Professional Documents
Culture Documents
TM-2100
TRAINING GUIDE
AVEVA Marine
(12.1)
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Copyright 1994 to current year.
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Revision Log
Date
Revision
Description of Revision
20/09/11
15/11/11
1.0
2.0
06/03/12
09/03/12
21/03/12
2.1
3.0
3.1
Author
Reviewed
Approved
JP
CF
NM
SK
CF
JP/AH
JP/AH
JP
JP
JP
SK
Updates
All headings containing updated or new material will be highlighted.
Suggestion / Problems
If you have a suggestion about this manual or the system to which it refers please report it to AVEVA EDS
Training and Product Support at tps@aveva.com
This manual provides documentation relating to products to which you may not have access or which may
not be licensed to you. For further information on which products are licensed to you please refer to your
licence conditions.
Disclaimer
1.1
AVEVA does not warrant that the use of the AVEVA software will be uninterrupted, error-free or free
from viruses.
1.2
AVEVA shall not be liable for: loss of profits; loss of business; depletion of goodwill and/or similar
losses; loss of anticipated savings; loss of goods; loss of contract; loss of use; loss or corruption of
data or information; any special, indirect, consequential or pure economic loss, costs, damages,
charges or expenses which may be suffered by the user, including any loss suffered by the user
resulting from the inaccuracy or invalidity of any data created by the AVEVA software, irrespective
of whether such losses are suffered directly or indirectly, or arise in contract, tort (including
negligence) or otherwise.
1.3
AVEVA's total liability in contract, tort (including negligence), or otherwise, arising in connection with
the performance of the AVEVA software shall be limited to 100% of the licence fees paid in the year
in which the users claim is brought.
1.4
Clauses 1.1 to 1.3 shall apply to the fullest extent permissible at law.
1.5
In the event of any conflict between the above clauses and the analogous clauses in the software
licence under which the AVEVA software was purchased, the clauses in the software licence shall
take precedence.
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Trademarks
AVEVA and Tribon are registered trademarks of AVEVA Solutions Limited or its subsidiaries. Unauthorised
use of the AVEVA or Tribon trademarks is strictly forbidden.
AVEVA product/software names are trademarks or registered trademarks of AVEVA Solutions Limited or its
subsidiaries, registered in the UK, Europe and other countries (worldwide).
The copyright, trade mark rights, or other intellectual property rights in any other product or software, its
name or logo belongs to its respective owner.
Copyright
Copyright and all other intellectual property rights in this manual and the associated software, and every part
of it (including source code, object code, any data contained in it, the manual and any other documentation
supplied with it) belongs to, or is validly licensed by, AVEVA Solutions Limited or its subsidiaries.
All rights are reserved to AVEVA Solutions Limited and its subsidiaries. The information contained in this
document is commercially sensitive, and shall not be copied, reproduced, stored in a retrieval system, or
transmitted without the prior written permission of AVEVA Solutions Limited. Where such permission is
granted, it expressly requires that this copyright notice, and the above disclaimer, is prominently displayed at
the beginning of every copy that is made.
The manual and associated documentation may not be adapted, reproduced, or copied, in any material or
electronic form, without the prior written permission of AVEVA Solutions Limited. The user may not reverse
engineer, decompile, copy, or adapt the software. Neither the whole, nor part of the software described in
this publication may be incorporated into any third-party software, product, machine, or system without the
prior written permission of AVEVA Solutions Limited, save as permitted by law. Any such unauthorised
action is strictly prohibited, and may give rise to civil liabilities and criminal prosecution.
The AVEVA software described in this guide is to be installed and operated strictly in accordance with the
terms and conditions of the respective software licences, and in accordance with the relevant User
Documentation. Unauthorised or unlicensed use of the software is strictly prohibited.
Copyright 1994 to current year. AVEVA Solutions Limited and its subsidiaries. All rights reserved. AVEVA
shall not be liable for any breach or infringement of a third partys intellectual property rights where such
breach results from a users modification of the AVEVA software or associated documentation.
AVEVA Solutions Limited, High Cross, Madingley Road, Cambridge, CB3 0HB, United Kingdom.
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Contents
1
Introduction ............................................................................................................................................ 11
1.1
Aim .................................................................................................................................................. 11
1.2
Objectives ....................................................................................................................................... 11
1.3
Prerequisites .................................................................................................................................. 11
1.4
Course Structure ........................................................................................................................... 12
1.5
Using this guide ............................................................................................................................. 12
2
How AVEVA Marine Can Help You. ..................................................................................................... 13
3
Getting Started. ...................................................................................................................................... 15
3.1
The Interface .................................................................................................................................. 16
3.2
Toolbars .......................................................................................................................................... 16
3.2.1
Toolbar Tips ............................................................................................................................. 17
3.2.2
Viewing the Toolbars ............................................................................................................... 17
3.3
Marine Drafting Explorers ............................................................................................................. 17
3.4
Storage of Drawings ...................................................................................................................... 18
3.5
Opening an Existing Drawing ....................................................................................................... 20
3.5.1
Starting a New Drawing ........................................................................................................... 22
3.5.2
Saving a Drawing ..................................................................................................................... 24
3.5.3
Deleting a Drawing................................................................................................................... 25
3.6
Functions and Operations ............................................................................................................ 26
3.7
Viewing the Workspace/Drawing ................................................................................................. 27
3.7.1
Zoom In .................................................................................................................................... 27
3.7.2
Zoom Out ................................................................................................................................. 27
3.7.3
Mouse Wheel Zoom ................................................................................................................. 28
3.7.4
Mouse Wheel Move / Pan ........................................................................................................ 28
3.7.5
Move / Pan ............................................................................................................................... 28
3.7.6
Display Entire Drawing............................................................................................................. 28
3.7.7
Display Previous Window ........................................................................................................ 28
3.7.8
Predefined Windows ................................................................................................................ 28
3.7.9
Display a Predefined Window .................................................................................................. 29
3.8
Displaying Viewports .................................................................................................................... 30
3.9
Setting up a drawing ..................................................................................................................... 31
3.9.1
New geometry preferences ...................................................................................................... 31
3.9.2
Defaults .................................................................................................................................... 32
3.9.3
Drawing Scale .......................................................................................................................... 32
3.9.4
The Title Block ......................................................................................................................... 33
Exercise 1 Creating a Drawing .................................................................................................................. 34
4
Viewing the Ship Model ........................................................................................................................ 35
4.1
The Marine Drafting View Concept .............................................................................................. 35
4.2
Adding Hull Items to a Model View (Insert Model) ..................................................................... 35
4.2.1
Drag and Drop to a Model View from Design Explorer ............................................................ 38
4.3
Adding Outfit/Hull Items to a Model View (Search Utility) ......................................................... 41
4.3.1
Changing an Existing Model View Projection .......................................................................... 43
4.3.2
Copy Model Objects from an Existing View. ............................................................................ 44
4.4
View Types ..................................................................................................................................... 46
4.4.1
Wireline .................................................................................................................................... 46
4.4.2
Modelled Wireline .................................................................................................................... 46
4.4.3
Wireline Hidden Line ................................................................................................................ 47
4.4.4
Local Hidden Line .................................................................................................................... 47
4.4.5
Global Hidden Line .................................................................................................................. 47
4.4.6
Universal Hidden Line .............................................................................................................. 48
4.4.7
Changing View Type ................................................................................................................ 48
4.5
Creating a Sliced View .................................................................................................................. 49
4.6
Updating the Views Model Data ................................................................................................ 51
4.6.1
Update Design ......................................................................................................................... 51
4.6.2
Exchange Model View ............................................................................................................. 51
4.7
Updating Individual Elements (Exchange Model) ................................................................... 52
4.8
Hull Model Draw Codes ................................................................................................................. 53
4.9
Validate ...........................................................................................................................................
54
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5.3.4
Trim by Fillet ............................................................................................................................ 96
5.3.5
Stretch ...................................................................................................................................... 97
5.4
Hatching ......................................................................................................................................... 99
5.5
Fill Styles ........................................................................................................................................ 99
5.6
Deleting Geometry ....................................................................................................................... 100
5.6.1
Deleting an individual geometry ............................................................................................. 100
5.6.2
Deleting a group/area of geometry ........................................................................................ 100
5.7
Creating Geometry ...................................................................................................................... 101
5.7.1
Polylines ................................................................................................................................. 101
5.7.2
Staircase ................................................................................................................................ 101
5.7.3
Splines ................................................................................................................................... 102
5.7.4
Rectangle ............................................................................................................................... 103
5.7.5
Squares .................................................................................................................................. 103
5.7.6
Parallel Curves ....................................................................................................................... 103
5.7.7
Conic ...................................................................................................................................... 103
5.8
Moving Geometry ........................................................................................................................ 104
5.9
Copying Geometry ....................................................................................................................... 104
5.10 Additional 2D Geometry Functions ........................................................................................... 105
5.10.1
Create Pipe Restriction Symbol ............................................................................................. 105
5.10.2
Create Cross (Tank Boundary) .............................................................................................. 105
5.10.3
Create Cloud .......................................................................................................................... 105
5.10.4
Delete Last Entity ................................................................................................................... 105
5.10.5
Chain Geometry ..................................................................................................................... 105
5.10.6
Dechain Geometry ................................................................................................................. 105
Exercise 5 Create Geometry ................................................................................................................... 106
6
Annotation & Enquiries ....................................................................................................................... 107
6.1
Dimensioning ............................................................................................................................... 107
6.1.1
2D Linear Dimensions............................................................................................................ 107
6.1.2
Radius measure ..................................................................................................................... 114
6.1.3
Diameter measure ................................................................................................................. 114
6.1.4
Angle measure ....................................................................................................................... 115
6.1.5
Dimension along a curve ....................................................................................................... 116
6.1.6
Dimension area ...................................................................................................................... 117
6.1.7
Distance ................................................................................................................................. 118
6.1.8
3D Linear ............................................................................................................................... 118
6.1.9
3D Axis Parallel ...................................................................................................................... 119
6.1.10
3D Coordinate ........................................................................................................................ 120
6.1.11
3D Curve Length .................................................................................................................... 120
6.1.12
3D Weight and COG .............................................................................................................. 120
6.1.13
Shell Profile Mounting Angle .................................................................................................. 121
6.1.14
Dimensions from a plane ....................................................................................................... 121
6.1.15
Associative Dimensions ......................................................................................................... 122
6.1.16
Deleting dimensions............................................................................................................... 122
Exercise 6 Creating Dimensions ............................................................................................................ 122
6.2
Adding notes ................................................................................................................................ 123
6.2.1
Adding Outfit Intelligent Text Labels ...................................................................................... 124
6.2.2
Hole Annotate ........................................................................................................................ 126
6.2.3
Delete Notes .......................................................................................................................... 127
6.2.4
Deleting Labels ...................................................................................................................... 127
6.3
Position Numbers ........................................................................................................................ 127
6.3.1
Adding Hull Position Numbers to a Drawing .......................................................................... 127
6.3.2
Adding General Position Numbers to a Drawing ................................................................... 128
6.4
Symbols ........................................................................................................................................ 128
6.4.1
Inserting a Symbol ................................................................................................................. 128
6.4.2
Symbol Status ........................................................................................................................ 128
6.4.3
Symbol Properties .................................................................................................................. 129
6.4.4
Move Symbol ......................................................................................................................... 129
6.4.5
Copy Symbol .......................................................................................................................... 129
6.4.6
Deleting a Symbol .................................................................................................................. 129
6.5
Enquiries ...................................................................................................................................... 130
6.5.1
Model Information/Attributes ..................................................................................................
130
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6.5.2
Verify Drawing ........................................................................................................................ 131
6.5.3
Tools Enquiry Name .............................................................................................................. 131
Exercise 7 Adding Labels & Position Numbers .................................................................................... 132
7
Appendix A Common Functionality ............................................................................................... 133
7.1
The Attributes Form .................................................................................................................... 133
7.1.2
Modifying Attributes ............................................................................................................... 139
7.1.3
Attribute Right-Mouse Options ............................................................................................... 139
7.2
Search Utility ................................................................................................................................ 141
7.2.1
Introduction ............................................................................................................................ 142
7.2.2
Item Type ............................................................................................................................... 142
7.2.3
Search Filters ......................................................................................................................... 143
7.2.4
Attribute Filters ....................................................................................................................... 144
7.2.5
General Functionality on the Search Results Form ............................................................... 145
7.2.6
Displaying Search Results in Separate Tabs ........................................................................ 145
7.2.7
Saved Searches ..................................................................................................................... 146
7.2.8
Synchronizing the Search Form from the Search Results Tab ............................................. 147
7.2.9
Closing search results tabs .................................................................................................... 148
7.2.10
Setting of Columns in the Tabular Control ............................................................................. 149
7.2.11
Additional right click menus ................................................................................................... 155
7.3
Groups .......................................................................................................................................... 156
7.3.1
Creating a Group ................................................................................................................... 156
7.3.2
Virtual Hierarchies .................................................................................................................. 158
7.4
Manipulating the 3D View ........................................................................................................... 159
7.4.1
Using the 3D View Shortcut Menu ......................................................................................... 159
7.4.2
Using the Keyboard Function Keys ....................................................................................... 159
7.4.3
Using the 3D View Controls ................................................................................................... 159
7.4.4
The 3D Shortcut Menu ........................................................................................................... 163
7.5
Status Control .............................................................................................................................. 168
7.6
Activating the Status Controller ................................................................................................. 169
7.7
Status Control Toolbar ................................................................................................................ 170
7.8
Changing the Elements Status .................................................................................................. 170
7.9
Removing Status ......................................................................................................................... 171
7.10 Status History .............................................................................................................................. 171
7.11 Statistical Report ......................................................................................................................... 172
7.11.1
Changing the Graphical representation of the report ............................................................ 173
7.11.2
Additional Graphical Report Features .................................................................................... 174
7.11.3
The Element Interaction Toolbar ........................................................................................... 175
7.12 Saving a Status Layout ............................................................................................................... 176
8
Appendix B Toolbar Listing ............................................................................................................ 177
8.1.1
File Toolbar ............................................................................................................................ 177
8.1.2
Button Toolbar ....................................................................................................................... 177
8.1.3
Geometry Toolbar .................................................................................................................. 177
8.1.4
Geometry 2 Toolbar ............................................................................................................... 177
8.1.5
Geometry Arc Toolbar............................................................................................................ 178
8.1.6
Geometry Conic Toolbar ........................................................................................................ 178
8.1.7
Geometry Line Toolbar .......................................................................................................... 178
8.1.8
Geometry Polyline.................................................................................................................. 178
8.1.9
The Vitesse Toolbar ............................................................................................................... 178
8.1.10
Geometry Point Toolbar ......................................................................................................... 179
8.1.11
2D Lock Toolbar ..................................................................................................................... 179
8.1.12
Transform Toolbar ................................................................................................................. 179
8.1.13
Subpicture Level Toolbar ....................................................................................................... 180
8.1.14
Shaded View Tools ................................................................................................................ 180
8.1.15
Dimension toolbar .................................................................................................................. 180
8.1.16
Subpicture Toolbar ................................................................................................................. 180
8.1.17
Windows Toolbar ................................................................................................................... 181
8.1.18
Symbol Toolbar ...................................................................................................................... 181
8.1.19
Text toolbar ............................................................................................................................ 181
8.1.20
History .................................................................................................................................... 181
8.1.21
Search .................................................................................................................................... 181
8.1.22
Default ....................................................................................................................................
181
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8.1.23
Assembly Drafting .................................................................................................................. 182
8.1.24
Assembly Department............................................................................................................ 182
8.1.25
3D Request ............................................................................................................................ 182
8.1.26
Isometric ADP ........................................................................................................................ 182
9
Appendix C Keyboard Short Cuts .................................................................................................. 183
10
Appendix D Intelligent Text Syntax ............................................................................................ 185
Intelligent Text Syntax ............................................................................................................................ 185
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10
CHAPTER 1
Introduction
This training course will be taken by all users of the Hull / Outfitting system and provides the grounding for
further training in the AVEVA Marine modelling applications.
With AVEVA Marine 12 Series it is possible to view the model by creating a wide range of views of the ship
model. There are special functions to handle these views and produce the desired drawings rapidly and
accurately.
Once the relevant views are placed in a drawing they can be annotated with further information.
AVEVA Marine 12 Series has powerful text and dimensioning functions and full 2D drafting functionality.
AVEVA Marine 12 Series also has very powerful editing functions. All entities have editable properties, such
as, colour, layer, and line type. Whilst a series of transformations provide all other tools needed to edit the
layout of the drawing.
The basic Marine Drafting functions can also be found in all the AVEVA Marine Hull Design products
(Structural Design, Planar Modelling, Curved Hull, and Plate Nesting).
1.1
Aim
Over the next two days the participants will learn the basic functions to control the graphical view, create hull
symbolic views, outfits views, annotate and dimension the drawings.
1.2
1.3
Objectives
To be familiar with the screen layout and the workings of the user interface.
To create and manipulate views of a model, in a way that reflects the intended use of the
system.
To understand the concept of sub-pictures and be able to work effectively with them.
Prerequisites
Outfitting users will be familiar with the Attribute forms, Search Utility, Groups, 3D View and
Status Control functions which are covered in the TM-2201 AVEVA Marine (12.1) Outfitting
Foundations training guide. However these are included in Appendix A of this guide as reference
only for Hull users. It will not be covered as part of the training course.
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1.4
Course Structure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation
will have a training project, populated with model objects. This will be used by the trainees to practice their
methods, and complete the set exercises.
1.5
Certain text styles are used to indicate special situations throughout this document, here is a summary:Menu pull downs and button press actions are indicated by bold dark turquoise text.
For Menu pull downs > indicates the next menu level e.g.
File > Open Drawing
Information the user has to key-in will be bold and red.
Annotation for trainees benefit:
Additional information
System prompts should be bold, italic and in inverted commas i.e. 'Choose function'
Example files or inputs will be in the courier new font, colours and styles used as before.
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12
CHAPTER 2
The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully
detailed, full size model.
AVEVA Marine allows the user to see a full colour shaded representation of the model as the design
progresses, adding an unprecedented level of realism to drawing office techniques.
The model can store huge amounts of data referring to position, size, part numbers and geometric
relationships for the various parts of the project. This model becomes a single source of engineering data for
all of the sections and disciplines involved in a design project.
All this information is stored in databases. There are many different output channels from the databases
through which information can be distributed, these range from reports on data stored in the databases, fully
annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which
allow visualisation of the complete design model.
AVEVA
Marine
Databases
Even with the advanced features of AVEVA Marine, the main form of communication between the designer
and those who build the ships remains the drawings. Without engineering drawings the task of shipbuilding
would almost be impossible. To meet this requirement, AVEVA Marine can produce numerous types of
drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping
isometrics
All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the
design information.
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14
CHAPTER 3
Getting Started.
Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each
module accesses the databases for a different purpose. To start AVEVA Marine click
Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting
After starting the application the following screen will be displayed, for the training project environment use
the following login information as displayed in the screen below, the Password is PHULLFWD (upper case).
In reality the system administrator will set project specific databases/passwords and will advise the users of
these settings when working on real projects. They are selected from the scrollable list menus by clicking
After completing the information in the form click OK.
The Marine Drafting interface is displayed. The status of Toolbars and Explorers which are displayed are
saved when exiting the application and may vary to those displayed below:
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3.1
The Interface
Default
Toolbar
Message Window
3.2
Application Pull-down
Menu
Cross Hair
Model View/Subpicture
Workspace
Floating
Toolbar
Drawing
Form
Toolbars
The functions accessed via the application pull-down menu are also readily available via numerous toolbars.
The layout and availability is determined by the user and will consequently vary from user to user.
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3.2.1
Toolbar Tips
The function of each button of the toolbar can be displayed by placing the cursor over the appropriate
button.
3.2.2
The toolbars are displayed by clicking the right mouse button in the menu bar area of the screen, then
clicking the appropriate toolbar text. A check box will be added to show the toolbars currently displayed.
There are numerous tool bars available which can be toggled on/off depending
upon the task being performed. It is not recommended to include all toolbars for
general use as this will take up valuable workspace. The following are the
recommended settings for this training course
3.3
For a complete listing of the toolbars that are available to the user refer to
Appendix B Toolbar Listing
There are four explorers available to the user in the Marine Drafting application: Design Explorer this shows the hierarchy of the Design World present in the current MDB
Manufacturing Explorer - this shows the hierarchy of Manu World present in the current MDB.
Draft Explorer - this shows the hierarchy of the Draft World present in the current MDB
Marine Drawing Explorer this shows the hierarchy of the current drawing with respect to the
various views and the drawing form.
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17
These explorers are accessed by selecting View > Explorers > Design Explorer/Manufacturing
Explorer/Draft Explorer/Drawing Explorer from the application pull-down menu.
The use of each of these explorers will be covered in more detail in the relevant sections of this guide.
3.4
Storage of Drawings
All drawings created within in the Marine Drafting application are stored in a Registry which is in turn
owned by a Department. This can be easily seen by checking the hierarchy of the Draft Explorer.
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The access rights to any database in the MDB can be determined by keying in status in the Command
Window. This will list all the databases and suffix each with R or RW for Read and Read/Write access
respectively.
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3.5
By default when the Marine Drafting application is started there is no drawing open.
To open a drawing select File > Open Drawing from the application
pull-down menu or click the Open an existing drawing button on the
File toolbar.
The Open Drawing form is displayed:When starting AVEVA Marine for the first time the
list will not be populated, click the List button to
view the drawings in the current Department.
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To open a drawing, select it from the list of drawing names. When a drawing is selected, a preview is
displayed for verification. The drawing name will be displayed in the Name box and the List button will be
replaced with Open. Click the Open button to display the selected drawing.
The Department and Registry are readonly fields defined by the system
administrator for storing different types of
drawings. They are directly related to the
Drawing Type selected.
The Search all departments check box allows the user to search all departments for a drawing when
checked. When unchecked the search will be performed only on the Drawing type / Department chosen.
The drafting default keyword SEACH_ALL_DEPARTMENTS controls the value of the Search all
departments checkbox.
The Envelope section of the form controls the appearance of the drawing: None No envelope will be shown. This is the default behaviour
Initial View are initially shown within their envelope. Subsequent pan, zoom etc. will remove the
envelopes.
Permanent All Views are permanently defined as envelopes.
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3.5.1
To start a new drawing select File > New Drawing from the application pull-down menu.
Alternatively click the Create a new drawing button on the File toolbar.
The system will then display the New Drawing as shown.
Name: The Drawing Name UNTITLED1 can be
replaced with the desired drawing name.
Drawing Type: List of drawing types that the new
drawing should be assigned. Use the scrollable list to
select an appropriate drawing type.
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Clicking the OK button on the New Drawing form will open the new drawing with the selected drawing form.
It is possible to work without a drawing form if desired. Simply leave the Backing Sheet text field empty on
the New Drawing form. This will allow the user to draw and create views without the confines of a drawing
border.
If at any time the user wishes to add/exchange a drawing form, this is achieved by
the selecting Insert > Drawing Form from the application pull-down menu.
The user will then be presented with a form allowing the selection of the drawing
form. The use of which is identical to the form explained previously.
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3.5.2
Saving a Drawing
To save a drawing, select File > Save Drawing from the application pull-down menu.
Alternatively click the Save the drawing button on the File toolbar.
If the drawing has already been saved successfully then subsequent saving will
simply result in the user being notified in the Message Window.
To save an open drawing with a different name select File > Save Drawing As from the application pulldown menu. The Save Drawing As form shown previously will be displayed. The current name of the
drawing will appear in the Name field. Edit this to suit and then click the Save button.
Please note that Save Drawing As will result in a drawing with the new name being stored in the database,
the original drawing will not be deleted.
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24
3.5.3
Deleting a Drawing
To delete a drawing from the database select File > Databank > Delete from the application pull-down
menu. The Delete in Database form will be displayed as shown
Click 1. Drawings and the system will display the Delete Drawings
form.
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3.6
The Marine Drafting application has a workflow using functions and operations. Normal use consists of
beginning or initiating functions/operations, executing them, then ending or completing in order to move on
to the next operation/function.
Consider the function Insert > Line
This can be accessed from the application pull-down menu or from the Geometry
toolbar.
Once the Insert > Line function has been invoked an operation can be started to
define the type of line to be inserted, in this case Line: Two Points. This operation is
started from the Geometry Line toolbar as shown.
To exit a function and quit any operations in progress, click the Quit button.
As many drawing operations will be repeated, most operations behave in a looped fashion so that after one
operation the system is immediately ready to perform the same operation again. Use the Quit button or Esc
key to leave this loop.
For example:Drawing poly line
OC
Quit
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3.7
3.7.1
Zoom In
This will adjust the view so the selected area fills the screen.
st
Select Cursor Position 1 (1 Corner)
nd
Select Cursor Position 2 (2 Corner)
3.7.2
Zoom Out
This will adjust the view so the current display will fill the area of the rectangle indicated.
st
nd
Select Cursor Position 1 (1 Corner), Select Cursor Position 2 (2 Corner)
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3.7.3
Rolling the mouse wheel will zoom in or out of the drawing depending on the direction of the mouse wheel
turn. Rolling the mouse wheel in a direction away from the user will zoom in and rolling it towards the user
will zoom out. The zoom will vary depending on the position of the mouse pointer over the drawing and the
Zoom Increment setting on the Tree Property Sheet form accessed via Tools > Preferences >
Miscellaneous from the application pull-down menu.
The mouse wheel zoom can be toggled off or on
using the check box. The increment setting can also
be changed between 1 and 20. This setting will
affect the zoom level of the mouse wheel zoom.
The higher the setting, the greater the zoom effect.
3.7.4
Click and hold the mouse wheel, to drag the drawing to the required position.
3.7.5
Move / Pan
When selected the cursor
position it is fixed at the centre
of the drawing area, the next
indicated position will be moved
to the centre of the screen.
3.7.6
3.7.7
3.7.8
Predefined Windows
To define a window that can be recalled, zoom / pan to display the area
of the drawing to be defined for redisplay.
Select View > Zoom > Define Window from the application pull-down
menu. Select the view number on the Windows toolbar to be
associated with the current display, the window will be saved.
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Select View > Zoom > Define Window, then click the options button
Instead of selecting the Predefined Window number the user is prompted to indicate the opposite corners of
the area of the drawing to be displayed, then select a view number to associate with your selection. This can
be repeated, indicate opposite corners / select view numbers, for each view required.
3.7.9
If the Windows toolbar is visible and the user is aware of the window definition it is possible to select
the windows by clicking the corresponding number on the toolbar directly.
To make this easier the user may adopt a philosophy of allocating numbers to certain projections or
positions relative to the drawing form, i.e. Plan View or top left = Window1.
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3.8
Displaying Viewports
This allows the user to stretch a rectangle around the area to be displayed using the left mouse button. A
new viewport is now displayed.
There are also various methods of arranging the viewports from the Window pull-down option.
Shaded Viewports are not intended for use with the AVEVA Marine 12.1 Marine Drafting application
they will eventually be removed and have limited support.
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3.9
3.9.1
Setting up a drawing
New geometry preferences
The preferences for drawing colour, line type, layer and hatch pattern are set under the
Format pull-down.
Select the desired option and the system will display a menu of available options for
that setting. Select from the displayed menus by clicking on the desired setting.
When a menu is active and the system is prompting the user to select a setting it is possible to use the
Options/Indicate button and identify existing geometry. The system will then set the relevant value to that of
the geometry selected.
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3.9.2
Defaults
To view / edit the defaults for the current drafting session select
Format > Defaults from the application pull-down menu.
The system will display a menu containing all the current
default settings.
A particular setting can be selected and edited, affecting the
current drafting session only.
It is also possible to store the changes made to the defaults but
this should not be attempted by a user unless with relevant
authorisation. The setting and maintenance of the master
defaults is considered a task for the system administrator.
3.9.3
The setting of the Default File keywords is covered in TM2111 AVEVA Marine (12.1) Marine Drafting Admin.
Drawing Scale
Marine Drafting drawings dont have one scale as such, instead each view within the drawing has its own
scale. As an example of this, main sections, elevations and plan views could be displayed at 1:50 while
detail views could be shown at 1:5 or 1:10 etc.
For views created using the modelled elements each view in the drawing is generated by the system and it
is therefore very easy to modify the scale of each view. Therefore the initial scale is not a major concern as it
can be modified at any time.
However if the occasion arises where a new view is to be created using traditional drafting methods then it is
important to set the correct scale before constructing the view.
To start a new view with a new drawing scale select Tools > Subpicture > Current...
from the application pull-down menu or click the Current Subpicture button on the
Subpicture toolbar.
The system will display the current drawing scale in the Message Window and
display the Current Subpicture form as shown.
Click 4. New View and the system will display the following dialogue
box:
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The system will automatically display the scale set in the defaults or of the current view. Modify the scale as
required and click the OK button. It is not necessary to type the full string, entering 100 has the same effect
as entering 1:100.
The system will redisplay the original menu and the Message Window
will contain information regarding the new drawing scale created. Any
geometry created will now appear at the new scale.
If it becomes necessary to add geometry to an existing view it is important to make that view current.
Making the view current ensures the correct scale is applied to any additional geometry added to a
view.
3.9.4
Marine Drafting drawing forms are created using numerous drawing form rules that allow predefined
attributes to be added to the drawing. This makes it possible to fill in the title block for the drawing via an
input form. This ensures all title blocks appear the same as it standardised text style and text height.
To complete the title block via the input form select File > Properties from the application pull-down
menu.
The system will display the File Properties form
as shown.
The creation and maintenance of the drawing forms is covered in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.
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Click Start > All Programs > AVEVA Marine > Design > 12.1.SP2 > Marine Drafting
use the following login details.
Password = PHULLFWD
2.
3.
Examine the title block and practice using the zoom and pan functions.
Add the following information to the title block using the input form.
4.
Title:
EXERCISE-01
Drawn by:
<user name>
Dep:
Hull or Outfit
Date:
dd-mmm
Scale:
1:100
Tot.sheet.no:
Check:
AA
Appr:
BB
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CHAPTER 4
This chapter involves working with an existing model, which has been created by the designers and
modellers at AVEVA Solutions Ltd. The modelling functions are covered in other training courses.
4.1
A traditional production drawing is made of a series of views i.e. Sections, Elevations, Plans and Detail
views of a section of the ship. An example is shown below.
4.2
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Name of object
Wildcard search
2c. If the user is confident about the name that has been entered, click the All button to automatically select
all objects. Alternatively use the Verify button as shown to display a list of selected objects to be presented.
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The selected objects will be displayed with check boxes alongside, those which are checked will be included
in the view. Selecting a check box will toggle the selection On/Off.
Incl. All will select all items.
Excl. All will de-select all items.
First, Prev, Next and Last allows the user to
view additional pages where then list contents
exceeds the current page.
After the system has searched for the requested objects the number
collected is displayed in the Model Selection form.
2d. The user will need to select a projection for the view, click the
Projection button to select one of the options from the form.
2e. Clicking the View Properties button will open the View
Properties form as shown. When only adding hull elements it is
only the View Type options that are applicable. This can be set
to the values shown.
If it is the intention to slice the view at a later date then the Wireline and Wireline Hidden Line options
should not be used. Refer to the Creating a Sliced View section for more details on this function.
3. Click the OK button on the Model Selection form to add the elements to the workspace
With the cursor, place the new model projection in the workspace. Only the
first object is displayed at this stage for positioning purposes.
The positioning of the complete View (Subpicture) is covered later in this guide, see the Transforming
a Subpicture section.
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4.2.1
An alternative method to the use of the Model Selection form is to drag and drop the elements directly from
the Design Explorer. This is very useful for adding groups of elements that have a common owner.
Select the element from the Design Explorer, right click and drag into
the drawing canvas.
If the user drags the cursor over an existing view the options will
be slightly different with the addition of the Selected View option.
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There are numerous Styles supplied with the MTP/MAS projects, these are only examples for the users to
experiment with. It is expected that the system administrator will copy/rename the useful Styles and make
any necessary additions to suit the requirements of the customer.
The creation and maintenance of the Style Libraries is covered in TM-2111 AVEVA Marine (12.1)
Marine Drafting Admin.
The Choose Projection form will then reappear allowing
the user to select the project, in this case the plan view.
As shown previously the user must then place the first element in the hierarchy on the
drawing.
When placed click
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This can also be used for hull items. In this BLOCK F401 will be
added to the All Views.
Select the element from the Design
Explorer, right click and drag into the
drawing canvas. Select the All Views option.
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4.3
Elements can also be added a model view using the Search Utility. Select View > Addins > Search Utility
from the application pull-down menu.
The following Search form will be
displayed:
Name Contains: Is a filter to allow
names of items to be used to limit
search results, wildcards
supported.
Element Type: Is a filter to allow
specific types of items to be used to
restrict the search results. [ALL]
may be used if all elements are to
be included. However it is more
likely to apply specific type such as
EQUI, PIPE, STRU, HVAC, CWAY,
HPANEL, CPANEL etc.
Scope of Search:
Beneath Element: Using /*
indicates the top level world
element will be used. If a node is
selected on the Design Explorer
and the CE (current element)
button is clicked, the name of that
element will automatically populate
this box. In this case only elements
below this level will be searched for
and displayed in the results.
In Database: Set to Design using
scrollable list when searching to
add elements to a view.
In Volume: Of Item: If a node is selected in the Design Explorer and the CE (current element) button is
clicked, the name of that element will automatically populate this box, only elements within the volume of the
selected element will be searched for and displayed in the results.
Explicit Volume: Lower and upper limits of a volume may be given to limit the search results within that
volume.
The Wholly Within radio button results in only items totally within the given volume being added to the
search results. The Wholly & Partially Within results in items totally within the given volume and those that
intersect / pass through being added to the search results.
Additional attribute filters can also be applied, for example it may be necessary to search for all pipes
belonging to a particular system.
The defined searches can also be stored.
For additional information on the general use of the Search Utility refer to Appendix A.
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The form provides a very flexible method of collecting elements, in the following example all Hull Panels,
Pipe and Equipment in the MDB that is wholly & partially within the volume of Hull Block F204 will be
collected.
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Here is the resultant isometric view using View Properties of Global Hidden Line and
/TT/DRA/PRJ/REPR/GEN/BASIC for the View Type and Style respectively.
4.3.1
Section View
looking Fwd (YZ)
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Click
(Operation Complete) to
complete the operation.
4.3.2
Once a view has been created often it is quicker to copy the objects from one view to another rather than
use view creation methods shown so far in this guide. To do this select Tools > Model > Copy from the
application pull-down menu.
The user must consider whether the whole view or individual elements are to be copied: If the whole view is being copied then any element in the view can be indicated and Level 1
selected from the Subpicture Level toolbar.
If individual elements are being copied the user must indicate the correct element in the view and
Level 2 selected from the Subpicture Level toolbar. In this case EQUI MPS4001, the main engine.
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Clicking the
(options) button will result in the Choose Projection form being presented to the user.
Alternatively, indicate an existing view to copy the select element(s) to that view. In this case EQUI
MPS4001, the main engine.
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4.4
View Types
All of the view creation methods require the user to select a suitable View Type.
4.4.1
Wireline
This produces a conventional wireline view showing all
element and points. This option is the quickest to
generate the view graphics.
This View Type cannot be used if the outfitting elements
are to be sliced
4.4.2
Modelled Wireline
This produces slightly greater realism by blending the
intersection of primitives, but without incurring the
computational overheads of removing hidden lines.
This is best indicated on the valve detail
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4.4.3
4.4.4
4.4.5
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4.4.6
4.4.7
It is possible to change a view type within the drawing, from the Marine
Drawing Explore.
This is performed by selecting the view in the explorer, the view will be
highlighted in the drawing and from the right mouse button context
sensitive menu selecting the Properties option.
The View Properties form will appear showing the current setting of the
view. Select View type and Style required and click the OK button.
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4.5
Slicing a view creates a view that is limited between two points perpendicular to the plane of the view. The
use of slicing requires the presence of a second view with a different projection to allow the user to indicate
the limits of the slice.
In the example shown a plan view is being sliced to show the pipe work around the main engine just above
the tank top. The section view has been used to pick the two points.
To perform the slice select Tools > Model View > Slice from the application pull-down menu.
The point definition used here is via a simple cursor indication. It is possible to specify the positions with
complete accuracy using the Geometry Point toolbar or right mouse button. Refer to the Points
section later in this guide for more information.
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Clicking
(Operation Complete) at this stage will remove the slicing from the view.
The Slice function is not intended for use with a Wireline or Wireline Hidden Line View Types.
The result of slicing the view is very similar to the Before/Behind boxes shown on the Limits tab of the
Create View form , refer to the section Creating a Symbolic View.
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4.6
It is common for existing drawings to need to be updated due to changes in the model. Currently there are
two methods of doing this at the view level which work in very similar ways, but there are some subtle
differences
4.6.1
Update Design
From the application pull-down menu select Tools > Model View > Update > Update Design.
The user can then indicate the view to update or click the ALL
button on the Buttons toolbar to update all views in the drawing.
4.6.2
Alternatively, select Tools > Model View > Exchange from the application pull-down menu.
The user can then indicate the view to update or click the ALL
button on the Buttons toolbar to update all views in the drawing.
The user is then prompted to select the discipline that should be exchanged or ALL.
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4.7
The user can then indicate the specific element to be updated. In this case it is
a pipe which is highlighted in the view.
If the element selected is a Hull element then another form is displayed that is specific to Hull elements only.
In this case select 1. From Model.
If the element is present in more then one view yhe user can then specify
whether the update is to be performed on All views, to Confirm one by
one or Only Indicated.
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4.8
The detail at which the model is displayed in the workspace can be controlled by the model draw code for
example.
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4.9
Validate
Validate is used to track and optionally exchange all "out-of-date" models in the current drawing. The
validation tool will also track and optionally remove all models in the drawing that are not found in the data
bank.
Select Tools > Model View > Validate from the
application pull-down menu.
The system prompts the user to indicate a model view to
validate. The user can validate all the views in the current
drawing by clicking All. The Validate Model View form is
displayed with a list of possible out-of-date models. The
user can choose what to exchange or, if preferred, select
All of the models in the list.
If there are no models in the indicated view that are possibly out of date,
the system displays the Information alert message: 'All models in the
model view(s) are valid' as shown.
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The resulting menu is made up of five separate tabs, Plane, Limits, Select, Outfit and Misc.
Scale 1: Controls the scale of the text and symbols in the resultant
view.
This value does not control the overall scale of the resultant
view this should be manipulated by the use of the transform
sub-picture function.
X - The resulting view will be a transverse section, typically on a frame. If this option is activated the
X: Origin field will become active, enter the desired value i.e. FR121 for a section at frame 121.
Y - The resulting view will be a longitudinal elevation. If this option is activated the Y: Origin field will
become active and the desired value should be entered i.e. LP0 for an elevation on centreline.
Z - The resulting view will be a plan view. If this option is activated the Z: Origin field will become
active and the desired value should be entered i.e. 7000 for a plan view at 7000 above base.
3 Points - The plane of the resulting view will be defined by three points. If this option is activated all
9 fields will become active and the user should define an Origin, U-axis and V-axis by giving an X,
Y and Z value for each. This option is used to define non-orthogonal views.
Panel - The plane of the resulting view will be defined by an existing panel. If this option is activated
the Name: field will become active and the name of the desired panel should be entered. If the
panel to be used for the plane is the starboard instance of a reflected panel then the Reflect check
box should be checked. The Name: field will default to Panel, which means the plane for the plates
in the main panel will be used to define the view. However it is possible to select a particular
Bracket, Stiffener or Flange to further define the view. If one of these options is selected the relevant
Component No: should also be added so the system knows which Bracket, Stiffener or Flange to
use to define the view. The Only Current Panel check box should be checked if the user desired
only the named panel to appear in the resulting view.
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Curve - The plane of the resulting view will be defined by an existing Hull curve. If this option is
activated the Name: field will become active and the name of the desired curve should be entered.
RSO - The plane of the resulting view will be defined by an existing Reference Surface Object. If this
option is activated the Name: field will become active and the name of the desired RSO should be
entered.
RSO (Reference Surface Objects) are created in Initial Design and are used to define
compartmentation for the vessel to be used in Naval Architecture Calculations, additional RSOs can
also be defined in the hull applications.
Looking:
For:
Aft:
PS:
SB:
Top:
Bot:
The selection of the View Type is important for Outfitting in order for the slice to be successful at the
Depth values provided. The Wireline and Wireline Hidden Line options should not be used.
The Restriction check box is available when a restricted view is being used. When checked the view retains
any restrictions placed on it. If unchecked the view reverts back to the original unrestricted view state.
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57
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This option does not handle Model Views instead the Exchange or Update options must be used.
Select option 4 Modify limits. The system will prompt Indicate view
Indicate the view that you wish to modify. (A rectangle will be drawn around the view).
If the view with the rectangle is the one you wish to modify click Yes on the displayed dialogue box.
The system will prompt First cp. Indicate the first corner of the desired limits.
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The system will prompt Next cp. Indicate the second corner of the desired limits.
The system will create a rectangle from the two indications and redisplay the OK? prompt.
Click Yes if happy with the rectangle. The system will return to the original multiple choice menu.
5. Restrict, contour will restrict a view by a pre set contour. (Created with geometry)
6. Restrict, line restrict a view by a line defined by the user.
7. Copy Restrict takes a copy of the restricted view
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The system will join the two-cursor positions with a line and display a prompt, if the line is correct click OK
The Create View menu will appear, make all the desired selections to include/exclude panels, blocks,
curves in the view or change any limits etc.
Alternatively just click the OK button on the menu and the system will automatically display all relevant
objects in the detail view.
The system will now generate the view and request the user to position it on the drawing. The view in this
case will appear as shown below:
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For details of Plate Edges you must have the Extended Bevel handling option. When indicating
stiffeners do so in a plane view not a section view. If a detail of a particular end of a stiffener is required
indicate near that end. If a detail of a whole stiffener is required indicate in the middle third of the
stiffener.
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Unless stated for all Views containing Outfitting elements use the Universal Hidden Line and
/TT/DRA/PRJ/REPR/GEN/BASIC for View Type and Style respectively.
4. Create a symbolic view at FR160 looking aft using the following limits, Z max = 3600. Scale 1:75
5. Add a detail view at section using two c.p.s from the first girder to port. Scale 1:75.
Use the limits X min FR158-200 X max FR162+200, Z min 0 Zmax 10000.
6. Create a stiffener detail from one of the stiffeners on FR 160. Scale 1:25
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Use the function Annotate > Position Ruler from the application pull-down menu.
The system will prompt Indicate model view. Click on the view.
The system will highlight the view selected and display the 3D Ruler form:
4.
5.
6.
7.
When adding a Frame Ruler the user can click the OC button to automatically position the ruler at the
CL or BL depending on the view projection.
The system will prompt Indicate model view. Either indicate another view to add rulers to or click the
OC button to finish.
4.16 Text
4.16.1 Adding Text
Select Insert > Text from the application pull-down menu or click the Insert Text
button from the Text toolbar.
In the Insert Text form key in the text to be added to the drawing.
Check the Multiline checkbox to allow the use of the
Return key in the form.
Import: Allows text to be imported from a text file or
a .prn file (formatted text, space delimited file from
MS Excel).
Model Info: Allows the Model Info to be placed as
multi-line text in the drawing.
Options: Allows the user to set the height, rotation, aspects, slanting, interline spacing and font before
placing the text.
Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished
To change the text properties click the
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it.
To modify text properties after placing it select Modify > Properties >
Text or select Properties from the right mouse button context sensitive
menu.
The text is highlighted in the drawing and the Edit Text form is displayed.
Options: Allows the user to change the height, rotation, aspects, slanting,
interline spacing and font of the text.
Click the OK button, (or press the Return key if the Multiline checkbox is not used), when finished
Select Rotate from the right mouse button context sensitive menu.
The text is highlighted in the drawing allowing the
user to rotate it using the cursor.
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Level 1
Drawing
View
Level 2
Sub-View
Level 3
Component
OMPONENT
Each level of the subpicture can be manipulated as a group; this means they can be moved and edited as
one and can be stored and added to drawings as separate entities.
New View: Will create a new level 1 view with a user-defined drawing scale.
Automatic: Will automatically select a subpicture for new entities, based on the closest entity (next
selection) or connected entity i.e. nodes on contour belong to the same subpicture as the contour.
This means all geometry drawn will be to the correct scale, i.e. same as subpicture.
The most common use of this function is to make an existing subpicture current so that something can be
added to it, i.e. text, geometry etc.
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Care must be taken when considering the hierarchy of the subpicture structure. Adding text and
geometry to a component will result in these elements being removed if the owning sub-view object is
exchanged, deleted or updated.
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A Subpicture can be transformed on any of its three levels hence the importance of splitting and
regrouping. See section entitled Re-use of Subpictures.
To transform a Subpicture select Modify > Transform>Subpicture from the
application pull-down or click the Transform Subpicture button on the Subpicture
toolbar
(Options).
(Operation Complete).
In reality the above is a bad example of a transformation because this will be undone if the Hull Panel is
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70
The most commonly used transformations when laying out views in a drawing are Scale, a combination of
Move Two Positions and either Lock U or Lock V, to align the node points of either the base lines or
centrelines of two views. However all options on the Transform toolbar have been shown here some of
which are more applicable for geometry.
Scale: Key in the absolute scale of the subpicture i.e. key in 25 (scale 1:25) Click the OK button, OC.
Move Delta: Key in an offset value to move the subpicture, i.e. 100 U, 100 N
Move two Positions: Select a point relative to the element, then a new point to where the reference
point is to be moved.
1. Select a reference point relative to the element,
2. Then a new point where the reference point is to move.
1. NODE
POINT
2. MID
POINT
RESULT
Rotate Delta: Key in an angle for the element to rotate by. (It will rotate around a predefined centre,
+ve = anticlockwise).
Rotate two positions: Rotate by two reference lines both fixed at the centre of
rotation.
Rotate predefined angle: Rotate by 45, 90, 180 and -90 degrees respectively.
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Four positions:
1. Transform by defining an axis between two positions
2. Then a new position for this axis (two more positions)
1a. Node
1b. Midpoint
2b. Nearest
RESULT
2a.
Intersection
Same as: Transform the same as existing Subpicture; scale rotation and mirroring are accounted
for
1. Indicate curve
1.
for start).
2. Nearest
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for start).
5. Click
to complete.
4. Node
5. Result
Lock V: If this is clicked before making a transformation the vertical component will be locked and
only the rotation or horizontal position can be changed.
Lock U: If this is clicked before making a transformation the horizontal component will be locked and
only the rotation or vertical position can be changed.
Change centre of rotation (symmetry): By default a centre of rotation at the centre of the
circumscribing rectangle is used for rotating transformations. This function can be used to move the
centre of rotation and the point of symmetry for mirror functions.
1. Select a new position for the centre of rotation using point functions.
Press operation complete.
2. Continue with rotate transformation, now the centre of rotation will be as defined by user.
Toggle form detection: Usually the drawing form is undetectable when performing a transformation.
This operation allows the form to be used in transformations such as Move two positions.
During a basic transformation i.e. moving, click
free-rotating mode.
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4.24
Copy a Subpicture
Each subpicture can be copied on any of its three levels; a copy will retain a link to the original subpicture
thus allowing copies of subpictures to be updated using the Exchange function covered later.
To copy a subpicture:
Select Modify > Copy > Subpicture from the application pull-down menu or click
the Copy Subpicture button on the Subpicture toolbar.
Indicate the subpicture to be copied and select the appropriate level.
Indicate the owner.
Key in the number of copies.
If the user enters 0 then multiple transformations can be performed, creating a copy for each.
4.25
Deleting a Subpicture
Select Edit > Delete > Subpicture from the application pull-down menu
or click the Delete Subpicture button on the Subpicture toolbar.
Select the subpicture and the subpicture level to be deleted.
Click the Options button to display additional options.
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The split function will now create a new owner on the working level (in this case 1). So the geometry
selected will belong to a new level 1 view.
Polygon
The result is a new level 2 subpicture.
In this case the component from subview 2 has moved to subview 1 and thus
it has a new sub-view owner but belongs
to the same view.
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Subordinate
Had Subordinate been selected all Level 2 elements would have been collected, Level 2 being the
subordinate of Level 1. The use of Subordinate & Neighbour requires an awareness of the current
subpicture structure but is often quicker than using Polygon.
Click
(Operation Complete) then YES to accept the regrouping. The selected subpicture will now be a
subordinate (in this case a level 2 subview) of the owner subpicture.
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Check to confirm that the subpicture has been stored in the Message
Window.
(Operation Complete).
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The subpicture can be exchanged for an updated copy of the original subpicture or exchanged for a different
subpicture from the list.
4.26.7 Backdrops
A Backdrop is a 2D image that can be positioned so that it can be used for positioning 3D elements. The
creation of Backdrops can be accessed via Tools > Backdrop. However to see the backdrop in the 3D
View it is necessary to convert this into an RSO. This can only be performed from the Structural Design
applications so it is not covered as part of this guide.
Refer to TM-2110 AVEVA Marine (12.1) Hull Design Common Reference Model for further details.
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6. Create a level 2 sub-picture of the starboard Exhaust Trunk on D DECK as shown below highlighted in
blue.
7. Save the sub-picture as STBD_EXH_TRUNK
Save the drawing.
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CHAPTER 5
Basic Geometry
The drawing of the elements modelled using the AVEVA Marine suite of applications is a valuable byproduct of the modelling process. The need to draft a drawing from scratch using basic geometry does not
arise very often, but cannot be assumed to never happen at some stage. Consequently AVEVA Marine
provides the tools to allow the user to create basic geometry using traditional drafting functions.
5.1
Creating Geometry
5.1.1
Points
Points in drawings are represented as a small cross. The actual need to display a point and see the cross
on a drawing plot is not very common; therefore there is little requirement for the creation of these points.
However, points are used extensively when creating/positioning geometry. To avoid the need to have these
small crosses all over the drawing, a particular point type can be selected and after an indication in the
drawing, the system will create a temporary point allowing the creation of basic geometry.
Cursor point. - A point at the cursor position when the mouse is clicked.
Intersection point. - A point at the closest intersection of two entities. Clicking the Options button
allows the two entities to determine the projected intersection.
Nearest point. - A point at the nearest part of the nearest entity.
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Automatic point. - A point at the closest node, midpoint or intersection as defined by the user.
Add offset. - A point offset from the next point defined. (the next point defined will use the point
mode selected before the Add offset mode).
The sequence of point selection is very important for this operation, for example on the shape below a line
will be created from two points 25mm and 50mm up from the existing node points.
From the Insert Line function, (shown later) the
user is prompted for Cursor Position in the
Message Window.
The user can indicate the first node which will result in Enter String form appearing
allowing the user to key in the offset value, 25 U in this case and click the OK button.
The first position will have been determined.
The system will remain in the Node point mode but the user will have to select the Add Offset
option once again
The user can indicate the second node which will result in the Enter String form appearing
again allowing the user to key in the second offset value, 50 U in this case and click the OK
button. The line will now be complete.
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To actually add a point to a drawing select Insert > Point from the application pull-down menu.
Alternatively use the Insert Point button on the Geometry toolbar. Select the
particular point definition required from the Geometry Point toolbar and indicate as
required.
The image below shows examples of the various point types:
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5.1.2
Lines
To create a line, select Insert > Line from the application pull-down menu. Alternatively use the Insert
Straight Line button on the Geometry toolbar.
The following line type buttons are available on the Geometry
Line toolbar.
Line between 2 points. - Indicate start and end (see point selection).
Line through point at angle to existing line. Key in the angle in Value
box on the Geometry toolbar. Indicate a point and an existing line.
Horizontal line. - Indicate a vertical position for the line.
Example
2
1
Result
Line at tangent to arc and through point. - Indicate arc and point.
Line at tangent to arc and parallel to line. - Indicate arc and line.
Line at tangent to arc and perpendicular to line. - Indicate arc and line.
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5.1.3
Arcs
To create an arc, select Insert > Arc from the application pull-down menu. Alternatively use the Arc button
on the Geometry toolbar.
The following arc type buttons are available on the Geometry Arc
toolbar.
Arc through 3 points. - Indicate 3 points that the arc must pass through.
Centre and radius. - Indicate a point and key in radius in the Value box
on the Geometry toolbar.
2 points and amplitude. - Indicate two points and key in an amplitude in
the Value box on the Geometry toolbar.
2 points and radius. - Indicate two points and key in a radius in the Value
box on the Geometry toolbar.
Centre point and point on arc. - Indicate a centre point and a point on
the circumference.
Centre point and tangent. - Indicate point and line.
Two tangents and radius. - Indicate two converging lines and key in a
radius in the Value box on the Geometry toolbar.
Point, radius and tangent. - Indicate a point, key a radius, select a line.
5.1.4
Insert Fillet
Select Insert > Fillet from the application pull-down menu. The user is prompted to Indicate Fillet in the
Message Window.
Select the type of fillet to apply by clicking the
appropriate button. Enter the required fillet dimension
and click the OK button.
Indicate the intersection in the quadrant where the fillet should be applied.
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5.1.5
Virtual Geometry
So far the creation of the geometry has in some cases relied on interaction with existing
elements. It should be noted that this is not always necessary. The Virtual Geometry
mode allows the user to create temporary constructions lines during the function which
are used as references only and are removed upon completion.
2
3
From the Insert Line function, the user is prompted for Cursor Position in the
Message Window.
Click the Node point option and indicate point 1.
To create the vertical line B click the Virtual Geometry Mode button on
the Geometry toolbar. The result of setting this mode is that the next
geometry element to be created will not be permanent in this case the
Vertical Line.
Click the Node point option and indicate point 3. The virtual line will be added as shown.
The prompt will change to
Indicate second segment.
Select the existing line A. to
complete the creation. The
virtual line is no longer visible.
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5.2
5.2.1
Modifying Geometry
Colour
5.2.2
Line type
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5.2.3
To modify groups of items contained within a subpicture or component select Modify > General from the
application pull-down menu. Select a subpicture and the level to be modified or use ALL.
The following form will be displayed, requesting the user to identify the Search Property:
All of these properties can be used to identify geometry in the
subpicture or drawing that will be affected by the change.
In this example it is the colour that is used.
Using option 5 Colour as an example, select a colour from the
scrollable list or use the Options button as previously explained..
Repaint
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5.2.4
Multiple Selection
This function will allow the user to select and filter multiple items. The Multiple
selection context sensitive menu option can be activated by pressing the Ctrl key
and clicking the right mouse button in the graphical window.
The Box function will allow the user to select elements within a given box and the
Polygon function will let the user select all the elements within a polygon. Inside
and Crossing are options to the area selection. If Inside is selected, elements
completely inside the area will be selected. If Inside is NOT selected, elements
completely outside the area will be selected. If Crossed is selected also elements
crossing the boundary will qualify for selection. i.e. in addition to the ones inside
and outside.
Among the selection options there are also two types of filters. The first filter represented by the Comp.,
Subview, View, Contour, Text and Symbol options. With the Comp., Subview and View the user decides
the subpicture level for selection. With the Contour, Text and Symbol options the user selects the type of
geometry to be selected. Selecting these options will only have the effect when there is no subpicture level
selected at all by the user. i.e. the user selects geometry entities directly.
The second filter is also on the context sensitive menu and this is the Advanced Filter. This is an
additional filter that will be applied to the previously selected elements. The filter is one or several properties
i.e. Colour, Line Type, Text Height, Layer. When the user selects the Advanced Filter option it means
that the user has two lists of elements, the selected and the filtered elements. The filtered elements are the
result the user will get when scanning the selected elements to find the ones that match the advanced filter
selection.
Selecting the Advanced Filter option will display the Property Filter form.
There are two menu choices on the Multiple Select context sensitive menu that are related to the selected /
filtered elements. Show selected elements and Show filtered elements.
These two options let the user select which list of elements they want to be highlighted on the drafting
canvas. The selected elements or the filtered elements, by default the selected elements are highlighted.
If the user has an Advanced Filter set, all operations that they apply to the selected elements will
affect the filtered elements and not the selected ones.
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5.3
Trimming
To trim entities use Modify > Trim > To Entity from the application pull-down menu.
Follow the instructions in the Message Window. Indicate the trimming segment and
the contour to be trimmed with the cursor.
Result
Result
(Operation Complete) will complete the current trim and allow selection of another trim knife.
Trim and Extend can also be accessed via the right mouse button context sensitive
menu.
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5.3.1
Trim By Length.
Key in
end
angle
Add delta
angle
5.3.2
Trim by Gap
Parts of geometry can be trimmed using Modify > Trim > Gap
Indicate contour to split
(1)
Indicate first trimming segment
(2)
Indicate second trimming segment (3)
3
1
2
NO KEEP
Result
KEEP
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5.3.3
Trim by Cutout
Select Modify > Trim > Cutout from the application pull-down menu.
This requires two intersecting points to be present between the entities.
Indicate the two elements.
This function will trim both elements selected.
Depending on the shape of the elements selected there many be
several solutions.
5.3.4
Trim by Fillet
To fillet an intersection between two line segments, select Modify > Trim > Fillet from the application pulldown menu.
Select the type of fillet to apply by clicking the appropriate button.
The chosen fillet type remains selected until a new fillet type is chosen. To choose a new fillet type click
the Options button.
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5.3.5
Stretch
Stretch is an editing tool that allows the node points of polylines and other
geometry items to be stretched to a new position.
Select Modify > Stretch from the application pull-down menu to display
the Stretch form as shown.
A new position needs to be given, either by free positioning or selecting the Lock U / Lock V button on the
2D Lock toolbar and then indicating the node of the line to align with.
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Drag cursor over geometry to create box. Select Yes if OK and move geometry to new position.
3. Smooth
Before smooth
4. Smooth inside
5. Smooth Outside
6. Cracked
Before Cracked
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5.4
Hatching
To add hatching to a closed contour, select Insert > Hatch Pattern from the
application pull-down menu.
Select a contour to add hatching to.
Click
5.5
Fill Styles
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5.6
5.6.1
Deleting Geometry
Deleting an individual geometry
To delete geometry select Edit > Delete > Geometry from the application pulldown menu or click the Delete Geometry button on the Geometry 2 toolbar.
5.6.2
To delete a group/area use Edit > Delete > By Area from the application pull-down menu.
The system will prompt Indicate subpicture or All allowing the user to specify whether the deletion should
be specific to a subpicture or the complete drawing.
Once the subpicture or All has been specified the system will
display the Delete By Area form to determine the Restrict
Conditions.
Select whether to keep everything inside or outside the indicated
area.
The system will then display the Delete By Area form to determine
the Restricting Area, allowing the user to determine how the area
will be defined:
1 Rect/polygon: Define the desired area using a rectangle or
polygon, use the Options button to toggle.
2 General Area: Indicate an existing closed contour in the drawing
to act as the definition of the desired area.
After defining the area the system will prompt for confirmation, click the Yes button and the delete operation
will take place.
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5.7
Creating Geometry
5.7.1
Polylines
A polyline is a continuous string of lines and arcs. Once constructed all the individual lines and arcs are
considered as a single geometry by the system.
To create a poly line select Insert > Poly line from the application pulldown menu, alternatively use the Polyline buttons on the Geometry
Polyline toolbar.
When creating poly lines the default will be to make straight segments. To define arc segments, select the
relevant mode from Geometry Polyline toolbar. (This can be changed at anytime).
To create the arc, the end of the existing polyline will be detected as the first point 1, indicate or select the
second point 2, and then define point 3, see the example below. The contour is then closed using the Two
Points option.
1
2
3
During creation clicking the Cancel button will step back through the polyline
Click
5.7.2
Staircase
A staircase contour works in a similar way to Polyline, although all staircase lines are at right angles.
Staircase is a continuous string of lines considered as a single geometry by the system.
To create a Staircase contour select Insert > Staircase from the
application pull-down menu, alternatively use the Staircase button on
the Geometry toolbar
Click
It is possible to auto chain new contours to existing when using Polyline and Staircase with default
keywordt AUTO_CHAIN. By default this is set to No. Refer to TM-2111 AVEVA Marine (12.1) Marine
Drafting Admin for more information.
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5.7.3
Splines
To create a spline select Insert > Spline from the application
pull-down menu, alternatively click the Spline button on the
Geometry toolbar.
The system will display the Multiple Choice form shown opposite:
End Points:
All points:
The user will key in tangent angles for all points used
in the spline definition.
After selecting one of the above options the system will prompt for indication of the points used to define the
spline, if option 2 or 3 is used the system will also prompt for the relevant angles.
After indicating the required points click the OC button. The
system will display the resulting spline and ask if the result is
OK?
If the resulting spline is satisfactory click the Yes button.
The system will redisplay the original Multiple choice menu allowing the creation of a new spline or the
editing of an existing spline. Click the Quit button to completely exit the function.
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5.7.4
Rectangle
To create a rectangle select Insert > Rectangle from the
application pull-down menu, or alternatively click the Insert
Rectangle button on the Geometry toolbar. Indicate
diagonally opposing corners to define the rectangle.
To give the rectangle a predefined size, select Node Point
> Cursor Position > Add Offset > Node Point and key in.
5.7.5
Squares
To create a square select Insert > Square from the
application pull-down menu, or alternatively click the Insert
Square button on the Geometry toolbar. Indicate diagonally
opposing corners to define the square.
The system will take the largest of the co-ordinates (U and V) and create a square of this dimension.
5.7.6
Parallel Curves
To create a parallel curve select Insert > Parallel Curve from the application
pull-down menu, or alternatively click the Insert Parallel Curve button on the
Geometry toolbar.
The system will prompt Indicate contour. Key in the desired offset value into the field on the Geometry
toolbar before indicating the curve on the side to be offset from.
The system will offset the curve and prompt for the indication of
another curve. When all required curves have been offset use the
OC button to exit the function.
5.7.7
Conic
To create a conic select Insert > Conic from the application pull-down menu or
click the Conic button on the Geometry toolbar. The following conic creation
buttons are on the Geometry Conic toolbar.
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5.8
Moving Geometry
To move an individual geometry select Modify > Transform > Geometry from the
application pull-down menu or click the Transform Geometry button on the Geometry
2 toolbar.
5.9
The Transform toolbar becomes available during this process. Refer to the Ways to Transform section
in chapter 4 for more details.
Copying Geometry
To copy an individual geometry use Modify > Copy > Geometry from the application
pull-down menu or click the Copy Geometry button on the Geometry 2 toolbar.
The system will prompt: Indicate any geometry (ALONG CURVE in Transformation toolbar available)
Select the geometry to be copied. The system will display the following dialogue
Key in the desired number of copies and click the OK button.
The Transform toolbar becomes available during this process. Refer to the Ways to Transform section
in chapter 4 for more details.
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Dimensions will be covered later. The trainees can return to this exercise to complete the dimensioning.
Save the drawing as EXERCISE-05.
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CHAPTER 6
6.1
Dimensioning
Radius,
Diameter
Angle,
Curved
Area,
Distance From a Plane
3D rulers
Coordinate
The dimensioning functions make use of a variety of parameters that control the layout of the resulting
measurements. When starting up a session, all these parameters are initialised from the application default
file.
The layout parameter settings of the Linear, Angle, Radius and Diameter measurements do not normally
influence each other. However, the Co-ordinate, Curve Length and Area measurements share relevant
layout parameters with the Linear set.
2D dimensioning is activated from the Dimension application pull-down menu
or the Dimension toolbar.
6.1.1
2D Linear Dimensions
Select Dimension > Linear from the application pull-down menu or click the
Create Linear Dimension button on the Dimension toolbar.
The Dimensioning: Linear 2D form will then be displayed.
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These are divided into three types: Normal:- Presents the distances between successive measure points, along a common line. If the
normal measurement contains only two measure points (i.e. a single measured) distance it is called
single, otherwise combined. A single measurement may be presented in four different ways.
Chain:- Presents the distances between a base point and a number of successive measure points,
along a common dimension line. The base point equals the first supplied point.
Staircase:- Presents the distances between a base point and a number of successive measure
points. The distances are presented along a common direction, but along separate dimension lines.
The base point equals the first supplied point.
Click
(Operation complete)
Locate the dimension line with the cursor position
Click
(Operation complete)
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3
1
2
Click
(Operation complete)
Click
(Operation complete)
This option can only be used with the Normal radio button selected.
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Click
(Operation Complete).
Click
(Operation complete).
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Click
(Operation complete).
Click
(Operation complete).
6.1.1.7.1 Tolerance
The tolerance may be appended to the measure. There are two types of tolerances, symmetric and
unsymmetrical.
Symmetric
The symmetric tolerance consists of a single value, denoting the uniform
deviation from the measured value. The height of the tolerance text will be
the same as the height of the measure text.
Asymmetrical
The asymmetrical tolerance consists of two values, denoting the upper
and lower deviation from the measured value. The height of the tolerance
text will be half the height of the measure text.
6.1.1.7.2 Include
The Include section of the form allows the user to toggle the inclusion of
the dimensions value, diameter symbol and Ref (leader) Lines on the
resultant dimension.
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6.1.1.7.3 Advanced
Click the Advanced button on the
Dimensioning: Linear 2D form to access
the Dimension Parameter Settings form
as shown.
2. Arrow:- Allows 5 different choices for arrow type, i.e. Small, Medium, Wide, Slash, Dot.
The following from appears, allowing the user to select the arrow
type required.
The following dialogue will be displayed, key in the size of the arrow
to be used or accept the default. Click the OK button.
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6. Tolerance:- The tolerance set up for the dimension may be amended, the following dialogue boxes
appear, Key in Required tolerances for dimensions then click the OK button.
7. Fit:- Allows the user to determine how the dimension will react
to limited space. Select from Shrink, Rotate or No adjust.
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6.1.2
Radius measure
Select Dimension > Radius from the application pull-down or click the
Create Radius Dimension button on the Dimension toolbar.
Select the display Type.
Then select the arc to be dimensioned and place the text with the cursor.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before / after or instead of the Dimension Text respectively.
6.1.3
Diameter measure
Select Dimension > Diameter, from the application pull-down or click
the Create Diameter Dimension button on the Dimension toolbar.
Select the display Type and Text and Arroe Layout settings.
Then select the arc to be dimensioned and place the text with the cursor.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.4
Angle measure
Select Dimension > Angle from the application pull-down or click
the Create Angle Dimension button on the Dimension toolbar.
Select the presentation settings required.
Click
(Operation Complete)
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6.1.5
(Operation Complete).
Click
(Operation Complete)
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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(Operation Complete)
Click
6.1.6
(Operation Complete)
Dimension area
Select Dimension > Area from the application pull-down or click the
Create Curved Dimension button on the Dimension toolbar.
Select a closed contour or pick a boundary to form the area required to be
measured.
Click
(Operation Complete).
Press
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(Operation Complete).
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6.1.7
Distance
To add a distance value to a view select Dimension > Distance from the
application pull-down menu or click the Create Distance Dimension button from
the Dimension toolbar.
This will add a distance value only to the view. There are no leader lines present.
6.1.8
3D Linear
To add a 3D linear dimension to a view, select Dimension > 3D > Linear from
the application pull-down menu or click the Create 3D Linear Dimension
button from the Dimension toolbar.
The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.1.9
3D Axis Parallel
To add a 3D axis parallel dimension to a view, select Dimension > 3D >
Axis Parallel from the application pull-down menu or click the Create 3D
Axis-Parallel Dimension button from the Dimension toolbar.
Select the points of the dimension using event point. The dimension will
be placed in a parallel position.
Once the two points have been specified one of the dimensions is added for positioning. The Dimensioning
form shown also appears for this dimension. Once it is poisitioned the next dimension and the relevant
Dimensioing form will be displayed.
The number of dimensions added will vary depending upon the relative positions with respect to the X,
Y and Z axes. In the previous example the X value was the same so no dimension was required.
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6.1.10 3D Coordinate
To add a 3D co-ordinate position to a view select Dimension > 3D >
Coordinate from the application pull-down menu or click the Create 3D AxisParallel Dimension button from the Dimension toolbar.
Select the point for the dimension.
Coordinates can be translated into frame and LP relative values by clicking the relevant Gen Tab check box
for the given axis.
Any additional text can be included by check Include and keying
in the text in the Additional Text box.
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The Advanced button, Tolerance and Include sections work in the same way as for linear dimensions.
A prefix or suffix can also be keyed in before or after the Dimension Text respectively.
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6.2
Adding notes
To add notes to a drawing select Annotate > General Note from the application pulldown menu or click the Create Notes button on the Dimension toolbar.
Position the leader lines where required.
Click
(Operation Complete)
Clicking
This allows the user to select the Text Source, Note Colour, Note Symbol and Reference Line details.
This provides greater flexibility than the previous form.
When adding notes it is possible to extract information for hull
elements from a model inquiry.
Select the From Model Information radio button and click the OK
button.
Indicate the hull element to get the model info from and place the
leader lines.
The model info form will be available to pick the required
information
Click the OK button and add the note to the workspace as before.
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6.2.1
Once the syntax is entered click the OK button on the form. The user is prompted
to Indicate event point in the Message Window.
The following form is then displayed allowing the user to determine the
appearance of the leader line.
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Neither of these values are particularly useful without the required filters
The name of the EQUI and PIPE both contain the slash which may be undesirable to the user. The content
of the label can be modified using the syntax between the brackets ().
Other useful examples of syntax are as follows:To show the system to which the EQUI is assigned use
the syntax #MDSYSF<FROM EQUI>().
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6.2.2
Hole Annotate
Select Annotate > Hull Note > Hole Dim from the application pull-down menu.
Select the hole contour.
Clicking the OC button will add the note as shown. Alternatively leader lines can be
added.
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6.2.3
Delete Notes
Select Edit > Delete > Note from the application pull-down menu, indicate the note or click the All button to
remove all notes from the drawing.
6.2.4
Deleting Labels
Select Edit > Delete > Label from the application pull-down menu, indicate the label or click the All button to
remove all labels from the drawing.
6.3
6.3.1
Position Numbers
Adding Hull Position Numbers to a Drawing
The Automatic Position Number function is used to allocate each component in the database with a piece
part or identifying number.
This information can be accessed and displayed in note form on a drawing. Select Annotate > Hull Note >
Pos No from the application pull-down menu.
The system will display the Position Number Notes form and prompt Choose part type
Profile: Used to add position number notes to stiffeners or flanges.
This option applies to stiffeners in the plane of the view or
intersecting the view.
Bracket: Used to add position number notes to a bracket.
Clip: Used to add position number notes to a clip.
Only applicable if customer has Extended Clip Handling feature
and is using User defined Clips.
Plane Plate: Used to add position number notes to a plate in the
same plane as the view it appears in.
Intersect Plate: Used to add position number notes to a plate intersecting the plane of the view it appears
in.
Doubling Plate: Used to add position number notes to doubling plates.
After selecting the relevant part type the system will prompt for an indication on the screen. Click once on
the part, click the OC button and the system will add the position number.
Alternatively click once on the part, move the cursor away, click again and then use the OC button and the
system will add a note with a tail back to the part.
Press Options button to change position numbers note parameters. The system will display the following
window:
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6.3.2
6.4
Symbols
There is a large selection of symbol fonts that can be used in the Marine Drafting canvas.
6.4.1
Inserting a Symbol
Select Insert > Symbol from the application pull-down menu or click the Insert Symbol
button on the Symbol toolbar. The Symbol Selection form appears from which the user
can select the desired font and symbol.
Click the OK button to place the
symbol in the drawing.
The creation of symbols is covered in TM-2111 AVEVA Marine (12.1) Marine Drafting Admin.
6.4.2
Symbol Status
When positioning the symbol it is possible to change the status of the symbol. After selecting the symbol and
clicking OK press the Options button. The five options below are available to modify the size and position of
the symbol.
1. Height Change height of symbol
2. Rotation Change rotation of symbol
3. Mirror U Change orientation in the U direction
4. Mirror V Change orientation in the U direction
5. Auto positioning (On) allows some symbols to snap to a node
(Off) allows free positioning of a symbol
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6.4.3
Symbol Properties
Select Modify > Properties > Symbol from the application pull-down
menu or click the Modify Symbol Properties button on the Symbol
toolbar.
The Change Symbol form appears allowing the user to change the
following: Height
Rotation
Symbol
The symbol and its height can be changed by selecting the Change and
Height options respectively from the right mouse button context sensitive
menu.
6.4.4
Move Symbol
Select Modify > Move > Symbol from the application pull-down menu, click the
Move Symbol button on the Symbol toolbar or select Move from the right mouse
button context sensitive menu.
6.4.5
Copy Symbol
Select Modify > Copy > Symbol from the application pull-down menu or click the
Copy Symbol button on the Symbol toolbar.
Indicate the symbol to be copied and reposition the copy using the cursor.
6.4.6
Deleting a Symbol
Select Edit > Delete > Symbol from the application pull-down
menu or click the Delete Symbol Elements button from the
Symbol toolbar.
Indicate the symbol or click the All button to remove all symbols from the drawing.
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6.5
6.5.1
Enquiries
Model Information/Attributes
It is possible to view model information for Hull and attributes for Outfit items.
For Hull items select Tools > Enquiry > Model or click the Model Information
button on the File toolbar.
For Outfit items select Tools > Inquiry > Attributes by Picking and
indicate the Outfit item in the drawing. Alternatively navigate to the
element in the Design Explorer and from the right mouse button context
sensitive menu select Attributes
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6.5.2
Verify Drawing
Select Tools > Inquiry > Verify from the application pull-down menu or click the
Verify Drawing button on the File toolbar.
The Dialog form shown appears providing a variety of information about the selected geometry elements at
the different levels in the drawing.
6.5.3
Select Tools > Inquiry > Name from the application pull-down menu.
Indicate the geometry and select the subpicture layer.
The Message Window is populated with the name of
the level selected as shown:-
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Appendix - A
The aim of this appendix is to provide a reference for Hull users on the functionality that is available from
Marine Drafting that has already been covered by Outfitting users on previous training courses.
7.1
The Attributes form allows the user to display and modify Attributes of elements. The form is opened by
right-mouse clicking on the element in the Design Explorer, and selecting Attributes from the displayed
menu, or by selecting View > Addins > Attributes Utility from the main menu.
or
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7.1.1.3 Track CE
The Track CE option allows the Attributes grid to dynamically update to display
the attributes of the Current Element, as it is selected in the Design Explorer.
Clicking Track CE toggles this option on and off.
The Track CE checkbox in the form will have the same effect.
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7.1.1.4 Categorised/Alphabetical
The Categorised/Alphabetical option will
change the grid display, grouping the Attributes
into categories.
or
The appearance of the Category Filters button changes when there are
attributes hidden from view in the form (unchecked).
Some Attributes Hidden
No Hidden Attributes
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7.1.1.11 Columns
The Columns option displays a sub-menu, which allows two
additional columns, the attribute Description and Data Type,
to be displayed in the grid. Clicking the Description and Data
Type options will toggle the display of these columns.
7.1.1.12 Settings
The Settings option displays a sub-menu, which allows
the user toggle on or off any Unset or Nulref values for
Attributes in the grid. Instead of displaying Nulref or
unset, these fields will be displayed blank.
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7.1.2
Modifying Attributes
Generally, Marine Drafting users will not have writepermission to change the Attributes of elements in the
Design Explorer. This section of has been included for
information only.
Left-mouse clicking an attribute value in the grid will allow the user to edit the value. Feedback is given to
the user on the success of the modified attribute.
Successful modifications are highlighted in Cyan. A tool tip
is displayed when the cursor is moved over the attribute
value, confirming the update is acceptable.
7.1.3
When right-mouse clicking on an attribute in the form, instead of from the column headers, there are two
additional options available, Navigate To and Set Attribute Value to CE. These options will be available
or greyed out, dependent upon if the attribute selected allows modification, or has an external
reference which can be navigated to or set as.
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7.1.3.1 Navigate To
The Navigate To option will navigate to the attribute setting, if it references another element, and make that
element the CE.
If the Track CE checkbox in Attributes form is checked, the form will display the attributes on the
element navigated to.
The ability to change these Attributes depends upon the write permissions of the user. Again,
general Marine Drafting users will not usually have permission to change Attributes of elements
in the Design Explorer, and this section has been included for information only.
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7.2
Search Utility
The Search utility form is displayed by selecting View > Addins > Search Utility from the main menu.
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7.2.1
Introduction
The Search tool enables the user to search for model items in the Dabacon database, subject to filters and
to be able to list the search results in a table / grid. The user will be able to specify one or more item types
(separated by spaces, commas or semi-colons) to search and be able to set scope & attribute filters for the
search. The user will be able to select the items listed in the search result table, and perform actions on this
selection.
To commence the search the user should press the Search button.
As soon as the search is underway the text on the Search button changes to Stop, and this can be
pressed at any time to terminate the search
It may take a considerable period of time to output a large amount of data into the output table, even
after stopping the search.
The amount of elements found during the search is shown within the form
during the search.
The Search Tool will automatically open the Search Results table
and populate the table with the search results.
7.2.2
Item Type
The user can specify one or more item types to be searched for, separated by spaces in the item type
combo-box, such as;
The search tool remembers the history for the current session in the drop down combo-box. The user can
clear the history at any time by selecting Clear History at the bottom of the combo-box.
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7.2.3
Search Filters
The user can set various scopes for the search. When the search tool is first opened during a session, then
the default scope will have the World element as the ceiling of the search within the current database (i.e.
Design, if within the Design application).
There are options with either of these searches to specify whether the found items exist completely or
partially within the specified volume.
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7.2.4
Attribute Filters
The user can set one or more attribute filters for the
search. The specified attributes will apply to each item
type listed. If there is more than one attribute filter
specified then the found items will satisfy all of the attribute
filters.
If the Attribute is changed once it is in the grid, then the Operator and Value fields will update accordingly.
Attribute filters can be removed from the grid by selecting one or more rows, and then either clicking
Delete Filter from the form, or hitting the delete key.
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7.2.5
The search results will be output to a separate Search Results form (containing a tabular control). The user
can specify the columns that are displayed. Each column represents an attribute of the item. The user will
be able to display and hide the search results form. The user can select either one or more rows in the
Search Results form and perform specified actions on this data. i.e., within Design, the user can drag &
drop one or more items into the 3D graphical view. All menu actions can be specified within the Aveva
customisable menu builder application.
All Search Results functionality is accessible through the right-mouse menus.
7.2.6
Multiple search results can be displayed in the Search Results form via selectable tabs. This is activated by
the Display Search Results in Separate Tab checkbox. The effects on the Search Results form are
described below.
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7.2.7
Saved Searches
The user can save the current search by clicking
on the Create Saved Search Based on
Current Search Criteria link label.
This will open the Create Saved Search form allowing the user to
key in a name for the search.
Currently there is only one option below the Location pull down,
Local Settings.
Clicking the OK button will add the search to the Saved Searches section of the form.
This will open the Delete Search form, clicking the YES button will
complete the deletion.
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With the Display Search Results in Separate Tab checkbox checked, a Saved Search will be added to the
Search Results form as a new tab, with the name of the saved search as the tab caption.
If a tab for the same saved search already exists, then that tab is used and the search results contained are
overwritten.
Existing Saved Searches can also be accessed at any time without having the Search Utility form open by
using the Search toolbar. The user can navigate to the required search via the pull down and click the Run
Search button on the toolbar.
7.2.8
The information in the Search form can be populated with the criteria used for a selected search result tab
The Search form is updated with the criteria used for the selected
search results.
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7.2.9
Search results tabs can be closed by selecting the tab to be deleted, and clicking the X adjacent to the tabs
in the form.
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Now, from the Search Results form, click the right mouse button near the
top of the form and select Column Setup. The Column Setup form
appears. Now click the Add Column link at the bottom of the form. Key in
the attribute and the Heading and then click the OK button.
The Search Result form is now displayed with the new Description column added. There is no need to run
the search again to display the Search Results form with the added column.
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This will now display the dragged column into sorted groups by what the column header was i.e. Item
Description.
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Read Only locks the value of the attributes in the entire search results table, preventing them from being
edited.
Single Cell Edit assures that only one value can be changed at a time.
Common editing functions can be used.
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Keeping the mouse over the attribute after the change attempt, will display a tooltip
informing the user on the status of the change. In cases where the update has
failed, the reason for the failure is given.
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7.2.10.10 Refresh
The Refresh option updates the information within the Search Result table.
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This removes the Selected Rows from the Search Results form.
Navigate To
This option navigates to the selected item in the Design Explorer to the item
and makes it the current element.
3D View
Add To My Data
This allows the user to add the selected item / items to My Data.
The context sensitive menu available shown above is not available during the Bulk Cell Edit Interaction
mode.
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7.3
Groups
Groups allow the user to create a collection of elements, of different types, stored in a Group Set (GPSET),
which in turn belongs to a Group World (GPWL). Once created, dragging the Group into the 3D view will add
all the contained elements.
7.3.1
Creating a Group
The Groups form is opened by selecting Tools > Groups from the main pull down menu From the form, a
Group World can be created by right-mouse clicking on the Design World view shown in the form, and
selecting Create Group world.
The Create Group World form appears, allowing the user to enter Name, Function, Description and
Purpose of the Group World. The GPWL element is created beneath World level in the Design Explorer.
43
The Group Set can be created beneath a Group World by navigating to the Group world, and selecting
Create Group Sets. From the right-mouse click menu. The Create Group form is displayed, allowing the
details of the Group Set to be entered.
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The user can now add elements to the created Group set. Selecting the Group Set and right-mouse clicking
displays a pop-up menu which allows the user to:
In the above example, ZONE 311-PIPE has been made the CE, and Add Current Element Members has
been selected. Other Outfitting elements in Compartment 311, such as cabletray, could also be added to
this Group Set if required.
All the Pipes owned by ZONE 311-PIPE have been added to the Group Set. The group can now be seen to
be populated in the Design Explorer; this can be used to drag a group into the 3D view.
Although Group Worlds and Group Sets can be created in Marine Drafting, as they are created in the
Design Database the elements cannot be modified or deleted when in Marine Drafting. The user must
be logged into Design to be able to delete or modify these elements.
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7.3.2
Virtual Hierarchies
A Virtual Hierarchy is another method of adding elements to a Group Set. It allows an expression to be used
which will dynamically add specified elements to the Group Set. Any new elements created later which fall
inside the specified expression will be automatically added to the Group Set.
The dynamic selection consists of a PML 1 collection expression, and is set against the SCOSEL (Access
Control Scope) attribute of the Group Set (GPSET) element.
Some examples of expressions which can be used are:
ALL PIPE WHERE ( BORE GT 80 ) - This will add all PIPE elements in the MDB which have a
Bore greater than 80
ALL EQUI WHERE ( PURPOSE EQ PUMP ) FOR SITE /EQUIP_3DK_FWD . This will add all
Equipment elements, located beneath SITE EQUIP_3DK_FWD
ALL ( EQUI HVAC ) - This will add all EQUI and HVAC elements in the MDB
In this example, the SCOSEL attribute of the Group Set created previously can be updated to dynamically
add all EQUI elements belonging to ZONE 311-EQUIP. From the Attributes form, change the SCOSEL
attribute to ALL (EQUI) FOR ZONE /311-EQUIP.
The Group Set now contains all the EQUI elements owned by ZONE 311-EQUIP, and any subsequent EQUI
elements added to this Zone will automatically be added to the Group Set.
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7.4
A 3D view can be displayed by selecting View > 3D View from the main toolbar. A 3D view is displayed, and
if a View is selected in the Draft Explorer, will be populated with elements included in that View. The 3D view
can be interactively manipulated using the mouse by Zooming, Panning and Rotating to achieve the desired
viewing direction. Each of the three modes uses the middle mouse button or scroll wheel and may be
accessed in a number of ways.
7.4.1
7.4.2
Clicking the following function keys will activate the Zoom, Pan, Rotate and Walk etc. modes
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
7.4.3
On the left-hand side of the 3D View there are the following icons. Clicking an icon will set the appropriate
mode. The highlighted icon depicts the current mode, for example Zoom Rectangle.
If a mode is set using any of the other methods described, the appropriate icon will appear
highlighted. All modes are persistent, i.e. the mode will remain in operation until the user
changes it. The current mode is displayed in the Status Area in the bottom left corner of the 3D
view.
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Sets the view limits to the currently selected element, which will fit neatly
into the view area. The button has its own shortcut menu
Zoom to Selection
Zoom in to fill the 3D View with the Graphical Selection, or the current
element if there is no selection. Alternatively, select Zoom To from the
shortcut menu on the currently selected element.
Zoom in to fill the 3D View with the currently displayed items (i.e. those
selected in the Draw List).
Centre on Selection
Left clicking on the Centre on Selection button sets the view centre to the
current Graphical Selection, if one exists, or the CE if not.
Zoom Rectangle
Sets the middle mouse button action to zoom rectangle on the 3D View
(Click and hold down the middle button to drag out a rectangle around the
items of interest. Releasing the mouse button will cause the selected
objects to fill the 3D View).
Zoom In / Out
Sets the middle mouse button action to zoom 3D View in / out. (Click and
hold down the middle button and move it up and down the 3D View window.
Holding down the Ctrl key at the same time speeds up the zoom, or holding
down the shift key slows down the zoom)
In addition to the two middle mouse button zoom options described above,
zooming may be performed with the mouse scroll wheel. Rolling the scroll
wheel forward zooms in and rolling the scroll wheel backwards zooms out.
Zooming with the scroll wheel can be performed in any
of the middle mouse button drag modes.
Using a Click on the Middle mouse button will
centralise the view.
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Rotate
Sets the middle mouse button action to rotate. (Click and hold down the
middle button and move it from side to side in the 3D View window. Holding
down the Ctrl key at the same time speeds up the zoom, or holding down
the Shift key slows down the zoom)
Rotate mode enables the elements in the 3D view to be rotated around a
vertical or horizontal axis by clicking and holding down the middle mouse
button, anywhere in the 3D View, and move the pointer up and down or left
and right.
Moving the pointer left or right rotates the view around a vertical axis, whilst
moving the pointer up or down rotates the view around a horizontal axis.
The model may be rotated around the eye point, the position from which the
model is being viewed, or the eye may be rotated around the model.
The method of operation depends on the setting displayed in the Status
Area in the bottom left hand corner of the 3D View. If the status reads
Model the eye is rotated around the model. If the status reads Eye the
model will be rotated around the eye.
Function key F7 toggles between Model and Eye. When the Model option is set the centre of rotation is the
centre of the 3D view.
Rotating may also be performed using sliders along the bottom and right-hand edges of the 3D View.
The slider along the bottom of the view rotates the view around the vertical axis and the slider on the righthand side of the view rotates the view around the horizontal axis.
Clicking and holding down the left mouse button on the appropriate slider and moving the pointer in the
required direction will rotate the view. Selecting function key F9 toggles the sliders on and off.
Horizontal Axis
Slider
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Pan
Sets the middle mouse button action to Pan. (Click and hold down the
middle button and move it in the 3D View window. Holding down the Ctrl
key at the same time speeds up the zoom, or holding down the shift key
slows down the zoom)
Pan mode enables the user to move across the 3D View in by clicking
and holding down the middle mouse button, anywhere in the 3D View
and moving the pointer in any direction.
The view will pan in the opposite direction to the pointer in direct correlation
to the amount the pointer is moved.
Panning may also be achieved by setting the Centre of Interest of the 3D
view. Positioning the pointer anywhere and in the 3D view and clicking the
middle mouse button will move the selected to the centre of the view, thus
effectively panning the view.
The view will pan by the distance between the picked point and the centre
of the view.
Keeping the pointer in the same location and repeatedly clicking the middle
mouse button will keep panning the view.
Walk
In Walk mode the eye point moves towards or away from the model. When
in Walk mode, clicking and holding down the middle mouse button and
moving the pointer up walks the eye point forward, i.e. towards the model,
whilst moving the pointer down walks the eye point backwards, i.e. away
from the model.
Walk mode only works in perspective views. Selecting View > Settings >
Perspective will set Perspective if the option is currently unchecked or set
Model if the option is currently checked. Function key F4 also toggles
between Perspective and Parallel.
The current setting is displayed in the Status Area.
Restore View
Perspective or Parallel
view
Allows the user to restore up to four views. Clicking the left mouse button
on one of these buttons restores the view saved with that view number.
These saved views are only applicable to the current session, and will not
be available after the user has exited the system. This option enables the
user to save the current state of a 3D View so that the direction and
magnification can be restored when required.
If View 1 has already been saved, selecting it again will overwrite the previous view and save the new
one
These saved views are only applicable to the current session, and will not be available after the user has
exited the system.
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7.4.4
Selecting the options here will highlight the corresponding button in the toolbar.
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7.4.4.2 Zoom To
Clicking Zoom To displays options allowing the used to
specify the limits of the 3D view. The options are:
Identify Element When this option is clicked, the user must then graphically pick an element in
the 3D view. The view limits will change to neatly fit the picked element inside the 3D view.
Entire Draw List Changes the 3D View limits to neatly fit all elements of the drawlist into the view.
Zoom Undo this will revert the 3D view limits back to the previous setting.
Show Frame Displays the View Frame associated with the 3D view, if it has previously been
hidden.
View frames can be hidden by right-mouse clicking on the view frame, and selecting
Hide from the context-sensitive menu displayed.
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Lock Clicking this option will toggles if the view frame is locked or unlocked, i.e. if the view frame
position/size can be modified.
Highlight Frame Clicking this option will cause the view frame to flash briefly in the 3D view,
allowing easy identification
Centre this option will reposition the view frame to be central to the drawlist contents. This option
can only be used if the view frame is not Locked.
7.4.4.5 Look
This option allows the View Direction to be set to
various directions, i.e. positive and negative X, Y, Z
directions.
The Through View Finder option will reset the view to the direction of the associated drawing View.
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7.4.4.6 Plan
The Plan option will set the view direction to looking down (-Z), with the
option of having the Y, -Y, X or X direction towards the top of the view.
7.4.4.7 Isometric
Allows the 3D view direction to be set to one of the four standard,
predetermined isometric view directions.
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Selection this sets the centre of the 3D view to the mid-point of a selected element or elements.
Identify Element clicking this option, the user can then graphically pick an element in the 3D view.
The view centre will move to the origin of that element.
Screen Pick After clicking this option, the user can then graphically pick a position on the screen
to be the centre of the 3D view.
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7.5
Status Control
Status Control allows the user the ability to control and report on the status of individual model elements as
they progress through their lifecycles.
Equipment elements, Pipe elements, Hull elements, Catalogue elements, drawings etc can all have status
assigned to allow for full control of all these elements during the design and production stages of their
lifecycle.
The Status Control data model defines a workflow as a status definition owning a set of Status Values.
Individual model objects reference the status value via a status link object as shown below. Status data is
stored on the status link objects (stored in the same database as the object to which it refers). The user
does not need write access to the model object in order to set its status. The status link objects are
distributed globally with the model objects they refer to. They are not visible to the end user, but the status
data is available as pseudo attributes.
Dictionary database (Lexicon)
Globally distributed
with model objects
Status Link World
Status Link
Element Ref
Status Value Ref
Comment: Text
Status Definition
Drawing
/MTP_GA-0001_SHT01_REV1/DRWG
Pseudo Attribute
Drawing Status Value: Work
Started
Drawing Status Value: 20%
Status Value
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A typical example shown below could be applied to the modelling of most objects.
7.6
From the main pull down menu select View > Status Controller, the Status Controller form is displayed.
From the Status Layout pull down list select New Layout.
The Select Status Columns form is displayed. Select the check boxes
that are required to be displayed and then click the OK button.
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7.7
7.8
1.
2.
3.
4.
5.
6.
Promote
Demote
Edit Status
Remove Status
Status History
Statistical Report
The Status form is displayed. From the Status section of the form use the
pull down list to select the next status transition i.e. Work_Pending, key in
a comment if required and then click the Apply button.
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Once the initial status value has been set the Promote and Demote options are available either from the
right mouse click context sensitive menu or the Promote and Demote icons. This allows the element to
promoted or demoted in the sequence of the valid transactions (one sequence at a time).
or
7.9
Removing Status
If the status is removed from the element, this will reset
the element back to its original state i.e. Not Controlled.
The Remove Status option is available either from the
right mouse click context sensitive menu or the Remove
Status icon.
or
or
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If the right mouse button is clicked while over the Status History list a context sensitive menu will appear,
this allows the user to:
Refresh
Export to Excel
Print Preview
or
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Chart Legend This allows the user to move the chart legend in the graphical Report, either to Left, Right,
Top, Bottom or turn it Off.
Print
This allows the user to print the graphical report
Save
This allows the user to save the graphical report to an .xml file
Load
This allows the user to load a pre-saved graphical report back from an .xml file
Refresh
This allows the user to refresh the contents of the graph report to show any updates since
the report was originally updated.
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Bar Chart
Bar Chart 3D
Column Chart
Column Chart 3D
Pie Chart
Pipe Chart 3D
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If the graphical report has been generated, there are some additional features available, if the user selects
the portion of the report and then clicks the right mouse button a context sensitive menu appears, this allows
the user to
List Elements
Add To My Data
collection
This will add the elements at this status value to the My Data form as a new
Add To 3D View
This will add the elements at this status value to the graphical 3D view in Outfitting
Edit Status
This allows the user to edit the status of the elements at this status value to either
promote of demote the status
This will display the Status History form
Status History
Select Graphical Selection in Grid this option will select and highlight
all elements in the Status grid which are currently selected in the 3D
graphical view. If none of the elements which are graphically selected
exist in the Status grid, a message is displayed.
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If the EQUIP_STATUS is to be removed then this needs deleting from the C:\Documents and
Settings\<user name>\Local Settings\Application Data\Aveva\Pdms\MTPStatusGridProfiles folder.
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Appendix - B
Appendix B Toolbar Listing
8.1.1
File Toolbar
8.1.2
9 10
New Drawing
Open Drawing
Save Drawing
List of recently used drawings
Print
Insert Model
Exchange Model
Model Information
Verify
Design Area Docs
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Button Toolbar
1 2 3
8.1.3
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
7 8 9 10 11 12
Geometry Toolbar
2 3 4
8.1.4
5 6 7
8 9 10 11
12
Geometry 2 Toolbar
1. Transform Geometry
2. Copy Geometry
3. Delete Geometry
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8.1.5
8.1.6
1.
2.
3.
4.
5.
6.
Circumscribed Rectangle
Major and Minor Axis
Focal Point and Major Axis
Focal Points and Point
Segment Data
End Points, Slope and Point
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Two Points
Point and Angle
Horizontal
Vertical
Parallel
Perpendicular
Tangent through point
Parallel to Tangent
Perpendicular to Tangent
Tangents to Two Tangents
3 4
9 10
1.
2.
3.
4.
5.
6.
7.
Two Point
Direction and Length
Three Points
Two Points and an Amplitude
Two Points and a Radius
Polyline Tolerance
Geometry Polyline
8.1.9
8.1.8
4 5
3 Points
Centre and Radius
Two Points and an Amplitude
Two Points and a Radius
Centre and Point
Centre and Tangent
Two Tangents and a Radius
Three Tangents
Point, radius and tangent
8.1.7
1.
2.
3.
4.
5.
6.
7.
8.
9.
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2 3 4 5
8 9 10 11 12 13 14 15 16
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Cursor Position
Node Point
Key In
Event Point
Midpoint
Intersection
Nearest Point
Existing Point
Arc Centre
Periphery Point of arc
segment by angle
Distance along Contour
Centre of Gravity
Symbol Connection
Offset Current
Automatic
Add Offset
1 2
4 5
7 8 9 10 11 12 13 14 15 16 17 18 19 20
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Scale
Move Delta
Move Two Positions
Rotate Delta
Rotate Two Positions
Rotate 45 Degrees
Rotate 90 Degrees
Rotate 180 degrees
Rotate 90 Degrees
Mirror V
Mirror U
Mirror any line
Parallel
Four Positions
Same as
Along Curve
Lock U
Lock V
Centre
Form Detection
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1.
2.
3.
4.
View
Subview
Component
Subcomponent (Not used).
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Select
Auto Scale
Zoom Window
Zoom
Slide
Spin
Walk
Tilt
Top View
Frame View Looking Aft
Frame View Looking Fwd
Side View Looking Port
Isometric - Looking Aft
Isometric - Looking Fwd
Select Perspective Camera
2 3 4
7 8
9 10 11 12 13 14 15
3 4
9 10 11 12 13 14
15 16 17 18
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
Linear Dimension
Radius Dimension
Diameter Dimension
Angle Dimension
Curved Dimension
Area Dimension
Distance Dimension
3D Linear Dimension
3D Axis Parallel Dimension
3D Co-ordinate Dimension
3D Curved Length Dimension
WCOG Dimension
Shell Profile Mounting Angle
Dimension
Dimension3D Ruler Dimension
Note
Create Labels
Modify Dimension
Move Reference
1.
2.
3.
4.
5.
6.
Current Subpicture
Transform Subpicture
Copy Subpicture
Delete Subpicture
Split Subpicture
Regroup Subpicture
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1 2
4 5
1.
2.
3.
4.
5.
Original Scale
Display Window 1
Display Window 2
Display Window 3
Display Window 4 (Drop down arrow
to select additional windows)
6. Select Window by name
7. Add name of predefined window
8. Delete predefined window
1.
2.
3.
4.
5.
Insert Symbol
Move Symbol
Copy Symbol
Modify Symbol
Delete Symbol
1
2
3
4
5
6
Insert Text
Edit Text
Move Text
Copy Text
Modify Text
Delete Text Line
8.1.20 History
1. Current Element name
2. Back
3. Forward
1
8.1.21 Search
1.
2.
3.
4.
Setting
Select Search
Run Search
Delete Search
1.
2.
3.
4.
5.
6.
7.
Get Work
Save Work
Add Current Element to Drawlist
Remove Current Element from Drawlist
Create / Modify List
Active List
Delete Current Element
8.1.22 Default
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1.
2.
3.
4.
5.
6.
Multiple Drawings
Draw this Assembly
Draw All Assemblies
Find a Drawing
View Log
Modify Preferences
1. Create Department
2. Department / Registry
3. Department / Registry name
8.1.25 3D Request
9 10 11 12 13 14 15 16 17 18 19 20
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Key-in coordinates
Event point
Intersection point of curved hull objects
Offset from current point
Lock U through current point
Lock V through current point
Lock view through current point
Lock X through current point
Lock Y through current point
Lock Z through current point
Lock event plane
Lock XZ through current point
Lock YZ through current point
Lock XY through current point
Lock event line
Lock any line through current point
Unlock
Set current point
Add offset
Verify
3 4
1.
2.
3.
4.
Create Isometrics
View Isometrics
Modify Isometric Preferences
Display Log
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Appendix - C
There are useful short cuts from the keyboard, these can been seen by hovering over the relevant buttons in
the application tool bars.
File Toolbar:
Create a new drawing
Open an existing drawing
Save the drawing
Print the drawing
Insert model in a view
Model information
=
=
=
=
=
=
Ctrl+N
Ctrl+O
Ctrl+S
Ctrl+P
Ctrl+M
Ctrl+D
Button Toolbar:
O.C
Cancel
Quit
Options
ALL
Refresh
Display entire drawing
Display the specified window by rectangle
Make the current window fit a rectangle
Diplay the previous window
Move the current window
=
=
=
=
=
=
=
=
=
=
=
Return
Esc
F9
F10
F11
Ctrl+R
Ctrl+A
Ctrl+I
Ctrl+U
Ctrl+E
Ctrl+W
=
=
=
=
Ctrl+1
Ctrl+2
Ctrl+3
Ctrl+4
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Appendix - D
Character No.
10
11
12
13
14
15
16
Result
#NAME
/ZONE-4/BRANCH-6
#NAME(C2:)
ZONE-4/BRANCH-6
#NAME(C2:7)
ZONE-4
#NAME(P-2:)
-6
#NAME(P/2:)
/BRANCH-6
#NAME(P2:)
/BRANCH-6
#NAME(P/2:)(C2:)
BRANCH-6
#<
Starts underline
#>
Ends underline
#<#NAME(P/2:)(C2:)
BRANCH-6
#<#NAME(P/2:)(C2:)#> #POSU
BRANCH-6 U3000
#POSU<WRT ZONE>
#POS<WRT /1501A-N1>
#P1POS<WRT /1501A-N1>
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