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2 2 1
SOAK x2 DEFENSE x2 MENTAL DEFENSE x1
SOAK x3 w/ARMOR DEFENSE x3 w/DEFLECT
DEFENSE x4 vs. HTH
DEFENSE x5 vs. HTH
w/DEFLECT
COMBAT INFO
PRIORITY: x3
MOVEMENT: RUN 6 SQUARES, TELEPORT 20 SQUARES (SEVERAL HUNDRED
MILES WITH CONCENTRATION)
ATTACKS
UNARMED: x3 HIT, x3 DAMAGE
BATONS: x3 HIT, x3+10 DAMAGE
POWERS
TELEPORTATION 2 (20 SQUARES, SEVERAL HUNDRED MILES WITH
CONCENTRATION), 2 PTS.
ARMORED COSTUME: ARMOR 1 (+1 SOAK), 1 PT.
COMBAT BATONS: DEFELCT 1 (+1 DEFENSE, LIMITATION: EASILY
TAKEN GADGET), 1 PT.
MARTIAL ARTS MASTERY 2 (FAST, DEFENSIVE & TRICKY STYLES), 2 PTS.
SKILLFUL 4 (EIGHT ADDITIONAL SKILL SLOTS), 4 PTS.
SWIFT STRIKE (+1 ATTACK / PAGE, -1 DICE PENALTY TO EACH), 2 PTS.
MENTAL MALFUNCTION
SEEKS JUSTICE IN AN UNJUST WORLD
ADVANTAGES
POLICE POWERS
DISADVANTAGES
IN A RELATIONSHIP
SKILLS
ATHLETICS x3 (ACROBATICS), DECEPTION x2 (DETECT DECEPTION),
DRIVE x2 (STEERING), INVESTIGATION x2 (FIND CLUES),
SECURITY x2 (PICK LOCKS), STEALTH x2 (SHADOWING),
STREETWISE x2 (GATHER INFORMATION)
EQUIPMENT
BATONS, RADIO, MOTORCYCLE