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Exercise 1: Perception

Do you see anything else than the parrot?

Link to Petrel click-through manual index:

Exercise 1: Perception
How many faces do you see in this image?

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Exercise 2 - Screen original data


Before we start doing any interpretation we will screen the seismic data. Open a 3D window or
an interpretation window and start to look at the seismic volume.
Try to answer the following questions:

Make some comments about the data quality


What is the polarity and phase of the data?
Do you see any depositional features?
Can you say something about the depositional environment?

Manual Horizon Int


Grid Map
Autotrack Horizon
Input

Map Editing and


Manipulation

Smooth Seismic

Create
Attribute Maps

Fault Interpret

Data preparation

Fault Interpret

Final Structural
Maps and
Prospect Maps

Interpretation
Map generation

Depth
conversion

Deliverables

Link to Petrel click-through manual index

Variance
cube

Variance cube

Seismic
Data

Seismic Data

Attribute Maps /
depositional
syst.

Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance

Exercise 3 - Structural Smoothing


We will now make a structurally smoothed cube.

Manual Horizon Int


Grid Map
Autotrack Horizon
Input

Map Editing and


Manipulation

Smooth Seismic
Fault Interpret

Data preparation

Fault Interpret

Final Structural
Maps and
Prospect Maps

Interpretation
Map generation
Deliverables

Link to Petrel click-through manual index:


Generate a structurally smoothed cube

Depth
conversion

Variance
cube

Variance cube

Seismic
Data

Seismic Data

Create
Attribute Maps

Attribute Maps /
depositional
syst.

Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance

Exercise 4 - Screen the dataset using a variance volume


We will now have an exercise on how to use the correlation based variance technique in
screening for geomorphology.

Create a variance volume based on the original input seismic.


Screen the volume with time slices

Manual Horizon Int


Grid Map
Autotrack Horizon
Input

Map Editing and


Manipulation

Smooth Seismic
Fault Interpret

Data preparation

Fault Interpret

Final Structural
Maps and
Prospect Maps

Interpretation
Map generation
Deliverables

Link to Petrel click-through manual index:


Generate a variance cube

Depth
conversion

Variance
cube

Variance cube

Seismic
Data

Seismic Data

Create
Attribute Maps

Attribute Maps /
depositional
syst.

Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance

Exercise 4 - Screen the dataset using a variance volume


Generate a variance volume and
screen the dataset using time
slices.
Find at least three
geomorphological elements from
the variance volume.
Try to describe what these
elements are using a variance
time slice and a seismic section
through them.
What kind of depositional
environment are we looking at,
and why do you think so?
Two or three groups will present
their findings.

Link to Petrel click-through manual index:

Generate a variance cube

Exercise 5 Introduction to seismic interpretation


Inline 14278

Inline 14406

Inline 14406

Three geomorphological elements are shown on the


seismic sections on this slide.
A.
B.
C.
D.

Interpret the three elements.


Create gridded surfaces from your interpretations.
Extract variance along the gridded surfaces.
Display the surfaces with variance in a 2D or 3D
window.

1.

How does the geomorpholigcal elements look like


in map view?
What kind of interpretatin approach did use and
why?
Are your assumptions about the depositional
environment from exercise 1 & 3 still valid?

2.
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3.

Exercise 6 Autotracking using one seed point


Insert new horizons in the interpretation folder called
Exercise 5 in your Petrel project.
Open xline 5383 and pick a seed point along the reflector
shown in the image below (pick in a through!!)
Try out seeded autotracking on this reflector inside the
polygon given using the wavelet tracker, Basic 3x3,
Validated 3x3 and Validated 5x5. Test with varying
parameters to see what works.

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Where to set the autotracking parameters


Autotracking parameters
Basic 3x3 autotracker
Validated 3x3 autotracker
Validated 5x5 autotracker
Wavelet tracking
Parent & child points

Exercise 7 Paintbrush autotracking


We will try the paintbrush autotracking technique
on the seabed.
Insert a new seismic horizon in the interpetation
folder called Exercise 6 and open the settings on
the new seismic horizon. In the autotracking tab
set the autotracking parameters.
When this is done interpret the seabed along one
seed line in a seismic interpretation window before
you go back to the 2D window and do the rest of
the interpretation using the paintbrush tracker.
Test out different autotracking parameters.
Remember to use the shading effect.
Link to Petrel click-through manual index:

Where to set the autotracking parameters


Autotracking parameters
Basic 3x3 autotracker
Validated 3x3 autotracker
Validated 5x5 autotracker
Wavelet tracking
Paintbrush tracking
Active box autotracking/Autotrack inside polygon
Shading effect in 2D windows

Is it possible to autotrack the full survey. If no, why


does the tracker break down?

Exercise 8a - Manual interpretation

Inline 15319

Part 1:
Open the Interpration folder called Exercise 7 in your Petrel project and turn on the horizon and polygon in a 2D window.
Open inline 15319 in an Interpretation window and continue the interpretation using a line increment of 128 in both directions
inside the polygon called Exercise - Manual Interpretation. Make a surface when you have finnished.
Do you resolve the fault pattern using a line increment of 128?
Link to Petrel click-through manual index:

Insert new horizon interpretation


Interpretation toolbar
Seeded 2D autotracking
Guided autotracking
Manual interpretation
Previous and next projection
Vintage selection
Ghost comparing seismic
Horizon flattening
Displaying a polygon in an interpretation window

Part 2:
Continue the interpretation with a denser infill inside the smaller
polygon called Exercise - Manual interpretation detailed.
Make a surfaces while interpreting, how dense do you need to map
before the faults are visualized properly?
One group presents their work.

Exercise 8b - Co-blending surfaces


Use the gridded surface you made from the first
pass of interpretation you did on 128 line
increment in exercise 7a.
Apply a horizon smoothing to you inital surface.
Take a copy of this surface so you have two
identical surfaces.
Extract variance onto one of the surfaces:
A. Display the structure map in a 2D window
B. Display the map with extracted variance in
the same widnow and change to the Coblending color table.
1. How much smoothing did you apply to you
surface?
2. Where you now able to resolve the fault
pattern on the surface generated from the
coarse interpretation?
3. In which cases are dense interpretation
needed and when is it sufficient to use a
coarse interpretation?
Link to Petrel click-through manual index:

Insert new horizon interpretation


Interpretation toolbar
Seeded 2D autotracking
Guided autotracking
Manual interpretation
Previous and next projection
Vintage selection
Ghost comparing seismic
Horizon flattening
Co-blending

Exercise 9: Combined interpretation approach


Open the interpretation folder
called Exercise 8. Display the
seed line (inline 15639)
interpretation and complete
the interpretation according
the technique described
above.
Make a surface and extract
attributes.

Inline 15639

Link to Petrel click-through manual index:

Insert new horizon interpretation


Interpretation toolbar
Seeded 2D autotracking
Guided autotracking
Manual interpretation
Previous and next projection
Vintage selection
Ghost comparing seismic
Horizon flattening
Co-blending
Create random lines
Bulk shift a surface

Exercise 10: Attribute extraction from seismic data

Link to Petrel click through manual index:

Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Attribute extractions:
Instantaneous extractions
Volume extractions
Color tables for extracted attribute maps
Parallel horizon slicing
Isoproportional horizons slicing

Open the folder named Exercise 10. Extract RMS


amplitudes and variance in varying windows along the
surfaces in found in the folder.

Exercise 11 Attribute extraction using horizon slicing


Compare parallel and proportional horizon slicing
between the Seabed and the Blue Marker (exercise
surfaces found in the folder called Exercise 9.
Tasks:
-

Use 100 ms extraction and advance windows for the parallel


slicing.
Use 15 number of repeats for proportional slicing
Extract variance on a separate surface using proportional
slicing (same number of repeats).
Remember the shading effect.

Try to answer:
-

Link to Petrel click through manual index:

Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Attribute extractions:
Instantaneous extractions
Volume extractions
Color tables for extracted attribute maps
Parallel horizon slicing
Isoproportional horizons slicing

Where and why does the horizontal slicing technique break


down?
Do you observe any change in channel distribution and
geometries through time?
What more can be seen after the variance cube is coblended with the amplitudes?

Make screendumps of the attribute maps


One or two groups presents their findings

Exercise 12 Isochore maps


Open the interpretation folder called
Exercise 10.
1. Draw a polygon around the
interpretations found in the folder
in a 2D window.
2. Make a surface inside the
polygon for both interpretations.
3. Make an isochore map between
the two horizons.
4. Drape the isochore onto the top
surface and base surface.
5. Display the isochore map in a 3D
window.

Link to Petrel click through manual index:

Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Making a polygon
Generating thickness maps
Draping a thickness map onto a structure map

Exercise 13 Fault vizualization


Open a 3D window and turn on the surface
found in the folder called Exercise 12.
Find an optimal view that best illustrates
the faults on the surface. Vary the Z-scale
on the 3D window to see the effect of
vertical exaggeration.
Make a copy of the surface and extract
variance from it. Co-blend the maps as we
did in Exercise 8b.
Toggle on a directional light using the light
source tool and try to enhance the faults
further.
Take a screendump of your final 3D view

Link to Petrel click-through manual index:

Light source tool

Exercise 14 Multi-Z interpretation


Multi-z surfaces is a great tool to visualize complex geobodies such as salt diapirs, channels etc.
In this exercise we will map one salt diapir using a Multi-Z horizon in Petrel.

Open the interpretation folder called Exercise 13. Insert a new MultiZ
interpretation and interpret the salt diapir inside the polygon.
Link to Petrel click-through manual index:

Insert new MultiZ horizon


Interpret MultiZ horizon
Continue interpretation on a MultiZ horizon
Display settings for MultiZ horizons
Snapping a MultiZ horizon
Normals on a MultiZ interpretation
Creating a triangle mesh
Displaying a polygon in an interpretation window

Create a triangle mesh and display the mesh in a 3D window.

Exercise 15a Volume rendering


Make a Box probe that covers the seafloor channel.
Use opacity to visualize the channel
Stepwise description is found in link below.

Link to Petrel click-through manual index:

Volume rendering

Exercise 15b Geobody Interpretation


Geobody extraction of the sill:

Go to inline 14990
Create a Box probe that covers the sill
Try out the two different extraction methods
Create an interpretation from the geoblob.
Group presentation!!

Sill

Link to Petrel click-through manual index:

Geobody interpretation

Exercise 16 - 3D figure in Petrel

Follow the step by step description given


in the link below and make a 3D figure.
Use a co-blended map that you have
created in the course.
Group presentation!!

Link to Petrel click-through manual index:

3D figure in Petrel
Make a flat surface

Exercise 17: Geosections/Simple grids visualization

Follow the step by step description given in the link below and make a geosection figure.
Use the surfaces and polygon found in the folder called Exercise 16.

Link to Petrel click-through manual index:


Geosections

EXERCISE 18 3D visualization
In this last exercise we want you to use everything we have gone through during the course. You will make
a PowerPoint presentation that describes the geomorphology found in the dataset. We have practiced
several techniques on how to visualize geology in map view (2D & 3D windows). The goal of this exercise is
to use these techniques and make quality images showing the individual geomorphological features you
find.
1.

Start with the framework horizons you in your Petrel Project. Screen through the dataset and look for
geomorphological features using the attribute slicing techniques. Start with the following framework
horizons; Seabed, Intra Negoene, Blue Marker, Eocene Unconformity, Top maastrichtian & Top
Campanian:
a) Make structure maps co-blended with variance on all framework horizons
b) Make RMS amplitude maps co-blended with variance on all framework horizons
c) Make isochore maps co-blended with variance on all framework horizons
d) Identify geomorphological features on these maps and describe what they might be.

2.

Select one geomorphological feature from the maps generated.


a) Interpret this feature in detail using the appropriate interpretation approach.
b) Generate surfaces from you interpretations
c) Make at least the following images:

3.

One or two 3D figures


Structure, attribute (and isochore) maps in 2D and 3D windows
Seismic sections through the feature
Volume rendering if possible
Any other illustration you think will visualize the feature. Be creative.

If you have time, visualize more geomorphological features or look at the horizons below the
Campanian.
SELECTED GROUPS WILL PRESENT THEIR WORK!!
Link to Petrel click-through manual index

Petrel User guide

The following slides is a guide on how to practically in Petrel solve


some of the exercises. All Click-through guides are hyperlinked
back to the exercise where they are needed.

Petrel User guide - Index


Autotracking parameters
Bump mapping
Bulk shift of surfaces
Colors for attribute maps
Co-blending
Create a random line
Create new horizon interpretation
Create a flat surface
Displaying a polygon in an interpretation window
Displaying a surface
Displaying seismic data
ESC key
Geobody interpretation
Geosections
Intersection player
Isochore and isopach maps
Light Source
Making a polygon
Manipulating color scales
Manipulating seismic profiles
Manual interpretation set active surface
Manual interpretation toolbar
Manual interpretation Seeded 2D autotracking
Manual interpretation Guided autotracking
Manual interpretation
Manual interpretation Previous/next projection
Manual interpretation Vintage selection
Manual interpretation Ghost function
Manual interpretation Horizon flattening
MultiZ insert new horizon
MultiZ Interpret MultiZ horizon
MultiZ How to continue an interpretation
MultiZ Display settings
Exercise
Exercise
3
Exercise 4
MultiZ 2 Snapping
a MultiZ
interpretation
MultiZ Normals on MultiZ interpretations
Exercise
9
MultiZ8b CreatingExercise
a triangle
meshExercise 10
Object settings
Exercise
15bactive box
Exercise
16
Paintbrush
tracking
and
tracking
Exercise
15a
Parallel horizon slicing
Parent and child relationship - autotracking

Exercise 5

Exercise 6

Exercise 7

Exercise 8a

Exercise 11

Exercise 12

Exercise 13

Exercise 14

Exercise 17

Exercise 18

The 3D window

1/3

The 3D window is the most versatile viewing mode and is useful for displaying grids and
seismic data in perspective, but it is also the most dynamic environment for seismic
interpretation.
To open a 3D window select a 3D window
under the quick access toolbar (A) or from the
Home-Window in the ribbon menu (B).

A
B

User Guide Index

The 3D window

2/3

The 3D window is the most versatile viewing mode and is useful for displaying grids and
seismic data in perspective, but it is also the most dynamic environment for seismic
interpretation.
All manipulation of the 3D window can be done
using the mouse buttons 1 and 2 (mouse button 3
right button - is reserved for context sensitive
options)
MB1: Rotate/move
MB2: Pan
MB1/MB2: zoom
However, as MB2 is a scroll-wheel on most pc mice
it is not always suitable for the purpose. A good
alternative is to use the Ctrl and Shift keys on the
keyboard in combination with mouse button 1:
MB1: Rotate/move
MB1/Ctrl: Pan
MB1/Ctrl/Shift: Zoom
This sounds cumbersome, but is actually very
convenient since the left hand is generally held in
this position on the keyboard anyway in order to
reach the Esc key (more on this later..)

Additional tricks:
1. When zooming/manipulating the 3D window becomes difficult
reset the rotation axis by clicking the targeted zoom icon
2. 3D windows may become corrupt, if this happens delete the
window and create a new 3D window.

User Guide Index

The 3D window

3/3

Tools/options to control the appearance of the 3D window are found in the window tool bar.

Measure distance
tool: Measure
distance between
points

Manipulate plane
tool: use to
scroll 3D seismic

Restrict mode
tool: Restrict
interpretation
display to profile

Home
View all
position
Zoom tool/
tools
set rotation
point

Orthogonal
on/off
Artificial Camera Background
horizon linking black/white

Clear
display

Pin tool
bar

Cursor
tracking
View tool;
Rotate and
manipulate
view

Select/pick
tool; Select
object,
manipulatio
of virtual
volumes

Visualise on
intersection
tool
Light tool
on/off

Domaine
selection
View
presets

Display
elements
Vertical
exaggeration

User Guide Index

Export
graphics

The 2D window
To open a 2D window select a 2D window
under the quick access toolbar (A) or from the
Home-Window in the ribbon menu (B).

1/4
A
B

User Guide Index

The 2D window

2/4

Good for making screen dumps in map view

Navigation is slightly different from the 3D window:


MB1: Pan
MB1/Ctrl/shift: zoom and scale horizontally and vertically by moving mouse up/down and left/right

User Guide Index

The 2D window

3/4

In the 2D window it is possible to apply a shading effect to your horizon interpretation. This is a benefit
since it provides the interpreter with an instant awareness of structural and geomorphic features through
the work process.

Autotracked horizon without vertical exageration


User Guide Index

The 2D window

4/4

In the 2D window it is possible to apply a shading effect to your horizon interpretation. This is a benefit
since it provides the interpreter with an instant awareness of structural and geomorphic features through
the work process.

Autotracked horizon with vertical exageration


User Guide Index

The interpretation window


To open an interpretation window select an interpretation
window under the quick access toolbar (A) or from the
Home-Window in the ribbon menu (B).

1/2
A

or

right click on an inline or crossline under a seismic cube


in the input Explorer tab and select create Interpretation
window.

User Guide Index

The interpretation window

Scaling seismic

2/2

Cross line selector

Scaling vieport

Scaling of this window can be done by using the


scaling icons in the main icon bar or by:
- Ctrl/Shift/MB1 combined with right/left or
up/down movement for zooming and
stretching.

User Guide Index

Seismic file types

1/3

In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.

Bricked seismic data

User Guide Index

Seismic file types

2/3

In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.

Bricked seismic data display with bilinear interpolation

User Guide Index

Seismic file types

3/3

In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.

Bricked seismic data displayed with smooth interpolation

User Guide Index

Seismic profiles and color scales

1/4

The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.

User Guide Index

Seismic profiles and color scales

2/4

The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.

User Guide Index

Seismic profiles and color scales

3/4

The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.

User Guide Index

Seismic profiles and color scales

4/4

A trick combining the visual advantages of 2- and 3-component scales is simply to make the 3-component scale asymmetric by
moving the color peg only on one side of the template, maintaining the definition of the zero crossing for continuity while getting a
smooth visualization of units. Main events and noise patterns stands out nicely, making it easier to distinguish units.

User Guide Index

Displaying seismic data

1/2

Under settings on a seismic cube it is possible to change the color scale.

User Guide Index

Displaying seismic data

2/2

Under settings on a seismic cube it is possible to change the color scale.

User Guide Index

Wiggle traces
In the Interpretation window the variable density display (bitmap) can easily be combined with
wiggle traces.
1. Open settings for the
seismic volume.
Toggle on the wiggle
option in the Style tab.
2. Select wiggle interval
3. Enter a manual gain
factor

1
2
3

4. Switch off bitmap for


pure wiggle display

User Guide Index

Displaying a polygon in an interpretation window

1/2

D
B
C
A

F
Open the settings dialog for the polygon
(A).

Og to the style tab (D), and toggle on Show


vertical curtain intersections only (E).

In the info tab (B) make sure that the


Template (C) is Elevation Time when
working with time migrated seismic data.

Press Apply (F).

User Guide Index

Displaying a polygon in an interpretation window

2/2

Polygon is now displayed on your seismic.

User Guide Index

Manipulating Seismic profiles


Seismic profiles can be selected/moved by using the manipulate plane or by using the
intersection player (next slide).

Click on the manipulate plane icon


Click and drag a seismic profile in
the 3D window to move the selected
3D line, random line or time slice
Use Ctrl-shift and MB1 and drag to
rotate a random line intersection.

User Guide Index

Intersection player
When a seismic intersection (inline, xline, random line) is selected in a 2D, 3D or interpretation window
an intersection player appears in Petrel that can be used to " manouver" in a systematic manner.
Make sure an inline, xline, random line or a time slice is active (bold) in the Input tree.
Visualise on
plane button

Align plane e.g. North/South


or East /West

Snap intersection
to point

Player

Line increment

User Guide Index

Bump Mapping

Bump mapping is a shading technique on a


seismic profile that enhances features on the
seismic line. It can help in visualizing
structural features such as faults and salt.
This feature only works in the 3D window.

1/3

User Guide Index

Bump Mapping

Setting
s

2/3

Under Style tab (A) found in the


settings for the seismic cube do
the following:
1. Enable bump mapping (B).
2. Adjust the Bump scale (C).

B
C

Bump mapping is a shading technique on a


seismic profile that enhances features on the
seismic line. It can help in visualizing
structural features such as faults and salt.
This feature only works in the 3D window.

User Guide Index

Bump Mapping

Bump mapping is a shading technique on a


seismic profile that enhances features on the
seismic line. It can help in visualizing
structural features such as faults and salt.
This feature only works in the 3D window.

3/3

User Guide Index

ESC key
An important feature to allow rapid swapping between important tasks is the use of the Esc key to switch
between the "viewing mode" and the task you are working on.
In the "viewing mode" it is possible to zoom, pan etc.

" Viewing mode "

When working in a certain process in Petrel (such as seismic interpretation, make


polygons etc) the escape key is an easy way to switch back and forth between the
process and " viewing mode ".
This works between most processes in Petrel such as horizon interpretation, deleting,
polygon operations, fault interpretation etc.

Manipulating color scales

1/3

All maps, seismic volumes and horizon interpretations have a color table assigned to it. In Petrel
it is easy to manipulate the color tables.
A. Global color template manipulation:

All available color templates in Petrel


are found in Templates Explorer Tab.
In P2014 there is a distinction
between tables and templates.

It is possible to create new color


tables and manipulate the colors in an
existing table.

Changes in a global color table


applies the colors of all objects
using this table.

User Guide Index

2/3

Manipulating color scales


B. Local color table manipulation:

It is possible to change the color table "locally" on an object in Petrel such as a seismic cube or surface.

Right click on the object in the Input Explorer Tab and select Show settings. Go into the Colors tab and select the
prefered global color table. Select local color table, copy the properties from the global color table and apply
values suitable for the selected object. These changes only applies to the selected item.

It usually makes most sense to manipulate


structural map color as a local color table
using limits from the map object

User Guide Index

Manipulating color scales

3/3

Global table (default)

Local table
w limits
Set max

Set extreme values (A).


Move individual color
by dragging the color
pegs on the left side of
the color bar (B).
Insert more color
markers by clicking
between color pegs.
Set gradient between
two color pegs by
toggling Non linear
gradient and move
handle to adjust (C).

Set discrete
intervals

Local table

Opacity curve

Active
color
segment

Color peg - B

Invert color
table

Reset color
table
Set min A

User Guide Index

Object settings
Every object in Petrel have a Settings dialog
attached to it.
To open the Settings dialog right click on an object
in the Input Explorer Tab, and select Show
settings.
The Settings dialog contains several tabs
depending on the type of object (if it is a surface,
horizon, seismic cube etc.) Under the tabs it is
possible to change parameters, change display
style, manipulate, do calculations, find statistical
information etc. to the object.

User Guide Index

Working in computer memory

1/6

Seismic data in Petrel can either be realized seismic data or virtual seismic data.
Realized seismic data (A) is a bricked seismic file. This
is a physical volume and you will find the actual seismic
file in your Petrel project. These files are fast to work
with and can be loaded into cache (described on next
slides).
Virtual seismic data (B) is a volume in Petrel were only
the parameters related to the data are stored. This is
not a physical file and takes no space on disk. Virtual
data is generated on the fly and is only linked to the
original data. Virtual data can also be loaded to
memory.
Realized and virtual volumes have different symbols in
Petrel, and a virtual volume will always be a sub-cube.
How to make a virtual volume is described on the next
slides.

Working in computer memory

2/6

A feature in Petrel called Prefetch to cache is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.

Make a virtual volume by right clicking on a seismic


cube and select Insert virtual cropped volume (A).

Working in computer memory

3/6

A feature in Petrel called Prefetch to cache is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.

Make a virtual volume by right clicking on a seismic


cube and select insert virtual cropped volume (A).

A new virtual cube appears as a sub-cube (B).

Working in computer memory

4/6

A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.

Make a virtual volume by right clicking on a seismic


cube and select insert virtual cropped volume (A).

A new virtual cube appears as a sub-cube (B).

Trim the new virtual volume to a size about 70% of


your computer RAM. This can be done interactively
in the 3D window or by using the crop tab (C) in the
settings dialog.

Working in computer memory

5/6

A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.

Make a virtual volume by right clicking on a seismic


cube and select insert virtual cropped volume (A).

A new virtual cube appears as a sub-cube (B).

Trim the new virtual volume to a size about 70% of


your computer RAM. This can be done interactively
in the 3D window or by using the crop tab (C) in the
settings dialog. To review the cube size go to the
Operations tab (D) and see the new file size (E).

Working in computer memory

6/6

A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.

Make a virtual volume by right clicking on a seismic


cube and select insert virtual cropped volume (A).

A new virtual cube appears as a sub-cube (B).

Trim the new virtual volume to a size about 70% of


your computer RAM. This can be done interactively
in the 3D window or by using the crop tab (C) in the
settings dialog. To review the cube size go to the
Operations tab (D) and see the new file size (E).

When the realized volume size (E) is about 70% of


your RAM, you right click on the cube and select
prefetch to cache (F). By doing this you have your
seismic in the computer memory and you reduce
streaming and increase performance.

Structural smoothing

1/9

A
To generate a structural smoothed volume open the volume
attribute process from the seismic interpretation menu (A),
by right-clicking on a seismic cube and select Volume
attributes from the menu (B) or right-click on a seismic section
in a 3D or interpretation window (C).

Both methods will open a new window (D).


This is the way to generate all seismic attributes in Petrel.

Select Structural smoothing from the list of attributes (E) and hit apply.
B

User Guide Index

Structural smoothing

2/9

In the new window we set all the parameters needed to generate the volume attribute:
A)
B)
C)
D)

Type of attribute (NB. leave the realize un-toggled like default)


Input data
Output data (a name is automatically given if left empty)
Parameters related to the selected attribute.

A
D
B
C

User Guide Index

Structural smoothing

3/9

When all parameters have been set, hit apply/ok and a new virtual structural smoothed volume will appear in the Input Tab in
Petrel (E). This seismic can be displayed just like any other cube in the 3D window or in the interpretation window.

User Guide Index

Structural smoothing

4/9

To change the parameters interactively while displaying a line through the cube
right-click on the virtual volume attribute cube and select Interactive
parameter control (F) and a new window (G) appears where you can change
the volume attribute parameters.

User Guide Index

Structural smoothing

5/9

It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.

Original un-smoothed data.

User Guide Index

Structural smoothing

6/9

It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.

Sigma X = Sigma Y = 1.0 / Sigma Z = 0.5

User Guide Index

Structural smoothing

7/9

It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.

Sigma X = Sigma Y = 2.0 / Sigma Z = 0.5

User Guide Index

Structural smoothing

8/9

It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.

Sigma X = Sigma Y = 3.0 / Sigma Z = 0.5

User Guide Index

Structural smoothing

9/9

When the smoothing parameters are set it is time to realize the structurally smoothed cube (make a physical file). Right-click on
the virtual cube and select Realize (A). The settings window will come up (B), click on realize in this window (C). After a while a
new realized structurally smoothed cube will appear in the input tab (D).

D
C
B

A
User Guide Index

The Variance cube

1/7

A
To generate a variance volume open the volume attribute
process from the seismic interpretation menu (A), by rightclicking on a seismic cube and select Volume attributes from
the menu (B) or right-click on a seismic section in a 3D or
interpretation window (C).

Both methods will open a new window (D).


This is the way to generate all seismic attributes in Petrel.

User Guide Index

The Variance cube

2/7

In the new window we set all the parameters needed to generate the volume attribute:
A)
B)
C)
D)

Type of attribute (NB. leave the realize un-toggled like default)


Input data
Output data (a name is automatically given if left empty)
Parameters related to the selected attribute.

A
D
B
C

User Guide Index

The Variance cube

3/7

When all parameters have been set, hit apply/ok and a new virtual variance volume will appear in the Input Tab in Petrel (E). This
seismic can be displayed just like any other cube in the 3D window or in the interpretation window.

User Guide Index

The Variance cube

4/7

To change the parameters interactively while displaying the cube


right-click on the virtual volume attribute cube and select Interactive
parameter control (F) and a new window (G) appears where you can change
the volume attribute parameters.

User Guide Index

The Variance cube


The only parameter that we really need
to worry about when generating a
variance volume is the Vertical
smoothing factor. How to set it really
depends on the purpose of the variance
cube.
Here are few rules of thumb:
1. Use a fairly low vertical smooth
factor when visualizing depositional
features. By using a low vertical
smooth factor some of the bedding
remains visible and features do not
blend into layers they dont belong
(thus creating "contamination"
effects).

5/7
Notice how layering gradually fades with increased vertical smooth factor

Vertical smooth factor: 10

User Guide Index

The Variance cube


The only parameter that we really need
to worry about when generating a
variance volume is the Vertical
smoothing factor. How to set it really
depends on the purpose of the variance
cube.
Here are few rules of thumb:
1. Use a fairly low vertical smooth
factor when visualizing depositional
features. By using a low vertical
smooth factor some of the bedding
remains visible and features do not
blend into layers they dont belong
(thus creating "contamination"
effects).
2. Fault visualization requires higher
vertical smooth values to make the
faults more continuous.
Depositional features may be
excessivley smoothed and difficult
to visualize.

6/7
Notice how layering gradually fades with increased vertical smooth factor

Vertical smooth factor: 20

User Guide Index

The Variance cube


The only parameter that we really need
to worry about when generating a
variance volume is the Vertical
smoothing factor. How to set it really
depends on the purpose of the variance
cube.
Here are few rules of thumb:
1. Use a fairly low vertical smooth
factor when visualizing depositional
features. By using a low vertical
smooth factor some of the bedding
remains visible and features do not
blend into layers they dont belong
(thus creating "contamination"
effects).
2. Fault visualization requires higher
vertical smooth values to make the
faults more continuous.
Depositional features may be
excessivley smoothed and difficult
to visualize.
3. For anttracking even more vertical
smoothing is needed for improved
fault continuity

7/7
Notice how layering gradually fades with increased vertical smooth factor

Vertical smooth factor: 40

By increasing the vertical smooth factor more geology


is mixed in the variance cube. Sometimes you need
more than one variance cube.

User Guide Index

Surface generation in Petrel

1/5
A
B

In Petrel we have to enter the process called Make Surface to generate a grid.
This is found in the in the Ribbons menu (A) or from the mini toolbar (B). A new
window appear (C).

User Guide Index

Surface generation in Petrel


A
C
D

2/5
B

In the Make surface dialog you specify the input to gridding


(A), this is most commonly a horizon interpretation.
The resulting surface will have the same name as the
input unless specified (B).
It is possible to use a polygon as a boundary for the output
grid (C), the polygon needs to be closed.

E
G

It is possible to grid with polygons defining faults as input


to the surface generation (D).
In the Geometry tab (E), you define the size of your grid
(grid increment, F). In this course we will use a grid
increment of 25 meter.
If your gridding fails remember to check if the Automatic
(from input data/boundary) is toggled on (G).

User Guide Index

Surface generation in Petrel

3/5
In the Algorithm tab (H) it is possible to select between
different gridding algorithms (I).
The settings options will change according to the selected
algorithm (J).

H
J

User Guide Index

Surface generation in Petrel

4/5
In the Well adjustment tab (K) it is possible to use well
tops (L) to confine the gridding.

K
L

User Guide Index

Surface generation in Petrel


N

5/5
When all the settings are set hit apply or ok (M) and your
gridded surface will appear in the settings dialog (N) and in
your input tab in the Petrel Explorer Window (O)

User Guide Index

Displaying a surface

1/3

To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.

To override the global color scale open the Colors tab (B) and toggle on Override global property template (C).

User Guide Index

Displaying a surface

2/3

To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.

C
D

To override the global color scale open the Colors tab (B) and select a Global (shared) color table (C). Toggle on Local (private) color table (D), and adjust
the colors in the color table. Hit apply when satisfied with the colors on the map.

User Guide Index

Displaying a surface

3/3

To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.

To override the global color scale open the Colors tab (B) and select a Global (shared) color table (C). Toggle on Local (private) color table (D), and adjust
the colors in the color table. Hit apply when satisfied with the colors on the map.
Turn on contour lines under the Style tab (E).

User Guide Index

Smoothing a surface
B

To smooth the gridded surface open the settings dialog for the surface (A).
Under the operations tab (B), find the process Smooth (C) under Surface
operations.

D
F

Change the number of iterations and Filter width (D) and hit Run (E). If you
want to keep you input grid and create a new smoothed output grid toggle
on (F).
Note! You only have one undo level for this process.

User Guide Index

Seismic attribute analysis

1/3

In Petrel we have to enter the process called Surface attributes (A), this is found in the under the seismic interpretation ribbon (B).
It is also possible to use the mini toolbar by right-clicking on a surface in a 2D, 3D, or interpretation window.
A new dialog box will appear (C).

User Guide Index

Seismic attribute analysis instantaneous extraction

2/3

In the Surface attribute dialog you specify the type of


attribute to extract (A).

B
A

C
D

Give an input seismic cube to extract values from (B), and


specify where to store the calculated attribute (C). The
recommended way is to add it to an existing surface as
shown in this example.
In the Window specification tab (D) you specify the
reference horizon and extraction criterias.
The only parameter to consider here is Horizon offset (E), leave the
rest as default. The horizon offset tells how much the reference
horizon (F) is shifted prior to the attribute extraction. Negative
values are downward shifts while positive values are upwards shift.

F
E

When all the parameters are set, press Apply or OK (G).


The extract value approach shown here extracts a value
from the seismic cube (B) along the reference horizon (F)
shifted according to the Horizon offset (E).
After this process has run it will appear as a sub-grid under
the main grid (C) in the input tab under the firs Explorer
window (H)

G
H

User Guide Index

Seismic attribute analysis volume attributes

3/3

In the Surface attribute dialog you can specify RMS


amplitude to extract and RMS value in a window (A).
To extract over a window select Horizon Horizon (B) and
enter the same horizon as both Reference horizon (C) and
Second horizon (D).

Under horizon offset (E) you specify the window range. In


the example shown here a RMS amplitude is extracted
from the reference horizon and 50 ms (-50) below.

B
C
E
D
E

User Guide Index

Seeded autotracking
Petrel offers several autotracking techniques that are all found in the Settings dialog for the
seismic horizon.

User Guide Index

Seeded autotracking Basic 3x3

E
B
C
D

Basic 3x3 autotracking

1/2

Basic 3x3

Turn off the wavelet tracking (A).


Select Basic 3x3 (B).
Select onset (C).
Set a high initial seed confidence (D).
Select the correct seismic input volume (E).

User Guide Index

Seeded autotracking Basic 3x3

2/2

Basic 3x3 works for relatively low relief, well defined reflectors

E
B
C
D

User Guide Index

Seeded autotracking Validated 3x3

E
B
C
D

Validated 3x3 autotracking.

1/2

Validated 3x3

Turn off the wavelet tracking (A).


Select validated 3x3 (B).
Select onset (C).
Set a high initial seed confidence (D).
Select the correct seismic input volume (E).

User Guide Index

Seeded autotracking Validated 3x3

2/2

Validated 3x3 and 5x5 works for reflectors cross-cut by faults and large change in dips

E
B
C
D

User Guide Index

Seeded autotracking Validated 5x5

E
B
C
D

Validated 5x5 autotracking.

1/2

Validated 5x5
3x3

Turn off the wavelet tracking (A).


Select validated 5x5 (B).
Select onset (C).
Set a high initial seed confidence (D).
Select the correct seismic input volume (E).

User Guide Index

Seeded autotracking Validated 5x5

2/2

Validated 5x5 works for reflectors cross-cut by faults and large change in dips

E
B
C
D

User Guide Index

Seeded autotracking wavelet tracker

1/2

Wavelet tracker allows for tracking over a larger pulse interval combined with a confidence
interval.

D
B

Wavelet tracking
Turn on the wavelet tracking (A).
Select onset (B).
Set a high initial correlation quality (C).
Select the correct seismic input volume (D).

A
C

User Guide Index

Seeded autotracking wavelet tracker

2/2

Wavelet tracker can be used where you have a characteristic seismic signal and when the
ordinary tracker performs poorly.

D
B

A
C

User Guide Index

Autotracking parameters in Petrel


Track inside a polygon (A)

Vertical constraints and trend data (B):


Upper: no tracking above
Lower: no tracking below
Trend data: Guide surface
Co-volume (C):
Use an additional cube to guide the
autotracker (does not work for the wavelet
tracker),
Max. vertical delta (D):
The number of samples the tracker is allowed
to jump from one trace to another (keep low
initially).

User Guide Index

Paintbrush tracking and active box tracking


In Petrel it is possible to do 3D autotracking in map view (2D Window). Paintbrush tracking provides more
control than seeded autotracking, especially on patchy reflectors and when structural control is needed to stay
away from troublesome areas.

When a seed line or a seed grid


has been interpreted it is possible
use the paintbrush tracker (A) in
the 2D window. Just hold the left
mouse button down and "paint"
inside the 2D window.

Hint & tricks:


Change the size of the paintbrush box by holding down the "+" or "-" key on the keyboard
Press and release while paintbrushing. You have more than one undo level (ctrl+z).
Have a relatively high vertical exaggeration (B) to be able to see errors in the tracker more easily.

User Guide Index

Autotrack tips Parent and child relationships

1/4

In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point..

A
User Guide Index

Autotrack tips Parent and child relationships

2/4

In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.

User Guide Index

Autotrack tips Parent and child relationships

3/4

In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.
Select the last good point on the path
going into the area with the
interpretation mistie (D) and hit select
child points (E). Now the entire mistie
area should be selected.

User Guide Index

Autotrack tips Parent and child relationships

4/4

In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.
Select the last good point on the path
going into the area with the
interpretation mistie (D) and hit select
child points (E). Now the entire mistie
area should be selected.
By hitting the delete button on your
keyboard you can delete the area
where the autotracker went wrong.

User Guide Index

Create new horizon interpretation


B

Right-click on an interpretation folder and select


Insert seismic horizon (A), or select Insert seismic
horizon (B) on the seismic interpretation ribbon menu
(this last option inserts a horizon into the active (bold)
interpretation folder).

A new seismic horizon appears (C).

User Guide Index

Manual interpretation set active horizon

B
A

The active horizon will be bold in the Input Explorer Tab in Petrel
To change the active horizon you can:
1.
Click on another horizon in the input tab (A).
2.
Select another horizon in interpretation window (B).

User Guide Index

Manual interpretation toolbar

When the seismic interpretation process is selected (A)


several interpretation options (B) appears in the process
tool when you are in a 3D or interpretation window.

Seeded 3D autotracking (shift+A)

Guided autotracking (G)

Seeded 2D autotracking (A)

Manual interpretation (U)

In Petrel you have several undo levels. By typing Ctrl+Z


on you computer it will undo your interpretations. This
works back to last you saved you project.

User Guide Index

Manual interpretation Seeded 2D autotracking


Seeded 2D autotracking (A)
The seeded 2D autotracking will track automatically according to the tracking parameters along the line
displayed in the intepretatin window.

User Guide Index

1/2

Manual interpretation Seeded 2D autotracking


Seeded 2D autotracking (A)
The seeded 2D autotracking will track automatically according to the tracking parameters along the line
displayed in the intepretatin window. To track click once on the reflector.

User Guide Index

2/2

Manual interpretation Guided autotracking


Guided autotracking (G)
The guided autotracking will track automatically between two points.

User Guide Index

1/2

Manual interpretation Guided autotracking

2/2

Guided autotracking (G)


The guided autotracking will track automatically between two points. Double click to finnish at the horizons snaps to the reflector.

User Guide Index

Manual interpretation manual

1/3

Manual interpretation (U)


Manual interpretation creates a straight line between two points.

User Guide Index

Manual interpretation manual

2/3

Manual interpretation (U)


Manual interpretation creates a straight line between two points. By holding down the shift key on your keyboard the horizons snaps to a reflector.

User Guide Index

Manual interpretation manual

3/3

Manual interpretation (U)


Manual interpretation creates a straight line between two points. By holding down the shift key on your keyboard the horizons snaps to a reflector.
Stream mode interpretation is possible by holding down the left mouse button. To make this work well you should reduce your mouse pointer speed under
control panel in windows.

User Guide Index

Manual interpretation Previous/next projection


A very useful feature to use during seismic interpretation is use the projection of the previous and next
interpretation as a guide.

D
C

On the settings (A) for a seismic


horizon it is possible to turn on the
Neighbor section (B) under the style
tab (C). This will show the projection
of the previous and next
interpretation.
NB. Make sure that an interpretation
window is active (D), if not the style tab will
look different.

A
B

User Guide Index

1/2

Manual interpretation Previous/next projection

2/2

A very useful feature to use during seismic interpretation is use the projection of the previous and next
interpretation as a guide. This works as a QC tool on your interpretation, especially on a poor/patchy reflector.

next
Interpretation
A

previous

The white line is the actual interpretation on the displayed line, while the black line shows the interpretation on
the next line and the red line shows the interpretation on the previous line. The next/previous projection shows
the next/previous line interpretation according to the step set in the intersection player (A).

User Guide Index

Manual interpretation Ghost funtion

1/2

A helpful tool in Petrel to correlate the seismic reflectors across difficult areas is to use a
correlation mask, or a ghost as it is called in Petrel.
Select the ghost function (A) in an interpretation window.
Create a box by holding down the left mouse button (B).
Release and click the right mouse button.

User Guide Index

Manual interpretation Ghost funtion

2/2

A helpful tool in Petrel to correlate the seismic reflectors across difficult areas is to use a
correlation mask, or a ghost as it is called in Petrel.

Select the ghost function (A) in an interpretation window.


Create a box by holding down the left mouse button (B).
Release and click the right mouse button.
Move to ghost to another area on the line to compare (C).
User Guide Index

Manual interpretation Horizon flattening

1/2

Another important technique in seismic interpretation is to flatten a horizon to look at, and in
some case interpret on, seismic that resembles the geometry at time of deposition.
Right click on seismic horizons
Select Flatten horizon (A)

User Guide Index

Manual interpretation Horizon flattening

2/2

An important technique in seismic interpretation is to flatten a horizon to look at and in


some case interpret on seismic that resembles the geometry at time of deposition.
Right click on seismic horizons
Select Flatten horizon (A)

User Guide Index

Co-blending

1/4
It is required to have two identical surfaces in order to co-blend. The way
to achieve this is to make a copy of your surface when it is complete.

Copy

This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.

Turn on a surface in a 2D or 3D window (A).

User Guide Index

2/4

Co-blending

It is required to have two identical surfaces in order to co-blend. The way


to achieve this is to make a copy of your surface when it is complete.

Copy

This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.

C
B

Open the settings dialog for the attribute map you want to co-blend
(B),select the color template called Co-blending (C).

User Guide Index

3/4

Co-blending

It is required to have two identical surfaces in order to co-blend. The way


to achieve this is to make a copy of your surface when it is complete.

Copy

This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.

This color template has


opacity applied to it. In this
case we see through the
white colors which on a
variance map means the
areas with high correlation

Open the settings dialog for the attribute map you want to co-blend
(B),select
colorintemplate
called
Co-blending
(C).
Turn
on a the
surface
a 2D or 3D
window
(A).

User Guide Index

4/4

Co-blending

It is required to have two identical surfaces in order to co-blend. The way


to achieve this is to make a copy of your surface when it is complete.

Copy

This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.

Toggle on the attribute map (D) to co-blend.

User Guide Index

1/3

Creating a random line


To generate a random line it is required top open the Seismic interpretatation tool palette (A), and it is also
needed to have a 2D or 3D window open.
B

Make the cube to create the


random line from active by clicking
on it so it becomes bold (B)
Select the icon Draw arbitrary
composite sections

User Guide Index

2/3

Creating a random line


To generate a random line it is required that the active process is Seismic interpretation (A), and it is also
needed to have a 2D or 3D window open.
B

Make the cube to create the


random line from active by clicking
on it so it becomes bold (B)
Select the icon Draw arbitrary
composite sections
Draw your random line in the 2D or
3D window using the mouse.

User Guide Index

3/3

Creating a random line


To generate a random line it is required that the active process is Seismic interpretation (A), and it is also
needed to have a 2D or 3D window open.
B

Make the cube to create the


random line from active by clicking
on it so it becomes bold (B)
Select the icon Draw arbitrary
composite sections
Draw your random line in the 2D or
3D window using the mouse.

Double click when you are done,


the composite line will appear in
the input tab (C).

User Guide Index

Bulk shift a surface


B
A

D
E

Open the settings dialog for a surface (A) and og the Operations tab (B). Select Arithmetic operation and
select the +/- constant option (C).
Type in the constant (desired bulk shift) (D), and press run (E).
User Guide Index

Attribute maps color templates


A

Two color templates have been prepared and are ready to use in your Petrel project.
RMS amplitude used on amplitude extraction from reflection seismic.
Co-blending used on amplitude extraction from variance.
User Guide Index

Parallel horizon slicing


Parallel slicing:
In the Surface attribute dialog you specify the type of attribute to extract (A).

B
C
A
D
E
G
F
G

Give an input seismic cube to extract values from (B), and specify where to
store the calculated attribute (C). The recommended way is to add it to an
existing surface as shown in this example.
To extract over a window select Horizon Horizon (D) and enter the same
horizon as both Reference horizon (E) and Second horizon (F).
The only parameter to consider here is Horizon offset (G), leave the rest as
default. The horizon offset tells how much the reference horizons (E & F) is
shifted prior to the attribute extraction. Negative values are downward shifts
while positive values are upwards shift ( te example shown here show a 50
ms extraction window).
To do a parallel slicing select Fixed under Repeated windows (H) Here you
specify the number of repeats and the window of advance. This example
calculates the RMS amplitude in 11 windows all of them are 50 ms long.
When all the parameters are set, press Apply or OK.
When the calculations are completed a set of subgrids will appear in the
Input tab in Petrel.

User Guide Index

Proportional horizon slicing


Proportional slicing:
In the Surface attribute dialog you specify the type of attribute to extract (A).

B
C
A

Give an input seismic cube to extract values from (B), and specify where to
store the calculated attribute (C). The recommended way is to add it to an
existing surface as shown in this example.
To extract over a window select Horizon Horizon (D) and enter the
uppermost horizon as Reference horizon (E) and the lowermost horizon as
the Second horizon (F).
In this case use 0 as Horizon offset (G), leave the rest as default.

D
E

To do a proportional slicing select Proportional under Repeated windows (H)


Here you specify the number of repeats and the window of advance. This
example calculates the RMS amplitude in 6 isoproportional windows
between the two horizons

When all the parameters are set, press Apply or OK.

When the calculations are completed a set of subgrids will appear in the
Input tab in Petrel.

G
H

User Guide Index

1/2

Isochore and isopach maps

To generate an isochore or isopach map in Petrel open the settings tab for the top surface (A).
Go to the Operations tab (B), and select Make thickness map (C) under calculations.
Enter the base surface (D).
Toggle on TST (thrue stratigraphic thickness - isopach) or use TVT (vertical thickness - isochore) (E).
Hit Run (F) and a new object will appear in the input tab (G).

C
A

D
F

G
User Guide Index

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Isochore and isopach maps


Draping a thickness map onto a structure map puts the isochore
information into a structural context.

C
A

A. The isochore map have positive values, and in a 3D window


in Petrel it will be located above the structure map.
B. To drape the isochore map onto the structure map
1. Copy as surface attribute (1) from the new isochore
surface
2. Paste into the structure map as surface attribute.
C. The isochore values are now displayed on the structure map.

User Guide Index

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Making a polygon

To Make a polygon activate Select the polygon editing tool Palette from the Seismic Interpretation Ribbon.

User Guide Index

2/5

Making a polygon
B

Select Add points to polygon (A) and create an new polygon (B). Be in a 2D window.

User Guide Index

3/5

Making a polygon

Start drawing the polygon

User Guide Index

4/5

Making a polygon

When the polygon is completed, double click and close the polygon (select yes)

User Guide Index

5/5

Making a polygon

The polygon can now be used as a boundary when gridding a surface.

User Guide Index

Insert new MultiZ horizon


C

Right click on an interpretation folder (A) and select Insert MultiZ


interpretation (B), insert a new MultiZ interpretation from the Seismic
Interpretation Ribbon (C)
A new MultiZ interpretation will appear in the interpretation folder (D).

B
User Guide Index

Interpret MultiZ horizon

Select Interpret MultiZ (Shift + D) on the


process toolbar (A).
Start picking the event.
Top stop the interpretation double-click
(Shortcut key N).
To close a the MultiZ interpretation press Shift
+double-click

User Guide Index

How to continue interpretation on a MultiZ horizon

Select Interpret MultiZ (Shift + D) on the interpretation tool palette (A). Click on the last point on
the MultiZ horizon (B) and continue interpreting.

User Guide Index

Display settings for MultiZ horizons

B
A

Right-click on the MultiZ horizon and open


the settings (A).
Under the Style tab (B) it is possible to
change the display settings for the MultiZ
interpretation. Especially important is the
Line projections option (C) which enables
the projection of previous/next line during
interpretation.

User Guide Index

Snapping MultiZ interpretation

Snapped interpretation

Mismatch

When interpreting MultiZ horizons in


multiple directions (inline & xline) it is
important that the interpretation align.
Otherwise artifacts are generated when
creating a triangle mesh.
To snap the interpretation click on the
crossing point (A) and the interpretation
will snap.

User Guide Index

1/2

Normals on MultiZ interpretation


Normals represented by vectors on each MultiZ interpretation point shows the direction of an object
(inwards or outwards). It is important that all normal have the correct direction (consistent among
themselves) and if not, editing is needed before creating a Triangle mesh.

Normal

Inside

Outside

User Guide Index

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Normals on MultiZ interpretation


To flip the normals select flip normals (Shift +f) (A) and click on the MultiZ interpretation
A
Normal

Outside

Inside

User Guide Index

Creating a triangle mesh


Triangle mesh represents a triangulated surface that can be created from a MultiZ interpretation and it is
stored in the Input pane.

Right-click on the MultiZ


interpretation and select Create
triangle mesh (A).

Specify how dense the interpretation


is (B) and create the mesh (C).
The mesh can be displayed in a 3D

User Guide Index

Volume rendering

1/5

A) Create a
box probe
Box probes can be
manipulated by using the
Manipulate probe icon,
short cut key (a).

Pull the blue handles


to resize the box

User Guide Index

Volume rendering

2/5
Hold Ctrl and Shift to
activate rotation bars
(green) along the box.
Use these to rotate or
tilt the box.

User Guide Index

Volume rendering

3/5

C) Select settings
for the Box probe
and specify opacity
for the volume.

User Guide Index

Volume rendering

4/5

D) Go to the opacity tab and toggle


on the Mirror mode; makes it
easier to draw an opacity curve

E) Keep the high amplitude


values and make the
midrange transparent.

User Guide Index

Volume rendering

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F) Tilt the Box probe and set in a


seismic line for a nice
visualization.

User Guide Index

Geobody interpretation extraction method 1

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A) Open settings under


the Box probe. Select the
Extraction tab and run a B)
Geobody extraction with
the preset parameters.

User Guide Index

Geobody interpretation- Extract a geobody method 2

C) Open settings for the


new Geobody. A list of all
the geoblobs is shown.

User Guide Index

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Geobody interpretation- Extract a geobody method 2

Selected geoblobs are


displayed with white colour

D) Delete smaller geoblobs by


selecting them and press
Delete selected.

User Guide Index

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Geobody interpretation- Extract a geobody method 2


E) Merge the largest
geoblobs

User Guide Index

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Use a Horizon probe to make a 3D figure in Petrel


A) Start by displaying a coblended map that you want to
use for a 3D figure.

This example shows seabed time co-blended with variance

User Guide Index

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Use a Horizon probe to make a 3D figure in Petrel


B) Select a line that you want
to show with the surface.

C) Use the clip behind


plane function to remove
the surface in front of the
seismic line

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Use a Horizon probe to make a 3D figure in Petrel

E) Crop the virtual volume in


inline direction; start with the
line you slected and add two
lines.

D) Insert a virtual cropped


volume. This volume will be
used for making the Horizon
probe.

User Guide Index

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Use a Horizon probe to make a 3D figure in Petrel


F) Right-click on a surface and select
insert horizon probe.

G) Go to Settings for the probe. Select


the Horizons you want to make the probe
from. In this example we use the seabed
as Horizon1 and a flat surface as
Horizon 2. (You have to create this
surface by using the Operations tab
under surface settings.)

User Guide Index

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Use a Horizon probe to make a 3D figure in Petrel

Make sure
transparency
is enabled

H) Go to settings for the seismic


volume. Make the selected line
transparent under the Colors tab. We
dont want to see the line, however we
need it in order to cut the surface
away in front of the seismic.

I) Use clip
behind plane

User Guide Index

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Use a Horizon probe to make 3D figure in Petrel


J) Make another line and another
probe bold (do not turn them on). This
will remove unwanted lines in your
display. Do F11 and go to full screen
preview before you take a snap shot.

User Guide Index

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Create a flat surface


A) Go to settings for the
Seabed surface and
open the Operations tab.

Flat surface

B) Select function
Z=Constant

C) Write in the time


you want to flatten the
surface on.

D) Toggle on make
new horizon so you
dont mess up the
original seabed
surface

User Guide Index

The light source tool


In Petrel 2013 a brand new light source tool was introduced, something that we have requested for a
long time. Initially it had some stability issues and shortcomings relative to previous functionality....and
some serious bugs to make it worse, but this seems to have been fixed in Petrel 2014.

Click the Light tool icon to activate tool


Click the + symbol to add light source and
switch off headlight
Drag sliders to change direction and
azimuth
Additional light sources can be used to
illuminate different structural trends in
different colours.
Light sources are stored and can be
administrated under the windows tab
The new spotlight tool (P2014.3) has a
spotlight tool useful in the 3D window.
Works in 2D window and 3D window.

F
H
A

A: Bump mapping
B: Default light source (head light ~ light follows the user
C: Add directional light source
D: Add spotlight source
E: Remove light source

F: Height of artifical light source


G: Direction of the light source
H: Light source player

User Guide Index

Geosections/Simple grids visualization

1. Grid all horizons to be used in the geosection.

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2. Draw a polygon to define the area of interest. (If all seismic


horizons are continuous and covering the entire 3D seismic
cube, you can skip the next slides and go directly to step

User Guide Index

Geosections/Simple grids visualization

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The next step is to use the surfaces making a simple grid:


1. Open the Make simple grid in the processes tab or from the Petroleum System and Risk Ribbon.
2. Select insert surfaces in the input data tab. Add the surfaces created in the right order.
3. Open the Geometry tab, select the defined boundary polygon and click on Get limits from Selected. (If the horizons
are continuous and covers the entire seismic volume it is possible to select the cube instead of a polygon).
4. Press Apply/OK and the grid will be created.

User Guide Index

Geosections/Simple grids visualization

3/4

Under the Models tab a new model have been created.


1.

Right-click on intersections and select Insert general intersection. A new intersection is generated. This
intersection can be moved using the intersection player or shortcut key "m" in a 3D window.

2.

Toggle on the Horizons, Edges and Zone filter.


User Guide Index

Geosections/Simple grids visualization

Open Setting for the intersection:


1. Change the horizons color and
width.
2. Apply transparency to the
zones.

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Open Setting for the Zone filter:


1. Change the colors of the
different layers.

Geosections can
now be generated
at various
locations using
the intersection
player (Manipulate
plane) in the 2D or
3D window.

User Guide Index

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