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Tag to Tackle

Lesson 1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:




Demonstrate the principles of warm up and cool down


Demonstrate the principles of attack and defence
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills

Rugby Union
Objectives of lesson:



Warm up for tag


Assess ability of group
Hold, catch and pass a rugby ball
Play the game of rugby end ball

Activity

Laws/Referee:

Vocabulary:

Law:
End ball (see support page for this lesson)

End ball
Multi-directional
Warm up
Cool down
Turnover ball
Agility
Balance
Co-ordination
Tag Rugby Ready
Tag belts
Invasion
Evasion
Attack
Defend
Principle of play

Referee:
Non perfect pass
Ball out of play
Dropped pass
Player running with ball
Preventing a pass
All of the above offences result in turnover ball

Description and set-up

Warm up /
cool down

1 player nominated each lesson to take a group warm up 6 minutes.


body temperature.
14 players, 2 with bibs.
All players run around in a grid 10m by 10m and must not bump into each other.
Two players to put on bibs and carry a ball (chasers) and see how many players they can
touch in 60 secs followed by some dynamic stretching.

Game

End Ball (rules). See lesson support page.


Approx. teams of 7 a side (no contact).
Aim 6 players of team in possession try to get the ball to their goalkeeper who is behind
the oppositions try line.
Player in possession is not allowed to move but all other team members can run into a
space and call for the ball.
Change the goalkeepers after every score.
All passes must be perfect passes. If they are dropped, go out of play or are touched by a
defender then the ball is given to the defending team, who now become the attackers.

Raising

Key factors

Raise body temperature


Increase blood flow
to muscles
Raise mental arousal
Dynamic stretch

Look for a space


Run into the space
Pass and look for
another space
Call for the ball
Catch the ball and then
listen for a call from
another teammate, then
pass or dummy

IDEAS for
Development
Area

Either small numbers or the whole group can work in grids in groups of 3/4 with one player
trying to get the ball from the others, who are trying to make 10 perfect passes (keep ball).
No passes above head height to be allowed.
Players to discover the best position to be in, in order to call for a pass.

Evaluation

Observe warm up and games to assess strengths and weaknesses of pupils. Question pupils to check on understanding of the aim,
skills needed and the tactics associated with the game.
Demonstrate a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Technical / tactical

 Receiver to find space


where passer has
a clear pass, ball carrier
can dummy pass

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs
See lesson support page:
Warm up game
End ball
Keep ball
Dynamic/static stretch
See lesson video link:

Physical / mental

Catch and pass


Evade
Look for space
Attack space

Catch and pass


Evade
Look for space
Attack space
Keep the ball moving

Endurance
Speed
Hand and eye
co-ordination
Rules of the game
Decision-making
Competence
Confidence

(After a few minutes,


stop allowing passes that
are overhead height)
 Accurate pass
Defender to shut down
ball carriers options

Warm up
Cool down
Modified rules
Scoring system

 Endurance
Speed
Hand and eye
co-ordination
Rules of the game

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Chasers hold the ball in two hands
with fingers spread around the centre
of the ball.
Carry the ball at chest height with
elbows bent.

Game
Players run into space and hold hands
out to indicate they are ready to catch.
Keep eyes on the ball and watch it into
the hands in order to catch cleanly
and early.
Players should not stand still to
receive a pass but ensure they get
away from a defender.

Development area
Players do not need to pass to
someone different every time.
The objective is to make 10 passes
so the teacher may observe and refer
to the tactics adopted.
Focus on the outcome of the pass,
in preference to method. Players are
encouraged to pass and offload with
experimentation, tricks and sleight
of hand.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 1

Tag to Tackle
Lesson 2
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:



Demonstrate the principles of warm up and cool down


Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills

Tag To Tackle Rugby


Objectives of lesson:
Apply the principles of warm ups
Introduce the laws of tag rugby i.e. tagging, offside and forward
passing
Apply 1st principle of play go forward
Work out methods for getting past the defence

Activity

Laws/Referee:





Vocabulary:

Tagging
Offside
Forward pass
Knock on
Crossing
Running more than 3 paces after tag

All of the above infringements result in a free pass to the


non-offending team from the place where the infringement occurred

Description and set-up

Warm up /
cool down

Raising body temperature.


Play the game of End ball that you played last week.
Followed by some dynamic stretching.

Game

Introduce basic tag rules. Show how to take a tag (tagger must return tag to tagged player
before either player may rejoin the game).
Demonstrate how to hold a rugby ball and make a lateral pass.
Demonstrate the law of offside.
Use the widest sides of the playing area as the try lines. Encourage evasion by awarding 1
point each time a player tries to evade and is not tagged until he/she is alongside or past a
defender. 5 points for a try.

Key factors

Raise body temperature


Increase blood flow
to muscles
Raise mental arousal
Dynamic stretch



Go forwards
Support
Communicate
Use the full width of the
playing area to create
space

Technical / tactical



Catch and pass


Evade
Look for space
Attack space

Catch and pass


Take the ball while
moving forward
Evade
Look for space
Attack space

IDEAS for
Development
Area

Evasive games, 1v1 problem solving with defender defending from different starting points
(see lesson support page).
Using: agility, twisting, side step, swerve and changing pace.
Tagging practice 1v1.

Evaluation

Ask questions to check for understanding of the key factors. Ask the pupils to comment on techniques and tactics that went well and
what didnt go so well. Can they suggest ideas to develop the weaknesses and utilise their strengths more often.
Talk to the pupils about how to get everyone involved. Ask for a volunteer to lead a cool down on the way back to the changing rooms.
Jogging interspersed with gentle static stretching. Introduce codes of conduct for players give out handout (see lesson support pages).

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

 Head up, look at


the defender
 How fast is he coming?
 Does he have a weaker
side?

End ball
Multi-directional
Warm up
Cool down
Turnover ball
Agility
Balance
Co-ordination
Tag Rugby Tag belts
Tagging
Invasion
Evasion
Offside
Forward pass
Crossing

Head up
Stay balanced
Evade
Accelerate away
Attack a space not
a face

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
See lesson support page:
Tag rules
See lesson video link:
Tag belts/tagging
End ball
Tag game
Sidestep, Swerve,
Agility

Physical / mental



Warm up
Cool down
Modified rules
Scoring system

Endurance
Speed
Hand and eye coordination
Rules of the game

Speed
Acceleration
Speed endurance
Decision making to
evade an opponent

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Carry the ball at chest height with
elbows bent and close to the rib cage
to protect the ball in any collision.
Teacher may periodically call for
everyone to sit down and stand up
immediately to further mobilise the
whole body.

Game
Carry the ball in two hands with
fingers spread.
Keep facing forward. Look for the
receivers target as the pass is made.
Pass for the receivers hands. Aim at
far shoulder.
Follow through with hands and arms.

Development area
Teacher not to be too prescriptive on
how to evade a defender.
Allow the attacker to discover a variety
of methods to solve the problem of
how to get round an obstacle.
Teacher to condition the defenders
movement in preference toprescribing
to the attacker.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 2

Tag to Tackle
Lesson 3
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:




Apply the principles of warm up and cool down


Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills
Introduce principles of attack when to penetrate or out flank

Tag To Tackle Rugby


Objectives of lesson:

Vocabulary:

Laws/Referee:




Tagging
Offside
Forward pass
Knock on
Running more than 3 paces after tag

All of the above infringements result in a free pass to the


non-offending team from the place where the infringement occurred

Warm up for tag


Apply the laws of tag rugby i.e. tagging, offside and
forward passing
Apply 1st principle of play go forward
Work out methods for getting past the defence
Get players to identify strengths and areas for development
within own team

Activity

Description and set-up

Warm up /
cool down

Raising body temperature.


Play a game where two players wearing bibs try to take as many tags as possible from the
other pupils, in a one-minute period.

Game

Play the tag game from last week.


Apply 1st principle of play go forward.
Use the widest sides of the playing area as the try lines.
Encourage evasion by awarding 1 point each time a player tries to evade and is not tagged
until he /she is alongside or past a defender. 5 points for a try.

IDEAS for
Development
Area

Teacher to introduce the attacking principles of when the attack are bunched together, then
attack the space out wide and when the defence is spread out, attack the spaces between
defenders.

Evaluation

Key factors

Raise body temperature


Increase blood flow
to muscles
Raise mental arousal
Dynamic stretch



Go forwards
Support
Communicate
Use the full width of
the playing area to
create space

 Play with your heads up


 Look where the
opposition is and attack
the spaces

Ask the pupils to comment on the tactics that can be used when the defence is bunched or when the defence is spread.
Can they suggest ideas to develop the weaknesses, and utilise their strengths more often.
Ask for a volunteer to lead a cool down on the way back to the changing rooms. Jogging interspersed with gentle static stretching.
Ask questions to check for understanding of the key factors.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Warm up
Cool down
Turnover ball
Agility
Balance
Co-ordination
Tag Rugby
Tag belts
Tagging
Invasion
Evasion
Offside
Forward pass
Knock on

Technical / tactical



Catch and pass


Evade
Look for space
Attack space

Catch and pass


Take the ball while
moving forward
Evade
Look for space
Attack space
 Catching and passing.
Evasive running
Look/communicate
weaknesses in
opponents defence

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs
See lesson support page:
Tight defence
Spread out defence
See lesson video link:
Tight defence
Spread out defence

Physical / mental



Warm up
Cool down
Modified rules
Scoring system

Endurance
Speed
Hand and eye
co-ordination
Rules of the game

 Ask pupils about the


fitness requirements
for tag rugby, and
check that all players
understand the laws

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Teacher to adjust the area size to
assist or challenge the players.

Game
Encourage the go forward principle.
Award a bonus point for successful
evasion, but also avoid stigmatising
being tackled if going forward at
the time.
If going forward remains a problem
with some players, award 1pt bonus
for every touch line cone passed when
running with the ball.

Development area
Teacher stands in the middle and
between the two teams.
The attack turn away from the defence
so they cannot see the teacher, who
indicates to the defence to spread or
bunch (clenched fist or open hand).
The teacher calls turn and throws
the ball to the attackers who must
recognise the defence shape and
attack accordingly.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 3

Tag to Tackle
Lesson 4
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Demonstrate the principles of attack, support and defence for
an invasion game
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills
Tag To Tackle Rugby
Objectives of lesson:
Warm up for tag and contact with the ground
Develop an understanding of support play that will allow
numerous options
Hold, catch and pass a rugby ball
Play the game of tag to tackle rugby (pass directly backwards
after being tagged) within own team

Activity

Vocabulary:

Laws:
Full Tag rugby laws

Game

IDEAS for
Development Area

Cool down
Turnover ball
Agility
Balance
Co-ordination
Tag Rugby Ready
Tag belts
Invasion
Evasion
Attack
Defend
Principle of play
Knock on
Forward pass

Referee:
Turnovers
Knock on
Forward pass
Ball in touch
Offside
Free pass for kick off for non scoring team
No restriction on number of tags

Description and set-up

Warm up /
cool down

Evaluation

Laws/Referee:

Introduce shoulder roles and falling on patches not points i.e. fall on large areas of the
body (thighs, shoulders and back)rather than on the points (wrists, knees and elbows)
safety and injury prevention.
Raising body temperature.
14 players, 2 with bibs.
All players run around in a grid 10m by 10m and must not bump into each other.
Two players to put on bibs and carry a ball (chasers) and see how many players they
can touch in 60 secs followed by some dynamic stretching.
Then practice falling onto patches whilst carrying a ball. Whilst on the ground, pop the
ball to a partner and then reverse roles.
Full game of Tag but introduce a pass to a support player who must be directly behind
a tagged player. This will encourage support to get into a good supporting position,
giving the support player the options to go right, left or in, onto the ball (if there is any
danger of the ball being turned over when playing contact rugby).

Introduce the techniques used in 2v1 situations. Create time and space for the receiver
by running for the inside shoulder of the defender and moving the defender away from
the receiver.
Sell a dummy if you feel that the defender has committed to the receiver too early.

Key factors

Technical / tactical

Raise body temperature


Increase blood flow
to muscles
Raise mental arousal
Dynamic stretch

Support from deep


Communicate to receive
a pass
Work hard off the ball
to recycle oneself into
the game

 Ball in 2 hands
Attack inside shoulder
(creating time and
space for receiver) or
perform a dummy pass

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

See lesson support page:


Full Tag laws
Patches and points
Pop the ball to a partner
See lesson video link.

Physical / mental

Catch and pass


Evade
Look for space
Land on the ground safely
Pop the ball high enough so
that the receiver can catch
it at his /her chest level
(maintain field of vision)

Warm up
Cool down
Modified rules
Scoring system
Confidence in contact
with the ground

Communicate
Weight of pass
Recycle self
Penetrate or outflank the
defence

Endurance
Speed
Rules of the game
Increase work rate in
order to support

 Always finish practices with


a try
Defender to turn and chase
after initially being beaten
by the attackers

Ask the pupils about how they make decisions on how and when to pass. Question them about the basic principles of attack e.g. width,
penetration, speed, support and continuity. Can the pupils recognise and describe how games affect their health and fitness.
Check that the pupils understand the benefits of getting into a support position directly behind the ball carrier.

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs

 Timing of pass and


working out the distance
to pass from an
opponent to maximise
taking the defender out
of the game

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Introduce shoulder roles and falling on
patches not points i.e. fall on large
areas of the body (thighs, shoulders
and back) rather than on the points
(wrists, knees and elbows) safety
and injury prevention.

Game
Full game of Tag but introduce
a pass to a support player who must
be directly behind a tagged player
This will encourage support to get into
a good supporting position, giving the
support player the options to go right,
left or in, onto the ball (if there is any
danger of the ball being turned over
when playing contact rugby).

Development area
2v1 situations with the defender
starting from different positions
each time.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 4

Tag to Tackle
Lesson 5
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Demonstrate the principles of attack and defence for an
invasion game
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills
Tag To Tackle Rugby
Objectives of lesson:
Warm up for tag with some contact with the ground
Assess ability of group
Play the game of tag to tackle rugby introducing how to rip the
ball from a team mate who is being prevented from passing the
ball by an opponent

Activity

Laws/Referee:

Laws:
Full Tag rugby laws
Tagged player cannot pass, ball must be ripped
Referee:
Turnovers
Knock on
Forward pass
Ball in touch
Offside
Free pass for kick off for non scoring team
No restriction on number of tags

Description and set-up

Warm up /
cool down

Raising body temperature.


Full game of Tag but continue with a tagged player passing to a support player who must be
directly behind a tagged player.
Simulate a tackle and place the ball on the ground, towards your own try-line for a partner to
pick up. Start again.

Game

Introduce the ripping game.


Full game of Tag but introduce a support player who must rip the ball from a tagged player
in order to maintain continuity. This simulates a ball carrier being held by an opponent and
being prevented from passing the ball. This will once again encourage support to get into a
good supporting position directly behind a ball carrier, The support player then has options
to spin out with the ball and continue the attack or pass to another support player in a better
position to go forward.

Key factors

Technical / tactical



Support from deep


Communicate to receive
a pass
Work hard off the ball
to recycle oneself into
the game

Play on the game area with the try lines on the widest sides and then half through the game
change to the try lines being on the narrow sides, thus varying the tactical implications. Note
what solutions arise from the problems of the changing pitch dimensions.
The teacher or referee could shout change a number of times during the period of the game.

Evaluation

Observe and question the pupils on the technical and tactical implications when the size of the pitch was altered.
Where were most of the opposition at the time when the try lines were changed?

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Turnover ball
Agility
Balance
Co-ordination
Tag Rugby Ready
Tag belts
Invasion
Evasion
Attack
Defend
Principles of play
Knock on
Forward pass
Rip and spin
Rip and pass

Support from deep


Communicate to receive
a pass
Work hard off the ball
to recycle oneself into
the game

IDEAS for
Development
Area

Vocabulary:




Weight of pass
Length of pass
Position of defenders
Attack the spaces

Communicate
Weight of pass
Recycle self
If tagged, go to ground
and place the ball for
a support player

Communicate
Weight of pass
Recycle self
Penetrate or outflank
the defence
Support from deep
Rip and spin
Rip and pass
 Choosing length of
passes on wide or
narrow pitch and their
tactical implications due
to the changes to the
pitch sizes

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs
See lesson support page:
Passing directly backwards
Rip the ball game
See lesson video link:

Physical / mental
Warm up/cool down
Scoring system
Developing confidence
in going to ground
and keeping control
of the ball



Endurance
Speed
Rules of the game
Increased work rate in
order to support

 Gaining in both
competence and
confidence through
skill acquisition
Gaining in physical
fitness

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Full game of Tag, but continue with
a tagged player passing to a support
player who must be directly behind a
tagged player.

Game
Full game of Tag, but introduce a
support player who must rip the
ball from a tagged player in order to
maintain continuity. The support player
then has options to spin out with the
ball and continue the attack or pass to
another support player in a better
position to go forward.

Development area
Play in the game area with the try
lines on the widest sides and then half
through the game change to the try
lines being on the narrow sides, thus
varying the tactical implications.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 5

Tag to Tackle
Lesson 6
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Demonstrate the principles of attack and defence for an
invasion game
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills
Tag To Tackle Rugby
Objectives of lesson:
Warm up for tag
Assess ability of group
Play the game of tag to tackle rugby and introduce a pop pass
from the ground in order to maintain continuity

Activity

Laws/Referee:

Laws:
Full Tag rugby laws
Tagged player cannot pass, ball must be popped to a support
player from the ball carrier who is on the ground
Referee:
Knock on
Forward pass
Ball in touch
Offside
Free pass for kick off for non scoring team
No restriction on number of tags

Description and set-up

Warm up /
cool down

Continue with the game (ripping the ball) from last week and encourage players to try to
support directly behind the ball carrier. Tagged player must not pass to this player.
Stop at regular intervals for some stretching.

Game

Introduce the popping from the ground game.


Play the full game of Tag, but introduce a player going to ground after a tag and popping a
pass from the ground to a supporting player.
Award 1pt for every successful pop pass (each pop pass should aim to arrive at chest
height for the receiver, thus helping to maintain a good field of vision and resulting in
continuity of attack).
Also award 1pt each time a support player accelerates onto a pass and ends up further
forward than the original passer.
Try to create 2v1 situations through clever support play.

Key factors

Support from deep


Communicate to receive
a pass
Work hard off the ball
to recycle oneself into
the game
Support from deep
Communicate to
receive a pop pass
Work hard off the
ball to recycle oneself
into the game

Technical / tactical



Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs
See lesson support page:
Magic Diamond
Pop Pass from ground
Game 7v7
See lesson video link:

Physical / mental

Communicate
Weight of pass
Recycle self
Penetrate or outflank the
defence
Keep depth for better options

Confidence in contact
with the ground
Speed
Rules of the game
Increased work rate in
order to support

Communicate
Weight/height of pop pass
Recycle self
Penetrate or outflank the
defence

 Choosing length of passes


on wide or narrow pitch and
their tactical implications
due to the changes to the
pitch sizes

Play on the game area with the try lines on the widest sides and then half through the game
change to the try lines being on the narrow sides, thus varying the tactical implications. Note
what solutions arise from the problems of the changing pitch dimensions.
The teacher or referee could shout change a number of times during the period of the game.

Evaluation

Observe and question the pupils on the technical and tactical implications when the size of the pitch was altered. Where were most of the
opposition at the time when the try lines were changed? Ask players, what helps the ball carrier make a good pop pass?

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Weight of pass
Length of pass
Position of defenders
Attack the spaces

Turnover ball
Agility
Balance
Co-ordination
Tag Rugby Ready
Tag belts
Invasion
Evasion
Attack
Defend
Principles of play
Knock on
Forward pass
Rip and spin
Rip and pass
Pop Pass
Magic Diamond

IDEAS for
Development
Area




Vocabulary:

Warm up
Cool down
Modified rules
Scoring system

 Gaining in both
competence and
confidence through skill
acquisition
Gaining in physical
fitness

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Continue with the game (ripping the
ball) from last week and encourage
players to try to support directly behind
the ball carrier. Tagged player must
not pass to this player.

Game
When a player is tagged, they must
go to ground and pop the ball up to a
supporting player.
Players who have been tagged must
get up as quickly as possible after
making the pop pass and recycle
themselves back into the game.

Development area
Question:
What are the challenges when
attacking a narrow try line compared
to a wide one?
Narrow pitch provides smaller spaces
between defenders and less room to
outflank the defence.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 6

Tag to Tackle
Lesson 7
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Demonstrate the principles of attack and defence for an
invasion game
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills

Laws/Referee:

Laws:
Full Tag rugby laws
Tagged player cannot pass, ball must be popped to a support
player from the ball carrier who is on the ground. Defenders may
not pick up the rolling ball
Referee:
Free pass for kick off for non scoring team
No restriction on number of tags

Tag To Tackle Rugby


Objectives of lesson:
Warm up for tag to tackle rugby (contact with ground)
Play the game of tag to tackle rugby and introduce going to
ground after being Tagged. When on the ground, gently role
the ball back (in a controlled manner) towards support players

Activity
Warm up /
cool down

Game

IDEAS for
Development
Area

Evaluation

Description and set-up


Raise body temperature.
Continue with the game from last week, where the players were asked to go to ground and
make pop passes. Award 1pt each time a support player accelerates onto a pass and ends
up further forward than the original passer.
Stop at regular intervals for some stretching.
Introduce rolling the ball back game.
Play the full game of Tag, but introduce a player going to ground after being tagged and
gently rolling the ball back to supporting players. This role should be controlled, thus making
it as easy as possible for a supporting player to pick up and maintain continuity.
Award 1pt for every successful rolled pass that is easily picked up by a supporting player.
Try to create 2v1 situations through clever support play.
Play 2v1 in 10m by 10m grids. Use 6 cones (2 x red, 2 blue, 2 yellow) to mark out area and
always start the pupils in the middle of the grid in a back-to-back position. On the call of go,
the two attackers (start by picking up a rolling ball) go round a coloured marker and attack the
defender who has gone around one of the cones on his side of the grid. Teacher or referee to
nominate the colour of the cones for the attackers to go around, i.e. 1 x red, 1 x blue or
2 x yellow. Keep mixing the colours and the numbers to set up different problems. Defender
chooses his cone to go around before defending the attack. See lesson support page.

Turnover ball
Agility
Balance
Co-ordination
Invasion
Evasion
Attack
Defend
Principles of play
Knock on
Forward pass
Rip and spin
Rip and pass
Pop Pass
Magic Diamond

Key factors

Support from deep


Communicate to receive
a pass
Work hard off the ball to
recycle oneself into the game





Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs
See lesson support page:
7v7
Rolling the ball back
2v1 situations
See lesson video link.

Technical / tactical



Communicate
Weight of pass
Recycle self
Keep depth for better
options

Weight of pass
Length of pass
Position of defence
Attack the spaces
Controlled role backwards
Sell dummy passes when
appropriate

Control of ball whilst


falling to the ground
Keep ball in two hands
Make the role back as
easy as possible for
the supporting player to
pick up

 Support from deep.


Communicate to receive
a pass
Take the ball flat or deep,
depending on where the
defender is coming from
Fix defender before passing

 Communicate
Weight of pass
Lateral pass, pass to
receivers target area
(hands), which should be
at chest height in order to
maintain the field of vision

Ask the players about how they managed to create 2v1 situations and how well were they able to maintain continuity in attack when
they rolled the ball back gently for a supporting player.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Vocabulary:

Physical / mental
Modified rules
Scoring system
Confidence in contact
with the ground
Gaining in both
competence and
confidence through skill
acquisition
Gaining in physical
fitness

Endurance
Speed
Rules of the game
Increased work rate
in order to support

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Continue with the game from last
week, where the players were asked
to go to ground and make pop passes.
Stop at regular intervals for some
stretching.

Game
Play the full game of Tag, but
introduce a player going to ground
after being tagged and gently rolling
the ball back to supporting players.
This role should be controlled, thus
making it as easy as possible for a
supporting player to pick up and
maintain continuity.

Development area
Play 2 v 1 in 10m by 10m grids.
Use 6 cones (2 x red, 2 x blue,
2 x yellow) to mark out area and
always start the pupils in the middle of
the grid in a back-to-back position.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 7

Tag to Tackle
Lesson 8
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Demonstrate the principles of attack and defence for an
invasion game
Developing agility, balance and co-ordination
To improve the consistency, quality and choice of skills used
Adapt and develop the basic skills

Laws/Referee:

Laws:
Full Tag rugby laws
Tagged players must go to ground and may then choose the
options dictated by the referee i.e. pass, rip, pop or role the ball
to a support player
Referee:
Free pass for kick off for non scoring team
No restriction on number of tags

Tag To Tackle Rugby


Objectives of lesson:
Warm up for tag and contact with the ground
Play the game of tag to tackle rugby introducing combinations of
continuity skills after a player is tackled(simulation) to the ground
1v1 defence

Activity
Warm up /
cool down

Game

Description and set-up


Raise body temperature.
Continue with the game from last week, where the players were asked to go to ground and
make pop passes. Award 1pt each time a support player accelerates onto a pass and ends
up further forward than the original passer.
Stop at regular intervals for some stretching.
Play the full game of tag rugby with the referee allowing combinations of options after a
tagged player has gone to ground (simulating a tackle situation) e.g. 2 options - support
directly behind ball carrier and a role back.
Build up to a game where all of the options are available to the tackled player. Referee to
award a turnover if the attackers dont meet the correct criteria (rules). No restriction on
number of tags.

Turnover ball
Agility
Balance
Co-ordination
Invasion
Evasion
Attack
Defend
Principles of play
Knock on
Forward pass
Rip and spin
Rip and pass
Pop pass
Magic Diamond

Key factors

Support from deep


Communicate to receive
a pass
Work hard off the ball
to recycle oneself into
the game





 Communicate
Controlled role back
Pick up by support
without a knock on
Support to keep depth
for better options

See lesson support page:


7v7 role back game
7v7 using various options
after the tackle.
Opening a gate as a defender
See lesson video link.

Physical / mental
Modified rules
Scoring system
Confidence in contact
with the ground

Control of ball whilst


falling to the ground
Make the role back /pop
as easy as possible for
the supporting player to
pick up/catch

Gaining in both
competence and
confidence through skill
acquisition
Gaining in physical
fitness

 Deny attacker space


Manipulate attacker and
line them up for the tackle

Able to play and officiate


the game of tag to tackle
rugby
Aware of shaping their
technical work to match
the tactical challenge

 Able to transfer physical


competency into sportspecific activities
Able to use a
combination of skills
efficiently

Working in 1v1 situations, demonstrate to players how, as a defender, you can deny space
and manipulate an attacker, forcing him/her to go where you want them to go in order to put
them in the best position for you to tackle them i.e. if you want an attacker to go to your right
then you move forward and slightly to their left and this will force them to go to your right.
Slightly to their right side will force them to your left.

Evaluation

Question players about which would be the best options to use in certain situations.
Give tasks to nominated players who will act as coaches next week. Tasks on evasion, handling, support, 2v1, or cool down.

Technical / tactical

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
7 bibs

Weight of pass
Height of pass
Position of defence
Attack the spaces
Choose good options
Sell dummy passes when
appropriate

IDEAS for
Development
Area

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Vocabulary:

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Continue with the game from last
week, where the players were asked
to go to ground and gently roll the ball
back to a supporting player. Award 1pt
each time a support player picks up
the ball and ends up further forward
than the original ball carrier.

Game
Play the full game of Tag rugby with
the referee allowing combinations of
options after a tagged player has
gone to ground (simulating a tackle
situation)
e.g. 2 options - support directly behind
ball carrier and a roll back.

Development area
Working in 1 v 1 situations,
demonstrate to players how, as a
defender, you can deny space and
manipulate an attacker, forcing him/
her to go where you want them to
go in order to put them in the best
position for you to tackle them.

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 8

Tag to Tackle
Lesson 9
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:
Demonstrate the principles of warm up and cool down
Able to prepare for and recover from exercise safely and
effectively and to recognise the benefits to their health of
regular exercise
Organise themselves as a team to attack and defend and play
in different positions
Select and use a range of tactics and strategies and apply
them successfully

Laws/Referee:

Vocabulary:

Laws:
Full Tag laws
(See support pages)
Referee:
Positioning to be able to see widest part of the playing area

Tag To Tackle Rugby


Objectives of lesson:
Play the full game of tag to tackle utilising all options available
to the ball carrier after going to ground (simulated tackle)
Match the technical skills to the tactical decisions
Utilise principles of attack go forwards and support
Players to coach peers in basic skill development
Referee the game of tag
Coach peers

Activity

Description and set-up

Warm up /
cool down

Continue with individuals performing their own warm up routines with key elements being,
raising their body temperature, raising mental arousal, increasing range of movement round
joints, in order to help prevent injury.
Teacher to observe individual warm up routines and question individuals to check for
understanding of warm up and cool down principles.

Game

Let the players organise themselves as a team to attack and defend and also allow them
to play in different positions.
Every 3rd tagged player must go to ground and either role the ball back or pop it to
a support player.
4th tagged players must have the ball ripped off them in order to maintain continuity.
P.S. 3 or 4 of the players who may not have already had the opportunity to coach, may be put
into the technical area to coach their peers on their given task.

Turnover ball
Co-ordination
Invasion
Evasion
Lateral pass
Dummy pass
Attacking alignment
Penetrators
Outflank
Overlap
Manipulate
attackers
Defensive principles
Support
Deny space

Key factors

Technical / tactical

Raise body temp


Raise mental arousal
Dynamic stretch

Principles of attack
Principles of defence
Principles of support
Options for continuity after
a tackle




Planning
Organisation
Control
APES principles

This will depend on the


tasks being delivered by
the coaches

See lesson video link:


Tag to tackle Game

Physical / mental
Reflecting on individual
warm up routines
correctly

Handling
Evading
Supporting skills
Recognise and utilise
own teams strengths
and opponents
deficiencies

Able to transfer physical


competency into sportspecific activities

Teacher to observe mini coaching sessions by pupils nominated last lesson to act as
coaches. Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their
task to their colleagues. Teacher to feedback on coaching skills.

Evaluation

Give feedback to coaches on, planning, organisation, control and the APES principles. Check that pupils understand how to cool down safely and
ask each individual to perform their personal routine for cooling down. Give out coaching tasks to the pupils who will have the opportunity to coach
their peers during the next lesson. Complete assessment sheet: Teaching Invasion Games through Rugby Union (see lesson support page).

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

See lesson support page:


Individual warm up with
dynamic stretching
Assessment sheet

Catch and pass


Evade
Look for space
Attack space

IDEAS for
Development
Area

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player

 Coaching process skills


being developed

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Individual Warm up
Raise body temperature
Raise mental arousal
Dynamic stretch

Game
Focus on the decision making from
recognising the opportunities to
penetrate or outflank.
Recognising players who may be in
better positions to take advantage of
the defence.

Development area
Coaches to get feedback on their
coaching process skills
Planning
Organisation
Control
APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 9

Tag to Tackle
Lesson
Lesson10
1

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

National Curriculum
Objectives of lesson:

Laws/Referee:

Vocabulary:

Full Tag to tackle laws (See support pages)

Warm up
Cool down
Turnover ball
Co-ordination
Invasion
Evasion
Lateral pass
Dummy pass
Attacking alignment
Penetrators
Outflank
Overlap
Manipulate attackers
Defensive principles
Support
Deny space

Demonstrate the principles of warm up and cool down


rganise themselves as a team to attack and defend and play in
different positions
Select and use a range of tactics and strategies and apply
them successfully
Rugby Union
Objectives of lesson:





Play the full game of tag to tackle


Match the technical skills to the tactical decisions
Utilise principles of attack go forwards and support.
Players to coach peers in basic skill development
Referee the game of tag
Coach peers

Activity
Warm up /
cool down

Game

Description and set-up


Continue with individuals performing their own warm up routines with key elements being,
raising their body temperature, raising mental arousal, increasing range of movement
around joints, in order to help prevent injury.
Teacher to observe individual warm up routines and question individuals to check for
understanding of warm up and cool down principles.

Play tag game with the try lines on the longest sides of the working area. Let the players
organise themselves as a team to attack and defend and also allow them to play in different
positions. 3 or 4 of the players who may not have already had the opportunity to coach, may
be put into the technical area to coach their peers on their given task.

Key factors

Raise body temp


Raise mental arousal
Dynamic stretch

Principles of attack
Principles of defence
Principles of support
Options for continuity
after a tackle




Planning
Organisation
Control
APES principles

IDEAS for
Development
Area

Teacher to observe mini coaching sessions by pupils nominated last lesson to act as
coaches. Split groups into 3s or 4s and let the coaches have 5 or 6 minutes to coach their
task to their colleagues. Teacher to feedback on coaching skills.

Evaluation

Give feedback to coaches on, planning, organisation, control and the APES principles.
Complete Assessment sheet: Teaching Ivasion Games through Rugby Union (see lesson support page(s).

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Technical / tactical
 Full body warm up,
preparing to play
a game of tag rugby
Catch and pass
Evade
Look for space
Attack space
Handling, evading
supporting skills
Recognise and utilise
own teams strengths
and opponents
deficiencies
 This will depend on the
tasks being delivered by
the coaches

Resources:
1 rugby ball per person
(size 4) if possible or 1 ball
between 2 pupils
50 cones
1 tag belt per player
See lesson support page:
Individual warm up with
dynamic stretching
Assessment sheet
See lesson video link:
Tag to tackle Game

Physical / mental
Reflecting on individual
warm up routines
correctly

Able to transfer
physicalcompetency
into sport-specific
activities

 Coaching process skills


being developed

Rugby Football Unions School Curriculum


For Year 7 Invasion Games

Warm up
Raise body temperature
Raise mental arousal
Dynamic stretch

Game
Play tag game with the try lines on
the longest sides of the working area.
Let the players organise themselves
as a team to attack and defend
and also allow them to play in
different positions.

Development area
Coaches to get feedback on their
coaching process skills:
Planning
Organisation
Control
APES principles

Copyright Rugby Football Union, all rights reserved. Published in 2011 by Rugby Football Development Ltd. For more information go to rfu.com/schools & rfu.com/coach.
The England rose is an official registered trade mark of the Rugby Football Union

Tag to Tackle
Lesson 10

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