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Bloodtheft Rules:

Cumulative Bloodtheft
(Optional)
Use of bloodtheft runs
the risk of diluting the
characters current
Bloodline derivation,
allowing another to
become more
prominent.
Create a Bloodtheft
Score for each
derivation (Anduiras,
Reynir, Brenna, Basaia,
Masela, Vorynn, and
Azrai). Put a zero in
each of these fields
except for the one with
your current derivation.
Put your current
Bloodline Strength in
this field.
Every Bloodline
Strength increase
gained through
Bloodtheft will increase
the Bloodtheft score of
the appropriate
derivation based on the
victims derivation. The
derivation with the
highest Bloodtheft score
is considered your
current bloodline
derivation.

Standard Bloodtheft Rules

Tighmaevril Weapons (Optional)

When two scions (blooded characters) meet in


battle and one dies, special circumstances may
allow the slayer to gain part of the victims
bloodline power. The scions of Cerilia
discovered this strange condition soon after the
events at Mount Deismaar. The resulting
betrayals and feuds among Cerilias scions
have contributed to more than a thousand
years of ceaseless war.

The rarest cases of bloodtheft occur when a


scion is killed with a weapon made of
tighmaevril (tih-MEE-vril), also know as
bloodsilver.

If a blooded character dies a natural death, or


perishes at the hand of a commoner, his
bloodline is unaffected, and all his bloodline
characteristics die with him. If a regent
character dies in a similar manner, his heir
assumes the regents domain and his Regency
Point score. The heir does not gain any
bloodline strength or abilities.
If a scion or regent dies as a result of another
blooded character piercing him through the
heart, the victims heir assumes the domain, but
the victims Regency Points are lost. In
addition, the slayer increases his bloodline
strength by 1/10th of the victims bloodline
strength. If this amount is more then the
wielders current bloodline strength, then the
wielders bloodline derivation changes to the
victims. All existing Bloodline Feats and
abilities are still retained if the Bloodline
Derivation changes.
To succeed at Bloodtheft, the scion must do
one of the following:
Succeed at a declared called shot to the
heart at a -2 penalty to hit. This blow must
drop the victim below -10 hit points.
Succeed at a critical hit on the blooded
character. This blow must drop the victim
below -10 hit points.
Furthermore, the scion must be engaged in
melee combat with the victim to succeed at
bloodtheft. If a blooded character commits the
act of bloodtheft, with or without knowledge,
they must accept the infusion of bloodline
strength and any consequences that result.

The wielder increases his bloodline strength by


1/4th of the victims Bloodline Score instead of
th
1/10 . If this amount is more then the wielders
current bloodline derivation, then the wielders
bloodline derivation changes to the victims.
Tighmaevril is a rare alloy created by an elf
smith named Ghoigwnnwd over 2,000 years
ago. He was the only person who ever knew
the secret of working the metal.
All tighmaevril weapons are magical. Treat
tighmaevril as a weapon special ability of a +3
equivalent bonus.

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