Professional Documents
Culture Documents
This work was largely written, edited and assembled by Richard Birt in 2010.
Key assistants and writers on this project included: Lino di Julio, Greg Grondin, Franco Hachez, David la Rush, Hugh
Montgomerie, Stephen Near, Mark Shessel, Mitchell Smallman, Chloe Vandal, & Leanne White. This may not be a complete
list. Appendix I was written by Stephen Near; Appendix II was written by Greg Grondin; Appendix III was written by
Mitchell Smallman.
Editing assistance was provided by: Leanne White, Mark Shessel, Stephen Near, Hugh Montgomerie, Greg Grondin, Lino di
Julio, David Fox & Alan Cameron. This may not be a complete list.
DSTs who submitted domain details and histories to this project in 2010 include:
Saint John NB (Jessica MacLeodDST); Halifax NS (Sheldon OBrienDC); Charlottetown (Online) (Carl McPherson
DST); Trois-Rivieres QC (Jean-Phillipe MarcotteDST); Montreal QC (David MaheuxDST); Toronto ON (Mitchell
SmallmanDST); Hamilton ON (Craig JonassenDST); Kitchener/Waterloo/Guelph ON (Penn DaviesDST); London
ON (David AllenDST); Prince George BC (Ashleigh LarsenDST); Vancouver/Abbotsford BC (Alan CameronDST),
and; Victoria/Nanaimo BC (Brian DixonDST).
No one was paid for the written work in this material, and it is a labour of love.
The poem The Cremation of Sam McGee was written by Robert Service in 1907, and is public domain.
The cover art is original to Leo Lingas 2010 and requires the artists explicit permission to reproduce outside of the context
of this document.
Much thanks to Lino di Julio for layout and publication design.
The first publication was funded thanks to the Camarilla Canada National Council: David Fox (National Co-ordinator); Chloe
Vandal (Vice-National Co-ordinator); Ericka Skirpan (National Resource Co-ordinator); Joe Giammarco (National Finance
Co-ordinator), and; Hugh Montgomerie (National Storyteller). Printed versions of this document were first distributed to
attendees of the Camarilla Canada National Convention (CAINE) in March 2010 at Trois-Rivieres, QC.
Portions of this material are copyright and trademarks of CCP hf., and are used with permission. All rights reserved. For
more information please visit www.white-wolf.com.
You can learn more about the Camarilla, and the role-playing games we play at www.camarilla.ca.
This work is not meant to be an authoritative historical, geographical or reference work outside of the fictional universe
supported by the Camarilla Canadas integrated role-playing setting, and therein is only accurate up to March, 2010. Most
research about the real world was done using Wikipedia. The authors apologize for any errors or offense that may be found in
the work, and hope future editions will strive to remedy these. All characters appearing in this work are fictitious.
Any resemblance to real persons, living or dead is purely coincidental.
Any written reference made to our material should include the year of publication (2010) to distinguish it from future
versions.
This work is dedicated to Joshua Shessel, who introduced me to
Hugh Montgomerie
CA2002021195
National Storyteller 2009-10
Camarilla Canada Fan Club Inc.
Table of Contents
Introduction
Section 1: Geography of Canada
Newfoundland
The Maritimes
Nova Scotia
Cape Breton
Prince Edward Island
New Brunswick
Qubec
Gasp, Saguenay & the gulf of St. Lawrence
Coeur de Qubec
Montreal & the Townships
Outaouais & the Laurentides
Ontario
Ottawa Valley & East Ontario
Golden Horseshoe
Southwestern Ontario
Central Ontario
The Superior Shore & Northwest Ontario
The Prairies
Manitoba
Saskatchewan
Southern Alberta: Badlands & Eastern Rockies
Northern Alberta: the Prairies & the Oilfields
British Columbia (BC)
The BC Interior
Pacific Coast & Lower Mainland
Vancouver Island
The North
The Yukon & Northern BC
The Northwest Territories & Northern Prairies
Nunavut & The Hudson Shore
Northern Quebec & Labrador
Section 2: Institutions of Canada
The Government: Federal Institutions
The Bureaucracy
The Military
The Royal Canadian Mounted Police (RCMP)
The Border
Canadian Security Intelligence Service (CSIS)
Political Parties & Politicians
The Government: Local Institutions
The Bureaucracy
Local Police
Local Justice
Local Media
Native Governments
Major National Industries
Banking
Communications
Natural Resources
Transportation
Medicine & Health
Supernaturally Aware Organizations (Hunters)
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3
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Introduction
This settings guide authoritatively overwrites any nondomain local settings inferred by or previously permitted
by DSTs or VSTs. Not everything in this book is
explicitly accurateit is simply what characters
believe is out there. It is the exclusive purview of the
NST Office to develop or rewrite anything in this book.
Player histories that are upset by this material will need to
be rewritten, and re-approved with national approval.
The material is broken into three sections, with four
appendices:
Our final design choice is that because of these flaws, large institutions stretching over a large area and many people are not
effective. Local figures are more powerful in their arena than nationally important ones in this design. A mayor of a distant
town is more influential than the premier of the province. The local RCMP detachment sergeant has more power in her
precinct than a bureaucrat or judge in Ottawa. Because of this final concession, supernatural creatures with powers of social
control (i.e. those available to be played by PCs) will exercise some control over local power figures in small communities, to
the exclusion of all others.
Thus, in cities and other population centres with less than 25 000 people, there might be a single supernatural figure (i.e.
only one mage, or one vampire, or one pack of werewolves). All interesting supernatural politics happen only where the
presence of thousands of people reduce the ability of a single creature to exercise control. So we have not detailed every
small town and hamletinstead we have focused our efforts and the large and important cities of the land. Where there is
no write-up for one of the four venues in a given city or areas geographical entry, it is safe to assume, outside of
active domains, that there is no known appreciable presence of that supernatural type in that city or area.
And, that is all we have to say. Enjoy this resource, but enjoy the stories you participate in and tell even more. Shed a little
light into this world of ours, or cast a deep shadow. This nation, our nation, of ice, of forests, of fields and tundra, of cities
and towns is your setting: you are the protagonists.
Cheers,
On behalf of the Shadows over Canada team,
Richard Birt, Editor.
Deputy Canadian National Storyteller &
Assistant National Storyteller: Dark Places on the Map.
Newfoundland
Newfoundland in Awakening
Geography of Newfoundland
The island of Newfoundland, on the eastern edge of
Canada is physically closer to Ireland across the ocean,
than Vancouver Island on the other side of the country. It
is its own time zone and ,until 1949, it was its own
country. Newfoundlands Native people, the Beothuk
were extirpated in the mid 1800s. Some Mikmaq have
since established claims and have reservations on the
western side of the island.
The island itself is rocky, and unsuited to agriculture,
thus Newfoundlanders have historically made their living
from the seas. The interior of the Province is hills, lakes
and forest: harsh and forbidding. It is unconnected to the
rest of Canada by land, so almost everything is brought in
through the main city of St. Johns, or the major air field
in Goose Bay. However, while the land is poor, the seas
around Newfoundland are rich and wealthy. The cod
stocks of the Grand Banks fed the British Empire through
the 19th century. Even today, cod, scallops, lobster, turbot
and seals are all taken from the oceans; however,
depletion of the stocks has rendered the islands rural out
ports quite poor, and depopulated. In recent years the
discovery of the Hibernia oil reserves off the island has
returned wealth to the island and the province. It has
shifted from being Canadas poorest province, to its
second wealthiest.
It is proven that the Vikings established a colony in
Newfoundland Vinland in the 11th Century, although it
was subsequently abandoned. John Cabot sailing for the
English King landed at Bonavista in 1497. St. Johns is
the oldest European settlement in North America, founded
by European fishermen as a temporary settlement. Control
of the island shifted between the English and the French
over the course of two centuries, but the last battle of the
Seven Years war was fought at Signal Hill (outside St.
Johns) in 1762 establishing English control. The French
kept the nearby islands of St. Pierre and Miquelon.
Newfoundland thrived as an independent colony, then
country, repeatedly rejecting offers to be united with
Canada. In this regard, it has a history and culture as
distinct as Quebecs within Canada.
The 20th Century was harsh on Newfoundland. At
Beaumont-Hamel in the Great War, the Newfoundland
army was decimated in a single morning. In the 1930s, the
government of Newfoundland was unable to settle its
Newfoundland in Forsaken
For whatever reason, the Forsaken of Newfoundland
were able to drive off the Pure ages ago and have refused
to give the Pure any opportunity to reassert themselves on
the island. Due to the rocky terrain, there are only a
limited number of means to get onto the island primarily
through St. Johns or the major air field in Goose Bay.
Both are very well guarded. The Pure have made several
attempts to do so, but each time they have been pushed
back. The Forsaken of Newfoundland are both hardy and
tenacious and forever vigilant. The island holds an even
blend of the various different tribes though Hibernia has
drawn the interest of more than a couple packs of Iron
Masters.
From the 1930s onward, Newfoundland and Labrador
both suffered from depression and dire poverty. Between
the shift in essence generated by these events and the
eventual merger of Newfoundland into confederation a
great deal of flux was caused in the Shadow keeping the
Forsaken occupied. The event had the unusual side-effect
of forcing many packs to work together to resolve the
multiple spirit-driven issues that had arisen. It is believed
that it is from these events that the Forsaken drew much
of the unity that later proved advantageous in fending off
the Pure. Though the Forsaken of Newfoundland and
Labrador are no less territorial than Forsaken anywhere
else, they are also more likely to step up and help their
brethren when threatened by a common foe. Hardship
and uncertainty have made these Uratha strong and they
are not likely to be moved from their lands by anything
but the greatest force.
Newfoundland in Lost
Newfoundland used to have a rich and thriving
changeling community, but since the 20th century, as
people have moved away, it has been increasingly
difficult for outsiders to fit in. Thus, Changelings have
3
St. Johns
Corner Brook
Stephenville
Awakening (The Returning Grace Cabal)On the far
west coast of Newfoundland, a Cabal of Guardians of the
Veil has established itself. They are very comparable to a
fundamentalist cult, leading isolated lives in this small
town by the Gulf of St. Lawrence. They are not
completely xenophobic, like the Consilium of Signal Hill,
but they are very clear that they dont want visitors, nor to
share their knowledge or practices. A Thyrsus, who calls
herself Shawnadithit welcomes visitors, and receives and
provides references. The cabal is too small to support
much more beyond that. The Mysterium of Canada
openly speculates that their strange behavior suggests that
these may be the only Guardians on the island, and
wonder what that means about the Signal Hill Consilium.
Gander
RequiemLord Richard De Graff, the Invictus Regent of
Gander, is a Ventrue elder of considerable power and
influence. For the last 25 years he has been in a contest
with his brother Lord William De Graff to prove that he is
the true Alder of the Ventrue in the region and should be
4
The Maritimes
Nova Scotia
Cape Breton
Major Cities in Cape Breton
Sydney (50,000).
Kentville
RequiemThis sleepy town is watched over by a small
Coterie of kindred that are there on behalf of the Prince of
Moncton. Lead by an Ordo Dracul Mekhet by the name
of Mr. Walters, the coterie is rarely seen, but their
presence is felt. Their reasons for being there have never
been explained, but it is believed that the region has
something of interest for the Covenant. Harpies speculate
their presence is to counter unknown Acadian Kindred
potentially torpored in the area, and prevent revenge
fantasies against English kindred from becoming too
developed.
Awakening (Consilium of Grand Pr)The Consilium
of Grand Pr is the original Acadian Consilium, whose
members hid during the expulsion, the records of the
Consilium clearly reach back that far. The Cabals have
divided the many cities of the Annapolis Valley up
amongst themselves, and meet for Consilium regularly in
Kentville. This strategy means that the members of the
Consilium are well aware of infiltrators from Mont Blanc
in the many small towns in the area. Year by year, the
Consilium grows, and pushes back the scope of the
Imperium. Many mages here are from Halifax, having
fled the constant warfare and insufferable egos. The
Consilium is a Free Council assembly, but keeps its
traditional name to recognize and honour its history. The
political intensity of Halifax is met by a surprisingly calm
and well ordered Consilium in Kentville. The Hierarch of
Grand Pr is a Mastigos Free Councillor, who calls
himself Longfellow, and the Herald is an Obrimos Free
Councillor who calls himself LeBlanc.
Lost (Freehold of Aboiteaux)Founded by those
leaving the tyranny of Summer in Halifax, the Freehold of
Aboiteaux was founded in the early 20th century and
based out of Wolfville, with motleys spreading out in all
the nearby cities. Professor Manx, a wizened Antiquarian
Sydney
New Brunswick
Major Cities in New Brunswick
Moncton (126,000), Saint John (122,000), Fredericton
(85,000), Bathurst (31,000), Miramichi (25,000).
(Saint John is currently an active domain in the
Camarilla.)
Moncton
Awakening
(The
Petitcodiac
Consilium)The
Consilium is named after the river that runs through the
city and is dominated by the Silver Ladder and the
Adamantine Arrow. It maintains extensive and good
relations with the Consilium of Grand Pr with regards to
handling Mont Blanc. Petitcodiac is beset every nine
years, with huge numbers of Sleepwalkers who appear in
Saint John, and the local Orders take it upon themselves
to protect and nurture the sleepwalkers. A separate
Guardian Cabal, The Acadian Brothers, exists in the city
refusing to abide by the Lex Magica, and sometimes
helps, sometimes hinders the Consilium with their
business. The Hierarch of Petitcodiac is an Acadian Silver
Ladder Obrimos known as Beausjour, and the herald is a
Moros Silver Ladder who calls herself Memramcook.
Fredericton
RequiemMarquess Stephanie Rioux
Nosferatu
Invictus Prince of Fredericton, is a woman of mixed
native and European decent. Her exotic looks cause
feelings of impropriety to those that look upon her and
she uses it to her fullest advantage. The Prince has
established one of the larger Elysiums in Canada
consisting of the Garrison District which encompasses
several historic buildings and sights. These areas are
judiciously controlled by the Keeper of Elysium, Renard
Theriault, a Daeva Crone of Acadian ancestry. There are
rumors that the city is a safe haven for kindred that still
feel resentment towards the English for the deportation of
the Acadians 300 years ago. These allegations are
addressed by members of the court as Moncton
propaganda against the rightful Prince of Fredericton.
Awakening (The Royal Consilium of Marysville and
Fredericton)The Royal Consilium of Marysville and
Fredericton is the newest Consilium in the Maritimes,
founded in 1903. It is predominantly Free Council and
Mysterium, and the two groups get along quite well. The
Royal Consilium is known to suffer from a persistent and
terrible Banisher problem in the last 15 years, and this is
perhaps related to the extensive cult activity in the area.
The Hierarch of the Royal Consilium is an Acanthus
Mysterium who calls himself Irving, the herald is an
ambitious Obrimos Silver Ladder who calls herself
McCain.
Miramichi
RequiemA small community of Circle of the Crone,
led by a Daeva Hierophant, Jehanne des Rochers, has
inhabited the river valley for centuries. Beginning in
2009, the city came under siege by a Brood threat from
Qubec. These Brood claim allegiance to the Imperium of
the Drakon dEnfer of Rimouski, whose ambition for
territory has clearly spread to the Maritimes. The kindred
population of this region is thought to be so small, that it
is unlikely that Hierophant Jehanne can hold out for long
without help.
AwakeningThere is reputedly a Major Atlantean
artifact somewhere in the headwaters of the Miramichi
River. It is completely unclear where, or what, but the
legend lives on. Many say this explains the virulent Cult
activity of New Brunswick.
Qubec
Qubec in Forsaken
Qubec is unusual in that it holds one of the largest
known concentrations of Ghost Wolves in Canada
possibly the world. There are at least two Ghost Wolf
lodges that can be found there as well Mons Regii is
native to the area and members of Arme Sauvage can be
found there as well. The reason for the population of
Ghost Wolves is an unknown and the fact that many of
them band together makes it even more of a mystery.
Much of Qubec is controlled by the Pure of the fourth
confederacy, Les Meutes Confederes Borales. This
confederacy very recently had a change in leadership with
one of the leaders Andr Blackburn of the Predator
Kings being recently overthrown. Andr is still active,
however, patrolling the Monteregian Mountains.
Qubec in Lost
The Province of Qubec is the territory of a very
particular and ancient Fae known as the Kingdom of
Saguenay. The legend of blonde haired men from the
city of gold seems to tie in with the captures of older
members of Qubec freeholds. The freeholds of Qubec
have largely fallen in the 20th century, the result of failed
oaths and forgotten contracts. As such, many scattered
Motleys and a few entitled exist around the Province, but
with a few exceptions, they are not bonded to a freehold.
The Grand Trunk Railway is also laced throughout the
hedge of the Province, but many stations are now little
more than overgrown platforms.
Saguenay
RequiemSaguenay has seen more than its fair share of
insanity throughout the years. Originally a Sanctified
refuge where the Lancea could retreat to when court
politics became too much, its populace was decimated by
the great flood of 1996. As the city attempted to stabilize
after the disaster they were struck by a series of vicious
assaults from Belials Brood. Its a few years before other
cities become aware of the incident, but as visitors
stopped returning it became apparent that the city had
been lost to the Brood. By 2000 the city was confirmed to
be a stronghold of the Magnate of Belialvery far east of
the stronghold of the Magnate in Ontario. The Harpies
feel that this event was essential in the foundation of the
Imperium of the Drakon dEnfer. But it is uncertain
precisely how the events of Saguenay were related to the
rise of the Drakon dEnfer in Rimouski, and who caused
what.
Awakening (Consilium des Terres Montagnais)Too
far north to be reliably governed by the Free Council in
Quebec City, the Consilium des Terres Montagnais is
Sept-Iles
AwakeningThe small city of Sept-Iles is not known to
have an active awakened presence, but its rumoured to be
home to a powerful and unaligned Proximi family,
perhaps protecting an Atlantean Artifact. Of course, those
are just rumours.
Coeur de Qubec
Major Cities in Coeur de Qubec
Qubec
(715,000),
Trois-Rivieres
(142,000),
Drummondville
(78,000),
Shawinigan
(56,000),
Victoriaville (48,000), Saint-Georges (31,000), Thetford
Mines (26,000). (Trois-Rivieres is an active domain in the
Camarilla.)
Rimouski
RequiemTraditionally Rimouski was a strong Ordo
Dracul city. This was likely the influence of nearby
Qubec. The Prince, who preferred the title Le Drakon
Imprial, was an enigmatic figure even within the
obfuscated lore of the Ordo. His true name was unknown
and he simply went by that title, and always had as long
as any could remember. Rimouski, as a city, never drew
much attention, its kindred always polite and well read,
and always respectful of those in position, which made
the events of September the 20th, 2000 all the more
surprising. A missive went out on this date to Harpies
across the nation stating the following (in French and
English): On this date, September 20th, 2000, the court
of le Drakon Imprial as you know it is no more. The
Drakon Imprial is reborn with his brethren in the
Magnate of Belial - le Drakon dEnfer
Shortly thereafter a number of kindred in smaller
outlying cities were driven from their havens. Rumour
reached the courts of Eastern Canada that the city of
Rimouski, remained under the leadership of the Drakon
Imprial but no longer wished to maintain contact with
the covenant courts, and he had retitled himself. Within
days Alma, Baie Comeau, Sept Iles, and Riviere-du-Loup
all fell to the Drakon. In the years since, what few Brood
kindred could be captured have revealed themselves to be
under the authority of The Imperium of the Drakon
dEnfer. There is no doubt that the Drakon has his eyes
11
Qubec City
RequiemThe oldest city in North America, Qubec
City has seen many things and been many things to
kindred. While the capital of New France, Qubec was a
Lancea Sanctum city. Curiously, while under the Lancea
it maintained good relations with the Crone, who spoke
for most of the first nation kindred in the area, and whose
goodwill the newly founded city relied on. After being
conquered by the British, Qubec was flooded with
Invictus, both those that had arrived with the French
soldiers to defend the capital, and the more numerous
English Invictus who arrived with the British. The
consolidating power of the Invictus drove a wedge
between the Crone and the Lancea, whose alliance
crumbled. The Crone disappeared as a faction in the city
or nearby. Mary Campbell, a Daeva Invictus quickly
became Prince of the united faction, and her rule lasted
until her unexpected death in 1901.
A dozen years later, when no clear leader had appeared,
the Ordo Dracul stepped into the power vacuum of chaos
after the death of the Prince Campbell. Through suave
politics, the Kogaion Anthony Greer became Prince of
Qubec. Greer proved a solid leader, and the city
remained strongly Lancea and Invictus, with the Ordo
presiding. But in 1969, after a brief period in torpor,
Prince Greer re-emerged, changed. The fog of ages had
warped his personality and the traditions of Qubec began
to languish. Carthians and Crone were allowed into the
city, and then in 2000, attacks from the Brood, launched
from the Imperium of the Drakon dEnfer began to wear
away at the community. The covenants rallied, and an
elder from France was found masquerading in the ranks of
the Invictus. In 2007 the Elder, Andr DAuvergne, was
appointed to the position of Prince of Qubec City,
acclaimed by the covenants, and deposing the almost
useless Greer. Quebec now enjoys a period of prosperity
under Prince DAuvergne, but many know it is probably a
matter of time before the Drakon dEnfer, and his hordes
of Brood rise again. (See the Appendix for more on the
Requiem of Qubec City)
Awakening (L'Assemble Don de Dieu)Home to one
of the oldest, and strongest, Libertine seats in Canada,
l'Assemble Don de Dieu holds the distinction of being
one of the first places in Canada to host the fledgling Free
Council in the months following the Great Refusal. As
can be expected, the Assembly is one of the most
politically turbulent with the other Orders, the Ladder
especially, challenging them at every turn. Oddly enough,
the Assembly has their most ardent backers with the
Guardians of the Veil and the Adamantine Arrow. Both
Orders recognize that when dealt with fairly the
Libertines make amicable and effective leaders. It helps
that the Libertines hate incursions by the Seers as much as
anyone and are only too willing to provide the martial
Shawinigan
RequiemRumours abound about the nature of the
Kindred of Shawinigan. While no formal court is held
there, the Crone claims tentative control of the city. Once
used as a staging ground and outpost during their more
combative days with the City of Qubec it is now largely
left unattended and unused. As a means of acknowledging
the Crones claim to the city, the Hierophant of Qubec
City has been granted it as a covenant held domain.
Awakening (Les Enfants de Richelieu)It is rumoured
that a Guardian Labyrinth network has its hub in
Shawinigan, and has an extensive presence along the
north shore of the St. Lawrence river. It is said to be
overseen by a group of seven very traditional Guardians
of the Veil, completely enmeshed in their masks. They
call themselves Les Enfants de Richelieu (the Children of
Richelieu) likely after the French Prime Minister,
Cardinal and Spymaster of the 17th century. Their public
representative is a Moros, who calls herself La Tristesse,
and only appears masked the few times she has visited
other Consilii.
Montfort has welcomed the Lancea back into the city, but
this time, the Lance serve the First Estate.
Awakening Before 1970 Montreal was known as a
cosmopolitan and traditional centre for Mages in Canada.
It was a long-time partner with Ottawa, and was often
involved in high-level political events with regards to
Dominion, serving as the left-hand diplomatic enabler
for the wishes of Ottawa. Montreal was intimately tied to
the Dominion leyline network, serving as a major network
hub, although this would prove to be both its downfall and
lead to end of Dominion. In 1970, the Silver Ladder
enacted a ritual that was undermined by the Guardians of
the Veil, and even further tainted by an apocalyptic
Scelesti. The consequences of this ritual opened a
doorway to the Abyss, which spread an Abyssal storm
across the entirety of Dominions leyline network. This
collapsed the network, killed the majority of the
Awakened living in Canada, and created a new Awakened
dark age.
In the lifetime it has taken the nation to recover from the
adverse effects of this ritual, Montreal has further suffered
from Abyssal intrusions, and paranoid isolationism. From
the ashes, in 2005, the Silver Ladder college of Montreal
was reclaimed, and Consilium reestablished by the
Pentacle. Even today, Mages of Montreal are working to
reestablish their place within the community of Montreal.
ForsakenMontreal was once home to several packs of
tribeless Ghost Wolves, but what has become of them in
recent years is unknown.
Lost The freehold of Montreal was for many years
ruled by a singularly powerful Changeling, known as the
Dragon, who was rumoured to in fact be a Fae, or as
powerful as one at least. He ruled with steel blades and
harsh temperament, executing any who detracted from his
rule, and appointing nobles to govern the seasons. The
Dragon has recently been overthrown, and a thriving
freehold now exists in Montreal.
Granby
RequiemSettled in the early 1700s Granby has long
been a Gangrel town. Their Prince, a woman by the name
of Batilde, is a well-regarded member of the clan who
despite a very calm and approachable demeanour is a
furious, vicious, and brutal combatant. It is rumoured that
she took Praxis by walking into the existing court, and in
front of the assembled Kindred eviscerating the Prince.
She dismissed such rumours and claims her praxis was
peaceful, and its not doubted that she is likely to have the
political savvy to have pulled that off, but blood and
violence make for better stories. Currently the Gangrel
Prince seems to have adopted a bit of a soft spot for the
Nosferatu and have begun allowing them to take up
residence under the city but her insistence on the city
being apolitical has kept the kindred numbers down.
Sorel-Tracy
RequiemSorel-Tracy is a point of Pride for the First
Estate of Quebec. Established early on in the provinces
History a number of enterprising kindred made their way
from the political maelstrom of Quebec City to the
relative calm of Sorel-Tracy. The city is a sort of living
proof of Invictus prosperity, through their steady guidance
was the city shaped from Fort Richelieu into the town it is
now, guiding many historical events along the way. Only
a single coterie of Invictus resides in this small city, but
they are proud of the citys success and stability through
all these many years. The Coterie is led by Sir Vincent
Leroy, a knight of the Thorned Wreath. Would-be
Invictus knights from many Houses come to Sorel-Tracy
for martial training.
Sherbrooke
RequiemSherbrooke once had a thriving Requiem
Elysium, but it has dissolved, perhaps struck down by the
same frenzy plague that hit Saint John. Recently, an Ordo
Dracul, by the name of Eudes Carillion has arrived in the
city, and announced his intention, as Prince de
Sherbrooke to create an Elysium dedicated to the
interests of the Ordo Dracul, a true safe haven for his
covenant in Eastern Canada. It remains to be seen how
successful he will be in this project, and it is unknown
whom else may have joined him.
Awakening (La Fortresse de Magog)A Bastion of
Arrow, split into three Cabals, have recently arrived and
established themselves here. They named their settlement
after the local river, and a giant in the book of
Revelations. They are led by a Mastigos, and former
military commander, who calls himself Sieur de Seaton.
The organization of La Fortresse is entirely defensive, and
focused on fighting the abyssal intrusions in the province.
They are happy to welcome assistance from within their
14
Ontario
Canadas second largest province by area, and by far the
largest by populationalmost a third of Canada lives in
this provincehistorically, Ontario has produced half the
wealth in confederation, though this has recently changed
as Albertas oil economy has grown. Ontario has been the
power of Canada since confederation, almost every other
province has alleged, at some point in history, that
Canadas economy was rigged to benefit the
manufacturers of Ontario. It is the home of the national
capital (Ottawa), since the 1960s the cultural and
economic capital (Toronto), and being the province
furthest south, the wealthiest farmland and biggest cities.
(152,000) Belleville
Brockville (40,000)
Ontario in Forsaken
Since the days of the fur trade Ontario has held and
supported a significant number of Forsaken. Many of the
major cities had been used as rally points after the Pure
made their push against the Forsaken following the
Brethren War and since then those cities have remained
Forsaken strongholds.
Since its discovery by the European Uratha, territories
in Ontario have changed hands between packs and tribes
so frequently that it is often difficult to determine who
controls what. This gave the Pure opportunity to oust
many of the Forsaken packs with relative ease at the end
of the 20th century. Those that fled to the cities continued
to bicker as territory became scarcer. Still these Forsaken
packs know well enough to reserve most of their
bitterness for the Pure who took their land in the first
place and save their rage for any spirits who would dare
cross beyond their boundaries.
The Pure of the Third Confederacy, the Skin Traders,
retain a great deal of control over the less populated areas,
but they were not as successful in driving the Forsaken
back as they had hoped.
Ontario in Lost
Also under the malign influence of the Kingdom of
Saguenay, Ontario takes advantage of its relative distance,
and has a well established network of Changelings
operating across the province. They have organized
around five freeholds, which extend relative influence
into the darker places of the province. The Grand Trunk
railroad is well established in Ontario itself, and the sites
of a few former freeholds are still well maintained by the
local motleys in the area, perhaps promising that
someday more freeholds will arise.
16
Kingston
RequiemKingston has been Invictus since the days of
Fort Frontenac. It is the cultural home of the Invictus in
Canada, and all Kindred of the first estate can expect to be
welcomed in style if they visit. Kingston is under the rule
Ventrue Prince White, who has been Prince since the
English gained the territory. The other covenants are very
small, with Anne of Malagasy helping to maintain a small
group of Carthians, and a mentor of the Prince of
Cornwall leading a tiny Crone community. Bishop
Henslowe, a Mekhet, leads the Lancea and is lightly
teased within the covenant for being a ridiculously
Anglican Bishop, but is quite powerful. Inter-Invictus
politics is more important in Kingston than those
involving any other Covenant. Several orders of Knights
maintain a presence in the City in order to provide the
First-Estates front against the Magnate of Belial. (See the
Appendix for more on the Requiem in Kingston)
Awakening (The Fort Henry Loyalist Consilium)
One of the most traditional and most paranoid of domains,
the Consilium of Kingston is rumoured to be so
xenophobic that their machinations encompass not just
protecting their community, but also undermining other
cabals within the consilium. Mages aware of the political
situation do not believe the Lex Magica will hold for
much longer under this internal stress. Despite, or perhaps
because of this turmoil, the Seers have never taken hold in
this Consilium. The main Herald is a theurge Arrow
named Seraph who is known to oathbind several deputy
Heralds to serve as his lieutenants. (See the Appendix for
more on the Awakening in Kingston)
Ottawa
RequiemThe stable and iron rule of the Ventrue
Invictus Prince James Mitchell in Ottawa is well known
throughout Canada. He is supported in this venture by his
right-hand man, Jayden Kaur, a fellow Ventrue Invictus
who serves as Seneschal in Ottawa. Mitchell and Kaur go
out of their way to keep kindred away from the levers of
power in the federal governmentthey dont meddle with
the government, and they are pleased that the government
doesnt meddle back. Opposition to the Prince and
Seneschal of Ottawa will quickly put you on the front
lines in Pembroke. Mitchell has been a champion of the
war with the Magnate of Belial for many years, and
maintains alliances with nearby cities for just that
purpose. The legendary Dragon who organized the war
against the Magnate for years, Faubert, still resides in
Ottawa, though he is said to have gone quite mad. (See the
Appendix for more on the Requiem in Kingston)
Awakening (The Peace Tower Consilium)Seat of
awakened bureaucracy and power in Canada. Up until
very recently the Peace Tower Consilium was still called
upon by faraway mages to settle legal disputes or to
supply mystical back up, and was generally seen as the
heart of the diamond orders in Canada. Following the
assassination of Magister Pericles, the Ottawa Consilium
has become an ever more bureaucratic and bitterly
partisan domain of powerful mages. This is due in large
part to a series of purges led by the Guardians to route out
Pericles former cabal mates. Although measures have
been taken by Hierarch Sejanus to exert a measure of
control many agree that the stability Ottawa once offered
the awakened has long since vanished. The Herald is a
Moros Arrow who is known as Camulos. (See the
Appendix for more on the Awakening in Ottawa)
Forsaken Ottawa is controlled by two very influential
and territorial packs Barrack Hill and Du Foi et de
lpe with Barrack Hill claiming Parliament Hill as part
of its territory. Both packs work diligently to prevent the
spirit courts from tampering with the peace and order of
the country but they are also at odds with each other.
Lost (The Freehold of the White Scepter)The
Freehold of The White Scepter was a small freehold of
many well aged Lost, moved into the city to monitor the
Canadian Government for Loyalist and Gentry activity.
Thankfully, the Fey have as little knowledge of
democracy as they do a seasonal monarchy, at least when
it comes to Ottawa. The Monarchs grew complacent in
Belleville
RequiemAnne the Malagasy, the Carthian Daeva,
styles herself the Prince of Quinte and the North Shore.
She is known for her stunning East African features and
beauty, and has been active in the region since the 1830s,
embracing several Childer, all of them beautiful creatures.
It is unknown whether or not she is from Madagascar as
her name implies, but she has clear memories of arriving
in the region with Black loyalists. She maintains vampire
allies in all the small cities of the area between Oshawa
and Kingston, and maintains a small court for herself in
Belleville. Her rule is supported by the Mekhet Bishop
Averon of the Lancea who serves as her Seneschal while
she travels. Anne and her spread-out subjects and allies
are the front line against the Magnate of Belial who
controls the land to the north of her. Doctor Perez, the
Ventrue Ordo Dracul, maintains a small academy in
Belleville, as a haven for travelling Ordo.
17
Golden Horseshoe
Cornwall
RequiemKashteka the Gangrel is the Crone Prince of
Cornwall. Kashteka is a Mohawk, and does his best to
maintain a court composed primarily of former members
of First Nations. This goes so far that his Keeper of
Elysium, Molly Hislop, a Daeva Crone, has instructed that
all Elysiums be held in Mohawk. With the exception of
Kashteka, his Mohawk Childer, and a few others
(including Hislop) this is exceedingly difficult to
maintain. Kashtekas influence over the mortal
community is maintained through criminal connections.
Within Cornwall he is feared, outside Cornwall hes very
poorly regarded, but a valued ally against the Magnate of
Belial, as Kashteka reliably keeps the border and St.
Lawrence river out of the control of the Brood. Kashteka
claims to be the first Childe of Brooke Fleetwolf, but this
is unconfirmed. Because of this claim and his heritage as
a Mohawk, Kashteka is loathed by Prince Sorajawet of
Sault Ste. Marie, and she accuses him, of being an agent
of the Magnate.
Pembroke
RequiemThe Bishop Aaron LaSalle, a Ventrue, is
Cardinal of Pembroke and one of the most frightening
Lancea in Ontario. Along with General Karlo Emilien, a
Daeva, and well revered Dragon of the Axe, Pembroke
serves as a forward outpost against the Magnate of Belial,
and is a city of frequent violence for Kindred. The Ordo
and Lancea are united in maintaining this bastion, and are
backed up by Prince Mitchell of Ottawa.
AwakeningPembroke has recently been determined by
the Guardians of the Veil to be under the influence of a
Seer pylon that answers to the Iron Regency, the Seer
Tetrarchy in Sudbury despite the fact that the city was
formerly under the authority of the Peace Tower
Consilium, The Adamantine Arrow who have analyzed
this intelligence believe it suggests that the Regency is
pressing into the ruins of Dominions very centre, and
may plan to take Ottawa itself.
Brockville
RequiemBrockville is the home of an unusual alliance.
Redfeathers, a Daeva Crone originally a Blackfoot from
Alberta leads a small coterie of Crone kindred warriors,
while Duke Edgar Broadstreet, a Ventrue Invictus Knight,
leads a coterie of Invictus soldiers. Their two militant
coteries, both engaged mainly against the Magnate of
Belial, are allied, and between them run the city of
Brockville. Broadstreet is disliked in Kingston, and
Redfeathers is considered a threat by Kashteka in
Cornwall (Redfeathers does not speak Mohawk, and
refuses to learn.) As such, the two kindred work together
to protect each other, their city, and seek to prove
themselves in the greater alliance of Eastern Ontario.
18
Oshawa
20
Southwestern Ontario
Major Cities in
Southwestern Ontario
London (457,000), Windsor (323,000), Brantford
(125,000), Chatham (108,000), Sarnia (88,000), Norfolk
(62,000), Leamington (50,000), Woodstock (35,000),
Owen Sound (32,000), Stratford (30,000). London is an
active Camarilla domain.
Geography of
Southwestern Ontario
Stretching from the lake Erie shoreline to the Bruce
peninsula in lake Huron, the geographic triangle of
Southwestern Ontario is further south than the rest of the
Province, making it the best climate in Canada, and it is
culturally (and physically) closer to the United States than
the rest of the country. Radio and television broadcasts
from Buffalo, Pittsburgh, Cleveland, Toledo, and Detroit
all easily reach this areaToronto media does not. So this
region is more likely to follow the NFL than the CFL, and
support the Redwings, Sabres, Tigers and Pirates, instead
of the Maple Leafs and Blue Jays.
Agriculture is important here, and once industry was
important in the mid-1900s. But this area, like the
American states that surround it, is rustbelt country.
The heavy industry that once brought wealth to this region
has shuttered and left, and many cities and towns have
started to depopulate, or struggle to keep a constant
population. The once powerful unions that defined
communities have dissolved. London is an exception to
this, and serves as the regional centre, an important
College town, and is still growing.
Like the Ottawa Valley, this area is conservative and
rural, but unlike the Golden Horseshoe and Eastern
Ontario, it was largely settled a few decades later. The
large three foundation populations in Southwestern were
American immigrants, looking for land (and not
reflexively opposed to Americans), Black settlers, seeking
freedom from slavery, prior to the civil war, and German
peoples leaving a Europe dominated by Napoleon and
then Bismarck in the 1800s.
Native people have more power here than elsewhere in
Ontario, and are more restless. There are several
established peoplethe Six Nations reserve on the Grand
River is Canadas largest, and is home to the
Haudosaunee (Iroquois) nations, and a large Ojibwe
population, and Lenape people as well. All these nations
can trace their land claims to participation in the
American revolution on the side of the British, and the
formal boundaries of their reserve are still disputed.
Further west there are scattered reservations around Lake
Huron, Erie and St. Clair for the Saugeen, Chippewa and
other peoples. Historically the Neutral people and
Wyandot people were settled here, but both were driven
out by the Iroquois around 1700s.
Guelph
(under Kitchener & Waterloo Domain)
RequiemThe City of Guelph is a regency of Hamilton
under the stewardship of Prime Minister Jaka Von
Saenger and current home of the Ancient kindred Pro
Consul Bell. .At present the court of Kitchener is actively
building influence and clout within Guelph to change this
fact.
ForsakenGuelph is a city with a lot of wild space
around the fringes and has always been a strong Pure
stronghold, holding several large packs. Forsaken who
travel there generally dont come back. The Pure raid
neighbouring cities from this safe harbour, and several
determined attempts over several decades have failed to
root them out.
Lost (Freehold of the Fallen Bough)The Freehold of
the Fallen Bough in Guelph has been quiet since 1974
when three of the four Monarchs were killed by an
unknown party, and Winter Queen Chione declared that
the entire Freehold would go into hiding. Severing most
ties with other Freeholds, the Changelings of Guelph have
been little seen for many years, although rumours are
starting to seep out that a new Queen of Spring is
preparing to reopen the Fallen Bough to the outside
world.
21
Windsor
RequiemWindsor, once a Ventrue stronghold, is now
ruled by the Legio Mortuum, a covenant of Ancient Rome
that appears to have risen out of legend. The Prince,
Olivia, is also Praetor of the Covenant. Through
diplomacy, guile and force over the past few years Olivia
has extended her reach eastwards, and now has regents in
place in the nearby cities of Leamington, Chatham and
Sarniahaving allegedly retaken those cities from the
Brood. But beyond those regencies, Prince Olivia has
largely left the battle with the Magnate of Belial to the
Princes of other cities, but maintains a company of
soldiers in Sarnia to maintain her northern frontier.
Although she does maintain diplomatic awareness of the
courts of London, Hamilton and Toronto, she largely
leaves their politics to them alone. It is generally believed
the mysterious Legio are working on a different project,
whose consequences and nature are not yet known.
(Windsor in Requiem is under the AMST Requiems
control)
Awakening (The Hallowed Congress Consilium) The
Hallowed Congress is, perhaps, one of the most territorial
and turbulent in all of Canada. The Hallowed Congress is
built upon the precept that an individual, regional
Consilium has little to no need for outside interference. In
spite of, or because of, this territoriality the individual
cabals of the region are almost consistently locked in a
myriad of schemes and conspiracies against one another.
As a result, the peace and accords forged in Consilium are
respected by everyone and are very often cited by every
cabal as the most vital aspect of the regions Awakened.
Laws drafted in Consilium and the rules of the Hierarch
and Council are seen as binding and never overturned
lightly. Even the Free Council, who enjoy relatively
uncontested Assembly meetings on a monthly basis, do
not attempt overtures against the Lex without a great deal
of support from the other regional cabals. Due to
22
Chatham
Awakening (The Otseketa Circle)The Otseketa circle
is an assembly of originally First Nations based mages.
They are a loose confederacy and largely spend their time
focused on Hallows of Southwestern Ontario, particularly
those on the many First Nation reserves. The Otseketa are
officially affiliated with the Mysterium, but these mages
are more devoted to care taking the mystic resources of
the region than they are abiding by the politics that tangle
the Pentacle and Seer awakened. They gather in Brantford
to discuss their affairs every second Autumnal solstice.
The Guardians of Ontario believe that this group may be
in active contact with the Iron Regency.
Central Ontario
Major Cities in Central Ontario
Barrie (177,000), Sudbury (158,000), Peterborough
(116,000), Kawartha Lakes (74,000), North Bay (63,000),
Timmins (42,000), Orillia (40,000), Midland (35,000),
Sarnia
RequiemA regency of Windsor along with Leamington
and Chatham, Commander Celia, an Asp of the Legio
Mortuum, is the known Regent of Sarnia, and seems to
exercise a good deal of independence from her masters in
Windsor. So much so that she often speaks with
confidence for the Regents of Leamington and Chatham,
who are otherwise silent. She is battle-focused against the
Brood and on the ultimate victory of the Legio in their
secretive project. When dealing with the leaders of other
cities she can come across as resentful, and will often
withhold support for any project, unless she feels proper
tribute is being paid to her covenant. She has been
responsible for keeping problematic members of other
covenants out of the Legio territory in Southwestern
Ontario.
Awakening (House of Sylvina)Sarnia is held by a
singular and powerful cult of Acanthus magi called the
House of Sylvina. Sylvina is alleged to have been a mage
that survived the Fall of Dominion, and who foretold this
tragedy only to see her warnings fall upon deaf ears.
Sylvina dies in 2009 but her loyal acolytes still tend to her
sanctum and attempt to divine the many prophecies she
uttered in the years following the Fall of Dominion. Many
Acanthus who awaken to the Arcana of Fate make
pilgrimages to Sarnia to learn and study with this cult.
The Mysterium are in negotiations to open an Athenaeum
in Sarnia to take advantage of this trend.
Lost (The House of Glowing Hearts Freehold)A hub
of the Grand Trunk Railway, Sarnia is home to the largest
Freehold in Canada, the House of Glowing Hearts
aspires, and many say accomplishes being what all
freeholds in Canada aspire to be. Changelings are the
most influential supernaturals in the city, with the Winter
and Summer Courts purging the few outsiders who have
set up shop with ruthless precision
Sarnia is ruled by a traditional Seasonal Court structure
and has four equally powerful Monarchs. In fact, almost
23
Thunder Bay
RequiemPrince Jarko, an Invictus Nosferatu who
traces his origins to Finland, has been Prince of Thunder
Bay for a century. He maintains a healthy, and relatively
well-balanced court at the lake head, his Seneschal is
Armand Corvier, a Daeva Invictus, who longs to improve
the art and social scenes of their isolated city. Jarko is the
only Prince recognized and welcomed by Prince
Sorajawet in the Sault. He has no interest in co-operating
with the Princes of the cities in southern Ontario, until
they denounce Kashteka of Cornwall, as requested by his
ally Sorajawet. Prince Jarko and his court keep the
western frontier of the Magnate hours and hours away
from his city, deep in the wilderness. Seneschal Corvier is
always happy to have visitors, and ensures they are well
treated. Quite recently, it is said that Jarko has welcomed
an ambassador from Celia, the Regent of Sarnia Jarko has
been keeping an active eye on the developments of the
Carthian court of Kenora, and has prepared some kindred
to go south and request help from elsewhere in Ontario if
things get out of hand on his western flank.
AwakeningThunder Bay supports no organized
consilium. The odd awakening that occurs usually takes
place at Lakehead University or in the nearby native
reservations. It should be noted that a small Free Council
cabal that dabbles in satanic ritual and heavy metal music
is established in the University, and scrutinizes any who
come looking for them. Doktor Kultur speaks for the
group when necessary. (Thunder Bay, in Awakening is
under the Global AMST Awakening)
Lost (The Freehold of the Sleeping Giant)The
Freehold of the Sleeping Giant in Thunder Bay was
founded by those fleeing the collapse of the Toronto
Freehold in the 1980s. It is a large and stable seasonal
freehold, that used to maintain good relations with
Winnipeg, and has been distressed by its recent collapse.
The Summer King Sami, a Metelskin Elemental, is one of
the more influential figures of the freehold, and is well
known for his just and noble rule, making summer in
Thunder Bay an uplifting time for the Soul. Professor
Dolores Cilia, the Dean of the College of Worms in
Canada also makes her home in the Freehold of the
Sleeping Giant, though she was once based out of
Toronto.
Kenora
RequiemPrince Bernard Cromwell of Kenora is a
Gangrel Carthian, one of the totalitarians who once ran
Toronto, and he now runs distant Kenora as an ongoing
experiment in this same way. He is quite welcoming and
genial to other Carthians, but has driven other covenants
away, to the courts of Thunder Bay and Winnipeg. He
sustains a very small court, most of who stay out of
trouble, and under the radar of other Kindred. Carthian
visitors to Kenora concede that Cromwell is quite insane,
and behind his back dismiss his plans to grow his
experiment across the continent. Kenora is generally
understood to be the problem of Thunder Bay and
Winnipeg. Its believed that if Cromwells experiment
does not implode soon, Prince Jarko of Thunder Bay will
take action, and see his Seneschal Corvier installed as a
new Prince, to prevent the Magnate of Belial from
moving in.
25
The Prairies
Manitoba
Major Cities in Manitoba
Manitoba in Forsaken
Geography of Manitoba
Going west from Ontario into Manitoba is a stunning
effect, as the rocks, lakes and pine trees of Ontario
suddenly turn into flat prairies and farmland as far as the
eye can see. Further north, the city again turns into lakes
and woods, but the heart of the province is the prairies
around the forks of Winnipeg, where farming is the main
economy. The nature of being so far from other cities and
centres of culturethe closest city of substantial
population is Minneapolis, 300 miles awayhas resulted
in Winnipeg being a small cultural island of its own,
providing a disproportionate amount of cultural output for
Canada relative to its population. Nonetheless, the advent
of air travel decreased the importance of the city to the
nation, and Manitoba has become a poorer province and
flyover country between the West and Ontario.
Manitoba is the only Prairie province without large oil or
gas reserves, making it substantially poorer than Alberta
and Saskatchewan.
Manitoba was originally, briefly, an independent Mtis
nation, separate from both the United States and Canada,
and not recognizing the sovereignty of Great Britain
(represented through the Hudsons Bay Company). As a
province it is, and always has been, based around
Winnipeg at the junction of the Red and Assiniboine
Rivers. The city of Winnipeg is, geographically at the
very centre of Canada and North America. The provincial
legislature is built at the centre of the city, and is said to
have been specifically designed like an ancient pagan
temple, to take advantage of the many leylines that
convene in the city itself.
The situation of Manitoba made it critical to Canadian
expansion, and it was the fifth province to join
confederation, before Prince Edward Island. The presence
of the rebellious Mtisa native people who claim their
Winnipeg
RequiemWinnipeg is run by the astute Ventrue
Carthian Prince Abooksigun. Abooksigun has only
recently taken up his native name, and is originally of
Mtis descent: the legend is before his embrace he was a
personal acquaintance of Louis Riel. Prince Abooksigun
is largely supported by the Circle of the Crone. Notable
and influential Crone include the sheriff, the Cree Daeva
Nenabush, and the Winnipegs court harpy, the Mekhet
Angela Coombs.
In the 1940s the Carthians and Circle of the Crone
seized power in Winnipeg from the Lancea and Invictus
in the Long night and banished the covenants from the
city, in the 1960s, they began readmitting them, and an
Invictus, the Mekhet James Hanford, has risen to the
position of Seneschal. The Lancea have never regained
their former glory, and the current small covenant is
divided between the Monachists, taking their orders from
Edmonton, and the Tollissons, who wish to follow
Calgary. Abooksigun at the moment is keeping a wary
26
Saskatchewan
Major Cities in Saskatchewan
Saskatoon (202,000), Regina (179,000), Prince Albert
(34,000), Moose Jaw (32,000)
Geography of Saskatchewan
Thematically, Saskatchewan is the prairies, and has all
the elements that this area embodies. Wide open
farmland, and fierce winters, the rolling rivers, the quilt
work of railways and silos to move the grain. The
province is the heartland of Western Canada, if not
English Canada. It, along with Alberta, is the youngest
province in Canada admitted only in the early 20th
century. In many ways, the people of Alberta and
Saskatchewan represent two sides of the same coin. For
while Albertas politics and history have lead it to
populist right-wing answers, the same circumstances in
Saskatchewan have lead to a history of populist left-wing
answers. Thus, Saskatchewan is the Canadian home of
farming collectives, production quotas, guaranteed prices,
and government-provided health care. These ideas sprung
up in Saskatchewan and have since been taken up by all
the other provinces.
The natural flow of economy in Saskatchewan has
always flowed east-west, originally along the rivers that
flow from Alberta towards Manitoba, and then along the
railways and highways that went in the same direction.
Originally, like all of Canada, the land was opened by
French fur traders. In Saskatchewan they met the nomadic
buffalo hunters of the plains: Assiniboine, Saulteaux,
Blackfoot, Atsina, and Dakota, and Dene in the north.
Then the railways brought farmers, which for
Saskatchewan were largely immigrants from Eastern
Europe: Hungarians, Germans, and Ukrainians in huge
numbers. There were so many Eastern Europeans brought
in, that in some farming communities English is not the
main language, but rather whatever the local settlers had
in common in the late 19th century. Unlike Manitoba,
intensely focused on Winnipeg, Saskatchewan was
focused on small farming towns, leading to a culture of
communal reliance.
Saskatchewans economy became defined by the grains
grown in the fields: wheat, canola, flax, rye, sugar beets
and oats. It's synonymy with farming meant that disasters
and bad weather were also hard-felt in the province, and it
remained poor. In recent years, the discovery of major
Brandon
RequiemThe Rightful Court of Manitoba holds the
city of Brandon. It is mostly a group of irredeemable and
villainous scallywags of the Invictus. The Prince Boss
Dauphin is a Gangrel Invictus, none too bright, and
consumed with envy of the cool and gracious
Abooksigun. Boss Dauphin is supported by his Seneschal
Bishop Von Essler, a Daeva who reports directly to
Volkov in Edmonton, and is trying to get Brandon to join
the Borealis League (the distance makes it impractical.)
The court of Brandon formed when the Invictus and
Lancea left Winnipeg, but since being readmitted by
Prince Abooksigun, only the most depraved and
unredeemable remain in Brandon.
AwakeningAlthough Brandon was known in the past
to host a relatively small Consilium, a marauding Free
Company band largely wiped out the Awakened in this
city. Sadly, there has been no re-establishment of the
cities Awakened after what is known colloquially as the
Brandon Massacre.
Lost (the Court of Forest Longing Freehold)A small
directional court, the Court of Forest Longing is
27
Saskatchewan in Forsaken
Saskatoon is one of the well rooted Forsaken
communities. Four packs patrol the region, desperately
holding on to the territory they regained after the Brethren
war. Expanding is not yet an option as they are
surrounded by the Pure tribes of the Second Confederacy
one of the more violent and dangerous of the Pure
confederacies.
Saskatchewan in Lost
Also under the influence of the dreams of the first
nations, Saskatchewans desolate prairies are haunted by a
member of the Gentry termed the Black Buffalo. Those
who survive the smashing-grounds of Black Buffalos
nightmarish demesne seem to arrive with a peculiar
eastern-bent to their philosophy, so in Saskatchewan the
directional courts are just as common as the seasonal
courts of the Eastern and Western cities in Canada.
Saskatchewan has the largest number of directional court
courtiers in Canada, drawing from a mix of East Asian
and North-American Medicine wheel traditions.
Regina
RequiemEstablished on a piece of land known as Pileof-Bones, due to the collections of bison bones near a
small spring run-off creek, Regina was a city was
deliberately founded to be the capital of Saskatchewan
and was expressly built for that purpose.
The city has a large population of Circle of the Crone
and Ordo Dracul who both claim that Pile-Of-Bones was
the centre of a tremendous Wyrm's Nest. It is Prince Glen
Natividad of the Invictus who rules the city. The prince
taken great interest in cultivating the city, like a Bonsai
tree, as it has no purpose other than being the Capital of
the Province, like a practitioner of Feng Shui, over the
years, Prince Natividad he has refined the very structure
of the city to allow him to draw upon its inherent nature to
strength his rule.
Awakening (Her Majesties Veiled Congress)The
capital of Saskatchewan is firmly held by the secret
policemen of the Pentacle: the Guardians of the Veil. The
Consilium is often derogatorily slurred as Pile of Bones
Consilium. The Guardians enforce their authoritarian
tenets and brook little to no opposition from the other
fledgling cabals in the city. It is rumoured that the sitting
Hierarch Echelon is merely a mouthpiece for a more
powerful Guardian spymaster. It is also rumoured that the
Silver Ladder are planning a coup to bring down this
tyranny of secrets. In spite of the opposition, many
Guardians travel to Regina in order to train in the Law of
the Masque, under the guidance of experienced tutors.
(See the Appendix for more on the Awakening in Regina)
Lost (The Standing Margravate)Reginas Changeling
community collapsed in a civil war, leading to the strange
result that a very strong Margravate of the Brim presence
survives in the city, with apparently no freehold to protect
or be affiliated with. Nonetheless, this has suited the
Margraves quite well, and they now use Regina as a safe
Saskatoon
RequiemLeading Canada in violent crimes per capita,
Saskatoon has been called Canada's "Most Dangerous
City". Kindred blame Prince Allison Sprouse, who slew
her far more effective Sire, Edward Grashot, and is
leading the city to ruin. Prince Sprouse claims Invictus
status and surrounds herself with toadies, while
implementing violent purges to rid her city of Carthians
who might threaten her reign. The police have been
rendered completely ineffectual through a three way split
of the Prince and leaders of the other two Covenants,
Acolyte Lula Perking and Bishop Robert Lamont, all of
whom have been trying to assert dominance over
influencing the local police, which has proven a
tremendous hindrance to them doing their actual jobs. The
Crowchild Alliance of Lancea in Calgary is trying to
make Inroads here.
Awakening (The Nutana Hekademia Consilium)The
soul of Canadas Awakened community, to Winnipegs
heart, and Ottawas head, is the Consilium of Saskatoon.
A powerful Mysterium cabal, all of who are of Cree
heritage, runs the Nutana Hekademia Consilium. The
Silver Ladder sits as councilors and advisors but never
take power, and as a result, the long standing HierarchChieftess is an elder mystagogue named Onatah.
Saskatoons affinity to the Shadow realm cannot be
28
ground, and training area for their own kind. It is said that
Regina once supported directional, seasonal and diurnal
freeholds, though if this was true, it would have been
quite short lived as one might expect. Marchlord Ivan, an
Earth Elemental, has been elected leader of Regina, and
serves as a mentor for the Margravate across Canada.
Prince Albert
RequiemThe city is known as the "Gateway to the
North" because it is the last major centre along the route
to the resources of northern Saskatchewan. In 1879, the
local Freemasons established the first lodge in what is
now the province of Saskatchewan: Kinistino Lodge No.
1, which still exists. Prince Albert was established as a
mission post, and a trail to Fort Carlton arose. This trail
connected the growing community to the Carlton Trail,
the main land transportation route in Western Canada of
the nineteenth century.
Due to its roots as a Mission and centre of Freemasonry,
Prince Albert became a city populated exclusively by the
Lancea Sanctum and the Ordo Dracul. Prince Nancy
Dasilva of the Sanctified rules the city, and is allied with
the Borealis League of Alberta. The Ordo Dracul and
Sanctified dont associate much and the insular Dragons
form a single and extremely large Coterie here. Both
Covenants took advantage of the Carlton Trail to feed
primarily on wayfarers, leaving the indigenous population
of the city largely unmolested.
Awakening (LAssemble des Mtis Libres)
LAssemble des Mtis Libres is two Free Council cabals
and a small Arrow caucus. They are organizing to form a
Consilium, but cannot agree on a Lex Magica although
they have allegedly been trying to draft one for five years
now. It is likely that political interference from Winnipeg
and Saskatoon is responsible for bogging down their
efforts. An theurge Libertine named Dumont serves as
Emissary for region but often does little but sit in
Assembly meetings and take notes.
Southern Alberta:
Badlands & Eastern
Rockies
Major Cities in Southern Alberta
Calgary (1,080,000), Red Deer (90,000), Lethbridge
(85,000), Medicine Hat (61,000)
Moose Jaw
Requiem In the early 1900s, most of the larger
buildings in Moose Jaw were heated by steam. The
engineers who maintained the coal-fired boilers in the
basements arranged for the creation of an elaborate
network of tunnels linking them so that they could move
themselves and their equipment from building to building
without facing the harsh winter weather. At about the
same time, numerous Chinese immigrants who arrived in
Moose Jaw to work for what were, by Canadian
standards, very low wages, adopted the tunnel system as
living quarters and workplaces which were both
inexpensive and sheltered from a sometimes hostile
populace. During Prohibition Moose Jaw became a center
for distribution of bootleg liquor, both domestically and to
the United States via the Soo Line Railroad to Chicago,
earning the town the nickname "Little Chicago". Illegal
enterprises such as speakeasies, casinos, and brothels
29
Lethbridge
RequiemThe Gangrel Prince Derrogard, a Carthian, is
the Prince in rapidly growing Lethbridge. He is a proud
member of the Crowchild Alliance. His Seneschal,
Brother Stockwell, a Tollisson Ventrue (the Childe of
Rodeo Jim) who ensures that the sometimes dim-witted
Derrogard keeps Lethbridge pure of heretical influence
from Edmonton. The Daeva Invictus Duchess Harlowe, is
entrenched in the University, and is said to be slowly
scheming to take the crown from Derrogard. Brother
Stockwell is aware of this growing threat, but isnt
convinced it is a problem for the Tollissons of Alberta;
Harlowe is just interested in power, and could be
persuaded to remain in the Alliance, if they made her
transition to power as easy as possible.
Awakening (The Resolute Citadel)The heritage town
of Fort MacLeod, just West of Lethbridge, is home to the
first historic outpost of the famed North West Mounted
Police. Not surprisingly, Arrow mages are drawn here
from across the country to learn from the alleged
Adamant Sages who hole themselves in town. Calgary
ignores this militant presence to the south though recent
questions have been raised of precisely how powerful and
influential the so-called Resolute Citadel is in
Calgary
RequiemCalgary is under the rule of Prince
Hennessey, a firm advocate of the Tollisson creed, who
effectively serves as Archbishop for that creed in Western
Canada. Hennessey is a charming Daeva, and routinely
uses his well honed powers of Majesty to keep his court,
city, followers and visitors charmed and under his
influence. And although many are derisive of this tactic,
they must admit, even outside his influence, that he is a
brilliant manipulator and diplomat. Hennessey often keeps
his allies dependent on his support, and does his utmost to
punish those who fail to remain loyal to him. The
overwhelming majority of kindred in Calgary are
Tollisson Creed Lancea, and Carthians, all of whom love
Hennessey. Prince Hennessy created the Crowchild
alliance of major Albertan Princes years ago to wrangle a
geographic advantage over Archbishop Volkov in
Edmonton. The idea of the Crowchild alliance was
created by Rodeo Jim, a Ventrue Carthian, who leads the
Carthians of Calgary.
The leader of opposition to Hennessey is Brandon
Cartwright, an equally charming Gangrel, of Sarcee
30
Red Deer
RequiemLed by Doctor Parysznoff, a highly esteemed
Mekhet Ordo from Bohemia who runs a small academy,
Red Deer has not been claimed by either the Crowchild
Alliance or the Borealis League. Edgar Kuliakin, a
vicious Gangrel Crone serves as Sheriff for Parysznoff,
and keeps missionary Lancea out of the small city.
Neither Parysznoff nor Kuliakin has much patience for
either of the Lancea Princes, and are trying to organize the
non-Lancea of Alberta to throw off the oppressive politics
of these two Princes.
Awakening (The Armistice Lodge)Lying halfway
between Calgary and Edmonton, is the city of Red Deer.
An area of small industry, Red Deer has never boasted
any sort of sustained Awakened presence and this is true
today. In the past, during Edmontons Seer war, the city
operated as a staging ground for Awakened seeking to
rout the Seers in the north and hone their martial prowess.
The site for this staging ground was a place called the
Crossing Lodge. After Edmontons war ended, and
Calgarys fortune bloomed, the city was abandoned along
with the Lodge where it lay dormant for years. Today,
following the Extraordinary Convocation of 2009, the site
has been renamed the Armistice Lodge and designated a
place where the Calgary Assembly and Edmonton
Consilium can hold an annual Least Convocation in the
interests of peace.
As well, the city of Red Deer is also home to an unusual
cabal of apostates calling themselves the Apostasia. The
Apostasia are all that remain of the upstart A.F.S.A. group
that was soundly defeated in Edmonton. The Apostasia
nonetheless managed to pass a resolution in Convocation
recognizing them as a separate order of mages and were
given a part of the city of Red Deer to entrench
themselves and establish rites and rituals unique to their
mystic perspective. Some Order, and non-Order, mages in
Canada have taken a keen interest in this group.
Banff
Awakening (The St. Julian Group)Banff and the
surrounding mountainous regions have long inspired the
dreams and visions of the Awakened and, legend tells,
that in the early days after the fall of Atlantis a pocketful
of survivors found their way to this region to learn from
the native practitioners of magic that made their homes in
this rugged but beautiful land. Nowadays, Banff supports
an eclectic cabal of innovative wizards nominally
associated with the Free Council but who draw equal
inspiration from the lore of the Silver Ladder. This cabal,
known as the St. Julian Group, is only interested in
inspiring Sleepers through the cultivation of the arts and
the care of the environment around the region. Making
their home near the Banff Centre, the Group is highly
territorial when it comes to other mages and have not only
warded various entry points into the town but brokered
deals with several spirits to ensure that any mage who
happens to pass through town does not go unnoticed.
Lost (The Grand Satrapy of the Northwest) With the
resentful blessing of the Winter Court, Banff maintains a
splendid freehold within the grand hotel itself: it serves as
a national retreat, and headquarters for the Satrapy of
Pearls. Satrap Sedgwick, an Oni Ogre of the Spring Court
rules here with style and grace, ensuring neither visitors
nor freeholders suffer or desire for anything. It is worth
noting that the spring courtier presence here is so
overwhelming, that it singlehandedly drives the politics of
Banff, and it is home to the most ruthless scheming in
Canada. Howard LEnfer, is the Winter envoy from Fort
McMurray, sent several years ago to close the freehold
down. He is most ineffective, and lives a comfortable and
spoiled life off the largesse of the Satraps.
Medicine Hat
RequiemBishop Siados Lorinc, a Daeva Monachist,
was appointed Prince of Medicine Hat by Archbishop
Volkov, giving the Borealis League a member deep in
southern Alberta. The shock troops won Medicine Hat in
the winter of 1998, and have spent the past 12 years
entrenching their rule through local mortal allies.
Although a Bishop, Lorinc has rescinded his title to lead
his city, and the Mekhet Bishop Anna Shefkiu, also a
Monachist serves as his Bishop and Seneschal. The
former Seneschal, Hans Grumermann, was Invictus but
31
Edmonton
RequiemEdmonton is governed by the Cardinal
Volkov, a staunch Monachist, originally from Latvia, and
Archbishop for the Monachal Creed in Western Canada.
Volkov is a Nosferatu, and while in his presence, one
feels radiated heat like the fires of hell. Volkov is an
entrenched conservative traditionalist, bringing together
Eastern and Roman traditions in his celebration of Lancea
rituals. Volkov rules through consistency and firmness,
and a little terrorkeeping quite literally to the style of
government advocated quite literally in Machiavellis
Prince on a the most superficial reading.
Volkov is particularly paranoid about Prince Hennessey
of Calgary, and the two Princes are very clear about their
dislike of each other. Volkovs paranoia encompasses the
Ordo Dracul, led in Edmonton by Camilla Redford, who
is the main source of opposition to his rule. This fear has
driven Camilla, to make contact with Hennessey, and she
now serves as his ambassador in Edmontonand The
Tollisson Hennessey has made it quite clear to the
Monachist Volkov that if he moves against the Ordo,
there will be war in Alberta. At the prompting of the
Mekhet Baron Hilton, Volkovs Invictus Seneschal,
Volkov has formed the Borealis League as a response to
the Crowchild alliance, bringing more cities around
Alberta under his wing.
Awakening (Portus Aeternus Consilium)Edmonton
has long been a seat of strict authoritarian rule of the
Diamond orders: the city was once dubbed the Iron Fist
of Dominion. This Awakened Consilium has also seen
more than its fair share of occult conflict, between Seer
pylons, Banisher cults and anarchic apostates, Edmonton
mages have faced many conflicts, and suffered just as
many losses. As a result its Lex Magica has been a strict
and dogmatic document and its mages are a suspicious
lot. The new Hierarch, a thearch named Cascade claims
nominal authority, but knows that the real seat of power
lies in the staunch Arrow caucus, led by an Awakened
constable named Big Horn. Recently the site of an
Extraordinary Convocation, Edmontons many sins were
recently brought to light, hopefully setting the city on a
path towards peace, however, doubts about how long such
32
Fort McMurray
RequiemPrince Kelvin, rules the court of Fort
McMurray, the Daeva arrived with the Newfoundlanders
who run the great machinery of the oil fields. He also
brought with him Magda, a Mekhet Crone from the east to
serve as his spiritual adviser. Kelvin has become
reluctantly a member of the Borealis League, but mainly
because it was the easiest way to keep his territory in the
quickly growing city, without facing constant pressure
from the larger court in Edmonton. Bishop Descelles, an
imposing Gangrel serves as envoy from Edmonton to
keep Kelvin in line, and contributing resources to the
League.
Awakening (The Ursa Minor Consilium)Fort
McMurray apparently hosts a fledgling Consilium backed
by Silver Ladder industrialists. The Consilium tolerates a
fundamentalist Guardian cabal, which only rarely
interacts with mystic politics, but are often sought to
cover up veil breaches that occur in the area. The area has
of late seen an increasing number of intrusions by the
Abyss.
Lost (The Networked Freehold of Silence)The
Freehold of Fort McMurray is run by the iron grip of the
Blue Widow, a darkling Leechfinger, or at least that is the
rumour. There are only Winter courtiers here, and all
quite grimly sworn to the safety of their freehold. The
exception are a few Western Court freelancers who
enforce her rule and serve as her bodyguards, and adding
a tone of decorum and tradition to the otherwise very
stern gatherings. The Blue Widow has made no secret of
her attempt to extend the reach of Winter across all of
Canada, she is suspected to have been behind the collapse
of Regina, assassinations in Toronto, and the head of the
Canadian Regiment of the Knights of Silence. The
directional freeholds are largely what stand in her way.
Her alliance with the Western Court may mean that even
that is on the wane. Only Marigold Fairweather,
concealed in Medicine Hat, is actively working against
her.
Lloydminster
RequiemPrince Hesse, a Ventrue Invictus known for
her cold Austrian beauty, has been Prince of Lloydminster
since the city was founded. She presides over a small
court, her seneschal is Ivan Progoff, a Dragon, sworn of
the axe, who leads the protection of a small but notable
library and Wyrms nest. Hesse has joined the Borealis
League, but has not accepted a bishop from Volkov
within her city.
Awakening (The Gnosium Cabal)It has been recently
confirmed that Lloydminster is home to a tight-knit
Guardian-run Labyrinth. The Guardian Epopt of the
community goes out of his way to see that nothing out of
the ordinary happens in the community. Unfortunately (or
fortunately) his efforts to do this are assisted by a Seer of
the Throne pylon whose further efforts at stifling magic in
the area have ensured that any successful use of magic in
is extremely rare, and virtually no Awakenings take place
in Lloydminster.
Grande Prairie
RequiemGrande Prairie is home to the oldest Tollisson
Creed mission in Canada. The small group is practically
monastic, and is willing to host all nature of Kindred, to
help them find peace, humanity and God. They are led by
Sister Anna Torrence. Among their more famous guests
was the Archbishop Volkov, whom they hosted in the
1970s. The Archbishop of Edmonton, clearly has respect
for the monastics of Grande Prairie, and although Sister
Anna has reluctantly agreed to sit with the Crowchild
Alliance, Volkov has made no move against her otherwise
isolated city.
Awakening (The Repenting Monastery Consilium)
Grande Prairie houses a never used military installation,
33
Kelowna
RequiemKelowna is also the 4th least affordable
housing market in Canada, currently maintaining the
classification of "Severely Unaffordable". It is this
exclusive atmosphere that has made the city home to a
very insular Kindred Guild of Invictus calling themselves
The Seven Oaks Society in reference to the Battle of
Seven Oaks in which the North West Company battled
and did not yield to the Hudsons Bay Company. Indeed,
many members of the Seven Oaks Society are Elders who
were part of the North West Company in their breathing
days. The Seven Oaks are highly territorial and do not like
uninvited guests.
Prince Baptiste Bruno has heavy personal investment in
The Union the underground society of marijuana grow
ops and distributors, and it is said that in Kelowna 1% of
the houses are actually Grow Ops in disguise. The Seven
Oaks Society acts largely as a training Guild of Meisters
teaching Neonate Kindred firsthand how to profit in an
underground economy. It is said that some of the less
talented students leave as skilled criminals, learning how
to get ahead in the drug trade. The more skilled, learn how
to profit from the drug trade without any personal risk at
all as money launderers, legal counsel and manipulators
of legitimate front businesses.
The BC Interior
Major Cities in the British
Columbia Interior
Kelowna (162,000), Kamloops (92,000), Prince George
(83,000), Vernon (55,000), Penticton (43,000), Fort St.
John (25,000). Prince George is an active domain in the
Camarilla
Vernon
RequiemThe Kindred population of Vernon was
largely wiped out by local Hunter group which rose up
shortly after the Second World War due to unwise
Kindred predation. Vernon was home to a Japanese
internment camp during World War 2 and the local Prince
and his cohorts came upon the scam of offering Japanese
refugees a chance to flee internment via a false
underground railroad all the while leading them to the
slaughter, figuring that no one would miss them. They
were wrong. Word got back to the interned JapaneseCanadians and the local Monastery of the Golden
Mountain set up shop in Vernon and wiped out the local
Kindred. Vernon remains a strong base of operations for
the Hunter Group to this day, although it seems likely
some, more intelligent and subtle, kindred have likely
returned..
Penticton
RequiemA hub of wine tourism in the Okanagan
Valley with access to 88 wineries within an hour's drive,
Penticton has proven attractive to Kindred Sommeliers
and Vintners including the Invictus society the Order of
Dionysius. Seldom lowering themselves to petty combat,
the Princedom is decided here every five years in a
Lacrima tasting competition. Infighting can be fierce. At
least two major wineries were damaged or destroyed in
2003 due to the Okanagan Mountain Park Fire, and there
are those who strongly suspect (but cannot prove) the
involvement of current Prince Gerard DuVin, a member
of the Circle of the Crone. Other local wine connoisseurs
and former Princes are Maurice Thibadeux of the
Invictus, Jean Du Mal of the Lancea Sanctum, who is
attached to the Crowchild Alliance.
Awakening (Virgils Lair)Penticton, and the
surrounding areas, are home to the remnants of a very old
and devious Guardian Labyrinth. Consisting of grass roots
secret societies and barnyard satanic cults, the Guardians
that originally oversaw this network have long since died
out. A Mastigos cabal that trains those of the
Pandemonium path to understand the disturbing aspects of
warlock magic has replaced them, however. The Mastigos
chose the name of their cabal as a reference to Dante in
Hell, as they similarly attempt to offer guidance those
who would learn the ways of their path. Warlocks from
across the country are known to come here, to learn and
study their craft. The Herald of the cabal is a Mastigos
mystagogue who calls herself Beatrice.
Kamloops
RequiemWhile there are many speculations regarding
the origin of the name of the town, local Kindred assure
visitors it came from the French "Camp des loups"
meaning 'Camp of Wolves' based on an incursion by one
huge white wolf being repelled by a single shot by John
Tod, then Chief Trader, with his musket - at a distance of
some 200 yards. The shot caused the admiration of native
witnesses and is said to have given the Chief Trader a
great degree of respect locally, preventing the fort from
attack.
This single event has strongly defined the Requiem
community of Kamloops. The local Kindred like to brag
that they do battle with the werewolves in the wilderness
outside of town in the hunt. Kindred who immigrate
into town are typically looked down upon as soft unless
they too prove themselves in the hunt. This has actually
created something of a Kindred tourist economy as
Neonate thrill seekers and Elders trying to recapture the
vitality of their youth, come to the city to participate. The
Prince, Carl Brash, is a Carthian Gangrel who typically
appears in court wearing wolf pelts as a badge of office,
and has an unhealable four clawed scar across his face
from his alleged epic battle with a Lupine pack.
Awakening (Barony of the Obsidian Monolith)
Kamloops is ruled by the Barony of the Obsidian
Monolith, a large Seer Tetrarchy whose domain stretches
throughout the interior valley, from Kelowna to Prince
35
Chilliwack
RequiemThe city is ruled by Madame Chan, a Daeva
of Chinese extraction, and populated exclusively by her
Childer, all of whom are Unaligned. Madame Chan ran
the local bordello when the local Canadian Forces Base
was established in 1941. Business was booming during
the War era and Madame Chan took the opportunity to get
her hooks into numerous impressionable young soldiers
who would someday become Generals using a
combination of the blood bond and old-fashioned
blackmail. It was around this time that Madame Chan
picked up the nickname Madame Banana by white
soldiers frequenting her bordello. Chan originally loathed
the name, but eventually relented realizing that her
clientele were largely uneducated conscripts, and opened
a second, tropical themed club Madame Bananas
which differed greatly from the ancient dcor of her old
gentlemans club. This was followed by a third club in
1986, Peelers which was an outright strip club.
Madame Chans own Sherriff, John Steward, was once
a raw recruit in boot camp whom she offered a little
something extra to help him make it through (her
Vitae). Stewards enhanced strength allowed him to make
it through boot, but the Blood Bond caused him to wash
out of basic training in order to be near the new centre of
his life. He was Embraced almost two decades later.
Amaretto, Peelers star attraction, is a fantastically
beautiful stripper, whom Madame Chan graced with
eternal youth and beauty at the height of World War 2.
She changes her name and look every ten years to stay
current.
Vancouver Island
Major Cities in Vancouver Island
Victoria (330,000), Nanaimo (92,000), Courtenay
(49,000), Duncan (41,000), Campbell River (36,000).
Victoria and Nanaimo are under the same domain
Courtenay
38
The North
Two-thirds of Canada falls into the north. The
northern third of all seven big provinces, sometimes more,
and the three massive territories: the Yukon, the
Northwest Territories, and Nunavut, are all in this
enormous land. Up here there are mountain ranges,
deserts, lakes, rivers, seas and all manner of geographic
features that are only seen or briefly visited by people.
There is mineral wealth too, and, with the exception of the
small native nations that make their home up here, it is
people pursuing the wealth of the earth who make their
homes here.
The space here is so breathtakingly untouched and
empty, that only a small overview of each area is
provided: there is simply not the population to justify
longer descriptions. Across this huge territory native
people form a majority, except for in a few towns.
Yukon in Forsaken
Yukon is controlled by the Pure of the First
Confederacythe Ring of Fire. Like the other Canadian
territories the Yukon has no known Forsaken presence,
and few Forsaken would make the effort to change that.
Whitehorse in Lost
The Court of the White Reindeer is the only organized
freehold in the territories, the Northern Court sends its
new recruits and shamans here. The harsh conditions and
seclusion from civilization are perfect for their trials and
ordeals, though it leaves their leaders who frequent here
out of the loop of the constant struggle of Directional
Court Life. Neither able to truly defeat their foes nor truly
be defeated, this location provides a life of constant yet
peaceful strife for the Court of Suffering.
The Northwest
Territories &
Northern Prairies
Northwest Territories in
Forsaken
Labrador in Forsaken
Labradors geographic location gives it a distinct history
and setting from that held by Newfoundland. Like
Newfoundland however, Labrador has held off fairly well
against the Pure. The Fourth Confederacy of the Pure, Les
Meutes Confederees Boreales, have attempted to gain
footing in Labrador time and time again but have been
rebuffed. The two groups hold a strange mutual respect
for each other though neither will relax their guard.
The Naskapi nation in Labrador holds strong wolf-blood
ties and several Uratha among them live not too far from
this mining community. Consisting primarily of Hungers
in Darkness, they have been diligent in the protection of
their land and have managed to miraculously hold of the
Pure. It is assumed that it is through careful negotiations
between them and the spirits (and perhaps even the Pure
themselves) that the Forsaken here have managed to
continue their existence.
Nunavut in Forsaken
The Pure of Nunavut do not belong to any of the
confederacies and do not believe they need to. The land
there is vast and hostile to many. Few Forsaken would
even consider making the journey to such an inclement
and remote location when there are so many other, more
easily accessible Pure territories to draw their attention.
40
41
42
The Government:
Federal Institutions
The Bureaucracy
In Canada, there is a breakdown of powers between the
Federal government and Provincial/Local breakdown of
powers. The Federal governments powers are best
understood as limited to defense, foreign affairs,
management of the national economy, and of course,
taxation and distribution of largesse from that huge pot of
money. So, in local affairs, the federal government is
mostly powerless but has a lot of money to throw around.
In the federal government most real power concentrated
in career civil servants & political appointees instead of
elected officials. There are two types of organizations in
the government: Ministries (headed by cabinet minister)
and Agencies, Boards, Commissions.
Agencies, Boards, Commissions. These are empowered
by the government in different ways and different
processes than the appointment of cabinet, some are
independent, but most are responsible to the ministry they
are associated with. For instance: Canada Revenue
Agency is responsible to the government, and the minister
of Finance, but the details of the relationship are subject
to change based on the whims of the government of the
day. Some of these important agencies all detailed as their
own institutions (CSIS, RCMP, etc.)
In the ministry, the most powerful individual is the
Deputy Minister. The Deputy Minister handles day-to-day
operations, all expenditures within the ministry, and all
large scale HR issues. Depending on ministry, the deputy
has a greater or lesser degree of influence within the
government as a whole: e.g. the Ministry of Indian Affairs
and its deputy have less sway than the Deputy Minister of
Finance. There are fierce rivalries within the federal
government, and between ministries.
The ultimate career Civil Servant in most provinces, and
the federal government is the secretary of the cabinet.
This individual is the head of the public service in the
province, and the titles and responsibilities for each
province will vary. Secretary of the cabinet is responsible
to the Premier or Prime Minister for assisting in the
Lost
The Military
Requiem
Due to their immortal nature, and inability to conduct
business in the daylight, vampires usually work through
retainers or allies who will in turn interact with the
bureaucracy. That said, having the view of centuries or
decades in mind they have time to carefully position their
pawns within the bureaucracy, and watch them rise to
positions of power within a ministry. But, with the
interference of spirits, vampires hit a glass ceiling when it
comes to powerful or true decision-making posts. No
current ministers or deputy ministers are thralls to the
vampires. Those with influence under the sway of a
vampire usually only keep their positions as long as what
they are doing coincides with the best interests of the
most powerful relevant spirit in the institution.
Forsaken
Werewolves are only interested in the government from
a perspective of regulating the spirit courts that interact
with it. Due to their changed nature and the negative
effect it can have on humans, usually werewolves deal
with the bureaucracy through allies or retainers instead of
directly. Werewolves can be directly involved with the
military and policing, but the Forsaken are generally not
suited for public service.
Forsaken
Lost
The regimentation and dehumanization of the military
makes it too traumatic for many Lost to even contemplate
having anything to do with the service. The exception is
some Summer courtiers understand and value the
camaraderie, and nobility of the army, and are proud
reservists when the opportunity is available to them.
The Military in
the World of Darkness
Requiem
Many kindred, particularly Invictus, were once soldiers,
and have no reason to hide their time in the army. But, the
simple fact that the army is an organization that requires
work be done in the daylight makes it impossible for
vampires to continue participation. Canadas military is
simply too small, and too strictly regulated to use as a
practical source of helicopters or weaponry. Most
vampires interested in this sort of retinue purchase their
own, and vampires, as a rule, have little to do with the
military.
45
Requiem
A large proportion of Kindred are involved in organized
crime, which means that the RCMP are an ever present
threat. There is a strong chance of a Kindred mobster
being tailed due to his criminal connections only the have
the RCMP figure out that he is strictly nocturnal.
Fortunately for Kindred, the RCMP are as vulnerable as
local police to corruption, as in many cases they are the
local police. Also, the RCMP have been subject to
frequent scandals in recent years, hinting at the sorts of
things which they might be having covered up.
Forsaken
When the Forsaken break the veil any evidence which
Lunacy does not cover, often points to attacks by large,
wild animals. As this does not fall under the mandate of
the RCMP, only more human appearing crimes will get
their attention.
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Lost
The Border
The Canada Border Services Agency (CBSA) is present
at all border crossings between Canada and the United
States, as well as all major air and sea ports. It reports to
the Minister of Public Safety. The CBSA plays a key role
in immigration to Canada, as it has assumed the port-ofentry and enforcement mandates formerly held by the
Department of Citizenship and Immigration Canada.
CBSA officers work on the front lines, screening persons
entering the country and removing those who are
unlawfully in Canada.
All persons and goods entering Canada are subject to
examination by CBSA officers. An examination can be as
simple as a few questions, but can also include an
examination of the subject's vehicle and/or luggage, more
intensive questioning, or personal searches. The intensity
of an examination depends on the reasonable grounds that
the officer has to escalate the intensiveness of a search.
Examinations are performed to ensure compliance with
Customs and Immigration legislation. CBSA officers are
given their authority by the Customs Act and the
Immigration and Refugee Protection Act. In addition,
BSOs are also able to enforce other Acts of Parliament as
they are designated as Peace Officers under the Criminal
Code of Canada.
47
Canadian Security
Intelligence Service (CSIS)
Requiem
Vampire tend to stay well away from the trouble of
CSIS. CSIS requires day-time appearances, and will
happily dispatch agents elsewhere in the country, taking
prized and understanding retainers away for months or
years at a time. Moreover, as among the most malevolent
of supernaturals (Vampires suck blood from humans to
sustain themselves) with the most notorious weakness
(daylight and fire) there is nothing good about getting
close to CSIS for kindred.
Forsaken
Werewolves, like vampires, are simply too notorious in
their activities to feel safe getting close to CSIS. And the
weakness they have to silver also makes it very dangerous
for them to attract the attention of hunters. That said, the
occasional Irraka does make their way, or place their
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Lost
Changelings have very little to do with CSIS. Fetches
are enough to make Fae-related disappearances and events
go un-noticed.
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The Government:
Local Institutions
The Bureaucracy
Cities and other local powers provide the services most
people depend on for their day-to-day existence.
Generally there will be an elected mayor, who serves as a
figurehead, but all power will reside in the bureaucracy
and civil service which answers to the City Clerk. Like
federal ministries, these offices are quite powerful in the
local context, and can often be rife with petty feuds, each
scheming for more money in each budget. Any
department usually has it within their power to make life
very miserable for any citizen, business, or other city
department.
Among the departmental bureaucracies to contend with
in city hall: The health department; the water treatment
and sewage authority; the roads and transportation
department; the licensing bureau; the treasury or tax
office; the public transit authority; the fire department; the
welfare office; the electric company; the police
department; the parks authority; the planning department,
and many other offices. There will also be rival boards of
education; universities and colleges; trade associations; a
board of trade; and a hospital authority, all of whom will
be independent from the city, technically, but just as
powerful.
Each department is run by a department head, who
answers either to the elected city council, or to a
committee of selected city councilors. There may be
exceptions to this rule. City councilors serve only for an
elected term, and dont have a chance to develop the
expertise and knowledge of those who run the
departments, which means the civil servants run the city,
with council serving as a rubber stamp. Councilors are
mostly concerned with keeping the local wealthy citizens
happy, since they have the finances to see them re-elected,
or ensure they retire to a cushy position.
With very little oversight from their political masters,
corruption runs rife at the local level, and influence is
very easily peddled. Cities are protected by less powerful
Requiem
The Bureaucracy is the tangled playground of the
Invictus (controlling directors and managers) and the
Carthians (friends with managers and union bosses.)
Kindred tend to have their fingers in the zoning
department, the treasury, the gas and electric companies,
and naturally the police and fire departments. Some
Invictus will strive to get a councilor under their control,
but they quickly learn this is most ineffective (elections
every few years are brutal to a kindreds schemes) and
learn to put their pawns in the longer-lasting civil service.
Kindred never hold jobs in the city, due to their issues
with day light. Carthians have spread the word to each
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Local Police
Forsaken
Werewolves are often involved in the local Parks
department, and may often develop allies in the planning
department. The welfare office is also a favoured place
for Forsaken to find a job, so as to be able to get closer
professionallyto whatever spiritual nastiness might be
brewing in the city. That said, the Forsaken and Pure
dont need the hassle of the more prestigious departments,
and leave them well alone.
Lost
Local Justice
What happens if my
character is arrested?
What happens if my character
is sentenced to prison?
Local Justice in
the World of Darkness
Requiem
Local Media
Forsaken
Lost
Returned Changelings are enthralled by the use of
tradition, and rules, and reason, and reliability of
judgment within the legal system. They enjoy the
protection lawyers can offer the most vulnerable of their
freeholds in trouble with difficult mortal rules. And
Changelings relish the notion that in this reality, justice
sensible justicematters. Thus you can expect functional
freeholds, or even assemblies of motleys, have one or two
members able to offer legal counsel and help to all
members. This is particularly true of Changelings who
chose to become experts in pledgecraft: it is very helpful
to have a grounding in mortal law as well, to better be
able to define your relationship with others.
reporter friends and tell them what happened. Get the spin
in the media before the truth can be unveiled, and keep
talking it up. Your reporter friends will be happy to have
their work done for them, and happy to rely on your tips
again.
Requiem
Media is one sphere of influence where the daylight
issue is not a great problem for vampires. Media types are
notorious night-owls. The morning radio crews are up
before sunrise, and newspapers arent published until late
at night. The late-night news and 24 hour feeds are even
easier for kindred to gain access to. The local media is
usually riddled with vampire influence: some undead
54
Major National
Industries
Banking
Can I Counterfeit
Large Amounts of Money
No. Counterfeiting large sums of money is cracked
down on quickly by government and private industry
alike. The technology to print Canadian money is very
sophisticated and controlled. Finally, its difficult to do it
in meaningfully large amounts, since $100 and $50 bills
are not very common. Some speculate all this is because
the spirit of Canadian Trade is enjoying a resurgence it
hasnt known since the heyday of the fur-trade two
centuries ago, and is motivated to stay powerful. The
National-Storytellers office encourages players to buy up
their resources merit instead of focusing on creating false
currency.
Requiem
For many Kindred who manipulate major corporations,
local politicians and large sums of money, the bank is an
old and trusted friend. The high stability of Canadas
lending institutions makes it extremely attractive to the
undead as they can enter torpor and rest reasonably easy
in the fact that their assets will still be there when they
wake up. Similarly, safety deposit boxes are excellent
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Forsaken
Banks are home to a large number of Commerce and
Wealth spirits though surprisingly few Greed spirits, as
while a lot of money changes hands, most bankers are not
getting rich working at the bank and become quickly
desensitized to the handling of large amounts of cash.
Lost
The vast majority of Lost do not deal with banks, which
require identification to open an account or cash a cheque.
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Communications
Lost
Communications in
the World of Darkness
It is a well established fact that the True Fae can use cell
phones and radios to broadcast their insidious messages to
sleeper agents, or to track down the Changelings they are
hunting. Cell phones are a technology for fetches, not the
Lost, and some Lost, with particularly active keepers, are
very wary of even being close to such a device. There is
nothing scarier than a cell phone ringing in the hedge.
Requiem
Cell phones were considered a nifty toy by the Carthians
when they emerged in the 1980s and 1990s. But the
Invictus immediately saw what a weakness they were in
the Masquerade, and denounced their use. The Invictus
view has come to be the prominent one held by the
kindred community: that cell phones are potentially
dangerous tools, best reserved for retainers who dont
quite know everything. Vampires will still take advantage
of smart phone technology, but for the most part rely on
better-protected methods of communicating, such as
letters through the post, or face-to-face meetings, or landline phone calls. The smart phone capacity of cell phones
(as toys or quick research tools) is still valued by
Carthians, but most other covenants are ordered to stay
well away from the technology by their elders.
Forsaken
Werewolves make frequent use of cell-phones, bonding
spirits in them to their service and working with the
communications-choirs to achieve their ends. Many
werewolves will work as cell phone technicians and
engineers, out in the wilderness and on the road and using
the technology to track down the pure and other oddities
that have crossed through the gauntlet. Some Forsaken
even bond their cell phone to them so they can
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Natural Resources
Requiem
Many Kindred have historically been involved in fur
trapping, logging or fishing in their mortal days, but
seldom engage in these activities today except as
investors as the resource extraction industry is one largely
carried out by day. Resource extraction holds little appeal
for Kindred, except perhaps in the abstract as a bargaining
chip to support or shutdown other industries financially;
Kindred understand very well the idea of starving a
manufacturing company out by denying it the raw
materials or electricity it needs to feed on.
Forsaken
The Uratha take a special interest in anything that
disrupts the flow of nature, and as noted above there are
wounds in Canada that have not healed. Many forest
spirits remain angry at the logging of areas which have
since been replanted, and many earth spirits cry out at the
unhealable wounds left by abandoned mines. In many
cases, when a resource companies unknowingly stumbles
across a Node in a pristine section of Canadian
wilderness, the Uratha are the guardians who will rise up
to drive the men away.
Natural Resources in
the World of Darkness
Lost
Transportation
Forsaken
Lost
Transportation in
the World of Darkness
Requiem
The powers of the Transportation field are very
important to, and well known to Vampires. Nothing is
more inconvenient to the undead than being pulled over
30 minutes before dawn. The undead may have the wealth
to purchase private jets with blacked-out windows, but
there is nothing to guarantee they wont be stuck on the
tarmac until sunrise. Or that their luggage might not be
seized and investigated. Those lower down might make
themselves useful to, or insulate themselves from the
power of the Prince by pursuing clout in the lesser forms
of transportation: whoever controls the taxi licensing
board, for instance, has an entire fleet of vehicles at their
disposal. Having access to the subway tunnels makes it
possible to move during the day. The timing of roadwork
might stop access from someone trying to return to their
haven in the morning, and so on. Vampires are almost
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What happens if I go
to the Emergency Room?
You see the admissions desk, which will evaluate how
serious your condition is and admit you. They will ask to
see proof of insurance (i.e. provincial health card) and
enter it into their systemeach hospital uses different
records software, some still rely on paper. A triage nurse
will then evaluate how badly hurt you are, and admit you
to the ER if they feel its necessary. From there, doctors
will treat you in what they feel is an appropriate order of
priority, and you may be admitted for longer term care if
necessary. Public authorities will be notified if your
injuries warrant it (e.g. gunshot wounds are reported to
the police, severe viral infections are reported to public
health). There may be a lot of waiting between each of
these stages.
Healthcare in
the World of Darkness
Requiem
Kindred dont have much to do with the healthcare
system as a rule. The healing power of their vitae for
ghouls takes away a lot of the necessity to have to deal
with hospitals, and most kindred have it within their
means to buy a doctor, rather than deal with a public
health system. That said, the dark unlit corridors of
hospitals, the many surgery tables, bodies that cant
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Forsaken
The healing properties of Werewolves means they arent
usually interested in hospitals, especially because they
dont like having to explain themselves and their
properties. Besides, every werewolf has heard the urban
legends of the mad surgeon with the silver restraints and
operating table, interested in doing vivisection. Though
they might laugh and brush it off, it is all a little too close
to home for them. Still, hospitals attract interesting spirits,
and people infested with spirits might be taken there when
their behaviours get too odd, so a city may have a local
pack specifically with the talents to be involved in
healthcare.
Lost
Hospitals are tangled mazes of corridors and rooms,
where your freedom can be taken away from you by the
man in a white lab coat with a clipboard. Where they are
allowed to use restraints. Where they dont have to
explain anything to you. Where they can give you things
that make you fall asleep, and then wake up somewhere
else. The Changelings of a city usually give the hospitals
wide berth, and seek their healing from street doctors or
the local Spring courtiers.
63
Supernaturally
Aware Organizations
(Hunters)
Dominion Frontier
Protection Militia (DFPM)
Arising in Western Canada in the 1920s and 1930s, the
DFPM replaces the Union in the Canadian Hunter Food
Chain
Gold-Mountain Monastery
Founded by Chinese railway workers who could not
rely on their White-Canadian CPR bosses for protection,
the Gold Mountain Monastery is a Buddhist sect. It has
been successful in offering protection, and in its study of
the supernatural using Buddhist, Taoist, and even Hindu
traditions and texts, branching into many immigrant
ethnicities, and now representing a network that spans
Canadas cities. They are most notorious for
exterminating the kindred population of Penticton, British
Columbia, where they now maintain their national
headquarters.
The Monastery encourages its members to study martial
arts and yogic practices to maintain a fit body, but is also
interested in collecting magical and esoteric items for
study. The monastery firmly believes that the world of the
supernatural is knowable, and are ruthlessly determined to
use their resources to achieve this knowledge. They are an
determined opponent and enemy of any who supernatural
who would prey on the Asian immigrant communities of
Canada. Most often, Gold-Mountain finds itself in conflict
with the Mysterium and Guardians of the Veil of the
Mage setting, attempting to left the veil on magic, or
acquire valuable Atlantean artifacts, and other rare items.
They are a particular challenge for the wisdom of these
orders, since they are an entirely moral and good religious
order: but very determined to not be fooled by those who
would deprive the Monks of knowledge.
Longhouse Brotherhood
The Longhouse brotherhood has an origin that predates
the arrival of Europeans in Canada. It is a fraternity of
first nations men. Its origins are in the Wendat (Huron)
nation of central Ontario, but it spread rapidly with the fur
trade, and now the longhouse has members on almost
every Indian reservation in Canada. The mission of the
brotherhood is the protection of the longhouse which is
a metaphor for the well being of the (human) nation they
belong to. They claim that they arose during the golden
age of Canadian history, when corn was given to the
people for the first time, and that they, the brotherhood,
were those warriors who decided to fight back against the
shamans and monsters that kept people oppressed. The
central longhouse for the Brotherhood is on an Ojibwe
reserve near Parry Sound, Ontario.
The brotherhood keeps its organization a secret, but its
existence is known by many with a First Nations
background. It devotes itself to sustaining wilderness
knowledge, and traditional medicine and values, as well
as the languages of their ancestors. The brotherhood has
an extensive and inherent understanding of the spirit
world through its reverence of ancestral traditions
greater even than some Thyrsus. Mostly the brotherhood
are an issue for any supernatural creature who would seek
to exploit or use a first nation for their own purpose,
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Before Time
(The Time of Legend)
As far as the World of Darkness is concerned, there was
a world before the beginning and a world after the
beginning. What the beginning was depends on who you
ask. Father Wolf died at the hands of his children. First
woman came to rest on the great Turtle. Adam and Eve
left the Garden of Eden. The great calendar of the Maya
started. The glaciers retreated. Brahma stirred in his sleep,
dreaming of a lotus. Atlantis fell. The ark came to rest on
Mount Ararat. We disagree on what: but something
happened. There was a before, and there was an after. All
we can talk about with certainty is the after.
1000 1600
(The Golden Age)
This is the time of a renaissance amongst the Native
Cultures of Canada, and many heroes exist in the oral
histories. The foundational foods of North American
Native civilization appeared, as did trade routes, which
united portions of the country for the first time by canoe,
dogsled, and foot. The monsters of the shadows and
legend were beaten back into dreams and darkness, and
though they were still predators, for the first time humans
became masters of the landscape. Built structures became
common in the more densely settled areas of the south of
the country around waterways where the geography of the
land could support larger gatherings of people.
Much of what we know as the iconic symbols that
define Native Culture were created and celebrated for the
first time, and languages and cultures became clearly
distinct based upon their geography, mythology, and
spirituality. The First Nations Peoples were stewards of
the land of their ancestors and descendents wisely.
The Vikings settled in Newfoundland around 1000, and
established their colony at LAnse aux Meadows in
Newfoundland, and possibly further south. This
settlement did not last more than 60 years, with stories of
strife between the new colonizers and the Native
population rumouring its downfall.
By 1550 European fishermen were regularly landing at
St. Johns in Newfoundland in the summer seasons to fish
the waters, leading to the idea of more permanent
settlements within half a century.
1600 1750
(New France)
By 1600 Portuguese and Basque fisherman had been
fishing the Maritimes for roughly a century. In 1608
Champlain founded Quebec, and French settlement spread
slowly but determinedly up the St. Lawrence River. Trois
Rivieres was founded in 1634; Ville Marie (Montreal) in
1639; Detroit (Windsor) in 1701. Acadia in Nova Scotia
was founded in 1610; Louisbourg on Cape Breton in
1629.
The French settlement pattern was distinct. Jesuit
Missionaries went inland to spread the word of God to
the Natives, and as a result the French made strong allies
with many of the peoples of Eastern Canada. The
exception was the Iroquois Confederacy, who had already
allies with the English settlements further south, and both
proved implacable enemies. Fur traders followed the
missionaries, exchanging metal tools, woven cloth and
beads for pelts. The ancient trade routes opened up the
country to these traders, who expanded upon them. Many
domesticated animals were all brought into Canada, and
the French established staple farm crops and dietary
elements into Canadian culture. The apex of this era was
the signing of the Great Peace of Montreal in 1701
between the French, the Iroquois and the Algonquians,
securing 15 years of peace and ensuring French prestige
and dominance for the era.
In 1605 the British under Gilbert established permanent
settlement at St. Johns in Newfoundland, and gained
control of the island from other Europeans. Using French
traders, the British founded their own fur-trading
company in 1639 The Hudsons Bay Companywhich
quickly became the worlds largest landowner. The
British did not heavily settle in these lands, and the
Acadians and French remained the dominant European
cultures in the area, and the predominant trading language
in Canada was French.
Diseases new to the continent, brought by the
Europeans, swept across the country as plague, bringing
the Golden Age to an abrupt end. Only in British
Columbia, behind the mountains and unexplored Pacific
Coast, did Native cultures continue to thrive.
1750 1815
(The Time of Blood)
By 1750 the Great Peace of Montreal was dead, and the
expanding British Colonies of what would become United
States came into conflict with the French throughout the
Ohio River valley and the southern Great Lakes. The
imperious Iroquois had overstretched their reach, and the
Native Peoples throughout the territories they had
conquered, rebelled. The French- Indian War broke out in
1754 at what is now Pittsburgh in Pennsylvania,
beginning a new era in Canadian History.
Slowly and methodically, the British defeated the
French and claimed all of their possessions in Canada.
The Acadians were expelled from Nova Scotia and Ile
St.Jean (Prince Edward Island) in 1755. Halifax was
founded in 1749 to host the British fleet, and Louisbourg
was destroyed in 1760. Nova Scotia and Prince Edward
Island both became British Colonies, and Charlottetown
was founded in 1764. The Seven Years War culminated
in the Battle of the Plains of Abraham outside of the walls
of Quebec City, with both General Wolfe (British) and
General Montcalm (French) dying, but in the end the
British captured the Capital city. In 1760, the colonies of
Canada were surrendered by the French to the English.
The British decided to leave the French settlers in the St.
Lawrence Valley alone, granting them the right to their
own religion and language. They also accepted the
peaceful surrender of the Indian allies of the French, and
recognized Indian title to all land between the
Appalachians and the Mississippi river, cementing the
British-Iroquois alliance by honouring the treaties. These
decisions enraged American and, coupled with the
onerous tax and tariff burden the British shifted to their
colonies to pay for the expensive war with France, proved
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1815 1865
(British North America)
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1865 1915
(Victorian Canada)
1915 1945
(The Wars)
World War I brought about a significant change in how
wars were fought. Technological advances meant that in
order to keep soldiers safe from mortars and guns,
trenches were dug through both the Western and Eastern
front, and the battle lines became static. It became clear
that it would be a long, protracted war, and it became
even worse when chemical weapons were unleashed by
both sides. Mustard and chlorine gasses left troops scarred
and crippled long after the war was over. Mortars and
guns and mud and gas killed more men than had ever
been dreamed possible.
Canadians acquired a dark, relentless reputation in
battle, and they were often put in the front lines of the
most dangerous battles. The Germans called them
Sturmtruppen, the first use of that term. Canadians
participated notably in significant battles including The
Somme, Vimy Ridge, Passchendaele, and Amiens. The
Royal Newfoundland Regiment also participated, but was
decimated at Beaumont-Hamel in 1916. Out of a
regiment of 800, only 68 survived without injury, and
every officer died in action. More Canadian soldiers died
per capita than in any other country involved in the Great
War. Because of this massive death rate, Borden was
allowed to sign the Treaty of Versailles on behalf of
Canada, independent of England, and Canada earned the
right to determine its own foreign policy distinct from that
of the Empire.
In 1919 the troops returned home. Every family had sent
a man to serve in Europe, and every Canadian knew
someone who had died in the war. But just after the end of
the war, came the plague of the Spanish Flu. Over the
course of two year the Spanish Flu swept across Canada,
and killed more people than the war had.
The return of the troops did not go smoothly. The
Canadian economy had been set up for war, and there
simply werent jobs for everyone as munitions factories
closed. Inflation soared as the governments economic
leverage dissolved. This culminated in the Winnipeg
General Strike, with that city shut down for a week by
workers from all sectors demanding the right to organize
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1945 1970
(The Young Nation)
John Diefenbaker and Lester Pearson were the Prime
Ministers that brought Canada out of World War II era,
and transformed it to the nation we recognize. New social
programs that had been popular in the Western provinces
went nation-wide: nationalized health care, welfare,
unemployment insurance all became nationally-funded
programs.
Oil was discovered in Alberta. Newfoundland voted to
join Confederation in 1949, creating Canadas current
territorial boundaries. The new medium of television
became widespread. New suburbs appeared, ringing the
cities and designed around the car, which became the
symbol of the new economy and freedom. New social
housing projects appeared in every city, in the hope of
1970 2010
(The Tenuous Kingdom)
After October, 1970, Quebecois interested in
independence renounced violence and terrorism as tools
to achieve their goals, and began a political approach. An
actively separatist partyLe Parti Quebecoiswas
formed and soon elected a separatist Premier, Rene
Levesque.
Politically, Prime Minister Trudeau pushed to create a
Charter of Rights and Freedoms for Canadians. The
Charter attracted the ire of some of Quebec for impeding
their ability to impose French on the powerful but
demographically shrinking English-speaking minority
within the province. They made allies with Social
Conservatives in other provinces, especially the powerful
Conservatives of Alberta, seeking to impose cultural
mores on individuals and minorities. The compromise
that allowed the charter to pass was the Notwithstanding
Clause, which allows provincial governments to overrule the charter in specific circumstances. Shortly after the
charter was passed, language and education laws were
passed in Quebec, restricting the growth of the English
minority.
Trudeau also sought to rewrite, or the Constitution,
repatriating it in 1980, without the consent of Quebec, and
officially gained Canada its complete independence from
England. That year, Quebec held a referendum on
independence, and voted to remain within Confederation.
Trudeau and Levesque both left the national stage shortly
afterwards.
At the same time the global economy collapsed as oil
prices rose, making manufacturing costlier. Trudeau
found himself in a difficult position, with a need to prop
up the large manufacturing economy in Ontario and
Quebec with cheap energy, which he did by attempting to
nationalize the Canadian oil industry. This backfired as
the West felt it was a plot by Ontario and Quebec interests
to crush the growing wealth and power of the West.
Brian Mulroney was Canadas next Prime Minister, and
gained power by building an alliance of those who had
been opposed to Trudeau. Mulroney attempted to fix the
Constitution, in a way that could accommodate all of the
aggrieved provinces through The Meech Lake Accord.
Meech Lake required provincial ratification, but a newly
elected premier in Newfoundland vowed to not pass it,
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But the plans of the Seers were not easily fulfilled. The
rebuilding of the country from the ashes of Dominion did
not see fruition. The Abyssal storm lasted almost 5 years
in some places and the number of Awakenings in many
domains across Canada just simply did not support any
sort of concerted effort at unity. Whats more, those
mages who had survived Dominion outright refused
attempts to ally with their neighbors fearing that they
would fall victim to yet another conflagration. By the 80s
and 90s, the fledgling Consilii that had regained some
measure of power had decided to simply hunker down and
guard their borders. The Hierarch was appointed
independently, the Ruling Council was chosen from to the
citys constituents, and the Lex Magica always suited the
needs of the domain first and foremost. The dream of
Hieraconis, so valued by the Silver Ladder, was largely
abandoned or it was modified to be more provincial in
scope. The other Orders were deeply affected, as well.
The Adamantine Arrow made a practice of tying their
oaths to local mages as opposed to broader missions while
the Mysterium made due with occult research found in
their own backyard. And the Free Council were largely
stifled in their attempts at practicing dynamic magic by
Guardian caucuses that seemed to keep watch on
everything and everybody.
The Seers meanwhile continued their machinations
But the end of the Millennium, and the dawn of the 21st
Century, saw the emergence of a new hope in Awakened
cities across Canada. Mass communication, ease of travel,
and a willingness to hope eventually brought some
Consilii in contact with each another. Strong Consilii in
Hamilton, Vancouver, Toronto, Montreal, and
Charlottetown eventually saw more Awakenings as well
as a resurgence of the more traditional values of each
Order. Some sought to rekindle Dominion while others
sought to avoid and actively undermine any attempt at
reformation. As the Orders grew in strength and
85
88
89
91
92
94
98
99
Spirits
Spirit of Canada & Court
of Canadian Provinces
Canada developed as a conceptual spirit when the
country was forged by the unification of the three colonies
into a country of four provinces. As the young nation
grew so did the spirit. The four provinces themselves
took on their own conceptual spirits forming the Court of
Canadian Provinces and as the court grew, so did the
spirit of Canada.
The spirit of Canada has grown to be a very powerful
conceptual spirit. It seldom shows itself, but when it does
it may take on various forms usually dependant on the
interaction. In a political situation, the spirit may take on
a human form of a politician. Other times, it may take on
a more totemic representation appearing as a moose or
beaver or even a great maple. Over the years, the spirit
has become increasingly skilled at diplomacy and
negotiation and has as a result become skilled at choosing
100
Wendigo
The Reaver
The Reaver has not been heard of in some time and still
wanders Canada, far from the watchful eye of the
Forsaken. It had accomplished its goal or so it had
believed having brought the re-born Thurifuge into the
near Hisil. But what has happened since? Why has the
Thurifuge not stretched its power as The Reaver had
hoped?
Pure
Bale Hounds
Hosts
Azlu
The Azlu can be found all over Canadaeven in the
cold norththough they seem to be more at home in the
warmer regions of the country and tend to be most
troublesome on the West Coast. British Columbia, for
example, is home to hundreds of species of spiders -making for an idea habitat for the Azlu.
However, as recently as the mid-1900's, an aggressive
assault from the Azlu on the Forsaken of New Brunswick,
centered in Saint John specifically, put a large dent in the
provinces Uratha population. The Azlu hunted the
Uratha aggressively, using loci as a means to lure
desperate werewolves to their deaths. The Forsaken were
eventually able to fight back in the late 90's.
Lodges
Lodge of The Great Road
This lodge is a sanctioned custom lodge, and more
information can be found on the Cam Wiki.
Beshilu
Changing Breeds
Recently rumours have begun circulating that the Uratha
are not the only shape changers out there. The question
is, if the rumours are true, then what role do these
creatures play? Why have they only now appeared? One
thing is certain; these creatures should be viewed with a
103
Mons Regii
This lodge is a sanctioned custom lodge and more
information can be found on the Cam Wiki.
Once upon a time when the Forsaken Tribes of the New
World arrived one of the first territories they claimed was
the Montegerian Mountains, called Mons Regii in that
time. The chain of mountains was big and wild but MontRoyal was the cornerstone of one of the first cities in the
new continent and so it was a good place to raise a locus.
Generations passed and, even with the plentiful essence
that the Mons Regii offered, envy and avarice begin to
take their toll on the Urdaga. Conflict arose between
packs. No Tribe was willing to accept their faults as part
of the conflict. When the war ended the only survivors
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Other Lodges
The Lodge of Garm and Lodge of Wrath also hold a
presence in Canada as a number of werewolves claim
membership to these well known lodges. There are also
members of the Lodge of Crows in Canada.
105
Locations
Notable Characters
and Packs (NPCs)
The Hisil
Large portions of the Hisil in Canada (particularly
north) are surprisingly resistant to change. It is not
unusual to find shadows of forests or even towns that
have long passed.
BarrensThere are few notable barrens in Canada.
Currently, there is a large barren on and surrounding a
good portion of PEI. It is recently created and its origin is
unclear. It is said that the northern regions of Canada also
hold more than a few barrens areas devoid of life and
hope where things simply lose their resolve and perish in
the cold.
WoundsGagnon, Quebec is the site of one of the most
recently discovered and very infected wounds. The city
itself was demolished after the mine there closed in the
1980s, yet in the shadow a great wound was left
created by greed, arrogance and despair. Bale Hounds
gathered here for a time to share information, perform
rituals and perform their atrocities in honor of the
Maeljin.
Other
Hidden in the vast wilds of Canada, lies a peaceful and
powerful pocket of Hisil. It's unique properties include an
abundance of natural essence and its tendency to hold
tight to reflections of things long faded. Creatures and
wonders long faded in the realm exist still in this glade -holding tight to their fading existence. The glade is vast
and beautiful -- full of natural wonders. The area is
surrounded by vast mountain ranges and bathed in warm
light of Luna or Helios. It is an area of peace and
tranquility that might lead one to believe they had
stumbled across a veritable Eden or even a fragment of
Pangaea. Large and powerful spirits take refuge here to
regain their strength.
Entrances to the glade are few and well hidden. Those
that exist are well guarded -- it is a retreat for many, and
many wish it to remain undisturbed.
The glade itself is tended by a large spirit of the
northern wilderness. Age old reflections of Luna and
Helios have also made their presence known here and the
reflection of Luna most often tends to the powerful locus
that lies at the glade's center. Spirits of long extinct
creatures wait out their last days here, as do spirits of
legend.
Barrack Hill
This extremely large and fiercely territorial pack makes
its home in Ottawa and claims territory on and around
Parliament Hill. This pack deals primarily with spirits
and other matters which threaten to negatively influence
politics and the nation. They claim to be the servants of
the Spirit of Canada, though their pack totem is a
powerful spirit of Order. They are capable and adept at
106
Curiosities
The Ghost Wolf factor
Canada is the second largest country in the world, with a
relatively small and dispersed population. For that
reason, it can often be the case that an Uratha may find
themselves alone and without mentor. Those who do not
fall prey to the Pure often find themselves left to their
own devices. This has generated a very high number of
tribe-less Ghost Wolves in the country. Stranger still,
some Ghost Wolves have banded together, creating
unusually large clutches of tribe-less Forsaken.
The country is also home to a Ghost Wolf Lodge called
Mons Regii. As a lodge consisting entirely of Ghost
Wolves it is a rare anomaly in Forsaken society and one
of the few lodges of this nature. at least two Ghost Wolf
lodges both situated in Quebec. There, the large
population of Ghost Wolves stems from primarily from
the abandonment of their original Tribes in an attempt to
settle years of conflict.
De Foi et de lpe
This pack makes its home in Ottawas Lower Town on
the East Side of the Rideau Canal. This pack has worked
its hardest to wrestle the influence that the pro-English
Barrack Hill pack has had over Parliament for
generations, feeling that Barrack Hill has interfered in the
natural order of the countrys politics on several
occasions. While the pack is much smaller than Barrack
Hill, they have always been far more skilled in combat.
When not confronting Barrack Hill, this pack works
towards protecting the countrys capital from supernatural
tampering particularly from spirits and the Pure. They
are far less likely to get involved in the political affairs of
vampires and mages though the pack is willing to do so if
necessary. Since their territory does not cover Parliament
Hill, however, they are seldom even capable of taking
such actions even if they wished it.
107
Additional History
108
109
The Entitlements
Entitlements
Within Canada
Tolltaker Knights
Scarecrow Ministry
There will always be some players who join Autumn for
the sole reason that they want to throw their weight
around and get other players to act like they are scared of
them. This is almost always a losing battle for the player,
as playing fear is rarely fun for anyone (no matter how
good the Autumn actor is), and using Autumn powers
instead of role-playing is even harder to play scared of.
Use the Ministry to lure these players in to focus on
being frightening to NPCs, even if you are not giving
them attention. It should just be assumed that a Minister is
spending a large portion of his day scaring the bejesus out
of people.
National Plots: The Ministry in Canada are corrupt, and
tied in with forces that while not Gentry, are no less
dangerous. There have also been some rituals put in place
which essentially guarantee Scarecrow players on a
national scale also get a minor powered version of their
fetch. (If you are interested in running one of these types
of plots for your players please e-mail the ANST team.)
Bishopric Of Blackbirds
Blackbirds can serve as a sort of makeshift clergy for a
game. Their general humanitarian cause combined with
their opinionated meddling make them excellent support
characters to help keep your heroes afloat and healthy,
whether they like it or not. Good for both "tough love"
players and "can't we all just get along" players. They
don't have to be specifically religious, though some have
been in game already to great effect. Contracts of Lucidity
are recommended in conjunction with their token for great
effect. Also, feel free to place Blackbird NPCs in your
cities with abandon, placed on "humanitarian missions"
from the freehold of Sarnia. If the players won't treat
Clarity as if it is important and go with the "I am a bad ass
due to my low Morality stat" game, Blackbirds make a
great addition.
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Knights of The
Golden Standard
If you have players that love attention but aren't
necessarily getting the full support of the cast, the Golden
Standard can be a very tempting option. Their constant
self validation is a thematic element, which can be used to
turn a negative into a positive. The player can either go
full bore into a role with the support of other characters to
compete with, or they can see that the behavior is not the
type they want to encourage and change their ways. Don't
be afraid to use the Knights as comic relief, but there are
opportunities for genuine freehold building in the legends
they seek. Make sure any OC playing this entitlement has
opportunities for genuine heroism, and is not just
constantly placed in positions where they need to be
broken down for their perceived arrogance.
Base of Operations: Chilliwack, BC
Satrapy Of Pearls
The Satrapy are ultimate enabler characters, and can
really make the personal plots of your PCs come to life
when played correctly. There is an entire freehold of NPC
Satraps in Alberta. Any Satrap player should feel two
things: That they are in constant competition with other
members of their Entitlement and secondly, that they can
provide ANY happiness another PC is seeking. The
"wheeling and dealing" the Player may have to do to
accomplish such things could take a lot of time and effort,
and this should be reflected in the price, but with NPC
back up a player should be able to provide nearly any
service...it just may not be pleasant for the Satrap to do
so.
Base of Operations: Banff, Alberta
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History of the
Lost in Canada:
1709
* 1721
1749
1755
1776
1778
1783
1812
1814
1832
1852
1871
1872
1876
1881
1888
1990
1900
1921
1954
1981
1989
2007
2008
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115
Settings for
Requiem in Canada
Kindred Groups
There are few organized groups within Kindred society
that are unknown, even if only be reputation.
Of course there are the Covenantsthe eldest of which
are the Circle of the Crone, Invictus and Lancea Sanctum,
soon followed by the upstart Carthian Movement and
Ordo Dracul, and most recently the Legio Mortuum.
More unknown and of concern to the Covenants, are
Belials Brood and the enigmatic VII. Both groups have
shown themselves to be dangers to the Traditions, and to
Kindred Society, in the recent past. But little is known of
them, their purpose, or their mission. Most concerning is
the recent return of those known as The Strix, or The
Owls. What is known of them is rumour and innuendo,
fear-mongering and terror.
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History of Kindred
Canada
With the rare exception of what is known of the Black
Rose Concillium, little is often known of what goes on in
a city or region outside of ones hometown. Even with
the modern abilities of travel and transportation, many
Kindred do not take advantage of either. This may be
because they dont trust the technology, or it may be
because they are still stuck within the Gilded Cage
mentality of so many generations of Kindred.
Many also do not desire to have fully accurate
information available for the adversaries that they know
are out there to gain access to. With such a strong Brood
presence in much of Canada, many Princes feel that
granting too much information is a security risk, and that
if the truth of the state of their Praxis were to be known,
they would become an easy target.
Finally, in many places, the history of a city or region
has simply not been carefully documented. Fewif
anycities have Kindred who have welcomed the task of
being an unbiased historian, and none can claim histories
untainted by the Fog of Ages.
Of course major events will ripple out through Canada
as rumours spread throughout networks of alliances. Who
is hosting the Black Rose, what happens there, Praxis
seizures, major battle with the Brood, VII assassinations,
Strix possessions, Blood Hunts, all eventually make their
way across the country. But what truth remains in what is
heard is often muddied and distorted.
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Kindred Cities
Of the many cities in Canada, those of Quebec City,
Ottawa, and Kingston have what can be considered to be
the most stable, best documented, and willfully open
histories. As such, they are mentioned here because they
are well known to have the longest kept Kindred records.
This is due, in part, to the influence of the many European
Kindred who immigrated to these cities upon the founding
of the New World. These cities have held onto their
history in clawed fist, unwilling to give up the power that
pre-eminence as the forefront of Kindred migration has
given them.
Many Kindred in Canada can trace their lineage to
Kindred in these three cities. Due to centuries of being
powerbases within Canada, with the resulting outward
migration of both Elders wishing to create their own
strongholds, or their Childe wishing to make their mark
away from the cloying presence of their sires, these cities
have seen many Kindred pass through them to other cities
and towns across Canada. As such, they are excellent
places to tie Character Backgrounds to.
Important note: the NPCs described below are fully
detailed to help illustrate how the NST office expects
NPCs to be designed. Players are free to learn from this.
Characters, however, are not aware of goals, enemies and
alliances unless they can demonstrate learning this
information in play, with confirmation from an
appropriate story teller, with jurisdiction over this
information.
119
Beltane (Hound)
City Status: ***
Clan: Gangrel (Clan Status: **)
Covenant: Circle of the Crone (Covenant Status: **)
Concept: Antisocial, Uncivilized and Violent.
History: She arrived in Nova Scotia from Ireland as a
mortal in 1840 and gradually made her way from the East
Coast to Ottawa. As a mortal she was no more than a
tavern wench; infected with some unknown disease, she
would have died if not for the intervention of the
Goddess. She became an excellent hunter and loved the
thrill it brought her. She spent many decades in the wild
and if she ever cared for social niceties, she no longer
does. In 1920, Beltane was appointed as the new hound of
Ottawa. She cares little for the structure and authority of
the Prince, she is pleased that this new title gives her
legitimacy in seeking out greater prey.
Goals: As a blessed hunter of the Goddess and as a
Savage, her main goal is to find the ultimate prey.
Enemies: None alive (Although Coma waits patiently for
her to die to reclaim his title, he will not act against her in
respect for her as a predator).
Mickel Gielissen
City Status: **
Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Vengeful, coldly logical and Patient.
History: Everyone knows Gielissen is from Germany,
and was embraced there, but his history there is unknown.
He arrived in Ottawa in 1900 and it was not long before
kindred became wary of him. Gielissen has a profound
hatred of the Nosferatu Clan (it is linked with sadist
members of the clan in Germany who saw fit to terrorize
him with Nightmare while he was a neonate. His fear
turned to hatred, and his hatred turned to a grave
obsession as he grew older and distanced himself of his
humanity) He is responsible for the 1929 sewer explosion
that killed three Nosferatu.
Goals: Mickel is an apt manipulator and uses any and all
opportunities to harm or discredit the Haunts.
Allies: None in the city, although he will have the support
of the Clan and Covenant since he is apparently a loyal
and devoted member.
Enemies: Nosferatu everywhere, beware.
City Status: **
Clan: Nosferatu (Clan Status: ***)
Covenant: Carthian (Covenant Status: *)
Concept: Sadist. Violent. Mad.
History: Coma was an Iroquois warrior while he lived.
While alive he was known for being bloodthirsty.
Embraced by a Nosferatu shortly after the war of 1812, he
quickly became feared by many of the Kindred in the
region. Seeking a way to use him to his full potential,
Prince Mitchell appointed him as Hound in 1890 when
Comas visit in Ottawa seemed to drag on. Renowned and
feared, few dared oppose him in any way. Above any law
but the Princes word, Coma quickly degenerated. It is
said he is responsible for no less than the destruction of
ten Kindred, and that torture was not only a tool, but a
hobby for him. He is suspected of being a Diablerist. In
1920, the Prince publically removed him as hound,
replacing with the Crone Beltane. Although he no longer
has the right to destroy others, no one seems to want to
test him in his new limits. In 1929, when the explosion in
the sewer killed three Nosferatu, Coma became the new
Priscus of the Clan.
Goals: Truly mad and on the brink of losing himself
totally to the Beast, Comas goal is to instill fear of the
Faubert
City Status: * (Possibly 0, his status is tenuous due to his
madness.)
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121
Elysiums
History of Kindred in
Ottawa
122
The Requiem in
Qubec City
Important and Notorious
Kindred of Qubec City
Paul-mile Tremblay
(Bishop of Qubec)
Andr DAuvergne
(Alder Prince, 2nd Duke of
Qubec City)
Sophia Jarry
(Hierophant of Qubec)
City Status: ***
Clan: Gangrel (Clan Status **)
Covenant: Circle of the Crone (Covenant Status ***).
Concept: Faithful, Alert and Caring.
History: Sophia Jarry came with her coterie of 6
members in the winter of 1998. She had been told by a
Carthian friend that the apparent chaos in the city would
help her coterie establish safe roots there.
After
pushing her way to the Elysium, she managed to
convince the Nosferatu Priscus and no less than Vicomte
de Ste-Foy to allow a Crone presence in the city. They
received permission to hunt in Jacques-Cartier Park and
vicinity. But, no Crone has the right to embrace, and if
her coterie mates disturb the peace they will be forced to
leave Qubec. She agreed to all this. She and her coterie
made a name for themselves when they fought the Brood
in 2004.
Auguste
(Alder Primogen, Marquis de
Charlesbourg)
City Status: ****
Clan: Mekhet (Clan Status **)
Covenant: Invictus (Covenant Status ***).
Concept: Diplomatic, Wise and Mysterious.
History: Alder Auguste arrived in Quebec in 1699,
becoming an advisor to Bishop Gervais and the entire
Lancea covenant, which he still maintains goodwill with
today. His great age and perceived wisdom explains the
respect all kindred in the city offer him. He has seen
Quebec rise and fall and has served under several Princes.
He is considered one of the pillars of the Requiem in
Quebec. He is not known to have ever left the city since
his arrival, and there are many rumours about the true
nature of Alder Auguste.
Maxime Gallant
(Kogaion)
City Status: ****
Clan: Mekhet (Clan Status *)
Covenant: Ordo Dracul (Covenant Status ***).
Concept: Insightful, Patient and Well Learned.
History: Maxime Gallant was embraced in Qubec in
1887 by none other than Anthony Greer who was Prince
from 1912-2007. It soon became apparent that Childe and
Sire were not well-matched personalities. Maxime
questioned a lot of his Sires decisions after his sire
returned from torpor, in 1970. He is always thoughtful
Jacob Nelson
(Princes Harpy, Alder Judex, Le
Bon Vicomte de St-Foy)
City Status: ****
Clan: Nosferatu (Clan Status ***)
Covenant: Invictus (Covenant Status **)
Concept: Prudent, Wise and Strategic.
History: The third most important Invictus in Qubec
city, this Haunt is a true anomaly. He is a social creature
123
History of Kindred in
Quebec City
1600-1700 - The Sanctified
Era
1615 Arrival of Ludmilla from France.
1617 Arrival of Bishop Armand Gervais; Arrival of
Alder Ren Beauchamps, first Duke of Quebec
City (Invictus)
1618 Armand Gervais embraces a Jesuit Pierre
LeGloniec, the first French vampire of the new
world.
1624 First Nations Gangrel attack Quebec, wanting to
remove interlopers, the attack fails.
1633 Beauchamps seizes Praxis of Quebec with the
strong support of the Bishop Gervais.
1635 Ludmilla and several other Crone make an attempt
at seizing praxis. The attempted coup lasts three
years
1638 Bishop Gervais casts out all Crone from the city
with the Princes backing. Ludmilla goes west and
establishes herself in what will eventually become
Montreal.
1656 Creation of first formal hunting grounds, the
Lancea Monastery has the largest share.
1688 Construction of Notre-Dame des Victoires Church.
A communal haven is established in the catacombs
beneath.
1690 Prince Beauchamps is destroyed when the English
siege Quebec.
1696 After six years unrest, Bishop Gervais steps in and
declares himself Archbishop of Quebec city and
Prince of the city.
Bernard Gagnon
(Prefect)
City Status: ***
Clan: Ventrue (Clan Status *)
Covenant: Carthian (Covenant Status **).
Concept: Leader, Loyal and Intimidating.
History: Bernard Gagnon is referred to as the Tank by
his fellow Carthians but not in public. He is a massive
67 and 350 pounds of muscle and bone. This Carthian
is Valued in the city because when the Drakon dEnfer
attacked Quebec, he was the first on the front line. He is a
fighter, and a good one. He knows it, but he is also a
good leader and a genuine personality; he hates Kindred
Politics and the Danse Macabre but sadly understands that
nothing he can do will change the situation. Better learn
it and play with it than go against it and be destroyed is
his motto. He knows that the Carthians always had a hard
time in Quebec, and this is a historical reality.
Nevertheless, he himself has proved that his covenant
could offer a positive contribution to the city if allowed to
return in greater numbers. Bernard gets along well with
Prince DAuvergne, nobody knows exactly why, but it
has been to the benefit of the small community of
Carthians in Quebec.
1)
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Current situation
The current state of the city is good. The Masquerade is
now well protected. DAuvergne is seen as a strong and
wise leader, although he is quite reserved and withdrawn,
leaving night-to-night affairs to his Herald and Seneschal.
The Requiem in
Kingston
City Status: **
Clan: Ventrue (Clan Status: *)
Covenant: Lancea Sanctum (Covenant Status: ***)
Concept: Craven, Cautious and Pessimistic.
History: Originally from Virginia in the United States,
embraced in the 1760s, Henslowe arrives in Kingston
shortly after as the American Revolutionary War in 1785,
seeking a domain to establish a Kindred Parish more
suited to his own Westminsterian faith far from the eye
and hand of spiritual rivals and detractors. In 1800
Henslowe was anointed as Bishop, and has served as such
ever since.
Thomas Henslowe
(Bishop of Kingston)
Horizon
(Haruspex)
City Status: *
Clan: Mekhet (Clan Status: **)
Covenant: Circle of the Crone (Covenant Status: **)
Concept: Spiritual, Determined and Protective.
History: Horizons name was, originally, Caneadea
meaning the horizon in Oneida, she translated her name
for the convenience of the Kingston Court. She was born
a Mohawk of the Turtle Clan. Horizon was a renowned
leader of her nation, she led the Oneida through the
devastating attacks by the French, and kept the Alliance
strong. By 1698, she was an old woman. She had given
peace, stability and prosperity to her people and knew she
could join the ancestors with pride. She left her village
after lengthy celebrations in order to find honorable death.
She found death, and then life beyond death as she was
embraced by an unknown Mekhet. She is an ally and
Mentor to Kashteka, the Prince of Cornwall.
Isabelle Laurier
(Master of Elysium)
City Status: **
Clan: Daeva (Clan Status **)
Covenant: Carthian (Covenant Status: ****)
Concept: Warm, Brave and Courageous.
History: Anne claims to be from Madagascar. She spent
the first half of her Kindred existence, fighting the slave
trade. She was embraced in 1817, fleeing slavery in the
United States to Canada. Her sire did not survive the
journey. Anne embraced the cause of abolition, and
helped slaves escaping the United States settle in Ontario.
She has built an entire network of Kindred in the many
small towns and cities between Toronto and Kingston,
and maintains her own small court in Belleville. She also
leads the small Carthian covenant of Kingston. She is
renowned for her beauty, and seems to make a point of
only embracing equally beautiful Childer. Anne is also
126
John Rundell
(Reeve of Kingston)
City Status: **
Clan: Nosferatu (Clan Status: *)
Covenant: Invictus (Covenant Status: *)
Concept: Severe, Inquisitive and Cold.
History: Rundell doesnt remember much of his mortal
life. Indoctrinated in the way of the Invictus, he has no
other purpose than serve, protect and defend. He arrived
in Kingston in 1919. He was appointed Reeve in 2009
when Stephen Bryce was sent into torpor.
Elysium
Several decrees have been made by the Master of
Elysium, the two main one forbids the destruction or
vandalism of the Art present, and forbids magic of any
kind (with exception of the Lancea Sanctums right to use
their gifts in open masses and blessings).
1)
ETHERINGTON HOUSE: The Agnes
Etherington Art Centre is operated by Queen's
University. The centre holds 12-15 exhibitions
annually, as well as artists' talks and
performances, public lectures, symposia,
workshops, and school and family programs.
Although primarily funded through the
university, the Gallery Association raises
awareness of and funds for the gallery through
the activities of its volunteer committees, the
Gallery Shop and the Art Rental & Sales Gallery.
It has been the main Elysium for the Kindred of
the domain for more than a century.
Joseph Bailey
(Harpy of the Prince & Invictus
Notary)
City Status: **
Clan: Ventrue (Clan Status: **)
Covenant: Invictus (Covenant Status: **)
Concept: Ambitious, Keen and Perfectionist.
History: Bailey was a notary in life that achieved great
renown amongst the kine with his determination and
perfectionist nature. He was embraced in 1900 by Prince
White, he was trained by a renowned Au Pair in England
for fifteen years before returning to Kingston. He was
then trained as an Invictus notary, and since 1925, not an
agreement is made in the city without his reviewing it.
1)
Important Locations:
Protectorates of the Crown
By decree of Prince Atwater Harrington White,
any one violating these territories will be accused of High
Treason and will be sentenced to Final Death by Fire.
1)
CANADIAN
FORCES
BASE
KINGSTON: Considering the significance of
such an important institution in his territory,
Prince White declared the Base off limits to
kindred, as well as any of the soldiers and
officers attending it.
2)
ROYAL MILITARY COLLEGE OF
CANADA: Considering the significance of
such an important institution in his territory,
Prince White declared the College off limits, as
well as any of the students and officers
attending it.
3)
KINGSTON PENITENTIARY: White has
decreed this untouchable because he, himself,
has influence with the Prisons board and uses
it to quietly hold enemies of his domain during
interrogations, or to store torpid kindred of
his House. In 1971, a riot at Kingston
Penitentiary lasted four days and resulted in the
death of two inmates and destruction of much
of the prison. Security was substantially
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