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Cheat Codes

While playing the game, press ~ to display the console window. Note: You may first need to change your keyboard
layout to "US" to use this function. Then, type one of the following codes and press [Enter] to activate the corresponding
cheat function:
Result
Cheat Code

God mode
Invincibility to damage
Gain one level
Set level
Toggle no clipping
Buddha mode
Show all places on map
Full health but radiation remains
Kill targeted NPC
Set "carryweight" variable
Toggle AI
AI completely ignores you
Toggle attacks from NPCs
Resurrects targeted NPC
Resurrect indicated creature everywhere
Kill indicated creature everywhere
Fully activate all Pip-Boy map markers
Kill all NPCs and creatures in the area
Complete every part of main storyline
Teleport to cheat room with boxes containing every item
Teleport to indicated cell
View targeted companion's affinity to you; maximum is
over 1,000
Set targeted companion's affinity; will not take effect until
next affinity change
View ID of indicated object
Add item to your inventory
Lists inventory with object IDs
Equip item from the inventory
Change your character's gender
Set minimum jump height
Set running speed multiplier
Set actor value to specific amount
Modify an actor value
Set a value
Advance a point on specific skill branch
Set the scale of targeted object
Display the scale targeted object
Unlock targeted locked object
Lock targed object with indicated lockpick difficulty
Activate targeted object normally used with a switch
Delete targeted object
Permanently delete targeted object
Set activation state of targeted object; "0" is close and "2"
is open

tgm
tdm
player.advlevel
player.setlevel [level]
tcl
tim
tmm 1
player.resethealth
kill
player.modav carryweight [number]
tai
tdetect
tcai
resurrect
resurrect [id]
kill [id]
tmm 1
killall
caqs
coc qasmoke
coc [cell edid]
getav CA_affinity
modav CA_affinity [number]
help [text]
player.additem [object id] [amount]
player.showinventory or player.inv
player.equipitem [object id]
sexchange
setgs fJumpHeightMin [number]
player.setav speedmult [number]
player.setav [variable] [amount]
player.modav [variable] [amount]
player.forceav [variable] [amount]
advancepcskill [advskill]
setScale
getScale
unlock
lock [number]
activate
zap
markfordelete
setopenstate [0 or 2]

Claim ownership of targeted object


Spawn item next to player; stack value of "1" required for
some items
Move to indicated item within the same location cell
Set how fast time passes; default is "30"
Set the game hour to indicated value
Set field of view; default is "70"
Free-roam camera
Toggle visible menus and UI
Display current game time
View game settings value
Send console output to indicated file
Execute list of commands from text file
Clear console text

setownership
player.placeatme [object id] [stack amount]

[quality]
player.moveto [ref id]
set timescale to [scale]
set gamehour to [time]
fov [number]
tfc
tm
getcurrenttime
getgs [string]
scof [filename]
bat [filename]

cls
Duplicate items
This glitch allows you to duplicate anything you can drop from your inventory. It also lets you get unlimited S.P.E.C.I.A.L.
points (attribute points) to max out all your special skills (strength, perception, etc.) by duplicating the "You're Special!"
magazine. The "You're Special!" magazine can be found inside your old house in Sanctuary, on the floor in Shaun's
room. This basically gives you unlimited everything: infinite weapons, ammo, mini-nukes, fusion cores, attribute points,
junk items, and even money when you resell all this stuff. To duplicate items, drop the item you want to duplicate from
your inventory (so it is sitting on the ground). Command your dog companion (Dogmeat) to fetch it. Pick it up at the exact
same time when he is lowering his head to pick it up. If done correctly, one copy will be placed in your inventory, while
Dogmeat drops another after 2-3 seconds. Repeat this as many times as desired. If you are having any trouble
duplicating items, first send Dogmeat away before commanding him to pick up the item to ensure you are able to do it
correctly.Note: This glitch was performed on an unpatched version of the game. It will probably eventually get patched.
To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the
patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to
install new patches.
Infinite caps and items
This glitch works after the 1.02 patch. Talk to Honest Dan (outside the yellow house) in Covenant to start the "Human
Error" quest. Play through the quest until you meet with Dr. Chambers and reject her offer. Free the girl (part of quest;
use terminal to open her cell). Next, talk to Honest Dan one time (only engage in the first set of dialogue options), and
then walk away from him. Do not engage in the second set of dialogue options, as this will end the quest and render the
exploit useless. Keep talking to him to get 300 caps every time. Repeat this as many times as desired. You can get 1,800
caps per minute/108,000 caps per hour. That is an even quicker way to get caps compared to the other caps
exploit. Note: Create a backup saved game before doing this, just in case something goes wrong (e.g. Honest Dan dies,
accepting Dr. Chamber's offer turns Dan hostile, or you finish the quest by accident).
Find a vendor with any type of ammo. Choose to buy all rounds of one ammo type (you may need to choose the top
ammo selection) from the vendor, but do not confirm the trade. Sell back only 1 of the rounds you just bought, but again
do not confirm the trade. Then, sell back all remaining rounds and confirm the trade. The one round of ammo will glitch
and stay with you. Keep selling it back to the vendor until the vendor's caps are depleted. Next, keep buying back all of
the vendor's rounds. Finally, buy any items desired from the vendor and accept the trade. You can then sleep for 24
hours and the vendor will have all their caps back. Repeat this process as many times as desired. Note: This glitch was
performed on an unpatched version of the game. It does not work after the 1.02 patch. To avoid not being able to use this
exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being
installed by disconnecting from the internet until you are ready for the game to install new patches.

Object 1

Find a vendor with any type of ammo. Buy all rounds of any type of ammo so it gets sent to your side of the screen
during the transaction, but do not actually confirm to purchase the ammo. Click on the ammo that is now on your side of
the transaction screen, and choose to give 1 ammo back to the vendor. Repeat the above, but this time give all the rest
of the ammo back (with different ammo). Send all of the original ammo back to the vendor as well. If done correctly, you
will still have 1 of the ammo on your side of the transaction screen that you can infinitely click on to get all of the vendor's
caps. After selecting your single infinite ammo, you can purchase all of the additional ammo that the Barter has created
from this process. Do this repeatedly to get unlimited caps much faster. This works with ammo, and if the vendor only
has one type of ammo, it works with anything as a substitute for the second ammo, as long as you take all of the second
item from the vendor.
Infinite XP
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to
Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests.
Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you
will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a long-range scope (should
be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill). After joining the Brotherhood Of
Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan. Choose to assist on a patrol, and he will
give you the "Learning Curve" quest. After activating the quest, go to the deck of the airship. Make sure to set the
difficulty to Very Easy. Instead of doing the quest the normal way, you can shoot the Brotherhood ally you are supposed
to protect right from the airship, and it will end the quest. He dies with 1-4 headshots on the Very Easy difficulty. After
killing your ally, the quest immediately ends, but you still get to keep the reward for the quest. Make sure you crouch and
are "hidden" before firing a shot and remain hidden before taking a single step or the guards will kill you since you have
just killed one of their members below. Then, return to the quest giver for your XP. He will give you the exact same quest
again. Repeat this as many times as desired. Each run takes approximately 90 seconds with loading times if you can kill
the target in one hit (use strong .50 caliber sniper rifle). If your Intelligence level is at 11, you will get approximately 419
XP for completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all
goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this method to
quickly reach Level 50 and get the "Legend Of The Wastes" achievement.
Infinite fusion cores
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to
Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests.
Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you
will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not get caught) from one the
Knights inside The Prydwen (their airship headquarters). Make sure to do this in a secluded area. Once you pickpocket
the fusion core from the Knight, he or she will come out of the powersuit, replenish their fusion core, and re-enter the
powersuit. Once they are inside their powersuit again, pickpocket the fusion core again. Repeat this process as many
times as desired. Note: Quicksave after each successful attempt, just in case you get caught.
Infinite lock XP
Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe, then hack the terminal
to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this process as many times
as desired to earn lock XP each time. You will also gain affinity with companions Piper, Cait, and Deacon as long as the
safe is unowned.

Infinite inventory space (no weight limit)


To get unlimited inventory space for your companion, instead of trading with your companion, simply command them to
pick up the item for you. Companions will never be overburdened using this trick. If your own inventory is too full, just
drop some heavy objects on the ground and have your companion pick them up. This is especially helpful when you find
some good loot but cannot carry more weight, or if you do not want to burden yourself with heavy weapons. This trick
allows you to always bring some mini-nuke launchers (Fat Mans), rocket launchers, and mini-guns to fights without
having to worry about their weight.
Infinite settlement size
While at a settlement, drop all your extra weapons on the ground. Enter workshop mode, and click to store those
weapons in your workbench. This will cause the game to think it has more space and you will see your size actually drop.
Then, go back to your workbench and add them back to your personal inventory, and repeat this process until you have
enough space to build more.
Flamethrower does not use ammo
Enter VATS with a flamethrower, select a target, and activate it. While shooting it, hold [Fire] and exit it while still holding
[Fire] to shoot without using ammo.
Easy Cryolator weapon early in game
Once you have Dogmeat as your companion, which will be within the first 45 minutes of starting the game, go to Vault
111 and take the elevator down. Once the elevator opens, proceed forward and through the "Exit Zone" door. Proceed
forward through the hallway until you reach the first open door on the right. Enter that room, and go to the small room on
the left, with the door open. There is a Cryolator Case on the wall. Normally, you would need to be at least Level 18 and
have the Master Lockpick perk to open the case. Instead, call your dog over to the small room with the Cryolator, then
select "Talk", "Fetch", and "Items" to get Dogmeat to fetch the Cryolator from the case. Next, go up to Dogmeat and
select "Command", "Stay", and "Trade" to get 200 Cryo Cell for the weapon. You can easily get more ammo for the gun
from vendors by using the "Infinite caps and items" glitch. The Cryolator is a submachine gun with good range that
freezes enemies and inflicts a lot of damage. The stats for it are 20 damage, 90 fire rate, 71 range, 66 accuracy, 13.2
weight, and 302 value. It is considered one of the best weapons in the game. Note: This glitch was performed on an
unpatched version of the game. It will probably eventually get patched. To avoid not being able to use this exploit, either
do not install new patches before using this exploit or delete the patches. You can avoid patches being installed by
disconnecting from the internet until you are ready for the game to install new patches.

Object 2

Secret Alien Blaster Pistol


Fast travel to Oberland Station (under the bend of the river), which is a good distance southeast of Sanctuary. Once you
are in Oberland, head directly east until you see a downed UFO on fire. There will be some green alien blood near the
crashed UFO. Follow the trail of green blood up the small hill and down off the cliff and into the nearby cave. Enter the
cave and kill the alien. Then, collect the Alien Blaster Pistol and the ammo for it on the body of the alien. The alien will
have between 400 and 550 rounds of ammo for the weapon. Its stats are 70 damage, 100 fire rate, 149 range, 73
accuracy, 2.5 weight, and 1551 value. You can take the weapon to a workbench and modify the Barrel, Grip, Mag, and
Sights. Since there is no other known way to obtain ammo for this weapon, you can change the Mag on it so it uses
Fusion Cells. Note: The weapon damage will decrease by two points when changing the Mag to Fusion Cells.
X-01 Power Armor (full set) location
To find the full set of X-01 Power Armor, you must be Level 28+. It is located in the 35 Court (green) building, just south
of Custom House Tower. Once inside the building, take the elevator up. Exit the elevator, and go right and proceed up to

the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the button in the two doors that
opened to open the door with the Power Armor, in the middle of the room. You can upgrade it up to "Mk. VI" at any Power
Armor station, which will further increase the armor rating. X-01 is the strongest set of Power Armor in the game. You are
guaranteed to get the full set at this location if you are Level 28 or higher. If you are under Level 28, you will find a
weaker armor such as the T-45. Thus, do not go there before reaching Level 28.
Unique weapon locations
The following unique weapons can be purchased from vendors, obtained after completing specific quests, or looted from
certain enemies.
2076 World Series Baseball Bat
Bonus: Minor chance of flying targets.
Location: Jamaica Plain City Hall reward.
Ashmaker
Bonus: Minor chance of igniting targets.
Location: Side with Fahrenheit during "The Big Dig" quest.
Automatic Laser Musket
Bonus: Automatic fire.
Location: Acquired during "The Nuclear Option" Minutemen quest.
AX90 Fury
Bonus: +50 increased damage against Super Mutants.
Location: Purchase from Teagan in the Prydwen.
Big Boy
Bonus: Fire an extra projectile.
Location: Purchase from Arturo at Diamond City.
Big Jim
Bonus: +20 chance of crippling target's legs
Location: Found inside Walden Pond.
Broadsider
Bonus: Unknown.
Location: Successfully complete the "Last Voyage Of The U.S.S. Constitution" quest.
Death From Above
Bonus: ADS with +75 increased movement speed.
Location: Reach Paladin and buy it from Proctor Teagan.
Deathclaw Gauntlet
Bonus: n/a
Location: Successfully complete the "Devil's Due" optional side-quest.
Deliverer
Bonus: n/a
Location: Successfully complete the "Tradecraft" Railroad quest.
Eddie's Peace
Bonus: Additional limb damage.
Location: Found during Detective Case Files: "Long Time Coming".
Experiment 18-A
Bonus: +25 increased rate of fire and +15 reload speed.
Location: Purchase from the Institute Requisitions in the Institute.
Final Judgment
Bonus: +25 increased rate of fire and +15 reload speed.
Location: Acquired from Elder Maxson during the "Airship Down" Institute quest or "Precipice Of War" Railroad quest.
Furious Power Fist
Bonus: Increased damage on the same target with each hit
Location: Remove the threat of Swan in Boston Common.

General Chao's Revenge


Bonus: +50 damage against robots.
Location: Purchase from Trudy in the Drumlin Diner.
Good Intentions
Bonus: Cause frenzy with critical hits.
Location: Acquired from Clint Elevated Freeway Camp.
Grognak's Axe
Bonus: Cause stagger and increased damage with bleed.
Location: Inside a display case in Hubris Comics.
HalluciGen Gas Grenade
Bonus: Cause frenzy for 60 seconds.
Location: Craft it using the material inside the basement laboratory of HalluciGen, Inc.
Homing Beacon
Bonus: Zao's sub missile strike.
Location: Successfully complete the "Here There Be Monsters" quest.
Institute Beacon
Bonus: Spawn Synths at beacon's location
Location: Successfully complete the "Airship Down" Institute quest.
Junk Jet
Bonus: Unknown.
Location: Located in the ArcJet Systems during the "Call To Arms" Brotherhood Of Steel quest.
Justice
Bonus: Cause stagger chances.
Location: Purchase from Penny in the Covenant.
Kellogg's .44 Pistol
Bonus: Fill AP with critical hits.
Location: Found during the "Reunions" main quest.
Les Fusil Teribles
Bonus: +25 limb damage with increased recoil.
Location: Found inside the Captain's cabin in Libertalia.
Lorenzo's Artifact
Bonus: Push targets away with telekinesis.
Location: Successfully complete Cabot House.
Old Faithful
Bonus: 2x damage to full-HP targets.
Location: Purchase from Arturo in Diamond City.
Partystarter
Bonus: +50 damage against human.s
Location: Purchase from KL-E-O in the Goodneighbor.
Pickman's Blade
Bonus: Increased sneak damage and bleed effects.
Location: Side with Pickman.
Prototype UP77
Bonus: Unlimited ammo.
Location: Inside a master locked safe in the University Credit Union.
Railway Rifle
Bonus: n/a
Location: Successfully complete the "Underground Undercover" Railroad quest.

Reba II
Bonus: +50 damage against Mirelurks and bugs.
Location: Help Barney during the "Barney Rook" miscellaneous quest.
Reckoning
Bonus: Take 15% decreased damage when static.
Location: Purchase from Level 4 Workshop Merchant.
Righteous Authority
Bonus: 2x damage on critical hits and refills Critical Meter 15% faster.
Location: Successfully complete the "Call To Arms" Brotherhood Of Steel quest.
Rockville Slugger
Bonus: 40% less Action Point cost.
Location: Purchase from Moe in Diamond City.
Sentinel's Plasmacaster
Bonus: 2x damage to full-HP targets.
Location: Purchase from Proctor Teagan after reaching Sentinel.
Shem Drowne's Sword
Bonus: Deal radiation damage.
Location: Found during Detective Case Files: "The Guilded Grasshopper".
Shishkebab
Bonus: Unknown.
Location: Acquired from Slag in the Blast Furnace.
Spray'n'Pray
Bonus: Bullets explode on impact dealing 15 area of effect damage.
Location: Purchase from Cricket, the caravan trader.
Survivor's Special
Bonus: Increased damage at low HP.
Location: Murder Paladin Brandis or ask him to rejoin the Brotherhood during "The Lost Patrol" Brotherhood Of Steel
quest.
The Gainer
Bonus: Ignite targets for +15 area of effect damage.
Location: Successfully complete the Vitale Pumphouse number puzzle.
The Last Minute
Bonus: +50 limb damage.
Location: Purchase from Level 4 Workshop Merchant.
Tinker Tom Special
Bonus: Increased VATs accuracy while static.
Location: Purchase from Tinker Tom in the Railroad HQ.
Virgil's Rifle
Bonus: +50 against Super Mutants.
Location: Murder Virgil and loot it from him.
Wastelander's Friend
Bonus: +50 limb damage.
Location: Purchase from Deb at Bunker Hill.
Wazer Wifle
Bonus: Infinite ammo.
Location: Successfully complete Shaun's three quests.
All Bobblehead locations
Search the indicated locations to find all 20 Bobbleheads. Collect all 20 Bobbleheads to get the "They're Action Figures"
and "They're Not Dolls" achievements. Each of these collectibles also gives you a new perk or increases one of your

special skills. None of them are missable. Some require you to have completed certain quests, but you can still go back
to all areas later. In your inventory under the "Misc" option, you can view exactly which ones you have found. Each
Bobblehead has its own name, making it easy to keep track of them.
1. Perception (+1 Perception)
Location: Museum of Freedom (0:05)
2. Repair (Fusion Cores last 10% longer)
Location: Corvega Assembly Plant (1:13)
3. Science (+1 Extra Guess when hacking Terminals)
Location: Malden Middle School / Vault 75 (2:04)
Requirement: Loot Access Card from Gunner Commander inside this vault.
4. Explosive (+15% Damage with Explosives)
Location: Saugus Ironworks (5:01)
5. Sneak (You are 10% harder to detect)
Location: Dunwich Borers (6:19)
6. Barter (Prices are 5% better)
Location: Longneck Lukowski's Cannery (8:25)
7. Intelligence (+1 Intelligence)
Location: Boston Public Library (9:14)
8. Melee (+25% Critical Damage with melee weapons)
Location: Trinity Towers (10:38)
9. Strength (+1 Strength)
Location: Mass Fusion Building (12:22)
10. Lock Picking (Lockpicking is permanently easier)
Location: Pickman Gallery (13:48)
11. Speech (Vendors have 100 more Caps for bartering)
Location: Park Street Station/Vault 114 (15:55)
Requirement: During or after "Unlikely Valentine" main story quest. This quest starts in Diamond City.
12. Energy Weapons (+25% Critical Damage with energy weapons)
Location: Fort Hagen (18:24)
13. Unarmed (+25% Critical Damage with unarmed attacks)
Location: Atom Cats Garage (20:39)
14. Endurance (+1 Endurance)
Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof. If not, enter through the
drainpipe by the water.
15. Agility (+1 Agility)
Location: Wreck of the FMS Northern Star (22:37)
16. Luck (+1 Luck)
Location: Spectacle Island (23:40)
17. Small Guns (+25% Critical Damage with ballistic guns)
Location: Gunners Plaza (24:19)
Requirement: Loot Recording Room key from Ryder inside this place.
18. Big Guns (+25% Critical Damage with heavy weapons)
Location: Vault 95 (25:35). High level area; set difficulty to Very Easy and run past the enemies.
19. Medicine (Stimpaks heal 10% more damage)
Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81. Then, talk to Bobby in the
reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the Doctor, accept
the quest, and follow Bobby.
20. Charisma (+1 Charisma)
Location: Parsons State Insane Asylum (33:08)
Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four random
spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and Bunker Hills. After
talking to him, the "Special Delivery" quest will be triggered. Complete it and the follow-up quest "Emogene Takes A
Lover". This will start "The Secret Of Cabot House" quest, and gain you access to the Asylum.

Object 3

Easy fusion cores early in game


Fusion cores are needed to use Power Armor. The video below shows how to easily find 10 fusion cores early in the
game. You can start collecting these right when the game starts. You can also buy them from vendors (for example, each
fusion core costs approximately 500 caps in Diamond City).

Object 4

Easy Power Armor early in game


There are four different Power Armor types: T-45, T-51, T-60, X-01. The video below shows how to easily find some of
them early in the game. The type of armor you get depends on your character level. If you are only Level 5, chances are
you will get T-45 parts, which are the weakest. If you are Level 50, you probably will get T-60 and X-01 armor. However, it
is slightly random what armor type you will find in each area. Save the game before collecting parts. If you do not like the
part you get, load the saved game to see if you get a different part next time. Most of the parts already have fusion cores
installed. Thus, if you simply want a fusion core, you can check these locations and extract it from the Power Armor.
Upgrades can be made at Power Armor stations to further improve the armor rating. Some of them require an upgraded
Hacker perk for Advanced and Expert terminals. You can go to all these locations immediately when the game
begins. Note: There are more armor locations than shown in the video below. Even enemies wear them, and you can
loot it. There are many ways to obtain new parts, but these are just the easiest locations to get them early in the game.

Object 5

Power Armor Frame locations


Search the following locations to find Power Armor Frames:
Crashed Vertibird at Covenant Lake; in the water, near the Vertibird.
Crashed Vertibird at Elevated Freeway; near the Vertibird.
Crashed Vertibird at Robotics Disposal Ground; near the Vertibird.
Arturo in the Diamond City.
Fiddler's Green Trailer Estates; inside a locked trailer.
Mass Pike Interchange; inside the Gunner Camp.
Military APCs at Poseidon Energy Turbine Power Armor Part #18-F; near the crashed plane right next to the APCs.
Military Armor Transport at Lexington; behind a security door and inside a train car.
Military Armor Transport at North Wilderness; behind a security door and inside a train car.
Military Checkpoint at Cambridge Outskirts; inside a locked cage.
Military Convoy at Training Yard; inside the convoy trailer.
Museum of Freedom; on the rooftop in the Minutemen quest "When Freedom Calls".
National Guard Training Yard; inside the National Guard Armory.
Revere Satellite Array; on one of the dish towers.
Purchased from Teagan in the Prydwen.
Power Armor paint
Successfully complete the indicated task to unlock the corresponding paint for the listed Power Armor:
Minutemen paint job for T-45 Power Armor: Successfully complete the "When Freedom Calls" Minutemen quest.
Railroad paint job for T-51 Power Armor: Successfully complete the "Tradecraft" Railroad quest.
Atom Cats paint job for T-60 Power Armor: Successfully complete the "Atom Cats" miscellaneous quest.
BOS paint job for T-60 Power Armor: Successfully complete the "Shadow Of Steel" Brotherhood Of Steel quest.
Institute paint job for X-01 Power Armor: Successfully complete the "Nuclear Family" Institute quest.
Power Armor set stats
Each Power Armor part has specific stats. Note: Raider Power Armor does not support jet-pack or stealth-boy mods.
Damage
Energy
Radiation
Armor Part
Weight
Value
Resistance Resistance Resistance
Raider Power Helm
100
50
150
14
50
Raider Power Left Arm
50
25
150
16
75
Raider Power Left Leg
50
25
150
17
75
Raider Power Right Arm
50
25
150
16
75
Raider Power Right Leg
50
25
150
17
75
Raider Power Torso
200
100
300
22
100
T-45 Helm
100
60
150
12
60
T-45 Left Arm
50
30
150
15
100

T-45 Left Leg


T-45 Right Arm
T-45 Right Leg
T-45 Torso
T-51 Helm
T-51 Left Arm
T-51 Left Leg
T-51 Right Arm
T-51 Right Leg
T-51 Torso
T-60 Helm
T-60 Left Arm
T-60 Left Leg
T-60 Right Arm
T-60 Right Leg
T-60 Torso
X-01 Helm
X-01 Left Arm
X-01 Left Leg
X-01 Right Arm
X-01 Right Leg
X-01 Torso

50
50
50
200
140
90
90
90
90
240
180
130
130
130
130
280
220
170
170
170
170
320

30
30
30
130
90
60
60
60
60
160
120
85
85
85
85
185
140
110
110
110
110
210

150
150
150
300
150
150
150
150
150
300
150
150
150
150
150
300
150
150
150
150
150
300

15
15
15
20
12
15
15
15
15
20
12
15
15
15
15
20
12
15
15
15
15
20

100
100
100
140
80
130
130
130
130
180
120
160
160
160
160
200
140
200
200
200
200
280

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Object 6

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Companions
After getting a companion to like you well enough, you will earn a bonus perk. Note: Dogmeat's perks are already
unlocked in the Charisma tree. To increase your relationship level, travel with a companion more often and do not
perform actions that they do not like. Send them away before you have to complete actions that are objectionable.
However, they can see you through walls and windows. After reaching maximum relationship level, you will have a final
dialogue option before earning their special perk. To increase your chances, save the game before making the final
dialogue choice.
Codsworth
Location: Sanctuary.
Positive actions: Donating items, healing Dogmeat, modifying armor and weapons.
Negative actions: Speech success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs, Chem usage and
addiction.
Special perk: Robot Sympathy. +10 damage resistance against all robot weaponry.

Deacon
Location: Old North Church
Positive actions: Donating items, hacking computers, healing Dogmeat, picking locks, pick lock owned, Speech success.
Negative actions: Killing non-hostile NPCs, eating dead bodies, Chem usage and addiction.
Special perk: Cloak Dagger. Deal +20 increased stealth damage and +40 stealth duration.
Dogmeat
Location: Red Rocket Truck Stop.
Nick Valentine
Location: Vault 114 (Park Street Station). Successfully complete his "Long Time Coming" side-quest.
Positive actions: Donating items, hacking computer, healing Dogmeat.
Negative actions: Stealing, pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies, Chem
addiction.
Special perk: Close to Metal. Gain an additional guess and 50% increased terminal cooldown while hacking.
Strong
Location: Trinity Tower.
Positive actions: Eating dead bodies, killing non-hostile NPCs.
Negative actions: Speech success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor and Vertibird.
Special perk: Berserk. Deal +20 extra damage when you drop below 25 HP.
X6-88
Location: The Institute.
Positive actions: Entering Power Armor, hacking computers, modifying weapons and armor, Speech success.
Negative actions: Walking around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage and
addiction.
Special perk: Shield Harmonics. +20 energy resistance.
Romantic companions
Some companions can also become romantic interests. To start a romance, you must reach the maximum relationship
with a companion, start a conversation, and choose "Romance". Having a high Luck and Charisma will help. If
successful, you will earn their special perk and can also trigger "Lover's Embrace" by sleeping with your romantic interest
to get a temporary experience point bonus. Note: To increase your relationship level, travel with a companion more often
and do not perform actions that they do not like. Send them away before you have to complete actions that are
objectionable. However, they can see you through walls and windows.
Cait
Location: Encountered in the Combat Zone. Successfully complete her "Benign Intervention" side-quest. She is a master
lockpicker.
Special perk: Trigger Rush. Increases Action Points regeneration when below 25 HP.
Positive actions: Drinking alcohol, picking locks, pick lock owned, stealing, walking around naked.
Negative actions: Killing non-hostiles, eating dead bodies, donating items, Chem use and addiction.
Curie
Location: Encountered at Vault-81. Successfully complete her "Emergent Behavior" side-quest. A robot that is useful with
scientific and medical jobs and is skilled with a flamethrower.
Special perk: Combat Medic. Gain 100 HP in a day after dropping under 10 HP.
Positive actions: Donating items, healing Dogmeat.
Negative actions: Stealing and pickpocketing, killing non-hostiles, Chem addiction.
Hancock
Location: Encountered in the Goodneighbor. Successfully complete his "Recruiting Hancock" side-quest. A ghoul that can
be very friendly or hostile depending upon your actions.
Special perk: Isodoped. Deal critical hits 20% faster at 250 rads or more.
Positive actions: Using Chem, donating items.
Negative actions: Walking around naked, stealing, killing non-hostile NPCs.
MacCready
Location: Encountered near the third rail in the Goodneighbor. Successfully complete his "Long Road Ahead" side-quest.
An excellent sniper that can provide cover fire.
Special perk: Killshot. Increases headshot accuracy in V.A.T.S. by 20%.
Positive actions: Lockpicking and stealing, Speech success.
Negative actions: Killing non-hostile NPCs, donating items, Chem addiction.
Paladin Dense
Location: Encountered in the Cambridge Police Station. Gives excellent backup during combat and is a battlefield expert.
Special perk: Know Your Enemy. Deals +20 bonus damage to Feral Ghouls, Super Mutants, and Synths.

Positive actions: Entering Power Armor and Vertibird, modifying armor and weapons.
Negative actions: Stealing and pickpocketing, pick lock owned, murdering non-hostile NPCs, eating dead bodies, using
Chem.
Piper
Location: Encountered in Diamond City. Successfully complete her "Story Of The Century" side-quest. Has good aim and
can provide cover fire with a standard pistol.
Special perk: Gift of Gab. Earn double experience when discovering new locations and completing Speech challenges.
Positive actions: Donating items, healing Dogmeat, lockpicking.
Negative actions: Stealing, pick lock owned, killing non-hostile NPCs, eating dead bodies.
Preston Garvey
Location: Encoutnered in the Museum of Freedom. Skilled with a Laser Musket.
Special perk: United We Stand. Gain +20 damage resistance and deal +20 extra damage when confronting three or
more enemies.
Positive actions: Donating items, modifying weapons.
Negative actions: Stealing and pickpocketing, pick locked owned, killing non-hostile NPCs, eating dead bodies, Chem
addiction.
Legendary weapon effects
The following legendary weapon effects are bonuses that are obtained by defeating certain Legendary enemies:
Assassin's: Deal 50% increased damage against humans.
Automatic: Automatic fire mode.
Berserker's: Deal increased damage depending upon your damage resistance.
Bloodied: Deal increased damage depending upon your health.
Cavalier's: Take 15% decreased damage while blocking or sprinting.
Crippling: Deal 50% more limb damage.
Enraging: Your targets frenzy with critical hits.
Explosive: Your bullets to explode on impact dealing 15 area of effect damage.
Exterminator's: Deal 50% increased damage against Mirelurks and bugs.
Freezing: Deal +10 cryo-damage and freeze targets with critical hits.
Furious: Deal increased damage with each consecutive hit on the same target.
Ghoul Slayer's: Deal 50% increased damage against Ghouls.
Hunter's: Deal 50% increased damage against animals.
Incendiary: Set targets on fire for +15 damage.
Instigating: Deal double damage to full health targets.
Irradiated: Deal +50 radiation damage.
Junkie's: Deal increased damage depending upon the withdrawal effects.
Kneecapper: 20% chance to cripple targets' legs.
Lucky Weapon: Deal double damage with critical shots with critical meters refilling 15% faster.
Medic's: Heals targets instead of dealing damage to them.
Mutant Slayer's: Deal 50% increased damage against Super Mutants.
Never Ending: Unlimited ammo capacity.
Nimble: 75% faster movement speed while ADS.
Nocturnal: Deal increased damage at night and decreased damage during the day.
Penetrating: Negate 30% of the target's damage resistance and energy resistance.
Plasma Infused: Turn enemies into goo and add +10 points of energy damage.
Poisoner's: Poison targets for 10 seconds.
Powerful: +25 extra damage.
Quickdraw: Decrease Action Points cost by 25%.
Rapid: 25% increased rate-of-fire and 15% increased reload speed.
Relentless: Refill Action Points with critical hits.
Sentinel's: 15% decreased damage while static.
Staggering: Stagger enemies with each hit.
Stalker's: When not in combat, increases VATS accuracy at the cost of increased Action Points.
Troubleshooter's: Deal 50% increased damage against robots.
Two Shot: Shoot additional projectiles.
VATS Enhanced: Increases VATS hit chances, decreases Action Points cost by 25% and 40%.
Violent: Deal 25% damage and limb damage with increasing recoil.
Wounding: Bleed target for +25 additional damage.
Chem effects
The following Chems can be created at a Chemistry Station and have the indicated effect:
Addictol: Cure all addictions
Berry Mentats: Highlight all living targets
Buffjet: Slows time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
Buffout: Strength +2, Endurance +2, Max HP +50

Bufftats: Strength +3, Endurance +3, Max HP +65, Perception +3


Calmex: 2x sneak attack multiplier, Perception +3, Agility +3
Curie's Healthpak: HP +35, Rads -300
Daddy-O: Intelligence +3, Perception +3, Charisma -2
Day Tripper Luck: +3, Charisma +3, Strength -2
Fury: Increase melee damage by 50%.
Glowing Blood Pack: HP +40%, Rad Resist +75
Grape Mentats: Buy for 10% lower, sell for 10% higher; Charisma +5
Irradiated Blood: HP +50, Rads +20
Jet: Slow time for 10 seconds
Jet Fuel: Increase AP recovery rate
Med-X: Damage Resist +25
Mentats: Intelligence +2, Perception +2
Mysterious Serum: Damage Resist +50, Rads +36,000
Orange Mentats: +10% V.A.T.S. accuracy
Overdrive: +25% Critical Chance, Damage +25%
Psycho: Damage +25%, Damage Resist +25
Psychobuff: Damage +25%, Strength +3, Endurance +3, Max HP +65
Psycho Jet: Slows time for 15 seconds, Damage +25%, Damage Resist +35, Max AP +35
Psychotats: Damage +25%, Damage Resist +15, Perception +3
RadAway: Rads -300
Rad-X: Rad Resist +100
Refreshing Beverage: Cures all addictions, HP +500, Rads -1000
Skeeto Spit: Max HP +25
Stimpak: HP +30%
Ultra Jet: Slows time for 15 seconds, Max AP +100
Vault 81 Cure: HP +50%
X-111 Compound: Rads -600
X-Cell: Strength +2, Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2
Additionally, you can create Syringer ammunition with the following effects:
Berserk Syringe: Chance to frenzy target for 2 minutes.
Bleed Out Syringe: 30 points of damage over 10 seconds to target.
Bloatfly Larva: Chance for target to spawn a Bloatfly upon death.
Endangerol Syringe: Reduce target's damage resistance by 25% for 2 minutes.
Lock Joint Syringe: Chance to paralyze target for 10 seconds.
Mind Cloud Syringe: Target thinks you have vanished with a reduced chance to detect you for 30 seconds.
Pax Syringe: Chance to make the target non-violent for 30 seconds.
Radscorpion Venom Syringe: 40 points of damage over 10 seconds to target.
Yellow Belly Syringe: Chance to cause target to flee for 30 seconds.
Settlements
Unlock a settlement's workshop to gain control of it and influence it. Successfully complete the indicated task for the
listed settlement to use it:
Abernathy Farm: Successfully complete the "Returning The Favor" quest.
Boston Airport: Successfully complete the "Shadow Of Steel" quest.
Bunker Hill: Successfully complete the "The Battle Of Bunker Hill" quest.
Castle: Clear the area of hostiles.
Coastal Cottage: Clear the area of hostiles.
County Crossing: Successfully complete the offered radiant quest.
Covenant: Successfully complete the "Human Error" quest or defeat the current residents.
Croup Manor: Clear the area of hostiles.
Egret Tours Marina: Placate or defeat Phyllis Daily.
Finch Farm: Successfully complete the "Out Of The Fire" quest.
Graygarden: Successfully complete the "Troubled Waters" quest.
Greentop Nursery: Successfully complete the offered radiant quest.
Hangman's Alley: Clear the area of hostiles.
Jamaica Plain: Clear the area of hostiles.
Kingsport Lighthouse: Clear the area of hostiles.
Murkwater Construction Site: Clear the area of hostiles.
Nordhagen Beach: Successfully complete the offered radiant quest.
Oberland Station: Successfully complete the offered radiant quest.
Outpost Zimonja: Clear the area of hostiles.
Red Rocket Truck Stop: Unknown.
Sanctuary Hills: Unknown.
The Slog: Successfully complete the offered radiant quest.
Somerville Place: Successfully complete the offered radiant quest.
Spectacle Island: Clear the area of hostiles.

Starlight Drive-in: Clear the area of hostiles.


Sunshine Tidings Co-op: Clear the area of hostiles.
Taffington Boathouse: Clear the area of hostiles.
Tenpines Bluff: Successfully complete the offered radiant quest.
Warwick Homestead: Successfully complete the offered radiant quest.
Magazines
The listed issues of the following magazines can be collected to gain the indicated bonus:
You're S.P.E.C.I.A.L.!: Typically add 5% to damage against a selection of enemies or make it easier to heal radiation
damage.
Astoundingly Awesome Tales: Typically add 5% to damage against a selection of enemies or make it easier to heal
radiation damage.
Grognak The Barbarian: Typically add to the damage dealt with melee or unarmed attacks.
Guns And Bullets: Add about 5% to critical damage for each magazine.
Hot Rodder: Customize Power Armor with Shark Paint, Hot Pink, and Hot Rod Flamespaint jobs.
La Coiffe: Unlock The Hornet's Nest and The Megaton hairstyles.
Live & Love: Add perks to influence companions, or give you an extra boost when they are around.
Massachusetts Surgical Journal: Increases limb damage by 2%.
Picket Fences: Unknown.
RobCo FUN!: Get Holotape games.
Taboo Tattoos: Get up to five different tattoos.
Tales Of A Junktown Jerky Vendor: Improve prices when purchasing from vendors.
Tesla Science: Add 5% to your energy weapon.
Total Hack: Hack through Protectrons, spotlights, and turrets.
Tumblers Today: Bonus on lockpicking.
U.S. Covert Operations Manual: Improved sneaking.
Unstoppables: Add 1% percent of avoiding all damage from an attack.
Wasteland Survival Guide: Collect extra meat from all animal kills.
Traders
Traders can be found at the following locations:
Blake Abernathy and Connie Abernathy: Lexington and Northwest Commonwealth, Abernathy Farm
Bluejay and Rowdy: Quincy and Southern Commonwealth; Atom Cats Garage
Deb, Joe Savoldi, Kay, Tony Savoldi: Neighborhood; Charlestown, Bunker Hill
John: Neighborhood; the Fens, Cathy & John's Super Salon - Diamond City
Solomon: Neighborhood; the Fens, Chem-I-Care - Diamond City
Polly: Neighborhood; the Fens, Choice Chops - Diamond City
Henry Cooke: Neighborhood; the Fens, Colonial Taphouse - Diamond City
Arturo Rodriguez: Neighborhood; the Fens, Commonwealth Weaponry - Diamond City
Doctor Patricia, Deezer, Penny Fitzgerald, Talia McGovern: North Central Commonwealth, Covenant
Myrna: Neighborhood; the Fens, Diamond City Surplus - Diamond City
Doctor Sun: Neighborhood; the Fens, Doc Crocker's House - Diamond City
Trudy: Lexington and Northwest Commonwealth, Drumlin Diner
Vadim Bobrov and Yefim Bobrov: Neighborhood; the Fens, Dugout Inn - Diamond City
Becky Fallon: Neighborhood; the Fens, Fallon's Basement - Diamond City
Finch: North Central Commonwealth, Finch Farm
Bean, Crisp, Danny, Reg, Sprocket, Waitron: North Central Commonwealth, Atomics Galleria
KL-E-0, Daisy, Whitechapel Charlie, Rufus Rubins, Clair Hutchins, Fred Allen: Neighborhood; Financial District,
Goodneighbor
Robots: Western Commonwealth, Graygarden
Kawolski: Neighborhood; the Fens, Klean Watur - Sheng Kawolski's House - Diamond City
Theodore Collins and Rylee: Coastal Commonwealth, Longneck Lukowski's Cannery
Takahashi: Neighborhood; the Fens, Power Noodles - Diamond City
Tinker Tom and Doctor Carrington: Neighborhood; North End, Old North Church
Knight-Captain Cade and Proctor Teagan: Coastal Commonwealth, Prydwen
Trader: North Central Commonwealth, Rotten Landfill
Scrap Merchant: Ramp overlooking the forest.
Leonard Moore: Coastal Commonwealth, Shanty Store
Trader: Lexington and Northwest Commonwealth, Small Trading Shack
Moe Cronin: Neighborhood; the Fens, Swatters - Diamond City
Ronnie Shaw: Neighborhood; South Boston, the Castle
Synth Food Vendor and Institute Requisition Vendor: Neighborhood; Cambridge, the Institute
Deidre: North Central Commonwealth, the Slog
June Warwick: Quincy and Southern Commonwealth, Warwick Homestead
Alexis Combes, Maria Summerset, Horatio, Dr. Penske: Western Commonwealth, Vault 81
Random Trader: Lexington and Northwest Commonwealth, Trader's Shack - West of Ranger Cabin
Eleanor: Quincy and Southern Commonwealth, the Trading Post

Five giant creature locations


Go to the indicated locations to fight five Behemoths or Mirelurk Queens. They are the strongest enemies in the game
and drop some rare loot. Bring a mini-nuke launcher (Fat Man) or rocket launcher and wear Power Armor. Otherwise,
they may one-hit kill you if you are underleveled. These Bosses do not respawn. You will also encounter some of them
during quests. As long as you land the final shot, it will count towards the "...The Harder They Fall" achievement.

Object 7

Skip introduction sequence


Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to
edit the "Fallout4.ini" and "Fallout4Prefs.ini" files in the "\Users\[username]\Documents\My Games\Fallout4\ " directory.
Find the [General] section and add the line "SIntroSequence=1" in both files.
Surviving long falls
Save the game just before hitting the ground after falling from a fatal height. Then, load the saved to land safely on the
ground.
Repairing, upgrading, and painting Power Armor
Power Armor provides a lot of protection and makes the game much easier. However, the armor breaks after a while and
you will have to repair it at one of the Power Armor stations. The first station is found in Sanctuary. Repairs only cost
steel, which is easy to come by. You have to go there while inside your Power Armor and put it near the station. Going
there without your armor does nothing. Painting it in new colors does not just change the look, but it also provides
bonuses such as increased charisma or perception. Upgrading it obviously increases the armor rating, but requires the
Science and Armorer perks.
Completing "Road To Freedom" quest
The "Road To Freedom" quest is required to find and join the Railroad faction and progress in "The Molecular Level"
main quest. You will get the "Tradecraft" achievement for joining the Railroad faction. This quest can be tricky due to the
lack of waypoints and map markers. The quest can be started by either overhearing people in Diamond City Market or by
progressing in "The Molecular Level" main quest. To overhear people talking about it (may need to be done at night),
when you enter Diamond City Market, take the far left path to "Third Detective", then turn right to find a guy welding and
talking to another guy about the Railroad. The first waypoint at Park Street Station will be displayed on your map.
Normally the quest tells you to follow some lanterns and pick up password pieces along the way, but you can skip those
tasks, unless you want the waypoint to Old North Church to appear on the map. Otherwise, just head directly to Old
North Church, in the northeast. Go to the basement and locate the crest that says "Boston: The Freedom Trail". Use the
"Freedom Trail Ring" to enter the password "Railroad" to get in. To actually join the Railroad faction, you must complete
the "Tradecraft" follow-up quest. The quest is given to you by Deacon after your first talk with the Railroad leader.
Accessing "Far Harbor" DLC
You must have completed the "Getting A Clue" main quest line (early story mission) to start the "Far Harbor" DLC. There
are no specific level requirements. Once you have completed this main quest and downloaded the "Far Harbor" DLC, go
to the northeastern corner of the map. There is a new area available called "Nakano Residence". You will meet parents
looking for their missing daughter in this area. Talk to them and get the daughter's last holotape from the safe in the
boathouse. There is a key to the safe in the picture frame near the safe. Talk to the parents again and they will offer you
their boat. Accept the offer, then climb into the boat to reach the "Far Harbor" DLC area and get the "Far From Home"
achievement.
All Islander's Almanac magazine locations and bonuses ("Far Harbor" DLC)

Search the indicated locations after reaching Acadia in the "Far Harbor" DLC to find all five Islander's Almanac
magazines and get "The Islander's Almanac" achievement. Collect the indicated magazine to gain the corresponding
effect:
1. Far Harbor Sightseers Guide: Points of interest appear on the map.
2. Children of Atom Expose: 10% decreased damage from radiation-based attacks.
3. Recipe Roundup: Sludge recipes at the Chemistry Station.
4. Pincer Dodge: 5% Increased VATs chances.
5. Precision Hunting: 5% decreased damage from Mirelurk melee attacks.

Object 8

Easy "Benevolent Leader" achievement


To reach Maximum Happiness in a large settlement, choose Sanctuary, as it is a large settlement. Get your Charisma
rank to 10 to bring in 20 settlers (it works with fewer people and less charisma, but it will go faster with more people).
Have 20+ beds inside buildings, 20+ water, 20+ food, 140+ defense, 20+ surgery centers (tier 3 clinics). The key is to
build the tier 3 clinics. Each one costs 1,800 bottle caps (use the "Infinite caps and items" glitch to make it easier), but
they give by far the biggest boost to your settlement's happiness. Building tier 1 and 2 clinics will not be enough, as you
will get stuck at 94 happiness or so. Assign 3-4 people to food production -- so your food status is not shown in red.
Assign everyone else to work at the Surgery Centers. Every single person in your settlement must be working. Only build
turrets for defense. Do not build guard posts that require people, as you need them in the clinics. Once you have
everything set up, just stay at your settlement until happiness reaches 100 to get the "Benevolent Leader" achievement.
It takes between 2 and 10 hours of real time. Make sure to not leave your settlement, as leaving the settlement
sometimes randomly decreases happiness. It goes a little bit quicker if you sleep for 24 hours, then wait a few minutes
until happiness increases and sleep again. But sleeping is optional, as you can simply leave the game running if you
want. Also, make sure there is not a warning sign behind any of the settlement stats in the workshop section of your PipBoy.
Upgrade the "Local Leader" perk to the second level and build stores such as bars, clothing shops, or clinics to increase
happiness. This is the only thing that will increase the satisfaction of the settlers. Build as many of those stores as
possible. Do not build weapon, armor, or general traders buildings.
Easy "Future Retro" achievement
Holotape games can be played at Recreation Terminals. There is one at the beginning of the game, when you enter Vault
111. It is in the kitchen on the lower floor. You can either pick it up when you first visit the vault, or return later at any time.
As soon as you start the Holotape Game, you will get the "Future Retro" achievement. You do not have to complete it.
You can collect the Holotape games from terminals to play them later in your Pip-Boy.
Easy "Homerun!" achievement
This can be done in Diamond City Market. You will reach Diamond City in the first few hours of progression in the main
quest. There are four markers/plates on the ground. You need to walk over all of them in the correct order. When you
enter the Diamond City Market, walk straight forward and over the first plate with a diamond on it next to a blue board.
Next, walk to the right and stay to the left and go up a few steps to find the next plate with a "I" on it. Continue along the
path to find another plate with a "II" on it. Continue further along the path to find another plate with a "III" on it. Finally,
take the path left to return back to the first plate. Walk over all of these plates in that order to get the "Homerun!"
achievement.

Easy "Lovable" achievement


Recruit Dogmeat and any companion that likes when you heal Dogmeat, such as Curie. Send Dogmeat to a settlement
with low population, such as The Red Rocket. Set Curie to be your active companion. Have a high power shotgun or rifle,
a lot of ammunition, and about 100 Stimpacks. Fast travel to Dogmeat's settlement. Note: If the settlement is populated,
use commands to direct Dogmeat to the far edge of it. Shoot Dogmeat's legs until he requires healing. Heal Dogmeat
with your Stimpacks. Continue cycling between shooting and healing Dogmeat and pausing to speak with Curie when
needed to boost your relationship. Repeat this as much as desired.
Easy "Mercenary" achievement
You can quickly farm 50 miscellaneous objectives using a simple trick. First, join the Brotherhood Of Steel, which can be
done immediately after the game starts. You can join by going to Cambridge Police Station or just following the main
story. Either way triggers the "Reveille" and "Fire Support" quests. Follow the Brotherhood's quest line until they make
you a member. Then, complete their "Tour Of Duty" quest, where you will meet everyone on the airship. While you are on
good terms with the Brotherhood Of Steel and have completed their "Show No Mercy" quest, buy all Vertibird Signal
Grenades from Proctor Teagan (available after completing the "Show No Mercy" quest) in The Prydwen (their airship
headquarters). Next, sit in a chair at the bar and wait 48 hours to refresh his stock. Repeat this until you have 50 Vertibird
Signal Grenades. Then, go to an area outside and throw a Vertibird Signal Grenade and wait for the Vertibird to appear.
When it arrives, board the Vertibird and immediately exit it to complete a misc objective. Fast travel to a new area and
repeat this until you get the "Mercenary" achievement. You can check your progress anytime in the Pip-Boy under "Stats"
- "Quest".
Miscellaneous objectives are found by talking to shop owners in the commonwealth (Diamond City, Goodneighbor,
Atomic Cats Garage, Bunker Hill, The Slog, etc.). Others can be randomly obtained after joining the Minutemen, getting
some settlements, and defending them. Purchase a house in Diamond City for 2,000 caps after talking to the Mayor's
secretary to get another miscellaneous objective to visit that house. Also, talk to the secretary and choose the "Job"
option to get a miscellaneous objective to find the wanted board. The wanted board then has additional miscellaneous
objectives on it.
Easy "Prankster's Return" achievement
First, buy the Pickpocket Perk (Rank 2) in the Perception skill tree. Rank 2 of this perk allows you to place a live grenade
in someones inventory and increases the chance of success by 50%. You can find or buy grenades. For example,
several merchants in Diamond City Market sell fragmentation grenades. You will reach Diamond City in the first few
hours of progression in the main quest. Once you have the grenade and perk, enter sneaking mode and approach
someone from behind, then select the mine from your weapons to place it on the other person. The mine will explode
and you will get the "Prankster's Return" achievement. Make sure you create a manual save game before doing this so
you can reload it to get your skill points back.
Easy "Push Back The Fog" achievement ("Far Harbor" DLC)
To get the "Push Back The Fog" achievement, must unlock three settlements. There is a workshop in each settlement.
You have to do quests for all of them. The workshop cannot be used until you have completed the necessary quests. The
three easiest are:
1. Longfellow's Cabin: Play the "Walk In The Park" quest. It starts by talking to Longfellow in the bar of Far Harbor. Go
with him to Acadia, then you can visit the settlement just north of Far Harbor.
2. Dalton Farm: Play the "Blood Tide" quest line. It starts by talking to Cassie outside the bar of Far Harbor. Successfully
complete all her quests to unlock the settlement.
3. National Park Visitor's Center: Play the "Rite Of Passage" quest. It starts by talking to Teddy in Far Harbor. It becomes
available after doing the above quests. After completing this quest, enter the Far Harbor bar and talk to Mitch. He will
give you "The Hold Out" quest. Successfully complete the quest to get the "Push Back The Fog" achievement.
There are more settlements than this, but these are just the three easiest to get early. You can start doing these as soon
as you reach Far Harbor.
Easy "Rockets' Red Glare" achievement
To get the "Rockets' Red Glare" achievement, you must complete the quest line for the Railroad faction. This starts with
"Road To Freedom", "Tradecraft", "Underground Undercover" (requires you to use Railroad in the "Molecular Level" main
story mission), "Operation Ticonderoga", "Precipice Of War", and finally "Rockets' Red Glare".
Easy "Touchdown!" achievement
To get the "Touchdown!" achievement, you must get killed by a "Super Mutant Suicider". They spawn in many parts of
the Commonwealth. You are likely to get this achievement without even trying while progressing through the game. They
are easy to spot because they have a red, blinking bomb with them. They come running towards you and blow
themselves up. There is one in a train wreck in the south of the map, between Somerville Place and Hyde Park.
Easy "Underground Undercover" achievement
To get the "Underground Undercover" achievement, complete the quest line for the Railroad faction until completing the
"Underground Undercover" quest. This starts with "Road To Freedom", "Tradecraft", and then "Underground
Undercover", which requires you to use Railroad in the "Molecular Level" main story mission.
Easy "Wasteland D.I.Y." achievement
Crafting weapons mods or settlement objects do not qualify for the "Wasteland D.I.Y." achievement. Collect dirty water
and combine three of them into pure water at a cooking station. Combining drugs does qualify. For example, combine Jet
and Psycho to create Psycho Jet at a chemistry station.

Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats
in Steam, select "Community", "My profile", "View all my games", then the game and view stats.
War Never Changes: Enter The Wasteland.
When Freedom Calls: Complete "When Freedom Calls".
Unlikely Valentine: Complete "Unlikely Valentine".
Reunions: Complete "Reunions".
Dangerous Minds: Complete "Dangerous Minds".
Hunter/Hunted: Complete "Hunter/Hunted".
The Molecular Level: Complete "The Molecular Level".
The Nuclear Option: Complete "The Nuclear Option".
Institutionalized: Complete "Institutionalized".
Mankind-Redefined: Complete "Mankind-Redefined".
Powering Up: Complete "Powering Up".
Nuclear Family: Complete "Nuclear Family".
The First Step: Join the Minutemen.
Taking Independence: Complete "Taking Independence".
Old Guns: Complete "Old Guns".
Semper Invicta: Join the Brotherhood of Steel.
Blind Betrayal: Complete "Blind Betrayal".
Ad Victoriam: Complete "Ad Victoriam".
Tradecraft: Join the Railroad.
Underground Undercover: Complete "Underground Undercover".
Rockets' Red Glare: Complete "Rockets' Red Glare".
Sanctuary: Complete "Sanctuary".
Community Organizer: Ally with 3 Settlements.
Benevolent Leader: Reach Maximum Happiness in a Large Settlement.
Gun-For-Hire: Complete 10 Side Quests.
Mercenary: Complete 50 Misc. Objectives.
Scavver: Gather 1000 Resources Used For Crafting.
What's Yours Is Mine: Pick 50 Locks.
RobCo's Worst Nightmare: Hack 50 Terminals.
Armed and Dangerous: Create 50 Weapon Mods.
Wasteland D.I.Y.: Craft 100 Items.
Never Go It Alone: Recruit 5 Separate Companions.
Lovable: Reach Maximum Relationship Level with a Companion.
Fix-Er-Upper: Build 100 Workshop Items.
Future Retro: Play a Holotape Game.
...The Harder They Fall: Kill 5 Giant Creatures.
Ranger Corps: Discover 100 Locations.
Print's Not Dead: Read 20 Magazines.
Prankster's Return: Placed A Grenade Or Mine While Pickpocketing.
Masshole: Kill 300 People.
Animal Control: Kill 300 Creatures.
Homerun!: Get a Homerun.
Touchdown!: Get a Touchdown.
They're Not Dolls...: Collect 10 Vault-Tec Bobbleheads.
...They're Action Figures: Collect 20 Vault-Tec Bobbleheads.
Born Survivor: Reach Level 5.
Commonwealth Citizen: Reach Level 10.
Unstoppable Wanderer: Reach Level 25.
Legend Of The Wastes: Reach Level 50.
Prepared for the Future: Decide the Fate of the Commonwealth.
The following achievements require the "Automatron" bonus downloadable content:
Mechanical Menace: Complete "Mechanical Menace".
Headhunting: Complete "Headhunting".
Restoring Order: Complete "Restoring Order".
Robot Hunter: Unlock 10 Robot Mods.
The Most Toys: Build 10 Robot Mods.
The following achievements require the "Far Harbor" bonus downloadable content:
Far From Home: Complete the quest "Far From Home".
Where You Belong: Complete the quest "Where You Belong".
The Way Life Should Be: Complete the quest "The Way Life Should Be".
Cleansing The Land: Complete the quest "Cleansing the Land".
Close To Home: Complete the quest "Close to Home".

The Islander's Almanac: Collect all issues of "The Islander's Almanac" magazine.
Hooked: Defeat 30 Far Harbor Sea Creatures.
New England Vacationer: Discover 20 Far Harbor Locations.
Push Back The Fog: Unlock 3 Far Harbor Workshop Locations.
Just Add Saltwater: Cook One of the New Far Harbor Recipes.
The following achievements require the "Wasteland Workshop" bonus downloadable content:
Docile: Have 5 Tamed Creatures in a Settlement.
Instigator: Start a Spectated Arena Fight in a Settlement.
Trapper: Build One of Every Cage Type.

Read more: http://www.cheatcc.com/pc/fallout4cheatscodes.html#ixzz49PNcLIxh


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