Professional Documents
Culture Documents
Chris England
Design Team
Chris England
Aaron Ashbrooke
Programming Team
Laszlo Perneky
Sergey Kovrov
Giovanni Frigo
Gijs-Jan Roelofs
Geoscape
Ground combat
Geoscape / ground combat
Artificial intelligence (AI)
Art Team
Chris England
Kris Thaler
Diego Garcia
Mikael Leger
Wenjuinn Png
Francois Cannels
Remus Braioiu
Chi-Chun Liu
Art director
2D Weapons / vehicles / inventory tile art
2D Characters / aliens / soldier portraits
2D Combat ground tiles / varied
animations / alien autopsy art
2D Screen background art / UI design
2D Aircraft game art / UFO design
2D Ground combat terrain tile paintover
2D Aircraft research art
Aaron Ashbrooke
Daniel Lins
Adam Guernsey
Nils Dcker
Alex Kreeger
3D Terrain tiles
3D Human character models
3D Alien character models
3D Vehicle models
3D Vehicle models
Dan Long
Greg Amato
3D Character animation
3D Character rigging
Additional Art
Kelvin Tam, Lynton Levengood , Greg Kasperski, Jason Tsai, Friedl Jooste,
Ruari Twohig, Jobye Karmaker, Adam Burn, Chris King, Slamet Mujiono,
George Semenov, Ethan Karnopp
Audio
Aleksi Aubry-Carlson
Tapio Liukkonen
Music
SFX
Mapping
Aaron Ashbrooke
Chris England
Mox
Skitso
Mapper
Mapper
Community Mapper
Community Mapper
QA & Testing
Matthew Perneky
Xenonauts Community
Writing
Chris England
Our final thanks go out to everybody who purchased or in any way supported this game prior to
release. This has been an enormous project and we would never have even come close to
completing it without your help!
XENONAUTS
Community Edition
credits and acknowledgements
Programming Team
bonds0097
llunak
Solver
Art Team
Skitso
Special thanks to Goldhawk Interactive and project lead Chris England for allowing Xenonauts:
Community Edition to be developed.