Professional Documents
Culture Documents
Contents
Entry 1: September Perspective on Educational Technology Use.............................3
Entry 2: October Reflection on Growth.....................................................................3
Entry 3: November - Reflection about Tech in teaching..............................................3
Entry 4: April Reflection on Growth Throughout the Course.....................................4
Entry 5: April Connection between Alt Prac and Course Focus.................................4
Activity 1: Technology and Me Mind Map (September 2 nd; 9th 2015)........................6
Activity 2: Forms of Student Expression Comic Strips..............................................7
Activity 3: Create a Sketchup Object..........................................................................8
Activity 4: 3D Printed Artifact..................................................................................... 8
Reading Reflection 1: Smartboard and Interactive Whiteboards................................8
Reading Reflection 2: Games and Immersive Simulations..........................................9
Reading Reflection 3: Reading An Educational Framework for Digital Manufacturing
in Schools................................................................................................................... 9
Reading Reflection 4: Collins Chapter Enthusiast about Technology.........................9
Reading Reflection 5: Maker Movement Blog Post......................................................9
Reading Reflection 6: Computers in Classroom A Scandalous Waste.......................9
Additional Postings:.................................................................................................. 10
The Song Remains the Same:................................................................................10
Not What but How Design wise Educational Technology.............................10
Kahoot Technology Presentation............................................................................10
Socrative Presentation.......................................................................................... 11
Comic Life First Day Fears Creation....................................................................11
Tumble Books:....................................................................................................... 12
Technology in the Classroom End of Course Reflection.......................................12
Technology within the educational system has since I was in high school seen a radical shift in the acceptability and
extent of incorporation, which has led to technology becoming the apex method of engaging students. This rapid
growth however, has led to many clear deficits in the implementation skills and design applications, resulting in
many teachers falling behind with this movement. I have been very fortunate to have had the opportunity to engage
in the practical application of educational technology design through many of my practicums as well as my own
teaching experiences at Brandon University. Even within this period however, the methods, and forms of technology
used have altered, requiring constant improvement. That being said however, much of my own experiences with this
process have been focused on computer-centric programming, which although useful, does not provide a very
holistic understanding of the potential of educational technology.
As such, it is my hope that this course will assist in not only formally demonstrating how to engage in the design
process, but will open up the possibility for more diversified technology awareness and competency. With such a
simultaneously disconnected and interconnected student body however, I also feel that it would be important to
understand the limitations technology has within the classroom as a highly individualistic approach to learning.
Understanding of how to utilize technology in a group or a larger body would prove to be extremely beneficial in
developing critical communication and social skills while ensuring that the students remain technologically literate.
Therefore, I believe that currently my outlook towards educational technology is predominantly positive, although I
do recognize that there are limitations and challenges that come with utilizing this form of design within the
classroom and am excited to learn about how others view these issues.
benefits/limitations and practical applications that they can be used for within the classroom. The ability to engage
and discuss our knowledge with our peers also provided me with extensive opportunities to facilitate and participate
in discussion on the challenges and benefits of incorporation.
Many of the chosen topics for discussion were initially very negative and with many of us having limited
backgrounds in the practical application of these programs within the classroom certainly made for a challenging
area of discussion. When we returned from practicum however I was certainly more passionate and understanding of
what the researchers and articles had been mentioning. The discussion was extremely engaging and I was able to
challenge the idealism behind technology but also recognize that despite limitations, technology in fact is becoming
a necessity in the schools to prepare students for a world where everyone is connected through it.
Perhaps the most important and critical area that I was able to grow in was through the collaboration and design
process challenge that we took. While there certainly were road bumps with communication and differences of
opinions, we were able to successfully address the real issues presented to us about working with students with
difficulties within the classroom environment. From this process, I was able to understand the steps to executing a
design style project and develop extensive abilities to problem solve and lead a team from start to finish on a product
that we can certainly be proud to include as part of our extensive work for this course.
The purchase that was also made of the 3D printer also enabled me to gain an appreciation of how to work with and
design a Maker-style activity and how challenging this can be for teachers and students alike. From this section in
particular we were able to continuously develop and challenge assumptions that we had in our teacher tool kit and
come out of this class prepared for the multitude of different professional paths that we are preparing to start.
Overall, I feel that the combined practical, reflection and discussion used in this class has prepared me effectively to
be an educator who thinks critically about technology and how to use it within their classroom in an effective
manner. Over the course of this year, I feel as though I certainly have grown to appreciate the difficulties and
challenges that come with technology, but leave this April knowing that whatever the future holds I will have the
tools and technology background necessary to help my students.
programs free applications page. Previously working with this organization, I was responsible for simply delivering
content, but with this alternative practicum, I was given the liberty to propose to the program director (Ivah) a new
tentative program which we could implement to grow the computer science and technology component of their
camp in order to meet the growing competitive nature of the grants that organizations such as Google, Acuta and the
Code Makers organizations are searching for. In response, we were able to not only get the majority of the content
templates prepared for the instructors, but actually advertise and begin searching for funding from alternative
streams for unique programs to help indigenous and female students engage with this material. I believe that this
component above the others was fundamentally the most directly linked to the work and design centric projects that
we were focused on for the majority of the course. I was able to undergo the design process working with the
program facilitator and his expectations for the direction of the courses and proposed a multitude of potential
directions until we narrowed it down and entitled it Beta Testers.
Overall I feel that because of this practicum, I was able to see how technology and different programs are
able to assist students in their education beyond the conventional classroom. I was able to make proposals and
implement some changes to the program based on the different material and experiences that I was able to bring
from our classes at Queens University. One thing that I would have perhaps supplemented if I had additional time at
this placement was to work on creating resources for the new instructors to help them with their professional
development in order to limit the challenge of having to learn from scratch a new technology for each of the classes.
As such, I believe that this practicum placement has numerous connections to what we were working on this year as
part of our EDST and FOCI classrooms looking at how technology can be implemented in the classroom.
Supplementary Information
Below is a copy from the application pamphlet that was distributed around the city and the outlying regions
advertising the new course and the old ones that I had designed as part of the Mini University curriculum programs.
After this class, we were then given a chance to focus on creating a conceptual map about ourselves. The program
was called Smart Ideas 5 a mind mapping program which as OSAPAC approval. It can be used as an introductory
tool or alternatively used to create worksheets or handouts to accompany a specific lesson. This process while fairly
simplistic was tedious in its mechanism. The one major difference that was evident from this program compared to
the previous was that this program had the capacity to add audio or video enabling further information to be
integrated.
day that we were doing this in class, I did find a design that I am hoping to print prior to leaving the program. It is a
crest that is awarded from the game League of Legends which means that you have reached the status of Challenger
for North America. I feel that this shape will print effectively since it has an ideal base size which can help the
plastic to form as well as small enough to not take immeasurable numbers of hours to print.
One of the big challenges I have discovered with this type of equipment is that each one is very particular in the type
of models that it is effectively capable of printing, meaning the teacher needs to understand the limitations of the
device prior to assigning a project. Overall, I fell that this type of technology definitely has a future in the
curriculum and for the focus of design classes. With the growing scholarship and literature about this type of
technology warning about the hazards it has for the 200-degree tip that can burn students to the small particulates
that it releases when it superheats the plastic are growing concerns that teachers should be familiar with.
In this monograph, the author does an exceptional job outlining IWBs multifaceted and interactive elements which
make this technology useful for students to conduct diverse learning exercises.
My main concern however is that although proven to be a useful teaching tool, the cost of IWBs remains relatively
high and inaccessible for many schools; and those that do have them sometimes simply use them as fancy
projectors. Therefore, when reading this article, I found myself asking do IWBs really provide such a unique method
of engaging students? Or is it simply a replacement and adaptation of teaching methods to the new digital age? In
addition, do you believe it is still vital to focus school budgets towards these forms of technologies?
i know that as a Tech-Savvy individual, that I loved having an IWB in my classrooms when I taught, but when told
the price I could understand why many schools were moving away from the limited accessibility of the IWBs
towards the iPads.
We could even go one step further and use programs such as Construct 2 to encourage students to develop games
which can be tested by peers for review of topics or for younger students to understand a multitude of topics. The
possibility that these programs have is endless and teachers are only beginning to understand the value of
gamification to the classroom. While technology is still catching up with the environments students have been
engaging with; we are slowly working towards bringing these programs into the classroom
respectful but digitally as well. Overall, I found that this article was exactly what I believe many of us have been
thinking throughout this course.
One of the questions that I still had after reading this article was around the feasibility of this program and why they
believe going back to a previous form is expected to be beneficial for a generation that has been linked into
technology for their life will impact them academically or socially.
Additional Postings:
The Song Remains the Same: Posted September 9th 2015
This article, I found was extremely effective in reflecting my concerns as an educational designer regarding the
revolutionary pace in which technology implementation remains significantly behind the innovation. The issue that
immediately emerges to me is that in the endeavour to keep up, many teachers will begin designing technology
superficially. That is to say that, rather than searching and critically evaluating and determining whether the
technology is compatible with the intend use, many teachers could fall into the trap of utilizing the latest, and
greatest technologies in a more ineffective manner. I feel that the title is very apt in describing the cyclical nature of
progress that the education system experiences. While many teachers still strive to implement new and fresh ideas,
because often there are barriers (finance, time, accessibility) to receiving the latest and greatest, many teachers
integrate cheaper or more ineffective versions of technology without understanding the holistic benefit it could
provide.
Within this article however, perhaps the most pivotal quote that I found suggests that rather than mastering a
technology or skill set, educators should be taught to experiment and become competent in understanding how to
effectively utilize technology to design lessons. From what has been conveyed thus far in the course, it is this notion
that I feel that EDST and FOCI 218 is going to focus on developing.
individual self-esteem if not being able to compete with peers could perhaps be overcome by creating an activity
that is small group based (2-4 individuals). By increasing the individual time allotment, teachers are able to foster
table group discussion.
I believe that this technology application would definitely be something that I would use in the classroom and may
possibly try to use this out on practicum.
Post-Practicum Addition:
I was able to use this technology while on practicum and found it extremely useful! The students love doing this on
a Friday as a form of review. I felt that it was really engaging and that it didnt take time at all to either set up my
own or to find one that suited the needs of the class that another teacher had created. The only drawback was that if
the students knew we were doing one then they would be fidgety and less inclined to focus during the class. In
addition, it is extremely important that the school has excellent access to the internet because that can make the
already competitive atmosphere even more tense when people are getting frustrated with the lack of internet access.