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Zora

Riverfolk
Size: medium
Speed: 30
Ability mods: +2 wisdom, +2 charisma, -2 constitution (on land)
Languages: Common, Zora
Armor Type: Modified Humanoid
Twilight Form:
Skill bonuses:
+5 to any skill while underwater
+20 swim
Special abilities:
Waterbreathing: can breathe underwater indefinitely
Adept swimming: can move double speed while swimming.
Battle Fins: Zora can do a d4 damage melee attack with their arm fins as an
unarmed attack
Low-light Vision
Weakness to Cold: Zora take 1.5 damage from cold attacks
Water Creatures: Zoras take half damage from any water-based magic

Wizzrobe
Magicfolk
Size: medium
Speed: 25
Ability mods: +6 int and wis, -4 str and con, -2 cha and dex
Languages: Common, Wizzrobe
Armor Type: Modified Humanoid
Twilight Form: Crow
Skill bonuses:
+4 use magic device,
+2 persuasion
Special abilities:
-Avian: Wizzrobes are bird-like creatures, and gain the Fly skill at level 1. This
may be treated as a class skill.
Magical Flying: Wizzrobes gain an automatic +3 to flying checks while in the air
due to their inherent magical abilities.
Bulky: Wizzrobes cannot use speed flying

Twilight
Twilight-folk
Size: Medium
Speed: 30 ft
Ability mods: +2 int, +2 wis, +2 dex, -2 cha, -2 con (when not in twilight)
Armor: Humanoid
Languages: Common
Twilight Form: *do not shift
Skill bonuses:
+2 intimidate to non-Twili

Special:
Hated: For the most part, Twili are hated by the common people of Hyrule. People
always suspect Twili of having some dark, evil motive in anything they do, and
will usually be unfriendly at best. Twili are often not allowed into some places and
towns, and may have to sneak or disguise themselves in order to enter certain
places.
Low-light vision
Inherent Mages: All Twili have some ability in the use of Twilight Magic, and
gain some twilight spells regardless of class.

Sheikah
Master
assassins
Size: medium
Speed: 30
Ability mods: +4 dex, -2 con
Languages: Common, Sheikah
Armor Type: Humanoid
Twilight Form: Cat
Skill bonuses:
+4 stealth, +2 acrobatics, +2 use device
Special Abilities:
Master assassins: Sheikah have throughout the ages become masters of stealth and
assassination. All Sheikah can treat hide and move silently as class skills, and
automatically get the sneak attack special ability.
Weapon Proficiencies: Sheikah are automatically proficient with throwing needles

Rito
Bird-folk
Size: medium
Speed: 30, 60-90 flying
Ability mods: none
Armor: Modified Humanoid
Languages: Common, Avian
Twilight Form: Hawk
Skill bonuses:
Special abilities:
Avian: Rito are bird-like creatures, and gain the Fly skill at level 1. This may be
treated as a class skill.
Deft Flying: Rito gain an automatic +5 to fly fatigue checks while flying.
Zora Ancestors: Rito evolved from Zora, and therefore are considered the same as
Zora in matters of magical effects and items. The same blood runs through their
veins.

Lizalfos
Lizard-folk
Size: medium
Speed: 40
Ability mods: +3 str, +2 dex, -2 int, -2 wis, -2 cha
Languages: Common, Lizalfos
Armor Type: Lizalfos
Twilight Form: Large lizard
Skill bonuses:
-2 stealth
-2 use device if not custom-made for Lizalfos
+4 to athletics when jumping
+2 intimidate to non-Lizalfos creatures
Special abilities:
Melee Fighters: Lizalfos get an automatic +2 attack and damage bonus when
using 1-handed melee weapons, but cannot use bows or crossbows unless custommade for Lizalfos.
Claws: Lizalfos may automatically deal +1d4 damage unarmed.
Uncanny Agility: Lizalfos are extreme quick and agile, and thus get a +4 dodge
bonus to AC when not in heavy armor.
Cold-blooded: When in overly warm temperatures, Lizalfos get a +2 bonus to all
abilities. However, Lizalfos take an additional -2 to all abilities in very cold
weather.
Warrior Race: Lizalfos are proficient with all simple and martial one-handed
melee weapons, as well as shields, but not tower shields.

Kokiri
Forest children
Size: small
Speed: 20
Ability mods: +3 dex, +2 cha, -2 str
Languages: Common, Korok
Armor Type: Small Humanoid
Twilight Form: Rabbit
Skill bonuses:
+3 hide, move silently
+2 climb, jump, preform
Special abilities:
Fairy Companion: All Kokiri have a fairy accompanying them. Fairy choices are
Wisdom (+1 wisdom and intelligence), Power (+1 strength and constitution), and
Trickery (+1 charisma and dexterity). If a fairy dies, a new one can be obtained by
speaking to one of the great trees. Fairy stats are *AC: 18+level HP: 1+level
Speed: 50 feet*
Speak with animals: Kokiri can speak to animals twice per day.
Musical Proficiencies: Kokiri may perform with an ocarina' as a class skill.
Small: As a Small creature, a Kokiri gains a +2 size bonus to Armor Class, a +1
size bonus on attack rolls, and a +4 size bonus on stealth checks.

Hyllian
Castle-folk
Size: medium
Speed: 30
Ability mods: +2 to any skill of your choice
Languages: Common
Armor Type: Humanoid
Twilight Form: Wolf
Skill bonuses:
+2 persuasion
Special abilities:
Versatile: Hyllians get a bonus feat at 1st, 4th, 8th, 12th, 16th, and 20th levels.
They also get +5 skill points at level one and +1 at every level thereafter.
Courageous: Hyllians get +2 to any will saving throw against fear

Goron
Rockfolk
Speed: walking 20, rolling 40
Ability mods: +4 strength, +4 constitution, -2 intelligence, wisdom, and dexterity
Languages: Common, Goron
Armor Type: Goron
Twilight Form: Lion
Skill bonuses/penalties:
+2 bombs
-4 stealth, acrobatics
-8 swim
Special abilities:
Goron rolling: Gorons can curl themselves into a ball and roll at double speed as a
movement action. Gorons take half damage when in ball mode
Rock eating: Gorons eat rocks, and can eat any kind of normal rock found in
Hyrule. They cannot eat other foods. One pound of rocks is enough for one full
meal (1/2 day)
Strong: Goron speed is not affected by armor worn, and Gorons can use heavy
weapons without penalty
Fist fighters: Gorons automatically deal +1d2 damage unarmed.
Fireproof: Made out of stone, Gorons are impervious to all effects of fire.
Rockskin: Gorons get a +2 natural armor bonus to AC. In addition, they get a +4
to stealth checks when stationary and hiding among rocks.
Darkvision: Gorons can see in no-light conditions for up to 60 feet. This vision is
black and white.
Weapon familiarity: Gorons are automatically proficient with any kind of bomb,
and any heavy armor.

Gerudo
Desert
Outlaws
Size: medium
Speed: 30
Ability mods: +2 to any skill of your choice
Languages: Common, Gerudo
Armor Type: Humanoid
Twilight Form: Fox
Skill bonuses:
+2 animal handling, stealth, deception, sleight of hand
Special abilities:
Culture of Thieves: Gerudo of any class can treat bluff and sleight of hand as class
skills.
Master Archers: Gerudo are masters of archery, any Gerudo automatically gets +1
to attack rolls with bows per 2 levels, up to a max of 10 at level 20. They are also
automatically proficient with any bow.
Weapon familiarity: glaive, scimitar, any bow

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