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Exercise 1: Perception
How many faces do you see in this image?
Smooth Seismic
Create
Attribute Maps
Fault Interpret
Data preparation
Fault Interpret
Final Structural
Maps and
Prospect Maps
Interpretation
Map generation
Depth
conversion
Deliverables
Variance
cube
Variance cube
Seismic
Data
Seismic Data
Attribute Maps /
depositional
syst.
Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance
Smooth Seismic
Fault Interpret
Data preparation
Fault Interpret
Final Structural
Maps and
Prospect Maps
Interpretation
Map generation
Deliverables
Depth
conversion
Variance
cube
Variance cube
Seismic
Data
Seismic Data
Create
Attribute Maps
Attribute Maps /
depositional
syst.
Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance
Smooth Seismic
Fault Interpret
Data preparation
Fault Interpret
Final Structural
Maps and
Prospect Maps
Interpretation
Map generation
Deliverables
Depth
conversion
Variance
cube
Variance cube
Seismic
Data
Seismic Data
Create
Attribute Maps
Attribute Maps /
depositional
syst.
Blend Maps:
Structure with
Variance
Blend Maps:
Amplitude with
Variance
Inline 14406
Inline 14406
1.
2.
Link to Petrel click-through manual index:
3.
Inline 15319
Part 1:
Open the Interpration folder called Exercise 7 in your Petrel project and turn on the horizon and polygon in a 2D window.
Open inline 15319 in an Interpretation window and continue the interpretation using a line increment of 128 in both directions
inside the polygon called Exercise - Manual Interpretation. Make a surface when you have finnished.
Do you resolve the fault pattern using a line increment of 128?
Link to Petrel click-through manual index:
Part 2:
Continue the interpretation with a denser infill inside the smaller
polygon called Exercise - Manual interpretation detailed.
Make a surfaces while interpreting, how dense do you need to map
before the faults are visualized properly?
One group presents their work.
Inline 15639
Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Attribute extractions:
Instantaneous extractions
Volume extractions
Color tables for extracted attribute maps
Parallel horizon slicing
Isoproportional horizons slicing
Try to answer:
-
Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Attribute extractions:
Instantaneous extractions
Volume extractions
Color tables for extracted attribute maps
Parallel horizon slicing
Isoproportional horizons slicing
Gridding a surface
Displaying a surface
Smoothing of surfaces
Surface editing (peak remover)
Making a polygon
Generating thickness maps
Draping a thickness map onto a structure map
Open the interpretation folder called Exercise 13. Insert a new MultiZ
interpretation and interpret the salt diapir inside the polygon.
Link to Petrel click-through manual index:
Volume rendering
Go to inline 14990
Create a Box probe that covers the sill
Try out the two different extraction methods
Create an interpretation from the geoblob.
Group presentation!!
Sill
Geobody interpretation
3D figure in Petrel
Make a flat surface
Follow the step by step description given in the link below and make a geosection figure.
Use the surfaces and polygon found in the folder called Exercise 16.
EXERCISE 18 3D visualization
In this last exercise we want you to use everything we have gone through during the course. You will make
a PowerPoint presentation that describes the geomorphology found in the dataset. We have practiced
several techniques on how to visualize geology in map view (2D & 3D windows). The goal of this exercise is
to use these techniques and make quality images showing the individual geomorphological features you
find.
1.
Start with the framework horizons you in your Petrel Project. Screen through the dataset and look for
geomorphological features using the attribute slicing techniques. Start with the following framework
horizons; Seabed, Intra Negoene, Blue Marker, Eocene Unconformity, Top maastrichtian & Top
Campanian:
a) Make structure maps co-blended with variance on all framework horizons
b) Make RMS amplitude maps co-blended with variance on all framework horizons
c) Make isochore maps co-blended with variance on all framework horizons
d) Identify geomorphological features on these maps and describe what they might be.
2.
3.
If you have time, visualize more geomorphological features or look at the horizons below the
Campanian.
SELECTED GROUPS WILL PRESENT THEIR WORK!!
Link to Petrel click-through manual index
Exercise 5
Exercise 6
Exercise 7
Exercise 8a
Exercise 11
Exercise 12
Exercise 13
Exercise 14
Exercise 17
Exercise 18
The 3D window
1/3
The 3D window is the most versatile viewing mode and is useful for displaying grids and
seismic data in perspective, but it is also the most dynamic environment for seismic
interpretation.
To open a 3D window select a 3D window
under the quick access toolbar (A) or from the
Home-Window in the ribbon menu (B).
A
B
The 3D window
2/3
The 3D window is the most versatile viewing mode and is useful for displaying grids and
seismic data in perspective, but it is also the most dynamic environment for seismic
interpretation.
All manipulation of the 3D window can be done
using the mouse buttons 1 and 2 (mouse button 3
right button - is reserved for context sensitive
options)
MB1: Rotate/move
MB2: Pan
MB1/MB2: zoom
However, as MB2 is a scroll-wheel on most pc mice
it is not always suitable for the purpose. A good
alternative is to use the Ctrl and Shift keys on the
keyboard in combination with mouse button 1:
MB1: Rotate/move
MB1/Ctrl: Pan
MB1/Ctrl/Shift: Zoom
This sounds cumbersome, but is actually very
convenient since the left hand is generally held in
this position on the keyboard anyway in order to
reach the Esc key (more on this later..)
Additional tricks:
1. When zooming/manipulating the 3D window becomes difficult
reset the rotation axis by clicking the targeted zoom icon
2. 3D windows may become corrupt, if this happens delete the
window and create a new 3D window.
The 3D window
3/3
Tools/options to control the appearance of the 3D window are found in the window tool bar.
Measure distance
tool: Measure
distance between
points
Manipulate plane
tool: use to
scroll 3D seismic
Restrict mode
tool: Restrict
interpretation
display to profile
Home
View all
position
Zoom tool/
tools
set rotation
point
Orthogonal
on/off
Artificial Camera Background
horizon linking black/white
Clear
display
Pin tool
bar
Cursor
tracking
View tool;
Rotate and
manipulate
view
Select/pick
tool; Select
object,
manipulatio
of virtual
volumes
Visualise on
intersection
tool
Light tool
on/off
Domaine
selection
View
presets
Display
elements
Vertical
exaggeration
Export
graphics
The 2D window
To open a 2D window select a 2D window
under the quick access toolbar (A) or from the
Home-Window in the ribbon menu (B).
1/4
A
B
The 2D window
2/4
The 2D window
3/4
In the 2D window it is possible to apply a shading effect to your horizon interpretation. This is a benefit
since it provides the interpreter with an instant awareness of structural and geomorphic features through
the work process.
The 2D window
4/4
In the 2D window it is possible to apply a shading effect to your horizon interpretation. This is a benefit
since it provides the interpreter with an instant awareness of structural and geomorphic features through
the work process.
1/2
A
or
Scaling seismic
2/2
Scaling vieport
1/3
In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.
2/3
In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.
3/3
In Petrel 3D seismic is loaded as "bricked" seismic. This means that the seismic trace is translated into bricks
which are three dimensional pixels. One single brick represents a sample/trace. Bricked seismic makes it possible
to effectively display large amounts of data. Bricked seismic data looks silly without interpolation and is not suitable
for interpretation. Interpolation is required to approximate the original trace seismic.
1/4
The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.
2/4
The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.
3/4
The seismic interpretation community is largely divided into two groups when it comes to color tables; two-component black to
white, or three component with a distinction of the zero crossing.
This seems to be something that many interpreters never will agree upon. It should be recognized that both approaches may be
beneficial under given circumstances. Typically, a uniform gray-scale can be useful in visualizing large-scale geometries and
structural geology, while a three-component scale enhances continuity and makes it easier to pick an event.
4/4
A trick combining the visual advantages of 2- and 3-component scales is simply to make the 3-component scale asymmetric by
moving the color peg only on one side of the template, maintaining the definition of the zero crossing for continuity while getting a
smooth visualization of units. Main events and noise patterns stands out nicely, making it easier to distinguish units.
1/2
2/2
Wiggle traces
In the Interpretation window the variable density display (bitmap) can easily be combined with
wiggle traces.
1. Open settings for the
seismic volume.
Toggle on the wiggle
option in the Style tab.
2. Select wiggle interval
3. Enter a manual gain
factor
1
2
3
1/2
D
B
C
A
F
Open the settings dialog for the polygon
(A).
2/2
Intersection player
When a seismic intersection (inline, xline, random line) is selected in a 2D, 3D or interpretation window
an intersection player appears in Petrel that can be used to " manouver" in a systematic manner.
Make sure an inline, xline, random line or a time slice is active (bold) in the Input tree.
Visualise on
plane button
Snap intersection
to point
Player
Line increment
Bump Mapping
1/3
Bump Mapping
Setting
s
2/3
B
C
Bump Mapping
3/3
ESC key
An important feature to allow rapid swapping between important tasks is the use of the Esc key to switch
between the "viewing mode" and the task you are working on.
In the "viewing mode" it is possible to zoom, pan etc.
1/3
All maps, seismic volumes and horizon interpretations have a color table assigned to it. In Petrel
it is easy to manipulate the color tables.
A. Global color template manipulation:
2/3
It is possible to change the color table "locally" on an object in Petrel such as a seismic cube or surface.
Right click on the object in the Input Explorer Tab and select Show settings. Go into the Colors tab and select the
prefered global color table. Select local color table, copy the properties from the global color table and apply
values suitable for the selected object. These changes only applies to the selected item.
3/3
Local table
w limits
Set max
Set discrete
intervals
Local table
Opacity curve
Active
color
segment
Color peg - B
Invert color
table
Reset color
table
Set min A
Object settings
Every object in Petrel have a Settings dialog
attached to it.
To open the Settings dialog right click on an object
in the Input Explorer Tab, and select Show
settings.
The Settings dialog contains several tabs
depending on the type of object (if it is a surface,
horizon, seismic cube etc.) Under the tabs it is
possible to change parameters, change display
style, manipulate, do calculations, find statistical
information etc. to the object.
1/6
Seismic data in Petrel can either be realized seismic data or virtual seismic data.
Realized seismic data (A) is a bricked seismic file. This
is a physical volume and you will find the actual seismic
file in your Petrel project. These files are fast to work
with and can be loaded into cache (described on next
slides).
Virtual seismic data (B) is a volume in Petrel were only
the parameters related to the data are stored. This is
not a physical file and takes no space on disk. Virtual
data is generated on the fly and is only linked to the
original data. Virtual data can also be loaded to
memory.
Realized and virtual volumes have different symbols in
Petrel, and a virtual volume will always be a sub-cube.
How to make a virtual volume is described on the next
slides.
2/6
A feature in Petrel called Prefetch to cache is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.
3/6
A feature in Petrel called Prefetch to cache is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.
4/6
A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.
5/6
A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.
6/6
A feature in Petrel called Prefetch to cahce is a type of buffering that allows for a more efficient
browsing of large data volumes, reducing the streaming to a minimum.
Structural smoothing
1/9
A
To generate a structural smoothed volume open the volume
attribute process from the seismic interpretation menu (A),
by right-clicking on a seismic cube and select Volume
attributes from the menu (B) or right-click on a seismic section
in a 3D or interpretation window (C).
Select Structural smoothing from the list of attributes (E) and hit apply.
B
Structural smoothing
2/9
In the new window we set all the parameters needed to generate the volume attribute:
A)
B)
C)
D)
A
D
B
C
Structural smoothing
3/9
When all parameters have been set, hit apply/ok and a new virtual structural smoothed volume will appear in the Input Tab in
Petrel (E). This seismic can be displayed just like any other cube in the 3D window or in the interpretation window.
Structural smoothing
4/9
To change the parameters interactively while displaying a line through the cube
right-click on the virtual volume attribute cube and select Interactive
parameter control (F) and a new window (G) appears where you can change
the volume attribute parameters.
Structural smoothing
5/9
It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.
Structural smoothing
6/9
It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.
Structural smoothing
7/9
It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.
Structural smoothing
8/9
It is important to test the smoothing parameters using the interactive parameter control before you realize the smoothed seismic
data. The three parameters to test is the Sigma X, Y & Z. To high Sigma Z values can affect the frequencies and reduce the
amplitudes of the data and should be kept low. The Sigma X & Y may have higher numbers.
The example below compared original data with different smoothing parameters.
Structural smoothing
9/9
When the smoothing parameters are set it is time to realize the structurally smoothed cube (make a physical file). Right-click on
the virtual cube and select Realize (A). The settings window will come up (B), click on realize in this window (C). After a while a
new realized structurally smoothed cube will appear in the input tab (D).
D
C
B
A
User Guide Index
1/7
A
To generate a variance volume open the volume attribute
process from the seismic interpretation menu (A), by rightclicking on a seismic cube and select Volume attributes from
the menu (B) or right-click on a seismic section in a 3D or
interpretation window (C).
2/7
In the new window we set all the parameters needed to generate the volume attribute:
A)
B)
C)
D)
A
D
B
C
3/7
When all parameters have been set, hit apply/ok and a new virtual variance volume will appear in the Input Tab in Petrel (E). This
seismic can be displayed just like any other cube in the 3D window or in the interpretation window.
4/7
5/7
Notice how layering gradually fades with increased vertical smooth factor
6/7
Notice how layering gradually fades with increased vertical smooth factor
7/7
Notice how layering gradually fades with increased vertical smooth factor
1/5
A
B
In Petrel we have to enter the process called Make Surface to generate a grid.
This is found in the in the Ribbons menu (A) or from the mini toolbar (B). A new
window appear (C).
2/5
B
E
G
3/5
In the Algorithm tab (H) it is possible to select between
different gridding algorithms (I).
The settings options will change according to the selected
algorithm (J).
H
J
4/5
In the Well adjustment tab (K) it is possible to use well
tops (L) to confine the gridding.
K
L
5/5
When all the settings are set hit apply or ok (M) and your
gridded surface will appear in the settings dialog (N) and in
your input tab in the Petrel Explorer Window (O)
Displaying a surface
1/3
To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.
To override the global color scale open the Colors tab (B) and toggle on Override global property template (C).
Displaying a surface
2/3
To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.
C
D
To override the global color scale open the Colors tab (B) and select a Global (shared) color table (C). Toggle on Local (private) color table (D), and adjust
the colors in the color table. Hit apply when satisfied with the colors on the map.
Displaying a surface
3/3
To display a surface, open a 2D, 3D or Interpretation window and toggle on the surface you want to display. Petrel has a number of
display options, and they all vary depending on what type of window the surface is displayed in. Open the settings (A) dialog for the
surface to modify and change the display options.
To override the global color scale open the Colors tab (B) and select a Global (shared) color table (C). Toggle on Local (private) color table (D), and adjust
the colors in the color table. Hit apply when satisfied with the colors on the map.
Turn on contour lines under the Style tab (E).
Smoothing a surface
B
To smooth the gridded surface open the settings dialog for the surface (A).
Under the operations tab (B), find the process Smooth (C) under Surface
operations.
D
F
Change the number of iterations and Filter width (D) and hit Run (E). If you
want to keep you input grid and create a new smoothed output grid toggle
on (F).
Note! You only have one undo level for this process.
1/3
In Petrel we have to enter the process called Surface attributes (A), this is found in the under the seismic interpretation ribbon (B).
It is also possible to use the mini toolbar by right-clicking on a surface in a 2D, 3D, or interpretation window.
A new dialog box will appear (C).
2/3
B
A
C
D
F
E
G
H
3/3
B
C
E
D
E
Seeded autotracking
Petrel offers several autotracking techniques that are all found in the Settings dialog for the
seismic horizon.
E
B
C
D
1/2
Basic 3x3
2/2
Basic 3x3 works for relatively low relief, well defined reflectors
E
B
C
D
E
B
C
D
1/2
Validated 3x3
2/2
Validated 3x3 and 5x5 works for reflectors cross-cut by faults and large change in dips
E
B
C
D
E
B
C
D
1/2
Validated 5x5
3x3
2/2
Validated 5x5 works for reflectors cross-cut by faults and large change in dips
E
B
C
D
1/2
Wavelet tracker allows for tracking over a larger pulse interval combined with a confidence
interval.
D
B
Wavelet tracking
Turn on the wavelet tracking (A).
Select onset (B).
Set a high initial correlation quality (C).
Select the correct seismic input volume (D).
A
C
2/2
Wavelet tracker can be used where you have a characteristic seismic signal and when the
ordinary tracker performs poorly.
D
B
A
C
1/4
In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point..
A
User Guide Index
2/4
In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.
3/4
In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.
Select the last good point on the path
going into the area with the
interpretation mistie (D) and hit select
child points (E). Now the entire mistie
area should be selected.
4/4
In Petrel autotracking uses a trace-to-trace method to verify and expand the interpretation from a seed point.
When a new point is added to the interpretation it becomes a parent to other potential points (children) picked
from neighboring traces.
By clicking on the first select single
point (A) and then Select parent
points (B) it is possible to investigate
the path the autotracker made in
reaching the selected point.
Then select a point on your horizon
(C) and you will see the path made to
that point.
Select the last good point on the path
going into the area with the
interpretation mistie (D) and hit select
child points (E). Now the entire mistie
area should be selected.
By hitting the delete button on your
keyboard you can delete the area
where the autotracker went wrong.
B
A
The active horizon will be bold in the Input Explorer Tab in Petrel
To change the active horizon you can:
1.
Click on another horizon in the input tab (A).
2.
Select another horizon in interpretation window (B).
1/2
2/2
1/2
2/2
1/3
2/3
3/3
D
C
A
B
1/2
2/2
A very useful feature to use during seismic interpretation is use the projection of the previous and next
interpretation as a guide. This works as a QC tool on your interpretation, especially on a poor/patchy reflector.
next
Interpretation
A
previous
The white line is the actual interpretation on the displayed line, while the black line shows the interpretation on
the next line and the red line shows the interpretation on the previous line. The next/previous projection shows
the next/previous line interpretation according to the step set in the intersection player (A).
1/2
A helpful tool in Petrel to correlate the seismic reflectors across difficult areas is to use a
correlation mask, or a ghost as it is called in Petrel.
Select the ghost function (A) in an interpretation window.
Create a box by holding down the left mouse button (B).
Release and click the right mouse button.
2/2
A helpful tool in Petrel to correlate the seismic reflectors across difficult areas is to use a
correlation mask, or a ghost as it is called in Petrel.
1/2
Another important technique in seismic interpretation is to flatten a horizon to look at, and in
some case interpret on, seismic that resembles the geometry at time of deposition.
Right click on seismic horizons
Select Flatten horizon (A)
2/2
Co-blending
1/4
It is required to have two identical surfaces in order to co-blend. The way
to achieve this is to make a copy of your surface when it is complete.
Copy
This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.
2/4
Co-blending
Copy
This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.
C
B
Open the settings dialog for the attribute map you want to co-blend
(B),select the color template called Co-blending (C).
3/4
Co-blending
Copy
This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.
Open the settings dialog for the attribute map you want to co-blend
(B),select
colorintemplate
called
Co-blending
(C).
Turn
on a the
surface
a 2D or 3D
window
(A).
4/4
Co-blending
Copy
This can be done by typing Ctrl+C and Ctrl+V on the keyboard, like in any
other Windows application.
1/3
2/3
3/3
D
E
Open the settings dialog for a surface (A) and og the Operations tab (B). Select Arithmetic operation and
select the +/- constant option (C).
Type in the constant (desired bulk shift) (D), and press run (E).
User Guide Index
Two color templates have been prepared and are ready to use in your Petrel project.
RMS amplitude used on amplitude extraction from reflection seismic.
Co-blending used on amplitude extraction from variance.
User Guide Index
B
C
A
D
E
G
F
G
Give an input seismic cube to extract values from (B), and specify where to
store the calculated attribute (C). The recommended way is to add it to an
existing surface as shown in this example.
To extract over a window select Horizon Horizon (D) and enter the same
horizon as both Reference horizon (E) and Second horizon (F).
The only parameter to consider here is Horizon offset (G), leave the rest as
default. The horizon offset tells how much the reference horizons (E & F) is
shifted prior to the attribute extraction. Negative values are downward shifts
while positive values are upwards shift ( te example shown here show a 50
ms extraction window).
To do a parallel slicing select Fixed under Repeated windows (H) Here you
specify the number of repeats and the window of advance. This example
calculates the RMS amplitude in 11 windows all of them are 50 ms long.
When all the parameters are set, press Apply or OK.
When the calculations are completed a set of subgrids will appear in the
Input tab in Petrel.
B
C
A
Give an input seismic cube to extract values from (B), and specify where to
store the calculated attribute (C). The recommended way is to add it to an
existing surface as shown in this example.
To extract over a window select Horizon Horizon (D) and enter the
uppermost horizon as Reference horizon (E) and the lowermost horizon as
the Second horizon (F).
In this case use 0 as Horizon offset (G), leave the rest as default.
D
E
When the calculations are completed a set of subgrids will appear in the
Input tab in Petrel.
G
H
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To generate an isochore or isopach map in Petrel open the settings tab for the top surface (A).
Go to the Operations tab (B), and select Make thickness map (C) under calculations.
Enter the base surface (D).
Toggle on TST (thrue stratigraphic thickness - isopach) or use TVT (vertical thickness - isochore) (E).
Hit Run (F) and a new object will appear in the input tab (G).
C
A
D
F
G
User Guide Index
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C
A
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Making a polygon
To Make a polygon activate Select the polygon editing tool Palette from the Seismic Interpretation Ribbon.
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Making a polygon
B
Select Add points to polygon (A) and create an new polygon (B). Be in a 2D window.
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Making a polygon
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Making a polygon
When the polygon is completed, double click and close the polygon (select yes)
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Making a polygon
B
User Guide Index
Select Interpret MultiZ (Shift + D) on the interpretation tool palette (A). Click on the last point on
the MultiZ horizon (B) and continue interpreting.
B
A
Snapped interpretation
Mismatch
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Normal
Inside
Outside
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Outside
Inside
Volume rendering
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A) Create a
box probe
Box probes can be
manipulated by using the
Manipulate probe icon,
short cut key (a).
Volume rendering
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Hold Ctrl and Shift to
activate rotation bars
(green) along the box.
Use these to rotate or
tilt the box.
Volume rendering
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C) Select settings
for the Box probe
and specify opacity
for the volume.
Volume rendering
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Volume rendering
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2/4
3/4
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2/6
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Make sure
transparency
is enabled
I) Use clip
behind plane
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Flat surface
B) Select function
Z=Constant
D) Toggle on make
new horizon so you
dont mess up the
original seabed
surface
F
H
A
A: Bump mapping
B: Default light source (head light ~ light follows the user
C: Add directional light source
D: Add spotlight source
E: Remove light source
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2/4
3/4
Right-click on intersections and select Insert general intersection. A new intersection is generated. This
intersection can be moved using the intersection player or shortcut key "m" in a 3D window.
2.
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Geosections can
now be generated
at various
locations using
the intersection
player (Manipulate
plane) in the 2D or
3D window.