Professional Documents
Culture Documents
(Y= EQUATIONS)
FMHS 1. INPUT ONE FUNCTION
1. PRESS
2. PRESS AND MAKE SURE
2. TYPE IN FUNCTION. USE
YOU CAN SEE THE X-INTERCEPT
THE FOR THE VARIABLE. YOU WANT TO FIND.
3. PRESS (IF NOT USE OR
TO SEE CLEARLY)
4. NO GRAPH OR BAD WINDOW:
3. PRESS THEN
a. PRESS 4. MAKE SURE CURSOR IS ON THE
(THIS GIVES A STANDARD
LEFT SIDE OF X-INTERCEPT OR
WINDOW, GOOD FOR MOST.)
AND/OR THEN PRESS
5. MAKE SURE CURSOR IS ON THE
b. PRESS
(THIS GIVES CALCULATOR’S RIGHT SIDE, THEN PRESS
CHOICE OF GOOD WINDOW) TWICE.
2. GAME PLAY CAN SET DEFAULTS AND MAKE IT VERY DIFFICULT TO DO THE GRAPHS THE CALCULATOR WAS MEANT
TO DO. TO FIX: a) PRESS b) PRESS FOR ALL RAM WHICH WORKS BEST, BUT IF YOU WANT TO
KEEP A SAVED GAME OR OTHER DATA ON CALCULATOR PRESS DEFAULTS. c) NEXT PRESS TO RESET.
NOW, TRY AGAIN WITH WHAT YOU WERE GRAPHING.
3. TROUBLE SEEING GRAPH: a) PRESS TO RESET THE GRAPH THEN PLAY WITH TO SEE GRAPH.
b) GRAPHING A TRIG FUNCTION (ANGLE) AND YOU CANNOT SEE GRAPH THEN PRESS AND SET TO RADIANS