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Covenants allow characters to ally with powerful individuals and may receive rewards and
benefits for their service and loyalty. These differ from factions because a character is allied with a
single person. Covenants have different levels representing the trust earned by the player character
from their ally. The benefits/rewards from covenants depend on the individual with whom the player
character is associated and the level of the covenant. Some rewards may be immediate, while it may be
a very long time before receiving a promised reward from certain individuals. Some covenants may not
reward anyone for anything, but would instead allow them access to a title through which they may
gain renown faster. Covenants are more like business proposals or deals in which the character does
something for the individual and is rewarded, but they are also then expected to take on greater tasks
and responsibilities, earning better rewards for their service. Relationships may form from covenants
(friendships, romance, etc.), but this is rare, since the covenant is a mutually beneficial arrangement.
Covenants rank up when a character accrues Covenant Points by completing tasks assigned to
them by their ally. The number of points a task is worth is up to the DM to decide, as well as the
reward. The rewards listed below are examples of quantities of rewards and types of rewards, but
rewards for a rank are not limited to what is listed. Physical transformations may be present from the
beginning or a character may receive a very powerful item but will be indebted to their beneficiary and
must work off the value of the item by gaining covenant points. Covenants require commitment, but
not so much as a faction does.
Rank
Required Points
Reward Example
1
1000
A small amount of money OR a simple magical item
2
2000
A title OR a larger amount of money OR a magical item
3
3000
A title and a large sum of money OR a number of magical items
4
4000
A title and large sum of money and magical items OR a magical ability
A title, large sum of money, magical items, magical abilities, physical
5
5000
transformations, etc.
6 and up 6000 and up
Whatever the DM deems appropriate per rank
May summon/be summoned to work alongside beneficiary OR access
10
10000
to legendary magical items OR complete transformation
Factions:
Factions are groups characters may join to gain access to specific feats, greater income levels, and
may change how individuals interact with them. These differ from covenants because a character is
allied with a group of people. Factions don't usually have different levels unless one makes a career out
of being an active part of the faction and progressing up through the ranks to their desired position.
Faction rewards are usually smaller than covenant rewards because a faction involves greater numbers
of people participating in them. Factions, however, almost always reward their followers, if they can
spare it. Factions grant player characters access to titles, feats, and a network of peers and colleagues
from whom a character may gain/demand support, depending on their level within the faction. Factions
allow a character to become part of a group, almost requiring them to form relationships (friendships,
romance, etc.), though some types of relationships may prove detrimental to a character's progress
within the faction.
Unlike covenants, factions do not require points to rank up because factions don't have the same
ranking system. Factions require much more commitment than a covenant.
Faction
Description
Reward Example
Military (single
Any single branch of any military in any
Free basic Soldier Feats & free
branch)
realm/area/race
bonus Feats depending on branch
Free elemental weapon of choice
Edgeguard
Jade Realm equivalent of the FBI
& free basic respective Feat
Free money in the form of grants
A coalition of adventurers and explorers
Explorer's Society
intended to fund scientific
of Earth Realm
discoveries
Police Department or equivalent in any
Free basic firearm & Police
Law-enforcement
realm, jurisdiction limited to single area
training Feats
Criminal
Any single group of criminals (gangs,
Vast amounts of money earned by
Underground
villain team-ups, political or commercial
committing crimes
(single syndicate)
organizations, etc.)
Any single religion that is not
Free buffs/Feats depending on
Religion
monotheistic
personal deity
Good
Self-identifying as Lawful Good
Minor de/buffs from good Karma
Evil
Self-identifying as Lawful Evil
Minor de/buffs from bad Karma