Professional Documents
Culture Documents
British
Order Dice: 9
Platoon #1
Second Lieutenant (page: 20)
Qty Weapons
1
Second Lieutenant
with Pistol
with Submachine gun
with Rifle
Infantry (equipped as modeled)
Veteran
Range
Shots
Penetration
6"
12"
24"
1
2
1
-
n/a
n/a
n/a
-
78
Special Rules
Assault
Assault
Infantry Squads
Commando Section (page: 25)
Qty Weapons
1
3
1
3
Veteran
Shots
Penetration
Special Rules
24"
12"
30"
24"
1
2
4
1
n/a
n/a
n/a
n/a
Assault
Team (2 men)
Behind enemy lines, Tough
Fighters
146
Range
Veteran
146
Range
Shots
Penetration
Special Rules
24"
12"
30"
24"
1
2
4
1
n/a
n/a
n/a
n/a
Assault
Team (2 men)
Behind enemy lines, Tough
Fighters
Infantry
Commando Section (page: 25)
Qty Weapons
1
3
3
1
Veteran
141
Range
Shots
Penetration
Special Rules
24"
24"
12"
30"
1
1
2
3
n/a
n/a
n/a
n/a
Assault
Team (2 men)
Behind enemy lines, Tough
Fighters
Special Rules
National Characteristic (page: 18)
Veteran
Up and at em
Up and at em
Infantry
Machine Gun team (page: 27)
Qty Weapons
Veteran
Range
Shots
Penetration
36"
n/a
Qty Weapons
Range
Shots
Penetration
1
1
18"-60"
HE
65
Special Rules
Team (3 men), Fixed
Veteran
Veteran
75
Special Rules
Team (3 men), Fixed, Indirect fire,
HE (D6)
65
Qty Weapons
1
Sniper team
Range
Shots
Penetration
36"
n/a
Special Rules
Team (2 men), Sniper (Sniper with
rifle & pistol- Spotter with pistol)
Artillery
Light Artillery (page: 30)
Qty Weapons
1
1
Spotter
Light howitzer
Veteran
Range
Shots
Penetration
(0/24")-48"
HE
48"
+4
76
Special Rules
Team (3 men), Gun shield, Fixed,
Howitzer, HE (D6), 25-pdr AT
shell
HE (D2)
Regular
Qty Vehicle
Weapons
Type
Range
Transport
Shots
DamageValue
Penetration
Tracked
60"
36"
36"
1
4
4
9+
+5
n/a
n/a
Sherman V (75mm)
Turret-mounted medium anti-tank gun
Co-axial MMG
Forward facing MMG
205
Special Rules
(75mm) HE (D6)
Front arc
Platoon Points:
997
Special Rules
Team (2 men)
Team consists of 2 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Team (3 men)
Team consists of 3 men. A Team weapon shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Up and at em
If the army has this rule then any order given to make an assault is automatically treated as having been passed - the
unit is assumed to have rolled whatever order die score is needed to pass its order. This rule does not apply to
Inexperienced troops - including any units that start out as 'green'
25-pdr AT shell
The 25-pdr can shoot either HE or AT - if put into ambush the player must specify which kind of shell is loaded
Howitzer
Minimum indirect fire range 24"
HE (D6)
PIN: D2, PEN: +2 - Infantry and artillery can go down to halve the hits taken
(75mm) HE (D6)
Instead of causing D2 HE hits an HE shell causes D6 hits (75mm gun tanks)
Gun shield
The die roll an enemy requires to score damage from the front arc of the gun is increased to 6+. The die roll is
modified by the penetration value of the weapon in the usual way.
Fixed
Fixed weapons cannot be fired when a unit is given an advance order.