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NAME

HEAVY BLADE GROUP


1HS1/2
BASTARD SWORD
1HS
LONG SWORD
2H
2 H SWORD
1HS
FALCHION
1HS
SCIMITAR
DUELING GROUP
1HS/THR
MAIN GAUCHE
1HS
FOIL
1HS
RAPIER
1HC
TARGET SHIELD/SPIKED BUCKLER
LIGHT BLADE GROUP
1HS/THR
SHORT SWORD
1HS/THR
KUKRI
1HS/THR
DAGGER/DIRK
1HS
SICKLE
1HS/THR
STILETTO
THR
THROWING KNIFE/SHURIKEN
AXES GROUP
1HS
BATTLE AXE
2H
TWO-HANDED AXE
1HS/THR
HAND AXE/THROWING AXE
STAVES GROUP
2H
QUARTERSTAFF
1HC
MORNING STAR
1HC
CLUB
BLUDGEONS GROUP
1HC
SAP
1HC
MACE
1HC
MAUL/WARHAMMER
2H
TWO-HANDED MAUL/WARHAMMER
2H
FLAIL
2H
SPIKED CHAINS
POLEARMS GROUP
PA
HALBARD
PA
MILITARY FORK

Cost
(SP)

Material Cost

TYPE

22
17
26
###
13

15
12
18
###
9

5
4
6
3,5
3

4
3
5
2,5
3

2
1
3
0
0

2d6+1
2d6
3d6
1d6+3
1d6+3

###
9
###
9

###
6
###
6

1,5
2
2,5
3

1,5
3
4
1

1d6+1
1d6+2
1d6+3
1d6-1

-1
0
-1

13
8
###
4
###
###

9
6
###
3
###
###

3
2
0,75
1
0,5
0,5

2
1,5
1
1,5
0,75
0,5

-1
-1

1d6+2
1d6+2
1d6+1
1d6+1
1d6-1
1d6

2
4
4

4
6
6

Minor Action
Minor Action
Minor Action

4
6

6
12

Minor Action
Minor Action

Accuracy
Accuracy
Accuracy
Accuracy
Accuracy
Accuracy

10
###
###

8
###
###

4
5,5
3,5

3
3,5
2,5

1
3
1

2d6
3d6
1d6+2

Minor Action

Fighting
Fighting
Fighting

###
10
###

###
8
###

3,5
4
2,5

6
3,5
2,5

1d6+1
1d6+3
1d6

Accuracy
Accuracy
Accuracy

2
###
10
16
16
31

1
###
8
12
12
24

2
3,5
4
6
6
8

1,5
2
2,5
5
3,5
10

1
1
3
3
3

1d6-1
2d6
1d6+3
2d6+3
3d6
2d6+3

Fighting
Fighting
Fighting
Fighting
Fighting
Fighting

15
###

12
###

6
4,5

7
3,5

3
2

2d6+3
2d6

Fighting
Fighting

Mini
Weight Length
Strength Damage
(#)
(feet)
BONUS

-1

Short
Range
(Yards)

Long Range
(Yards)
[-2 to hit]

Reload
Time

Minor Action

Abilities

NOTES

Rune
Slots

Fighting
Fighting
Fighting
Fighting
Fighting

3
3
3
3
3

Accuracy
Accuracy
Accuracy
Accuracy

2
1
2
1

+1 Defense vs melee attacks

Dexterity (Legerdemain) +2 to hide item


Knock Prone Stunt -1SP
Dexterity (Legerdemain) +4 to hide item; Surprise Blow initiative Stunt -1SP if properly concealed.

2
2
2
2
1
1
3
3
2

Ignore Shield Stun (ignore Shield Defense) : 2 SP

TN Damage x3 vs Constitution (Stamina) test or become stunned on surprise attack

Ignore Shield Stun (ignore Shield Defense) : 2 SP


Ignore Shield Stun (ignore Shield Defense) : 2 SP

3
3
2
1
2
2
3
3
3
3
3

NAME

PA
GLAIVE
SPEARS GROUP
PA/THR
HARPOON
PA/THR
JAVELIN/THROWING SPEAR
PA
TWO-HANDED SPEAR
PA/THR
SPEAR
PA/THR
TRIDENT
LANCES GROUP
PA
LIGHT LANCE
PA
HEAVY LANCE
PA
JOUSTING LANCE
SHIELDS GROUP
1HC
TARGET SHIELD/SPIKED BUCKLER
1HC
LIGHT SHIELD
1HC
MEDIUM SHIELD/FULL SHIELD
1HC
HEAVY SHIELD/WALL SHIELD
BOWS GROUP
MISS
LONG BOW
MISS
SHORT BOW
MISS
CROSSBOW HEAVY
MISS
CROSSBOW LIGHT
MISS
CROSSBOW HAND
BLACK POWDER GROUP
MISS
ARQUEBUS
MISS

BLUNDERBUSS

MISS
PISTOL
BRAWLING GROUP
BRAWL
FIST
BRAWL
GAUNTLET
BRAWL
IMPROVISED WEAPON
THROWN ROPES GROUP
1HC/THR
BOLA
THR
LASSO
1HC
WHIP
THR
NET FISH
THR
NET WAR
SLING & BLOWGUN GROUP
MISS
BLOWGUN
THR
ATLATL
MISS
SLING
SPECIAL WEAPONS
Armes Dmontables
Armes Camoufles

Cost
(SP)

Material Cost

TYPE

###

###

5,5

2d6+1

###
8
10
###
###

###
6
8
###
###

3,5
3
4
3,5
4,5

6
5
5,5
5
6,5

-1
0
1
0
2

1d6+2
1d6+2
2d6
1d6+3
1d6+3

13
18
23

10
14
18

5
7
9

7
7
8

1
3
1

9
19
42
92

6
16
32
66

3
8
16
33

1
2
2,5
3,5

8
5
36
18
9

6
4
24
12
6

3
2
8
4
2

80

32

72

24

42
4

Mini
Weight Length
Strength Damage
(#)
(feet)
BONUS

Short
Range
(Yards)

Long Range
(Yards)
[-2 to hit]

Reload
Time

Abilities

NOTES

Rune
Slots

Fighting

Fighting
Fighting
Fighting
Fighting
Fighting

3
3
3
3
3

1d6+3
2d6+1
1d6+1

Fighting
Fighting
Fighting

3
3
3

-1
1
2
3

1d6-1
1d6+1
1d6+2
1d6+3

Accuracy
Fighting
Fighting
Fighting

+1 Defense vs melee attacks


+1 Defense
+2 Defense
+3 Defense

1
2
3
4

5
3
4
3
1

1
-1
2
1
-1

1d6+3
1d6+1
3d6
2d6+1
1d6

26
16
40
30
10

52
32
80
60
20

Minor Action
Minor Action
Major Action
Major Action
Minor Action

Accuracy
Accuracy
Accuracy
Accuracy
Accuracy

Add Perception instead of Strength to damage


Add Perception instead of Strength to damage
Add Perception instead of Strength to damage
Add Perception instead of Strength to damage
Add Perception instead of Strength to damage

3
2
3
2
1

2d6+3

12

24

Major Action

Accuracy

1d6+2

Major Action

Accuracy

12

-1

1d6+3

Major Action

Accuracy

Add Perception instead of Strength to damage


Add Perception instead of Strength to damage. Blast is 6 yards long and 2 yards wide. one attack
roll compared to the Defense of each target in the blast area.
Add Perception instead of Strength to damage

1
v

0
v

1d3
1d3+1
1d6-1

8
8

16
16

Minor Action
Minor Action

6
6

14
14

Minor Action
Minor Action

16

Accuracy
Accuracy
Accuracy

5
3
5
7
10

4
3
4
6
8

2
3
2
3
4

4
50
8
7
6

-1
-1
0
0
1

1d6
1d6-1
1d6+1
1d6-2
1d6-1

16
12
4
4
4

32
24

5
5
###

4
4
###

2
2
0,5

3
2
2

0
-1

1d3
1d6
1d6

8
12
12

Damage -2 ; Cot x4 ; Dure de production : Cot /5 en jours


Damage -1 ; Cot x2 ; Dure de production : Cot /5 en jours

2
1

8
8

Minor Action
Major Action
Minor Action
Major Action
Major Action

Accuracy
Accuracy
Accuracy
Accuracy
Accuracy

Knock Prone Stunt -1SP


Knock Prone Stunt -1SP
Knock Prone Stunt -1SP, Disarm check +2
Grapple Stunt -1SP
Grapple Stunt -1SP

1
1
1
1
1

16
24
24

Minor Action
Minor Action
Minor Action

Accuracy
Accuracy
Accuracy

Add Perception instead of Strength to damage


Add Perception instead of Strength to damage
Add Perception instead of Strength to damage

1
1
1

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