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1944 - Normandy

British

Order Dice: 9

Platoon #1
Second Lieutenant (page: 20)
Qty Weapons
1

Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Infantry (equipped as modeled)

Veteran
Range

Shots

Penetration

6"
12"
24"

1
2
1
-

n/a
n/a
n/a
-

78
Special Rules
Assault
Assault

Infantry Squads
Commando Section (page: 25)
Qty Weapons
1
3
1
3

NCO with Rifle


Infantry with Submachine gun
Vickers K LMG (requires loader)
Infantry with Rifle
Commandos

Veteran
Shots

Penetration

Special Rules

24"
12"
30"
24"

1
2
4
1

n/a
n/a
n/a
n/a

Assault
Team (2 men)
Behind enemy lines, Tough
Fighters

Commando Section (page: 25)


Qty Weapons
1
3
1
3

NCO with Rifle


Infantry with Submachine gun
Vickers K LMG (requires loader)
Infantry with Rifle
Commandos

146

Range

Veteran

146

Range

Shots

Penetration

Special Rules

24"
12"
30"
24"

1
2
4
1

n/a
n/a
n/a
n/a

Assault
Team (2 men)
Behind enemy lines, Tough
Fighters

Infantry
Commando Section (page: 25)
Qty Weapons
1
3
3
1

NCO with Rifle


Infantry with Rifle
Infantry with Submachine gun
Infantry with Light Machine gun (requires
loader)
Commandos

Veteran

141

Range

Shots

Penetration

Special Rules

24"
24"
12"
30"

1
1
2
3

n/a
n/a
n/a
n/a

Assault
Team (2 men)
Behind enemy lines, Tough
Fighters

Special Rules
National Characteristic (page: 18)

Veteran

Up and at em
Up and at em

Infantry
Machine Gun team (page: 27)
Qty Weapons

Veteran
Range

Shots

Penetration

36"

n/a

Qty Weapons

Range

Shots

Penetration

1
1

18"-60"

HE

Medium Machine gun team

Medium Mortar team (page: 29)


Spotter
Medium Mortar team

Sniper team (page: 28)

65
Special Rules
Team (3 men), Fixed

Veteran

Veteran

75
Special Rules
Team (3 men), Fixed, Indirect fire,
HE (D6)

65

Qty Weapons
1

Sniper team

Range

Shots

Penetration

36"

n/a

Special Rules
Team (2 men), Sniper (Sniper with
rifle & pistol- Spotter with pistol)

Artillery
Light Artillery (page: 30)
Qty Weapons
1
1

Spotter
Light howitzer

(firing as light anti-tank gun)

Veteran
Range

Shots

Penetration

(0/24")-48"

HE

48"

+4

76
Special Rules
Team (3 men), Gun shield, Fixed,
Howitzer, HE (D6), 25-pdr AT
shell
HE (D2)

Tanks & SP Guns


Sherman V (75mm) (page: 48)

Regular

Qty Vehicle
Weapons

Type
Range

Transport
Shots

DamageValue
Penetration

Tracked
60"
36"
36"

1
4
4

9+
+5
n/a
n/a

Sherman V (75mm)
Turret-mounted medium anti-tank gun
Co-axial MMG
Forward facing MMG

205
Special Rules
(75mm) HE (D6)
Front arc

Platoon Points:

997

Special Rules
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (3 men)
Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Up and at em
If the army has this rule then any order given to make an assault is automatically treated as having been passed - the
unit is assumed to have rolled whatever order die score is needed to pass its order. This rule does not apply to
Inexperienced troops - including any units that start out as 'green'
25-pdr AT shell
The 25-pdr can shoot either HE or AT - if put into ambush the player must specify which kind of shell is loaded
Howitzer
Minimum indirect fire range 24"
HE (D6)
PIN: D2, PEN: +2 - Infantry and artillery can go down to halve the hits taken
(75mm) HE (D6)
Instead of causing D2 HE hits an HE shell causes D6 hits (75mm gun tanks)
Gun shield

The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll is
modified by the penetration value of the weapon in the usual way.
Fixed
Fixed weapons cannot be fired when a unit is given an advance order.

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