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New Nonplayer Characters

Skull Abbott

Medium humanoid (human), lawful evil

Armor Class 21 (plate + shield)


Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
18 (+4) 12 (+1) 16 (+3) 12 (+1) 12 (+1) 18 (+4)
Saving Throws Wis +3, Cha +6
Skills Athletics +6, Intimidation +6
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Divine Sense. As the paladin ability of the same name.

Lay on Hands. As the paladin ability of the same name.

Fighting Style - Defense. While the skull abott is wearing


armor, she gains a +1 bonus to AC.

Divine Smite. When the skull abott hits a creature with a


melee weapon attack, she can expend one paladin spell slot
to deal necrotic damage. 2d8 damage for a 1st-level spell
slot, plus 1d8 for each spell level higher, to a maximum of
5d8. The damage increases by 1d8 if the target is an undead
or a fiend.
Divine Health. The skull abott is immune to disease.
Sacred Oath
name.

Crown. As the paladin ability of the same

Channel Divinity Champion Challenge. As the paladin


ability of the same name.

Divine Allegiance. As the paladin ability of the same name.

Aura of Protection. As the paladin ability of the same name.


Spellcasting. The skull abott is a 9th-level spellcaster. Her
spellcasting ability is Charisma (spell save DC 14, +6 to hit
with spell attacks). The skull abott has the following paladin
spells prepared:
1st level (4 slots): cure wounds, divine favor, shield of faith
2nd level (3 slots): magic weapon, zone of truth
3rd level (2 slots): blinding smite, command

Actions

Multiattack. The skull abott makes two longsword attacks.


Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one
target. Hit: 6 (1d4 + 4) piercing damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft.,


one target. Hit: 8 (1d8 + 4) slashing damage.

Skull abbotts are high-ranking Knights of the Skull and can be


found leading a wing (45) of dark knights.

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