
1_14
1_15
4 symbols and
1 word
Animation
Camera
instructions
Thought
bubble
begins. (2
symbols)
Long shot
circling back
round to the
right.
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29
1_30
Frame
Path of action
Dialogue /
Soundtrack
cue
1_1
1_2
1_3
1_4
1_5
1_6
1_7
1_8
1_9
1_10
1_11
1_12
1_13
1_14
1_15
1_16
1_17
1_18
1_19
1_20
1_21
1_22
1_23
1_24
1_25
1_26
1_27
1_28
1_29
1_30
Frame
0_1
0_2
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
2 small
thought
bubbles.
Zoomed long
shot
Frame
Path of action
0_1
Dialogue /
Soundtrack
cue
Animation
2 symbols of
thought
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
2 symbols of
thought
Camera
instructions
0_27
0_28
0_29
0_30
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
2 symbols
0_10
3 symbols
(thought
bubble)
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
Zoomed in long
shot taken from
the circler
motion of the
right.
0_20
0_21
0_22
0_23
0_24
0_25
3 symbols
(thought
bubble)
Zoomed in long
shot taken from
the circler
motion of the
right.
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
3 symbols
(thought
bubble)
Zoomed in long
shot taken from
the circler
motion of the
right.
0_13
0_14
3 symbols
(thought
bubble)
Zoomed in long
shot taken from
the circler
motion of the
right.
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
Long/mid shot.
Long/mid shot
0_24
0_25
0_26
0_27
0_28
0_29
0_30
Frame
0_1
0_2
0_3
0_4
0_5
Path of action
Dialogue /
Soundtrack
cue
Every teardrop
is a waterfall.
Animation
Camera
instructions
0_6
0_7
0_8
0_9
0_10
Long/mid shot
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
3 words
Frame
Path of action
0_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
0_22
0_23
0_24
0_25
0_26
5 symbols
Long shot.
slightly.
0_27
0_28
0_29
0_30
Frame
Path of action
0_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
Every teardrop
is a waterfall.
0_2
0_3
3/4/5 symbols
Long shot
3/4/5 symbols
Long shot
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
Long shot
0_21
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
Frame
Path of action
0_1
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_2
0_3
0_4
0_5
0_6
0_7
0_8
0_9
0_10
0_11
0_12
0_13
0_14
3 symbols
occur.
Long shot
0_15
0_16
0_17
0_18
0_19
0_20
0_21
Close up of her
jumper as she is
walking.
Close up
0_22
0_23
0_24
0_25
0_26
0_27
0_28
0_29
0_30
0_31/32/33/34 - moves hand up and down as if thinking. Gradually 5 words move
across the screen long shot.
Frame
0_1
0_2
0_3
0_4
0_5
0_6
0_7
0_8
Path of action
Dialogue /
Soundtrack
cue
Every tear drop
is a waterfall
Animation
Camera
instructions
0_9
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
0_18
0_19
0_20
0_21
Close up that
gradually zooms out
slowly to a form like a
mid shot.
Close up to mid
shot.
0_22
0_23
0_24
0_25
3 words and
gradually
word.
Long shot
0_26
0_27
0_28
0_29
0_30
Frame
0_1
0_2
Path of action
Dialogue /
Soundtrack
cue
Animation
Camera
instructions
0_3
0_4
0_5
0_6
0_7
0_8
0_9
3 words and a
gradual word
No symbols
0_10
0_11
0_12
0_13
0_14
0_15
0_16
0_17
Long shot