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Running head: Evaluation of Multimedia Report

Evaluation of Multimedia Report


by

Sasha Goodridge

A paper in Partial Fulfilment


Of the Requirements of
EDID 6508 Developing Instructional Material
Trimester 1, 2016

Email:sashagoodridge3.my.open.uwi.edu
University: University of the West Indies Open Campus
eTutor: Dr. Leroy Hill
Course Coordinator: Dr. Leroy Hill

Running head: Evaluation of Multimedia Report

Evaluation of Multimedia Project


Evaluation Report
The project
The project was an interactive programme on classification of animals developed with the
Lectora Inspire software. Lectora is a powerful desktop authoring tool that allows elearning
developers to quickly developers to quickly create mobile courses (Lectora, 2016).
The interactive programme was developed on Gagne's Nine Events of Instruction as illustrated
below.
Table 1
Nine Events of

Course/Programme Examples

Instruction
Gain attention
Inform the learner of

Background Music from the sound track Madagascar.


Lesson Objectives.

objectives
Stimulate recall of prior

Pre test activity.

learning
Present new material

Video on the classification of animals.


Audio on the vertebrates reptiles, mammals, fish, birds and

Provide learning

amphibian.
Fill in the blanks exercise on the classification of animals that

guidance

indicated which answer was correct.


Post test activity

Provide feedback

Glossary
Feedback is through the instant exercises. Prompts are given to

Running head: Evaluation of Multimedia Report


Nine Events of

Course/Programme Examples

Instruction
Assess performance
Enhance retention and

state the correct, and also a prompt to give the right answer.
Post test activity
An online game on the classification of animals.

transfer
Table 1: Showing the use of Gagne's Nine Events of Instruction.

The Evaluation
Two individuals were asked to report on the multimedia project.

The Results of the Evaluation


The results of the evaluation are as follows:
Table 2

Story Board or Planning

Participant 1
4

Participant 2
4

sheet
Organization of content
Originality
Copyright and

3
4
4

4
3
4

Documentation
Format and Platform

Transferability
Subject knowledge
Graphical design
Mechanics
Screen Design
Use of enhancements

4
4
4
4
4

3
3
4
3
4

Comments on the programme


The respondents liked the programme and seen from the score above, they scored the programme
highly both scored 8 which is the highest possible score.

Running head: Evaluation of Multimedia Report

Relevance
The programme was relevant. The programme followed Gagne's Nine Events of Instruction as
seen in table 1 above. The topic was also educational. It covers educational content that students
in Secondary School have to learn in science.
Appropriateness
The respondents rated the content seven (7) out of eight (8). The content was appropriate to the
objectives and was used to accomplish the stated objectives. The programme was built to cater to
students ages 11-12 years and so the graphics and the audio (music and original clips ) were used
to capture the attention of children of that age group. Also the music from Madgascar (a popular
children's movie) was deemed appropriate for gaining students' this age group attention. The
audio clips were original clips, while the video was obtained from Youtube.
The audio and video clips were used to cover the content of the lesson. It was believed by one
respondent that the video could have been more original. It was noted, by one of the
respondents, that the video on the classification of animals could have been created instead of
using a video from the internet. However, all the audios were original and written by one of the
team members.
The multimedia catered to three different type of learners the visual, auditory and kinesthetic
learners. Research shows that providing students with multiple ways to access content improves
learning (Hattie, 2011). On the website, multiple ways were used. These are 1) access to a game
2) audio content on different vertebrates and 3) a video on classification of animals.

Running head: Evaluation of Multimedia Report

Sufficiency
For the most part, respondents believed that the information was accurate and sufficient. The
subject knowledge scored 7 out of 8. It was suggested that more details could have been added
to the slides. If more information was added, I believe it would clutter the slides on the
programme. The majority of the information was however on the video clip and not on the slides.
It was believed by one respondent that the graphics used was not sufficient.
The programme was not too long and can adequately fit into a forty minute lesson in a school
timetable.
In addition, sufficient referencing was used. Respondents scored eight out of eight. The
information for the copy right was found on the last slide. Since the programme is for
educational purposes and not for profit, fair use was applied to the game. In addition, the images
were free images on the internet and the game, were used under Creative Commons.

One respondent indicated that she did not know what to do at the beginning of the programme.
The first slide of the programme has no directions just arrows. So maybe an audio clip
introducing the topic and directions of what to do could have been included.

Instructional events
The instructional events related to Gagne's Nine Events of Instruction as explained in table 1
above. All the areas of Gagne's Nine Events of Instruction were covered in the design of this
programme. One of the respondents noted that the fill in the blank exercise could have the
answer shown after three tries. I believe this can be done and should be included.

Running head: Evaluation of Multimedia Report

Functionality
The functionality of the programme was scored highly. The format platform and transferability
scored 8 out of 8. One respondent indicated that her PC was not playing the programme properly.
For example, when you click on the image and get the information and press the back button, the
respondent was getting a blank page. The respondent's computer is an old and outdated Samsung,
and this could be the problem. The programme worked well on other computers such as other
PC but it was not tried on a Mac.
In terms of the multimedia, . One respondent wrote the following:
"The audio on some slides were a bit muddled. I suspect that the volume might be the problem. I
am not sure if it is possible to modulate the volume, because the voice on some slides was very
smooth and soothing, and on others the audio sounded too loud and abrasive. Adjusting the
volume should help to remedy that issue. While the other respondent noted the audio was poor,
but the pc volume was up to all and distorted the sound. When the pc volume was reduced the
audio did not sound distorted. However, the respondents rated the graphical design seven out of
eight.
The screen design obtained a maximum score of 7 out of 8. Therefore the respondents rated the
screen design highly. One respondent did not know what to do at the beginning of the first page.
The arrow buttons were not visible to her at first. This I think could be improved by having the
work click or forward on the arrow or next above the arrows at the bottom of the screen. Or a
buttons with the word click can be used. Additionally, a audio clip could have been made
introducing the programme and giving instructions as to what to do.

Running head: Evaluation of Multimedia Report

However, all the buttons work in the programme work. For example forward and backward
buttons, the buttons for the true and false and the links to other web pages function well. The fill
in the blank slide has even a message that pops up saying if you the answer was right or wrong
One feature respondent really liked was the click on an image screen, where when you clicked
on the vertebrate you were taken directly to the vertebrate the respondent wanted to learn about.

Use of enhancements
The users found the enhancements in the programme appropriate. It scored 8 out of 8. It was
communicated that the programme should be more user friendly. It is believed by one respondent
that you should not have to o cut and paste the website address to access the game. There should
be a link on the web address linking you to the website where the game is housed.

. My response to comments
1. The audio did not seem muddled but one or two seemed to have an echo. This could have
occurred during recording. Background sound was added for the different animals to represent
the sound that each animal made. This could have added to the muddled sound. Although the
audio clips do not sound muddled to me, but the clip volume levels are different. Once I
adjusted the volume of my computer, the sound was not pitchy. However, the volume on the
recording could be adjusted as well.
Interestingly, when the audio was first recorded, the team members indicated that the sound was
too low. The volume was adjusted on the file of the audio in audacity where it was recorded and
then resaved. This could have affected the sound of the audio.
2. I agree that the game webpage should have a link, however, this was proving problematic for a
number of reasons.

Running head: Evaluation of Multimedia Report

a. The link to the page would take up space. We had to reduce the size of the programme
by reducing the number of slides and the amount of audio used in each slide, in order to facilitate
it being uploaded to Weebly.
b. The time frame to figure out how to get the link to work was problematic and was not
fitting into the deadline for the completion of the programme.
3. I do not think much anymore graphics could be added to the programme, perhaps we could
have had the mascot of the beaver on each page, but that would mean the programme would be
larger in size and more difficult to upload. One of the difficulties we had was uploading the file
unto the Weebly website. We had to delete audio files created for the welcome on the first slide
and the farewell slide because there was a space issue. We even tried compressing the sound,
which affected the quality of the audio in order to reduce the size of the file, but had to abandon
the compression of files due to the quality of the files.
4. In terms of originality, an original video on the content could have been created but given the
timeframe of the project, it was believed that there was not enough time to create new material
plus there is so much material on the classification of animals on the Youtube, why reinvent the
wheel?

The things that need revising


1. For the graphics issue, I think we could add a Mascot for each page, as was indicated in the
storyboard. The mascot would outline what the page is saying. However, this would mean we
would have to upgrade the storage facility on the website. This could be done by paying for the
upgraded version that facilitate a programme the size of the Lectora programme.

Running head: Evaluation of Multimedia Report

2. The audio could have been recorded at a higher volume and the distortion could have been
avoided. Maybe the use of a unidirectional professional microphone instead of a headset
microphone. The unidirectional professional microphone only records sound from one direction
and is great for narration because it only picks up the sound from the narrator. This type of
microphone eliminates ambient noise.
3. To remove the echo sound, I could have recorded the audio in a quiet small room with four
walls, instead of an open room. This could have eliminated the echo sound on some of the slides
(ArticulateNetwork, 2009).
4. The provision of the correct answer to the questions in the fill in the blank slide to ensure the
learner knows their error.
5. Instead of using the video on the internet. Original video on the classification of animals could
have been made. However, this is time consuming, and time line for the completion of the topic
may not have been met.
6. A Introductory audio clip could be added to the first slide in the programme to introduce the
topic and give directions to the users.

Running head: Evaluation of Multimedia Report

References
ArticulateNetwork. (2009). Four simple tips for recording high quality audio.
Retrieved from http://blogs.articulate.com/rapid-elearning/4-simple-tips-forrecording-high-quality-audio/
Hattie, J. (2011). Visible learning for teachers:Maximizing impact on learning. New
York, N.Y.: Routlege.
Lectora. (2016). Lectora Inspire elearning software. Retrieved from Trivantis :
http://trivantis.com/products/inspire-e-learning-software/

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