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L

ittle is known about the early life of Eando Kline.

While his light skin and native tongue mark him as


a child of Avistan, possibly Taldan or Andoran, even
companions of long standing rarely get more than a
words out of him on the subject of his origins.
Occasional
references to a wayward youth, however, combined
certain practiced affinity for petty theft and lock
plus charitable tendencies toward orphans, suggest
Eando may have spent his formative years as a street
urchin himself. Certainly no one has ever heard him
mention a family.
As far as hes concerned, Klines story begins at the
15, when he arrived penniless and travel-stained at
of Absaloms Grand Lodge, demanding politely but
to be inducted into the Pathfinder Society. Impressed
both the boys spirit and the great distances which he
obviously traversed to be there, the Society quickly
to his wishes and accepted him as an initiate.
Eandos years being trained within the Grand Lodge
were tumultuous at best. While none of his instructors
could deny the fervor or skill with which he attacked
studies, his drive for knowledge and flagrant
disregard for
authority frequently landed him in hot water. Even as
adolescent, Eando had a tendency to view rules and
as guidelines rather than absolutes, and his
shameless
explorations of the lodges many off-limits areas and
the cheerful, roguish manner in which he accepted
his frequent punishments proved a constant source of
exasperation for his superiors. Finally, after several
(and as many near-expulsions), Eando was raised to
status of a full Pathfinder and assigned to the
jurisdiction
of Shevala Iorae, a recently promoted venture-captain
whose own legendary stubbornness and talent were
to be a match for the ambitious newcomer.
The pairing worked, and over the next decade
became something of a mentor and confidant for the
naturally independent Kline, sending him on
expeditions
all across the Inner Sea region. These missions met
moderate success, despite (or sometimes as a result
Klines tendency to leave a swath of accidental
in his wake.
In 4707 ar, after a particularly close call in Lastwall
left Eando a wanted man in several townshipsa
simple misunderstanding, Eando insisted, involving
questionable property rights and a milkmaids virtue
Shevala assigned him to the newly established Pathfinder
lodge in Magnimar, the first such base of operations on
the Varisian frontier. Unsure if he was being punished
or not, Eando went eagerly to this relatively unexplored
region rife with ancient ruins and monuments from lost
cultures. It was here that a simple attempt to recover a
mysterious ioun stone brought him to the greatest discovery
of his careerand the one that would eventually estrange
him from the Society. While the nature of this revelation
has not yet been confirmed officially, rumors hold that
its implications were terrible enough that Eando went
against both his training and his nature in order to plead
with the Decemvirate not to release his findings. Its said
that, when they refused to safeguard the knowledge, he
threw down his wayfinder and resigned from the Society,
immediately disappearing from the city of Absalom and
taking the strange ioun stone with him. If Shevala or
anyone else knows where to find him, they have remained
quiet thus far, but the venture-captain has hinted
repeatedly that she agrees with Eandos decision, and that

few
with a
picking
that

age of
the gate
firmly
by
had
acceded

his
an
laws

years
the

hoped
Shevala

with
of )
carnage

she suspects the Societyand the Decemviratehasnt


seen the last of him.
Eando embodies the spirit of the lone Pathfinder,
constantly placing himself in exotic and dangerous
situations in pursuit of the thrill of discovery. While
personable and persuasiveand perhaps not as selfreliant
as he likes to thinkEando is at heart a loner,
with few real friends and no true home but the pack on
his back. Part of this is undoubtedly due to his nature:
a rough-and-tumble firebrand who has no problem
overlooking societys conventions if they dont mesh with
his own needs or sense of honor. Yet what demons might
lurk behind the cocky demeanor and drive him to so
often sacrifice both his own happiness and that of others
in favor of obscure knowledge and adventure is a mystery
even Eando has yet to solve.

Appearance
Eando is a reasonably attractive man in his late twenties,
though most of his appeal comes from his aura of mystery
and ever-present smirk rather than any especially
handsome features. He stands almost 6 feet tall and is
of average build, though his lack of bulk belies lithe and
ropy muscles which make him both faster and stronger
than his opponents expect. A veteran of numerous brawls
and close calls, Eandos limbs bear copious scars from
old injuries, and an especially noticeable gash running
down the outside of his left eye adds to his charm more
than it detracts.
Eando generally dresses in practical traveling clothes,
along with a few bits of leather armor which still allow him
to move freely. His skin is naturally light but constantly
tanned a rich brown from traveling, and his hair and short
beard is dark brown bordering on black. His cocky charm
and casual air, combined with a talent for oratory and
perhaps subconscious bardic abilities, tend to make people
want to like himoften despite their better judgment.

Ho pochi amici e nessuna famiglia, ma ho uno zaino sulle spalle.


Mi hanno mandato qui a Varisia dopo un piccolo incidente a Lastwall. L sono una specie di ricercato. Un piccolo
fraintedimento, che sia chiaro. Ha a che fare con il concetto relativo di propriet, e con la presunta verginit di
una pastorella.

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