Professional Documents
Culture Documents
Recce
Alert and attentive recon elements are able to get out of trouble as quickly as they are able to get into it,
bringing valuable intelligence back to their commanders.
Armored Reece vehicles may not perform an escape move if they have already activated this turn.
Soft skin Recce vehicles are not affected by this change and use the rules for escape moves found in
the Bolt Action Rule Book.
Ambush
A well laid ambush can catch even the most elusive of enemy units off guard.
Units on ambush may shoot at units that advance, run, or perform an escape move.
Cavalry
During the war, cavalry found themselves caught between tradition and progress. While a charge from
mounted troops could be devastating, the men who rode into battle often found themselves exposed
with nowhere to run.
All infantry units mounted on horses get two attacks in close combat. Polish Lancers get three attacks
in close combat.
Note: This change affects all cavalry units.
Cavalry units cannot make an escape moves if they have already activated.
Fixed Weapons:
Fixed weapons have to be set up before they can start operating. This makes it nearly impossible to
move and fire. However, once deployed, a trained crew could rotate the weapon to meet any new threat.
Fixed Weapons can rotate up to 90 degrees in place with an advance order and shoot at -1 to hit. Note
that is does not apply to weapons firing indirectly.
Infantry MMGs:
The primary role of infantry MMGs was to lay down a wall of fire to prevent the enemy from
moving or attacking.
All Infantry MMGs increase their ROF to 6; German MMGs are 7 with Hitlers Buzz Saw.
Turntable:
Many AA guns were mounted on turntables so they could quickly traverse and fire at aircraft.
Anti-Aircraft Guns mounted on turntables have a 360 degree arc of fire and do not suffer the -1
penalty for moving and shooting. If they rotate to shoot they must turn the unit so that it is facing
their target.
LMGs:
The LMG provided a strong base of fire for the majority of infantry formations during the war.
LMG Cost is 5 points in infantry squads.
Armored Transports:
Armored transport crew compliments were also trained on the use of their vehicle mounted
weapons. These weapons were used to support and cover the infantry they transported.
Armored transports can fire one weapon while empty.
Vehicle Flamethrowers:
Vehicle flamethrowers were terrifying machines that spat hot fire at enemy strong points.
VFT have a 12 inch range and run out of fuel on 1 or 2.
Flamethrowers:
Even though they are extremely deadly, flamethrowers can be hard to wield and terrifying to
handle.
All flamethrowers (vehicle and infantry) must roll a D6 when they attack and hit their target on a
3+. This roll is never modified and the unit must test to see if it runs out of fuel regardless of if it
hits or not.
Horse Tows:
Horse drawn limbers and carts formed the backbone of most armies during the war.
Any nation can use the Horse Drawn Tow found in the Ostfront book.
Additional units:
The unofficial Ethiopian and Hungarian army list supplement PDFs will be recognised in Season
3 of the Format.
https://drive.google.com/a/fairfaxmedia.com.au/file/d/0B_bdXINVeeuMcUR4MDFqcUh3Y2M/
view
http://network.wwpd.net/pdf/Armies_of_Ethiopia.pdf