Professional Documents
Culture Documents
While playing the game, press ~ to display the console window. Note: You may first need to change your keyboard
layout to "US" to use this function. Then, type one of the following codes and press [Enter] to activate the corresponding
cheat function:
Result
Cheat Code
God mode
Invincibility to damage
Gain one level
Set level
Toggle no clipping
Buddha mode
Show all places on map
Full health but radiation remains
Kill targeted NPC
Set "carryweight" variable
Toggle AI
AI completely ignores you
Toggle attacks from NPCs
Resurrects targeted NPC
Resurrect indicated creature everywhere
Kill indicated creature everywhere
Fully activate all Pip-Boy map markers
Kill all NPCs and creatures in the area
Complete every part of main storyline
Teleport to cheat room with boxes containing every item
Teleport to indicated cell
View targeted companion's affinity to you; maximum is
over 1,000
Set targeted companion's affinity; will not take effect until
next affinity change
View ID of indicated object
Add item to your inventory
Lists inventory with object IDs
Equip item from the inventory
Change your character's gender
Set minimum jump height
Set running speed multiplier
Set actor value to specific amount
Modify an actor value
Set a value
Advance a point on specific skill branch
Set the scale of targeted object
Display the scale targeted object
Unlock targeted locked object
Lock targed object with indicated lockpick difficulty
Activate targeted object normally used with a switch
Delete targeted object
Permanently delete targeted object
Set activation state of targeted object; "0" is close and "2"
is open
tgm
tdm
player.advlevel
player.setlevel [level]
tcl
tim
tmm 1
player.resethealth
kill
player.modav carryweight [number]
tai
tdetect
tcai
resurrect
resurrect [id]
kill [id]
tmm 1
killall
caqs
coc qasmoke
coc [cell edid]
getav CA_affinity
modav CA_affinity [number]
help [text]
player.additem [object id] [amount]
player.showinventory or player.inv
player.equipitem [object id]
sexchange
setgs fJumpHeightMin [number]
player.setav speedmult [number]
player.setav [variable] [amount]
player.modav [variable] [amount]
player.forceav [variable] [amount]
advancepcskill [advskill]
setScale
getScale
unlock
lock [number]
activate
zap
markfordelete
setopenstate [0 or 2]
setownership
player.placeatme [object id] [stack amount]
[quality]
player.moveto [ref id]
set timescale to [scale]
set gamehour to [time]
fov [number]
tfc
tm
getcurrenttime
getgs [string]
scof [filename]
bat [filename]
cls
Duplicate items
This glitch allows you to duplicate anything you can drop from your inventory. It also lets you get unlimited S.P.E.C.I.A.L.
points (attribute points) to max out all your special skills (strength, perception, etc.) by duplicating the "You're Special!"
magazine. The "You're Special!" magazine can be found inside your old house in Sanctuary, on the floor in Shaun's
room. This basically gives you unlimited everything: infinite weapons, ammo, mini-nukes, fusion cores, attribute points,
junk items, and even money when you resell all this stuff. To duplicate items, drop the item you want to duplicate from
your inventory (so it is sitting on the ground). Command your dog companion (Dogmeat) to fetch it. Pick it up at the exact
same time when he is lowering his head to pick it up. If done correctly, one copy will be placed in your inventory, while
Dogmeat drops another after 2-3 seconds. Repeat this as many times as desired. If you are having any trouble
duplicating items, first send Dogmeat away before commanding him to pick up the item to ensure you are able to do it
correctly.Note: This glitch was performed on an unpatched version of the game. It will probably eventually get patched.
To avoid not being able to use this exploit, either do not install new patches before using this exploit or delete the
patches. You can avoid patches being installed by disconnecting from the internet until you are ready for the game to
install new patches.
Infinite caps and items
This glitch works after the 1.02 patch. Talk to Honest Dan (outside the yellow house) in Covenant to start the "Human
Error" quest. Play through the quest until you meet with Dr. Chambers and reject her offer. Free the girl (part of quest;
use terminal to open her cell). Next, talk to Honest Dan one time (only engage in the first set of dialogue options), and
then walk away from him. Do not engage in the second set of dialogue options, as this will end the quest and render the
exploit useless. Keep talking to him to get 300 caps every time. Repeat this as many times as desired. You can get 1,800
caps per minute/108,000 caps per hour. That is an even quicker way to get caps compared to the other caps
exploit. Note: Create a backup saved game before doing this, just in case something goes wrong (e.g. Honest Dan dies,
accepting Dr. Chamber's offer turns Dan hostile, or you finish the quest by accident).
Find a vendor with any type of ammo. Choose to buy all rounds of one ammo type (you may need to choose the top
ammo selection) from the vendor, but do not confirm the trade. Sell back only 1 of the rounds you just bought, but again
do not confirm the trade. Then, sell back all remaining rounds and confirm the trade. The one round of ammo will glitch
and stay with you. Keep selling it back to the vendor until the vendor's caps are depleted. Next, keep buying back all of
the vendor's rounds. Finally, buy any items desired from the vendor and accept the trade. You can then sleep for 24
hours and the vendor will have all their caps back. Repeat this process as many times as desired. Note: This glitch was
performed on an unpatched version of the game. It does not work after the 1.02 patch. To avoid not being able to use this
exploit, either do not install new patches before using this exploit or delete the patches. You can avoid patches being
installed by disconnecting from the internet until you are ready for the game to install new patches.
Object 1
Find a vendor with any type of ammo. Buy all rounds of any type of ammo so it gets sent to your side of the screen
during the transaction, but do not actually confirm to purchase the ammo. Click on the ammo that is now on your side of
the transaction screen, and choose to give 1 ammo back to the vendor. Repeat the above, but this time give all the rest
of the ammo back (with different ammo). Send all of the original ammo back to the vendor as well. If done correctly, you
will still have 1 of the ammo on your side of the transaction screen that you can infinitely click on to get all of the vendor's
caps. After selecting your single infinite ammo, you can purchase all of the additional ammo that the Barter has created
from this process. Do this repeatedly to get unlimited caps much faster. This works with ammo, and if the vendor only
has one type of ammo, it works with anything as a substitute for the second ammo, as long as you take all of the second
item from the vendor.
Infinite XP
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to
Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests.
Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you
will meet everyone on the airship. Next, make sure to have a high-damage Sniper Rifle with a long-range scope (should
be 50+ damage, which can be bought from vendors in Diamond City or Bunker Hill). After joining the Brotherhood Of
Steel, travel to Prydwen (their airship headquarters), and talk to Proctor Quinlan. Choose to assist on a patrol, and he will
give you the "Learning Curve" quest. After activating the quest, go to the deck of the airship. Make sure to set the
difficulty to Very Easy. Instead of doing the quest the normal way, you can shoot the Brotherhood ally you are supposed
to protect right from the airship, and it will end the quest. He dies with 1-4 headshots on the Very Easy difficulty. After
killing your ally, the quest immediately ends, but you still get to keep the reward for the quest. Make sure you crouch and
are "hidden" before firing a shot and remain hidden before taking a single step or the guards will kill you since you have
just killed one of their members below. Then, return to the quest giver for your XP. He will give you the exact same quest
again. Repeat this as many times as desired. Each run takes approximately 90 seconds with loading times if you can kill
the target in one hit (use strong .50 caliber sniper rifle). If your Intelligence level is at 11, you will get approximately 419
XP for completing the quest, plus 42XP for killing the target. That is 461 XP in 90 seconds or 3,073 XP in 10 minutes if all
goes smoothly. Even with less Intelligence, you can still easily score around 2,500 XP in 10 minutes. Use this method to
quickly reach Level 50 and get the "Legend Of The Wastes" achievement.
Infinite fusion cores
First, join the Brotherhood Of Steel, which can be done immediately after the game starts. You can join by going to
Cambridge Police Station or just following the main story. Either way triggers the "Reveille" and "Fire Support" quests.
Follow the Brotherhood's quest line until they make you a member. Then, complete their "Tour Of Duty" quest, where you
will meet everyone on the airship. You can then pickpocket a fusion core (make sure you do not get caught) from one the
Knights inside The Prydwen (their airship headquarters). Make sure to do this in a secluded area. Once you pickpocket
the fusion core from the Knight, he or she will come out of the powersuit, replenish their fusion core, and re-enter the
powersuit. Once they are inside their powersuit again, pickpocket the fusion core again. Repeat this process as many
times as desired. Note: Quicksave after each successful attempt, just in case you get caught.
Infinite lock XP
Find a safe that can be picked that also has a nearby terminal that can be hacked. Pick the safe, then hack the terminal
to relock the safe. Pick the safe again, use the hacked terminal, then relock the safe. Repeat this process as many times
as desired to earn lock XP each time. You will also gain affinity with companions Piper, Cait, and Deacon as long as the
safe is unowned.
Object 2
the next level. You will then encounter the Sentry Bot. Destroy the Sentry Bot, then press the button in the two doors that
opened to open the door with the Power Armor, in the middle of the room. You can upgrade it up to "Mk. VI" at any Power
Armor station, which will further increase the armor rating. X-01 is the strongest set of Power Armor in the game. You are
guaranteed to get the full set at this location if you are Level 28 or higher. If you are under Level 28, you will find a
weaker armor such as the T-45. Thus, do not go there before reaching Level 28.
Unique weapon locations
The following unique weapons can be purchased from vendors, obtained after completing specific quests, or looted from
certain enemies.
2076 World Series Baseball Bat
Bonus: Minor chance of flying targets.
Location: Jamaica Plain City Hall reward.
Ashmaker
Bonus: Minor chance of igniting targets.
Location: Side with Fahrenheit during "The Big Dig" quest.
Automatic Laser Musket
Bonus: Automatic fire.
Location: Acquired during "The Nuclear Option" Minutemen quest.
AX90 Fury
Bonus: +50 increased damage against Super Mutants.
Location: Purchase from Teagan in the Prydwen.
Big Boy
Bonus: Fire an extra projectile.
Location: Purchase from Arturo at Diamond City.
Big Jim
Bonus: +20 chance of crippling target's legs
Location: Found inside Walden Pond.
Broadsider
Bonus: Unknown.
Location: Successfully complete the "Last Voyage Of The U.S.S. Constitution" quest.
Death From Above
Bonus: ADS with +75 increased movement speed.
Location: Reach Paladin and buy it from Proctor Teagan.
Deathclaw Gauntlet
Bonus: n/a
Location: Successfully complete the "Devil's Due" optional side-quest.
Deliverer
Bonus: n/a
Location: Successfully complete the "Tradecraft" Railroad quest.
Eddie's Peace
Bonus: Additional limb damage.
Location: Found during Detective Case Files: "Long Time Coming".
Experiment 18-A
Bonus: +25 increased rate of fire and +15 reload speed.
Location: Purchase from the Institute Requisitions in the Institute.
Final Judgment
Bonus: +25 increased rate of fire and +15 reload speed.
Location: Acquired from Elder Maxson during the "Airship Down" Institute quest or "Precipice Of War" Railroad quest.
Furious Power Fist
Bonus: Increased damage on the same target with each hit
Location: Remove the threat of Swan in Boston Common.
Reba II
Bonus: +50 damage against Mirelurks and bugs.
Location: Help Barney during the "Barney Rook" miscellaneous quest.
Reckoning
Bonus: Take 15% decreased damage when static.
Location: Purchase from Level 4 Workshop Merchant.
Righteous Authority
Bonus: 2x damage on critical hits and refills Critical Meter 15% faster.
Location: Successfully complete the "Call To Arms" Brotherhood Of Steel quest.
Rockville Slugger
Bonus: 40% less Action Point cost.
Location: Purchase from Moe in Diamond City.
Sentinel's Plasmacaster
Bonus: 2x damage to full-HP targets.
Location: Purchase from Proctor Teagan after reaching Sentinel.
Shem Drowne's Sword
Bonus: Deal radiation damage.
Location: Found during Detective Case Files: "The Guilded Grasshopper".
Shishkebab
Bonus: Unknown.
Location: Acquired from Slag in the Blast Furnace.
Spray'n'Pray
Bonus: Bullets explode on impact dealing 15 area of effect damage.
Location: Purchase from Cricket, the caravan trader.
Survivor's Special
Bonus: Increased damage at low HP.
Location: Murder Paladin Brandis or ask him to rejoin the Brotherhood during "The Lost Patrol" Brotherhood Of Steel
quest.
The Gainer
Bonus: Ignite targets for +15 area of effect damage.
Location: Successfully complete the Vitale Pumphouse number puzzle.
The Last Minute
Bonus: +50 limb damage.
Location: Purchase from Level 4 Workshop Merchant.
Tinker Tom Special
Bonus: Increased VATs accuracy while static.
Location: Purchase from Tinker Tom in the Railroad HQ.
Virgil's Rifle
Bonus: +50 against Super Mutants.
Location: Murder Virgil and loot it from him.
Wastelander's Friend
Bonus: +50 limb damage.
Location: Purchase from Deb at Bunker Hill.
Wazer Wifle
Bonus: Infinite ammo.
Location: Successfully complete Shaun's three quests.
All Bobblehead locations
Search the indicated locations to find all 20 Bobbleheads. Collect all 20 Bobbleheads to get the "They're Action Figures"
and "They're Not Dolls" achievements. Each of these collectibles also gives you a new perk or increases one of your
special skills. None of them are missable. Some require you to have completed certain quests, but you can still go back
to all areas later. In your inventory under the "Misc" option, you can view exactly which ones you have found. Each
Bobblehead has its own name, making it easy to keep track of them.
1. Perception (+1 Perception)
Location: Museum of Freedom (0:05)
2. Repair (Fusion Cores last 10% longer)
Location: Corvega Assembly Plant (1:13)
3. Science (+1 Extra Guess when hacking Terminals)
Location: Malden Middle School / Vault 75 (2:04)
Requirement: Loot Access Card from Gunner Commander inside this vault.
4. Explosive (+15% Damage with Explosives)
Location: Saugus Ironworks (5:01)
5. Sneak (You are 10% harder to detect)
Location: Dunwich Borers (6:19)
6. Barter (Prices are 5% better)
Location: Longneck Lukowski's Cannery (8:25)
7. Intelligence (+1 Intelligence)
Location: Boston Public Library (9:14)
8. Melee (+25% Critical Damage with melee weapons)
Location: Trinity Towers (10:38)
9. Strength (+1 Strength)
Location: Mass Fusion Building (12:22)
10. Lock Picking (Lockpicking is permanently easier)
Location: Pickman Gallery (13:48)
11. Speech (Vendors have 100 more Caps for bartering)
Location: Park Street Station/Vault 114 (15:55)
Requirement: During or after "Unlikely Valentine" main story quest. This quest starts in Diamond City.
12. Energy Weapons (+25% Critical Damage with energy weapons)
Location: Fort Hagen (18:24)
13. Unarmed (+25% Critical Damage with unarmed attacks)
Location: Atom Cats Garage (20:39)
14. Endurance (+1 Endurance)
Location: Posiedon Energy (21:11). If you have master lockpicking, enter through the roof. If not, enter through the
drainpipe by the water.
15. Agility (+1 Agility)
Location: Wreck of the FMS Northern Star (22:37)
16. Luck (+1 Luck)
Location: Spectacle Island (23:40)
17. Small Guns (+25% Critical Damage with ballistic guns)
Location: Gunners Plaza (24:19)
Requirement: Loot Recording Room key from Ryder inside this place.
18. Big Guns (+25% Critical Damage with heavy weapons)
Location: Vault 95 (25:35). High level area; set difficulty to Very Easy and run past the enemies.
19. Medicine (Stimpaks heal 10% more damage)
Location: Secret Vault 81 (26:41). Buy three fusion cores from Vendors to enter Vault 81. Then, talk to Bobby in the
reactor room and to the Doctor on the lower deck. Leave the vault and sleep for 24 hours. Return to the Doctor, accept
the quest, and follow Bobby.
20. Charisma (+1 Charisma)
Location: Parsons State Insane Asylum (33:08)
Requirement: Must be Level 10+. Kill some guards outside the Asylum, then talk to Edward Deegan. He has four random
spawn locations: Colonial Taphouse and Dugout Inn in Diamond City, Third Rail in Goodneighbor, and Bunker Hills. After
talking to him, the "Special Delivery" quest will be triggered. Complete it and the follow-up quest "Emogene Takes A
Lover". This will start "The Secret Of Cabot House" quest, and gain you access to the Asylum.
Object 3
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Object 6
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Companions
After getting a companion to like you well enough, you will earn a bonus perk. Note: Dogmeat's perks are already
unlocked in the Charisma tree. To increase your relationship level, travel with a companion more often and do not
perform actions that they do not like. Send them away before you have to complete actions that are objectionable.
However, they can see you through walls and windows. After reaching maximum relationship level, you will have a final
dialogue option before earning their special perk. To increase your chances, save the game before making the final
dialogue choice.
Codsworth
Location: Sanctuary.
Positive actions: Donating items, healing Dogmeat, modifying armor and weapons.
Negative actions: Speech success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs, Chem usage and
addiction.
Special perk: Robot Sympathy. +10 damage resistance against all robot weaponry.
Deacon
Location: Old North Church
Positive actions: Donating items, hacking computers, healing Dogmeat, picking locks, pick lock owned, Speech success.
Negative actions: Killing non-hostile NPCs, eating dead bodies, Chem usage and addiction.
Special perk: Cloak Dagger. Deal +20 increased stealth damage and +40 stealth duration.
Dogmeat
Location: Red Rocket Truck Stop.
Nick Valentine
Location: Vault 114 (Park Street Station). Successfully complete his "Long Time Coming" side-quest.
Positive actions: Donating items, hacking computer, healing Dogmeat.
Negative actions: Stealing, pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies, Chem
addiction.
Special perk: Close to Metal. Gain an additional guess and 50% increased terminal cooldown while hacking.
Strong
Location: Trinity Tower.
Positive actions: Eating dead bodies, killing non-hostile NPCs.
Negative actions: Speech success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor and Vertibird.
Special perk: Berserk. Deal +20 extra damage when you drop below 25 HP.
X6-88
Location: The Institute.
Positive actions: Entering Power Armor, hacking computers, modifying weapons and armor, Speech success.
Negative actions: Walking around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage and
addiction.
Special perk: Shield Harmonics. +20 energy resistance.
Romantic companions
Some companions can also become romantic interests. To start a romance, you must reach the maximum relationship
with a companion, start a conversation, and choose "Romance". Having a high Luck and Charisma will help. If
successful, you will earn their special perk and can also trigger "Lover's Embrace" by sleeping with your romantic interest
to get a temporary experience point bonus. Note: To increase your relationship level, travel with a companion more often
and do not perform actions that they do not like. Send them away before you have to complete actions that are
objectionable. However, they can see you through walls and windows.
Cait
Location: Encountered in the Combat Zone. Successfully complete her "Benign Intervention" side-quest. She is a master
lockpicker.
Special perk: Trigger Rush. Increases Action Points regeneration when below 25 HP.
Positive actions: Drinking alcohol, picking locks, pick lock owned, stealing, walking around naked.
Negative actions: Killing non-hostiles, eating dead bodies, donating items, Chem use and addiction.
Curie
Location: Encountered at Vault-81. Successfully complete her "Emergent Behavior" side-quest. A robot that is useful with
scientific and medical jobs and is skilled with a flamethrower.
Special perk: Combat Medic. Gain 100 HP in a day after dropping under 10 HP.
Positive actions: Donating items, healing Dogmeat.
Negative actions: Stealing and pickpocketing, killing non-hostiles, Chem addiction.
Hancock
Location: Encountered in the Goodneighbor. Successfully complete his "Recruiting Hancock" side-quest. A ghoul that can
be very friendly or hostile depending upon your actions.
Special perk: Isodoped. Deal critical hits 20% faster at 250 rads or more.
Positive actions: Using Chem, donating items.
Negative actions: Walking around naked, stealing, killing non-hostile NPCs.
MacCready
Location: Encountered near the third rail in the Goodneighbor. Successfully complete his "Long Road Ahead" side-quest.
An excellent sniper that can provide cover fire.
Special perk: Killshot. Increases headshot accuracy in V.A.T.S. by 20%.
Positive actions: Lockpicking and stealing, Speech success.
Negative actions: Killing non-hostile NPCs, donating items, Chem addiction.
Paladin Dense
Location: Encountered in the Cambridge Police Station. Gives excellent backup during combat and is a battlefield expert.
Special perk: Know Your Enemy. Deals +20 bonus damage to Feral Ghouls, Super Mutants, and Synths.
Positive actions: Entering Power Armor and Vertibird, modifying armor and weapons.
Negative actions: Stealing and pickpocketing, pick lock owned, murdering non-hostile NPCs, eating dead bodies, using
Chem.
Piper
Location: Encountered in Diamond City. Successfully complete her "Story Of The Century" side-quest. Has good aim and
can provide cover fire with a standard pistol.
Special perk: Gift of Gab. Earn double experience when discovering new locations and completing Speech challenges.
Positive actions: Donating items, healing Dogmeat, lockpicking.
Negative actions: Stealing, pick lock owned, killing non-hostile NPCs, eating dead bodies.
Preston Garvey
Location: Encoutnered in the Museum of Freedom. Skilled with a Laser Musket.
Special perk: United We Stand. Gain +20 damage resistance and deal +20 extra damage when confronting three or
more enemies.
Positive actions: Donating items, modifying weapons.
Negative actions: Stealing and pickpocketing, pick locked owned, killing non-hostile NPCs, eating dead bodies, Chem
addiction.
Legendary weapon effects
The following legendary weapon effects are bonuses that are obtained by defeating certain Legendary enemies:
Assassin's: Deal 50% increased damage against humans.
Automatic: Automatic fire mode.
Berserker's: Deal increased damage depending upon your damage resistance.
Bloodied: Deal increased damage depending upon your health.
Cavalier's: Take 15% decreased damage while blocking or sprinting.
Crippling: Deal 50% more limb damage.
Enraging: Your targets frenzy with critical hits.
Explosive: Your bullets to explode on impact dealing 15 area of effect damage.
Exterminator's: Deal 50% increased damage against Mirelurks and bugs.
Freezing: Deal +10 cryo-damage and freeze targets with critical hits.
Furious: Deal increased damage with each consecutive hit on the same target.
Ghoul Slayer's: Deal 50% increased damage against Ghouls.
Hunter's: Deal 50% increased damage against animals.
Incendiary: Set targets on fire for +15 damage.
Instigating: Deal double damage to full health targets.
Irradiated: Deal +50 radiation damage.
Junkie's: Deal increased damage depending upon the withdrawal effects.
Kneecapper: 20% chance to cripple targets' legs.
Lucky Weapon: Deal double damage with critical shots with critical meters refilling 15% faster.
Medic's: Heals targets instead of dealing damage to them.
Mutant Slayer's: Deal 50% increased damage against Super Mutants.
Never Ending: Unlimited ammo capacity.
Nimble: 75% faster movement speed while ADS.
Nocturnal: Deal increased damage at night and decreased damage during the day.
Penetrating: Negate 30% of the target's damage resistance and energy resistance.
Plasma Infused: Turn enemies into goo and add +10 points of energy damage.
Poisoner's: Poison targets for 10 seconds.
Powerful: +25 extra damage.
Quickdraw: Decrease Action Points cost by 25%.
Rapid: 25% increased rate-of-fire and 15% increased reload speed.
Relentless: Refill Action Points with critical hits.
Sentinel's: 15% decreased damage while static.
Staggering: Stagger enemies with each hit.
Stalker's: When not in combat, increases VATS accuracy at the cost of increased Action Points.
Troubleshooter's: Deal 50% increased damage against robots.
Two Shot: Shoot additional projectiles.
VATS Enhanced: Increases VATS hit chances, decreases Action Points cost by 25% and 40%.
Violent: Deal 25% damage and limb damage with increasing recoil.
Wounding: Bleed target for +25 additional damage.
Chem effects
The following Chems can be created at a Chemistry Station and have the indicated effect:
Addictol: Cure all addictions
Berry Mentats: Highlight all living targets
Buffjet: Slows time for 15 seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
Buffout: Strength +2, Endurance +2, Max HP +50
Object 7
Search the indicated locations after reaching Acadia in the "Far Harbor" DLC to find all five Islander's Almanac
magazines and get "The Islander's Almanac" achievement. Collect the indicated magazine to gain the corresponding
effect:
1. Far Harbor Sightseers Guide: Points of interest appear on the map.
2. Children of Atom Expose: 10% decreased damage from radiation-based attacks.
3. Recipe Roundup: Sludge recipes at the Chemistry Station.
4. Pincer Dodge: 5% Increased VATs chances.
5. Precision Hunting: 5% decreased damage from Mirelurk melee attacks.
Object 8
Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats
in Steam, select "Community", "My profile", "View all my games", then the game and view stats.
War Never Changes: Enter The Wasteland.
When Freedom Calls: Complete "When Freedom Calls".
Unlikely Valentine: Complete "Unlikely Valentine".
Reunions: Complete "Reunions".
Dangerous Minds: Complete "Dangerous Minds".
Hunter/Hunted: Complete "Hunter/Hunted".
The Molecular Level: Complete "The Molecular Level".
The Nuclear Option: Complete "The Nuclear Option".
Institutionalized: Complete "Institutionalized".
Mankind-Redefined: Complete "Mankind-Redefined".
Powering Up: Complete "Powering Up".
Nuclear Family: Complete "Nuclear Family".
The First Step: Join the Minutemen.
Taking Independence: Complete "Taking Independence".
Old Guns: Complete "Old Guns".
Semper Invicta: Join the Brotherhood of Steel.
Blind Betrayal: Complete "Blind Betrayal".
Ad Victoriam: Complete "Ad Victoriam".
Tradecraft: Join the Railroad.
Underground Undercover: Complete "Underground Undercover".
Rockets' Red Glare: Complete "Rockets' Red Glare".
Sanctuary: Complete "Sanctuary".
Community Organizer: Ally with 3 Settlements.
Benevolent Leader: Reach Maximum Happiness in a Large Settlement.
Gun-For-Hire: Complete 10 Side Quests.
Mercenary: Complete 50 Misc. Objectives.
Scavver: Gather 1000 Resources Used For Crafting.
What's Yours Is Mine: Pick 50 Locks.
RobCo's Worst Nightmare: Hack 50 Terminals.
Armed and Dangerous: Create 50 Weapon Mods.
Wasteland D.I.Y.: Craft 100 Items.
Never Go It Alone: Recruit 5 Separate Companions.
Lovable: Reach Maximum Relationship Level with a Companion.
Fix-Er-Upper: Build 100 Workshop Items.
Future Retro: Play a Holotape Game.
...The Harder They Fall: Kill 5 Giant Creatures.
Ranger Corps: Discover 100 Locations.
Print's Not Dead: Read 20 Magazines.
Prankster's Return: Placed A Grenade Or Mine While Pickpocketing.
Masshole: Kill 300 People.
Animal Control: Kill 300 Creatures.
Homerun!: Get a Homerun.
Touchdown!: Get a Touchdown.
They're Not Dolls...: Collect 10 Vault-Tec Bobbleheads.
...They're Action Figures: Collect 20 Vault-Tec Bobbleheads.
Born Survivor: Reach Level 5.
Commonwealth Citizen: Reach Level 10.
Unstoppable Wanderer: Reach Level 25.
Legend Of The Wastes: Reach Level 50.
Prepared for the Future: Decide the Fate of the Commonwealth.
The following achievements require the "Automatron" bonus downloadable content:
Mechanical Menace: Complete "Mechanical Menace".
Headhunting: Complete "Headhunting".
Restoring Order: Complete "Restoring Order".
Robot Hunter: Unlock 10 Robot Mods.
The Most Toys: Build 10 Robot Mods.
The following achievements require the "Far Harbor" bonus downloadable content:
Far From Home: Complete the quest "Far From Home".
Where You Belong: Complete the quest "Where You Belong".
The Way Life Should Be: Complete the quest "The Way Life Should Be".
Cleansing The Land: Complete the quest "Cleansing the Land".
Close To Home: Complete the quest "Close to Home".
The Islander's Almanac: Collect all issues of "The Islander's Almanac" magazine.
Hooked: Defeat 30 Far Harbor Sea Creatures.
New England Vacationer: Discover 20 Far Harbor Locations.
Push Back The Fog: Unlock 3 Far Harbor Workshop Locations.
Just Add Saltwater: Cook One of the New Far Harbor Recipes.
The following achievements require the "Wasteland Workshop" bonus downloadable content:
Docile: Have 5 Tamed Creatures in a Settlement.
Instigator: Start a Spectated Arena Fight in a Settlement.
Trapper: Build One of Every Cage Type.